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	<updated>2026-05-05T17:23:27Z</updated>
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		<id>https://dragonquest-wiki.com/index.php?title=List_of_memories_in_Dragon_Quest_Smash/Grow&amp;diff=267605</id>
		<title>List of memories in Dragon Quest Smash/Grow</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_memories_in_Dragon_Quest_Smash/Grow&amp;diff=267605"/>
		<updated>2026-04-27T10:01:53Z</updated>

		<summary type="html">&lt;p&gt;Day: saving this for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Memories are an accessory-adjacent type of equipment, providing stat increases and boons (other beneficial notes), appearing in {{DQSG}}. Each memory represents a monster.&lt;br /&gt;
&lt;br /&gt;
Memories are sometimes obtained after clearing a stage, dropped in silver [[treasure chest]]s. Usually, the memories available consist of the monsters that appear in the stage, although sometimes not all monsters&#039; memories are available and sometimes monsters&#039; memories appear even though they are not in the stage. Memories can also be obtained through a successful Co-Op, Shrine or Fearsome Foe event run, which guarantees a memory. The Gauntlet, Gauntlettes and Co-Op also offer memories in their Total Points Rewards, providing three B-rank memories and four A-rank memories in regular intervals.&lt;br /&gt;
&lt;br /&gt;
Memories can be upgraded from D-rank (the most common form they drop in) up to S-rank, needing copies of the same-rank memory to Rank Up in the [[forge]]. The copies needed per rank are as follows:&lt;br /&gt;
*D &amp;gt; C: 2&lt;br /&gt;
*C &amp;gt; B: 2&lt;br /&gt;
*B &amp;gt; A: 3&lt;br /&gt;
*A &amp;gt; S: 4&lt;br /&gt;
Note that this is &amp;quot;Memories Needed to Rank Up&amp;quot; (in other words, copies of a memory), and so 1 should be added to each number to find the total amount of memories needed.&lt;br /&gt;
&lt;br /&gt;
Each memory has an assigned colour, appearing on the bottom right-hand-side of its icon. Each [[List of vocations in Dragon Quest Smash/Grow|vocation]] has an assigned colour, and providing the corresponding colour memory to the character will provide a stat boost for the memory. The colours are as follows:&lt;br /&gt;
*Warrior: Yellow&lt;br /&gt;
*Mage: Purple&lt;br /&gt;
*Priest: Green&lt;br /&gt;
*Martial Artist: Red&lt;br /&gt;
*Thief: Blue&lt;br /&gt;
Note that putting a memory in the rainbow-coloured slot will provide the stat boost regardless of colour.&lt;br /&gt;
&lt;br /&gt;
Memories can be equipped into three main slots on a character, as long as the combined cost (the number on the bottom left-hand-side of its icon, on the Party screen) is less than or equal to the allowance that a character has (the top right-hand-side of the screen), which increases as a character levels up. Vocation trees also occasionally provide the option for a player to input an S-rank memory into a separate slot, provided that it meets all the required criteria of the specific slot (e.g. correct boons, correct allowance, correct colour). The character will also receive the stat boosts from the memory as if it had been equipped into one of their main slots.&lt;br /&gt;
&lt;br /&gt;
In Album Feats, points will be rewarded for the rank of memories discovered.&lt;br /&gt;
*D-rank or higher: 1&lt;br /&gt;
*C-rank or higher: 1&lt;br /&gt;
*B-rank or higher: 2&lt;br /&gt;
*A-rank or higher: 3&lt;br /&gt;
*S-rank of higher: 5&lt;br /&gt;
&lt;br /&gt;
Below is a list of all memories:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! # !! Icon !! Name !! Stats (D/C/B/A/S) !! Boons !! Other&lt;br /&gt;
|-&lt;br /&gt;
| 001 || [[File:nopic.png]] || A Memory || Max HP +7&amp;lt;br&amp;gt;Attack +4&amp;lt;br&amp;gt;Magical Might +3&amp;lt;br&amp;gt;Magical Mending +2&amp;lt;br&amp;gt;Defence +4&amp;lt;br&amp;gt;Magical Defence +4&amp;lt;br&amp;gt;Deftness +2|| Physical Damage +1% (Rank D)&amp;lt;br&amp;gt;Physical Damage +1% (Rank B)&amp;lt;br&amp;gt;Physical Damage +2 (Rank S) || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Uncommon&amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Yellow&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; Obtained at S Rank after the tutorial. Cannot be obtained elsewhere.&lt;br /&gt;
|-&lt;br /&gt;
| 002 || [[File:nopic.png]] || [[Slime]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Yellow&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 003 || [[File:nopic.png]] || [[Bodkin Archer]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Blue&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 004 || [[File:nopic.png]] || [[Hammerhood]]|| || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Red&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 005 || [[File:nopic.png]] || [[Healslime]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Green&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 006 || [[File:nopic.png]] || [[Dracky]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Purple&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 007 || [[File:nopic.png]] || [[Winkster]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Green&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 008 || [[File:nopic.png]] || [[Drackyma]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Uncommon &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Yellow&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 009 || [[File:nopic.png]] || [[Lime Slime]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Rare &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Purple&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 010 || [[File:nopic.png]] || [[Stone Golem]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Red&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 011 || [[File:nopic.png]] || [[Golem]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Yellow&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 012 || [[File:nopic.png]] || [[Ghost]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Yellow&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 013 || [[File:nopic.png]] || [[Drackmage]] || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; Green&amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 014 || [[File:nopic.png]] || || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 010 || [[File:nopic.png]] || || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 010 || [[File:nopic.png]] || || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 010 || [[File:nopic.png]] || || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| 010 || [[File:nopic.png]] || || || || &#039;&#039;&#039;Cost&#039;&#039;&#039;: &amp;lt;br&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; Common &amp;lt;br&amp;gt;&#039;&#039;&#039;Colour:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;Acquire:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DQSGNav}}&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Goldirox&amp;diff=267501</id>
		<title>Goldirox</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Goldirox&amp;diff=267501"/>
		<updated>2026-04-25T16:24:04Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;SORRY... ME BE MORE ACCURATE. MINER FIND ONE LUMP, SO NEED TWO THOUSAND NINE HUNDRED AND NINETY-NINE MORE. THAT BETTER?&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=fadd39}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Goldirox&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQVIII Gold Golem.png|300px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ゴルドン&lt;br /&gt;
|Roumaji=Gorudon&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=[[Gold golem (Recurring)|Gold golem]]&amp;lt;br&amp;gt;{{spoiler|start}}Previously:&amp;lt;br&amp;gt;Human (unclear)&amp;lt;br&amp;gt;[[Stone golem]]&amp;lt;br&amp;gt;[[Copper golem]]&amp;lt;br&amp;gt;[[Silver golem]]{{spoiler|end}}&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Goldirox&#039;&#039;&#039;|ゴルドン|Gorudon|Gordon/Golden}} is a character in {{DQB2}}. He appears on the island of [[Khrumbul-Dun]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Goldirox, at first, appears to be a standard [[stone golem]], with a stone brick body and blue eyes. After the [[Builder (Dragon Quest Builders 2)|Builder]] first imbues him with five lumps of copper ore, his face turns into copper but the rest of his body remains the same. In his [[copper golem]] form, his whole body turns copper and his eyes turn yellow. In his [[silver golem]] form, his body turns silver and his eyes turn blue again. In his [[gold golem]] form, his body turns gold and his eyes turn back to yellow. As he slowly regains his power, he slowly begins to stand up, going from sitting to kneeling to crouching to standing (see Gallery).&lt;br /&gt;
&lt;br /&gt;
Like all [[Golem|golems]], he talks very bluntly - with fragmented, improper sentences that get his point across quickly and efficiently - and only with capital letters. Goldirox is also one of [[Babs]]&#039; many admirers, and desires her hand in marriage.&lt;br /&gt;
{{spoiler|start}} His equippable [[Golden Gauntlets]] look like large rectangular golden shields strapped to the dorsal side of his forearms, with large diamond semicircles embedded on the outside. Their diameters face outwards instead of inwards, and when Goldirox puts his arms up they form a complete circle.&lt;br /&gt;
&lt;br /&gt;
If the Builder fails to dodge or shield the [[Madusa]]&#039;s petrifying magic, Goldirox will turn into a stone golem again and sink to the floor. Upon giving him a [[Gold Bar|gold ingot]], he will regain his strength and turn back into a gold golem.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Goldirox appears at first as a nameless stone golem, buried beneath layers of rubble. After he is excavated, he immediately requests lumps of [[copper ore|copper]], [[silver ore|silver]], and [[gold ore]] to regain his strength. When he is told by Babs that the mines are collapsed, he goes and opens them up with a huge punch. [[Den]] and [[Magrog]] arrive at the scene, startled by the sudden loud boom, and the latter realises then that the monster is actually &#039;&#039;the&#039;&#039; gold golem Goldirox, the guardian of the mines spoken of in a common Khrumbul-Dunnian legend. Apparently, around the end of the Golden Age - when the metal in the mines had been turned to stone by the [[Madusa]] - Goldirox had disappeared. It is later revealed that he had been buried away by the [[Children of Hargon]].&lt;br /&gt;
&lt;br /&gt;
He asks the miners to provide 1000 lumps of copper, 3000 lumps of silver and 5000 lumps of gold for him to reach his prime again. When he reaches his gold form, Babs throws a party and dances for the miners, but is shot down by the Madusa turning her to stone. Goldirox is visibly distraught.&lt;br /&gt;
{{spoiler|start}}During the construction of the Gold Bar in an attempt to coax the shiny-flashy-sparkly-hating [[Madusa]] out of hiding, [[Ordelia]] tells the Builder of another famous Khrumbul-Dunnian tale of love and loss. She tells them about a lady with lovely long hair that came to the island who quickly fell in love with a dashing bachelor boy. Unfortunately, he had too many admirers, and she grew so jealous she strangled the man with her hair and fled into the mines to hide herself. She tells the Builder that she theorizes that the maiden was Madusa and the man was Goldirox, and the latter confirms that most of the story was true except for the fact that Madusa did not kill him, only took his power and broke &#039;his precious&#039;, the [[Echo Flute]]. [[Den]] suggests that she kept the other half of the flute in the underground temple as a keepsake. It is unclear whether Madusa and Goldirox had actually been human, or if it was just an adaptation of true events.&lt;br /&gt;
&lt;br /&gt;
Goldirox requests the Builder to find diamonds while the Gold Bar is under construction, to build a pair of [[Golden Gauntlets]]. He would use them to create a shield and reflect Madusa&#039;s petrifying beams when the people take her down. After they defeat her in battle, the Builder obtains the Heartstone she had stolen from Goldirox. He tells them to use it to create the Golden Glow, and they can use it to break the curse on Babs and restore the Golden Age. However, he told the people that using the Golden Glow on himself would make him disappear, but not die, as he would live on in the face of the Gold Bar and watch over Khrumbul-Dun. After Babs is freed from her curse, the Khrumbul-Dun folk party all night, and she gets a chance the next morning to have a heart-felt talk with Goldirox&#039;s spirit before she leaves to join the citizens of the [[Isle of Awakening]]. {{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
At certain points in the story, when able to be [[Horse and monster riding|mounted]], Goldirox has all [[List of recruitable monsters in Dragon Quest Builders 2|standard golem abilities]]. He can smash large areas of blocks and deal large amounts of damage to enemies. Like other golems, he also knows the skill [[Forbearance]].&lt;br /&gt;
{{spoiler|start}}When he receives the Golden Gauntlets, he is able to create a shield that can reflect Madusa&#039;s petrifying beams back at her, turning her to stone and leaving her vulnerable for attack.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
* His original Japanese name &amp;quot;Gorudon&amp;quot; (Golden) is likely given because he is a golden golem.&lt;br /&gt;
**Character-based languages follow this naming convention.&lt;br /&gt;
* His localised English name &amp;quot;Goldirox&amp;quot; is a play on words, in which he is made of Gold and specialises in rocks, particularly bringing ores back to the mines and also smashing them up.&lt;br /&gt;
** His name could also be a play on the name Goldilocks, in which going through three forms and/or three different bars (copper/silver/gold)  to settle on one definitive final form could be a parallel to Goldilocks going through three chairs/bowls of porridge/beds before settling on a definitive perfect one.&lt;br /&gt;
** Other localisations of his name in most latin-based languages also follow this naming convention.&lt;br /&gt;
*In Spanish, his name &amp;quot;Geodoro&amp;quot; may be a mix of the suffix &amp;quot;geo&amp;quot; meaning &amp;quot;earth/ground/land&amp;quot; with presumably the Spanish word for &amp;quot;golden&amp;quot; (&amp;quot;dorado&amp;quot;, [masculine]) and/or for &amp;quot;gold&amp;quot; (&amp;quot;oro&amp;quot;). It could also be a variation of the name &amp;quot;Teodoro&amp;quot; which has origins in the Spanish language meaning &amp;quot;God&amp;quot; (Teo) and &amp;quot;gift&amp;quot; (doros), having the combined meaning of &amp;quot;Gift of God&amp;quot; or &amp;quot;Divine Gift&amp;quot;, alluding to his role in the story as what helps Babs kickstart the revival of the Golden Age.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Geodoro|es-meaning=Uncertain intended meaning (see Etymology).&lt;br /&gt;
|fr=Bougredor|fr-meaning=A spin on the French name for &amp;quot;Goldilocks&amp;quot; (Boucles d&#039;or; noting that &amp;quot;d&#039;or&amp;quot; means &amp;quot;golden&amp;quot;). &amp;quot;Bougre&amp;quot; is an old-fashioned term that refers to a guy or a bloke. It is also used as a mild swear, but its use is similarly very old-fashioned.&lt;br /&gt;
|de=Goldbrökchen|de-meaning=A slight variation of the German name for &amp;quot;Goldilocks&amp;quot; (Goldlöckchen).&lt;br /&gt;
|it=Roccioli d&#039;oro|it-meaning=A slight variation of the Italian name for &amp;quot;Goldilocks&amp;quot; (Riccioli d&#039;oro; noting that &amp;quot;d&#039;oro&amp;quot; means &amp;quot;golden&amp;quot;).&lt;br /&gt;
|ko=골든 (Goldeun)|ko-meaning=Korean transliteration of &amp;quot;Golden&amp;quot;.&lt;br /&gt;
|zh-cn=戈顿 (Gēdùn)|zh-cn-meaning=A Chinese interpretation of his Japanese name, &amp;quot;Gorudon&amp;quot;.&lt;br /&gt;
|zh-tw=戈頓 (Gēdùn)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;centre&amp;gt;&lt;br /&gt;
Image:Goldirox Icon.png|Goldirox&#039;s Icon&lt;br /&gt;
Image:Goldstone.webp|Stone golem Goldirox&lt;br /&gt;
Image:Goldcop5.webp|Copper head Goldirox&lt;br /&gt;
Image:Goldcop1000.webp|Copper golem Goldirox&lt;br /&gt;
Image:Goldsilv3000.webp|Silver golem Goldirox&lt;br /&gt;
Image:Goldgold.png|Gold golem Goldirox&lt;br /&gt;
Image:Goldngauntlets.webp|Goldirox with his Golden Gauntlets&lt;br /&gt;
Image:Goldirun.png|Goldirox running with the Builder and his gauntlets&lt;br /&gt;
Image:Goldishield.png|Goldirox shielding (back view)&lt;br /&gt;
Image:Goldishield2.png|Goldirox shielding ({{fraction|3|4}} view)&lt;br /&gt;
Image:Goldifall.png|Goldirox petrified&lt;br /&gt;
Image:Goldrevive.png|Goldirox regenerating after being given a gold ingot&lt;br /&gt;
Image:Golden gauntlets b2.png|Golden Gauntlets (icon)&lt;br /&gt;
&amp;lt;/centre&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Khrumbul-Dun&amp;diff=267500</id>
		<title>Khrumbul-Dun</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Khrumbul-Dun&amp;diff=267500"/>
		<updated>2026-04-25T16:21:08Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = [[Dragon Quest Builders 2]]&lt;br /&gt;
|title = Khrumbul-Dun&lt;br /&gt;
|type = Island&lt;br /&gt;
|image = [[File:Khrumbul-Dun icon.png|250px]]&lt;br /&gt;
|caption = うずもれた 黄金郷&amp;lt;br&amp;gt;The Buried Golden Land&lt;br /&gt;
|japanese = オッカムル島&lt;br /&gt;
|romaji = Okkamuru Shima&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Khrumbul-Dun&#039;&#039;&#039;|オッカムル島|Okkamuru shima|Okkamuru Island}} is the second island that the players travel to in {{DQB2}}. It is a quarry island that has fallen into ruin due to the [[Children of Hargon]] causing difficulties for the miners by destroying most of the ore in the mines.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth]] are sent to Khrumbul-Dun at the behest of the [[Hairy Hermit]] to acquire ore and metals for the [[Isle of Awakening]]. They encounter the daughter of a barkeeper, named [[Babs]], and work with her to restore the Golden Age of Khrumbul-Dun, a long-gone era where the now-dilapidated mines were full to the brim with ore and its workers had infinitely better living conditions. Early on, they encounter a weakened golem named [[Goldirox]], the fabled long-lost guardian of Khrumbul-Dun, and aid him in becoming a [[Gold golem|gold golem]] again to restore the Golden Age.&lt;br /&gt;
&lt;br /&gt;
However, during a huge celebration, [[Babs]] is turned to stone by the [[Madusa]], the overseerer of the island. All the miners are discouraged, but they decide to come up with a plan to lure the Madusa out by building a huge Gold Bar, as she hates big and flashy things. When she is defeated, she drops the [[Heartstone]] she had stolen from Goldirox, and he tells the Builder to turn it into the [[Golden glow]] to break Babs&#039; curse. Unfortunately, Goldirox would disappear afterwards, but he would live on in the Gold Bar to guard Khrumbul-Dun once more. When Babs&#039; curse is broken, the miners throw another party, and the next day she and some other townsfolk decide to come with the Builder back to the Isle of Awakening.&lt;br /&gt;
&lt;br /&gt;
====Naviglobes====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
====Notable Characters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Babs Icon 1.png|70px]] || [[Babs]] || The first person the Builder encounters. Devoted to bringing back the Golden Age of Khrumbul-Dun.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Den Icon.png|70px]] || [[Den]] || Babs&#039; doting father and the best bartender of Khrumbul-Dun.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dougie Icon.png|70px]] || [[Dougie]] || A miner that suffers from intense achluophobia and, initially, &amp;quot;monsterphobia&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Digby Icon.png|70px]] || [[Digby]] || A miner that suffers from intense claustrophobia that prevents him from going into the mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magrog Icon.png|70px]] || [[Magrog]] || A skilled blacksmith that loves what he does.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goldirox Icon.png|70px]] || [[Goldirox]] || Once a gold golem; now stone.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Serge Icon.png|70px]] || [[Serge]] || A villager that might be a little interested in the ways of women.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ordelia Icon 1.png|70px]] || [[Ordelia]] || An elderly lady found deep in the mines and brought to the surface.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Image !! Monster !! Found in !! Carries&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;center&amp;gt;[[File:DQB2 MON 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 14%&amp;quot; | [[She-Slime]] ||Everywhere on the surface.||Oil; Prickly Peach&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 3.png]]||[[Metal Slime]]||Caves just south of The Marshroom Room||Silvery Sludge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 10.png]]||[[Drackmage]]||In the caves.||Vineapple&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 22.png]]||[[Handsome crab|Handsome Crab]]||&amp;lt;center&amp;gt; ?||Crab claw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 32.png]]||[[Shell Slime]]||&amp;lt;center&amp;gt; ?||Oil; Lemontail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 36.png]]||[[Hell Niño]]||Underground, near The Lava Lake||Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 41.png]]||[[Chasmonaut]]&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Limited)&amp;lt;/sup&amp;gt;||During Khrumbul-dun town battles.||Stone &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 49.png]]||[[Grillerpillar]]||Underground, near The Lava Lake||Cotton&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 50.png]]||[[Bunicorn]]||Everywhere on the surface.||Meat; Cotton&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 52.png]]||[[Scorpion]]||Everywhere on the surface.||Medicinal Leaf; Gladiolus Seed &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 53.png]]||[[Iron scorpion|Iron Scorpion]]||&amp;lt;center&amp;gt; ?||Medicinal Leaf; Coal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 55.png]]||[[Lunatick]]||Underground, near The Lava Lake||Medicinal Leaf&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 57.png]]||[[Drohl Drone]]||Underground, in and around The Iron Dig Site lake.||Grass Fibre; Frogstool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 59.png]]||[[Hammerhood]]||&amp;lt;center&amp;gt; ?||Fur; Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 60.png]]||[[Brownie]]||Forest north of bog||Grass Seed; Leaves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 63.png]]||[[Muddy box slime|Muddy Box Slime]]||&amp;lt;center&amp;gt; ?||Earth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 64.png]]||[[Rocky box slime|Rocky Box Slime]]||&amp;lt;center&amp;gt; ?||Stone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 67.png]]||[[Dancing Flame]]||Underground, near The Lava Lake||Coal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 69.png]]||[[Funghoul]]||&amp;lt;center&amp;gt; ?||Marshrooms&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 70.png]]||[[Morphean Mushroom]]||&amp;lt;center&amp;gt; ?||Frogstool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 72.png]]||[[Dirty dogu|Dirty Dogu]]||&amp;lt;center&amp;gt; ?||Stone&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 80.png]]||[[Mischievous Mole]]||&amp;lt;center&amp;gt; ?||Fur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 81.png]]||[[Mad mole|Mad Mole]]||&amp;lt;center&amp;gt; ?||Fur&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 88.png]]||[[King Slime]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;Limited&amp;lt;/sup&amp;gt;||Near The Oasis, spawns once||Medicinal Leaf; Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 90.png]]||[[Hood]]||&amp;lt;center&amp;gt; ?||Seared Steak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 91.png]]||[[Hoodlum]]||&amp;lt;center&amp;gt; ?||Superior Steak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 95.png]]||[[Rockbomb]]||&amp;lt;center&amp;gt; ?||Rockbomb Shard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 97.png]]||[[Tyrantosaurus]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Enemy) (x2)&amp;lt;/sup&amp;gt;||&amp;lt;center&amp;gt; ?||One drops the [[Dragonsbane]] recipe, and one drops the [[Dragon mail|Dragon Mail]] recipe. Both drop Scaly Steak and Dragon Scales.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 99.png]]||[[Troll]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Enemy) (x2)&amp;lt;/sup&amp;gt;||&amp;lt;center&amp;gt; ?||One drops the [[Night club|Night Club]] recipe and one drops the [[Power shield|Power Shield]] recipe. Both drop wood.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 139.png]]||[[Sekerleton]]||Night, no light||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 142.png]]||[[Madusa]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Boss)&amp;lt;/sup&amp;gt;||Khrumbul-Dun town||Heartstone &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
*Stone&lt;br /&gt;
*Dry grass&lt;br /&gt;
*Grass Fibre&lt;br /&gt;
*Cotton&lt;br /&gt;
*Copper&lt;br /&gt;
*Iron&lt;br /&gt;
*Silver&lt;br /&gt;
*Zenthium&lt;br /&gt;
*Gold&lt;br /&gt;
*Diamond&lt;br /&gt;
==Etymology==&lt;br /&gt;
In English, &amp;quot;Khrumbul-Dun&amp;quot; may refer to the words &amp;quot;crumble&amp;quot; and &amp;quot;dun&amp;quot;, &amp;quot;crumble&amp;quot; referring to the state of the island. &amp;quot;Dun&amp;quot; has two possible meanings (or perhaps it is intended to be read as both simutaneously):&lt;br /&gt;
*(adj.) being greyish-brown in colour (referring to the state of the oreless mines)&lt;br /&gt;
*(v.) to demand money from someone (referring to the [[Madusa]] taking away people&#039;s shine)&lt;br /&gt;
==Other Languages==&lt;br /&gt;
===Island===&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Moiranda|es-meaning= -&lt;br /&gt;
|fr=Ocharbhon|fr-meaning=A play on the French saying &amp;quot;aller au charbon&amp;quot; (specifically, &amp;quot;au charbon&amp;quot;, meaning coal), meaning to &amp;quot;get down to business&amp;quot;.&lt;br /&gt;
|de=Hammerholm|de-meaning=Literally meaning &amp;quot;hammer holm&amp;quot;.&lt;br /&gt;
|it=Khrumbul-Dun|it-meaning=Same as English name.&lt;br /&gt;
|ko=오카무르 (Okamuleu)|ko-meaning=Transliteration of its Japanese name &amp;quot;Okkamuru&amp;quot;.&lt;br /&gt;
|zh-cn=奥卡姆尔 (Àokǎmǔěr)|zh-cn-meaning=Transliteration of &amp;quot;Okkamuru&amp;quot;.&lt;br /&gt;
|zh-tw=奧卡姆爾 (Àokǎmǔěr)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
===Title===&lt;br /&gt;
In English, the island&#039;s title is &amp;quot;The Land of Golden Sands&amp;quot;.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=&amp;quot;La tierra de arenas doradas&amp;quot;|es-meaning=Same as English.&lt;br /&gt;
|fr=&amp;quot;La terre des dunes mordorées&amp;quot;|fr-meaning=&amp;quot;The Land of Golden Dunes&amp;quot;&lt;br /&gt;
|de=&amp;quot;Das Land der goldenen Sande&amp;quot;|de-meaning=Same as English.&lt;br /&gt;
|it=&amp;quot;La terra delle sabbie dorate&amp;quot;|it-meaning=Same as English.&lt;br /&gt;
|ko=&amp;quot;파묻힌 황금향&amp;quot; (Pamudhin Huwang-geumhyang)|ko-meaning=Same as Japanese.&lt;br /&gt;
|zh-cn=&amp;quot;被埋没的黄金国度&amp;quot; (Bèi máimò de huángjīn guódù)|zh-cn-meaning=&amp;quot;The Buried Golden Kingdom&amp;quot;&lt;br /&gt;
|zh-tw=&amp;quot;被埋沒的黃金國度&amp;quot; (Bèi máimò de huángjīn guódù)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Furrowfield&amp;diff=267499</id>
		<title>Furrowfield</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Furrowfield&amp;diff=267499"/>
		<updated>2026-04-25T15:57:08Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = [[Dragon Quest Builders 2]]&lt;br /&gt;
|title = Furrowfield&lt;br /&gt;
|type = Island&lt;br /&gt;
|image = [[File:Furrowfield icon.png|300px]]&lt;br /&gt;
|caption = 5つの野菜がみのる島&amp;lt;br&amp;gt;(An island where five kinds of vegetables grow)&lt;br /&gt;
|japanese = モンゾーラ島&lt;br /&gt;
|romaji = Monzora shima&lt;br /&gt;
}}&lt;br /&gt;
The island of {{Translation|&#039;&#039;&#039;Furrowfield&#039;&#039;&#039;|モンゾーラ島|Monzora shima|Monzora Island}} is one of the main locations in {{DQB2}}. When the player first sets foot upon the island it is festering away, with crumbling infrastructure, pools of fetid water, and nutrient-deprived soil as far as the eye can see.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Furrowfield is the first island that the [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth]] sail to under the instruction of the [[Hairy Hermit]]. The people of the land are malnourished and incapable of tilling the land thanks to the strict enforcement of the [[Children of Hargon]]&#039;s laws against cultivation. However, a young woman named [[Rosie]] wants to restore the fields into flourishing farmland and enlists the Builder&#039;s aid. Figuring that cultivation cannot take place in voided soil, Rosie and the Builder enlist the help of a friendly earthworm that goes by the name of [[Wrigley]], one of the members of the long-lost [[Wiggly|wiggly]] tribe. A long time ago, the [[Fat rat|fat rats]], [[Bodkin archer|bodkin archers]], wigglies and humans made an agreement to be peaceful and to help each-other in times of need - however, the wiggly tribe was banished by the Children when they terrorized Furrowfield for the first time, due to their soil-cleaning abilities. Wrigley uses this ability to help the Builder aerate the soil and revitalize patches of peat, which are then turned into tilling fields for more crop. More residents are won over thanks to the delicious crops the trio begin to harvest, and the attention of a priest of the Children of Hargon named [[Al]] takes notice of the abandonment of the cult&#039;s teachings.{{spoiler|start}}Instead of obliterating the heretics, Al is won over by the enthusiasm of Rosie and guides the group along with tasks to push their skills to new heights under the false pretense of waiting for more development to take place in order to make the destruction of the farm more satisfying. This does not go unpunished by the leader of the island, a colossal [[Brainy badboon|Brainy Badboon]], and the Deitree goes down along with the Pastor. However, the Builder does not let this crush their spirits, and they decide to build a new Deitree. They find out that the ancient builder of long past had also built the old Deitree, and looking at its ruins inspires them to create a blueprint for their new one. Upon its completion, the Brainy Badboon is enraged and they engage in battle, the farmers triumphing. The badboon drops a [[leaf of life]] and the Builder combines it with the five other crops of Furrowfield to create the [[water of life]], pouring it on top of the Deitree. This makes the tree grow a huge crown of leaves, hollow on the inside, and purifies all of the Furrowfield Farm soil. When Furrowfield farm has been restored to full vitality, Rosie and a handful of farmers travel with the Builder and Malroth to the [[Isle of Awakening]].{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Notable Locations====&lt;br /&gt;
=====[[File:Zoom activated icon b2.png|32px]]  Zoom Spots=====&lt;br /&gt;
[[File:DQB2 Map of Furrowfield (Icons).png|500px|thumb|A map of Furrowfield with notable locations marked out.]]&lt;br /&gt;
There are a total of seven zoom locations, five of them being [[Naviglobe|naviglobes]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Zoom Locations&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Dock.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Dock (Aerial).png|200px]]||The Dock||Avaliable upon landing at Furrowfield. Northeast on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Farm (Aerial).png|200px]]||Furrowfield Farm||Available upon reaching Furrowfield farm. Slightly north on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Fat Rat Rise.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Fat Rat Rise (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]Fat Rat Rise||The first naviglobe the game pushes the player to. North of Furrowfield Farm and also north on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Banks of the Bog.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Banks of the Bog (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Banks of the Bog||The second naviglobe the game pushes towards. South of Furrowfield farm and slightly south on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Clifftop Cabin.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Clifftop Cabin (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]Clifftop Cabin||The intended third naviglobe, located in the middle of an upwards slope to Pastor Al&#039;s cabin. South of the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Orc&#039;s Tomato Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Orc&#039;s Tomato Farm (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Orc&#039;s Tomato Farm||The fourth naviglobe, across from the Bridge to the eastern Bog. North-east of the Clifftop Cabin and south-east of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Ruined Church.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Ruined Church (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Ruined Church||The last naviglobe. South east of the island, tucked away in a corner. Can be accessed by going through the forest.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Infrastructure and Other Places=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Infrastructure and other places&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Abandoned Windmill.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Abandoned Windmill (Aerial).png|200px]]||The abandoned windmill||North-north east of Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Wrigley&#039;s Burrow.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Wrigley&#039;s Burrow (Aerial).png|200px]]||Wrigley&#039;s burrow||North-north east of Fat Rat Rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Bridge to the Eastern Bog 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Bridge to the Eastern Bog (Aerial).png|200px]]||Bridge to the eastern bog||South-east of The Banks of the Bog and north-west of The Orc&#039;s Tomato Farm. Connects the eastern and western bogs together.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Abandoned Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Abandoned Farm (Aerial).png|200px]]||The abandoned farm||North-east of The Dock and west of Fat Rat Rise. Reached by climbing the nearby mountain path, heading straight north-north-west from Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Sisters&#039; Hideout.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Sisters&#039; Hideout (Aerial).png|200px]]||Sisters&#039; hideout||West-south-west of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Pastor Al&#039;s Cabin.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Pastor Al&#039;s Cabin (Aerial).png|200px]]||Pastor Al&#039;s cabin||Up the mountain from the Clifftop Cabin naviglobe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Forest.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Forest (Aerial).png|200px]]||Furrowfield forests||East of the bog. North-west of The Ruined Church.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Ruined Church.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Ruined Church (Aerial).png|200px]]||The ruined church||East of the bog. Just south-west of The Ruined Church naviglobe, aka the naviglobe under the same name.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Old Deitree.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Old Deitree 2.png|200px]]||Old Deitree||To reach the Old Deitree, the Builder needs to glide westward off a cliff to the north of the forest, ascending up a long mountain path. The Deitree is on an island directly east of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Fat Rat Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Fat Rat Chromatic Cay 2.png|200px]]||Fat rat Chromatic Cay (Milkblossoms)||Can be reached by gliding off the cliff just north-east of Wrigley&#039;s burrow. On an island by itself.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Bodkin Archer Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Bodkin Archer Chromatic Cay 2.png|200px]]||Bodkin archer Chromatic Cay (Daffodaisies)||Can be reached by gliding off the cliff south-east of the Deitree ledge and north-west of the forest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Human Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Human Chromatic Cay 2.png|200px]]||Human Chromatic Cay (Coralilies)||Can be reached by trudging through the water to the west of The Banks of the Bog and climbing a rocky pillar before gliding over to the cave island.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====[[File:Treasure chest icon b2.png|32px]]  Treasures=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Treasure Chests&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Contents !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 1.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 1 (Aerial).png|200px]]||1||[[File:Earth block.png|32px]]  Earth (x3)||Reached by pillaring up the pillar north-north-east of Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 2 (Aerial).png|200px]]||2||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by climbing the mountain north of the abandoned windmill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 3.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 3 (Aerial).png|200px]]||3||[[File:Stone sword builders icon.png|32px]]  Stone Sword||Reached by walking around Wrigley&#039;s burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 4.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 4 (Aerial).png|200px]]||4||[[File:Cabbage seed icon b2.png|32px]]  Cabbage Seed (x3)||Reached by going to the farmhouse ruins just south of the abandoned farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 5.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 5 (Aerial).png|200px]]||5||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by heading just west of the abandoned farm, and staircasing up to the top of a ruined tower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 6.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 6 (Aerial).png|200px]]||6||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by climbing over some mountains and entering a large cave alcove.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 7.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 7 (Aerial).png|200px]]||7||[[File:Cabbage seed icon b2.png|32px]]  Cabbage Seed (x10)||West of The Banks of the Bog naviglobe. In the ruins of a house.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 8.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 8 (Aerial).png|200px]]||8||[[File:Wheat seed icon b2.png|32px]]  Wheat Seed (x7)||West of The Banks of the Bog naviglobe and further west of treasure chest 7. In the ruins of a different house.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 9.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 9 (Aerial).png|200px]]||9||[[File:Wheat seed icon b2.png|32px]]  Wheat Seed (x10)||Just south of The Orc&#039;s Tomato Farm naviglobe, in the ruins of a building.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 10.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 10 (Aerial).png|200px]]||10||[[File:Yggdrasil leaf icon b2.png|32px]]  [[Yggdrasil Leaf]]||On top of the ruined chuch, towards the southern end.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 11 12 13 14.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 11 12 13 14 (Aerial).png|200px]]||11,&amp;lt;br&amp;gt;12,&amp;lt;br&amp;gt;13,&amp;lt;br&amp;gt;14||[[File:Pumpkin seed icon b2.png|32px]]  Pumpkin Seed (x10)&amp;lt;br&amp;gt;[[File:Pumpkin seed icon b2.png|32px]]  Pumpkin Seed (x10)&amp;lt;br&amp;gt;[[File:Sugarcane seed icon b2.png|32px]]  Sugarcane Seed (x5)&amp;lt;br&amp;gt;[[File:Tomato seed icon b2.png|32px]]  Tomato Seed (x5)||Reached by digging through the spoiled soil patch inside the church ruins. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 15.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 15 (Aerial).png|200px]]||15||[[File:Milkblossom seed icon b2.png|32px]]  Milkblossom Seed (x10)||Reached by gliding off the nearby cliff to the Fat Rat Chromatic Cay.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 16.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 16 (Aerial).png|200px]]||16||[[File:Daffodaisy seed icon b2.png|32px]]  Daffodaisy Seed (x10)||Reached by gliding off the nearby cliff to the Bodkin Archer Chromatic Cay and defeating all the bodkin bowyers on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 17.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 17 (Aerial).png|200px]]||17||[[File:Fertiliser b2.png|32px]]  Fertiliser (x10)||In the Human Chromatic Cay cave; just left of the entrance to the altar where the slime is.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 18.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 18 (Aerial).png|200px]]||18||[[File:Coralily seed icon b2.png|32px]]  Coralily Seed (x10)||Reached by gliding off the nearby cliff to the Human Chromatic Cay and navigating through the maze to the end.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Hidden Items=====&lt;br /&gt;
Each story island in {{DQB2}} has hidden collectable furniture items.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Hidden items&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[File:Mini medal icon b2.png|32px]]  Mini Medals=====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Mini medals&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notable Characters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rosie Icon.png|70px]] || [[Rosie]] || The first person you meet. Her infectious optimism helps bring back the old spirit of Furrowfield.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bonanzo Icon.png|70px]] || [[Bonanzo]] || Loud and proud, the boisterous potential future mayor of Furrowfield farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perry Icon.png|70px]] || [[Perry]] || A farmer that is timid and cowardly, but passionate and caring.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britney Icon.png|70px]] || [[Britney]] || A bubbly, cheerful girl who speaks in modern slang.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wrigley Icon.png|70px]] || [[Wrigley]] || A peculiar earthworm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pastor Al Icon.png|70px]] || [[Pastor Al]] || A mysterious [[magus]] that comes to the farm...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clayton Icon.png|70px]] || [[Clayton]] || A born farmer that denies his blood, at first.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|70px]] || [[Furrowfield retriever|Furrowfield&amp;lt;br&amp;gt;retriever]] || A dog capable of sniffing out anything she puts her mind to.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Saffron Icon.png|70px]] || [[Saffron]] || A shy girl who enjoys cooking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lillian Icon.png|70px]] || [[Lillian]] || A not-so-shy girl who also enjoys cooking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|70px]] || [[Ghostly guest|Ghostly&amp;lt;br&amp;gt;guest]] || The ghost of a pumpkin farmer of long past.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
=====Normal Monsters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Monsters&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Found in !! Carries&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;center&amp;gt;[[File:DQB2 MON 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 14%&amp;quot; | [[Slime]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly*)||Everywhere on the surface; Friendly slime appears in the Human Chromatic Cay, at the end of the cave system||Oil; Friendly slime cannot be attacked&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 2.png]]|| [[She-Slime]] || &amp;lt;center&amp;gt; ? || Oil; Prickly Peach&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 4.png]]||[[Badboon]]||Forests east of Furrowfield bog.||Bark; Medicinal Shrub Seed; Heartwood&amp;lt;sup&amp;gt;(rarely; only after obtained through story)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 5.png]]||[[Maulusc]]||Everywhere on the surface, usually in groups of 1-6.||Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 6.png]]||[[Merlusc]]||Furrowfield bog, usually in groups. Comes in big and small variants, usually in groups of 1-4 with one big and three small.||Kelp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 7.png]]||[[Dracky]]||On the surface, usually found near dense patches of trees, usually in groups. Comes in big and small variants, usually in groups of 1-3 with one big and two small.||Cabbage seed; wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 11.png]]||[[Chimaera]]||On top of mountains, spawning on chalk or umber; Path to the Deitree sign||Medicinal Leaf &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 14.png]]||[[Iron ant|Iron Ant]]&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Limited)&amp;lt;/sup&amp;gt;||Furrowfield Farm raids; Caves; Can be summoned by [[Army ant|Army Ants]]||Wheat seed &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 15.png]]||[[Army ant|Army Ant]]||Caves; Coralily Chromatic Cay||Wheat seed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 17.png]]||[[Ratscal]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield bog||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 18.png]]||[[Fat rat|Fat Rat]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Sparsely roaming amongst the island||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 19.png]]||[[Dirty rat|Dirty Rat]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield bog||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 20.png]]||[[Crabid]]||Seashores, Furrowfield bog||Crab Claw &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 21.png]]||[[Crabber Dabber Doo]]||Furrowfield bog; can be summoned by crabids||Crab Claw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 23.png]]||[[Muddy hand|Muddy Hand]]||Furrowfield bog, Furrowfield forests||Grass Seed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 25.png]]||[[Bodkin Archer]]*&amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield forests; Bodkin Archer Chromatic Cay||&amp;lt;center&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 27.png]]||[[Bodkin bowyer|Bodkin Bowyer]]||Furrowfield forests; Bodkin Archer Chromatic Cay (limited)||Grass Seed; Leaves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 31.png]]||[[Seaslime]]||Seashores||Seaslime Shell; Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 34.png]]||[[Man o&#039; war|Man o&#039; War]]||Furrowfield bog||Lemontail &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 35.png]]||[[Cumaulus]]||Furrowfield bog; Mountains, spawns on chalk; Path to the Deitree sign||Grass Fibre &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||[[Orc]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Near the Orc&#039;s Tomato Farm.||&amp;lt;center&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 40.png]]||[[Deadnaut]]||On the surface, near the abandoned Windmill; Furrowfield Farm raids||Bones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 140.png]]||[[Spirit]]||Night, no light||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 141.png]]||[[Brainy badboon|Brainy Badboon]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Boss)&amp;lt;/sup&amp;gt;||Furrowfield farm||Leaf of Life &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Super Strong Monsters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Super Strong Monsters&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Icon !! Name !! Found in !! Carries&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SM Orc 1.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SM Orc 1 (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||Orc 1*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Strong Monster)&amp;lt;/sup&amp;gt;||Near the base of the cliff jump leading to the Deitree and near the east of the forest, on a sandy shore||Crop seeds (any in particular) in handfuls of 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SM Orc 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SM Orc 2 (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||Orc 2*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Strong Monster)&amp;lt;/sup&amp;gt;||2) West of the sisters&#039; hideout, roaming along the peninsula near treasure chest 8||Crop seeds (any in particular) in handfuls of 20.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Crabber Dabber Doo.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Crabber Dabber Doo (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 21.png]]||Crabber Dabber Doo*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)||On the beach to the west of Pastor Al&#039;s house.||[[Tortoise Shell]] recipe (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Orc King.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Orc King (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 39.png]]||[[Orc King]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)&amp;lt;/sup&amp;gt;||North of Fat Rat Rise||[[Leather Armor]] recipe (once); Yggdrasil Leaf (rarely)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Illerpillar.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Illerpillar (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 48.png]]||[[Illerpillar]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)&amp;lt;/sup&amp;gt;||Underneath Pastor Al&#039;s house||[[Poison Needle]] recipe (once)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
*Wood&lt;br /&gt;
*Stone&lt;br /&gt;
*Dry grass&lt;br /&gt;
*Grass Fibre&lt;br /&gt;
*Fertiliser&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Wheat&lt;br /&gt;
*Sugar cane&lt;br /&gt;
*Tomato&lt;br /&gt;
*Pumpkin&lt;br /&gt;
*[[Seed of Life]]&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
===Island===&lt;br /&gt;
In English, the island is called Furrowfield, from the words &amp;quot;furrow&amp;quot; (a long, narrow trench made in the ground by a plough) and &amp;quot;field&amp;quot; (as in a farming field).&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Aradia|es-meaning=From the Spanish word &amp;quot;arar&amp;quot;, meaning &amp;quot;to plow&amp;quot;.&lt;br /&gt;
|fr=Verchamps|fr-meaning=From &amp;quot;vert champs&amp;quot;, which means &amp;quot;green fields&amp;quot; in French.&lt;br /&gt;
|de=Grünfeld|de-meaning=From &amp;quot;grünes Feld&amp;quot;, which means &amp;quot;green field&amp;quot; in German.&lt;br /&gt;
|it=Camposolco|it-meaning=Meaning &amp;quot;Furrowfield&amp;quot;; in which &amp;quot;campo&amp;quot; means &amp;quot;field&amp;quot; and &amp;quot;solco&amp;quot; means &amp;quot;furrow&amp;quot;.&lt;br /&gt;
|ko=몬조라 (Monjola)|ko-meaning=Transliteration of &amp;quot;Monzola&amp;quot;.&lt;br /&gt;
|zh-cn=蒙佐拉 (Méngzuǒlā)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=蒙佐拉 (Méngzuǒlā)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
===Title===&lt;br /&gt;
In English, the island&#039;s title is &amp;quot;The Land of Verdant Vegetation&amp;quot;.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=&amp;quot;La tierra de la vegetación frondosa&amp;quot;|es-meaning=&amp;quot;The Land of Lush Vegetation&amp;quot;&lt;br /&gt;
|fr=&amp;quot;La terre à la nature fertile&amp;quot;|fr-meaning=&amp;quot;The Land of Fertile Nature&amp;quot;&lt;br /&gt;
|de=&amp;quot;Das Land der florierenden Fauna&amp;quot;|de-meaning=&amp;quot;The Land of Flourishing Fauna&amp;quot;&lt;br /&gt;
|it=&amp;quot;La terra della vegetazione verdeggiante&amp;quot;|it-meaning=Same as English.&lt;br /&gt;
|ko=&amp;quot;다섯 가지 야채가 열리는 섬&amp;quot; (Daseos gaji yachaega yeollineun seom)|ko-meaning=&amp;quot;Island Where Five Kinds of Vegetables Grow&amp;quot;&lt;br /&gt;
|zh-cn=&amp;quot;生长5种蔬菜的岛&amp;quot; (Shēngzhǎng wǔ zhǒng shūcài de dǎo)|zh-cn-meaning=&amp;quot;The Island Where 5 Kinds of Vegetables Grow&amp;quot;&lt;br /&gt;
|zh-tw=&amp;quot;生長5種蔬菜的島&amp;quot; (Shēngzhǎng wǔ zhǒng shūcài de dǎo)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On Furrowfield&#039;s island icon, the Old Deitree island is hidden behind a tree and all three Chromatic Cays are partially obscured by clouds.&lt;br /&gt;
*Upon defeat of the Brainy Badboon, a cutscene shows parts of Furrowfield being restored. However, no part of Furrowfield outside of Furrowfield Farm is affected by the Deitree&#039;s power.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
DQB2 Furrowfield Map.jpg|Map of Furrowfield.&lt;br /&gt;
DQB2 Furrowfield Map (Zoom).jpg|Map of Furrowfield with just the zoom locations marked out.&lt;br /&gt;
Furrowfield English.png|Furrowfield&#039;s introductory title in English,&lt;br /&gt;
Furrowfield Spanish.png|Spanish,&lt;br /&gt;
Furrowfield French.png|French,&lt;br /&gt;
Furrowfield German.png|German,&lt;br /&gt;
Furrowfield Italian.png|Italian,&lt;br /&gt;
Furrowfield Korean.png|Korean,&lt;br /&gt;
Furrowfield Simplified Chinese.png|Simplified Chinese,&lt;br /&gt;
Furrowfield Traditional Chinese.png|Traditional Chinese,&lt;br /&gt;
Furrowfield Japanese.png|and Japanese.&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[es:Aradia]]&lt;br /&gt;
[[fr:Verchamps]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267402</id>
		<title>Template:OtherLanguages</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267402"/>
		<updated>2026-04-21T08:46:30Z</updated>

		<summary type="html">&lt;p&gt;Day: Undo revision 267401 by Day (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; max-width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{ja|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-JP.png|16px]] 日本&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ja}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ja-meaning|}}}|{{{ja-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{nl}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-cn|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CN.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-cn}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-cn-meaning|}}}|{{{zh-cn-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267401</id>
		<title>Template:OtherLanguages</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267401"/>
		<updated>2026-04-21T08:46:14Z</updated>

		<summary type="html">&lt;p&gt;Day: trying something (will revert if it goes wrong)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; max-width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{ja|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-JP.png|16px]] 日本&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ja}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ja-meaning|}}}|{{{ja-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{nl}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-cn|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CN.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-cn}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-cn-meaning|}}}|{{{zh-cn-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Serena_(Dragon_Quest_XI)&amp;diff=267374</id>
		<title>Serena (Dragon Quest XI)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Serena_(Dragon_Quest_XI)&amp;diff=267374"/>
		<updated>2026-04-18T01:04:37Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the party member in {{Dragon Quest XI}}|for=the minor character in {{Dragon Quest IX}}|see=Serena (Dragon Quest IX)}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Serena&lt;br /&gt;
|Game={{Dragon Quest XI}}&lt;br /&gt;
|Image={{VersionTabs|Dragon Quest XI|[[File:DQXI Senya.png{{!}}205px]]|Definitive Edition|[[Image:Serena alternate pose artwork.png{{!}}230px]]}}&lt;br /&gt;
|Sprite=[[File:Serena sprite walk.gif|50px]]&lt;br /&gt;
|Japanese name=セーニャ&lt;br /&gt;
|Roumaji=Sēnya&lt;br /&gt;
|Title=Keeper&lt;br /&gt;
|Vocation=Healer&amp;lt;br&amp;gt;{{spoiler|start}}[[Sage]] (temporarily, in Act Two){{spoiler|end}}&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=18&amp;lt;ref&amp;gt;&amp;quot;Some eighteen years ago, Father Benedictus found a basket lying beneath the old oak in the grove north of the village. Two baby girls lay inside it, crying for their mother. My husband and I had long wished to start a family, but the heavens had not provided-until that day. We took them in and raised them as our own.&amp;quot; - [https://file.garden/Zndq3-j07SmbU_kY/Wiki%20Images/Veronica%20Serena%201.png Alma regarding Veronica and Serena]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Family=Veronica (twin sister)&amp;lt;br&amp;gt;Fidelus (father)&amp;lt;br&amp;gt;Alma (mother)&amp;lt;br&amp;gt;[[Serenica]] (ancestor)&lt;br /&gt;
|Voice Actor=[https://www.imdb.com/name/nm6233871/?ref_=nv_sr_1 Sora Amamiya] (Japanese)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm3496198/?ref_=nv_sr_2 Jessica Clark] (English)&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Bold [[Luminary]], [[Yggdrasil|Yggdrasil&#039;s]] chosen, Long have I waited to greet you.&amp;lt;br&amp;gt;We of [[Arboria]], Swear to protect you, While we live none shall defeat you.&#039;&#039;&#039;&#039;&#039;|source=Serena, in Act Two|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;Serena&#039;&#039;&#039;|セーニャ|&#039;&#039;Sēnya&#039;&#039;}} is a character from &#039;&#039;[[Dragon Quest XI]]&#039;&#039;. She is a dependable healer, capable of using recovery and protective magic, as well as using her lyre in battle for various effects. Both her and her twin sister {{Veronica 11}} come from the land of [[Arboria]] and have sworn to protect and aid the {{Hero 11}} on his journey.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Serena is a young woman with round, indigo eyes and long blonde hair pulled back with a green hairband that reaches past her shoulders. She wears a green kirtle over a cream-colored long-sleeved dress with puffy shoulders, an orange skirt with a silver buckle around her waist, and purple shoes worn with orange socks. She also wears a pair of blue earrings and a necklace of blue beads around her neck.&lt;br /&gt;
&lt;br /&gt;
Serena is a kind, dependable, and compassionate young woman with a calm demeanour. However, Serena is also slightly hapless and causes worry for her twin sister. Veronica states that Serena is the younger twin, but due to her transformation, Serena appears to be the older sister. Serena quickly gets accustomed to her sister&#039;s predicament after an initial surprise, finding her new stature to be cute. &lt;br /&gt;
&lt;br /&gt;
Serena has very keen senses and an ability to sense magic, as shown in a variety of cutscenes and lines of Party Talk dialogue. She often acknowledges tastes and scents that she catches, and Veronica mentions that Serena&#039;s sense of smell is particularly good. In many cutscenes, Serena will say that she &amp;quot;senses&amp;quot; magic, particularly dark magic and evil influences, as well as the powers of [[Yggdrasil]]. She also senses the presence of her sister in two cutscenes, in the rare circumstances when they are separated. Thanks to her keen senses, particularly when it comes to magic, Serena often picks up on details that the other characters miss. She also has some knowledge of traditional medicines and cures, being capable of concocting the [[Birdsong nectar]] used to help restore the lost voice of [[Placido]] in [[Gondolia]] with the right ingredients.&lt;br /&gt;
{{spoiler|start}}After witnessing [[Veronica (Dragon Quest XI)|Veronica&#039;s]] death in [[Arboria]], she cuts most of her hair off, leaving her with a pixie cut. This is reverted when the {{Hero 11}} [[time travel|travels back in time]] in postgame, but can be seen again by wishing &#039;&#039;&amp;quot;I wish I could change Serena&#039;s hairstyle!&amp;quot;&#039;&#039; as a reward for completing [[Drustan&#039;s Labyrinth]]. This will give the Hero the [[Ring of Changes]], which can be equipped on Serena to see her short hair again.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
====Story====&lt;br /&gt;
=====Act One=====&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;There are those who would accuse you of bringing disaster on our world. Please, you must rest assured that they are wrong.&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
Serena and Veronica are the descendants of the sage [[Serenica]], and have been trained in magical arts since they were girls. Serena is a Keeper, a person destined to guide and aid the {{Luminary}} throughout his adventure: when the Luminary has come of age and his presence becomes known to the world, Serena and Veronica leave their life in Arboria to find him. At some point in time, Veronica went to the steam baths in [[Hotto]] and was ambushed by [[Jarvis&#039;s shadow|lackeys]] of a {{MFamilies}} named [[Jarvis]], leading to her kidnapping and being drained of her magical power, as well as losing her adult body. Serena left Hotto to find Veronica in the [[Cryptic Crypt]], but by then she had alraady escaped. Veronica travelled back to Hotto to find Serena, unaware she had went to the dungeon, and searches the village. She encounters the Luminary and his companion [[Erik]], and after a bit of insulting the latter she forces them to help her find Serena, her &amp;quot;little sister&amp;quot;, ominously telling the Luminary that she knows exactly who he is and that she hopes he won&#039;t let her down. When they make their way into the Crypt, they find a blonde-haired woman with a green dress unconscious at [[healing Spring|The Sacred Spring]]. Veronica is immediately worried, going to her side, which confuses the other two. When Serena awakes, Erik and the Luminary are shocked to learn that Serena is this &amp;quot;little sister&amp;quot; of Veronica&#039;s, and even more shocked to learn that they are actually technically twins. The {{Party 11}} then navigates to the end of the Crypt, defeat [[Jarvis]], and return Veronica&#039;s magic power. Serena is dismayed that her body did not return to that of an adult, but Veronica makes light of the situation and the sisters share a moment. Veronica then asks Serena if she knows who they&#039;re travelling with, to which she confirms, and they pledge their protection of the Luminary. The party returns to Hotto for the night, and the next day the sisters reaffirm their vows of protection and officially join the party. They also tell the Luminary that the Arborian prophecies tell them that their goal is to reach [[Yggdrasil]], which is the point in time where the Luminary&#039;s adventure stops being mindless wandering and begins being the start of something important.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
They travel to the desert kingdom [[Gallopolis]] (picking up the jester [[Sylvando]] here) and then the port town [[Gondolia]] in search of the [[Rainbough]], their biggest lead on a path to Yggdrasil. In Gondolia, the party split ways - Sylvando and the twins go exploring to pass the time, the upcoming Signor Universo contest preventing vessels from coming and going, while Erik takes the Luminary in to try and get special permission to use the docks from the [[Doge Rotondo|manager]] of the event. After their failed attempmt, Serena arrives and tells them that Veronica has gotten into trouble, leading them over to the upper level of Gondolia just to the east of where the manager&#039;s house is. They find that Veronica had gotten her staff stolen by a kid called [[Benigno]], in attempt to cure the magic preventing his friend [[Placido]] from speaking. Serena kneels down beside Placido and gently touches his throat, and the dark magic radiating inside tells her that he&#039;s been cursed. She tells Benigno that she might be able to cure him with some [[birdsong nectar]], so the party heads to the [[Grotta della Fonte]] in search of pure spring water, an ingredient for the concoction. Serena makes the nectar in the cave and the party heads back to the port town, where the festivities are in full swing. Sylvando sends Erik and the Luminary off to secure them a front-row spot in the audience before he and the twins set off to search for Placido - which, they do find, but their attention is quickly drawn to the aforementioned fugitives after the Luminary is recognised by [[Heliodor|Heliodorian]] knight [[Jasper]], who was standing on the stage. After the two of them fend off some soldiers, Jasper and his men are distracted when Sylvando and Veronica make a distraction that causes the knight to order his men to fan out, leaving the fugitives on the stage alone. Serena whisper-shouts for their attention from the west side of the stage and they run after her. She drags the Luminary along by the wrist as Erik follows close behind, but Jasper notices and fires a ball of dark magic at the Luminary. Erik jumps in front, which causes him to fall to the ground, and tells the two of them to use the time he bought them and escape. Serena nods and drags the Luminary away. Later, when the party regroups to plan to save Erik, she is seen to be extremely worried about Erik&#039;s wellbeing, voicing her concerns out loud.&lt;br /&gt;
&lt;br /&gt;
After the party escapes from Gondolia via the [[ship|Salty Stallion]], Serena has no further major role in the story until the party rests at the [[First Forest]] - Northern Campsite. Serena plays her harp for the party as they talk in anticipation for the imminent trip to Yggdrasil the next day, before they wrap up the discussion and everyone goes to bed. She asks Veronica as they lay in their shared tent if their leaves (on Yggdrasil, which each represent a life) would fall at the same time, because they bloomed at the same time (in other words: if they would die together, because they were born at the same time). Veronica remarks that Serena has &amp;quot;always been a bit slow, to be honest&amp;quot; before rolling over and saying that she hopes they do. In Act Two, Serena reveals that after Veronica&#039;s comment, she had told Serena that she should promise her that she should finish [the journey] without her, if something should happen. This cutscene is relevant later. &lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
=====Act Two=====&lt;br /&gt;
{{spoiler|start}}Following the Fall of the World Tree, Serena is split from the rest of the party members. She is encountered when the {{Party 11}} decide to want to head to [[Arboria]] again in search of a sacred [[Cetacea|flying contraption]], walking through the passage in the [[The Snærfelt]] where they are jumped by the [[Auroral serpent]], who is newly freed by [[Mordegon]] and wants to take revenge on his sealing from the previous [[Luminary]] [[Erdwin]] by targeting his [[Hero (Dragon Quest XI)|reincarnation]]. After a difficult fight, the party is [[paralysis|paralysed]] by the serpent; unable to do anything, they all sink to the ground. As the serpent prepares the final strike, a [[Serena&#039;s Harp|sweet melody]] causes his own paralysis and prevents the attack. The party looks to the cliff, where a woman is playing her harp, and chants an incantation before [[swoosh|heavenly winds]] are casted on the serpent, and it dissipates into purple smoke.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Beast, begone! Thou black offence! May heaven&#039;s winds propel thee hence!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
* Note that &amp;quot;May heaven&#039;s winds propel thee hence!&amp;quot; is a line that Serena may say when casting spells of the [[Swoosh]] line.&lt;br /&gt;
The woman heals the party, and when they get back on their feet they recognise her face to be Serena. She repeats the vow of protection that she and Veronica had told the Luminary back in [[Hotto]], though the colloquial pronoun &amp;quot;we&amp;quot; in &amp;quot;Long have we waited to greet you&amp;quot; has been replaced with &amp;quot;I&amp;quot;, as Veronica is not with you. She tells the party that she was intending to make her way back to Arboria but got sidetracked helping those in need after The Fall. When she heard that the golden glacier [[Gyldygga|blocking]] [[Sniflheim]] had melted away, she decided to finally try and head home, not expecting to encounter the rest of the party.&lt;br /&gt;
&lt;br /&gt;
When the party arrives at Arboria, [[Fidelus|her]] [[Alma|parents]] are praying for the sisters&#039; safety with [[Father Benedictus]]. The latter notices Serena&#039;s presence and Serena&#039;s parents turn to greet her, but Father Benedictus is disconcerted and asks her where Veronica is. Serena is also shook, as she had been expecting her sister to already be in Arboria. Her senses point her to somewhere north of where they stand in the town center, to the Grove of Repose. As children, she and Veronica used to play there. There, they find Veronica smiling as she leans against a tree trunk with her [[Veronica&#039;s staff|staff]] stuck in the ground next to her. Serena is overjoyed to see her and crouches down, teasing her for sleeping outside in the cold, but is concerned by a lack of response. The Luminary&#039;s mark on his hand glows gold, and so does the staff; Serena supposes that he might see another memory like those he sees from [[Yggdrasil roots]], and encourages him to reach his hand out. The party witnesses what happened on the day of The Fall, after Mordegon sapped the life force out of Yggdrasil, where Veronica used the last of her strength to [[zoom]] them to different corners of the earth but had no more energy to save herself. Veronica tells Serena to go on without her, and she falls to the ground mouthing the word &amp;quot;goodbye&amp;quot; before the vision pans out to an overall view of Yggdrasil and ends. The rest of the party is shaken, and when Serena leans down to cup Veronica&#039;s cheek, she vanishes into gold particles. The party is all visibly upset, but Serena steels her resolve for the parting ceremony and stays strong for the rest of Arboria. Notably, when the citizens take turns sacrificing some of their hair to the fire, Serena stands there with Veronica&#039;s staff and does not part with her hair. This is important later.&lt;br /&gt;
&lt;br /&gt;
Father Benedictus calls the party in to the Cathedral and tells them that he may have an inkling of an idea for their mission to find a magical flying contraption, having a vision of the party riding a [[Cetacea|magical flying whale]], though without Veronica due to her death. He then sends them off to the [[inn]] rooms he provided for them. That night, the Luminary wakes up in the middle of the night to the [[Serena&#039;s Harp|melody]] of a harp and the soft rall of rain. When he goes outside, he finds that all of the other party members have also been roused, and are spread out around Arboria. Serena is found playing her harp at the altar-like area north-west of the inn, standing close by the tree with Veronica&#039;s staff leaning against it. She is singing a song that she had loved ever since she was a kid, a love song from the Age of Heroes about [[Serenica|a lady&#039;s]] unrequited love for her [[Erdwin|long-lost sweetheart]] - though, nobody remembers any of the details regarding their identities.&lt;br /&gt;
*The lady and the sweetheart are implied to be [[Serenica]] and [[Erdwin]]; the former had never gotten to confess her feelings due to a [[Morcant|certain incident]] that lead to his death.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Promise, promise, o my love,&amp;lt;br&amp;gt;Thou wilt wait in boughs above,&amp;lt;br&amp;gt;That our leaves might bloom together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though time hath torn thee from my arms,&amp;lt;br&amp;gt;And time hath wrought us countless harms,&amp;lt;br&amp;gt;Time shall make us one forever.&#039;&#039;&#039;&#039;&#039;|source=The [[Serenica|lady&#039;s]] love song to her [[Erdwin|long-lost sweetheart]]|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
Serena tells the Luminary that something has been bothering her lately, and tells him of the late-night talk she had with Veronica where she refused to agree to her terms of carrying on their journey without her. She tells him that she wonders if only she had agreed to her that night, then Veronica&#039;s sacrifice may have been a little easier to make. She comments that she always has been slow, just like Veronica said, always being a step behind her in every aspect, before her composure cracks and she asks the Luminary to stay for a bit. Afterwards, the rain stops, and she vows not to let Veronica&#039;s death be in vain, cutting off her hair as symbolism of her growth&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImportantHaircut The symbolism of Serena&#039;s haircut]&amp;lt;/ref&amp;gt;. When she finally parts with her hair, throwing it to the sky, it flies upwards and turns to embers. Note that this scene closely resembles the ceremony at [[Dundrasil]] in Act One, where [[Hero (Dragon Quest XI)|the]] [[Rab|members]] of the Drasilian royal family light foliage on fire for the restless wandering souls to follow its smoke to Yggdrasil - the pink butterflies (souls) are adjacent to the fiery embers. Veronica&#039;s staff then glows with golden magic, which floats up from the head and into Serena&#039;s heart. Serena, incredulous, snaps her fingers to test out her new [[frizz|fire]] powers (like how Veronica showed her in the [[Cryptic Crypt]] in Act One) and she looks up to the sky, thanking her sister.&lt;br /&gt;
&lt;br /&gt;
From then on, she is able to use all her sister&#039;s abilities and weapons - essentially having both of their character builder skill trees - and her personality becomes bolder and more determined as well. She greets the Luminary the next day when he wakes up at around noon, waiting for him despite the other party members having already left for the top of the mountain. The two of them go to the [[Luminary&#039;s Landing]] together, and Father Benedictus tells the party of the vision he had last night in his sleep. He had dreamed of Veronica standing on this ledge playing the [[calamus flute]] he had given her: which was another memento of Serenica&#039;s, one that she left behind on her last visit to Arboria. When Benedictus woke up, he had found the flute under his pillow. He gives the flute to Serena, who plays it perfectly, but nothing happens. She hands the flute to the Luminary, hoping that his powers may activate something, which it does - as soon as he touches the flute, it extends rapidly into a fishing rod, and he casts the rod into the skies below, fishing up a [[Cetacea|giant flying whale]] that the party rides on to [[Havens Above]]. Serena does not have any more major story significance after the events of Arboria, but still helps the Luminary defeat [[Mordegon]] and bring peace to [[Erdrea]].{{spoiler|end}}&lt;br /&gt;
=====Postgame=====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
At the beginning of postgame, the party is seen gathering with silver chalices at the tree which Veronica had been seen resting against in Act Two, wishing her a well and good departure. Serena tells herself not to cry, and mocks herself by doing an actually-quite-accurate impersonation of Veronica, which gets a laugh out of everyone. The party then heads into the main village to party with the Arborians and celebrate the victory of the party triumphing against the [[Lord of Shadows]].&lt;br /&gt;
&lt;br /&gt;
Searching the area south of [[Octagonia]] in [[Dundrasil Region]] will reveal the ruins of [[Havens Above]], and Rab is reminded of a book he had been reading as of late. He pulls out a book written by the [[Watchers]], and tells them that they apparently guard a sacred light that can restore those &amp;quot;lost to eternity&amp;quot; when it burns bright enough. [[Sylvando]] interprets this as being a way to bring people back from the dead, and [[Jade]] figures that perhaps they could bring back Veronica using this method. They find the [[Wheel of Time]] there and unlock the [[Tower of Time]] hoping to bring back Veronica, encountering the [[Timekeeper]] there. Serena asks The Timekeeper about this supposed method for resurrection and The Timekeeper tells the party that if returned to a point in the past, those lost to time can be brought back. The party is overjoyed at the prospect of potentially saving Veronica alongside the rest of [[Erdrea|the world]], but their excitement is quickly quelled when The Timekeeper says that only the Luminary is able to break the Time Sphere with the [[Sword of Light]] for a possibility of going back in time. If he is unlucky, he may be trapped floating in nothingness forever. The party, naturally, cannot let their friend go so easily, and block his pathway forward. Talking to each party member has different lines convincing the Luminary to stay; Serena tells him that she promised Veronica to protect him on their journey, and if that anything happened to him, Veronica would never forgive her. Ultimately, to progress the story, the Luminary must talk to [[Erik]], who understands that the duty of the Luminary is greater than the feelings of his friends, and allows him through. As he steps up to the altar, the party runs forward a little, each wanting to say one last thing to him before he leaves. Serena expresses that she began the journey thinking that she was simply doing her duty, but as time passed &amp;quot;it became...so much more than that&amp;quot; and that she&#039;ll always remember the time they spent together.&lt;br /&gt;
&lt;br /&gt;
As a result of [[Time travel|travelling back in time]] to a point before The Fall, all of her Act Two development is removed.&lt;br /&gt;
&lt;br /&gt;
After the events at [[Yggdrasil]], defeating [[Mordegon]] again at [[Heliodor]] and the rise of the [[Calasmos|Dark One]], the party is directed to the [[Emerald Coast]] to get a better view of the Dark Star. There, they are found by Mordegon, who actually turns out to just be party&#039;s perception of [[The Seer]]. The Seer tells the party something vague about riding [[Cetacea]] to meet the [[Watchers]] and also something about a legendary flute before disappearing. The mention of the flute prompts Veronica to give the Luminary the [[calamus flute]] and he proceeds to summon the aforementioned [[Cetacea|huge flying whale]], to the party&#039;s complete and utter surprise. As guided by the Watcher Elder [[Eegoltap]] at [[Havens Above]], the party searches for information of the Age of Heroes, the party travelling the world in search of three [[Yggdrasil seedlings]] that hold memories of the Heroes of Legend. After the third memory, the party is confronted by [[The Seer]], who gifts Veronica a pendant that returns her body to her natural adult form. The Seer then tells the twins to pray hard, harder than they ever have before, and they glow brightly before turning into a white glowing tree. Interacting with this tree also shows memories of the ancient Heroes, perhaps implying that the twins may be channeling power from [[Yggdrasil]] Herself. After the visions end, the sisters return to normal, and Veronica&#039;s body is also smaller again. One of the visions leads them to the [[Tower of Time]], picking up the [[Wheel of Time]] from Havens Above to unlock the door. They confront The Timekeeper again, asking if they were the legendary sage [[Serenica]] who they had seen transform into The Timekeeper in the visions, but The Timekeeper has no recollection of their past life due to being turned into a large [[tockle]]. However, she has figments of memories attached to the flute and the flying whale Cetacea, and helps the twins restore her golden armour from when the ancient Heroes rode her. The Timekeeper first makes the flute stronger, like how they remembered it, and the sisters play the great and sacred song of awakening handed down from generations before. The party is then teleported onto Cetacea&#039;s back.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Rejoice, rejoice, the time is come,&amp;lt;br&amp;gt;Arise, awaken, holy one,&amp;lt;br&amp;gt;We offer unto you the skies...&amp;lt;br&amp;gt;Fly free once more! Arise! Arise!&#039;&#039;&#039;&#039;&#039;|source=The song of awakening, sung by Serena, Veronica and The Timekeeper|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
*Note that while The Timekeeper says the flute may only play one song, the sisters here play the song &#039;&#039;[[Heavenly Flight]]&#039;&#039; while the melody that is played when calling Cetacea is reminiscent of the motif of &#039;&#039;[[Flying Whale Cetacea]]&#039;&#039;. This motif is not present in &#039;&#039;Heavenly Flight&#039;&#039;.&lt;br /&gt;
*Furthermore, flutes typically can only make the sound of a flute. However, in the [[List of tracks in DQXI|track]], the flute melody is taken over by the oboe for some period of time, making it seem like the calamus flute sounds like an oboe instead. Although, the other instruments in the track that come in, like various string instruments, are not explained either.&lt;br /&gt;
&lt;br /&gt;
Cetacea tells the party about [[Drustan&#039;s Labyrinth|trials]] underneath the ruins of [[Zwaardsrust]] ran by a man called [[Drustan]], so they can prepare for the fight against the Dark One. After completing each trial, the Luminary is able to select a wish to grant for himself. If the player has rebuilt [[Cobblestone]], he may choose someone to live with him. Picking Serena will lead to her respective event at the [[Cobblestone Tor]], where she tells the Luminary to close his eyes. When he opens them, he is somehow face-to-face with a giant cooking pot that she had smuggled onto the mountain. She tells him that she wants to cook better, seeing the party&#039;s reactions to her cooking while they were adventuring, and that she wishes he try her food.&lt;br /&gt;
&lt;br /&gt;
After defeating Calasmos, the party returns to their respective homes. If the player selected Serena as their housemate, she will have gone back to [[Arboria]]. [[Amber]] will tell the Luminary that he has visitors, to which he walks around Cobblestone before greeting the sisters at the entrance to the village. Serena tells the Luminary that, since they saw Serenica return the [[Super Sword of Light|Sword of Light]] back to the Heart of Yggdrasil after [[Erdwin|Erdwin&#039;s]] death, they should return it as well. The Luminary changes out of his [[Cobblestone clobber]] (the story-forced Cobblestone&#039;s Finest outfit that does not require the equipment) into his purple adventuring default clothes and heads up to Yggdrasil with the sisters. There, they meet the [[Yggdragon]], and the Luminary is bestowed the title of [[Erdrick]], concluding the events of the game.{{spoiler|end}}&lt;br /&gt;
====Base stats &amp;amp; pep bonus====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00cc00&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats || Skills&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 12 || 99 || -&lt;br /&gt;
|-&lt;br /&gt;
| HP || 60 || 600 || -&lt;br /&gt;
|-&lt;br /&gt;
| MP || 55 || 600 || +30&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 25 || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 29 || 280 || -&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 11 || 200 || -&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 52 || 520 || +60&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 33 || 330 || -&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 36 || 270 || -&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=3|[[Serena&#039;s wand]], [[Hairband]], [[Silk robe]]&amp;lt;br&amp;gt;[[Bronze lance]] (in inventory)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pep|Pep boost]] ||colspan=3|Magical mending +20% (40%), resilience +40% (60%),&amp;lt;br&amp;gt;Magic critical hit rate up (magic critical rate further increased). Parenthesis accounts for Pep-up Power-up bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Serena also possesses an immunity to being beguiled, a minor resistance to Fizzle and Whack, as well as a minor weakness to being stunned and put to sleep.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00cc00&amp;quot;&lt;br /&gt;
| Name || Level || MP || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Heal]]&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 35~45 restored&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Dazzle]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One group&lt;br /&gt;
|Wraps enemies in illusions&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Squelch]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One ally&lt;br /&gt;
|Cures one ally of poison&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises one ally&#039;s defence by up to 50%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Accelerate]]&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises one ally&#039;s agility by up to 40%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Woosh]]&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 36~60  wind damage at 80 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Fizzle]]&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|One group&lt;br /&gt;
|Seals enemy magic&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|16&lt;br /&gt;
|6&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 350~370 HP restored &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Acceleratle]]&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises party&#039;s agility by up to 40%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Zing]]&lt;br /&gt;
|18&lt;br /&gt;
|12&lt;br /&gt;
|One ally&lt;br /&gt;
|Attempts to revive one ally, 75% success at 231 magical mending&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Anathematise]]&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|One enemy&lt;br /&gt;
|Reduces spell resistance by 25%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Tingle]]&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|All allies&lt;br /&gt;
|Cures party of paralysis&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises party&#039;s defence by up to 50%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Whack]]&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|One enemy&lt;br /&gt;
|Insta kill one enemy, 75% accurate at 900 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Moreheal]]&lt;br /&gt;
|27&lt;br /&gt;
|12&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 350~370 HP restored&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Swoosh]]&lt;br /&gt;
|28&lt;br /&gt;
|10&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 92~156 wind damage at 158 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Multiheal]]&lt;br /&gt;
|35&lt;br /&gt;
|32&lt;br /&gt;
|All allies&lt;br /&gt;
|Up to 330~350 HP restored to all allies &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kazing]]&lt;br /&gt;
|45&lt;br /&gt;
|24&lt;br /&gt;
|One ally&lt;br /&gt;
|Revives one ally&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Thwack]]&lt;br /&gt;
|49&lt;br /&gt;
|10&lt;br /&gt;
|All enemies&lt;br /&gt;
|Insta kill a group of enemies, 75% accurate at 900 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Fullheal]]&lt;br /&gt;
|50&lt;br /&gt;
|24&lt;br /&gt;
|One ally&lt;br /&gt;
|Fully heals one ally&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|60&lt;br /&gt;
|All&lt;br /&gt;
|All allies&lt;br /&gt;
|Sacrifices self to restore party&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kathwack]]&lt;br /&gt;
|63&lt;br /&gt;
|20&lt;br /&gt;
|All enemies&lt;br /&gt;
|Insta kill all enemies, 85% accuracy at 200 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Omniheal]]&lt;br /&gt;
|66&lt;br /&gt;
|64&lt;br /&gt;
|All allies&lt;br /&gt;
|Fully heals party&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kaswoosh]]&lt;br /&gt;
|Event&lt;br /&gt;
|20&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 162~290 wind damage at 250 magical might&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Character Builder====&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Serena will temporarily gain all of her sister&#039;s abilities near the end of Act Two. Until [[time travel|events in postgame]] reverse this, this technically makes her a [[Sage]] for this period of time, in the [[Dragon Quest III|classical]] sense.&lt;br /&gt;
=====[[Wand Weapon Family|Wands]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Absorption When Wielding +2%&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending  When Wielding +10&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Minor MP Recovery After Battle&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Devil’s Delight]]&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 225% damage to [[Demon family]] monsters, 25% chance to beguile. Cannot miss&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending When Wielding+30&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Alma Mater]]&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Guarantees a character will survive a fatal attack if their HP is 50% or more, lasts four turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Snap, Crackle, Poof]]&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Renders an ally immune to all status ailments save for instant death for four turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dual-Wielding&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Moderate MP Recovery After Battle&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Absorption When Wielding +4%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep-Up Power-Up&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP When Wielding +30&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Restitution]]&lt;br /&gt;
| 20&lt;br /&gt;
| 32&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts up to 390~410 light damage, restores Serena&#039;s HP by up to 110 for five turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Grace of the Goddess]]&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Automatically revives a character once for up to 80% HP if killed, lasts five turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Intervention]]&lt;br /&gt;
| 25&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Guarantees a character will survive a fatal attack if their HP is above 1, lasts four turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Spear Weapon Family|Spears]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Cattle Prod]]&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage to [[Beast family]] enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Parry Chance When Wielding +4%&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Deliverance]]&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage to the [[Undead family|undead]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +15&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Parry Chance When Wielding +5%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +20&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crushed Ice]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Random&lt;br /&gt;
| No&lt;br /&gt;
| First hit&lt;br /&gt;
| Four hits of ice damage at 90%, 360% damage total.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Party Pooper]]&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| First hit&lt;br /&gt;
| 80% damage to a group of enemies, no further reduction per hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thunder Thrust]]&lt;br /&gt;
| 18&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 50% chance to critical hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Be Like Water]]&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Raises parry chance by 20%, base evasion to 50%, and allows Serena to counter attack for two turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Counter Wait]]&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Guarantees evasion and counter-attack for two turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaswooshle]]&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Up to 496~752 wind damage at 250 magical might&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Harpistry=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Fire]]&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to fire by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Ice]]&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to ice by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Air]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to wind by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Earth]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Raises party&#039;s resistance to rocks by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Thunder]]&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to lightning by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Light]]&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to light and explosions by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +20&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Minor MP Recovery After Battle&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +30&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP +20&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Holier Hymns #1&lt;br /&gt;
| 20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases hymn power to 30%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Holier Hymns #2&lt;br /&gt;
| 25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases hymn power to 40%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Doleful Dirge]]&lt;br /&gt;
| 25&lt;br /&gt;
| 12&lt;br /&gt;
| One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases all elemental damage by 40% for 4~6 turns, fixed {{fraction|2|3}} accuracy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Naughty stick]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rusty sceptre]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serena&#039;s wand]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Posey pole]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lamp post]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pixie pole]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lolly stick]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze lance]]|statModifier=Attack +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Jolly brolly]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wyvern wand]]|statModifier=Attack +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spryggrasil]]|statModifier=Attack +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraphic sceptre]]|statModifier=Attack +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Butterfly baton]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel lance]]|statModifier=Attack +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glow stick]]|statModifier=Attack +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glumbrella]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Red dragon rod]]|statModifier=Attack +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Battle fork]]|statModifier=Attack +47}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bonbon baton]]|statModifier=Attack +47}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s stick]]|statModifier=Attack +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fantastick]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Jade&#039;s glaive]]|statModifier=Attack +56}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Get-up-and-glow stick]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trident]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gracos&#039;s trident]]|statModifier=Attack +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cane of compassion]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sceptre of time]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lightning lance]]|statModifier=Attack +85}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum lance]]|statModifier=Attack +92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Storm spear]]|statModifier=Attack +97}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Demon spear]]|statModifier=Attack +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full fathom fork]]|statModifier=Attack +108}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Paladin&#039;s lance]]|statModifier=Attack +111}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime spear]]|statModifier=Attack +114}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal spear]]|statModifier=Attack +126}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poker]]|statModifier=Attack +130}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s spear]]|statModifier=Attack +150}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Straight poker]]|statModifier=Attack +167}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Barbarous pole]]|statModifier=Attack +183}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stud poker]]|statModifier=Attack +199}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred spear]]|statModifier=Attack +204}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heaven&#039;s talon]]|statModifier=Attack +215}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king spear]]|statModifier=Attack +221}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Split-pot poker]]|statModifier=Attack +247}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Helmets}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defense +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny ears]]|statModifier=Defense +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered headband]]|statModifier=Defense +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bonny band]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Malleable mask]]|statModifier=Defense +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Coral hairpin]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver tiara]]|statModifier=Defense +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold circlet]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon mask]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s cap]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Minister&#039;s mitre]]|statModifier=Defense +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking cap]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime helm]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star circlet]]|statModifier=Defense +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess&#039; tiara]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden tiara]]|statModifier=Defense +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Autumn shower hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred circlet]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spring breeze hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Summer cloud hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Phantom mask]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Winter sky hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serenica&#039;s circlet]]|statModifier=Defense +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavenly helm]]|statModifier=Defense +62}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defense +63}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armour|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Armour}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Arriviste&#039;s vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vest for success]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk robe]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather dress]]|statModifier=Defense +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fizzle-retardant blouse]]|statModifier=Defense +21}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dancer&#039;s costume]]|statModifier=Defense +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dainty dress]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Robe of serenity]]|statModifier=Defense +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Uniforme de l&#039;académie]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic vestment]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Princess robe]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk bustier]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical skirt]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spangled dress]]|statModifier=Defense +46}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Queen&#039;s robe]]|statModifier=Defense +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sage&#039;s robe]]|statModifier=Defense +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flowing dress]]|statModifier=Defense +59}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Empress&#039;s robe]]|statModifier=Defense +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Macabre mantle]]|statModifier=Defense +66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering dress]]|statModifier=Defense +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Little angel&#039;s frock]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Little devil&#039;s dress]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal jacket]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s robe]]|statModifier=Defense +71}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson robe]]|statModifier=Defense +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defense +88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine dancer&#039;s costume]]|statModifier=Defense +96}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred raiment]]|statModifier=Defense +98}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king jacket]]|statModifier=Defense +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Uniforme chic de l&#039;academie]]|statModifier=Defense +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s robe]]|statModifier=Defense +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serenica&#039;s surplice]]|statModifier=Defense +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Exotoga]]|statModifier=Defense +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson catsuit]]|statModifier=Defense +134}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver platter]]|statModifier=Defense +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold platter]]|statModifier=Defense +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defense +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[White shield]]|statModifier=Defense +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchanted shield]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ice shield]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ethereal shield]]|statModifier=Defense +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime shield]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame shield ]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal shield]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brain drainer]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Psyche swiper]]|statModifier=Defense +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devilry drinker]]|statModifier=Defense +63}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Soul sucker]]|statModifier=Defense +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defense +75}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Aerofoil earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Agility +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[All-weather earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s sandals]]|statModifier=Agility +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Anti-freeze earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Archangel&#039;s boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Asbestos earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assasin]]|statModifier=Critical +1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blackout earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bling-bling belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bow tie]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brainy bracer]]|statModifier=M. Might +20&amp;lt;br&amp;gt;M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brigand&#039;s mitts]]|statModifier=Defense +6&amp;lt;br&amp;gt;Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny tail]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Caligae of clarity]]|statModifier=M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Carer rivière]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Choker of riddance]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cinderblock earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Circle of Serendipity]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Concrete earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Defense +2&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dogged collar]]|statModifier=Defense +4&amp;lt;br&amp;gt;Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon scale]]|statModifier=Defense +8&amp;lt;br&amp;gt;Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthwyrm&#039;s eye]]|statModifier=Defense +7&amp;lt;br&amp;gt;HP +16&amp;lt;br&amp;gt; Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elfin charm]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchantress&#039;s Gloves]]|statModifier=M. Might +7&amp;lt;BR&amp;gt;Deftness+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fishnet stockings]]|statModifier=Defense +8&amp;lt;br&amp;gt;Charm +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Freebooter&#039;s gloves]]|statModifier=Defense +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]|statModifier=Defense +13&amp;lt;br&amp;gt;Charm +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gloomy gloves]]|statModifier=Deftness +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defense +4&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Defense +1&amp;lt;br&amp;gt;HP +5&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=M. Might +5&amp;lt;br&amp;gt;M. Mend +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Guru&#039;s gloves]]|statModifier=M. Might +17&amp;lt;br&amp;gt;M. Mend +17&amp;lt;br&amp;gt;Deftness +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healer]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life ring]]|statModifier=Defense +5&amp;lt;br&amp;gt; HP +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky dragon&#039;s wing]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Marquess&#039;s mittens]]|statModifier=Charm +24&amp;lt;br&amp;gt;Deftness+44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mayoress&#039;s mittens]]|statModifier=Charm +12&amp;lt;br&amp;gt;Deftness+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Defense +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Minister&#039;s mitts]]|statModifier=M. Mend +20&amp;lt;br&amp;gt;Deftness +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Monarch mark]]|statModifier=Defense +10&amp;lt;br&amp;gt;M. Might +30&amp;lt;br&amp;gt;M. Mend +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Monarch&#039;s mittens]]|statModifier=Charm +44&amp;lt;br&amp;gt;Deftness+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Murky mittens]]|statModifier=Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mystic]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Necklace of immunity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogler&#039;s digest]]|statModifier=Defense +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon pendant]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +10&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pink pearl ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Protective pendant]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of changes]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +58}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of riddance]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rosary]]|statModifier=M. Mend +6&amp;lt;br&amp;gt;MP +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing rose collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber gloves]]|statModifier=Defense +3&amp;lt;br&amp;gt;Deftness +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Safety goggles]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=M. Might +15&amp;lt;br&amp;gt;M. Mend +15&amp;lt;br&amp;gt;Charm +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield-bearer]]|statModifier=Block +1%&amp;lt;br&amp;gt;Parry +1%&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s stone]]|statModifier=M. Mend +13&amp;lt;br&amp;gt;M. Might +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sovereign seal]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Springheel boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spirit bracer]]|statModifier=Defense +7&amp;lt;br&amp;gt;MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star of clarity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Supplicant]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Defense +5&amp;lt;br&amp;gt;Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Torc of truth]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Traveller&#039;s hood]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trickster]]|statModifier=Evasion+1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Utility belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Deftness +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vanguard]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Venus&#039; tear]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Warlock]]|statModifier=Defense +2&amp;lt;br&amp;gt;M. Might +3&amp;lt;br&amp;gt;M. Mend +3&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wings of serendipity]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
&lt;br /&gt;
====[[Shypox]] dialogue====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*Serena suddenly feels like the enemy is staring at her forehead…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she was so tired she said ‘hello’ to herself in the mirror…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself drooling while thinking about tonight’s dinner…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly worries that all the sweets she’s been eating might be rotting her teeth…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers a dream she had last night where &amp;lt;pc&amp;gt; winked at her…&lt;br /&gt;
&lt;br /&gt;
*Serena realises that the enemy just noticed her yawning…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself trying to sneak a whiff of the enemy’s unique aroma…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she marched into the men’s baths in Hotto without a second thought…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers tearing a page out of her sister’s spell book and eating it when she was hungry once…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she went around town all day unaware that her skirt was on inside out…&lt;br /&gt;
&lt;br /&gt;
*Serena spaces out so much she nearly falls over backwards…&lt;br /&gt;
&lt;br /&gt;
*Serena starts humming tunelessly, and everyone looks at her…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she wrote over the heroine’s name in her favourite book with her own…&lt;br /&gt;
&lt;br /&gt;
*Serena starts daydreaming about a white knight in shining armour…&lt;br /&gt;
&lt;br /&gt;
*Serena starts thinking about her dream date…&lt;br /&gt;
&lt;br /&gt;
*Serena nearly trips over her own feet…&lt;br /&gt;
&lt;br /&gt;
*Serena takes another look at the outfit she’s wearing…&lt;br /&gt;
&lt;br /&gt;
*Out of nowhere, Serena’s face suddenly turns bright red!&lt;br /&gt;
&lt;br /&gt;
*Serena thinks over some of the ‘cool’ spell names she came up with as a kid…&lt;br /&gt;
&lt;br /&gt;
*Serena feels the enemy staring into her very soul…&lt;br /&gt;
&lt;br /&gt;
*Serena comes over all ticklish and starts giggling…&lt;br /&gt;
&lt;br /&gt;
*Serena thinks about a soppy poem she wrote when she was younger…&lt;br /&gt;
&lt;br /&gt;
*Serena notices that she’s got some food stuck in her teeth!&lt;br /&gt;
&lt;br /&gt;
*Serena’s eyes meet the enemy’s, and she’s suddenly strangely flustered…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself wondering if she’d look good in make-up…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly recalls the first-ever love letter she wrote…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time when she wished she had Hero’s haircut…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers having a huge spot on her forehead…&lt;br /&gt;
&lt;br /&gt;
*Serena starts thinking about how handsome Hero is…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers everyone’s faces when they tried the ‘extra-special’ meal she cooked…&lt;br /&gt;
&lt;br /&gt;
*Serena starts to think the enemy looks kind of cute…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly notices all the stains on her clothes…&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Serena was introduced in the second card pack as a playable card, eventually becoming an alternate leader character in the eighth card pack, representing the Priest vocation alongside [[Angelo]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Serena appears as an S-rank member of the [[Hero family]] as part of the &#039;&#039;True Dragon Quest XI&#039;&#039; event in the Japanese version of the game. She can participate in [[Sylvando]]&#039;s Battle Road as a party member.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Serena appears as a spirit in the party member collage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As young girls, Serena and Veronica would sometimes swap clothing and trade places for fun.&lt;br /&gt;
**In the voice drama &#039;&#039;Light Through the Leaves of Love&#039;&#039; (not to be confused with the [[List of tracks in DQXI|track]] of the [[Light Through the Leaves of Love|same name]]), the two girls permanently traded accessories - Serena gave Veronica her blue bracelets and Veronica gave Serena her hairband. See the Gallery image captioned &amp;quot;Veronica and Serena as young children&amp;quot; for an image of the two of them before swapping accessories.&lt;br /&gt;
*Her harp is her most prized possession and she relieves stress by playing it.&lt;br /&gt;
*Sweets are Serena&#039;s favorite food and her ambition is to open a cake shop in Arboria when peace is achieved.&amp;lt;ref&amp;gt;[[Dragon Quest XI Character Book]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Her personal motto is to &amp;quot;always keep the sun in your heart&amp;quot;.&lt;br /&gt;
*Her ideal romantic partner would be someone like a hero from a romance novel. The thing she wants the most is a sequel to her favorite book, &amp;quot;A Ripple on the Sea of Love&amp;quot;, which is about a romance between a human and a mermaid.&lt;br /&gt;
*Serena&#039;s height is 160 cm or 5&#039; 3&amp;quot;.&lt;br /&gt;
*Although her spells and abilities are traditionally associated with [[Priest|Priests]] in the series, Serena is never called one in the game and she has no affiliation with any religious order (other than that of respecting the holy power of [[Yggdrasil]]). If Serena reaches Level 99, the player will receive a trophy/achievement that is titled &amp;quot;Virtuoso Healer&amp;quot; for mastering the way of the healer.&lt;br /&gt;
*In the international fan poll for &#039;&#039;Dragon Quest XI&#039;&#039; that was released by Japanese gaming magazine [[Wikipedia:Famitsu|Famitsu]], Serena was voted the seventh most popular character in the game, but the least popular female party member, with a total of 237 votes.&lt;br /&gt;
*In certain lines of [[Party Chat|party talk]] dialogue, Serena will say that she is &amp;quot;not very good with heights.&amp;quot; She shares this trait with [[Erik]] and [[Jade]], although neither admits it as readily as Serena does.&lt;br /&gt;
*When she is afflicted with [[Sultry Dance]] in battle, she will sway from side to side while clapping.&lt;br /&gt;
*Each of the Luminary&#039;s companions represents one of the vocations in [[Dragon Quest III]]. Serena represents the [[Priest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Serena Render.png|3D render&lt;br /&gt;
File:Serena alternate pose cgi.png&lt;br /&gt;
File:DQXI Serena Combat.png&lt;br /&gt;
File:Serena battle pose artwork.png|Battle pose&lt;br /&gt;
File:Serena Battle Expression 1.png|Battle expression 1&lt;br /&gt;
File:Serena Battle Expression 2.png|Battle expression 2&lt;br /&gt;
File:Serena battle expression 3.png|Battle expression 3&lt;br /&gt;
File:Serena battle expression 4.png|Battle expression 4&lt;br /&gt;
File:DQXI Serena.jpg|Pre-rendered cutscene&lt;br /&gt;
File:DQXI SerenaVeronica.jpg|With her sister&lt;br /&gt;
File:Serena and Veronica.jpg|Swearing allegience to the Luminary&lt;br /&gt;
File:Serena expression chart.png|Expression chart&lt;br /&gt;
File:Serena dotty number cgi.png|&amp;quot;The dotty number&amp;quot;&lt;br /&gt;
File:Serena the dotty number costume.png&lt;br /&gt;
File:Serena hip shaker cgi.png|&amp;quot;The hip-shaker&amp;quot;&lt;br /&gt;
File:Serena hip shaker concept art detail.png|Hip shaker details&lt;br /&gt;
File:Serena hip shaker concept art.png|Hip shaker concept art&lt;br /&gt;
File:Serena the hip-shaker costume.png&lt;br /&gt;
File:Serena light fanatic cgi.png|&amp;quot;The light fanatic&amp;quot;&lt;br /&gt;
File:Serena light fanatic concept art.png|Light fanatic concept art&lt;br /&gt;
File:Serena the light fanatic costume.png&lt;br /&gt;
File:Serena medal maniac cgi.png|&amp;quot;The medal maniac&amp;quot;&lt;br /&gt;
File:Serena the medal maniac costume.png&lt;br /&gt;
File:Serena mega medal maniac cgi.png|&amp;quot;The mega medal maniac&amp;quot;&lt;br /&gt;
File:Serena the mega medal maniac costume.png&lt;br /&gt;
File:Serena mischief maker cgi.png|&amp;quot;The mischief-maker&amp;quot;&lt;br /&gt;
File:Serena mischief maker artwork.png|Mischief maker concept art&lt;br /&gt;
File:Serena mischief maker concept art 1.png|Additional concepts&lt;br /&gt;
File:Serena mischief maker concept art 2.png|Prototype designs&lt;br /&gt;
File:Serena the mischief-maker costume.png&lt;br /&gt;
File:Serena sacred sorceress cgi.png|&amp;quot;The sacred sorceress&amp;quot;&lt;br /&gt;
File:Serena sacred sorceress concept art 1.png|Sacred sorceress concept art&lt;br /&gt;
File:Serena sacred sorceress concept art 2.png|Sacred sorceress prototype colors&lt;br /&gt;
File:Serena the sacred sorceress costume.png&lt;br /&gt;
File:Serena the saint cgi.png|&amp;quot;The saint&amp;quot;&lt;br /&gt;
File:Serena the saint concept art.png|The saint concept art&lt;br /&gt;
File:Serena the saint costume.png&lt;br /&gt;
File:Serena the serenica cgi.png|&amp;quot;The Serenica&amp;quot;&lt;br /&gt;
File:Serena serenica concept art.png|The Serenica concept art&lt;br /&gt;
File:Serena the serenica costume.png&lt;br /&gt;
File:Serena skintight in scarlet cgi.png|&amp;quot;Skintight in scarlet&amp;quot;&lt;br /&gt;
File:Serena skintight in scarlet costume.png&lt;br /&gt;
File:Serena wearing the ring of changes.png|Wearing the ring of changes&lt;br /&gt;
File:DQR Serena.png|&#039;&#039;Dragon Quest Rivals&#039;&#039;&lt;br /&gt;
File:DQR Serena (1).png&lt;br /&gt;
File:DQR Serena (2).png&lt;br /&gt;
File:DQR Serena (4).png|Summer costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
File:DQR Serena (3).png&lt;br /&gt;
File:DQR Serena Card.png&lt;br /&gt;
File:DQR Serena Card 2.png&lt;br /&gt;
File:Serena XI rivals 1.png|&#039;&#039;Rivals&#039;&#039; card artwork&lt;br /&gt;
File:DQT Serena.png|&#039;&#039;Tact&#039;&#039; artwork.&lt;br /&gt;
File:DQT Sacred Tree Guide Serena.png|Sacred Tree Guide alt in &#039;&#039;Tact&#039;&#039;.&lt;br /&gt;
File:DQT Senya art.jpg|Appearance in &#039;&#039;Tact&#039;&#039;&lt;br /&gt;
File:Veronica and Serena children.png|Veronica and Serena as young children.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Keshi Keshi characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Séréna (Dragon Quest XI)]]&lt;br /&gt;
[[es:Serena (Dragon Quest XI)]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Serena_(Dragon_Quest_XI)&amp;diff=267373</id>
		<title>Serena (Dragon Quest XI)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Serena_(Dragon_Quest_XI)&amp;diff=267373"/>
		<updated>2026-04-18T01:01:30Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the party member in {{Dragon Quest XI}}|for=the minor character in {{Dragon Quest IX}}|see=Serena (Dragon Quest IX)}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Serena&lt;br /&gt;
|Game={{Dragon Quest XI}}&lt;br /&gt;
|Image={{VersionTabs|Dragon Quest XI|[[File:DQXI Senya.png{{!}}205px]]|Definitive Edition|[[Image:Serena alternate pose artwork.png{{!}}230px]]}}&lt;br /&gt;
|Sprite=[[File:Serena sprite walk.gif|50px]]&lt;br /&gt;
|Japanese name=セーニャ&lt;br /&gt;
|Roumaji=Sēnya&lt;br /&gt;
|Title=Keeper&lt;br /&gt;
|Vocation=Healer&amp;lt;br&amp;gt;{{spoiler|start}}[[Sage]] (temporarily, in Act Two){{spoiler|end}}&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=18&amp;lt;ref&amp;gt;&amp;quot;Some eighteen years ago, Father Benedictus found a basket lying beneath the old oak in the grove north of the village. Two baby girls lay inside it, crying for their mother. My husband and I had long wished to start a family, but the heavens had not provided-until that day. We took them in and raised them as our own.&amp;quot; - [https://file.garden/Zndq3-j07SmbU_kY/Wiki%20Images/Veronica%20Serena%201.png Alma regarding Veronica and Serena]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Family=Veronica (twin sister)&amp;lt;br&amp;gt;Fidelus (father)&amp;lt;br&amp;gt;Alma (mother)&amp;lt;br&amp;gt;[[Serenica]] (ancestor)&lt;br /&gt;
|Voice Actor=[https://www.imdb.com/name/nm6233871/?ref_=nv_sr_1 Sora Amamiya] (Japanese)&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm3496198/?ref_=nv_sr_2 Jessica Clark] (English)&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Bold [[Luminary]], [[Yggdrasil|Yggdrasil&#039;s]] chosen, Long have I waited to greet you.&amp;lt;br&amp;gt;We of [[Arboria]], Swear to protect you, While we live none shall defeat you.&#039;&#039;&#039;&#039;&#039;|source=Serena, in Act Two|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;Serena&#039;&#039;&#039;|セーニャ|&#039;&#039;Sēnya&#039;&#039;}} is a character from &#039;&#039;[[Dragon Quest XI]]&#039;&#039;. She is a dependable healer, capable of using recovery and protective magic, as well as using her lyre in battle for various effects. Both her and her twin sister {{Veronica 11}} come from the land of [[Arboria]] and have sworn to protect and aid the {{Hero 11}} on his journey.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Serena is a young woman with round, indigo eyes and long blonde hair pulled back with a green hairband that reaches past her shoulders. She wears a green kirtle over a cream-colored long-sleeved dress with puffy shoulders, an orange skirt with a silver buckle around her waist, and purple shoes worn with orange socks. She also wears a pair of blue earrings and a necklace of blue beads around her neck.&lt;br /&gt;
&lt;br /&gt;
Serena is a kind, dependable, and compassionate young woman with a calm demeanour. However, Serena is also slightly hapless and causes worry for her twin sister. Veronica states that Serena is the younger twin, but due to her transformation, Serena appears to be the older sister. Serena quickly gets accustomed to her sister&#039;s predicament after an initial surprise, finding her new stature to be cute. &lt;br /&gt;
&lt;br /&gt;
Serena has very keen senses and an ability to sense magic, as shown in a variety of cutscenes and lines of Party Talk dialogue. She often acknowledges tastes and scents that she catches, and Veronica mentions that Serena&#039;s sense of smell is particularly good. In many cutscenes, Serena will say that she &amp;quot;senses&amp;quot; magic, particularly dark magic and evil influences, as well as the powers of [[Yggdrasil]]. She also senses the presence of her sister in two cutscenes, in the rare circumstances when they are separated. Thanks to her keen senses, particularly when it comes to magic, Serena often picks up on details that the other characters miss. She also has some knowledge of traditional medicines and cures, being capable of concocting the [[Birdsong nectar]] used to help restore the lost voice of [[Placido]] in [[Gondolia]] with the right ingredients.&lt;br /&gt;
{{spoiler|start}}After witnessing [[Veronica (Dragon Quest XI)|Veronica&#039;s]] death in [[Arboria]], she cuts most of her hair off, leaving her with a pixie cut. This is reverted when the {{Hero 11}} [[time travel|travels back in time]] in postgame, but can be seen again by wishing &#039;&#039;&amp;quot;I wish I could change Serena&#039;s hairstyle!&amp;quot;&#039;&#039; as a reward for completing [[Drustan&#039;s Labyrinth]]. This will give the Hero the [[Ring of Changes]], which can be equipped on Serena to see her short hair again.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
====Story====&lt;br /&gt;
=====Act One=====&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;There are those who would accuse you of bringing disaster on our world. Please, you must rest assured that they are wrong.&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
Serena and Veronica are the descendants of the sage [[Serenica]], and have been trained in magical arts since they were girls. Serena is a Keeper, a person destined to guide and aid the {{Luminary}} throughout his adventure: when the Luminary has come of age and his presence becomes known to the world, Serena and Veronica leave their life in Arboria to find him. At some point in time, Veronica went to the steam baths in [[Hotto]] and was ambushed by [[Jarvis&#039;s shadow|lackeys]] of a {{MFamilies}} named [[Jarvis]], leading to her kidnapping and being drained of her magical power, as well as losing her adult body. Serena left Hotto to find Veronica in the [[Cryptic Crypt]], but by then she had alraady escaped. Veronica travelled back to Hotto to find Serena, unaware she had went to the dungeon, and searches the village. She encounters the Luminary and his companion [[Erik]], and after a bit of insulting the latter she forces them to help her find Serena, her &amp;quot;little sister&amp;quot;, ominously telling the Luminary that she knows exactly who he is and that she hopes he won&#039;t let her down. When they make their way into the Crypt, they find a blonde-haired woman with a green dress unconscious at [[healing Spring|The Sacred Spring]]. Veronica is immediately worried, going to her side, which confuses the other two. When Serena awakes, Erik and the Luminary are shocked to learn that Serena is this &amp;quot;little sister&amp;quot; of Veronica&#039;s, and even more shocked to learn that they are actually technically twins. The {{Party 11}} then navigates to the end of the Crypt, defeat [[Jarvis]], and return Veronica&#039;s magic power. Serena is dismayed that her body did not return to that of an adult, but Veronica makes light of the situation and the sisters share a moment. Veronica then asks Serena if she knows who they&#039;re travelling with, to which she confirms, and they pledge their protection of the Luminary. The party returns to Hotto for the night, and the next day the sisters reaffirm their vows of protection and officially join the party. They also tell the Luminary that the Arborian prophecies tell them that their goal is to reach [[Yggdrasil]], which is the point in time where the Luminary&#039;s adventure stops being mindless wandering and begins being the start of something important.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
They travel to the desert kingdom [[Gallopolis]] (picking up the jester [[Sylvando]] here) and then the port town [[Gondolia]] in search of the [[Rainbough]], their biggest lead on a path to Yggdrasil. In Gondolia, the party split ways - Sylvando and the twins go exploring to pass the time, the upcoming Signor Universo contest preventing vessels from coming and going, while Erik takes the Luminary in to try and get special permission to use the docks from the [[Doge Rotondo|manager]] of the event. After their failed attempmt, Serena arrives and tells them that Veronica has gotten into trouble, leading them over to the upper level of Gondolia just to the east of where the manager&#039;s house is. They find that Veronica had gotten her staff stolen by a kid called [[Benigno]], in attempt to cure the magic preventing his friend [[Placido]] from speaking. Serena kneels down beside Placido and gently touches his throat, and the dark magic radiating inside tells her that he&#039;s been cursed. She tells Benigno that she might be able to cure him with some [[birdsong nectar]], so the party heads to the [[Grotta della Fonte]] in search of pure spring water, an ingredient for the concoction. Serena makes the nectar in the cave and the party heads back to the port town, where the festivities are in full swing. Sylvando sends Erik and the Luminary off to secure them a front-row spot in the audience before he and the twins set off to search for Placido - which, they do find, but their attention is quickly drawn to the aforementioned fugitives after the Luminary is recognised by [[Heliodor|Heliodorian]] knight [[Jasper]], who was standing on the stage. After the two of them fend off some soldiers, Jasper and his men are distracted when Sylvando and Veronica make a distraction that causes the knight to order his men to fan out, leaving the fugitives on the stage alone. Serena whisper-shouts for their attention from the west side of the stage and they run after her. She drags the Luminary along by the wrist as Erik follows close behind, but Jasper notices and fires a ball of dark magic at the Luminary. Erik jumps in front, which causes him to fall to the ground, and tells the two of them to use the time he bought them and escape. Serena nods and drags the Luminary away. Later, when the party regroups to plan to save Erik, she is seen to be extremely worried about Erik&#039;s wellbeing, voicing her concerns out loud.&lt;br /&gt;
&lt;br /&gt;
After the party escapes from Gondolia via the [[ship|Salty Stallion]], Serena has no further major role in the story until the party rests at the [[First Forest]] - Northern Campsite. Serena plays her harp for the party as they talk in anticipation for the imminent trip to Yggdrasil the next day, before they wrap up the discussion and everyone goes to bed. She asks Veronica as they lay in their shared tent if their leaves (on Yggdrasil, which each represent a life) would fall at the same time, because they bloomed at the same time (in other words: if they would die together, because they were born at the same time). Veronica remarks that Serena has &amp;quot;always been a bit slow, to be honest&amp;quot; before rolling over and saying that she hopes they do. In Act Two, Serena reveals that after Veronica&#039;s comment, she had told Serena that she should promise her that she should finish [the journey] without her, if something should happen. This cutscene is relevant later. &lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
=====Act Two=====&lt;br /&gt;
{{spoiler|start}}Following the Fall of the World Tree, Serena is split from the rest of the party members. She is encountered when the {{Party 11}} decide to want to head to [[Arboria]] again in search of a sacred [[Cetacea|flying contraption]], walking through the passage in the [[The Snærfelt]] where they are jumped by the [[Auroral serpent]], who is newly freed by [[Mordegon]] and wants to take revenge on his sealing from the previous [[Luminary]] [[Erdwin]] by targeting his [[Hero (Dragon Quest XI)|reincarnation]]. After a difficult fight, the party is [[paralysis|paralysed]] by the serpent; unable to do anything, they all sink to the ground. As the serpent prepares the final strike, a [[Serena&#039;s Harp|sweet melody]] causes his own paralysis and prevents the attack. The party looks to the cliff, where a woman is playing her harp, and chants an incantation before [[swoosh|heavenly winds]] are casted on the serpent, and it dissipates into purple smoke.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Beast, begone! Thou black offence! May heaven&#039;s winds propel thee hence!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
* Note that &amp;quot;May heaven&#039;s winds propel thee hence!&amp;quot; is a line that Serena may say when casting spells of the [[Swoosh]] line.&lt;br /&gt;
The woman heals the party, and when they get back on their feet they recognise her face to be Serena. She repeats the vow of protection that she and Veronica had told the Luminary back in [[Hotto]], though the colloquial pronoun &amp;quot;we&amp;quot; in &amp;quot;Long have we waited to greet you&amp;quot; has been replaced with &amp;quot;I&amp;quot;, as Veronica is not with you. She tells the party that she was intending to make her way back to Arboria but got sidetracked helping those in need after The Fall. When she heard that the golden glacier [[Gyldygga|blocking]] [[Sniflheim]] had melted away, she decided to finally try and head home, not expecting to encounter the rest of the party.&lt;br /&gt;
&lt;br /&gt;
When the party arrives at Arboria, [[Fidelus|her]] [[Alma|parents]] are praying for the sisters&#039; safety with [[Father Benedictus]]. The latter notices Serena&#039;s presence and Serena&#039;s parents turn to greet her, but Father Benedictus is disconcerted and asks her where Veronica is. Serena is also shook, as she had been expecting her sister to already be in Arboria. Her senses point her to somewhere north of where they stand in the town center, to the Grove of Repose. As children, she and Veronica used to play there. There, they find Veronica smiling as she leans against a tree trunk with her [[Veronica&#039;s staff|staff]] stuck in the ground next to her. Serena is overjoyed to see her and crouches down, teasing her for sleeping outside in the cold, but is concerned by a lack of response. The Luminary&#039;s mark on his hand glows gold, and so does the staff; Serena supposes that he might see another memory like those he sees from [[Yggdrasil roots]], and encourages him to reach his hand out. The party witnesses what happened on the day of The Fall, after Mordegon sapped the life force out of Yggdrasil, where Veronica used the last of her strength to [[zoom]] them to different corners of the earth but had no more energy to save herself. Veronica tells Serena to go on without her, and she falls to the ground mouthing the word &amp;quot;goodbye&amp;quot; before the vision pans out to an overall view of Yggdrasil and ends. The rest of the party is shaken, and when Serena leans down to cup Veronica&#039;s cheek, she vanishes into gold particles. The party is all visibly upset, but Serena steels her resolve for the parting ceremony and stays strong for the rest of Arboria. Notably, when the citizens take turns sacrificing some of their hair to the fire, Serena stands there with Veronica&#039;s staff and does not part with her hair. This is important later.&lt;br /&gt;
&lt;br /&gt;
Father Benedictus calls the party in to the Cathedral and tells them that he may have an inkling of an idea for their mission to find a magical flying contraption, having a vision of the party riding a [[Cetacea|magical flying whale]], though without Veronica due to her death. He then sends them off to the [[inn]] rooms he provided for them. That night, the Luminary wakes up in the middle of the night to the [[Serena&#039;s Harp|melody]] of a harp and the soft rall of rain. When he goes outside, he finds that all of the other party members have also been roused, and are spread out around Arboria. Serena is found playing her harp at the altar-like area north-west of the inn, standing close by the tree with Veronica&#039;s staff leaning against it. She is singing a song that she had loved ever since she was a kid, a love song from the Age of Heroes about [[Serenica|a lady&#039;s]] unrequited love for her [[Erdwin|long-lost sweetheart]] - though, nobody remembers any of the details regarding their identities.&lt;br /&gt;
*The lady and the sweetheart are implied to be [[Serenica]] and [[Erdwin]]; the former had never gotten to confess her feelings due to a [[Morcant|certain incident]] that lead to his death.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Promise, promise, o my love,&amp;lt;br&amp;gt;Thou wilt wait in boughs above,&amp;lt;br&amp;gt;That our leaves might bloom together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Though time hath torn thee from my arms,&amp;lt;br&amp;gt;And time hath wrought us countless harms,&amp;lt;br&amp;gt;Time shall make us one forever.&#039;&#039;&#039;&#039;&#039;|source=The [[Serenica|lady&#039;s]] love song to her [[Erdwin|long-lost sweetheart]]|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
&lt;br /&gt;
Serena tells the Luminary that something has been bothering her lately, and tells him of the late-night talk she had with Veronica where she refused to agree to her terms of carrying on their journey without her. She tells him that she wonders if only she had agreed to her that night, then Veronica&#039;s sacrifice may have been a little easier to make. She comments that she always has been slow, just like Veronica said, always being a step behind her in every aspect, before her composure cracks and she asks the Luminary to stay for a bit. Afterwards, the rain stops, and she vows not to let Veronica&#039;s death be in vain, cutting off her hair as symbolism of her growth&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/Main/ImportantHaircut The symbolism of Serena&#039;s haircut]&amp;lt;/ref&amp;gt;. When she finally parts with her hair, throwing it to the sky, it flies upwards and turns to embers. Note that this scene closely resembles the ceremony at [[Dundrasil]] in Act One, where [[Hero (Dragon Quest XI)|the]] [[Rab|members]] of the Drasilian royal family light foliage on fire for the restless wandering souls to follow its smoke to Yggdrasil - the pink butterflies (souls) are adjacent to the fiery embers. Veronica&#039;s staff then glows with golden magic, which floats up from the head and into Serena&#039;s heart. Serena, incredulous, snaps her fingers to test out her new [[frizz|fire]] powers (like how Veronica showed her in the [[Cryptic Crypt]] in Act One) and she looks up to the sky, thanking her sister.&lt;br /&gt;
&lt;br /&gt;
From then on, she is able to use all her sister&#039;s abilities and weapons - essentially having both of their character builder skill trees - and her personality becomes bolder and more determined as well. She greets the Luminary the next day when he wakes up at around noon, waiting for him despite the other party members having already left for the top of the mountain. The two of them go to the [[Luminary&#039;s Landing]] together, and Father Benedictus tells the party of the vision he had last night in his sleep. He had dreamed of Veronica standing on this ledge playing the [[calamus flute]] he had given her: which was another memento of Serenica&#039;s, one that she left behind on her last visit to Arboria. When Benedictus woke up, he had found the flute under his pillow. He gives the flute to Serena, who plays it perfectly, but nothing happens. She hands the flute to the Luminary, hoping that his powers may activate something, which it does - as soon as he touches the flute, it extends rapidly into a fishing rod, and he casts the rod into the skies below, fishing up a [[Cetacea|giant flying whale]] that the party rides on to [[Havens Above]]. Serena does not have any more major story significance after the events of Arboria, but still helps the Luminary defeat [[Mordegon]] and bring peace to [[Erdrea]].{{spoiler|end}}&lt;br /&gt;
=====Postgame=====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
At the beginning of postgame, the party is seen gathering with silver chalices at the tree which Veronica had been seen resting against in Act Two, wishing her a well and good departure. Serena tells herself not to cry, and mocks herself by doing an actually-quite-accurate impersonation of Veronica, which gets a laugh out of everyone. The party then heads into the main village to party with the Arborians and celebrate the victory of the party triumphing against the [[Lord of Shadows]].&lt;br /&gt;
&lt;br /&gt;
Searching the area south of [[Octagonia]] in [[Dundrasil Region]] will reveal the ruins of [[Havens Above]], and Rab is reminded of a book he had been reading as of late. He pulls out a book written by the [[Watchers]], and tells them that they apparently guard a sacred light that can restore those &amp;quot;lost to eternity&amp;quot; when it burns bright enough. [[Sylvando]] interprets this as being a way to bring people back from the dead, and [[Jade]] figures that perhaps they could bring back Veronica using this method. They find the [[Wheel of Time]] there and unlock the [[Tower of Time]] hoping to bring back Veronica, encountering the [[Timekeeper]] there. Serena asks The Timekeeper about this supposed method for resurrection and The Timekeeper tells the party that if returned to a point in the past, those lost to time can be brought back. The party is overjoyed at the prospect of potentially saving Veronica alongside the rest of [[Erdrea|the world]], but their excitement is quickly quelled when The Timekeeper says that only the Luminary is able to break the Time Sphere with the [[Sword of Light]] for a possibility of going back in time. If he is unlucky, he may be trapped floating in nothingness forever. The party, naturally, cannot let their friend go so easily, and block his pathway forward. Talking to each party member has different lines convincing the Luminary to stay; Serena tells him that she promised Veronica to protect him on their journey, and if that anything happened to him, Veronica would never forgive her. Ultimately, to progress the story, the Luminary must talk to [[Erik]], who understands that the duty of the Luminary is greater than the feelings of his friends, and allows him through. As he steps up to the altar, the party runs forward a little, each wanting to say one last thing to him before he leaves. Serena expresses that she began the journey thinking that she was simply doing her duty, but as time passed &amp;quot;it became...so much more than that&amp;quot; and that she&#039;ll always remember the time they spent together.&lt;br /&gt;
&lt;br /&gt;
As a result of [[Time travel|travelling back in time]] to a point before The Fall, all of her Act Two development is removed.&lt;br /&gt;
&lt;br /&gt;
After the events at [[Yggdrasil]], defeating [[Mordegon]] again at [[Heliodor]] and the rise of the [[Calasmos|Dark One]], the party is directed to the [[Emerald Coast]] to get a better view of the Dark Star. There, they are found by Mordegon, who actually turns out to just be party&#039;s perception of [[The Seer]]. The Seer tells the party something vague about riding [[Cetacea]] to meet the [[Watchers]] and also something about a legendary flute before disappearing. The mention of the flute prompts Veronica to give the Luminary the [[calamus flute]] and he proceeds to summon the aforementioned [[huge flying whale]], to the party&#039;s complete and utter surprise. As guided by the Watcher Elder [[Eegoltap]] at [[Havens Above]], the party searches for information of the Age of Heroes, the party travelling the world in search of three [[Yggdrasil seedlings]] that hold memories of the Heroes of Legend. After the third memory, the party is confronted by [[The Seer]], who gifts Veronica a pendant that returns her body to her natural adult form. The Seer then tells the twins to pray hard, harder than they ever have before, and they glow brightly before turning into a white glowing tree. Interacting with this tree also shows memories of the ancient Heroes, perhaps implying that the twins may be channeling power from [[Yggdrasil]] Herself. After the visions end, the sisters return to normal, and Veronica&#039;s body is also smaller again. One of the visions leads them to the [[Tower of Time]], picking up the [[Wheel of Time]] from Havens Above to unlock the door. They confront The Timekeeper again, asking if they were the legendary sage [[Serenica]] who they had seen transform into The Timekeeper in the visions, but The Timekeeper has no recollection of their past life due to being turned into a large [[tockle]]. However, she has figments of memories attached to the flute and the flying whale Cetacea, and helps the twins restore her golden armour from when the ancient Heroes rode her. The Timekeeper first makes the flute stronger, like how they remembered it, and the sisters play the great and sacred song of awakening handed down from generations before. The party is then teleported onto Cetacea&#039;s back.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Rejoice, rejoice, the time is come,&amp;lt;br&amp;gt;Arise, awaken, holy one,&amp;lt;br&amp;gt;We offer unto you the skies...&amp;lt;br&amp;gt;Fly free once more! Arise! Arise!&#039;&#039;&#039;&#039;&#039;|source=The song of awakening, sung by Serena, Veronica and The Timekeeper|console=|align=center|bgcolor=00cc00}}&lt;br /&gt;
*Note that while The Timekeeper says the flute may only play one song, the sisters here play the song &#039;&#039;[[Heavenly Flight]]&#039;&#039; while the melody that is played when calling Cetacea is reminiscent of the motif of &#039;&#039;[[Flying Whale Cetacea]]&#039;&#039;. This motif is not present in &#039;&#039;Heavenly Flight&#039;&#039;.&lt;br /&gt;
*Furthermore, flutes typically can only make the sound of a flute. However, in the [[List of tracks in DQXI|track]], the flute melody is taken over by the oboe for some period of time, making it seem like the calamus flute sounds like an oboe instead. Although, the other instruments in the track that come in, like various string instruments, are not explained either.&lt;br /&gt;
&lt;br /&gt;
Cetacea tells the party about [[Drustan&#039;s Labyrinth|trials]] underneath the ruins of [[Zwaardsrust]] ran by a man called [[Drustan]], so they can prepare for the fight against the Dark One. After completing each trial, the Luminary is able to select a wish to grant for himself. If the player has rebuilt [[Cobblestone]], he may choose someone to live with him. Picking Serena will lead to her respective event at the [[Cobblestone Tor]], where she tells the Luminary to close his eyes. When he opens them, he is somehow face-to-face with a giant cooking pot that she had smuggled onto the mountain. She tells him that she wants to cook better, seeing the party&#039;s reactions to her cooking while they were adventuring, and that she wishes he try her food.&lt;br /&gt;
&lt;br /&gt;
After defeating Calasmos, the party returns to their respective homes. If the player selected Serena as their housemate, she will have gone back to [[Arboria]]. [[Amber]] will tell the Luminary that he has visitors, to which he walks around Cobblestone before greeting the sisters at the entrance to the village. Serena tells the Luminary that, since they saw Serenica return the [[Super Sword of Light|Sword of Light]] back to the Heart of Yggdrasil after [[Erdwin|Erdwin&#039;s]] death, they should return it as well. The Luminary changes out of his [[Cobblestone clobber]] (the story-forced Cobblestone&#039;s Finest outfit that does not require the equipment) into his purple adventuring default clothes and heads up to Yggdrasil with the sisters. There, they meet the [[Yggdragon]], and the Luminary is bestowed the title of [[Erdrick]], concluding the events of the game.{{spoiler|end}}&lt;br /&gt;
====Base stats &amp;amp; pep bonus====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00cc00&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats || Skills&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 12 || 99 || -&lt;br /&gt;
|-&lt;br /&gt;
| HP || 60 || 600 || -&lt;br /&gt;
|-&lt;br /&gt;
| MP || 55 || 600 || +30&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 25 || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 29 || 280 || -&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 11 || 200 || -&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 52 || 520 || +60&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 33 || 330 || -&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 36 || 270 || -&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=3|[[Serena&#039;s wand]], [[Hairband]], [[Silk robe]]&amp;lt;br&amp;gt;[[Bronze lance]] (in inventory)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pep|Pep boost]] ||colspan=3|Magical mending +20% (40%), resilience +40% (60%),&amp;lt;br&amp;gt;Magic critical hit rate up (magic critical rate further increased). Parenthesis accounts for Pep-up Power-up bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Serena also possesses an immunity to being beguiled, a minor resistance to Fizzle and Whack, as well as a minor weakness to being stunned and put to sleep.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00cc00&amp;quot;&lt;br /&gt;
| Name || Level || MP || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Heal]]&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 35~45 restored&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Dazzle]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One group&lt;br /&gt;
|Wraps enemies in illusions&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Squelch]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One ally&lt;br /&gt;
|Cures one ally of poison&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises one ally&#039;s defence by up to 50%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Accelerate]]&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises one ally&#039;s agility by up to 40%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Woosh]]&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 36~60  wind damage at 80 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Fizzle]]&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|One group&lt;br /&gt;
|Seals enemy magic&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|16&lt;br /&gt;
|6&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 350~370 HP restored &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Acceleratle]]&lt;br /&gt;
|17&lt;br /&gt;
|4&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises party&#039;s agility by up to 40%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Zing]]&lt;br /&gt;
|18&lt;br /&gt;
|12&lt;br /&gt;
|One ally&lt;br /&gt;
|Attempts to revive one ally, 75% success at 231 magical mending&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Anathematise]]&lt;br /&gt;
|19&lt;br /&gt;
|4&lt;br /&gt;
|One enemy&lt;br /&gt;
|Reduces spell resistance by 25%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Tingle]]&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|All allies&lt;br /&gt;
|Cures party of paralysis&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises party&#039;s defence by up to 50%&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Whack]]&lt;br /&gt;
|24&lt;br /&gt;
|5&lt;br /&gt;
|One enemy&lt;br /&gt;
|Insta kill one enemy, 75% accurate at 900 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Moreheal]]&lt;br /&gt;
|27&lt;br /&gt;
|12&lt;br /&gt;
|One ally&lt;br /&gt;
|Up to 350~370 HP restored&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Swoosh]]&lt;br /&gt;
|28&lt;br /&gt;
|10&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 92~156 wind damage at 158 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Multiheal]]&lt;br /&gt;
|35&lt;br /&gt;
|32&lt;br /&gt;
|All allies&lt;br /&gt;
|Up to 330~350 HP restored to all allies &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kazing]]&lt;br /&gt;
|45&lt;br /&gt;
|24&lt;br /&gt;
|One ally&lt;br /&gt;
|Revives one ally&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Thwack]]&lt;br /&gt;
|49&lt;br /&gt;
|10&lt;br /&gt;
|All enemies&lt;br /&gt;
|Insta kill a group of enemies, 75% accurate at 900 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Fullheal]]&lt;br /&gt;
|50&lt;br /&gt;
|24&lt;br /&gt;
|One ally&lt;br /&gt;
|Fully heals one ally&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|60&lt;br /&gt;
|All&lt;br /&gt;
|All allies&lt;br /&gt;
|Sacrifices self to restore party&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kathwack]]&lt;br /&gt;
|63&lt;br /&gt;
|20&lt;br /&gt;
|All enemies&lt;br /&gt;
|Insta kill all enemies, 85% accuracy at 200 magical might&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Omniheal]]&lt;br /&gt;
|66&lt;br /&gt;
|64&lt;br /&gt;
|All allies&lt;br /&gt;
|Fully heals party&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kaswoosh]]&lt;br /&gt;
|Event&lt;br /&gt;
|20&lt;br /&gt;
|One group&lt;br /&gt;
|Up to 162~290 wind damage at 250 magical might&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Character Builder====&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Serena will temporarily gain all of her sister&#039;s abilities near the end of Act Two. Until [[time travel|events in postgame]] reverse this, this technically makes her a [[Sage]] for this period of time, in the [[Dragon Quest III|classical]] sense.&lt;br /&gt;
=====[[Wand Weapon Family|Wands]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Absorption When Wielding +2%&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending  When Wielding +10&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Minor MP Recovery After Battle&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Devil’s Delight]]&lt;br /&gt;
| 8&lt;br /&gt;
| 3&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 225% damage to [[Demon family]] monsters, 25% chance to beguile. Cannot miss&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending When Wielding+30&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Alma Mater]]&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Guarantees a character will survive a fatal attack if their HP is 50% or more, lasts four turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Snap, Crackle, Poof]]&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Renders an ally immune to all status ailments save for instant death for four turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dual-Wielding&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Moderate MP Recovery After Battle&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Absorption When Wielding +4%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep-Up Power-Up&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP When Wielding +30&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Restitution]]&lt;br /&gt;
| 20&lt;br /&gt;
| 32&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Inflicts up to 390~410 light damage, restores Serena&#039;s HP by up to 110 for five turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Grace of the Goddess]]&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Automatically revives a character once for up to 80% HP if killed, lasts five turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Intervention]]&lt;br /&gt;
| 25&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Guarantees a character will survive a fatal attack if their HP is above 1, lasts four turns&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Spear Weapon Family|Spears]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Cattle Prod]]&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage to [[Beast family]] enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Parry Chance When Wielding +4%&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Deliverance]]&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage to the [[Undead family|undead]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +15&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Parry Chance When Wielding +5%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +20&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crushed Ice]]&lt;br /&gt;
| 16&lt;br /&gt;
| 16&lt;br /&gt;
| Random&lt;br /&gt;
| No&lt;br /&gt;
| First hit&lt;br /&gt;
| Four hits of ice damage at 90%, 360% damage total.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Party Pooper]]&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| First hit&lt;br /&gt;
| 80% damage to a group of enemies, no further reduction per hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thunder Thrust]]&lt;br /&gt;
| 18&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| 50% chance to critical hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Be Like Water]]&lt;br /&gt;
| 20&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Raises parry chance by 20%, base evasion to 50%, and allows Serena to counter attack for two turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Counter Wait]]&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Guarantees evasion and counter-attack for two turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaswooshle]]&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
| One group&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Up to 496~752 wind damage at 250 magical might&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Harpistry=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Fire]]&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to fire by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Ice]]&lt;br /&gt;
| 8&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to ice by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Air]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to wind by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Earth]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Raises party&#039;s resistance to rocks by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Thunder]]&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to lightning by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hymn of Light]]&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises party&#039;s resistance to light and explosions by 20%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +20&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Minor MP Recovery After Battle&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical Mending +30&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Maximum MP +20&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Holier Hymns #1&lt;br /&gt;
| 20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases hymn power to 30%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Holier Hymns #2&lt;br /&gt;
| 25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases hymn power to 40%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Doleful Dirge]]&lt;br /&gt;
| 25&lt;br /&gt;
| 12&lt;br /&gt;
| One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases all elemental damage by 40% for 4~6 turns, fixed {{fraction|2|3}} accuracy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Naughty stick]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rusty sceptre]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serena&#039;s wand]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Posey pole]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lamp post]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pixie pole]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lolly stick]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze lance]]|statModifier=Attack +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Jolly brolly]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wyvern wand]]|statModifier=Attack +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron lance]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spryggrasil]]|statModifier=Attack +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraphic sceptre]]|statModifier=Attack +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Butterfly baton]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel lance]]|statModifier=Attack +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glow stick]]|statModifier=Attack +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glumbrella]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Red dragon rod]]|statModifier=Attack +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Battle fork]]|statModifier=Attack +47}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bonbon baton]]|statModifier=Attack +47}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s stick]]|statModifier=Attack +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fantastick]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Jade&#039;s glaive]]|statModifier=Attack +56}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Get-up-and-glow stick]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trident]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gracos&#039;s trident]]|statModifier=Attack +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cane of compassion]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sceptre of time]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lightning lance]]|statModifier=Attack +85}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum lance]]|statModifier=Attack +92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Storm spear]]|statModifier=Attack +97}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Demon spear]]|statModifier=Attack +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full fathom fork]]|statModifier=Attack +108}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Paladin&#039;s lance]]|statModifier=Attack +111}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime spear]]|statModifier=Attack +114}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal spear]]|statModifier=Attack +126}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poker]]|statModifier=Attack +130}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s spear]]|statModifier=Attack +150}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Straight poker]]|statModifier=Attack +167}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Barbarous pole]]|statModifier=Attack +183}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stud poker]]|statModifier=Attack +199}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred spear]]|statModifier=Attack +204}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heaven&#039;s talon]]|statModifier=Attack +215}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king spear]]|statModifier=Attack +221}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Split-pot poker]]|statModifier=Attack +247}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Helmets}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defense +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny ears]]|statModifier=Defense +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered headband]]|statModifier=Defense +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bonny band]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Malleable mask]]|statModifier=Defense +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Coral hairpin]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver tiara]]|statModifier=Defense +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold circlet]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon mask]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s cap]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Minister&#039;s mitre]]|statModifier=Defense +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking cap]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime helm]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star circlet]]|statModifier=Defense +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess&#039; tiara]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden tiara]]|statModifier=Defense +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Autumn shower hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred circlet]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spring breeze hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Summer cloud hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Phantom mask]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Winter sky hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serenica&#039;s circlet]]|statModifier=Defense +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavenly helm]]|statModifier=Defense +62}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defense +63}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armour|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Armour}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Arriviste&#039;s vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vest for success]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk robe]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather dress]]|statModifier=Defense +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fizzle-retardant blouse]]|statModifier=Defense +21}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dancer&#039;s costume]]|statModifier=Defense +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dainty dress]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Robe of serenity]]|statModifier=Defense +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Uniforme de l&#039;académie]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic vestment]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Princess robe]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk bustier]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical skirt]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spangled dress]]|statModifier=Defense +46}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Queen&#039;s robe]]|statModifier=Defense +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sage&#039;s robe]]|statModifier=Defense +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flowing dress]]|statModifier=Defense +59}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Empress&#039;s robe]]|statModifier=Defense +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Macabre mantle]]|statModifier=Defense +66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering dress]]|statModifier=Defense +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Little angel&#039;s frock]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Little devil&#039;s dress]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal jacket]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s robe]]|statModifier=Defense +71}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson robe]]|statModifier=Defense +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defense +88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine dancer&#039;s costume]]|statModifier=Defense +96}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred raiment]]|statModifier=Defense +98}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king jacket]]|statModifier=Defense +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Uniforme chic de l&#039;academie]]|statModifier=Defense +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Seraph&#039;s robe]]|statModifier=Defense +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serenica&#039;s surplice]]|statModifier=Defense +115}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Exotoga]]|statModifier=Defense +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson catsuit]]|statModifier=Defense +134}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver platter]]|statModifier=Defense +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold platter]]|statModifier=Defense +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defense +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[White shield]]|statModifier=Defense +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defense +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchanted shield]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ice shield]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ethereal shield]]|statModifier=Defense +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime shield]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame shield ]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal shield]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brain drainer]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Psyche swiper]]|statModifier=Defense +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devilry drinker]]|statModifier=Defense +63}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Soul sucker]]|statModifier=Defense +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defense +75}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Aerofoil earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Agility +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[All-weather earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s sandals]]|statModifier=Agility +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Anti-freeze earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Archangel&#039;s boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Asbestos earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assasin]]|statModifier=Critical +1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blackout earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bling-bling belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bow tie]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brainy bracer]]|statModifier=M. Might +20&amp;lt;br&amp;gt;M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brigand&#039;s mitts]]|statModifier=Defense +6&amp;lt;br&amp;gt;Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny tail]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Caligae of clarity]]|statModifier=M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Carer rivière]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Choker of riddance]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cinderblock earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Circle of Serendipity]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Concrete earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Defense +2&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dogged collar]]|statModifier=Defense +4&amp;lt;br&amp;gt;Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon scale]]|statModifier=Defense +8&amp;lt;br&amp;gt;Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthwyrm&#039;s eye]]|statModifier=Defense +7&amp;lt;br&amp;gt;HP +16&amp;lt;br&amp;gt; Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elfin charm]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Enchantress&#039;s Gloves]]|statModifier=M. Might +7&amp;lt;BR&amp;gt;Deftness+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fishnet stockings]]|statModifier=Defense +8&amp;lt;br&amp;gt;Charm +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Freebooter&#039;s gloves]]|statModifier=Defense +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]|statModifier=Defense +13&amp;lt;br&amp;gt;Charm +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gloomy gloves]]|statModifier=Deftness +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defense +4&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Defense +1&amp;lt;br&amp;gt;HP +5&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=M. Might +5&amp;lt;br&amp;gt;M. Mend +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Guru&#039;s gloves]]|statModifier=M. Might +17&amp;lt;br&amp;gt;M. Mend +17&amp;lt;br&amp;gt;Deftness +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healer]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life ring]]|statModifier=Defense +5&amp;lt;br&amp;gt; HP +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky dragon&#039;s wing]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Marquess&#039;s mittens]]|statModifier=Charm +24&amp;lt;br&amp;gt;Deftness+44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mayoress&#039;s mittens]]|statModifier=Charm +12&amp;lt;br&amp;gt;Deftness+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Defense +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Minister&#039;s mitts]]|statModifier=M. Mend +20&amp;lt;br&amp;gt;Deftness +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Monarch mark]]|statModifier=Defense +10&amp;lt;br&amp;gt;M. Might +30&amp;lt;br&amp;gt;M. Mend +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Monarch&#039;s mittens]]|statModifier=Charm +44&amp;lt;br&amp;gt;Deftness+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Murky mittens]]|statModifier=Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mystic]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Necklace of immunity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogler&#039;s digest]]|statModifier=Defense +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon pendant]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +10&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pink pearl ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Protective pendant]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of changes]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +58}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of riddance]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rosary]]|statModifier=M. Mend +6&amp;lt;br&amp;gt;MP +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing rose collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber gloves]]|statModifier=Defense +3&amp;lt;br&amp;gt;Deftness +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Safety goggles]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=M. Might +15&amp;lt;br&amp;gt;M. Mend +15&amp;lt;br&amp;gt;Charm +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield-bearer]]|statModifier=Block +1%&amp;lt;br&amp;gt;Parry +1%&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s stone]]|statModifier=M. Mend +13&amp;lt;br&amp;gt;M. Might +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sovereign seal]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Springheel boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spirit bracer]]|statModifier=Defense +7&amp;lt;br&amp;gt;MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star of clarity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Supplicant]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Defense +5&amp;lt;br&amp;gt;Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Torc of truth]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Traveller&#039;s hood]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trickster]]|statModifier=Evasion+1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Utility belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Deftness +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vanguard]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Venus&#039; tear]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Warlock]]|statModifier=Defense +2&amp;lt;br&amp;gt;M. Might +3&amp;lt;br&amp;gt;M. Mend +3&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wings of serendipity]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
&lt;br /&gt;
====[[Shypox]] dialogue====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*Serena suddenly feels like the enemy is staring at her forehead…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she was so tired she said ‘hello’ to herself in the mirror…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself drooling while thinking about tonight’s dinner…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly worries that all the sweets she’s been eating might be rotting her teeth…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers a dream she had last night where &amp;lt;pc&amp;gt; winked at her…&lt;br /&gt;
&lt;br /&gt;
*Serena realises that the enemy just noticed her yawning…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself trying to sneak a whiff of the enemy’s unique aroma…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she marched into the men’s baths in Hotto without a second thought…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers tearing a page out of her sister’s spell book and eating it when she was hungry once…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she went around town all day unaware that her skirt was on inside out…&lt;br /&gt;
&lt;br /&gt;
*Serena spaces out so much she nearly falls over backwards…&lt;br /&gt;
&lt;br /&gt;
*Serena starts humming tunelessly, and everyone looks at her…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time she wrote over the heroine’s name in her favourite book with her own…&lt;br /&gt;
&lt;br /&gt;
*Serena starts daydreaming about a white knight in shining armour…&lt;br /&gt;
&lt;br /&gt;
*Serena starts thinking about her dream date…&lt;br /&gt;
&lt;br /&gt;
*Serena nearly trips over her own feet…&lt;br /&gt;
&lt;br /&gt;
*Serena takes another look at the outfit she’s wearing…&lt;br /&gt;
&lt;br /&gt;
*Out of nowhere, Serena’s face suddenly turns bright red!&lt;br /&gt;
&lt;br /&gt;
*Serena thinks over some of the ‘cool’ spell names she came up with as a kid…&lt;br /&gt;
&lt;br /&gt;
*Serena feels the enemy staring into her very soul…&lt;br /&gt;
&lt;br /&gt;
*Serena comes over all ticklish and starts giggling…&lt;br /&gt;
&lt;br /&gt;
*Serena thinks about a soppy poem she wrote when she was younger…&lt;br /&gt;
&lt;br /&gt;
*Serena notices that she’s got some food stuck in her teeth!&lt;br /&gt;
&lt;br /&gt;
*Serena’s eyes meet the enemy’s, and she’s suddenly strangely flustered…&lt;br /&gt;
&lt;br /&gt;
*Serena catches herself wondering if she’d look good in make-up…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly recalls the first-ever love letter she wrote…&lt;br /&gt;
&lt;br /&gt;
*Serena remembers the time when she wished she had Hero’s haircut…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers having a huge spot on her forehead…&lt;br /&gt;
&lt;br /&gt;
*Serena starts thinking about how handsome Hero is…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly remembers everyone’s faces when they tried the ‘extra-special’ meal she cooked…&lt;br /&gt;
&lt;br /&gt;
*Serena starts to think the enemy looks kind of cute…&lt;br /&gt;
&lt;br /&gt;
*Serena suddenly notices all the stains on her clothes…&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Serena was introduced in the second card pack as a playable card, eventually becoming an alternate leader character in the eighth card pack, representing the Priest vocation alongside [[Angelo]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Serena appears as an S-rank member of the [[Hero family]] as part of the &#039;&#039;True Dragon Quest XI&#039;&#039; event in the Japanese version of the game. She can participate in [[Sylvando]]&#039;s Battle Road as a party member.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Serena appears as a spirit in the party member collage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As young girls, Serena and Veronica would sometimes swap clothing and trade places for fun.&lt;br /&gt;
**In the voice drama &#039;&#039;Light Through the Leaves of Love&#039;&#039; (not to be confused with the [[List of tracks in DQXI|track]] of the [[Light Through the Leaves of Love|same name]]), the two girls permanently traded accessories - Serena gave Veronica her blue bracelets and Veronica gave Serena her hairband. See the Gallery image captioned &amp;quot;Veronica and Serena as young children&amp;quot; for an image of the two of them before swapping accessories.&lt;br /&gt;
*Her harp is her most prized possession and she relieves stress by playing it.&lt;br /&gt;
*Sweets are Serena&#039;s favorite food and her ambition is to open a cake shop in Arboria when peace is achieved.&amp;lt;ref&amp;gt;[[Dragon Quest XI Character Book]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Her personal motto is to &amp;quot;always keep the sun in your heart&amp;quot;.&lt;br /&gt;
*Her ideal romantic partner would be someone like a hero from a romance novel. The thing she wants the most is a sequel to her favorite book, &amp;quot;A Ripple on the Sea of Love&amp;quot;, which is about a romance between a human and a mermaid.&lt;br /&gt;
*Serena&#039;s height is 160 cm or 5&#039; 3&amp;quot;.&lt;br /&gt;
*Although her spells and abilities are traditionally associated with [[Priest|Priests]] in the series, Serena is never called one in the game and she has no affiliation with any religious order (other than that of respecting the holy power of [[Yggdrasil]]). If Serena reaches Level 99, the player will receive a trophy/achievement that is titled &amp;quot;Virtuoso Healer&amp;quot; for mastering the way of the healer.&lt;br /&gt;
*In the international fan poll for &#039;&#039;Dragon Quest XI&#039;&#039; that was released by Japanese gaming magazine [[Wikipedia:Famitsu|Famitsu]], Serena was voted the seventh most popular character in the game, but the least popular female party member, with a total of 237 votes.&lt;br /&gt;
*In certain lines of [[Party Chat|party talk]] dialogue, Serena will say that she is &amp;quot;not very good with heights.&amp;quot; She shares this trait with [[Erik]] and [[Jade]], although neither admits it as readily as Serena does.&lt;br /&gt;
*When she is afflicted with [[Sultry Dance]] in battle, she will sway from side to side while clapping.&lt;br /&gt;
*Each of the Luminary&#039;s companions represents one of the vocations in [[Dragon Quest III]]. Serena represents the [[Priest]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Serena Render.png|3D render&lt;br /&gt;
File:Serena alternate pose cgi.png&lt;br /&gt;
File:DQXI Serena Combat.png&lt;br /&gt;
File:Serena battle pose artwork.png|Battle pose&lt;br /&gt;
File:Serena Battle Expression 1.png|Battle expression 1&lt;br /&gt;
File:Serena Battle Expression 2.png|Battle expression 2&lt;br /&gt;
File:Serena battle expression 3.png|Battle expression 3&lt;br /&gt;
File:Serena battle expression 4.png|Battle expression 4&lt;br /&gt;
File:DQXI Serena.jpg|Pre-rendered cutscene&lt;br /&gt;
File:DQXI SerenaVeronica.jpg|With her sister&lt;br /&gt;
File:Serena and Veronica.jpg|Swearing allegience to the Luminary&lt;br /&gt;
File:Serena expression chart.png|Expression chart&lt;br /&gt;
File:Serena dotty number cgi.png|&amp;quot;The dotty number&amp;quot;&lt;br /&gt;
File:Serena the dotty number costume.png&lt;br /&gt;
File:Serena hip shaker cgi.png|&amp;quot;The hip-shaker&amp;quot;&lt;br /&gt;
File:Serena hip shaker concept art detail.png|Hip shaker details&lt;br /&gt;
File:Serena hip shaker concept art.png|Hip shaker concept art&lt;br /&gt;
File:Serena the hip-shaker costume.png&lt;br /&gt;
File:Serena light fanatic cgi.png|&amp;quot;The light fanatic&amp;quot;&lt;br /&gt;
File:Serena light fanatic concept art.png|Light fanatic concept art&lt;br /&gt;
File:Serena the light fanatic costume.png&lt;br /&gt;
File:Serena medal maniac cgi.png|&amp;quot;The medal maniac&amp;quot;&lt;br /&gt;
File:Serena the medal maniac costume.png&lt;br /&gt;
File:Serena mega medal maniac cgi.png|&amp;quot;The mega medal maniac&amp;quot;&lt;br /&gt;
File:Serena the mega medal maniac costume.png&lt;br /&gt;
File:Serena mischief maker cgi.png|&amp;quot;The mischief-maker&amp;quot;&lt;br /&gt;
File:Serena mischief maker artwork.png|Mischief maker concept art&lt;br /&gt;
File:Serena mischief maker concept art 1.png|Additional concepts&lt;br /&gt;
File:Serena mischief maker concept art 2.png|Prototype designs&lt;br /&gt;
File:Serena the mischief-maker costume.png&lt;br /&gt;
File:Serena sacred sorceress cgi.png|&amp;quot;The sacred sorceress&amp;quot;&lt;br /&gt;
File:Serena sacred sorceress concept art 1.png|Sacred sorceress concept art&lt;br /&gt;
File:Serena sacred sorceress concept art 2.png|Sacred sorceress prototype colors&lt;br /&gt;
File:Serena the sacred sorceress costume.png&lt;br /&gt;
File:Serena the saint cgi.png|&amp;quot;The saint&amp;quot;&lt;br /&gt;
File:Serena the saint concept art.png|The saint concept art&lt;br /&gt;
File:Serena the saint costume.png&lt;br /&gt;
File:Serena the serenica cgi.png|&amp;quot;The Serenica&amp;quot;&lt;br /&gt;
File:Serena serenica concept art.png|The Serenica concept art&lt;br /&gt;
File:Serena the serenica costume.png&lt;br /&gt;
File:Serena skintight in scarlet cgi.png|&amp;quot;Skintight in scarlet&amp;quot;&lt;br /&gt;
File:Serena skintight in scarlet costume.png&lt;br /&gt;
File:Serena wearing the ring of changes.png|Wearing the ring of changes&lt;br /&gt;
File:DQR Serena.png|&#039;&#039;Dragon Quest Rivals&#039;&#039;&lt;br /&gt;
File:DQR Serena (1).png&lt;br /&gt;
File:DQR Serena (2).png&lt;br /&gt;
File:DQR Serena (4).png|Summer costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
File:DQR Serena (3).png&lt;br /&gt;
File:DQR Serena Card.png&lt;br /&gt;
File:DQR Serena Card 2.png&lt;br /&gt;
File:Serena XI rivals 1.png|&#039;&#039;Rivals&#039;&#039; card artwork&lt;br /&gt;
File:DQT Serena.png|&#039;&#039;Tact&#039;&#039; artwork.&lt;br /&gt;
File:DQT Sacred Tree Guide Serena.png|Sacred Tree Guide alt in &#039;&#039;Tact&#039;&#039;.&lt;br /&gt;
File:DQT Senya art.jpg|Appearance in &#039;&#039;Tact&#039;&#039;&lt;br /&gt;
File:Veronica and Serena children.png|Veronica and Serena as young children.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Keshi Keshi characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Séréna (Dragon Quest XI)]]&lt;br /&gt;
[[es:Serena (Dragon Quest XI)]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Veronica%27s_staff&amp;diff=267330</id>
		<title>Veronica&#039;s staff</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Veronica%27s_staff&amp;diff=267330"/>
		<updated>2026-04-17T12:03:17Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|title=&#039;&#039;Veronica&#039;s staff&#039;&#039;&lt;br /&gt;
|image=[[Image:nopic.png]]&lt;br /&gt;
|japanese={{tt|ベロニカの杖|Veronica&#039;s staff}}&lt;br /&gt;
|romaji =Beronika no tsue&lt;br /&gt;
|games=[[Dragon Quest XI]]&lt;br /&gt;
|names=N/A&lt;br /&gt;
|buy=N/A&lt;br /&gt;
|sell=N/A&lt;br /&gt;
|effect=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veronica&#039;s staff&#039;&#039;&#039; is a [[Heavy Wand (weapon type)|heavy wand]] in [[Dragon Quest XI]]. As its name suggests, it is a staff that belongs to [[Veronica (Dragon Quest XI)|Veronica]], and is used exclusively by her. As seen in [[Serenica|Serenica&#039;s]] character art, it was passed down to her from her ancestor.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQXIEquipment&lt;br /&gt;
|name=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Veronica&#039;s staff&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|icon=[[File:Veronica&#039;s staff xi icon.png]]&lt;br /&gt;
|description=The wand with which Veronica has worked the bulk of her spellcraft so far.&lt;br /&gt;
|rarity=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;F&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|stats=Attack +10/12/15/18&amp;lt;br&amp;gt;Magical Might +8/10/12/14&amp;lt;br&amp;gt;MP Absorb +8%&lt;br /&gt;
|notes=N/A&lt;br /&gt;
|price=N/A&lt;br /&gt;
|location=Veronica&#039;s starting gear&lt;br /&gt;
|diff=N/A&lt;br /&gt;
|i1=N/A&lt;br /&gt;
|character=[[File:Veronica sprite walk.gif|50px|link=Veronica (Dragon Quest XI)]]&lt;br /&gt;
}}&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Heavy wands]]&lt;br /&gt;
[[Category:Dragon Quest XI weapons]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=267305</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=267305"/>
		<updated>2026-04-15T06:48:04Z</updated>

		<summary type="html">&lt;p&gt;Day: /* In Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the enemy|for=the monster vocation in {{Dragon Quest VII}}|see=Slime (vocation)}}&lt;br /&gt;
{{for|for=the variety that undergoes slimification|see=Slime (amalgoomated)}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title = Slime&lt;br /&gt;
|image = [[File:DQVIII_Slime.png|250px|center]]&lt;br /&gt;
|caption = Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji = スライム&lt;br /&gt;
|romaji = Suraimu&lt;br /&gt;
|first = {{DQ}}&lt;br /&gt;
|dw = Slime&lt;br /&gt;
|monster1=[[Angel slime]]&amp;lt;br&amp;gt;[[Cherry slime]]&amp;lt;br&amp;gt;[[Chocoslime]]&amp;lt;br&amp;gt;[[Cream slime]]&amp;lt;br&amp;gt;[[Cutie slime]]&amp;lt;br&amp;gt;[[Dark slime (Dragon Quest Monsters)|Dark slime]]&amp;lt;br&amp;gt;[[Electroslime]]&amp;lt;br&amp;gt;[[Flan slime]]&amp;lt;br&amp;gt;[[Jester slime]]&amp;lt;br&amp;gt;[[Lemon slime]]&amp;lt;br&amp;gt;[[Lime slime]]&amp;lt;br&amp;gt;[[Marble slime]]&amp;lt;br&amp;gt;[[Metal slime]]&amp;lt;br&amp;gt;[[Mottle mendslime]]&amp;lt;br&amp;gt;[[Mottle she-slime]]&amp;lt;br&amp;gt;[[Mottle slime]]&amp;lt;br&amp;gt;[[Onion slime]]&amp;lt;br&amp;gt;[[Pink slime]]&amp;lt;br&amp;gt;[[Shadow slime]]&amp;lt;br&amp;gt;[[She-slime]]&amp;lt;br&amp;gt;[[Slime (amalgoomated)]]&amp;lt;br&amp;gt;[[Snow slime]]|monster2=[[Behemoth slime]]&amp;lt;br&amp;gt;[[Emperor slime]]&amp;lt;br&amp;gt;[[King slime]]&amp;lt;br&amp;gt;[[Queen slime]]}}&lt;br /&gt;
The &#039;&#039;&#039;Slime&#039;&#039;&#039; is a recurring {{MFamilies}} in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
Introduced in the original {{Dragon Quest}}, Slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own {{MFamilies}} [[Slime family|family]]. The basic Slime has been in every {{Main Series}} game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever [[encounter]]s in a battle. However, starting with {{IV}}, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[King slime]] when eight gather and starting in {{IX}} three Slimes may join to form the [[Slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, Slimes have been domesticated into pets and others have gained the ability to speak the [[human]] language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;[[human]]&#039;&#039;, and &#039;&#039;Slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=None&lt;br /&gt;
|nes-locations=Near [[Tantegel]]&amp;lt;br&amp;gt;Near [[Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] &lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=None&lt;br /&gt;
|remake-locations=Near [[Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Midenhall]]&amp;lt;br&amp;gt;[[Zahan]] Western Island&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] &lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Midenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=South [[Aliahan]] area&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel]] area&amp;lt;br&amp;gt;[[Cantlin]] area&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%  &lt;br /&gt;
|snes-sprites=[[File:DQ3-SNES-SLIME.png]]&lt;br /&gt;
|gbc-sprites=[[File:Slime III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:DQIII Switch Slime.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=None&lt;br /&gt;
|description=Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile...&lt;br /&gt;
|sprite=[[File:Slime DQ III HD sprite.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|8}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=-125%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=25%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Strathbaile Burrow]] ({{DQ4 Chapters 1, 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Strathbaile]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Lakanaba]] region ({{DQ4 Chapter 3}})&amp;lt;br&amp;gt;[[Casabranca]] region ({{DQ4 Chapters 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Nadiria Watchtower]] ({{DQ4 Chapters 5 &amp;amp; 6}})&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Sprite DQVII PSX Slime.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|{{fraction|1|2}}]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=5&lt;br /&gt;
|gold=3&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|bestiaryNumber=#015&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire]] area&amp;lt;br&amp;gt;[[Port Haven]] area&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Pass (Dragon Quest VI)|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy]] area (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal]] area (Present, after the [[Orgodemir|Demon King]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console={{PS1}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love [[Monty]]! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console={{3DS}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:HQDQ8-1.gif]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=A well-known {{MFamilies}} commonly [[encounter]]ed throughout the world. Quite intelligent. Some have even managed to learn the [[human]] tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain|Kingdom]] of [[Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of Slimes, but all share the same bestiary entry and item drops. The ones near {{Alltrades Abbey 9}} and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Slimes are common {{MFamilies}}s that are found all over the world. Their simple yet lovable form attracts many admirers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&lt;br /&gt;
|model=[[Image:Slime DQIX DS.png]]&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|exp = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defence=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations = [[Angel Falls]] region&amp;lt;br&amp;gt;[[The Hexagon]]&amp;lt;br&amp;gt;[[Bloomingdale (region)|Bloomingdale]] region&lt;br /&gt;
|fire-resist=-25%&lt;br /&gt;
|ice-resist=-25%&lt;br /&gt;
|wind-resist=-25%&lt;br /&gt;
|blast-resist=-25%&lt;br /&gt;
|rock-resist=-25%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|light-resist=-25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=These mainstays of the {{MFamilies}} world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (first act)&amp;lt;br&amp;gt;[[Heliodor Region]] (first act)&amp;lt;br&amp;gt;[[Galenholm]] (2D mode of {{3DS}} and &#039;&#039;Definitive Edition&#039;&#039; only)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-10%&lt;br /&gt;
|ice-resist=-10%&lt;br /&gt;
|wind-resist=-10%&lt;br /&gt;
|rock-resist=-10%&lt;br /&gt;
|light-resist=-10%&lt;br /&gt;
|dark-resist=-10%&lt;br /&gt;
|zap-resist=-10%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Vicious slime&lt;br /&gt;
|kanji=スライム・強&lt;br /&gt;
|romanji={{tt|Suraimu・kyō|Slime・strong}}&lt;br /&gt;
|bestiaryNumber=#196&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]{{tt|*|Second act only}}&amp;lt;br&amp;gt;[[Kazam]]{{tt|*|Third act only}}&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Heliodor Region]] (second act)&amp;lt;br&amp;gt;[[The Emerald Coast]] (second act)&amp;lt;br&amp;gt;[[The Eerie Valley|The Disciple&#039;s Trial - The Eerie Valley]] (third act)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{Yangus 1}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the [[Slime family]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A Slime is the first {{MFamilies}} that will join [[Terry]], that particular slime having once been the pet of the previous king of [[GreatTree]]. Its default name is [[Slib]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= {{Slime}}&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The Slime reprises its role as the first {{MFamilies}} owned by the player, this one being Slash, a Slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
As was the case with the previous two titles, the Slime is once again the starting {{MFamilies}}. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous {{MFamilies}} who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
In a break from tradition, the Slime is &#039;&#039;not&#039;&#039; the first {{MFamilies}} given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The Slime does appear on the first island inhabited by wild {{MFamilies}}s that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild {{MFamilies}} [[encounter]]ed in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little {{MFamilies}} sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Slimes are the first {{MFamilies}}s [[encounter]]ed in the wild outside the [[Albatross]]. Higher level Slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both Level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker|Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] X x [[Slime]] X both Level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2P}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;Whips&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross&amp;lt;br&amp;gt;Treepidation&amp;lt;br&amp;gt;Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&amp;lt;br&amp;gt;Sabotage 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50% &amp;lt;br&amp;gt;[[Dazzle]] 0%&amp;lt;br&amp;gt;Sabotage 0%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Much like previous games in the Joker series, the Slime is one of the first (if not the first) {{MFamilies}}s the player fights, although their first {{MFamilies}} given is always a [[Jailcat]]. Slimes are Rank F {{MFamilies}}s that give very small amounts of {{Exp}}erience and [[Gold]]. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|icon=[[File:Slime_DQM3_portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 slime family icon.png|64px|link=Slime family]]&amp;lt;br&amp;gt;[[Slime family]]&lt;br /&gt;
|hp=1410&lt;br /&gt;
|mp=430&lt;br /&gt;
|attack=460&lt;br /&gt;
|defense=370&lt;br /&gt;
|agility=640&lt;br /&gt;
|wisdom=260&lt;br /&gt;
|bestiary=#001&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=Adored by all for its flexy physique and funny face, this little {{MFamilies}} is something of an icon. Who wouldn&#039;t want one for a pal?&lt;br /&gt;
|talents=[[Slimer]] (Guaranteed)&amp;lt;br&amp;gt;[[Agility Booster]] (Potential Scouting)&amp;lt;br&amp;gt;[[Zap Ward]] (Potential Scouting)&lt;br /&gt;
|traits=[[Zapmeister]] (Lv. 1)&amp;lt;br&amp;gt; [[Critical Triumph]] (Lv. 20)&amp;lt;br&amp;gt; [[Big Bully]] (Lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Genius]] (Lv. 1)&amp;lt;br&amp;gt; [[Insta-Accel]] (Lv. 1)&amp;lt;br&amp;gt; [[Ultra Crafty Zapper]] (Lv. 60)&lt;br /&gt;
|habitat=[[Terrestria]] ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Caprice]] - Lower Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Temper]] - Middle Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;It can hatch from white eggs.&lt;br /&gt;
|items=[[Medicinal herb]] (Common)&amp;lt;br&amp;gt;[[Seed of agility]] (Rare)&lt;br /&gt;
|synthesis=This monster cannot be synthesized.&lt;br /&gt;
|fusions=[[File:Slime_DQM3_portrait.png|64px]] X [[File:Firespirit_DQM3_portrait.png|64px|link=Firespirit]] = [[File:She_slime_DQM3_portrait.png|64px|link=She-slime]] &amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Antguzzler_DQM3_portrait.png|64px|link=Antguzzler]] = [[File:Feral_slime_DQM3_portrait.png|64px|link=Feral slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 beast family icon.png|64px|link=Beast family]] = [[File:Mottle_slime_DQm3_portrait.png|64px|link=Mottle slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 dragon family icon.png|64px|link=Dragon family]] = [[File:Drake_slime_DQM3_portrait.png|64px|link=Drake slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Hypothermion_DQM3_portrait.png|64px|link=Hypothermion]] = [[File:Shadow slime DQM3 portrait.jpeg|64px|link=Shadow slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Jargon_DQM3_portrait.png|64px|link=Jargon]] = [[File:Behemoth_slime_DQM3_portrait.jpeg|64px|link=Behemoth slime]]&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|earth-resist=-25%&lt;br /&gt;
|explosion-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=50%&lt;br /&gt;
|light-resist=50%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|debilitation-resist=25%&lt;br /&gt;
|bedazzlement-resist=50%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=-25%&lt;br /&gt;
|confusion-resist=25%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSwords}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMBRV}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|125px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[The Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-2-locations=[[Swamps of Sickness]]&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-locations=[[Bleak and Burning Badlands]], [[Island of Lava]], [[Island of Ice]], [[Galenholm Ruins]]&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-locations=[[Tantegel Moor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Slime NPCs that appear include:&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (unnamed) in Furrowfield]]: Watches the coralily seeds in the [[Furrowfield|Coralily Chromatic Cay]] after the elder human guardian passed away.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (Skelkatraz)]]: A slime that was the pet of a late escape artist. Helps the Builder escape from the prison island of [[Skelkatraz]].&lt;br /&gt;
* [[Jeremiah|Slime (Moonbrooke)]]: A mysteriously friendly slime on [[Moonbrooke]] island that saves [[Malroth|the]] [[Builder (Dragon Quest Builders 2)|Builder]] [[Anessa|and]] [[Warwick|co.]] from monsters in [[Moonahan]] and has climbed up the ranks of the Hair Force.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (x4) (Malhalla)]]: Along the way, the Builder finds four slimes that escape [[Malhalla]] with them on The Ark.&lt;br /&gt;
{{DQB2Enemy&lt;br /&gt;
|name={{Translation|Slime|スライム|Suraimu}}&lt;br /&gt;
|Number=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|tameable=Yes&lt;br /&gt;
|sprite=[[File:DQB2 MON 1.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|attack=9&lt;br /&gt;
|defence=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[List of raw materials in Dragon Quest Builders 2|Oil]]&lt;br /&gt;
|locations=[[Furrowfield]]&amp;lt;br&amp;gt;[[Isle of Awakening]]{{tt|*|On grassy earth blocks; in an event at the beginning of the game}}&amp;lt;br&amp;gt;[[Explorer&#039;s shores]]{{tt|*|Blossom Bay}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]], Classic [[lime earrings]] recipe, Luxury slime earrings recipe&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
{{DQTreasuresEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|sprite=[[File:DQTreasures slime portrait.jpg|100px]]&lt;br /&gt;
|forte=[[File:DQTR Launch Forte Icon.png|link=List of fortes in Dragon Quest Treasures]]&lt;br /&gt;
|treasure=2&lt;br /&gt;
|safekeeping=100%&lt;br /&gt;
|bestiaryNumber=#01&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|trivia=A {{MFamilies}} that&#039;s fond of a verdant pasture&amp;lt;br&amp;gt;They swallow their treasure to hold it secure&amp;lt;br&amp;gt;Their wibbly bodies are mostly moisture&lt;br /&gt;
|food=[[File:Abracaprese DQTR icon.png|link=Abracaprese|50px]][[File:Abracaprese alla Kazam DQTR icon.png|link=Abracaprese alla Kazam|70px]][[File:Wonderwater DQTR icon.png|link=Wonderwater|50px]][[File:Distilled wonderwater.png|link=Distilled wonderwater|70px]]&lt;br /&gt;
|habitats=[[The Paternoggin]]&amp;lt;br&amp;gt;[[The Maneland]]&amp;lt;br&amp;gt;[[The Hinterquarters]]&amp;lt;br&amp;gt;[[The Wingswept Moors]]&amp;lt;br&amp;gt;[[The Snarl]]&lt;br /&gt;
|items=[[File:Princely powder dqtr icon.png|link=Princely powder|50px]][[File:Slimedrop treasures icon.jpg|50px]]&lt;br /&gt;
|hp1=65&lt;br /&gt;
|mp1=18&lt;br /&gt;
|strength1=12&lt;br /&gt;
|defence1=8&lt;br /&gt;
|deftness1=11&lt;br /&gt;
|magic1=13&lt;br /&gt;
|hp2=747&lt;br /&gt;
|mp2=350&lt;br /&gt;
|strength2=350&lt;br /&gt;
|defence2=367&lt;br /&gt;
|deftness2=450&lt;br /&gt;
|magic2=400&lt;br /&gt;
|ability1=[[Frizz]]/[[Frizzle]]/[[Kafrizz]]&lt;br /&gt;
|ability2=[[Muster Strength]]&lt;br /&gt;
|ability3=[[Slime Spank]]&lt;br /&gt;
|ability4=[[Slime Stomp]]&lt;br /&gt;
|ability5=[[Spank-Dunk]]&lt;br /&gt;
|ability6=[[Oozeflash]]&lt;br /&gt;
|daname=[[Meteoric Rise]]&lt;br /&gt;
|target=Area&lt;br /&gt;
|element=Explosion &amp;amp; Impact&lt;br /&gt;
|trait1=[[List of traits in Dragon Quest Treasures|Rubber Skin]]&lt;br /&gt;
|trait2=[[List of traits in Dragon Quest Treasures|Debilitator]]&lt;br /&gt;
|trait3=[[List of traits in Dragon Quest Treasures|Shrinking Violet]]&lt;br /&gt;
|trait4=[[List of traits in Dragon Quest Treasures|Idealist]]&lt;br /&gt;
|trait5=[[List of traits in Dragon Quest Treasures|Strange Skin]]&lt;br /&gt;
|fire-resist=Normal&lt;br /&gt;
|water-resist=Normal&lt;br /&gt;
|wind-resist=Normal&lt;br /&gt;
|earth-resist=Normal&lt;br /&gt;
|explosion-resist=Normal&lt;br /&gt;
|ice-resist=Normal&lt;br /&gt;
|electricity-resist=Normal&lt;br /&gt;
|gravity-resist=Strong&lt;br /&gt;
|light-resist=Strong&lt;br /&gt;
|dark-resist=Weak&lt;br /&gt;
|slash-resist=Weak&lt;br /&gt;
|impact-resist=Normal&lt;br /&gt;
|piercing-resist=Normal&lt;br /&gt;
|sleep-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|poison-resist=Weak&lt;br /&gt;
|debilitation-resist=Strong&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Slime appears as a F-rank monster of the [[Slime family]]. It can be recruited from multiple levels, starting from Chapter 2, Episode 1: Get moving! As a reference to both [[Slime (Recruit)|Gootrude]] and [[Goober]], Slime is able to learn [[Scorch]] through Talent Blossoming. The slime can participate in the Battle Roads of the [[Slime knight]], [[Bubble slime]], [[King bubble slime]], [[Low djinks]], [[Heligator]], and [[Maam]], as well as the &#039;&#039;Dragon Quest I&#039;&#039; event and Blossom Slime Battle Roads.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:DQT Slime.png]]&lt;br /&gt;
|family=[[Image:Tact Icon Slime.png|50px]]&amp;lt;br&amp;gt;{{Slime}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon F.png|50px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|50px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=90&lt;br /&gt;
|hp=325&lt;br /&gt;
|mp=148&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=160&lt;br /&gt;
|defense=133&lt;br /&gt;
|agility=147&lt;br /&gt;
|wisdom=100&lt;br /&gt;
|weight=5&lt;br /&gt;
|bskill1=[[Body Slam]]&lt;br /&gt;
|bskill2=[[Zap]]{{tt|*|Level 16}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Scorch]]&lt;br /&gt;
|askill1=Max MP +5/Stats Up&lt;br /&gt;
|askill2=Bang Res +25/Stats Up&lt;br /&gt;
|askill3=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|askill4=Crack Res +25/Stats Up&lt;br /&gt;
|askill5=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|lperk1=N/a&lt;br /&gt;
|bperk1=Zap Potency +2%&lt;br /&gt;
|bperk2=N/a&lt;br /&gt;
|bperk3=N/a&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Max MP +5&#039;&#039;&#039;: Raises max MP by 5.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Half Res&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zam-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|snooze-resist=Super Weak&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Super Weak&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Immune&lt;br /&gt;
|curse-resist=Half Res&lt;br /&gt;
|paralysis-resist=Light Res&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Half Res&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Wikipedia:Mario Sports Mix|Mario Sports Mix]]&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the Slime has three different costumes that feature its normal coloration, the [[She-slime]], and the [[Metal slime]].&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The Slime appears as a spirit, a cameo figure in one of the {{Hero Smash}}&#039;s victory screens, bounces around the {{Hero Smash}} in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the {{Super Famicom}} version, he is a Slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*[[Smiles]] - The first slime that can be recruited by the player in {{Dragon Quest VIII}}. In the original Japanese, its name is Slarin, the same as many other friendly slimes throughout the series.&lt;br /&gt;
*[[Rocket]] ([[Slarin]]) - the heroic slime and player character of {{SMMDQ}}, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and {{SMMDQ3}}.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of {{Rocket Slime}}, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, {{The Adventure of Dai}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of {{Caravan Heart}}.&lt;br /&gt;
*Slib - The first slime that will join [[Terry]] in {{Monsters}}. He used to be the loyal companion of the King of [[GreatTree]].&lt;br /&gt;
*Splatrick - is a non-violent Slime who can be recruited in {{Builders}}.&lt;br /&gt;
*[[Majellan]] - A scholarly Slime who assists the player in {{Tact}}.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 {{Gold}} each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original {{Famicom}} artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender colour.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random [[Encounter]]s which is a group of 8 Slimes. It is a reference to the random [[encounter]]s of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yuji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (likely either the bubbly slime or creeping crud &#039;&#039;[[Wikipedia:Wizardry (video game series)|Wizardry]]&#039;&#039; series).&amp;lt;sup&amp;gt;[https://web.archive.org/web/20131020071233/http://multiplayerblog.mtv.com/2010/07/09/dragon-quest-creator-sheds-light-on-the-creation-of-the-slime/]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;[[Nintendo Power]]&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analysed. The section also showcased a handful of other types of Slimes, such as the [[Metal slime]] and [[Slime knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in {{Smash Ultimate}}.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{VI}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|fr=Gluant|fr-meaning=French for &amp;quot;sticky, gummy&amp;quot;.&lt;br /&gt;
|es=Limo|es-meaning=Spanish for &amp;quot;slime&amp;quot; or &amp;quot;mud&amp;quot;.&lt;br /&gt;
|de=Schleim|de-meaning=German for &amp;quot;mucus, slime&amp;quot;.&lt;br /&gt;
|it=Slime|it-meaning=Same as English name.&lt;br /&gt;
|nl=Slime&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|nl-meaning=Same as English name.&lt;br /&gt;
|ru=Слайм&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;&amp;gt;Translation sourced from &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&amp;lt;/ref&amp;gt;|ru-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ko=슬라임 (Seullaim)|ko-meaning=Transliteration of the Japanese name &#039;&#039;Suraimu&#039;&#039;.&lt;br /&gt;
|zh-cn=史莱姆 (Shǐláimǔ)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=史萊姆 (Shǐláimǔ)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork and media appearances===&lt;br /&gt;
&amp;lt;gallery align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DQ Slime Original.png|Original {{Famicom}} art.&lt;br /&gt;
File:Slime DQ III HD sprite sheet.png|HD sprites&lt;br /&gt;
File:DQ VIII PS2 Regular Slimes.jpg|Slime among [[She-slime]], [[Metal slime]] and [[Dark slime (Dragon Quest VIII)|Dark slime]]. ({{PS2}})&lt;br /&gt;
File:DQV Slime recruit.png|{{V}} recruit.&lt;br /&gt;
File:DQ IV Android Slimes Sticky And Beatle.jpg|Slime, along with [[Walking stick]], [[Scissor beatle]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family.jpg|Slime, along with [[King slime]], [[King cureslime]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family In Nadiria.jpg|Slimes, along with [[Metal king slime]] and [[Liquid metal slime]]s in [[Nadiria Watchtower]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Zamoksva 16.jpg|A friendly Slime in [[Zamoksva]] who befrinded a cat.&lt;br /&gt;
File:DQ IV Android Rosehill 8.jpg|A friendly Slime with [[Rose]] in her tower in [[Rosehill]].&lt;br /&gt;
File:DQ IV Android Fungeon 7.jpg|A friendly Slime in the {{Fungeon 4}}.&lt;br /&gt;
File:DQ V Android Slime Family 1.jpg|Slime, along with [[Metal slime]], [[Healslime]] and [[Bubble slime]] fighting each other in the [[Monster Arena]] from {{V}}. ([[Cell phone]])&lt;br /&gt;
File:DQVI DS Goober.png|Goober, from {{VI}}.&lt;br /&gt;
File:DQ7R Slime.png|&#039;&#039;Vii Reimagined&#039;&#039; polygon model.&lt;br /&gt;
File:DQX Slime.jpg|A Slime in {{X}}.&lt;br /&gt;
File:DQX Vicious slime.jpg|A Vicious slime in {{X}}.&lt;br /&gt;
File:DQXI Slime model.jpg|A Slime in {{XI}}.&lt;br /&gt;
File:DQXI Vicious slime.jpg|A Vicious slime.&lt;br /&gt;
File:DQXI Beta Battle.jpg|A Slime and a pair of [[Lips]] in a battle in a pre-release {{XI}}.&lt;br /&gt;
File:DQXI first battle.jpg|A pair of Slimes in the {{3DS}} version of {{XI}}.&lt;br /&gt;
File:DQXI Vicious slimes.jpg|A pair of vicious slimes encountered in [[the Emerald Coast]] in {{XI}}.&lt;br /&gt;
File:DQM1 and 2 Slime.png|{{1·2}}.&lt;br /&gt;
File:Cobi Tara and monster husbandry.png|Slimes in the background in the artwork from {{Monsters 2}}.&lt;br /&gt;
File:DQM3 key art 1.png|A Slime, from {{The Dark Prince}}.&lt;br /&gt;
File:DQMCH Slalon.png|Slalon, from {{Caravan Heart}}.&lt;br /&gt;
File:Slime DQMJ DS.png|{{Joker}}.&lt;br /&gt;
File:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;.&lt;br /&gt;
File:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;.&lt;br /&gt;
File:DQH Slime.png|{{Dragon Quest Heroes}}.&lt;br /&gt;
File:DQH Dragon Battle.jpg|Some Slimes and other monsters in {{Dragon Quest Heroes}}.&lt;br /&gt;
File:Rocket Slime Rocket.png|Rocket, from {{Rocket Slime}}.&lt;br /&gt;
File:DQB2 Slime.png|Artwork of Slimes for {{Builders 2}}.&lt;br /&gt;
File:Slime Rags.png|Wearing [[Rags]] in {{VI}}.&lt;br /&gt;
File:Slime with dilated pupils.png|LINE sticker.&lt;br /&gt;
File:Hard-working Slime.png&lt;br /&gt;
File:Slime and King Slime.png&lt;br /&gt;
File:Slime hiding.png&lt;br /&gt;
File:Traumatized slime.png&lt;br /&gt;
File:Sleeping Slimes Sloppily Sleeping.png&lt;br /&gt;
File:Monster Parade Slime.png|{{DQMP}}.&lt;br /&gt;
File:DQR Slime.png|[[Dragon Quest Rivals|&#039;&#039;Rivals&#039;&#039;]] artwork.&lt;br /&gt;
File:DQT Majellan.png|Majellan from {{Tact}}.&lt;br /&gt;
File:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime.&lt;br /&gt;
File:Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;[[Captain N: The Game Master]]&#039;&#039;.&lt;br /&gt;
File:Dai1991 DermlineMonsters.jpg|A few Slimes in the 1991 anime of &#039;&#039;The Adventure of Dai&#039;&#039;. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
&amp;lt;gallery align=center&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card.&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy.&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses.&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|{{PS2}} Slime Controller.&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|{{PS2}} Slime Controller in the package.&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|{{PS2}} Slime Controller Buttons.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|{{DS}} Slime Speaker.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged.&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|&#039;&#039;Monster Parade&#039;&#039; Sleeping Figure Collection.&lt;br /&gt;
Chimaera_Slime.jpg|Cameo in [[Chimaera]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
MonstersGalleryHD5_KingSquid.jpg|Cameo in [[King squid]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
Dragon Quest Slime Pin.jpg|A slime pin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_characters_in_Dragon_Quest_Builders_2&amp;diff=267304</id>
		<title>List of characters in Dragon Quest Builders 2</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_characters_in_Dragon_Quest_Builders_2&amp;diff=267304"/>
		<updated>2026-04-15T05:55:40Z</updated>

		<summary type="html">&lt;p&gt;Day: still unfinished (saving)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the list of all {{DQB2}} characters|for=the residents&#039; register information for various {{DQB2}} characters|see=Residents&#039; register}}{{Incomplete}}The following are major and minor characters in {{DQB2}}. Note that any monsters that may appear are only documented because they have plot relevance or NPC dialogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: This page contains spoilers!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Builder (Dragon Quest Builders 2)|The Builder]]&#039;&#039;&#039;: The player! A builder from [[Cantlin]] who was kidnapped by the [[Children of Hargon]] and ended up in a whole new world.&lt;br /&gt;
* &#039;&#039;&#039;[[Malroth (Character)|Malroth]]&#039;&#039;&#039;: The Builder&#039;s best friend from the get-go. A mysterious man who can&#039;t build, but is excellent at destruction.&lt;br /&gt;
&lt;br /&gt;
==Major Figures==&lt;br /&gt;
&lt;br /&gt;
* [[Children of Hargon|&#039;&#039;&#039;Children of Hargon&#039;&#039;&#039;]]: A massive following of monsters under [[Hargon]]&#039;s rule that vow to destroy and banish those who oppose destruction. These monsters are present almost everywhere, except for the [[Isle of Awakening]] (for the most part), [[explorer&#039;s shores]] and the [[Angler&#039;s Isle]]. There is a hierarchy to this cult, where those in the lower tiers are unaware of what is going on at the top and only receive orders for work.&lt;br /&gt;
* &#039;&#039;&#039;[[Lulu]]&#039;&#039;&#039;: A fellow captive in the same ship as the Builder who washes up on the same [[Isle of Awakening|island]] as they do.&lt;br /&gt;
* &#039;&#039;&#039;[[Rosie]]&#039;&#039;&#039;: The first person the Builder meets on the island of [[Furrowfield]]. Her infectious optimism helps bring back the old spirit of Furrowfield farm.&lt;br /&gt;
* &#039;&#039;&#039;[[Pastor Al]]&#039;&#039;&#039;: Full name Alakazam, he is a mysterious magus that comes to Furrowfield farm. He helps oversee the activities of Furrowfield.&lt;br /&gt;
* &#039;&#039;&#039;[[Babs]]&#039;&#039;&#039;: The first person the Builder meets on the island of [[Khrumbul-Dun]]. Devoted to bringing back the Golden Age.&lt;br /&gt;
* &#039;&#039;&#039;[[Goldirox]]&#039;&#039;&#039;: The long-lost guardian of Khrumbul-Dun. Was once a [[gold golem]]; and now he is [[Stone golem|stone]].&lt;br /&gt;
* &#039;&#039;&#039;[[Warwick]]&#039;&#039;&#039;: The first person the Builder meets on the island of [[Moonbrooke]]. He is the captain of the Moonbrooke Brigade of Guards, being the Kingdom&#039;s finest swordsman, and is the most enthusiastic about winning the never-ending war.&lt;br /&gt;
* &#039;&#039;&#039;[[Anessa]]&#039;&#039;&#039;: The general of the Moonbrooke Brigade of Guards, being the Kingdom&#039;s greatest tactician, and stubbornly remains devoted to the followings of the Children.&lt;br /&gt;
* &#039;&#039;&#039;[[Hargon]]&#039;&#039;&#039;: The main overarching antagonist of {{DQB2}}.&lt;br /&gt;
* &#039;&#039;&#039;[[N04H]]&#039;&#039;&#039;: A friendly [[killing machine]] the Builder meets in [[Malhalla]].&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
===Isle of Awakening===&lt;br /&gt;
====Hairy Hermit====&lt;br /&gt;
The [[Hairy Hermit]] oversees the Isle of Awakening, and entrusts its care to the Builder. He also acts as the game&#039;s [[Medal King]].&lt;br /&gt;
&lt;br /&gt;
====Shane====&lt;br /&gt;
[[Shane]] is a [[shaman]] working for the Children of Hargon that comes to the Isle of Awakening one day along with two [[Prestidigitator (Dragon Quest)|prestidigitators]], overseeing the construction of the great pyramid in the Scarlet Sands. They leave promptly, seemingly being &amp;quot;cool&amp;quot; with its construction.&lt;br /&gt;
&lt;br /&gt;
However, they come back not so long afterwards with a ship bursting at the seams with monsters, that they unleash on the residents. This chain of events leads to Malroth and the Builder ending up in [[Skelkatraz]].&lt;br /&gt;
&lt;br /&gt;
===Furrowfield===&lt;br /&gt;
====Perry====&lt;br /&gt;
[[Perry]] is a young, timid farmer that Rosie had dragged along to Furrowfield farm in hopes of bringing back its old spirit. He is cowardly, but passionate and caring.&lt;br /&gt;
&lt;br /&gt;
====Bonanzo====&lt;br /&gt;
[[Bonanzo]] is an older, more boisterous farmer that Rosie had dragged over along with Perry. He is loud and proud, and wishes to become the future mayor of the farm. He has an impressive thick, bushy beard.&lt;br /&gt;
&lt;br /&gt;
====Britney====&lt;br /&gt;
[[Britney]] is a young bubbly, cheerful girl who speaks in modern slang and is willing to help defend the farm from monsters.&lt;br /&gt;
&lt;br /&gt;
==== Wrigley ====&lt;br /&gt;
A [[wiggly]], the last of their kind. He was hiding in a burrow when the Builder finds and saves him from a monster attack, and brings him back to the farm. He is crucial in helping the Builder revive the spirit of Furrowfield.&lt;br /&gt;
&lt;br /&gt;
==== Furrowfield Retriever ====&lt;br /&gt;
A dog! Using [[Ra&#039;s Mirror]] on her will reveal that she seems to be the long-lost [[Princess of Moonbrooke]].&lt;br /&gt;
&lt;br /&gt;
====Clayton====&lt;br /&gt;
[[Clayton]] is a farmer born to tend to the fields, but denies his blood-borne capabilities to instead follow the Children&#039;s teachings.&lt;br /&gt;
&lt;br /&gt;
====Saffron====&lt;br /&gt;
[[Lillian]]&#039;s older sister, [[Saffron]], is a shy girl who enjoys cooking, but her spirits were shot down when the Children banished the two of them for it.&lt;br /&gt;
&lt;br /&gt;
====Lillian====&lt;br /&gt;
Saffron&#039;s younger sister, Lillian, is a not-so-shy girl who also enjoys cooking, whose spirits were also not shot down.&lt;br /&gt;
&lt;br /&gt;
==== Ghostly Guest ====&lt;br /&gt;
The ghostly guest is a deceased pumpkin farmer of long past, and he looks over the Ruined Church. He guides the Builder to his secret stash of seeds.&lt;br /&gt;
&lt;br /&gt;
==== Prestidigitators (monster type) ====&lt;br /&gt;
There are several prestidigitators living in Pastor Al&#039;s cabin, that take care of it while he is at the Farm. After the Builder repairs the water channels nearby, they relent and give the Builder the [[List of tools in Dragon Quest Builders 2|Bottomless Pot]] that Pastor Al had sent them to get.&lt;br /&gt;
&lt;br /&gt;
==== Fat Rats (monster type) ====&lt;br /&gt;
There are several [[Fat rat|fat rats]] living on the island, spread around everywhere. Some elders can be found on the Fat Rat Chromatic Cay. Some fat rats give pointers to the Builder about where to go, and some have side-quests for the Builder denoted by a floating hammer symbol above their heads.&lt;br /&gt;
&lt;br /&gt;
A long time ago, the fat rats, the [[Bodkin archer|bodkin archers]], the humans and the [[Wiggly|wigglies]] made a deal to do no harm to each-other and protect the island.&lt;br /&gt;
&lt;br /&gt;
==== Bodkin Archers (monster type) ====&lt;br /&gt;
There are several bodkin archers living on the island, mostly congregated in the Furrowfield Forests. There is one bodkin archer on the Bodkin Archer Chromatic Cay, who is stranded there. They tell the Builder that it has been infested with [[Bodkin bowyer|bodkin bowyers]] and the Builder then promptly gets rid of them.&lt;br /&gt;
&lt;br /&gt;
==== Wigglies (monster type) ====&lt;br /&gt;
Wigglies are known for their magical soil-cleansing properties, being able to purify spoiled soil and turn it into regular earth.&lt;br /&gt;
&lt;br /&gt;
There is only one wiggly on the island. All other wigglies have been banished (implied to have died) and Wrigley is the last of their kind.&lt;br /&gt;
&lt;br /&gt;
==== Unnamed slime ====&lt;br /&gt;
A friendly slime is seen at the altar/grave inside the caves of the Human Chromatic Cay. It mentions that ever since the elder human guardian passed away, it took on the responsibility of guarding the coralily seeds behind the waterfall until another human arrived to collect them and save Furrowfield.&lt;br /&gt;
&lt;br /&gt;
====Brainy Badboon====&lt;br /&gt;
A huge, ugly [[brainy badboon]] that is the main overseer of the island. Has a lack of temper and enjoys eating giant bananas, which ultimately leads to its downfall. It drops the [[List of key items in Dragon Quest Builders 2|leaf of life]].&lt;br /&gt;
&lt;br /&gt;
===Khrumbul-Dun===&lt;br /&gt;
====Den====&lt;br /&gt;
Babs&#039; father, [[Den]], is a loving and doting father that doubles as the best bartender of Khrumbul-Dun. He, alongside Babs&#039; mother, ran a family bar, that was shut down prior to the Builder&#039;s arrival due to the Children&#039;s decree.&lt;br /&gt;
&lt;br /&gt;
====Dougie====&lt;br /&gt;
[[Dougie]] is a miner that suffers from intense achluophobia (an intense fear of darkness) and, initially, &amp;quot;monsterphobia&amp;quot;. However, after Babs is turned into a statue, he pulls himself together, guiding the Builder deep into the extremely dark and scary mines and also eventually helping the Builder fight off monsters.&lt;br /&gt;
&lt;br /&gt;
====Digby====&lt;br /&gt;
[[Digby (Character)|Digby]] is a miner that suffers from intense claustrophobia that prevents him from going into the mines. However, after Babs is turned into a statue, he also pulls himself together and fights alongside the Builder.&lt;br /&gt;
&lt;br /&gt;
====Magrog====&lt;br /&gt;
[[Magrog]] is a skilled blacksmith that loves what he does. He, along with Dougie, Digby and various other miners, all compete for Babs&#039; favour.&lt;br /&gt;
&lt;br /&gt;
====Ordelia====&lt;br /&gt;
[[Ordelia]] is an elderly lady who spent most of her time in the caves. However, when the Builder rescues her, she turns a new leaf and becomes a dancer.&lt;br /&gt;
&lt;br /&gt;
====Serge====&lt;br /&gt;
[[Serge]] is a male villager &amp;quot;in touch with [his] feminine side&amp;quot;. He eventually becomes a dancer, albeit after the events of Khrumbul-Dun.&lt;br /&gt;
&lt;br /&gt;
====Madusa====&lt;br /&gt;
The [[Madusa]] is the main antagonist of Khrumbul-Dun, turning Babs into a stone statue during the events of the game. She turned evil long ago when she was trying to get Goldirox&#039;s favour but his shine attracted so many other maidens she became jealous and turned him into stone, before hiding away in the caverns below the surface. Upon death, she drops the [[List of key items in Dragon Quest Builders 2|Heartstone]] she stole from Goldirox.&lt;br /&gt;
&lt;br /&gt;
===Skelkatraz===&lt;br /&gt;
==== Wrecktor (1) ====&lt;br /&gt;
The monster on the island responsible for overseeing the labour of the prisoners; for the Builder, it forces them to plant [[List of crops in Dragon Quest Builders 2|cabbage]] seeds and then destroy the field after many days of growth. It introduces the player to the mechanic where lighting a [[List of farming equipment in Dragon Quest Builders 2|haystack]] with a [[List of lighting sources in Dragon Quest Builders 2|torch]] will burn up any flammable objects around it.&lt;br /&gt;
&lt;br /&gt;
====Molly====&lt;br /&gt;
[[Molly]] has been on the island for a long, long time now, and was put there because she had attempted to befrend monsters (which was forbidden by the Children). She is the elder of the island and introduces the player to the [[monster taming]] mechanic, and helps them escape from the island.&lt;br /&gt;
&lt;br /&gt;
====Slime====&lt;br /&gt;
====Hammerhood====&lt;br /&gt;
====Walking Corpse====&lt;br /&gt;
====Inmate XXXX (PLACEHOLDER)====&lt;br /&gt;
===Moonbrooke (Island)===&lt;br /&gt;
====King====&lt;br /&gt;
The [[King of Moonbrooke]]. Has many gaps in his memory but he is still a wise man that the soldiers follow.&lt;br /&gt;
&lt;br /&gt;
====Gerome====&lt;br /&gt;
[[Gerome]] is a loyal old guard that has stood by the King&#039;s side for many a year, alongside the elder [[Jeremiah]]. However, their closeness to the King should not be mistaken for that of [[Residents&#039; register|royal guards]] or the roles of [[Anessa]] and [[Warwick]], for they are more accurately described as old friends.&lt;br /&gt;
&lt;br /&gt;
====Zara====&lt;br /&gt;
[[Zara]] is the Captain of the Royal Guard, and seems to be rather close with [[Anessa]]. She lead most of the soldiers to safety after the attack on [[Moonbrooke]] kingdom and came back at the first ring of the [[Builder&#039;s Bell]] with some of them in tow.&lt;br /&gt;
&lt;br /&gt;
====Jeremiah====&lt;br /&gt;
[[Jeremiah]] is an elder that has stood alongside the King for a long time, alongside the soldier [[Gerome]]. On the request of [[Anessa]], he used the [[mod rod]] on himself to turn into a [[slime]] and climb the ranks of the monsters (specifically, that of the Hair Force) for years, and assisting the [[Builder (Dragon Quest Builders 2)|Builder]] in infiltrating their ranks later on. He is also the slime that saved the lives of the Builder, [[Malroth (Character)|Malroth]], [[Anessa]] and [[Warwick]] at [[Moonahan]]. Due to parading around as a slime for so long, the slime way of talking (e.g. saying &amp;quot;goo&amp;quot; instead of &amp;quot;go&amp;quot;) has stuck with him even in human form, which he has to make a constant effort not to incorporate.&lt;br /&gt;
&lt;br /&gt;
====Haydin====&lt;br /&gt;
[[Haydin]] is a bard that the Hair Force captured on their ship. He is freed when the [[Builder (Dragon Quest Builders 2)|Builder]], [[Malroth (Character)|Malroth]], [[Anessa]] and [[Jeremiah]] infiltrate the Hair Force&#039;s ship, and exchange for his useful information about the {{MFamilies}}s he is able to tag along with them, going undercover as a monster alongside the rest of them with the use of the [[Mod Rod|mod rod]].&lt;br /&gt;
&lt;br /&gt;
====Atlas====&lt;br /&gt;
==== Wrecktor (2) ====&lt;br /&gt;
====Various other soldiers (PLACEHOLDER)====&lt;br /&gt;
===Malhalla===&lt;br /&gt;
====Arisplotle====&lt;br /&gt;
====Griswold====&lt;br /&gt;
====Gremville====&lt;br /&gt;
====Hellen====&lt;br /&gt;
[[Hellen]] the Horrible is one of the three Cardinal Cardinals of the Children of Hargon. She stays in the ruined chapel in Malhalla.&lt;br /&gt;
&lt;br /&gt;
====Captain Whitebones====&lt;br /&gt;
====Zebadee====&lt;br /&gt;
==== Drackson ====&lt;br /&gt;
==== Adamn ====&lt;br /&gt;
==== Malroth (monster) ====&lt;br /&gt;
Malroth (the character) eventually transforms into [[Malroth]] (the monster). However, this transformation does not last for long, as a reconciliation with the Builder turns him back to his humanoid body.&lt;br /&gt;
&lt;br /&gt;
====Various other monsters====&lt;br /&gt;
Along the way, the Builder encounters (not in order):&lt;br /&gt;
&lt;br /&gt;
- 1 [[Metal slime]] (Arisplotle)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Killing machine]] (N04H)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Hargonaut]] (Griswold)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Deadnaut]] (Captain Whitebones)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Whackolyte]] (Hellen)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Sorcerer]] (Zebadee)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Archdemon]] (Adamn)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Dracky]] (Drackson)&lt;br /&gt;
&lt;br /&gt;
- 1 [[Hoodlum]]&lt;br /&gt;
&lt;br /&gt;
- 3 [[Chasmonaut|Chasmonauts]]&lt;br /&gt;
&lt;br /&gt;
- 4 [[Grimlin|Grimlins]]&lt;br /&gt;
&lt;br /&gt;
- 2 [[Silvapithecus|Silvapithecuses]]&lt;br /&gt;
&lt;br /&gt;
- 1 [[Badboon]]&lt;br /&gt;
&lt;br /&gt;
- 3 [[Gargoyle|Gargoyles]]&lt;br /&gt;
&lt;br /&gt;
- 4 [[Slime|Slimes]]&lt;br /&gt;
&lt;br /&gt;
===DLC===&lt;br /&gt;
====Gillian====&lt;br /&gt;
====Finn====&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 lists]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267303</id>
		<title>Moonahan</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267303"/>
		<updated>2026-04-15T05:47:19Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest II}}&lt;br /&gt;
|title = Moonahan&lt;br /&gt;
|type= Village&lt;br /&gt;
|image = [[Image:Moonaham.jpg|center|300px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ムーンペタ&lt;br /&gt;
|romaji=Mūnpeta (Moonpeta)&lt;br /&gt;
|old=Hamlin&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Moonahan&#039;&#039;&#039; is a village in central [[Torland]] in {{DQ2}}, just north of [[Moonbrooke]].&lt;br /&gt;
&lt;br /&gt;
The town serves as a central location for several quests during the early portion of the game; notably, freeing the [[Princess of Moonbrooke]], retrieving the [[Windbreaker]], and departing for [[Rippleport]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Moonahan is the meeting point of the three [[Luminaries]]. After obtaining the [[Ra&#039;s Mirror]], the princes can use it on a dog in the upper-east section of the town to break [[Hargon]]&#039;s curse and reveal that it is really the princess.&lt;br /&gt;
&lt;br /&gt;
Moonahan is also home to the [[5 Sigils#Water Sigil|Water Sigil]]. It is hidden behind a [[Golden Key]] door and a [[Jailor&#039;s Key]] door. The [[Luminaries]] must then fight two [[Grimlin]]s and search the empty cell to find it. The location of this Sigil is hinted by a man in [[Beran]].&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=15|attributes=Heals a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=8|attributes=Cures poison}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=40|attributes=Repels monsters}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=80|attributes=Returns you to your last save location}}&lt;br /&gt;
{{ItemShop/Item|name=Leather shield|price=90|attributes=Defense +4}}&lt;br /&gt;
{{ItemShop/Item|name=Divine dagger|price=200|attributes=Attack +12}}&lt;br /&gt;
{{ItemShop/End|note=The [[leather shield]] and the [[divine dagger]] are only available in the mobile versions.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=330|attributes=+15 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron lance|price=770|attributes=+20 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=1500|attributes=+30 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain mail|price=480|attributes=+12 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Full plate armour|price=1000|attributes=+25 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel shield|price=2000|attributes=+10 Defense}}&lt;br /&gt;
{{WeaponShop/End|note=The chain sickles&#039; price is 390g in the NES version}}&lt;br /&gt;
&lt;br /&gt;
====Nearby {{MFamilies}}s====&lt;br /&gt;
*[[Cobra king]]&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Drackmage]]&lt;br /&gt;
*[[Fat rat]]&lt;br /&gt;
*[[Magus]]&lt;br /&gt;
*[[Sentripede]]&lt;br /&gt;
&lt;br /&gt;
==={{DQI&amp;amp;IIHD}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Moonahan is accessible through the Altar of the Legendary Line in [[Tickington|Tickington&#039;s]] [[Echo Chamber]]. The {{Luminary}} and [[Party (Dragon Quest XI)|co.]] are transported to a time just before the breaking of the [[Princess of Moonbrooke]]&#039;s curse. The townsfolk have been turned into dogs when the Princess attempted to break her own curse and turn human; she requests a vial of [[magic water]] to turn the town back to normal. Once she is given some, she apologises to the {{Party 11}}, figuring it must have been awfully hard to find some, and when she hears that it was extremely easy for them to obtain magic water in [[Erdrea|their own world]] she is baffled. She then returns the state of the town, leaving herself cursed as a dog while freeing the rest of the townsfolk. She then remains there, awaiting the arrival of [[Prince of Midenhall|her]] [[Prince of Cannock|cousins]].&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Moonahan is, as expected, a hamlet north of [[Moonbrooke]], although only the [[chuch]] remains intact (mostly, at least) with ruins of buildings around it. There is a {{Chest}} in the church basement with 10 [[List of raw materials in Dragon Quest Builders 2|zapphires]], and on the wall is the unique &#039;&#039;Portrait of a [[Princess of Moonbrooke|Princess]]&#039;&#039; decorative item.&lt;br /&gt;
{{spoiler|start}}Like [[Moonbrooke]], Moonahan has been under siege by the [[Children of Hargon]] and has been abandoned.&lt;br /&gt;
&lt;br /&gt;
A mortally wounded [[Residents&#039; register|soldier]] from Moonahan barely makes it to [[Moonbrooke]] to request aid in defending the town. [[Malroth]] rushes off alone to avenge him, and three soldiers pursue him. By the time the [[Builder (Dragon Quest Builders 2)|Builder]], [[Anessa]], and [[Warwick]] catch up to [[Malroth]], the town and the other soldiers have been utterly destroyed by {{MFamilies}}s. The four of them barely survive the battle, and Anessa is mad at Malroth for leading the soldiers to their death. The voices in his head cloud his judgement and influence his behaviour, to which Malroth begins to act very callous and argues with Anessa. Warwick is distressed at the deaths of his friends (as he has a horrible case of thanatophobia), and he cries to the Goddesses in search of a reason why this all could have happened; to which, Anessa tells him that there is no use praying as they will never come back. Warwick muses to himself about death before noises come from inside the church, to which he snaps out of it and the four of them find the nun [[Esther]] hidden away in a coffin next to the altar. She tells them that [[Malroth]] had ordered her to hide in there as the monsters attacked to keep them safe. When she sees the state of Moonahan, she is shocked, and she is even more distraught when she sees the dead bodies of the other three soldiers on the ground. At Esther&#039;s request, the Builder buries the soldiers in the nearby graveyard. After rescuing Esther and completing her requests, the location has no further story relevance or inhabitants.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ II NES Hamlin.gif|Map. ({{NES}})&lt;br /&gt;
File:Moonahan 16-bit.png|Map. ({{SFC}})&lt;br /&gt;
File:Hamlin DQII GBC.png|Welcomed to Moonahan. ({{GBC}})&lt;br /&gt;
DQ II Android Moonahan Entrance.jpg|Moonahan. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 1.jpg|Friendly dog. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 2.jpg|&lt;br /&gt;
DQ II Android Princess Of Moonbrooke Recruited.jpg|Recruiting the [[Princess of Moonbrooke]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 3.jpg|Preparing to face 2 [[Grimlin]]s. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 4.jpg|Finding the [[5 Sigils#Locations|Water Sigil]]. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267302</id>
		<title>Moonahan</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267302"/>
		<updated>2026-04-15T05:46:53Z</updated>

		<summary type="html">&lt;p&gt;Day: /* {{DQB2}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest II}}&lt;br /&gt;
|title = Moonahan&lt;br /&gt;
|type= Village&lt;br /&gt;
|image = [[Image:Moonaham.jpg|center|300px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ムーンペタ&lt;br /&gt;
|romaji=Mūnpeta (Moonpeta)&lt;br /&gt;
|old=Hamlin&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Moonahan&#039;&#039;&#039; is a village in central [[Torland]] in {{DQ2}}, just north of [[Moonbrooke]].&lt;br /&gt;
&lt;br /&gt;
The town serves as a central location for several quests during the early portion of the game. Specifically, freeing the [[Princess of Moonbrooke]], retrieving the [[Windbreaker]], and departing for [[Rippleport]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Moonahan is the meeting point of the three [[Luminaries]]. After obtaining the [[Ra&#039;s Mirror]], the princes can use it on a dog in the upper-east section of the town to break [[Hargon]]&#039;s curse and reveal that it is really the princess.&lt;br /&gt;
&lt;br /&gt;
Moonahan is also home to the [[5 Sigils#Water Sigil|Water Sigil]]. It is hidden behind a [[Golden Key]] door and a [[Jailor&#039;s Key]] door. The [[Luminaries]] must then fight two [[Grimlin]]s and search the empty cell to find it. The location of this Sigil is hinted by a man in [[Beran]].&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=15|attributes=Heals a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=8|attributes=Cures poison}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=40|attributes=Repels monsters}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=80|attributes=Returns you to your last save location}}&lt;br /&gt;
{{ItemShop/Item|name=Leather shield|price=90|attributes=Defense +4}}&lt;br /&gt;
{{ItemShop/Item|name=Divine dagger|price=200|attributes=Attack +12}}&lt;br /&gt;
{{ItemShop/End|note=The [[leather shield]] and the [[divine dagger]] are only available in the mobile versions.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=330|attributes=+15 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron lance|price=770|attributes=+20 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=1500|attributes=+30 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain mail|price=480|attributes=+12 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Full plate armour|price=1000|attributes=+25 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel shield|price=2000|attributes=+10 Defense}}&lt;br /&gt;
{{WeaponShop/End|note=The chain sickles&#039; price is 390g in the NES version}}&lt;br /&gt;
&lt;br /&gt;
====Nearby {{MFamilies}}s====&lt;br /&gt;
*[[Cobra king]]&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Drackmage]]&lt;br /&gt;
*[[Fat rat]]&lt;br /&gt;
*[[Magus]]&lt;br /&gt;
*[[Sentripede]]&lt;br /&gt;
&lt;br /&gt;
==={{DQI&amp;amp;IIHD}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Moonahan is accessible through the Altar of the Legendary Line in [[Tickington|Tickington&#039;s]] [[Echo Chamber]]. The {{Luminary}} and [[Party (Dragon Quest XI)|co.]] are transported to a time just before the breaking of the [[Princess of Moonbrooke]]&#039;s curse. The townsfolk have been turned into dogs when the Princess attempted to break her own curse and turn human; she requests a vial of [[magic water]] to turn the town back to normal. Once she is given some, she apologises to the {{Party 11}}, figuring it must have been awfully hard to find some, and when she hears that it was extremely easy for them to obtain magic water in [[Erdrea|their own world]] she is baffled. She then returns the state of the town, leaving herself cursed as a dog while freeing the rest of the townsfolk. She then remains there, awaiting the arrival of [[Prince of Midenhall|her]] [[Prince of Cannock|cousins]].&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Moonahan is, as expected, a hamlet north of [[Moonbrooke]], although only the [[chuch]] remains intact (mostly, at least) with ruins of buildings around it. There is a {{Chest}} in the church basement with 10 [[List of raw materials in Dragon Quest Builders 2|zapphires]], and on the wall is the unique &#039;&#039;Portrait of a [[Princess of Moonbrooke|Princess]]&#039;&#039; decorative item.&lt;br /&gt;
{{spoiler|start}}Like [[Moonbrooke]], Moonahan has been under siege by the [[Children of Hargon]] and has been abandoned.&lt;br /&gt;
&lt;br /&gt;
A mortally wounded [[Residents&#039; register|soldier]] from Moonahan barely makes it to [[Moonbrooke]] to request aid in defending the town. [[Malroth]] rushes off alone to avenge him, and three soldiers pursue him. By the time the [[Builder (Dragon Quest Builders 2)|Builder]], [[Anessa]], and [[Warwick]] catch up to [[Malroth]], the town and the other soldiers have been utterly destroyed by {{MFamilies}}s. The four of them barely survive the battle, and Anessa is mad at Malroth for leading the soldiers to their death. The voices in his head cloud his judgement and influence his behaviour, to which Malroth begins to act very callous and argues with Anessa. Warwick is distressed at the deaths of his friends (as he has a horrible case of thanatophobia), and he cries to the Goddesses in search of a reason why this all could have happened; to which, Anessa tells him that there is no use praying as they will never come back. Warwick muses to himself about death before noises come from inside the church, to which he snaps out of it and the four of them find the nun [[Esther]] hidden away in a coffin next to the altar. She tells them that [[Malroth]] had ordered her to hide in there as the monsters attacked to keep them safe. When she sees the state of Moonahan, she is shocked, and she is even more distraught when she sees the dead bodies of the other three soldiers on the ground. At Esther&#039;s request, the Builder buries the soldiers in the nearby graveyard. After rescuing Esther and completing her requests, the location has no further story relevance or inhabitants.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ II NES Hamlin.gif|Map. ({{NES}})&lt;br /&gt;
File:Moonahan 16-bit.png|Map. ({{SFC}})&lt;br /&gt;
File:Hamlin DQII GBC.png|Welcomed to Moonahan. ({{GBC}})&lt;br /&gt;
DQ II Android Moonahan Entrance.jpg|Moonahan. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 1.jpg|Friendly dog. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 2.jpg|&lt;br /&gt;
DQ II Android Princess Of Moonbrooke Recruited.jpg|Recruiting the [[Princess of Moonbrooke]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 3.jpg|Preparing to face 2 [[Grimlin]]s. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 4.jpg|Finding the [[5 Sigils#Locations|Water Sigil]]. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267301</id>
		<title>Moonahan</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Moonahan&amp;diff=267301"/>
		<updated>2026-04-15T05:34:16Z</updated>

		<summary type="html">&lt;p&gt;Day: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest II}}&lt;br /&gt;
|title = Moonahan&lt;br /&gt;
|type= Village&lt;br /&gt;
|image = [[Image:Moonaham.jpg|center|300px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ムーンペタ&lt;br /&gt;
|romaji=Mūnpeta (Moonpeta)&lt;br /&gt;
|old=Hamlin&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Moonahan&#039;&#039;&#039; is a village in central [[Torland]] in {{DQ2}}, just north of [[Moonbrooke]].&lt;br /&gt;
&lt;br /&gt;
The town serves as a central location for several quests during the early portion of the game. Specifically, freeing the [[Princess of Moonbrooke]], retrieving the [[Windbreaker]], and departing for [[Rippleport]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Moonahan is the meeting point of the three [[Luminaries]]. After obtaining the [[Ra&#039;s Mirror]], the princes can use it on a dog in the upper-east section of the town to break [[Hargon]]&#039;s curse and reveal that it is really the princess.&lt;br /&gt;
&lt;br /&gt;
Moonahan is also home to the [[5 Sigils#Water Sigil|Water Sigil]]. It is hidden behind a [[Golden Key]] door and a [[Jailor&#039;s Key]] door. The [[Luminaries]] must then fight two [[Grimlin]]s and search the empty cell to find it. The location of this Sigil is hinted by a man in [[Beran]].&lt;br /&gt;
&lt;br /&gt;
====Shops &amp;amp; services====&lt;br /&gt;
{{ItemShop/Start|float=left}}&lt;br /&gt;
{{ItemShop/Item|name=Medicinal herb|price=15|attributes=Heals a small amount of HP}}&lt;br /&gt;
{{ItemShop/Item|name=Antidotal herb|price=8|attributes=Cures poison}}&lt;br /&gt;
{{ItemShop/Item|name=Holy water|price=40|attributes=Repels monsters}}&lt;br /&gt;
{{ItemShop/Item|name=Chimaera wing|price=80|attributes=Returns you to your last save location}}&lt;br /&gt;
{{ItemShop/Item|name=Leather shield|price=90|attributes=Defense +4}}&lt;br /&gt;
{{ItemShop/Item|name=Divine dagger|price=200|attributes=Attack +12}}&lt;br /&gt;
{{ItemShop/End|note=The [[leather shield]] and the [[divine dagger]] are only available in the mobile versions.}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{WeaponShop/Start|title=|subtitle=|float=}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain sickle|price=330|attributes=+15 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Iron lance|price=770|attributes=+20 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel broadsword|price=1500|attributes=+30 Attack}}&lt;br /&gt;
{{WeaponShop/Item|name=Chain mail|price=480|attributes=+12 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Full plate armour|price=1000|attributes=+25 Defense}}&lt;br /&gt;
{{WeaponShop/Item|name=Steel shield|price=2000|attributes=+10 Defense}}&lt;br /&gt;
{{WeaponShop/End|note=The chain sickles&#039; price is 390g in the NES version}}&lt;br /&gt;
&lt;br /&gt;
====Nearby {{MFamilies}}s====&lt;br /&gt;
*[[Cobra king]]&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Drackmage]]&lt;br /&gt;
*[[Fat rat]]&lt;br /&gt;
*[[Magus]]&lt;br /&gt;
*[[Sentripede]]&lt;br /&gt;
&lt;br /&gt;
==={{DQI&amp;amp;IIHD}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Moonahan is accessible through the Altar of the Legendary Line in [[Tickington|Tickington&#039;s]] [[Echo Chamber]]. The {{Luminary}} and [[Party (Dragon Quest XI)|co.]] are transported to a time just before the breaking of the [[Princess of Moonbrooke]]&#039;s curse. The townsfolk have been turned into dogs when the Princess attempted to break her own curse and turn human; she requests a vial of [[magic water]] to turn the town back to normal. Once she is given some, she apologises to the {{Party 11}}, figuring it must have been awfully hard to find some, and when she hears that it was extremely easy for them to obtain magic water in [[Erdrea|their own world]] she is baffled. She then returns the state of the town, leaving herself cursed as a dog while freeing the rest of the townsfolk. She then remains there, awaiting the arrival of [[Prince of Midenhall|her]] [[Prince of Cannock|cousins]].&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Moonahan is, as expected, a hamlet north of [[Moonbrooke]]. There is a {{Chest}} in the church basement with the unique &#039;&#039;Portrait of a Princess&#039;&#039; decorative item.&lt;br /&gt;
{{spoiler|start}}Like [[Moonbrooke]] it has been under siege by the [[Children of Hargon]] for living memory. &lt;br /&gt;
&lt;br /&gt;
A mortally wounded soldier from Moonahan barely makes it to [[Moonbrooke]] to request aid in defending the town. [[Malroth]] rushes off with a small group of soldiers in response. By the time the [[Builder (Dragon Quest Builders 2)|Builder]], [[Anessa]], and [[Warwick]] catch up to [[Malroth]] the town has been utterly destroyed by {{MFamilies}}s. The Builder and [[Malroth]] barely survive the battle. The only surviving resident of the town is the nun Esther who resided in the only building left standing: the [[church]]. &lt;br /&gt;
&lt;br /&gt;
As the soldiers that accompanied [[Malroth]] all perished in the battle, the Builder buries them at Esther&#039;s request, during which [[Malroth]] behaves unusually callous. After rescuing Esther and completing her requests the location has no further story relevance or inhabitants.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ II NES Hamlin.gif|Map. ({{NES}})&lt;br /&gt;
File:Moonahan 16-bit.png|Map. ({{SFC}})&lt;br /&gt;
File:Hamlin DQII GBC.png|Welcomed to Moonahan. ({{GBC}})&lt;br /&gt;
DQ II Android Moonahan Entrance.jpg|Moonahan. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 1.jpg|Friendly dog. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 2.jpg|&lt;br /&gt;
DQ II Android Princess Of Moonbrooke Recruited.jpg|Recruiting the [[Princess of Moonbrooke]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 3.jpg|Preparing to face 2 [[Grimlin]]s. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonahan 4.jpg|Finding the [[5 Sigils#Locations|Water Sigil]]. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake locations]]&lt;br /&gt;
[[Category:Dragon Quest XI locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Warwick&amp;diff=267300</id>
		<title>Warwick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Warwick&amp;diff=267300"/>
		<updated>2026-04-15T05:14:59Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| Name=Warwick&lt;br /&gt;
| Game={{DQB2}}&lt;br /&gt;
| Image= [[File:DQB2 Warwick.png|200px]]&lt;br /&gt;
| Japanese name=リック&lt;br /&gt;
| Romaji=Rikku&lt;br /&gt;
| Race=Human&amp;lt;br&amp;gt;{{spoiler|start}}Later [[silvapithecus]]{{spoiler|end}}&lt;br /&gt;
| Age=&lt;br /&gt;
| Family=Unnamed parents†&amp;lt;br&amp;gt;Unnamed brothers†&amp;lt;br&amp;gt;Unnamed sisters†&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Yes... Death is the end. There is naught beyond it but infinite nothingness. It is a fearful thing indeed...&#039;&#039;&#039;&#039;&#039;|source=Warwick, fearful, at [[Moonahan]]|console=|align=center|bgcolor=439af7}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Warwick&#039;&#039;&#039;|リック|Rikku|Rick}} is a knight of [[Moonbrooke]] appearing in {{DQB2}}. He is the captain of the Moonbrooke Brigade of Guards, and the kingdom&#039;s finest swordsman. He and [[Anessa]] serve as knights and advisors to the [[King of Moonbrooke]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Warwick wears the standard in-game craftable [[chain mail]] armour and outfit, which includes a gray chain mail jacket with pauldrons, light grey britches and a brown leather belt with a gold buckle. The hem of the chain mail jacket is lined with a dark orange, and his gloves are the same colour. His gloves are plated with metal on the dorsal sides of the hands. His boots are brown with beige cuffs, which also have metal caps and metal heels. He has hazel eyes and possesses short blue hair in the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|mussed mop]]&amp;quot;. In his character art, he is depicted with an [[iron broadsword]], but initially appears with a [[copper sword]]. He talks formally, but occasionally inserts exclamations like &amp;quot;Jolly good!&amp;quot; or &amp;quot;By Jove!&amp;quot; like other Moonbrooke townsfolk. Like all other NPCs on the island of Moonbrooke, his idle animation is of him rubbing his arms to stay warm in the cold.&lt;br /&gt;
&lt;br /&gt;
He has an intense fear and hatred of death, shown to act distraught when some of his allies die and screams his questions to the goddess over their graves; he himself is terrified of his own death and the sight of the deceased reminds him he is also mortal. He claims to seek to end the &amp;quot;accursed war&amp;quot; between monsters and humans on Moonbrooke. The war continues to rage on as all participants are followers of the [[Children of Hargon]], who encourage the endless destruction brought by the endless war. Warwick openly opposes these beliefs when working with the Builder. He also seems to be close with Anessa, both being the King&#039;s advisors and training with her to become soldiers.&lt;br /&gt;
{{spoiler|start}}While his dialogue nearing his death alludes to him having a firm belief in the Children of Hargon, Anessa says on the [[Isle of Awakening]] that he would have loved the Builder&#039;s creations. It is unclear whether it was that Warwick had successfully deceived everyone into believing he loved building or if Warwick had been also lying about his &amp;quot;true&amp;quot; faith.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth]] meet Warwick shortly after arriving on Moonbrooke. After the Builder heals Anessa, he is enthusiastic about the prospect of repairing Moonbrooke castle.&lt;br /&gt;
{{spoiler|start}}As repairs on the castle progress, murders begin occurring in the night. Warwick, and everyone else, are worried about traitors in their ranks. The Builder is encouraged to seek the [[Mirror of Ra]] and does so. The mirror reveals that two [[skeleton]]s and one [[hargonaut]] were among their ranks, and they are dispatched. Warwick urges the King to remain vigilant and implies that there may still be a human spy amongst their ranks as, allegedly, there were shadows spotted of men meeting with monsters. The Builder then gives the mirror to Anessa upon her request. Later, Warwick tells the builder it is ill-advised to question the townsfolk&#039;s loyalties, stating that &amp;quot;If there is a spy among us, we may have no choice but to wait for them to slip up...&amp;quot; Despite his suggestion, Warwick is quick to propose Anessa as a suspect but tells the Builder not to say anything. As the Builder seeks out the weaknesses of the enemy monsters, Warwick occasionally helps in these endeavors. During their search for the last weakness, the monsters are in possession of the Mirror of Ra and dispel their disguises. It is unknown who gave away the mirror, but suspicion immediately falls on Anessa and Warwick uses this to his advantage.&lt;br /&gt;
&lt;br /&gt;
At several different points throughout the Moonbrooke storyline, after the Builder goes to sleep, the player is shown text cutscenes about someone giving details away to a monster. The spy featured is heavily implied to be Warwick, based on several personality details like their fear of death. The monster is likely his master, a [[wrecktor]].&lt;br /&gt;
&lt;br /&gt;
Eventually, the suspicions of a spy cause tensions to mount in the castle. Warwick tells the Builder that His Majesty had a request for a new dungeon, and that they may soon need to use it. After the dungeon is built, he tells them that there have been &amp;quot;developments&amp;quot; in deciding the first occupant of the newly built [[List of room recipes in Dragon Quest Builders 2|cell]], apologises, and shortly afterwards Malroth is imprisoned. He then says that it was Anessa&#039;s proposal - that she was attempting to sever relationships to leave them weak for the monsters. Warwick privately tells the Builder that they will be able to free Malroth when they have relieved tensions. While he says that he wants to tell His Majesty the truth (of how Malroth is not a danger and has no need to be imprisoned), he excuses himself by calling it pointless. He says that &amp;quot;Anessa is the King&#039;s most trusted adviser. There is no way he would believe me over her.&amp;quot; In reality, it was never Anessa&#039;s idea; did not know as to why they were in the dungeon at the time and later mentions that she was curious about Malroth&#039;s imprisonment, because she had never directly asked the King to take any action. [[Zara]] expresses her confusion as well, as Anessa would surely recognise Malroth&#039;s exceptional battle prowess as indisposable. Warwick&#039;s excuse as to why he did not speak up was a cover for himself because &#039;&#039;he&#039;&#039;, in fact had suggested Malroth&#039;s imprisonment.&lt;br /&gt;
&lt;br /&gt;
Soon after, [[Atlas]] appears, and he leaves his army of monsters to fight the Moonbrooke Brigade. After battle, the King - having declared it was time to end the war - eventually has the Builder (accompanied by Warwick and Anessa) search for the three [[Orb|Orbs]] to power the [[Kazapple cannon]], a weapon that will surely defeat Atlas. When it is time to search for the Orb of Heores, he has all the knights in the castle in charge of marching to Rendarak, which he describes as a place akin to Hell. Anessa voices her concern about having the castle abandoned by all its soldiers, but Warwick counters her quickly, asking sarcastically if she wanted this war to end or not. The soldiers eventually arrive at a beautiful valley, to the army&#039;s confusion. They eventually progress to the end of the valley where they find what used to be [[Midenhall]] castle and enter it. They encounter only strange illusions of people and an empty throne room. Upon entering the throne room they are ambushed by monsters. Before the fighting begins, it is evident that something is wrong with Warwick, as he does not draw his sword when the monsters appear. When the traitor is prompted by the leader of the monsters - the wrecktor - to take their place by its side, he walks over to the head of the monster group. This catches everybody off guard, and he says he has fulfilled his side of the deal while taunting the rest of the Moonbrooke Brigade. He says that his mission was &amp;quot;To fracture friendships, weaken the military, and ensure the construction of the Kazapple cannon—that it might eventually fall into the monsters&#039; hands&amp;quot;. The wrecktor is satisfied with this reveal and transforms Warwick into a [[silvapithecus]]. Warwick is then slain by the human army along with the rest of the monsters.&lt;br /&gt;
&lt;br /&gt;
Before he dies, Anessa runs to his side and desperately tries to talk to him. He calls the world a lie, and that everyone would die no matter who won the war. When she pursues this topic, he says that one day, he realised that the world was an illusion, and he tried to speak with the King but he refused to listen. The Wrector found him afterwards and took advantage of his fear of death, promising him eternal life in monsterhood if he could earn it, which was why he betrayed Moonbrooke in the first place. He accepted the idea of being transformed into a monster and betraying his kingdom in exchange for being allowed to live.&lt;br /&gt;
&lt;br /&gt;
Shortly after, [[Gerome]] thinks about the wrecktor&#039;s final words about how Moonbrooke had left the castle easy to attack and Anessa immediately tells the Builder that they should return to the castle without delay. She realises, upon return, that leaving the castle open to the monsters was a ploy from Warwick all along. {{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Warwick is capable of using weapons and will assist the Builder in combat. He is able to train in [[List of room recipes in Dragon Quest Builders 2|training rooms]], equip weapons in [[List of room recipes in Dragon Quest Builders 2|armouries]] and strategize in [[List of room recipes in Dragon Quest Builders 2|war rooms]]. He will also build blueprints.&lt;br /&gt;
{{spoiler|start}}He gains the standard abilities of a silvapithecus when he willingly becomes one, though his time as a monster is short lived as he is slain shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Due to his betrayal and death, he can never be added to the player&#039;s party outside of the story segments where he does so of his own volition.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Warwick has lived on the isle Moonbrooke and participated in the never-ending war for his entire life. When he was young, his entire family was murdered by monsters, causing his hatred of death. {{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by [[Hargon]]. Warwick is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*His English name, &amp;quot;Warwick&amp;quot;, could have been inspired by the historical figure Richard Neville (aka Warwick the Kingmaker)&amp;lt;ref&amp;gt;[https://www.historic-uk.com/HistoryUK/HistoryofEngland/Warwick-The-Kingmaker/ Warwick the Kingmaker]&amp;lt;/ref&amp;gt;. The following explanation is largely condensed and summarized.{{spoiler|start}}Richard Neville was a military commander who worked his way up the castle hierarchy of the House of York and also (partially) lost his family in war. He held numerous important ministrative roles and was considered to a right-hand man to his father-in-law&#039;s son, King Edward IV. After many different events more-or-less regarding small betrayals, he turned his back on the King and turned his attentions to the House of Lancaster, a historically opposing house that he had fought very feverently against. A rebellion was instigated by Neville that would see the death of the widow&#039;s father and his sons, but when he threw Edward IV into prison he did not have full backing of the elite. By 1470, Edward was released and Warwick was exiled. Afterwards, he sought an alliance with the Lancastrians. He was defeated later in a battle and his struggle for power came to an end.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
*His Spanish name, &amp;quot;Ludovico&amp;quot;, could come from Shakespeare&#039;s play, &#039;&#039;The Tragedy of Othello, the Moor of Venice&#039;&#039; (&#039;&#039;Othello&#039;&#039; for short)&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Othello Shakespeare&#039;s play, Othello]&amp;lt;/ref&amp;gt;.{{spoiler|start}}In the play, the military commander Othello is manipulated by his ensign, Iago, into suspecting his wife Desdemona of infedelity. While &amp;quot;Ludovico&amp;quot; does not come from the name &amp;quot;Iago&amp;quot;, there is a figure called &amp;quot;Lodovico&amp;quot; that shows up in the play who is Desdemona&#039;s cousin.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
*Anessa and Warwick&#039;s French names (&amp;quot;Athéna&amp;quot; and &amp;quot;Martial&amp;quot;) both derive from gods of war (Greek goddess &amp;quot;Athena&amp;quot;; Roman god &amp;quot;Mars&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
*His German name, &amp;quot;Hektor&amp;quot;, could possibly have come from the Trojan warrior &amp;quot;Hector&amp;quot; in Greek mythology&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Hector Trojan warrior Hector]&amp;lt;/ref&amp;gt;.{{spoiler|start}}Hector was a Trojan prince and the greatest warrior for Troy during the Trojan War. He leads the Trojans and their allies in defense of Troy and kill countless Greek warriors, but is ultimately killed in single combat by Greek hero Achilles, who proceeds to drag his dead body around the city of Troy behind his chariot. Homer, a Greek author and poet, portrayed him as &amp;quot;peace-loving&amp;quot; and &amp;quot;thoughtful&amp;quot;, &amp;quot;without darker motives&amp;quot;.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Ludovico|es-meaning=Of French and Italian origins, meaning “famous warrior” or “glorious in battle&amp;quot;. A variant of the name &amp;quot;Lodovico&amp;quot;.&lt;br /&gt;
|fr=Martial|fr-meaning=Derived from the Roman god of war, &amp;quot;Mars&amp;quot;.&lt;br /&gt;
|de=Hektor|de-meaning=Of Greek origin, meaning &amp;quot;restrainer&amp;quot; or &amp;quot;holding fast&amp;quot; or &amp;quot;steadfast&amp;quot;.&lt;br /&gt;
|it=Guerrino|it-meaning=Of Italian origins, meaning &amp;quot;strife&amp;quot;, &amp;quot;battle&amp;quot; or &amp;quot;war&amp;quot;.&lt;br /&gt;
|ko=릭 (Lig)|ko-meaning=Korean for the English localisation of his Japanese name, &amp;quot;Rick&amp;quot;.&lt;br /&gt;
|zh-cn=利克 (Lìkè)|zh-cn-meaning=An interpretation of the English localisation of his Japanese name, &amp;quot;Rick&amp;quot;.&lt;br /&gt;
|zh-tw=利克 (Lìkè)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Anessa and Warwick may be a parallel to {{Dragon Quest XI}}&#039;s [[Hendrik]] and [[Jasper]].&lt;br /&gt;
** Both are pairs of knights whom so happen to be the two right-hand-men and close advisors to their Kings (the King of Moonbrooke/[[King Carnelian]])&lt;br /&gt;
** Both trained together for a long time before the events of their respective games.&lt;br /&gt;
** Out of the pairs, one of the two (Anessa/Jasper) is the tactician and one (Warwick/Hendrik) is the swordsman.&lt;br /&gt;
** One (Warwick/Jasper) betrays their kingdom (Moonbrooke/[[Heliodor]]) due to feeling unheard by their peers (Warwick&#039;s pleas for the King; Jasper&#039;s envy for Hendrik&#039;s glory) and promises from the monsters (the [[Wrecktor]]/[[Mordegon]]), eventually turning into a monster with grey skin and wings (a [[silvapithecus]]/[[Jasper Unbound]]).&lt;br /&gt;
** This traitor is mentioned to advise their King to pursue a course of action that detriments their kingdom (not technically true in the case of Jasper).&lt;br /&gt;
** The two in the pairs also parallel each-other. For Hendrik and Jasper, they represent yin and yang, with Hendrik&#039;s armour being black and Jasper&#039;s being silver. For Anessa and Warwick, their original stances on the war are vastly different to their final stance once the traitor is revealed; while Warwick is initially enthusiastic about building and winning the war, he later says that &amp;quot;it matters not who wins this accursed war&amp;quot; and sticking to the values of the Children of Hargon. On the other hand, Anessa initially appears to stick to the Children&#039;s beliefs but later reveals that she had always loved building since she was a child. Moreover, Anessa&#039;s main colour in her design is red, while Warwick&#039;s is blue, which are complementary colours on the colour wheel.&lt;br /&gt;
* Warwick may also be a parallel to {{Dragon Quest X}}&#039;s [[Quard]], being visually similar and also turning into an antagonist after fighting alongside the hero. However, unlike Quard, Warwick does not redeem himself.&lt;br /&gt;
* After the events of the main game, completing all 45 [[Tablet Targets]] and completing all [[explorer&#039;s shores]] checklists, the player is able to bring [[Molly]] to the Isle of Awakening. In one of her dialogue lines, she mentions that she once saw a silvapithecus that was half human. It is unknown when exactly she saw this, but it is possible that it could have been Warwick as there are no other such cases of humans being so closely tied to monsterhood. How exactly he could have managed to become half-human later down the line is also a mystery.&lt;br /&gt;
* When Warwick dies, the text that appears above his head reads &amp;quot;All my plans...ruined...&amp;quot;. This is quite curious, as he has already completed all of his missions that were assigned to him. His &amp;quot;plans&amp;quot; could presumably have been to live forever as a monster (although that doesn&#039;t explain why he chose to fight the soldiers and risk death), as monsters seem to be able to outlive humans in terms of the aging process. For this reason, it is unlikely that monsters are able to actually respawn (other than those in the [[Undead family]]), and also because of how Anessa ([[Khrumbul-Dun|and]] [[Malhalla|others]]) perceive monsters&#039; deaths as irreversable.&lt;br /&gt;
*The particles produced by Warwick upon death are much more prominent than that of the Wrecktor and other monsters, and the sound produced is much different.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Warwick Icon.png|Warwick&#039;s Icon.&lt;br /&gt;
File:DQB2 Warwick screenshot.png|Screenshot of Warwick.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 enemies]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ludovico]]&lt;br /&gt;
[[fr:Martial (Dragon Quest Builders 2)]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Furrowfield&amp;diff=267299</id>
		<title>Furrowfield</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Furrowfield&amp;diff=267299"/>
		<updated>2026-04-15T05:13:58Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = [[Dragon Quest Builders 2]]&lt;br /&gt;
|title = Furrowfield&lt;br /&gt;
|type = Island&lt;br /&gt;
|image = [[File:Furrowfield icon.png|300px]]&lt;br /&gt;
|caption = {{Translation|5つの野菜がみのる島&amp;lt;br&amp;gt;|An island where five kinds of vegetables grow}}&lt;br /&gt;
|japanese = モンゾーラ島&lt;br /&gt;
|romaji = Monzora shima&lt;br /&gt;
}}&lt;br /&gt;
The island of {{Translation|&#039;&#039;&#039;Furrowfield&#039;&#039;&#039;|モンゾーラ島|Monzora shima|Monzora Island}} is one of the main locations in {{DQB2}}. When the player first sets foot upon the island it is festering away, with crumbling infrastructure, pools of fetid water, and nutrient-deprived soil as far as the eye can see.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Furrowfield is the first island that the [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth]] sail to under the instruction of the [[Hairy Hermit]]. The people of the land are malnourished and incapable of tilling the land thanks to the strict enforcement of the [[Children of Hargon]]&#039;s laws against cultivation. However, a young woman named [[Rosie]] wants to restore the fields into flourishing farmland and enlists the Builder&#039;s aid. Figuring that cultivation cannot take place in voided soil, Rosie and the Builder enlist the help of a friendly earthworm that goes by the name of [[Wrigley]], one of the members of the long-lost [[Wiggly|wiggly]] tribe. A long time ago, the [[Fat rat|fat rats]], [[Bodkin archer|bodkin archers]], wigglies and humans made an agreement to be peaceful and to help each-other in times of need - however, the wiggly tribe was banished by the Children when they terrorized Furrowfield for the first time, due to their soil-cleaning abilities. Wrigley uses this ability to help the Builder aerate the soil and revitalize patches of peat, which are then turned into tilling fields for more crop. More residents are won over thanks to the delicious crops the trio begin to harvest, and the attention of a priest of the Children of Hargon named [[Al]] takes notice of the abandonment of the cult&#039;s teachings.{{spoiler|start}}Instead of obliterating the heretics, Al is won over by the enthusiasm of Rosie and guides the group along with tasks to push their skills to new heights under the false pretense of waiting for more development to take place in order to make the destruction of the farm more satisfying. This does not go unpunished by the leader of the island, a colossal [[Brainy badboon|Brainy Badboon]], and the Deitree goes down along with the Pastor. However, the Builder does not let this crush their spirits, and they decide to build a new Deitree. They find out that the ancient builder of long past had also built the old Deitree, and looking at its ruins inspires them to create a blueprint for their new one. Upon its completion, the Brainy Badboon is enraged and they engage in battle, the farmers triumphing. The badboon drops a [[leaf of life]] and the Builder combines it with the five other crops of Furrowfield to create the [[water of life]], pouring it on top of the Deitree. This makes the tree grow a huge crown of leaves, hollow on the inside, and purifies all of the Furrowfield Farm soil. When Furrowfield farm has been restored to full vitality, Rosie and a handful of farmers travel with the Builder and Malroth to the [[Isle of Awakening]].{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Notable Locations====&lt;br /&gt;
=====[[File:Zoom activated icon b2.png|32px]]  Zoom Spots=====&lt;br /&gt;
[[File:DQB2 Map of Furrowfield (Icons).png|500px|thumb|A map of Furrowfield with notable locations marked out.]]&lt;br /&gt;
There are a total of seven zoom locations, five of them being [[Naviglobe|naviglobes]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Zoom Locations&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Dock.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Dock (Aerial).png|200px]]||The Dock||Avaliable upon landing at Furrowfield. Northeast on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Farm (Aerial).png|200px]]||Furrowfield Farm||Available upon reaching Furrowfield farm. Slightly north on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Fat Rat Rise.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Fat Rat Rise (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]Fat Rat Rise||The first naviglobe the game pushes the player to. North of Furrowfield Farm and also north on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Banks of the Bog.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Banks of the Bog (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Banks of the Bog||The second naviglobe the game pushes towards. South of Furrowfield farm and slightly south on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Clifftop Cabin.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Clifftop Cabin (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]Clifftop Cabin||The intended third naviglobe, located in the middle of an upwards slope to Pastor Al&#039;s cabin. South of the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Orc&#039;s Tomato Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Orc&#039;s Tomato Farm (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Orc&#039;s Tomato Farm||The fourth naviglobe, across from the Bridge to the eastern Bog. North-east of the Clifftop Cabin and south-east of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Ruined Church.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Ruined Church (Aerial).png|200px]]||[[File:Naviglobe icon b2.png|25px]]The Ruined Church||The last naviglobe. South east of the island, tucked away in a corner. Can be accessed by going through the forest.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Infrastructure and Other Places=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=3|Infrastructure and other places&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Abandoned Windmill.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Abandoned Windmill (Aerial).png|200px]]||The abandoned windmill||North-north east of Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Wrigley&#039;s Burrow.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Wrigley&#039;s Burrow (Aerial).png|200px]]||Wrigley&#039;s burrow||North-north east of Fat Rat Rise.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Bridge to the Eastern Bog 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Bridge to the Eastern Bog (Aerial).png|200px]]||Bridge to the eastern bog||South-east of The Banks of the Bog and north-west of The Orc&#039;s Tomato Farm. Connects the eastern and western bogs together.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 The Abandoned Farm.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 The Abandoned Farm (Aerial).png|200px]]||The abandoned farm||North-east of The Dock and west of Fat Rat Rise. Reached by climbing the nearby mountain path, heading straight north-north-west from Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Sisters&#039; Hideout.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Sisters&#039; Hideout (Aerial).png|200px]]||Sisters&#039; hideout||West-south-west of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Pastor Al&#039;s Cabin.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Pastor Al&#039;s Cabin (Aerial).png|200px]]||Pastor Al&#039;s cabin||Up the mountain from the Clifftop Cabin naviglobe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Forest.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Forest (Aerial).png|200px]]||Furrowfield forests||East of the bog. North-west of The Ruined Church.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Ruined Church.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Ruined Church (Aerial).png|200px]]||The ruined church||East of the bog. Just south-west of The Ruined Church naviglobe, aka the naviglobe under the same name.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Old Deitree.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Old Deitree 2.png|200px]]||Old Deitree||To reach the Old Deitree, the Builder needs to glide westward off a cliff to the north of the forest, ascending up a long mountain path. The Deitree is on an island directly east of The Banks of the Bog.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Fat Rat Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Fat Rat Chromatic Cay 2.png|200px]]||Fat rat Chromatic Cay (Milkblossoms)||Can be reached by gliding off the cliff just north-east of Wrigley&#039;s burrow. On an island by itself.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Bodkin Archer Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Bodkin Archer Chromatic Cay 2.png|200px]]||Bodkin archer Chromatic Cay (Daffodaisies)||Can be reached by gliding off the cliff south-east of the Deitree ledge and north-west of the forest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Human Chromatic Cay.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Human Chromatic Cay 2.png|200px]]||Human Chromatic Cay (Coralilies)||Can be reached by trudging through the water to the west of The Banks of the Bog and climbing a rocky pillar before gliding over to the cave island.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====[[File:Treasure chest icon b2.png|32px]]  Treasures=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Treasure Chests&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Contents !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 1.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 1 (Aerial).png|200px]]||1||[[File:Earth block.png|32px]]  Earth (x3)||Reached by pillaring up the pillar north-north-east of Furrowfield Farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 2 (Aerial).png|200px]]||2||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by climbing the mountain north of the abandoned windmill.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 3.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 3 (Aerial).png|200px]]||3||[[File:Stone sword builders icon.png|32px]]  Stone Sword||Reached by walking around Wrigley&#039;s burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 4.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 4 (Aerial).png|200px]]||4||[[File:Cabbage seed icon b2.png|32px]]  Cabbage Seed (x3)||Reached by going to the farmhouse ruins just south of the abandoned farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 5.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 5 (Aerial).png|200px]]||5||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by heading just west of the abandoned farm, and staircasing up to the top of a ruined tower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 6.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 6 (Aerial).png|200px]]||6||[[File:Seed of life icon b2.png|32px]]  Seed of Life||Reached by climbing over some mountains and entering a large cave alcove.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 7.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 7 (Aerial).png|200px]]||7||[[File:Cabbage seed icon b2.png|32px]]  Cabbage Seed (x10)||West of The Banks of the Bog naviglobe. In the ruins of a house.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 8.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 8 (Aerial).png|200px]]||8||[[File:Wheat seed icon b2.png|32px]]  Wheat Seed (x7)||West of The Banks of the Bog naviglobe and further west of treasure chest 7. In the ruins of a different house.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 9.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 9 (Aerial).png|200px]]||9||[[File:Wheat seed icon b2.png|32px]]  Wheat Seed (x10)||Just south of The Orc&#039;s Tomato Farm naviglobe, in the ruins of a building.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 10.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 10 (Aerial).png|200px]]||10||[[File:Yggdrasil leaf icon b2.png|32px]]  [[Yggdrasil Leaf]]||On top of the ruined chuch, towards the southern end.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 11 12 13 14.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 11 12 13 14 (Aerial).png|200px]]||11,&amp;lt;br&amp;gt;12,&amp;lt;br&amp;gt;13,&amp;lt;br&amp;gt;14||[[File:Pumpkin seed icon b2.png|32px]]  Pumpkin Seed (x10)&amp;lt;br&amp;gt;[[File:Pumpkin seed icon b2.png|32px]]  Pumpkin Seed (x10)&amp;lt;br&amp;gt;[[File:Sugarcane seed icon b2.png|32px]]  Sugarcane Seed (x5)&amp;lt;br&amp;gt;[[File:Tomato seed icon b2.png|32px]]  Tomato Seed (x5)||Reached by digging through the spoiled soil patch inside the church ruins. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 15.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 15 (Aerial).png|200px]]||15||[[File:Milkblossom seed icon b2.png|32px]]  Milkblossom Seed (x10)||Reached by gliding off the nearby cliff to the Fat Rat Chromatic Cay.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 16.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 16 (Aerial).png|200px]]||16||[[File:Daffodaisy seed icon b2.png|32px]]  Daffodaisy Seed (x10)||Reached by gliding off the nearby cliff to the Bodkin Archer Chromatic Cay and defeating all the bodkin bowyers on the island.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 17.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 17 (Aerial).png|200px]]||17||[[File:Fertiliser b2.png|32px]]  Fertiliser (x10)||In the Human Chromatic Cay cave; just left of the entrance to the altar where the slime is.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield Treasure Chest 18.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield Treasure Chest 18 (Aerial).png|200px]]||18||[[File:Coralily seed icon b2.png|32px]]  Coralily Seed (x10)||Reached by gliding off the nearby cliff to the Human Chromatic Cay and navigating through the maze to the end.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Hidden Items=====&lt;br /&gt;
Each story island in {{DQB2}} has hidden collectable furniture items.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Hidden items&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[File:Mini medal icon b2.png|32px]]  Mini Medals=====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Mini medals&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notable Characters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rosie Icon.png|70px]] || [[Rosie]] || The first person you meet. Her infectious optimism helps bring back the old spirit of Furrowfield.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bonanzo Icon.png|70px]] || [[Bonanzo]] || Loud and proud, the boisterous potential future mayor of Furrowfield farm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perry Icon.png|70px]] || [[Perry]] || A farmer that is timid and cowardly, but passionate and caring.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Britney Icon.png|70px]] || [[Britney]] || A bubbly, cheerful girl who speaks in modern slang.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wrigley Icon.png|70px]] || [[Wrigley]] || A peculiar earthworm.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pastor Al Icon.png|70px]] || [[Pastor Al]] || A mysterious [[magus]] that comes to the farm...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clayton Icon.png|70px]] || [[Clayton]] || A born farmer that denies his blood, at first.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|70px]] || [[Furrowfield retriever|Furrowfield&amp;lt;br&amp;gt;retriever]] || A dog capable of sniffing out anything she puts her mind to.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Saffron Icon.png|70px]] || [[Saffron]] || A shy girl who enjoys cooking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lillian Icon.png|70px]] || [[Lillian]] || A not-so-shy girl who also enjoys cooking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nopic.png|70px]] || [[Ghostly guest|Ghostly&amp;lt;br&amp;gt;guest]] || The ghost of a pumpkin farmer of long past.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Monsters====&lt;br /&gt;
=====Normal Monsters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Monsters&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Found in !! Carries&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;center&amp;gt;[[File:DQB2 MON 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 14%&amp;quot; | [[Slime]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly*)||Everywhere on the surface; Friendly slime appears in the Human Chromatic Cay, at the end of the cave system||Oil; Friendly slime cannot be attacked&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 2.png]]|| [[She-Slime]] || &amp;lt;center&amp;gt; ? || Oil; Prickly Peach&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 4.png]]||[[Badboon]]||Forests east of Furrowfield bog.||Bark; Medicinal Shrub Seed; Heartwood&amp;lt;sup&amp;gt;(rarely; only after obtained through story)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 5.png]]||[[Maulusc]]||Everywhere on the surface, usually in groups of 1-6.||Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 6.png]]||[[Merlusc]]||Furrowfield bog, usually in groups. Comes in big and small variants, usually in groups of 1-4 with one big and three small.||Kelp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 7.png]]||[[Dracky]]||On the surface, usually found near dense patches of trees, usually in groups. Comes in big and small variants, usually in groups of 1-3 with one big and two small.||Cabbage seed; wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 11.png]]||[[Chimaera]]||On top of mountains, spawning on chalk or umber; Path to the Deitree sign||Medicinal Leaf &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 14.png]]||[[Iron ant|Iron Ant]]&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Limited)&amp;lt;/sup&amp;gt;||Furrowfield Farm raids; Caves; Can be summoned by [[Army ant|Army Ants]]||Wheat seed &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 15.png]]||[[Army ant|Army Ant]]||Caves; Coralily Chromatic Cay||Wheat seed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 17.png]]||[[Ratscal]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield bog||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 18.png]]||[[Fat rat|Fat Rat]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Sparsely roaming amongst the island||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 19.png]]||[[Dirty rat|Dirty Rat]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield bog||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 20.png]]||[[Crabid]]||Seashores, Furrowfield bog||Crab Claw &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 21.png]]||[[Crabber Dabber Doo]]||Furrowfield bog; can be summoned by crabids||Crab Claw&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 23.png]]||[[Muddy hand|Muddy Hand]]||Furrowfield bog, Furrowfield forests||Grass Seed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 25.png]]||[[Bodkin Archer]]*&amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Furrowfield forests; Bodkin Archer Chromatic Cay||&amp;lt;center&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 27.png]]||[[Bodkin bowyer|Bodkin Bowyer]]||Furrowfield forests; Bodkin Archer Chromatic Cay (limited)||Grass Seed; Leaves&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 31.png]]||[[Seaslime]]||Seashores||Seaslime Shell; Oil&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 34.png]]||[[Man o&#039; war|Man o&#039; War]]||Furrowfield bog||Lemontail &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 35.png]]||[[Cumaulus]]||Furrowfield bog; Mountains, spawns on chalk; Path to the Deitree sign||Grass Fibre &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||[[Orc]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Friendly)&amp;lt;/sup&amp;gt;||Near the Orc&#039;s Tomato Farm.||&amp;lt;center&amp;gt; -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 40.png]]||[[Deadnaut]]||On the surface, near the abandoned Windmill; Furrowfield Farm raids||Bones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 140.png]]||[[Spirit]]||Night, no light||&amp;lt;center&amp;gt; - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:DQB2 MON 141.png]]||[[Brainy badboon|Brainy Badboon]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Boss)&amp;lt;/sup&amp;gt;||Furrowfield farm||Leaf of Life &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Super Strong Monsters=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Super Strong Monsters&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! Icon !! Name !! Found in !! Carries&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SM Orc 1.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SM Orc 1 (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||Orc 1*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Strong Monster)&amp;lt;/sup&amp;gt;||Near the base of the cliff jump leading to the Deitree and near the east of the forest, on a sandy shore||Crop seeds (any in particular) in handfuls of 10.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SM Orc 2.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SM Orc 2 (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 38.png]]||Orc 2*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Strong Monster)&amp;lt;/sup&amp;gt;||2) West of the sisters&#039; hideout, roaming along the peninsula near treasure chest 8||Crop seeds (any in particular) in handfuls of 20.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Crabber Dabber Doo.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Crabber Dabber Doo (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 21.png]]||Crabber Dabber Doo*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)||On the beach to the west of Pastor Al&#039;s house.||[[Tortoise Shell]] recipe (once)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Orc King.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Orc King (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 39.png]]||[[Orc King]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)&amp;lt;/sup&amp;gt;||North of Fat Rat Rise||[[Leather Armor]] recipe (once); Yggdrasil Leaf (rarely)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DQB2 Furrowfield SSM Illerpillar.png|200px]]&amp;lt;br&amp;gt;[[File:DQB2 Furrowfield SSM Illerpillar (Aerial).png|200px]]||&amp;lt;center&amp;gt;[[File:DQB2 MON 48.png]]||[[Illerpillar]]*&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;(Super Strong Monster)&amp;lt;/sup&amp;gt;||Underneath Pastor Al&#039;s house||[[Poison Needle]] recipe (once)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
{{Stub}}&lt;br /&gt;
*Wood&lt;br /&gt;
*Stone&lt;br /&gt;
*Dry grass&lt;br /&gt;
*Grass Fibre&lt;br /&gt;
*Fertiliser&lt;br /&gt;
*Cabbage&lt;br /&gt;
*Wheat&lt;br /&gt;
*Sugar cane&lt;br /&gt;
*Tomato&lt;br /&gt;
*Pumpkin&lt;br /&gt;
*[[Seed of Life]]&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
====Island====&lt;br /&gt;
In English, the island is called Furrowfield, from the words &amp;quot;furrow&amp;quot; (a long, narrow trench made in the ground by a plough) and &amp;quot;field&amp;quot; (as in a farming field).&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Aradia|es-meaning=From the Spanish word &amp;quot;arar&amp;quot;, meaning &amp;quot;to plow&amp;quot;.&lt;br /&gt;
|fr=Verchamps|fr-meaning=From &amp;quot;vert champs&amp;quot;, which means &amp;quot;green fields&amp;quot; in French.&lt;br /&gt;
|de=Grünfeld|de-meaning=From &amp;quot;grünes Feld&amp;quot;, which means &amp;quot;green field&amp;quot; in German.&lt;br /&gt;
|it=Camposolco|it-meaning=Meaning &amp;quot;Furrowfield&amp;quot;; in which &amp;quot;campo&amp;quot; means &amp;quot;field&amp;quot; and &amp;quot;solco&amp;quot; means &amp;quot;furrow&amp;quot;.&lt;br /&gt;
|ko=몬조라 (Monjola)|ko-meaning=Transliteration of &amp;quot;Monzola&amp;quot;.&lt;br /&gt;
|zh-cn=蒙佐拉 (Méngzuǒlā)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=蒙佐拉 (Méngzuǒlā)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
====Title====&lt;br /&gt;
In English, the island&#039;s title is &amp;quot;The Land of Verdant Vegetation&amp;quot;.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=&amp;quot;La tierra de la vegetación frondosa&amp;quot;|es-meaning=&amp;quot;The Land of Lush Vegetation&amp;quot;&lt;br /&gt;
|fr=&amp;quot;La terre à la nature fertile&amp;quot;|fr-meaning=&amp;quot;The Land of Fertile Nature&amp;quot;&lt;br /&gt;
|de=&amp;quot;Das Land der florierenden Fauna&amp;quot;|de-meaning=&amp;quot;The Land of Flourishing Fauna&amp;quot;&lt;br /&gt;
|it=&amp;quot;La terra della vegetazione verdeggiante&amp;quot;|it-meaning=Same as English.&lt;br /&gt;
|ko=&amp;quot;다섯 가지 야채가 열리는 섬&amp;quot; (Daseos gaji yachaega yeollineun seom)|ko-meaning=&amp;quot;Island Where Five Kinds of Vegetables Grow&amp;quot;&lt;br /&gt;
|zh-cn=&amp;quot;生长5种蔬菜的岛&amp;quot; (Shēngzhǎng wǔ zhǒng shūcài de dǎo)|zh-cn-meaning=&amp;quot;The Island Where 5 Kinds of Vegetables Grow&amp;quot;&lt;br /&gt;
|zh-tw=&amp;quot;生長5種蔬菜的島&amp;quot; (Shēngzhǎng wǔ zhǒng shūcài de dǎo)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On Furrowfield&#039;s island icon, the Old Deitree island is hidden behind a tree and all three Chromatic Cays are partially obscured by clouds.&lt;br /&gt;
*Upon defeat of the Brainy Badboon, a cutscene shows parts of Furrowfield being restored. However, no part of Furrowfield outside of Furrowfield Farm is affected by the Deitree&#039;s power.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
DQB2 Furrowfield Map.jpg|Map of Furrowfield.&lt;br /&gt;
DQB2 Furrowfield Map (Zoom).jpg|Map of Furrowfield with just the zoom locations marked out.&lt;br /&gt;
Furrowfield English.png|Furrowfield&#039;s introductory title in English,&lt;br /&gt;
Furrowfield Spanish.png|Spanish,&lt;br /&gt;
Furrowfield French.png|French,&lt;br /&gt;
Furrowfield German.png|German,&lt;br /&gt;
Furrowfield Italian.png|Italian,&lt;br /&gt;
Furrowfield Korean.png|Korean,&lt;br /&gt;
Furrowfield Simplified Chinese.png|Simplified Chinese,&lt;br /&gt;
Furrowfield Traditional Chinese.png|Traditional Chinese,&lt;br /&gt;
Furrowfield Japanese.png|and Japanese.&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[es:Aradia]]&lt;br /&gt;
[[fr:Verchamps]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Angelo&amp;diff=267298</id>
		<title>Angelo</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Angelo&amp;diff=267298"/>
		<updated>2026-04-15T05:11:58Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Angelo&lt;br /&gt;
|Game={{Dragon Quest VIII}}&lt;br /&gt;
|Image=[[File:Angelo.png|260px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ククール&lt;br /&gt;
|Roumaji=Kukūru&lt;br /&gt;
|Title=Templar&amp;lt;br&amp;gt;The Archest Archer (&#039;&#039;Heroes II&#039;&#039;)&lt;br /&gt;
|Class=[[Priest]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=20s&lt;br /&gt;
|Family=[[Marcello]] (paternal half-brother)&lt;br /&gt;
|Voice Actor=[http://www.imdb.com/name/nm0728682/?ref_=tt_cl_t3 Blake Ritson] (English)&amp;lt;br&amp;gt;[[Yoshimasa Hosoya]] (Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I bet they were head over heels in love when they got married. And then she died before they had time to get sick of each other. It&#039;s the perfect love story.&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=FC4115}}&lt;br /&gt;
&lt;br /&gt;
{{translation|&#039;&#039;&#039;Angelo&#039;&#039;&#039;|ククール|Kukūru/Kukūle}} is a playable character in {{Dragon Quest VIII}}. He is a complicated man who hides his somber past behind an ambivalent, suave mask of a gambler and playboy. Though seemingly indifferent to the plights of others and even coming off as condescending at times, Angelo is nevertheless a dependable companion and an asset to the party&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
As a knight of the Templars, Angelo is a master of restorative and defensive magic, and has access to wind and instant death spells as well. His weapons of choice consist of [[Sword (weapon type)|sword]]s (particularly rapiers), [[Bow (weapon type)|bow]]s, and [[Wand (weapon type)|staves]].&lt;br /&gt;
&lt;br /&gt;
He has gone on to appear in &#039;&#039;[[Fortune Street]]&#039;&#039;, became one of the playable characters in {{Dragon Quest Heroes II}}, and was one of the original leader characters in {{Rivals}}. Angelo is also a playable character in &#039;&#039;[[Theatrhythm Dragon Quest]]&#039;&#039; and appears as a special hero character in {{DQTact}}.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Angelo is an attractive young man with silver-white hair that frames his face and a long ponytail tied with a black ribbon that reaches halfway down his back. He has blue eyes and wears small gold hoop earrings on each ear. Although he is a member of the Templars, Angelo wears a unique red version of the uniform, which consists of a red long-sleeved tailcoat with white lining and brass buttons on the front and two long tails on the back worn over a black long-sleeved shirt, red trousers, and a red capelet with black lining that reaches down to his hips which he wears over his torso. He wears dark brown shoes covered by white spats with brass buttons that go past his knees, as well dark brown leather gloves. He wears his templar&#039;s ring on his right hand. Angelo also wears a leather sword belt around his waist with a green scabbard on his right side where he holds his rapier. He is left-handed.&lt;br /&gt;
&lt;br /&gt;
[[Image:DQVIII Angelo Jessica.jpg|left|thumb|250px|Angelo attempting to flirt with Jessica.]]&lt;br /&gt;
&lt;br /&gt;
Angelo marches to the beat of his own drum, caring little of his religious and ceremonial roles at the abbey (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He&#039;s more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station, and his party chat dialogue proves him to be very fussy at times, especially concerning his appearance. He is a playboy who constantly comments on the attractiveness of women he comes across on the journey. Angelo is something of a joker as well, and enjoys poking fun at people with serious attitudes at their own expense, such as his half-brother. Despite all this, when push comes to shove, he will go to extraordinary lengths to see things through; even outshining the rising star, Marcello, to save Abbot Francisco not long after meeting the party. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian Trials:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there&#039;s one thing I hate in this life, it&#039;s a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are a few other characters worth remarking on. Marcello is Angelo&#039;s half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father&#039;s house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference between the two is rather apparent.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
After losing his parents at a young age, he was brought in by Francisco, the abbot of Maella Abbey, like many other orphans. He grew up to be one of the Templar Knights, responsible for the abbey&#039;s protection. He likes to gamble and drink, making him a disgrace in the other templars&#039; eyes, but he has the favour of Abbot Francisco. His half-brother Marcello, head of the Templar Knights, considers Angelo to be the cause of his sorrows. Marcello orders him to join the party after the events at Maella Abbey.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#fa8072&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 12 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 72 || 725&lt;br /&gt;
|-&lt;br /&gt;
| MP || 38 || 640&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 37 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 34 || 220&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 20 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 39 || 458&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Rapier]], [[Templar&#039;s uniform]], [[Templar&#039;s ring]]&lt;br /&gt;
|}&lt;br /&gt;
*Angelo also boasts a 25% resistance to ice-type damage.&lt;br /&gt;
&lt;br /&gt;
Angelo learns a variety of spells and a decent amount of physical skills, though as a [[Priest]] he excels when healing and supporting his companions. He can improve his swordfighting skills, but his Strength is greatly outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo&#039;s Staves skill to increase his max MP and spell repertoire. His Charisma skills are excellent for countering Tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo&#039;s efficiency shines most when using a bow however, as the Cherub&#039;s Arrow and Seraph&#039;s Arrow skills will allow Angelo to easily recharge his MP while dealing damage and the Multishot and Shining Shot skills allow him to perform crowd control on groups resistant to wind damage. His selection of equipment is similar to that of Priest&#039;s, being able to equip clothing, robes and hats for spellcasters, as well as some light armour and helmets, but nearly as many as the Hero or [[Yangus]]. The Nintendo 3DS version significantly increased the amount of skill points that Angelo gains at earlier levels to put him on par with the rest of the party, giving the player more choices for where to invest his skill points.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|One ally&lt;br /&gt;
|Yes&lt;br /&gt;
|Restores 30-40 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Woosh]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|Tornado ravages a group of enemies for up to 19~32 damage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Buff]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Increases an ally&#039;s defence&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zoom]]&lt;br /&gt;
|1&lt;br /&gt;
|Start&lt;br /&gt;
|Self&lt;br /&gt;
| --&lt;br /&gt;
|Teleports to another city&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Tingle]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|All allies&lt;br /&gt;
| --&lt;br /&gt;
|Removes sleep and paralysis from party members&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|All allies&lt;br /&gt;
|Yes&lt;br /&gt;
|Increases party&#039;s defence by up to 200 points&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|One ally&lt;br /&gt;
|Yes&lt;br /&gt;
|Restores 75-90 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whack]]&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|One enemy&lt;br /&gt;
| --&lt;br /&gt;
|Tries to instantly kill one enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Swoosh]]&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|Tornado ravages a group of enemies for up to 52~76 damage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zing]]&lt;br /&gt;
|8&lt;br /&gt;
|19&lt;br /&gt;
|One ally&lt;br /&gt;
| --&lt;br /&gt;
|50% chance of reviving a party member at 50% health&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thwack]]&lt;br /&gt;
|7&lt;br /&gt;
|22&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
|Tries to instantly kill one enemy group&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fullheal]]&lt;br /&gt;
|6&lt;br /&gt;
|24&lt;br /&gt;
|One ally&lt;br /&gt;
| --&lt;br /&gt;
|Restores all HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multiheal]]&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|All allies&lt;br /&gt;
|Yes&lt;br /&gt;
|Restores 100~120 HP to all party members.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaswoosh]]&lt;br /&gt;
|8&lt;br /&gt;
|32&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|Tornado ravages a group of enemies for up to 120~200 damage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|One ally&lt;br /&gt;
| --&lt;br /&gt;
|Fully revives a party member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Swords====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a sword&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Inflicts 130% damage (reduced if enemy is resistant to fire).&lt;br /&gt;
|Renowned knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| 15&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a sword.&lt;br /&gt;
| Gentle knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
|22&lt;br /&gt;
| --&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Inflicts 1~2 damage on [[Metal slime family|metal slimes]].&lt;br /&gt;
|Knight of the lilies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| 30&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with a sword.&lt;br /&gt;
| Knight of the roses&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
|40&lt;br /&gt;
| --&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Attacks twice per round, each hit at ~75% strength.&lt;br /&gt;
|Knight of the crest&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| 52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase the critical hit rate to 1/32 while equipped with a sword.&lt;br /&gt;
| Knight of the sun&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
|66&lt;br /&gt;
|4&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Inflicts 125% damage and restores your HP by 50% of that damage.&lt;br /&gt;
|Miraculous knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| 82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a sword.&lt;br /&gt;
| Holy knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lightning Storm]]&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Hits all enemies with Nadirian lightning for 190~220 damage.&lt;br /&gt;
| Royal knight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bows====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sandman&#039;s Arrow]]&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|May put an enemy to sleep.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Cherub&#039;s Arrow]]&lt;br /&gt;
| 18&lt;br /&gt;
| --&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Recovers 1/16th MP of damage inflicted&lt;br /&gt;
| Archer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Needle Shot]]&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| One&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Deals 1 point of damage; 1/16th chance to instantly kill target&lt;br /&gt;
| Arrow sniper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| 32&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a bow&lt;br /&gt;
| Arrow soldier&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multishot]]&lt;br /&gt;
| 44&lt;br /&gt;
|4&lt;br /&gt;
| Random&lt;br /&gt;
| Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Hits 3-4 targets for 50% damage&lt;br /&gt;
| Arrow knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| 59&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase the critical hit rate to 1/32nd while equipped with a bow.&lt;br /&gt;
| Arrow artist&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Seraph&#039;s Arrow]]&lt;br /&gt;
| 66&lt;br /&gt;
| --&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|Recovers 1/8th MP per damage inflicted.&lt;br /&gt;
| Wonder archer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| 76&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a bow.&lt;br /&gt;
| Miracle archer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Shining Shot]]&lt;br /&gt;
| 88&lt;br /&gt;
| 10&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Hits all enemies with light, dealing 116~125 Bang-type to all enemies.&lt;br /&gt;
| Saint archer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Needle Rain]]&lt;br /&gt;
| 100&lt;br /&gt;
|1&lt;br /&gt;
| Random &lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Hits 3-4 targets for 1 point of damage; each shot has a 1/16th chance to instantly kill target.&lt;br /&gt;
| Arrow emperor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Staves====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dazzle]]&lt;br /&gt;
| 3&lt;br /&gt;
|5&lt;br /&gt;
| Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|May dazzle a group of enemies.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fizzle]]&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Prevents enemies from casting spells.&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bounce]]&lt;br /&gt;
| 9&lt;br /&gt;
|4&lt;br /&gt;
| Self&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Reflects enemy and ally spells for 6~9 turns.&lt;br /&gt;
| High warlock&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Drain Magic]]&lt;br /&gt;
| 12&lt;br /&gt;
|0&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Drains &#039;&#039;Level/4 +5&#039;&#039; MP from the target.&lt;br /&gt;
| Conjurer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +20&lt;br /&gt;
| 28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 20 when equipped with a staff.&lt;br /&gt;
| High conjurer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Caduceus]]&lt;br /&gt;
| 48&lt;br /&gt;
| --&lt;br /&gt;
| One ally&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Restores 75~100 HP&lt;br /&gt;
| Wizard&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kathwack]]&lt;br /&gt;
| 56&lt;br /&gt;
|15&lt;br /&gt;
| All enemies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Attempts to kill all enemies.&lt;br /&gt;
| High wizard&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Oomph]]&lt;br /&gt;
| 65&lt;br /&gt;
|6&lt;br /&gt;
| One ally&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises one ally&#039;s attack by 80%.&lt;br /&gt;
| Arch wizard&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +50&lt;br /&gt;
| 80&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 50 when equipped with a staff.&lt;br /&gt;
| Holy wizard&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Recovery&lt;br /&gt;
| 100&lt;br /&gt;
| --&lt;br /&gt;
| Self&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 3~10 MP each turn when equipped with a staff.&lt;br /&gt;
| Majestic wizard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fisticuffs====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +7&lt;br /&gt;
| 7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +7 when not equipped with a weapon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Angelo&#039;s agility by 10 points when not equipped with a weapon.&lt;br /&gt;
| Monk&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Evasion Up&lt;br /&gt;
| 21&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of dodging with no weapon equipped to 50% if level higher than the enemy&#039;s.&lt;br /&gt;
| Warrior monk&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| 28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when not equipped with a weapon.&lt;br /&gt;
| Master monk&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|35&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Inflicts 150% points of damage.&lt;br /&gt;
|Paladin&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
|42&lt;br /&gt;
|6&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| First hit&lt;br /&gt;
|Attacks all enemies, damage is &#039;&#039;3/(1 + number of enemies)&#039;&#039;.&lt;br /&gt;
|Great paladin&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| 54&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit to 1/32nd with no weapon equipped.&lt;br /&gt;
| Saintly paladin&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Defending Champion]]&lt;br /&gt;
|68&lt;br /&gt;
| --&lt;br /&gt;
|Self&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|More powerful defending action (damage reduced by 90%).&lt;br /&gt;
|Guardian&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +40&lt;br /&gt;
| 82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +40 when not equipped with a weapon.&lt;br /&gt;
| Holy guardian&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Moon]]&lt;br /&gt;
|100&lt;br /&gt;
|6&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
| Damage is &#039;&#039;4/(1 +number of enemies)&#039;&#039;, 25% of first hit restored as Angelo&#039;s HP.&lt;br /&gt;
| First hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charisma====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Squelch]]&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|One ally&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Removes [[poison]] status.&lt;br /&gt;
| Ladykiller&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fuddle]]&lt;br /&gt;
| 7&lt;br /&gt;
|5&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Confuses a group of enemies.&lt;br /&gt;
| Dreamboat&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sarcastic Snigger]]&lt;br /&gt;
| 13&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Lowers enemy&#039;s [[tension]] by one level&lt;br /&gt;
| Playboy knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Angel Eyes]]&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Deals 15~28 damage and 12.5% chance to paralyze the target.&lt;br /&gt;
| Hot knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Intervention]]&lt;br /&gt;
| 27&lt;br /&gt;
| 4&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Reduces a group of enemy&#039;s resistances to magic.&lt;br /&gt;
| Idol knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Ban Dance]]&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Prevents enemies from performing dances.&lt;br /&gt;
| Charismatic knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Chilling Chuckle]]&lt;br /&gt;
| 52&lt;br /&gt;
| 3&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Lowers group of enemies&#039; [[Tension|tension]] by one level.&lt;br /&gt;
| Romantic knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kafuddle]]&lt;br /&gt;
| 66&lt;br /&gt;
| 10&lt;br /&gt;
|All&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Attempts confuse all enemies.&lt;br /&gt;
| Crystal knight&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Charming Look]]&lt;br /&gt;
| 81&lt;br /&gt;
| 4&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Deals 65~85 damage and 25% chance to paralyze the target.&amp;lt;br&amp;gt;65~105 damage in the [[Nintendo 3DS|3DS]] port.&lt;br /&gt;
| Knight of knights&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Pearly Gates]]&lt;br /&gt;
| 100&lt;br /&gt;
|20&lt;br /&gt;
|Enemy group&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|180~210 wind damage to a group of enemies, 234~273 damage to [[Undead family|zombies]].&lt;br /&gt;
| Knight of legend&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wizard&#039;s staff]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rapier]]|statModifier=Attack +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime stick]]‡|statModifier=Attack +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Short bow]]|statModifier=Attack +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lightning staff ]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magma staff]]|statModifier=Attack +28}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hunter&#039;s bow]]|statModifier=Attack +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rune staff]]|statModifier=Attack +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of divine wrath]]|statModifier=Attack +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s Equipment#Templar&#039;s sword|Templar&#039;s sword]]|statModifier=Attack +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum sword]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of antimagic]]|statModifier=Attack +41}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dream blade]]|statModifier=Attack +43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Eros&#039; bow]]|statModifier=Attack +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy silver rapier]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über falcon blade]]|statModifier=Attack +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fallen angel rapier]]|statModifier=Attack +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cheiron&#039;s bow]]|statModifier=Attack +63}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Night sniper]]‡|statModifier=Attack +75}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mercury&#039;s rapier]]|statModifier=Attack +78}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical mace]]|statModifier=Attack +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great bow]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hell sabre]]|statModifier=Attack +99}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shamshir of light]]|statModifier=Attack +110}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Demonsbane]]‡|statModifier=Attack +116}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal sword]]|statModifier=Attack +118}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Odin&#039;s bow]]|statModifier=Attack +125}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defence +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie hat]]‡|statModifier=Defence +5&amp;lt;br&amp;gt;Wisdom +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defence +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron helmet]]|statModifier=Defence +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defence +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze helmet]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum headgear]]|statModifier=Defence +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defence +31}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mad cap]]‡|statModifier=Defence +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s cap]]|statModifier=Defence +33&amp;lt;br&amp;gt;Wisdom +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking cap]]|statModifier=Defence +38&amp;lt;br&amp;gt;Wisdom +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mythril helm]]|statModifier=Defence +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Phantom mask]]|statModifier=Defence +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armour|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armour}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defence +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk robe]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defence +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s uniform]]|statModifier=Defense+13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale armour]]|statModifier=Defence +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie t-shirt]]‡|statModifier=Defence +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather cape]]|statModifier=Defence +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cloak of evasion]]|statModifier=Defence +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur poncho]]|statModifier=Defence +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic vestment]]|statModifier=Defence +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombie mail]]|statModifier=Defence +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Posh waistcoat]]|statModifier=Defence +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver mail]]|statModifier=Defence +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic armour]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sage&#039;s robe]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dancer&#039;s mail]]|statModifier=Defence +57}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Velvet cape]]|statModifier=Defence +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum mail]]|statModifier=Defence +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s robe]]|statModifier=Defence +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson robe]]|statModifier=Defence +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred armour]]|statModifier=Defence +84}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oriental warrior wear]]‡|statModifier=Defence +88}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror armour]]|statModifier=Defence +92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacrosanct armour|Über sacred armour]]‡|statModifier=Defence +92}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Butler&#039;s best]]‡|statModifier=Defence +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defence +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defence +103}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defence +120}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defence +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime platter]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s shield]]|statModifier=Defence +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defence +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[White shield]]|statModifier=Defence +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic shield]]|statModifier=Defence +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ice shield]]|statModifier=Defence +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defence +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror shield]]|statModifier=Defence +43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defence +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defence +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess shield]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thanatos&#039; shield]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defence +65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20&amp;lt;br&amp;gt;Agility +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon&#039;s scale]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden slippers]]‡|statModifier=Defence +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hearty ring]]‡|statModifier=Defence +1&amp;lt;br&amp;gt;Max HP +10&amp;lt;br&amp;gt;Max MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5&amp;lt;br&amp;gt;Max HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lord&#039;s bracer]]‡|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky pendant]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime earrings]]‡|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=Wisdom +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Wisdom +10&amp;lt;br&amp;gt;Max MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar Captain&#039;s ring]]|statModifier=Attack +10&amp;lt;br&amp;gt;Wisdom +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
* ‡[[3DS]] version only.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Angelo appears as one of the guests at [[Erinn]]&#039;s Inn at [[Stornway]]. This was only achievable through the [[DQVC]] using [[Nintendo]]&#039;s Wi-Fi Channel when it was still available. He will give the player various items when certain conditions are filled, such as talking to him on your birthday, talking to him as a Priest, and once [[Quester&#039;s Rest]] has been fully upgraded.&lt;br /&gt;
* [[Templar&#039;s togs]] - Received when talking to him.&lt;br /&gt;
* [[Angelo&#039;s gloves]] - Received after the inn is fully expanded.&lt;br /&gt;
* [[Templar&#039;s tresses]] - Received when it is the player&#039;s birthday.&lt;br /&gt;
* [[Templar&#039;s trousers]] - Received when the Hero is a [[Priest]].&lt;br /&gt;
* [[Templar boots]] - Received after completing [[Template:DQIXQuest/157|Quest #157]].&lt;br /&gt;
The player will earn the accolade &#039;&#039;&#039;Tasty Templar&#039;&#039;&#039; for equipping all of the pieces of Angelo&#039;s equipment.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Fortune Street]]&#039;&#039;===&lt;br /&gt;
Angelo is one of the represenatives of the Dragon Quest series and is playable by default in the game.&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
Angelo debuts as a playable character in Heroes 2 as the second-to-last set of otherworldly travelers the band of heroes come across, alongside [[Jessica]]. The duo are first met in the cold mountain of Mt. Neverest where Angelo saves Jessica from a surprise attack by a [[Powie yowie]]. Upon meeting the band of heroes, Angelo has a hunch that he and Jessica were suddenly transported to another land during the course of their travels together, which is reinforced by the other travelers who share their predicament. The protagonists offer the two to join their party, which Jessica promptly accepts since the alternative option would leave her alone with Angelo.&lt;br /&gt;
&lt;br /&gt;
In the game Angelo and his weapon of choice is the [[Bows]]. Like [[Bianca Whitaker]] from the first entry, Angelo is a long-range support fighter that can attack safely from a distance with a myriad of ranged techniques like [[Rain of Pain]] or [[Shining Shot]], and bolster his allies performance with [[Oomph]] and the [[Timbrel of tension]]. His [[Coup de Grâce]] is [[Pearly Gates]], which has a different animation if the game is the Japanese or English version.&lt;br /&gt;
[[File:Heroes 2 Angelo.png|right|thumb|300px|Heroes 2 info sheet]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 27 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 139 || 410&lt;br /&gt;
|-&lt;br /&gt;
| MP || 49 || 115&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 68 || 245&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 52 || 165&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 58 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 22 || 90&lt;br /&gt;
|}&lt;br /&gt;
====Skills====&lt;br /&gt;
Angelo can learn the following spells &amp;amp; abilities through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required || MP || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Chilling Chuckle]]|| 4 || 4 || A laugh as cold as ice that freezes nearby foes.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Oomph]] || 15 || 9 || A spell that adds a little extra Oomph to allies’ attacks.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Timbrel of Tension]] || 8 || 8 || Calls on an incredible instrument that can cause all allies’ tension to increase.|| None&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Angelo can acquire the following abilities through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases resilience by five points. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Deftness +10 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Oomph Extender || 20  || Makes the effect of Oomph last longer.|| Oomph&lt;br /&gt;
|-&lt;br /&gt;
| Vicious Volley Extender || 8 || Extends the effective range of Vicious Volley.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Arrow Enhancer || 5 || Enhances the intensity of Explosive Arrow.|| Vicious Volley Extender&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Shaft || 8  || Hold ▢ even longer to fire a mighty magic arrow.|| None &lt;br /&gt;
|-&lt;br /&gt;
| Turbo Shaft Extender || 5  || Extends the effective range of Turbo Shaft.|| Turbo Shaft&lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest Moon]] Enhancer || 10  || Hold ▢ after using Harvest Moon to fire arrows while landing.|| Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Harvest Moon Maximiser || 15  || Hold ▢ after using Harvest Moon to fire even more powerful arrows while landing.|| Harvest Moon Enhancer&lt;br /&gt;
|-&lt;br /&gt;
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Leafless Lifeline || 20  || Occasionally revives an ally without consuming an Yggdrasil leaf.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Saving Grace || 5  || Brings the user back to life with 50% HP when beaten in battle once in a while. || None&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None&lt;br /&gt;
|-&lt;br /&gt;
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds. || None&lt;br /&gt;
|-&lt;br /&gt;
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None&lt;br /&gt;
|-&lt;br /&gt;
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Proficiency====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Rank || Name || MP || Description &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Shining Shot]] || 12 ||  Sends a salvo of celestial arrows soaring down onto a selected spot.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hyper Sniper || 11 || Draws a bow to the absolute limit to let loose an arrow with remarkable results.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack +5 with Bows || – || Increases attack power by five points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Better Evasion with Bows || – || Slightly increases evasion when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Rain of Pain]] || 8 || Sends off several arrows that slam into a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Attack +5 with Bows || – || Increases attack power by five points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Better Evasion with Bows || – || Slightly increases evasion when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Needle Shot]] || 6|| An advanced arrow with a high chance of a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Attack +5 with Bows || – || Increases attack power by five points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Poison Arrow || 9 || A blighted bolt that envenomates all enemies in the affected area.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Rain of Pain Redux || – || Hold △ during Rain of Pain to target multiple monsters.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Hyper Sniper Hyper || – || Extends the area of effect of Hyper Sniper.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Needle Rain]] || 9 || An extremely advanced arrow attack with a very high chance of a critical hit.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Shining Shot Sharpener || – || Extends the area of effect of Shining Shot.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Attack +20 with Bows || – || Increases attack power by twenty points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Attack +5 with Bows || – || Increases attack power by five points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Deftness +10 with Bows || – || Increases deftness by ten points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Better Evasion with Bows || – || Slightly increases evasion when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 19 ||Deftness +10 with Bows || – || Increases deftness by ten points when wielding bows.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Attack +20 with Bows || – || Increases attack power by twenty points when wielding bows.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Rivals]]&#039;&#039;===&lt;br /&gt;
Angelo debuted as one of the game&#039;s starting leader characters, representing the Priest vocation. Once again, bows are his weapon of choice.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Angelo appears as a S-rank member of the [[Hero family]] during the second part of the &#039;&#039;Dragon Quest VIII&#039;&#039; event on his own banner alongside [[Tentacular]]. He also appears as a boss in the &amp;quot;Warriors of the World of Light&amp;quot; Special Battle alongside Yangus and Jessica.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Angelo&lt;br /&gt;
|kanji=ククール&lt;br /&gt;
|romanji=Kukūru&lt;br /&gt;
|sprite=[[Image:DQT Angelo.png|400px]]&lt;br /&gt;
|family=[[Image:Tact Icon Hero.png|48px]]&amp;lt;br&amp;gt;Hero&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=965&lt;br /&gt;
|mp=351&lt;br /&gt;
|move=3&lt;br /&gt;
|attack=542&lt;br /&gt;
|defense=440&lt;br /&gt;
|agility=486&lt;br /&gt;
|wisdom=242&lt;br /&gt;
|weight=60&lt;br /&gt;
|bskill1=[[Bold Smile]]&amp;lt;br&amp;gt;[[Psyche Up]]&lt;br /&gt;
|bskill2=[[Freezing Bow]]{{tt|*|Level 34}}&amp;lt;br&amp;gt;[[Shining Shot]]{{tt|*|Level 56}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Timbrel of Tension]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;: [[Heaven&#039;s Rain]]{{tt|*|Level 80}}&lt;br /&gt;
|askill1=The Templars / Stats Up&lt;br /&gt;
|askill2=Frizz Res +25 / Stats Up&lt;br /&gt;
|askill3=Physical Potency +5% / Stats Up&amp;lt;br&amp;gt;&#039;&#039;&#039;Rare Tension Up&#039;&#039;&#039;: Rarely raises Tension for 1 turn at action start.&lt;br /&gt;
|askill4=Zam Res +25 / Stats Up&lt;br /&gt;
|askill5=Physical Potency +5% / Stats Up&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar&#039;s Temerity&#039;&#039;&#039;: Raises martial and spell resistance for 3 turns at battle start.&lt;br /&gt;
|lperk1=Raises ATK of hero allies, including himself, by 20% in a 5x5 square around him.&lt;br /&gt;
|bperk1=Max HP +30&amp;lt;br&amp;gt;AGL +20&lt;br /&gt;
|bperk2=&#039;&#039;&#039;[[Feel the Burn]]&#039;&#039;&#039;: Often raises Tension for 1 turn when attacked by enemy.&lt;br /&gt;
|bperk3=Shining Shot Potency +2%&amp;lt;br&amp;gt;Heaven&#039;s Rain Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;The Templars&#039;&#039;&#039;: Raises damage dealt by heroes in the surrounding rhombus (incl. self) by 10% for 3 turns (self: 4 turns) at action start on even turns until turn 10.&lt;br /&gt;
|frizz-resist=Half Res&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Very Weak&lt;br /&gt;
|bang-resist=Normal&lt;br /&gt;
|zap-resist=Very Weak&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Super Weak&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Half Res&lt;br /&gt;
|paralysis-resist=Immune&lt;br /&gt;
|confusion-resist=Half Res&lt;br /&gt;
|charm-resist=Super Weak&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*Angelo is the Italian form of the name &#039;&#039;Angelus&#039;&#039;, which was derived from the name of the heavenly creature of the same name. &#039;&#039;Angelus&#039;&#039; is also derived from the Greek word ἄγγελος, which means &amp;quot;messenger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Angelo|es-meaning=Same as English name.&lt;br /&gt;
|fr=Angelo|fr-meaning=Ditto.&lt;br /&gt;
|de=Angelo|de-meaning=Ditto.&lt;br /&gt;
|it=Angelo|it-meaning=Ditto.&lt;br /&gt;
|ko=쿠클 (Kukeul)|ko-meaning=A Korean take on his Japanese name, &amp;quot;Kukuru&amp;quot;.&lt;br /&gt;
|zh-cn=安格鲁 (Āngélǔ)|zh-cn-meaning=Chinese for &amp;quot;Angelo&amp;quot;.&lt;br /&gt;
|zh-tw=安格魯 (Āngélǔ)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Angelo is the first character in the series to be clearly depicted as left-handed. He holds shields and bows in his right hand and uses his left hand to wield other weapons and pull back bowstrings.&lt;br /&gt;
*Angelo gets a colour palette reference for one of the 8 costumes for the Hero in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;. Said palette is given to the base of &#039;&#039;Dragon Quest XI&#039;&#039;&#039;s {{Hero 11}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq8-angelo.jpg|Angelo concept art.&lt;br /&gt;
File:Angelo-Press.png|High resolution press art.&lt;br /&gt;
File:DQVIII Angelo concepts.png|Concept art&lt;br /&gt;
File:Angelo High Tension.png|Angelo in a state of Super High Tension.&lt;br /&gt;
File:Angelo DQVIII PS2 artwork.jpg&lt;br /&gt;
File:Angelo Oriental warrior wear.jpg|Angelo wearing the [[Oriental warrior wear]].&lt;br /&gt;
File:DQVIII Angelo Butler.jpg|Angelo wearing the [[Butler&#039;s best]].&lt;br /&gt;
File:IS30 2D Angelo.PNG|&#039;&#039;Itadaki Street Portable&#039;&#039;.&lt;br /&gt;
File:Itadaki Street DS Angelo.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;.&lt;br /&gt;
File:Itadaki St DS group.png|&#039;&#039;Itadaki Street DS&#039;&#039;.&lt;br /&gt;
File:Fortune Street Angelo.png|&#039;&#039;[[Fortune Street]]&#039;&#039;.&lt;br /&gt;
File:IS30 GI Angelo .PNG|&#039;&#039;[[Itadaki Street: Dragon Quest &amp;amp; Final Fantasy 30th Anniversary|Itadaki Street: 30th Anniversary]]&#039;&#039; render.&lt;br /&gt;
File:DQHII Angelo.png|{{Heroes II}}.&lt;br /&gt;
File:DQHII Jessica and Angelo.jpg|{{Jessica}} and Angelo.&lt;br /&gt;
File:DQHII Chilling Chuckle.jpg|Angelo using his Chilling Chuckle on a group of [[mummy|mummies]].&lt;br /&gt;
File:DQHII timbreloftension.jpg|Angelo using the [[Timbrel of tension]].&lt;br /&gt;
File:DQH2 Angelo Pearly Gates.jpg|Angelo&#039;s Coup de Grâce in the Japanese version of {{Heroes II}}.&lt;br /&gt;
File:DQHII Angelo RoboBow.jpg|Angelo wielding the [[Killing machine|Robo-Bow]].&lt;br /&gt;
File:Theatrhythm Kukule.png|&#039;&#039;Theatrhythm Dragon Quest&#039;&#039;.&lt;br /&gt;
File:SSBU AngeloAlt.png|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&lt;br /&gt;
File:DQT Kukule.jpg|Angelo in &#039;&#039;Tact&#039;&#039;.&lt;br /&gt;
File:DQT Kukule Kragon.jpg|Angelo and Tentacular in &#039;&#039;Tact&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivals Artwork====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
DQR Angelo.png|Artwork in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Angelo (1).png&lt;br /&gt;
DQR Angelo (2).png&lt;br /&gt;
DQR Angelo (3).png&lt;br /&gt;
DQR Angelo (4).png&lt;br /&gt;
DQR Angelo (8).png|Shining Shot.&lt;br /&gt;
DQR Angelo (15).png|Wielding a rapier.&lt;br /&gt;
DQR Angelo (5).png|Summer costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Angelo (6).png&lt;br /&gt;
DQR Angelo (7).png&lt;br /&gt;
DQR Angelo (9).png|New Years costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Angelo (10).png&lt;br /&gt;
DQR Angelo (11).png&lt;br /&gt;
DQR Angelo (12).png|Halloween costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Angelo (13).png&lt;br /&gt;
DQR Angelo (14).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQVIIINav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Theatrhythm Dragon Quest characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Angelo]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Yangus&amp;diff=267297</id>
		<title>Yangus</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Yangus&amp;diff=267297"/>
		<updated>2026-04-15T05:11:06Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Yangus&lt;br /&gt;
|Game={{Dragon Quest VIII}}&lt;br /&gt;
|Image=[[Image:Yangus.png|center|325px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ヤンガス&lt;br /&gt;
|Roumaji=Yangasu&lt;br /&gt;
|Title=Merchant (current)&amp;lt;br&amp;gt;Bandit (former)&lt;br /&gt;
|Class= &lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age= 32&lt;br /&gt;
|Voice Actor=[http://www.imdb.com/name/nm0344038/?ref_=tt_cl_t1 Ricky Grover] (English)&amp;lt;br&amp;gt;[[Fumihiko Tachiki]] (Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Cor Blimey, don&#039;t sneak up on me like that!&#039;&#039;&#039;&#039;&#039;|source=Yelling in surprise after King [[Trode]] appears behind him|console=|align=center|bgcolor=e6e600}}&lt;br /&gt;
&#039;&#039;&#039;Yangus&#039;&#039;&#039; (ヤンガス, &#039;&#039;Yangasu&#039;&#039;) is a main character in {{DQ8}} who accompanies the {{Hero 8}} on his quest. A former bandit, Yangus decided to change his ways after his life was saved by the {{Hero 8}} and he swore his undying loyalty to him. He refers to the {{Hero 8}} as &amp;quot;Guv&amp;quot; (short for &amp;quot;Governor&amp;quot;) and considers him a true friend.&lt;br /&gt;
&lt;br /&gt;
Yangus is a slow, but powerful brawler versed in physical combat who augments his abilities with thievery and other useful skills. He wields [[Hammer Weapon Family|Clubs]], {{Axe}}s, and {{Scythe}}s in battle and is no stranger to unarmed combat.&lt;br /&gt;
&lt;br /&gt;
Yangus also appeared in &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;, &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, &#039;&#039;[[Fortune Street]]&#039;&#039; and is one of thirteen playable characters in {{Dragon Quest Heroes}}. His English voice is provided by English comedian and actor, Ricky Grover, who speaks with a thick Cockney accent.&lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
Yangus is a short and stocky man with tanned skin and gruff facial features. He is much more physically powerful than he looks, being able to lift up a chair with a grown man sitting in it above his head with ease, as seen in the bar brawl at [[Simpleton]]. Yangus has a round head with a bulbous nose and thick brows, an X-shaped scar on his left cheek, and his eyes have small pupils. He is constantly seen with stubble on his face and he has very short dark brown hair on top of his head, which can only be seen in concept art as it is always covered by his spiky yellow helmet. Another scar is located across his left bicep. Yangus wears no shirt but he wears a open fur vest, revealing his hairy chest and stomach. He also wears baggy turquoise trousers with a red sash around his waist, short brown boots, and metal wristbands. Around his waist, he also wears a leather sword belt with a cutlass hanging from his front, which he does not use.&lt;br /&gt;
&lt;br /&gt;
The details of Yangus&#039; early life are unknown outside of his failed efforts to leave his life of crime behind him, as well as his failure in retrieving the [[Venus&#039; Tear]] jewel from the [[Swordsman&#039;s Labyrinth]] in an effort to win the affection of the lady bandit [[Red]]. Yangus is an intensely loyal man, pledging his life to the {{Hero 8}} after being saved by him just prior to the game&#039;s beginning. This is highlighted by the fact that Yangus has not been wronged by [[Dhoulmagus]] and has no personal motivation for pursuing the evil jester beyond wanting to assist the Hero. This continues as the stakes of the adventure become more dire and the battles fiercer, with Yangus sticking to the group through thick and thin regardless. Though he bickers very frequently with King [[Trode]], Yangus affectionally calls the cursed royal &amp;quot;grandad&amp;quot; (&#039;&#039;Ojiisan&#039;&#039;) and puts up with his more overbearing aspects. Yangus is initially skeptical of [[Jessica Albert]] and [[Angelo]] joining the group due to the former being a seemingly helpless teenage girl and the latter due to being used as temporary decoys for blame in [[Maella Abbey]], but as they quickly prove their worth he comes to see them as staunch allies and friends. &lt;br /&gt;
&lt;br /&gt;
As seen in his personal skill set, &#039;&#039;Humanity&#039;&#039;, Yangus&#039; development centers on discovering his humane side after years living as a criminal. This manifests in battle by developing a repertoire of abilities focused on helping his allies that rang from direct support spells such as [[Share Magic]], to [[Underpants Dance|making a fool of himself to stun the enemy]]. Outside of battle Yangus makes an effort to be friendly when possible, such as when he attempted to console the masked thug in [[Simpleton]] after the latter lost to [[Angelo]] in cards. Unfortunately despite his best efforts, Yangus has proven unable to read a room at times, which lead to a bar brawl in the aforementioned instance.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Yangus can still show some insight such waiting for a bit to give [[Red]] the [[Venus&#039; Tear]] if the {{Party 8}} obtains it before meeting her.  As Yangus puts it, [[Red]] won&#039;t be impressed unless she believes the Tear was obtained solely for her.&lt;br /&gt;
{{spoiler|end}} &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The game begins with Yangus already accompany the {{Hero 8}}, King [[Trode]], and Princess [[Medea]] in a glen outside of [[Farebury]]. Later, during the sea voyage between [[Port Prospect]] and [[Peregrin Quay]], Yangus explains the reason for his traveling with the group to {{Jessica}} in the form of a flashback: prior to the beginning for the game, Yangus attempted to leave his criminal ways and earn an honest living but was unable to make any headway due to his appearance and history. Forced back into banditry, Yangus set up shop on a bridge connecting Castle [[Trodain]] to the [[Farebury Region]] and would rob any who attempted to pass--dialogue implies that King [[Trode]]&#039;s entourage is the first group to encounter Yangus. Boldly claiming that this is &amp;quot;his&amp;quot; bridge, Yangus demands the possessions of the {{Party 8}} under the threat of his axe. King [[Trode]] scoffs at the threat, stating the bridge lies in his kingdom and that his guard is more than a match for the would-be thief. Yangus loses his temper and attempts to strike, but he misses his mark and damages the ropes holding the bridge together. &lt;br /&gt;
&lt;br /&gt;
King [[Trode]] drives his [[wagon]] to the other side of the bridge before it collapses, and insists the group leave Yangus to his fate as he struggles to hold on to one of the ropes. Despite the earlier attempted assault, the {{Hero 8}} saves Yangus by pulling him to safety, who thanked the {{Hero 8}} and in turn pledged his loyalty to him. It is during this scene that Yangus gives the {{Hero 8}} the nickname of Guv.&lt;br /&gt;
&lt;br /&gt;
After the events of [[Ascantha]], Yangus feels sorry for [[Trode]] being unable to participate in the celebratory feast the King threw for them and suggests the group travel to his home town of [[Pickham]]. A backwoods ghetto inhabited by all manner of unscrupulous persons, Yangus assumes that the seedy town is the perfect place for [[Trode]] to feel human again as no one would give him a second glance. This initially holds true as he&#039;s able to drink at the local bar, but disaster follows as Princess [[Medea]] is stolen and sold off to [[Red]], and infamous bandit from Yangus&#039; past. Stubborn, she refuses to yield over her new mare unless Yangus is able to follow up on an old promise of his and steal the coveted [[Venus&#039; Tear]] jewel from the catacombs know as the [[Swordsman&#039;s Labyrinth]]. The tomb is filled with traps and mind-numbing puzzles, but the former thief is able to persevere and shares a bit of his history with the {{Hero 8}}--before asking him to keep it a secret between the two of them.&lt;br /&gt;
&lt;br /&gt;
Back at [[Red]]&#039;s hideout, the woman refuses to relinquish [[Medea]] as she considers her to be of a higher quality than the gem. Dumbstruck, Yangus then falls to his knees and bows as he pleads with [[Red]] to return [[Medea]] for the sake of the {{Hero 8}} and King [[Trode]]. Shocked and flustered that the stubborn man would actually beg, [[Red]] realizes the importance of the horse to the {{Party 8}} and gives her to them in exchange for the jewel. This act does much to repair the relationship between the two, and is strongly implied to rekindle the flames they shared. Yangus is oblivious to this at first, but later on when speaking to Red near the end of the game she will give Yangus her prized [[Flail of fury]] and demands that it be returned the moment the world has been saved. Jessica spells it out in [[Party Chat]] that [[Red]] is telling Yangus to return to her in one piece in her own aggressive way. At the end of the game, after the final boss is defeated, {{Jessica}} informs the {{Hero 8}} that Yangus and [[Red]] have gone into business together.&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#e6e600&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}} || 30 || 781&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}} || 0 || 320&lt;br /&gt;
|-&lt;br /&gt;
| {{Strength}} || 11 || 385&lt;br /&gt;
|-&lt;br /&gt;
| {{Agility}} || 5 || 145&lt;br /&gt;
|-&lt;br /&gt;
| {{Resilience}} || 7 || 205&lt;br /&gt;
|-&lt;br /&gt;
| {{Wisdom}} || 2 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Oaken club]], [[Bandit&#039;s grass skirt]], [[Leather hat]]&lt;br /&gt;
|}&lt;br /&gt;
*Yangus also possesses a 25% resistance to [[Frizz]], [[Sizz]], and [[Fire Breath]] damage.&lt;br /&gt;
*In the [[Nintendo 3DS]] version of {{VIII}}, Yangus is given a significant [[List of character statistics#strength|strength]] boost. The extra points start at Level 21, and result in a score of 425 at Level 99.&lt;br /&gt;
&lt;br /&gt;
Yangus has the highest strength throughout the bulk of the adventure in the {{PS2}} version, and through the entire journey in the {{3DS}} port. But Yangus will also gain access to healing spells and the vital [[Share Magic]] if the player dabbles in his Humanity skillset, giving him some flexibility. This will help immensely in the beginning of the game, but as the journey progresses he will still be outclassed by the support and healing options of [[Angelo]] and the {{Hero 8}}. He also has access to some of the most protective armour in the game, which increases his survivability in combat. Yangus has the lowest {{MP}} growth of all the characters, limiting his skill and magic usage. &lt;br /&gt;
&lt;br /&gt;
Each of Yangus&#039; weapon paths has high damage modifiers and various bonus attributes: {{Scythe}}s for stealing items or have access to instant death attacks, {{Axe}}s for the most helpful skills against metal slimes and inflict bonus damage to various monster families, and {{Club}}s to farm gold more easily as well as stun foes. Humanity will lead to Yangus&#039; more comedic abilities, like [[Underpants Dance]] and [[Golden Oldies]], as well as the aforementioned healing and support abilities. His Fisticuffs skillset is considered by many players to be the most useful variant as well.&lt;br /&gt;
&lt;br /&gt;
===={{Axe}}s====&lt;br /&gt;
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|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;{{MP}}&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Tension]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Oomph]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Helm Splitter]]&lt;br /&gt;
|6&lt;br /&gt;
|0&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that attempts to reduce the {{Defence}} of the target time. Effect accuracy depends on foe&#039;s [[Sap]] resistance.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +5&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +5 when equipped with an {{Axe}}.&lt;br /&gt;
| Junior cleaver&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
|19&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a [[Critical Hit]] if it connects.&lt;br /&gt;
|Iron woodsman&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Critical Hit]] Up&lt;br /&gt;
| 26&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of [[Critical Hit]] with axes from 1/64 to 1/32.&lt;br /&gt;
| Axe-fighter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +10&lt;br /&gt;
| 34&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +10 when equipped with an {{Axe}}.&lt;br /&gt;
| Axemaster&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Parallax]]&lt;br /&gt;
|42&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 30% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5~8 turns.&lt;br /&gt;
|Ace axer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Axes of Evil]]&lt;br /&gt;
|54&lt;br /&gt;
|2&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Attacks a group of enemies with wind. Damage modifiers are 80% -&amp;gt; 64% -&amp;gt; 56% -&amp;gt; 40% -&amp;gt; 24% -&amp;gt; 16%.&lt;br /&gt;
|Axelord&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Executioner]]&lt;br /&gt;
|66&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and is an automatic [[Critical Hit]] if it connects.&lt;br /&gt;
|Great axeman&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +20&lt;br /&gt;
| 82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +20 when equipped with an {{Axe}}.&lt;br /&gt;
| Axe royal&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Typhoeus&#039; Maul]]&lt;br /&gt;
|100&lt;br /&gt;
|6&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 50% more damage than a normal attack and deals double damage to [[Beast family|beasts]]. Carries the wind element, further modifying damage.&lt;br /&gt;
|Almighty axeman&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Club}}s====&lt;br /&gt;
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|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;{{MP}}&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Tension]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Oomph]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +5&lt;br /&gt;
| 9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +5 when equipped with a {{Club}}.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker]]&lt;br /&gt;
|19&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.&lt;br /&gt;
| Li&#039;l slugger &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Penny Pincher (skill)|Penny Pincher]]&lt;br /&gt;
|25&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and steals an extra 10% of [[gold]] from the enemy.&lt;br /&gt;
|Heavy hitter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Monster Masher (skill)|Monster Masher]]&lt;br /&gt;
|32&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[Material family]].&lt;br /&gt;
|Hammer artist&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +10&lt;br /&gt;
| 48&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +10 when equipped with a {{Club}}.&lt;br /&gt;
| Skullsplitter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Critical Hit]] Up&lt;br /&gt;
| 59&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of [[Critical Hit]] with {{Club}}s from 1/64 to 1/32.&lt;br /&gt;
| Big bludgeoner&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker|Mind Breaker]]&lt;br /&gt;
|71&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 25% more damage than a normal attack and has a 1/4th chance of causing an enemy to lose a turn.&lt;br /&gt;
|Armour-cracker&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +25&lt;br /&gt;
| 82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +25 when equipped with a {{Club}}.&lt;br /&gt;
| Big-league brainer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Gold Rush]]&lt;br /&gt;
|93&lt;br /&gt;
|2&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike causes 25% more damage than a normal attack and steals an extra 20% of an enemy&#039;s [[gold]].&lt;br /&gt;
|Consummate clubber&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Devil Crusher]]&lt;br /&gt;
|100&lt;br /&gt;
|5&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals double damage to enemies of the {{Demon}} or [[Material family]], and 10% more damage to all other types.&lt;br /&gt;
|Lord of destruction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===={{Scythe}}s====&lt;br /&gt;
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|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;{{MP}}&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Tension]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Oomph]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +5&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +5 when equipped with a {{Scythe}}.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Steal Sickle]]&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item&#039;s drop rate.&lt;br /&gt;
|Competent chopper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Wind Sickles]]&lt;br /&gt;
|32&lt;br /&gt;
|0&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Deals damage based on level to a single target, up to Level 57.&lt;br /&gt;
|Superb sickler&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +10&lt;br /&gt;
| 42&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases {{Attack}} +10 when equipped with a {{Scythe}}.&lt;br /&gt;
| Sickle sweetie&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Grim Reaper]]&lt;br /&gt;
|50&lt;br /&gt;
|3&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe&#039;s resistance to [[whack]]. Damage modifiers are 75% -&amp;gt; 60% -&amp;gt; 52% -&amp;gt; 37% -&amp;gt; 22% -&amp;gt;15% &lt;br /&gt;
|Junior reaper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Critical Hit]] Up&lt;br /&gt;
| 60&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of [[Critical Hit]] with {{Scythe}}s from 1/64 to 1/32.&lt;br /&gt;
| Sickle-sonic&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Stainless Steal Sickle]]&lt;br /&gt;
|70&lt;br /&gt;
| 0&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target; success rate is half the item&#039;s normal drop rate and damage is 25% higher than a normal blow.&lt;br /&gt;
|Renowned reaper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +25&lt;br /&gt;
| 80&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +25 when equipped with {{Scythe}}.&lt;br /&gt;
| Demon reaper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Grimmer Reaper&lt;br /&gt;
|90&lt;br /&gt;
|3&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]]. Damages modifiers are 80% -&amp;gt; 70% -&amp;gt; 50% -&amp;gt; 30% -&amp;gt; 20%&lt;br /&gt;
|Reaper lord&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Big Banga]]&lt;br /&gt;
|100&lt;br /&gt;
|30&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Heavy [[Frizz]] damage to all enemies; 175~225 initial damage, 300~400 after Level 54.&lt;br /&gt;
|Death&#039;s apprentice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fisticuffs====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;{{MP}}&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Tension]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Oomph]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +5 when not equipped with a weapon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Agility}} +10&lt;br /&gt;
| 7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Yangus&#039; {{Agility}} by 10 points.&lt;br /&gt;
| Streetfighter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|12&lt;br /&gt;
|2 &lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Inflicts 150% damage to a single enemy.&lt;br /&gt;
|Village champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Critical Hit]] Up&lt;br /&gt;
| 18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of [[Critical Hit]] to 1/32 with no weapon equipped.&lt;br /&gt;
| Local champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +20&lt;br /&gt;
| 25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +20 when not equipped with a weapon.&lt;br /&gt;
| Regional champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Padfoot]]&lt;br /&gt;
| 33&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Reduces the chance of [[encounter|random battles]] temporarily.&lt;br /&gt;
| National contender&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|42&lt;br /&gt;
|2&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Inflicts up to 132 points of damage on all enemies.&lt;br /&gt;
|National champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multifists]]&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|Random&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|4 blows thrown at random at 33% damage each.&lt;br /&gt;
|Continental champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|{{Attack}} +45&lt;br /&gt;
| 77&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase {{Attack}} +45 when not equipped with a weapon.&lt;br /&gt;
| World champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boulder Toss]]&lt;br /&gt;
|100&lt;br /&gt;
|4&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Inflicts 72-104 damage on all enemies.&lt;br /&gt;
|Super grandmaster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Humanity====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;{{MP}}&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Tension]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;[[Oomph]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whistle]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Loud whistle that immediately initiates a random battle (where applicable).&lt;br /&gt;
| Soft-hearted&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Heals a single {{Party 8}} member for 30-40 {{HP}}.&lt;br /&gt;
| Kind-hearted&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Nose for Treasure]]&lt;br /&gt;
|16&lt;br /&gt;
|0&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Field skill that gives the number of nearby [[treasure chest]]s, but not their location.&lt;br /&gt;
| Busybody&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Warcry]]&lt;br /&gt;
|22&lt;br /&gt;
|0&lt;br /&gt;
| Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Causes enemies to lose their next turn.&lt;br /&gt;
| Sentimental&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Share magic]]&lt;br /&gt;
|32&lt;br /&gt;
| Varies&lt;br /&gt;
| One ally&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Gives some of Yangus&#039; {{MP}} to the targeted {{Party 8}} member. {{MP}} donated is &#039;&#039;Level/2 +8~12&#039;&#039;, will not exceed current {{MP}}.&lt;br /&gt;
| Considerate&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kabuff]]&lt;br /&gt;
|42&lt;br /&gt;
|3&lt;br /&gt;
| All allies&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Raises all {{Party 8}} members&#039; {{Defence}} by 25%.&lt;br /&gt;
| Confidant&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Underpants Dance]]&lt;br /&gt;
|55&lt;br /&gt;
|0&lt;br /&gt;
| All enemies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|{{Stun}}s all enemies with an outrageous dance&lt;br /&gt;
| Big brother&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|68&lt;br /&gt;
|3&lt;br /&gt;
| One ally&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Heals a single {{Party 8}} member for 70-80 {{HP}}.&lt;br /&gt;
| Gangleader&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|82&lt;br /&gt;
|All&lt;br /&gt;
| All allies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Causes Yangus to perish, but resurrects and heals all other {{Party 8}} members.&lt;br /&gt;
| Big boss&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Golden Oldies]]&lt;br /&gt;
|100&lt;br /&gt;
|15&lt;br /&gt;
| Random&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus&#039; level multiplied by 1.5, plus or minus 10%&lt;br /&gt;
| Beloved boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Candy cane]]‡|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Oaken club]]|statModifier=Attack +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Giant mallet]]|statModifier=Attack +13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stone axe]]|statModifier=Attack +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Honking hammer]]‡|statModifier=Attack +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden axe]]|statModifier=Attack +27}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Farmer&#039;s scythe]]|statModifier=Attack +28}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sledgehammer]]|statModifier=Attack +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron axe]]|statModifier=Attack +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel scythe]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Battle axe]]|statModifier=Attack +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[War hammer]]|statModifier=Attack +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandit axe]]|statModifier=Attack +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Moon axe]]|statModifier=Attack +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hell scythe]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über war hammer]]|statModifier=Attack +69}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[King axe]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bardiche of binding]]|statModifier=Attack +83}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bad axe]]‡|statModifier=Attack +90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flail of fury]]|statModifier=Attack +93}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Conquerer&#039;s axe]]|statModifier=Attack +103}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Megaton hammer]]|statModifier=Attack +108}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavy hatchet]]|statModifier=Attack +110}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flail of destruction]]|statModifier=Attack +125}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defence +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie hat]]‡|statModifier=Defence +5&amp;lt;br&amp;gt;Wisdom +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defence +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defence +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stone hardhat]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime crown]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron mask]]|statModifier=Defence +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dogsbody&#039;s hood]]‡|statModifier=Defence +30&amp;lt;br&amp;gt;Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defence +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mad cap]]‡|statModifier=Defence +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item={{Hades&#039; helm E}}|statModifier=Defence +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Raging bull helm]]|statModifier=Defence +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Great helm]]|statModifier=Defence +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defence +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandit&#039;s grass skirt]]|statModifier=Defence+5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defence+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boxer shorts]]|statModifier=Defence+8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather kilt]]|statModifier=Defence+12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie t-shirt]]‡|statModifier=Defence+18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defence+20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron cuirass]]|statModifier=Defence+25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron armour]]|statModifier=Defence+32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defence+37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver cuirass]]|statModifier=Defence+44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heavy armour]]|statModifier=Defence+52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon mail]]|statModifier=Defence+60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked armour]]|statModifier=Defence+68}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandit mail]]|statModifier=Defence+80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dogsbody&#039;s vest]]‡|statModifier=Defence+85}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dark robe]]|statModifier=Defence+87}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gigant armour]]|statModifier=Defence+95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defence+101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defence+120}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defence+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defence+4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defence+7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime platter]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze shield]]|statModifier=Defence+10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron shield]]|statModifier=Defence+15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defence+17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel shield]]|statModifier=Defence+22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon shield]]|statModifier=Defence+30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame shield]]|statModifier=Defence+34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bone shield]]|statModifier=Defence+36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Power shield]]|statModifier=Defence+38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ogre shield]]|statModifier=Defence+45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver shield]]|statModifier=Defence+48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruinous shield]]|statModifier=Defence+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Big boss shield]]|statModifier=Defence+50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thanatos&#039; shield]]|statModifier=Defence+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Big bad boss shield]]‡|statModifier=Defence+59}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defence+65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20&amp;lt;br&amp;gt;Agility +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon&#039;s scale]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden slippers]]‡|statModifier=Defence +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hearty ring]]‡|statModifier=Defence +1&amp;lt;br&amp;gt;Max HP +10&amp;lt;br&amp;gt;Max MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5&amp;lt;br&amp;gt;Max HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lord&#039;s bracer]]‡|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky pendant]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime earrings]]‡|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=Wisdom +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Wisdom +10&amp;lt;br&amp;gt;Max MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s Equipment#Templar&#039;s ring|Templar&#039;s ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s Equipment#Templar Captain&#039;s ring|Templar Captain&#039;s ring]]|statModifier=Attack +10&amp;lt;br&amp;gt;Wisdom +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
* ‡[[3DS]] version only.&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Yangus appears as a special guest in the [[Quester&#039;s Rest]] inn, and gives the player replicas of his clothing that can be equipped by all vocations. These include [[Yangus&#039;s titfer|his titfer]], [[Yangus&#039;s billy|his billy]], the [[Cor blimey trousers]], [[Bovver boots|his boot]]s, and [[Blindin&#039; bracers|his bracers]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;&#039;===&lt;br /&gt;
Yangus is the main character, and the game revolved around the escapades of his youth. [[Red]] also makes an appearance in the title, as does his father.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Fortune Street]]&#039;&#039;===&lt;br /&gt;
Young Yangus appears as a playable character, and is a rank D opponent.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
[[File:Heroes Yangus Sheet.png|right|thumb|300px|Heroes info sheet]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 21 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 173 || 700&lt;br /&gt;
|-&lt;br /&gt;
| MP || 35 || 165&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 60|| 270 &lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 50|| 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 21 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 25 || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required  || MP ||  Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Parallax || 0 || 6  || A strike that sends a shockwave shuddering through the earth.||None&lt;br /&gt;
|-&lt;br /&gt;
| Super Parallax || 8 || 8 || Sends a serious shockwave shuddering through the earth.||Parallax&lt;br /&gt;
|-&lt;br /&gt;
| Über Parallax || 16 || 13 || Sends a stupendous shockwave shuddering through the earth.||Super Parallax&lt;br /&gt;
|-&lt;br /&gt;
| Helm Splitter || 6 || 8  || A furious overheard smash that decreases enemies’ defence.||None&lt;br /&gt;
|-&lt;br /&gt;
| Whistle || 3 || 4 ||  An ear-splitting whistle that attracts the enemy’s attention.||None&lt;br /&gt;
|-&lt;br /&gt;
| Defending Champion || 6 || 5 || A defensive stance that can stave off enemy attacks entirely.||None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Yangus-Exclusive Skills====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Helm Splitter|| 20 || Makes Helm Splitter decrease enemies’ defence even more. || Helm Splitter&lt;br /&gt;
|-&lt;br /&gt;
| Whistle Widener || 5 || Extends the area of effect of Whistle. || Whistle&lt;br /&gt;
|-&lt;br /&gt;
| Turbocharger|| 20 || Charge times are decreased when charged abilities are used consecutively. || Reach Lv. 24&lt;br /&gt;
|-&lt;br /&gt;
| Jammy Dodger || 20 || Increases the distance travelled when dodging. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Whammy Dodger || 25 || Allows you to dodge while charging skills. || Reach Lv. 32&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP +10 || 10  || Increases maximum HP by ten.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Strength +5 || 10  || Increases strength by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Strength +5 || 10  || Increases strength by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 || 10  || Increases resilience by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 || 10  || Increases resilience by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Feel the Burn]]|| 6 || Turns up the tension when you take damage.|| Reach Lv. 22&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18&lt;br /&gt;
|-&lt;br /&gt;
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.||  Reach Lv. 32&lt;br /&gt;
|-&lt;br /&gt;
| Last Hurrah || 15|| Increases critical hit rate when low on HP. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background:#facf54&amp;quot; &amp;lt;---!Headings are up first.!--- &amp;gt;&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Effects====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Deftness Boost || 6|| Slightly increases deftness.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16&lt;br /&gt;
|-&lt;br /&gt;
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Hysterical Strength || 15 || Increases attack when low on HP. || None&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 6 || Increases defence when low on HP. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
Yangus appears in Dragon Quest Heroes II as a recurring character that can be played as in co-op dungeons, but is unable to be used in the regular story mode. His moveset is mostly unchanged from the previous game, and his charge gimmick was repurposed for [[Carver]] in the story mode. Additionally Yangus is unable to equip any new weapons, being locked to the Almighty axe, though he can still equip Orbs and accessories. &lt;br /&gt;
&lt;br /&gt;
[[File:Heroes 2 Yangus.png|right|thumb|300px|Heroes 2 info sheet]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Attribute || Starting Stats|| Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 38|| 550&lt;br /&gt;
|-&lt;br /&gt;
| MP || 17|| 100&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 25|| 518&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 13|| 210&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || 130&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 11|| 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Yangus can obtain the following spells &amp;amp; abilities through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required  || MP ||  Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Parallax]] || 0 ||  10 || A strike that sends a shockwave shuddering through the earth. || None&lt;br /&gt;
|-&lt;br /&gt;
| Super Parallax || 12 ||  18 || Sends a serious shockwave shuddering through the earth. || Parallax&amp;lt;br&amp;gt;Reach Lv. 12&lt;br /&gt;
|-&lt;br /&gt;
| Uber Parallax || 16 || 26 || Sends a stupendous shockwave shuddering through the earth. || Super Parallax&amp;lt;br&amp;gt;Reach Lv. 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm Splitter]] || 15 || 8|| A furious overhead smash that decreases enemies’ defence.. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Whistle]] || 3 || 4||  An ear-splitting whistle that attracts the enemy’s attention. || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Defending Champion]] || 10 || 5|| A defensive stance that can stave off enemy attacks entirely. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yangus can acquire the attributes through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Unblockable || 30 || Causes your attacks to connect even when || Reach Lv. 36&lt;br /&gt;
|-&lt;br /&gt;
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Feel the Burn]] || 5 || Turns up the tension when you take damage. || Reach Lv. 24&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None&lt;br /&gt;
|-&lt;br /&gt;
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds. || None&lt;br /&gt;
|-&lt;br /&gt;
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None&lt;br /&gt;
|-&lt;br /&gt;
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQRivals}}===&lt;br /&gt;
Yangus&#039; likeness appears on the artwork for several cards and he can be selected as a player avatar.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Yangus appears as a S-rank member of the [[Hero family]] as part of the limited {{Dragon Quest VIII}} event. He will join the party in Chapter 1, Episode 1 of the event quests and he can be fully awakened by collecting Yangus Crystals from completing various challenges. Yangus also stars in his own Battle Road.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Yangus&lt;br /&gt;
|kanji=ヤンガス&lt;br /&gt;
|romanji=Yangasu&lt;br /&gt;
|sprite=[[Image:DQT Yangus.png|300px]]&lt;br /&gt;
|family=[[Image:Tact Icon Hero.png|48px]]&amp;lt;br&amp;gt;{{Hero F}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=120&lt;br /&gt;
|hp=1,067&lt;br /&gt;
|mp=321&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=500&lt;br /&gt;
|defense=397&lt;br /&gt;
|agility=412&lt;br /&gt;
|wisdom=213&lt;br /&gt;
|weight=60&lt;br /&gt;
|bskill1=[[Bandit&#039;s Roar]]&amp;lt;br&amp;gt;[[Psyche Up]]&lt;br /&gt;
|bskill2=[[Rough Up]]{{tt|*|Level 32}}&amp;lt;br&amp;gt;[[Axes of Evil]]{{tt|*|Level 52}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Axe Smash]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;: [[Über Parallax]]{{tt|*|Level 72}}&lt;br /&gt;
|askill1=Reckless Rush / Stats Up&lt;br /&gt;
|askill2=[[Woosh]] Res +25 / Stats Up&lt;br /&gt;
|askill3=Physical Potency +5% / Stats Up&amp;lt;br&amp;gt;Max {{HP}} +50&lt;br /&gt;
|askill4=[[Zam]] Res +25 / Stats Up&lt;br /&gt;
|askill5=Physical Potency +5% / Stats Up&amp;lt;br&amp;gt;&#039;&#039;&#039;Instant Tension Up&#039;&#039;&#039;: Raises Tension for 1 turn at battle start.&lt;br /&gt;
|lperk1=Raises DEF of allies, including himself, by 20% in a 5x5 square around him.&lt;br /&gt;
|bperk1=ATK +15&amp;lt;br&amp;gt;AGL +20&lt;br /&gt;
|bperk2=&#039;&#039;&#039;Feel the Burn&#039;&#039;&#039;: Often raises Tension for 1 turn when attacked by enemy.&lt;br /&gt;
|bperk3=[[Axes of Evil]] Potency +2%&amp;lt;br&amp;gt;[[Über Parallax]] Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Reckless Rush&#039;&#039;&#039;: Greatly raises Move for 1 turn at battle start.&lt;br /&gt;
|frizz-resist=Normal&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Very Weak&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Half Res&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Half Res&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Immune&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Super Weak&lt;br /&gt;
|paralysis-resist=Normal&lt;br /&gt;
|confusion-resist=Super Weak&lt;br /&gt;
|charm-resist=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Yangus|es-meaning=Same as English name.&lt;br /&gt;
|fr=Yangus|fr-meaning=Ditto.&lt;br /&gt;
|de=Yangus|de-meaning=Ditto.&lt;br /&gt;
|it=Yangus|it-meaning=Ditto.&lt;br /&gt;
|ko=얀거스 (Yangeoseu)|ko-meaning=Transliteration of &amp;quot;Yangus&amp;quot;.&lt;br /&gt;
|zh-cn=杨格斯 (Yánggésī)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=楊格斯 (Yánggésī)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Yangus is the first {{Party 8}} member to have already joined the {{Hero 8}} prior to the game&#039;s beginning. One could count the presence of [[Carver]] and [[Milly]] during the opening of {{DQ6}}, but that sequence is effectively a playable cutscene and the two aforementioned characters are removed immediately afterwards.&lt;br /&gt;
*Yangus is the only character in the original version of {{VIII}} to not hold a personal grudge against [[Dhoulmagus]]; he undertakes the dangerous journey with the {{Party 8}} solely out of gratitude to the guv.&lt;br /&gt;
*Throughout the game, Yangus and [[King Trode]] have the recurring gag where the latter appears out of nowhere. Yangus, surprised, will strike an unusual pose and exclaim &amp;quot;Cor Blimey!!!&amp;quot;.&lt;br /&gt;
**He also calls King Trode &amp;quot;Grandad&amp;quot;.&lt;br /&gt;
*He is similar to the character of [[Erik]] from {{Dragon Quest XI}}, being both thieves and joining the party first. Both have a soft spot for a particular person close to them ([[Red]] and [[Mia]]), bicker with cursed people, (King Trode and [[Veronica]]), and both seek atonement for past actions. They both become the loyal companion of the Hero for their respective games after certain circumstances (Yangus going back to banditry after recovery; Mia and the cursed [[pirate king&#039;s pendant]]).&lt;br /&gt;
**He is also similar to [[Dave]] ({{Dragon Quest XI}}), also becoming someone&#039;s loyal companion ([[Sylvando]], for Dave) after certain circumstances (the fall of Zwaardsrust, for Dave). Both are voiced by [[Fumihiko Tachiki]] in the Japanese version of their games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Yangus-Press.png|Press release artwork.&lt;br /&gt;
File:Dq8 Yangus.png|Concept art.&lt;br /&gt;
File:DQVIII Yangus concepts.png&lt;br /&gt;
File:Yangus High Tension.png|[[Tension]] concept.&lt;br /&gt;
File:DQ VIII Android Yangus Sleeping.jpg&lt;br /&gt;
File:DQ VIII Android Trodain And Farebury Bridge.jpg|Yangus attempting to prevent passage between the [[Kingdom of Trodain]] and [[Farebury Region]]. ([[Cell phone]])&lt;br /&gt;
File:DQ VIII Android Gambling In Simpleton 2.jpg|Yangus&#039; attempt at peacemaking. ([[Cell phone]])&lt;br /&gt;
File:DQ VIII Android Cor Blimey.jpg|First of many times Yangus is surprised by [[Trode]]&#039;s sudden appearance. ([[Cell phone]])&lt;br /&gt;
File:DQ VIII Android Cor Blimey 2.jpg&lt;br /&gt;
File:DQ VIII Android Cor Blimey 3.jpg&lt;br /&gt;
File:YoungYangus.png|&#039;&#039;Dragon Quest: Shōnen Yangus to Fushigi no Dungeon&#039;&#039;.&lt;br /&gt;
File:YYMD Yangus concepts.png|More concept art.&lt;br /&gt;
File:YYMD Young Yangus.png&lt;br /&gt;
File:YYMD Yangus mature.png|&#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;.&lt;br /&gt;
File:Itadaki Street Portable Yangus.png|&#039;&#039;Itadaki Street Portable&#039;&#039;.&lt;br /&gt;
File:Itadaki Street DS Young Yangus.png|&#039;&#039;Itadaki Street DS&#039;&#039;.&lt;br /&gt;
File:Fortune Street Young Yangus.png|&#039;&#039;[[Fortune Street]]&#039;&#039;.&lt;br /&gt;
File:DQ Heroes Yangus.png|{{Heroes}}.&lt;br /&gt;
File:Heroes Yangus Portrait.png|&#039;&#039;Heroes&#039;&#039; portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIIINav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Yangus]]&lt;br /&gt;
[[es:Yangus]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Jessica_Albert&amp;diff=267296</id>
		<title>Jessica Albert</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Jessica_Albert&amp;diff=267296"/>
		<updated>2026-04-15T05:10:07Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;It&#039;s hard to believe the lord of darkness, this single being, is threatening the entire world. What gives him the right?! Just thinking about it makes my blood boil!!! &#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Game={{DQ8}}&lt;br /&gt;
|Image=[[Image:Jessica_Albert.png|275px|center]]&lt;br /&gt;
|Jap=ゼシカ・アルバート&lt;br /&gt;
|Romaji=Zeshika Arubāto&lt;br /&gt;
|Title=Lady&amp;lt;br&amp;gt;Highly Strung Heiress ({{IX}})&amp;lt;br&amp;gt;The Whip-Wielding Wonder ({{Heroes}})&lt;br /&gt;
|Class=[[Mage]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=17&amp;lt;ref&amp;gt;http://archive.fo/PysdK&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Family=[[Alistair]] (older brother)†&amp;lt;br&amp;gt;Rosalind (mother)&amp;lt;br&amp;gt;Alexander (ancestor)&amp;lt;br&amp;gt;Alexandra Kranbartle(ancestor)&amp;lt;br&amp;gt;{{spoiler|start}}[[Hero (Dragon Quest VIII)|Hero]] (potential husband)&amp;lt;br&amp;gt;[[Eltrio]] (potential father-in-law) †&amp;lt;br&amp;gt;[[Xia]] (potential mother-in-law) †&amp;lt;br&amp;gt;[[Chen Mui]] (potential grandfather-in-law)&amp;lt;br&amp;gt;[[King Clavius]] (potential uncle-in-law)&amp;lt;br&amp;gt;Prince [[Charmles]] (potential cousin-in-law){{spoiler|end}}&lt;br /&gt;
|Voice Actor=[http://www.imdb.com/name/nm1326011/?ref_=tt_cl_t2 Emma Ferguson] (English, PS2)&amp;lt;br&amp;gt;[http://www.imdb.com/name/nm1881580/?ref_=nv_sr_2 Jaimi Barbakoff] (English, Heroes/3DS)&amp;lt;br&amp;gt;[[Ayana Taketatsu]] (Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Jessica Albert&#039;&#039;&#039; is a character in the {{DQSeries}} that appears as a playable party member in {{DQ8}}. She later appeared in &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, &#039;&#039;[[Fortune Street]]&#039;&#039; and is one of thirteen playable characters in &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;. Jessica is also one of the original leader characters in &#039;&#039;[[Dragon Quest Rivals]]&#039;&#039; and makes an appearance as a special hero character in &#039;&#039;[[Dragon Quest Tact]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A girl from a good home, Jessica comes from a wealthy family in the small village of [[Alexandria]]. However, contrary to her upbringing, she is unskilled in the social niceties and expected behaviour of her environment, which often leads to conflict with her mother. She joins up with the [[Hero (Dragon Quest VIII)|Hero]] for personal reasons, strengthening the party with her flair for offensive magic. A definite firebrand, Jessica is nothing like her mother, who expects her to be prim and proper in public.&lt;br /&gt;
&lt;br /&gt;
Magic is far from Jessica&#039;s only strength; she is also an outstanding fighter. Whips, staves, knives, and later swords are her weapons of choice.&lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
Jessica is a beautiful young woman with a slender but curvaceous figure. Her red hair is tied in long pigtails with a few strands of it hanging over her face and she wears dangling blue earrings. She wears a low-cut, shoulderless purple blouse with sleeves starting at the upper part of her arm. She has a yellow underbust corset with lacings in the front around her stomach and waist which has a auburn belt around it that a small pouch hangs from. She has a long, maroon colored skirt that has a white frill at the bottom. Under the skirt, she has brownish-black tights and pointed, brown shoes, in which the tights are tucked into.&lt;br /&gt;
&lt;br /&gt;
Jessica possess a sharp tongue, and has a knack for seeing through people. She is very stubborn and at times aggressive, though her intellect keeps her from making rash decisions. This same wisdom gives her immense skill in the magical arts, learning several spells after only studying for a short period. Due to recent events afflicting the Albert family, Jessica has a slight difficulty in trusting others. This is reflected in the time it takes for her to properly join with the {{Hero 8}} and [[Yangus]], and the prolonged friction between herself and [[Angelo]]. Once a person has proven their sincerity, however, Jessica becomes much more jovial and approachable around them. Coming from old money, Jessica carries an upper-class air about herself and occasionally looks down her nose at people without realizing it.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{spoiler|start}}Jessica is introduced after the [[Hero (Dragon Quest VIII)|Hero]] and Yangus reach the top of the [[Tower of Alexandria]], mistaking the two as the murderers of her brother, Alistair, who was in truth slain by [[Dhoulmagus]]. After witnessing a vision of her brother&#039;s demise and learning it was the evil jester, she has a change of heart and resolves to avenge her sibling. However, her mother Rosalind initially refuses, causing a very vocal falling out between the two. Jessica is next seen in [[Port Prospect]], demanding that the ferry transport her to [[Peregrin Quay]] in spite of the danger posed by a [[Khalamari|sea monster]] just outside the harbor. Noticing the group, she reintroduces herself and apologies for her actions in the tower.&lt;br /&gt;
&lt;br /&gt;
After joining the group and traveling to the [[Maella Abbey]], Jessica plays a key role in wringing in the flirtatious Angelo to the group&#039;s cause. Later on, after destroying Dhoulmagus in a [[Dark Ruins|profane temple]], Jessica retrieves the scepter from the jester&#039;s ashes to return it to castle Trodain and is suddenly [[Evil Jessica|possessed]] by its dark power. After a difficult battle in the town of [[Arcadia]], Jessica is freed from the staff&#039;s influence and explains the truth about the party&#039;s real enemy. By the end of the story, Jessica has reconciled with her mother and informs the player of what has transpired after the defeat of [[Rhapthorne]]. During the ending credits montage, Jessica is shown entertaining a group of children with her spells.&lt;br /&gt;
&lt;br /&gt;
It&#039;s strongly implied that Jessica harbors feelings for the Hero, but appears to accept that he is in love with [[Princess Medea]]. In the 3DS remake of the game, the player is given the choice of pursuing a relationship with Jessica or Medea.  As with the marriage to Medea, in order to have the Hero marry Jessica, the [[Argon ring]] must be obtained.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#ffe6b3&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 9 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 41 || 683&lt;br /&gt;
|-&lt;br /&gt;
| MP || 22 || 726&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 11 || 306&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 26 || 289&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 9 || 181&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 25 || 556&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Leather whip]], [[Wayfarer&#039;s clothes]], [[Hairband]]&lt;br /&gt;
|}&lt;br /&gt;
*Jessica also possesses a 25% resistance to wind and grapple/rock damage, and full immunity to an enemy&#039;s Puff-Puff. Unfortunately, she has no innate resistance to status ailments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Description&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Frizz]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Fries an enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sap]]&lt;br /&gt;
|3&lt;br /&gt;
|Start&lt;br /&gt;
|One&lt;br /&gt;
|No&lt;br /&gt;
|Reduces defence.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crack]]&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Icy strike on enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Evac]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Teleports out of dungeon.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizz]]&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Burns a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Snooze]]&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|Group&lt;br /&gt;
|No&lt;br /&gt;
|Puts a group of enemies to sleep.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bang]]&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Explosion strikes all enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crackle]]&lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Freezes a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Oomph]]&lt;br /&gt;
|6&lt;br /&gt;
|19&lt;br /&gt;
|Ally&lt;br /&gt;
| --&lt;br /&gt;
|Doubles one ally&#039;s attack.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizzle]]&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Burns a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Frizzle]]&lt;br /&gt;
|4&lt;br /&gt;
|21&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Torches an enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boom]]&lt;br /&gt;
|8&lt;br /&gt;
|23&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive explosion strikes all enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Insulatle]]&lt;br /&gt;
|3&lt;br /&gt;
|25&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Forms a barrier that protects the party from fire or ice breath.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaboom]]&lt;br /&gt;
|15&lt;br /&gt;
|33&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Colossal explosion strikes all enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kafrizz|Kafrizzle]]&lt;br /&gt;
|10&lt;br /&gt;
|35&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Immolates an enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasizz|Kasizzle]]&lt;br /&gt;
|10&lt;br /&gt;
|Event&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Cremates a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kacrack|Kacrackle]]&lt;br /&gt;
|12&lt;br /&gt;
|Event&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Lacerates all enemies with ice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
=====Knives=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a dagger.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Dagger]]&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Half damage, 50% chance to poison unless immune&lt;br /&gt;
|Knife fighter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| 15&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a dagger or sword.&lt;br /&gt;
|Master blader&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab]]&lt;br /&gt;
|22&lt;br /&gt;
|8&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|1/8th chance to kill target instantly&lt;br /&gt;
|Serious slicer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Equip Swords&lt;br /&gt;
| 30&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Enables Jessica to equip swords&lt;br /&gt;
|Edgemaster&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| 40&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with daggers &amp;amp; swords to 1/32nd.&lt;br /&gt;
|Swordfighter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| 52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with a dagger or sword.&lt;br /&gt;
|Famous fencer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Sword]]&lt;br /&gt;
|66&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| 30% extra damage, always poisons unless immune&lt;br /&gt;
|Blade ballerina&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +30&lt;br /&gt;
| 82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +30 when equipped with a dagger or sword&lt;br /&gt;
|Sword princess&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab|Sudden Death]]&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|30% extra damage, 1/4th chance to kill instantly&lt;br /&gt;
|Sword Valkyrie &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Whips=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| 5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a whip.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whiplash]]&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
| 1/8th chance of paralyzing enemies.&lt;br /&gt;
|Whippersnapper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a whip.&lt;br /&gt;
|Ready whipper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Twin Dragon Lash]]&lt;br /&gt;
|23&lt;br /&gt;
|3&lt;br /&gt;
|One enemy&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Jessica lashes out with her whip in a double attack for 150% damage.&lt;br /&gt;
|Whipping artist&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lady&#039;s Thong]]&lt;br /&gt;
|32&lt;br /&gt;
|2&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Whip attack that restores 1/8th damage as HP.&lt;br /&gt;
|Whipper ripper&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| 43&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when equipped with a whip&lt;br /&gt;
|Lusty lasher&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lashings of Love]]&lt;br /&gt;
|55&lt;br /&gt;
|4&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
| 125% damage with a 1/4th chance to paralyze a foe for 5~8 turns.&lt;br /&gt;
|Whip fairy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| 68&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases attack +25 when equipped with a whip.&lt;br /&gt;
|Superstar scourger&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Queen&#039;s Thong]]&lt;br /&gt;
|82&lt;br /&gt;
|2&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|A 125% damage attack that restores 1/4th of damage dealt as HP. &lt;br /&gt;
|Whipping angel&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Serpent&#039;s Bite]]&lt;br /&gt;
|100&lt;br /&gt;
|8&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|The most powerful whip attack: Jessica&#039;s whip turns into a glowing serpent and inflicts massive strike/stone damage on an enemy group. Damage modifiers are 160% -&amp;gt; 130% -&amp;gt; 110% -&amp;gt; 80% -&amp;gt; 50% -&amp;gt; 30%&lt;br /&gt;
|Lady of the lash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Staff=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Acceleratle]]&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| All allies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases party&#039;s agility and evasion rate.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasap]]&lt;br /&gt;
| 7&lt;br /&gt;
|4&lt;br /&gt;
| Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Decreases a group of enemies&#039; defense.&lt;br /&gt;
|Junior staffer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +20&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 20 when equipped with a staff.&lt;br /&gt;
|Staff analyst&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bounce]]&lt;br /&gt;
| 21&lt;br /&gt;
| 4&lt;br /&gt;
| Self&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Reflects enemy and ally spells.&lt;br /&gt;
|Magic staffer&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Magic Barrier]]&lt;br /&gt;
| 31&lt;br /&gt;
| 3&lt;br /&gt;
| All allies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases party&#039;s resistance to hostile magic.&lt;br /&gt;
|Chief of staff&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +50&lt;br /&gt;
| 44&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 50 when equipped with a staff.&lt;br /&gt;
|Junior magician&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Caduceus]]&lt;br /&gt;
| 57&lt;br /&gt;
&lt;br /&gt;
|0&lt;br /&gt;
| One ally&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Restores 75~95 HP.&lt;br /&gt;
|Staff magician&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Recovery&lt;br /&gt;
| 70&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 3~10 MP each turn.&lt;br /&gt;
|Junior sorceress&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +100&lt;br /&gt;
| 84&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 100 when equipped with a staff.&lt;br /&gt;
|Staff sorceress&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
| 100&lt;br /&gt;
| 15&lt;br /&gt;
| One ally&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Brings a party member back to life, completely restoring their health.&lt;br /&gt;
|Queen sorceress&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Fisticuffs=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| 5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when not equipped with a weapon.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| 13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Jessica&#039;s agility by 10 points when not equipped with a weapon.&lt;br /&gt;
|Femme fighter&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Stone&#039;s Throw]]&lt;br /&gt;
|19&lt;br /&gt;
|0&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Deals 8~20 strike damage on a group of enemies.&lt;br /&gt;
|Gladiatrix&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| 28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with no weapon equipped to 1/32.&lt;br /&gt;
|Semifinalist&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| 35&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when not equipped with a weapon.&lt;br /&gt;
|Finalist&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
|45&lt;br /&gt;
|6&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Yes&lt;br /&gt;
|First hit&lt;br /&gt;
|Jessica performs cartwheels, attacking a group of enemies. &lt;br /&gt;
|Colloseum champ&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Evasion Up&lt;br /&gt;
| 52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of dodging enemy attacks with no weapon equipped to 50% if her level is higher than the enemy&#039;s.&lt;br /&gt;
|Fightin&#039; fairy &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|68&lt;br /&gt;
|2&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Jessica sends waves of thin air at the enemy.&lt;br /&gt;
|Punching princess&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +35&lt;br /&gt;
| 85&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +35 when not equipped with a weapon.&lt;br /&gt;
|Battle Queen&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Magic Burst]]&lt;br /&gt;
|100&lt;br /&gt;
|&#039;&#039;&#039;All&#039;&#039;&#039;&lt;br /&gt;
|All enemies&lt;br /&gt;
|Yes&lt;br /&gt;
| --&lt;br /&gt;
|Jessica unleashes all of her MP in one destructive attack.&lt;br /&gt;
|Queen of the Grapplers &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sex Appeal=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Blow Kiss]]&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|Jessica blows a kiss at the enemy that may paralyze a foe with a 1/8th chance to succeed. &lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Charm Attack&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| All enemies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Jessica gains a 1/16th chance to charm each enemy at the start of each turn.&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fuddle]]&lt;br /&gt;
| 26&lt;br /&gt;
| 5&lt;br /&gt;
| Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Confuses a group of enemies.&lt;br /&gt;
|Head-turner&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Puff-Puff]]&lt;br /&gt;
|38&lt;br /&gt;
|0&lt;br /&gt;
| One enemy&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Attempts to...distract an enemy.&lt;br /&gt;
|Charming lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hip Drop]]&lt;br /&gt;
| 48&lt;br /&gt;
| 0&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|Jessica slams the enemy with her butt, dealing 30% more damage than usual.&lt;br /&gt;
|Pretty lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sexy Beam]]&lt;br /&gt;
| 54&lt;br /&gt;
| 3&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Channels sex appeal to create a damaging pink ray; deals 65~75 damage before the foe&#039;s fuddle resistance applies, confusion chance also depends on resistance.&lt;br /&gt;
|Lovely lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasnooze]]&lt;br /&gt;
| 68&lt;br /&gt;
|8&lt;br /&gt;
|Enemy group&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Has a higher chance to put enemies to sleep&lt;br /&gt;
|Sexy lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Extra Charm Attack&lt;br /&gt;
| 78&lt;br /&gt;
| --&lt;br /&gt;
| All enemies&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Jessica gains a 1/8th chance to charm each enemy at the start of each turn.&lt;br /&gt;
|Gorgeous lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Pink Typhoon]]&lt;br /&gt;
| 88&lt;br /&gt;
| 5&lt;br /&gt;
| Enemy group&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Jessica spins around creating a pink wind storm, dealing 76~84 damage.&lt;br /&gt;
|Sultry lady&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hustle Dance]]&lt;br /&gt;
| 100&lt;br /&gt;
|0&lt;br /&gt;
| All allies&lt;br /&gt;
| Yes&lt;br /&gt;
| --&lt;br /&gt;
|Jessica dances to heal 70~80 HP to the whole party.&lt;br /&gt;
|Sexy dynamite&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poison needle]]|statModifier=Attack +0}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather whip]]|statModifier=Attack +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze knife]]|statModifier=Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stone sword]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thorn whip]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wizard&#039;s staff]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dagger]]|statModifier=Attack +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Erdrick Equipment#Erdrick&#039;s sword|Ye Olde Sword of Erdrick]]‡|statModifier=Attack +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime stick|Slime stick]]‡|statModifier=Attack +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Snakeskin whip]]|statModifier=Attack +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lightning staff ]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magma staff]]|statModifier=Attack +28}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poison moth knife]]|statModifier=Attack +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rune staff]]|statModifier=Attack +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain whip]]|statModifier=Attack +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon knife earrings]]|statModifier=Attack +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of divine wrath]]|statModifier=Attack +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +35}}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assassin&#039;s dagger]]|statModifier=Attack +37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Eagle dagger]]|statModifier=Attack +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum sword]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of antimagic]]|statModifier=Attack +41}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dream blade]]|statModifier=Attack +43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragontail whip]]|statModifier=Attack +47}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Icicle dirk]]|statModifier=Attack +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Imp knife]]|statModifier=Attack +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane (Weapon)|Zombiesbane]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über falcon blade]]|statModifier=Attack +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword breaker]]|statModifier=Attack +56}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bastard sword]]|statModifier=Attack +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spiked steel whip]]|statModifier=Attack +62}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombie Slayer]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wizardly whip]]‡|statModifier=Attack +68}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Demon whip]]|statModifier=Attack +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane (Weapon)|Dragonsbane]]|statModifier=Attack +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Double-edged sword]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über double-edge|Über double-edged sword]]|statModifier=Attack +76}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Staff of resurrection]]|statModifier=Attack +77}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dread dagger]]‡|statModifier=Attack +78}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical mace]]|statModifier=Attack +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Miracle sword]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon slayer]]|statModifier=Attack +83}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blizzard blade]]|statModifier=Attack +90}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über miracle sword]]|statModifier=Attack +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scourge whip]]|statModifier=Attack +99}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal sword]]|statModifier=Attack +118}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Erdrick Equipment#Erdrick&#039;s sword|Erdrick&#039;s sword]]‡|statModifier=Attack +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gringham whip]]|statModifier=Attack +127}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defence +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hairband]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie hat]]‡|statModifier=Defence +5&amp;lt;br&amp;gt;Wisdom +5&amp;lt;br&amp;gt;Max MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defence +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny ears]]|statModifier=Defence +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defence +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Coral hairpin]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defence +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver tiara]]|statModifier=Defence +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical hat]]|statModifier=Defence +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defence +31}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mad cap]]‡|statModifier=Defence +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s cap]]|statModifier=Defence +33&amp;lt;br&amp;gt;Wisdom +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thinking cap]]|statModifier=Defence +38&amp;lt;br&amp;gt;Wisdom +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden tiara]]|statModifier=Defence +43}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hexlet&#039;s hat]]‡|statModifier=Defence +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sun crown]]|statModifier=Defence +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dangerous bustier]]|statModifier=Defence +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Jessica&#039;s clothing#Jessica&#039;s outfit|Jessica&#039;s outfit]]|statModifier=Defen e +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defence +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk robe]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather dress]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healie t-shirt]]‡|statModifier=Defence +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dancer&#039;s costume]]|statModifier=Defence +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cloak of evasion]]|statModifier=Defence +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Robe of serenity]]|statModifier=Defence +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny suit]]|statModifier=Defence +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic vestment]]|statModifier=Defence +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silk bustier]]|statModifier=Defence +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spangled dress]]|statModifier=Defence +46}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic bikini]]|statModifier=Defence +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Nitid tutu]]‡|statModifier=Defence +52}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magical skirt]]|statModifier=Defence+55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flowing dress]]|statModifier=Defence+59}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hexlet&#039;s skirt]]‡|statModifier=Defence +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shimmering dress]]|statModifier=Defence+67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s robe]]|statModifier=Defence +73}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crimson robe]]|statModifier=Defence +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Princess&#039;s robe]]|statModifier=Defence +94}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal armour]]|statModifier=Defence +95}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Abiding blazer]]‡|statModifier=Defence +102}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon robe]]|statModifier=Defence +103}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine bustier]]|statModifier=Defence +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king armour]]|statModifier=Defence +105}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Shields|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Shields}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pot lid]]|statModifier=Defense+2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather shield]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scale shield]]|statModifier=Defence +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver platter]]|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime platter]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Kitty shield]]|statModifier=Defence +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light shield]]|statModifier=Defence +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[White shield]]|statModifier=Defence +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame shield]]|statModifier=Defence +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Saintess shield]]|statModifier=Defence +46}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess shield]]|statModifier=Defence +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king shield]]|statModifier=Defence +65}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest VIII|subtitle=All|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Argon ring]]|statModifier=Attack +20&amp;lt;br&amp;gt;Agility +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny tail]]|statModifier=Agility +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon&#039;s scale]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating shoes]]|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fishnet stockings]]|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Garter]]|statModifier=Defence +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Goddess ring]]|statModifier=Wisdom +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=Wisdom +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Golden slippers]]‡|statModifier=Defence +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gospel ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hearty ring]]‡|statModifier=Defence +1&amp;lt;br&amp;gt;Max HP +10&amp;lt;br&amp;gt;Max MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lady&#039;s ring]]|statModifier=Defence +2}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Light dragon charm]]‡|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defence +5&amp;lt;br&amp;gt;Max HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lord&#039;s bracer]]‡|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky pendant]]‡|statModifier=Defence +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime earrings]]‡|statModifier=Agility +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Agility +50}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Recovery ring]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of awakening]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defence +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defence +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=Wisdom +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Agility +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defence +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Wisdom +10&amp;lt;br&amp;gt;Max MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s Equipment#Templar&#039;s ring|Templar&#039;s ring]]|statModifier=Defence +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s Equipment#Templar Captain&#039;s ring|Templar Captain&#039;s ring]]|statModifier=Attack +10&amp;lt;br&amp;gt;Wisdom +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Attack +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
‡3DS version only.&lt;br /&gt;
&lt;br /&gt;
====Outfits====&lt;br /&gt;
Jessica&#039;s appearance changes when she equips certain armor, such as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Outfit Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq1.jpg|100px]]  || [[Jessica&#039;s clothing#Jessica&#039;s outfit|Jessica&#039;s home attire]] || This is the outfit Jessica is first seen wearing when meeting her, a prim piece that alludes to the Albert family&#039;s social standing. This is Jessica&#039;s only outfit that doesn&#039;t show off her mature curves. She has a white dress shirt with a red tie. Her skirt is long and black.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq0.jpg|100px]] || Jessica&#039;s default clothing || This is Jessica&#039;s regular clothing, first donned after she vacates the Albert mansion.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq2.jpg|100px]] || [[Dancer&#039;s costume]] || This outfit consists of a white bra, and a reddish-orange skirt tied off at the hip.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq3.jpg|100px]] || Bunny Costume || This outfit appears when Jessica wears the [[Bunny suit]], [[Bunny ears]], and [[Fishnet stockings]] at the same time. The result is a black Playboy Bunny outfit. If Jessica has only one or two of the garments equipped, King Trode will demand that the player finish the set on the [[Battle Records]] screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq4.jpg|100px]] || [[Magic bikini]] || This outfit has low defense but increases Jessica&#039;s magic greatly. This outfit is a blue and yellow bikini with a miniskirt-like article of clothing around her waist.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq5.jpg|100px]] || [[Dangerous bustier]] || The only purpose of this outfit is to use it in the Alchemy Pot to make the Divine Bustier. And for a little bit of eye candy. It is black with a open slash in the front which is laced to keep from falling apart. It straps around the back and and the part covering her rear is shaped like a heart.&lt;br /&gt;
|-&lt;br /&gt;
| [[image:Jessicadq6.jpg|100px]] || [[Divine bustier]] || Jessica&#039;s best outfit. It increases her evasion and defense greatly. She has a purple, low-cut bustier that is tied off to a choker, both with golden wing decorations. In the middle of the corset is a gold lacing that shows her skin, but can look like a zipper if not examined closely. The back has gold lacing similar to the front. She has a miniskirt attached to the blouse, but most of her legs are covered by white, decorated with purple and gold, tights that are attached to the bustier by a garter. She wears long, white gloves with a similar decoration as her tights. She has wings (strictly for style) on her back and her pigtails are tied with purple hairbands with gold decorations. This whole outfit strongly resembles the [[Staff of resurrection]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
On April 15, 2011, Jessica began appearing as a special guest at the [[Quester&#039;s Rest]] in [[Stornway]]. This could be downloaded through the [[DQVC]] using Nintendo&#039;s Wi-Fi channel when it was still available. When spoken to, she will give the {{Hero 9}} different pieces of her outfit if certain conditions are fulfilled.&lt;br /&gt;
*[[Jessica&#039;s_clothing#Jessica&#039;s_frock|Jessica&#039;s frock]] - Received when talking to her.&lt;br /&gt;
*[[Jessica&#039;s_clothing#Jess&#039;s_tresses|Jess&#039;s tresses]] - Received when it is the player&#039;s birthday.&lt;br /&gt;
*[[Jessica&#039;s_clothing#Posh_pumps|Posh pumps]] - Received after the inn is fully expanded.&lt;br /&gt;
The player will receive the special [[Accolade]] &#039;&#039;&#039;Highly Strung Heiress&#039;&#039;&#039; if the Hero wears all of the parts of Jessica&#039;s costume. However, it is only possible for a female Hero to earn this Accolade as certain parts of Jessica&#039;s costume are female-only.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Jessica appears in the [[Echo Chamber|Altar of the Cursed King]] at the [[Echo Chamber]] in [[Tickington]]; after the issue with Tom and [[Saber]] has been wrapped up in [[Chateau Felix]], Tom will give the {{Luminary}} a pastword to &#039;&#039;Chateau Felix - Dusk&#039;&#039;. There, the Luminary finds out that Jessica had recently lost her personality, becoming a docile wallflower that feels homesick and sent word for [[Rosalind]] to rendezvous with her at the zoo. When the Luminary speaks with her mother, she explains that this is nothing like the daughter she knows and asks for help in restoring her usual bullheadedness. Rosalind also mentions that she&#039;s heard of [[:Category:Personality changing books|certain books]] that can change a person&#039;s character, and suggests following any leads on those.&lt;br /&gt;
&lt;br /&gt;
The player can find - spread throughout the altars of Tickington - four books: [[The Champion&#039;s Code]], [[Guns&#039;n&#039;Buns]], [[Look, No Pants!]], and [[The Girl&#039;s Own Annual]]. Jessica can freely switch between personalities by reading these as long as the player does not give her the [[The Girl&#039;s Own Annual|fourth book]], which is the right one to set her back in her ways. Rosalind rewards the Luminary with a [[Goddess whip]] as thanks. Jessica initially thinks her mother is trying to convince her to return home and abandon her revenge binge, but then decides to spend time with her in the chateaux.&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Tee hee hee! You really are a marvel, Mother! I promise I&#039;ll never wander off on any silly old adventures again! I couldn&#039;t bear to be away from you for even a second!&#039;&#039;&#039;&#039;&#039;|source=Jessica&#039;s new docile personality|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Cor blimey! Mum! Wotchoo doin&#039; &#039;ere, eh? If yer worried about me avengin&#039; Alistair, don&#039;t be—I&#039;m all set to chop &#039;ooever got &#039;im clean in two wiv me axe!&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; &#039;Oo&#039;s this bloke you&#039;ve brought wiv you, anyway? &#039;E don&#039;t look like much. An&#039; wot&#039;s &#039;e got &#039;is &#039;air parted like Angelo&#039;s for? Don&#039;t &#039;e know not to take fashion tips off that lemon?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; &#039;Oo are you? You don&#039;t look like much. An&#039; wot&#039;ve you got yer &#039;air parted like Angelo&#039;s for? Don&#039;t you know not to take fashion tips off that lemon? But never mind all that rubbish—I need to get out there an&#039; avenge me bruvver&#039;s death! I&#039;m all set to chop &#039;ooever got &#039;im clean in two wiv me axe! &#039;&#039;&#039;&#039;&#039;|source=After being given [[The Champion&#039;s Code]]; speaking to Rosalind and then the Luminary directly|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Oh, I&#039;m just fine Mother! But I&#039;m not so sure about you! I mean, what are you wearing!? Wouldn&#039;t you feel so much more liberated if you shed a few layers?...Oh! Where did this handsome young man come from? You&#039;re lovely, aren&#039;t you? Tell me...have you ever had a puff-puff before?&#039;&#039;&#039;&#039;&#039;|source=After reading [[Guns&#039;n&#039;Buns]], and also the same lines when spoken to directly|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Hi everyone, and welcome to Jessica&#039;s Giggle-a-Minute Gag-O-Rama! Are you ready for a real rib-tickler? What did Alistair like to wear when he had a bad hair day? Wait for it... ...A brotherhood, of course! ...Get it? &#039;Brotherhood&#039;! My brother—wearing a hood! Ha ha ha! &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hi everyone, and welcome to Jessica&#039;s Giggle-a-Minute Gag-O-Rama! Are you ready for a real rib-tickler? Why does my sexy, sultry alter-ego get tired so easily? ...Because she&#039;ll puff-puff at the drop of a hat! Ha ha! Get it? She&#039;s so free and easy with the puff-puffs, she gets puffed out all the time! Comic genius, I&#039;m sure you&#039;ll agree. &#039;&#039;&#039;&#039;&#039;|source=After reading [[Look, No Pants!]]; speaking to Rosalind and then to the Luminary directly|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Mother! What are you doing here!? Wait, I know...You&#039;re here to tell me to stop thinking about avenging Alistair, aren&#039;t you? Well, forget it! I&#039;m not giving up, and I&#039;m not going home with you, and that&#039;s the end of it!&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;I will have my revenge! It&#039;s my destiny, and no one can stop me! &#039;&#039;&#039;&#039;&#039;|source=After reading [[The Girl&#039;s Own Annual]]|console=|align=center|bgcolor=ffe6b3}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
Jessica appears as one of the playable characters in the game alongside Yangus. The two appear in the elven kingdom of Sylvea, saving [[Luceus]], [[Aurora]], and their companions from a large group of monsters with Jessica&#039;s Magic Burst. Jessica states that a friend of theirs, later revealed to be the Godbird [[Empyrea]], asked them to investigate the reason why monsters are acting so strangely. She can cast the Crack series of spells, uses Whips as her weapon of choice, and her [[Coup de Grâce]] is Magic Burst. Jessica is also able to use [[Hustle Dance]], making her the only source of group healing in the first game.&lt;br /&gt;
[[File:Heroes Jessica Sheet.png|right|thumb|300px|Heroes info sheet]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 21 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 106 || 590&lt;br /&gt;
|-&lt;br /&gt;
| MP || 55 || 285&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 40 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 35|| 170&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 53 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 15 || 55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Spells &amp;amp; Abilities====&lt;br /&gt;
Jessica can obtain the following spells &amp;amp; abilities through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || MP || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Whipcrackle]] || 0 || 8  || A thunderous crack of the whip that strikes like lightning.||None&lt;br /&gt;
|-&lt;br /&gt;
| [[Crack]] || 4|| 6|| Flings forth a flurry of ice balls that can freeze foes solid.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Crackle]] || 8|| 13|| Freezes foes with a big blast of ice.|| Crack&lt;br /&gt;
|-&lt;br /&gt;
| [[Kacrack (Mahyado)|Kacrack]]|| 16|| 19|| Freezes foes with an enormous blast of ice.|| Crackle&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Sexy Beam]]|| 3|| 6|| An intensely amorous assault that can mesmerise monsters.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Hustle Dance]]|| 15|| 25|| An invigorating jog that restores allies’ HP.|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Jessica-Exclusive Skills====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Whipcrackle Extender|| 5 || Extends the area of effect of Whipcrackle. || Whipcrackle&lt;br /&gt;
|-&lt;br /&gt;
| Hustle Dance Bolsterer || 20 || Slightly increases the amount of HP restored by Hustle Dance. || Hustle Dancer&lt;br /&gt;
|-&lt;br /&gt;
| Hustle Dance Booster || 20 || Greatly increases the amount of HP restored by Hustle Dance. || Hustle Dance Bolsterer&lt;br /&gt;
|-&lt;br /&gt;
| Serpent’s Bite Sharpener|| 8 || Extends the area of effect of Serpent’s Bite. || None&lt;br /&gt;
|-&lt;br /&gt;
| Lash Lick|| 5 || Press △ followed by &amp;lt;L&amp;gt;+△ to give airborne enemies a wicked whipping. || None&lt;br /&gt;
|-&lt;br /&gt;
| Hexorcism || 5 || Defend at just the right moment to reflect enemy spells. || None&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +5 || 10 || Increases maximum MP by five.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +5 || 10 || Increases maximum MP by five.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 || 10  || Increases resilience by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 || 10  || Increases resilience by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom +5|| 10 || Increases wisdom by five points.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension Turbo || 15 || Extends high tension by fourseconds. || Reach Lv. 18&lt;br /&gt;
|-&lt;br /&gt;
| Powersaver Plus || 15  || Causes 10% of all spells and abilities to be cast for no MP cost.|| Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Critical Surge || 8 || Critical hits cause quite a lot of MP to be restored.||  Reach Lv. 32&lt;br /&gt;
|-&lt;br /&gt;
| Grace Under Fire|| 15 || Slowly restores MP when low on HP.|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / None / Reach Lv. 20 / 25 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by five.|| None / None / Reach Lv. 16 / 25 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Strength + 5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / None / Reach Lv. 19 / 26 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Resilience +5 (x5) || 3 / 3 / 5 / 6 / 7 || Increases resilience by five points. || None / None / Reach Lv. 23/ 28 / 32&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / None / Reach Lv. 19 / 24 / 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Special Effects====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#facf54&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Deftness Boost || 6|| Slightly increases deftness.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Deftness Burst || 15 || Greatly increases deftness. || Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger  || 6 || Slightly increases the period of invincibility after a successful evasion.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Best in Tension || 6 || Ramps up the rate at which tension builds. || Reach Lv. 22&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Critical Charge || 3 || Critical hits cause MP to be restored.|| Reach Lv. 16&lt;br /&gt;
|-&lt;br /&gt;
| Critical Impact  || 15|| Critical hits cause the user’s attack to increase.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Critical Cover  || 6 || Critical hits cause the user’s defence to increase.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Hysterical Strength || 15 || Increases attack when low on HP. || None&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand || 6 || Increases defence when low on HP. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
Jessica reappears in Heroes 2 as the second-to-last set of otherworldly travelers the band of heroes encounter, alongside [[Angelo]]. The duo are first encountered in the frigid landscape of of Mt. Neverest where Jessica saves the freezing heroes from a hoard of [[Powie yowie||Power yowies]] with her signature [[Magic Burst]]. Grateful for their aide but also pressed for time, the party offers the two to join them, which Jessica promptly accepts due to the alternative option leaving her alone with Angelo. Unlike the previous title, where the Godbird requested Jessica&#039;s aide prior to transporting her to another land, she and Angelo were not aware of their worldly displacement until consulting with the band of heroes.&lt;br /&gt;
&lt;br /&gt;
In game Jessica&#039;s weapon of choice is once again the [[Whips]]. Similar to other returning characters, her core moves are mostly unchanged and she still possesses her old abilities from the first game. In addition to her per-existing arsenal, Jessica is able to use the [[Rubblerouser]] line of spells, alongside with a few new moves to inflict debuffs on foes such as [[Starstrike]] and [[Deceleratle]].&lt;br /&gt;
&lt;br /&gt;
[[File:Heroes 2 Jessica.png|right|thumb|300px|Heroes 2 info sheet]]&lt;br /&gt;
====Stats====&lt;br /&gt;
{| style=&amp;quot;width:40%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Attribute || Starting Stats|| Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Level || 27  || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 134 || 340&lt;br /&gt;
|-&lt;br /&gt;
| MP || 84 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 64 || 230&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 51 || 165&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 73  || 255&lt;br /&gt;
|-&lt;br /&gt;
|Deftness || 44 || 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
Jessica can obtain the following spells &amp;amp; abilities through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required || MP || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Crack]] || 0|| 9|| Flings forth a flurry of ice balls that can freeze foes solid.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Crackle]] || 9|| 17|| Freezes foes with a big blast of ice.|| Crack&amp;lt;br&amp;gt;Reach Lv. 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Kacrack]]|| 15|| 24|| Freezes foes with an enormous blast of ice.|| Crackle&amp;lt;br&amp;gt;Reach Lv. 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Deceleratle]] || 6|| 12|| A spell that slows all enemies in an area.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Wonder Wall|| 8|| 24|| Brings forth a magical barrier that drives back enemies and their spells.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Sexy Beam]]|| 4|| 13|| An intensely amorous assault that can mesmerise monsters.|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[Hustle Dance]]|| 15|| 25|| An invigorating jog that restores allies’ HP.|| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jessica can acquire the following attributes through skill points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Name || Points Required || Details || Requirements&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom +5 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Deftness +10 (x5)  || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. ||None / Reach Lv. 12 / 20 / 28 / 36&lt;br /&gt;
|-&lt;br /&gt;
| Hustle Dance Bolsterer|| 20 || Slightly increases the amount of HP restored by Hustle Dance.|| Reach Lv. 30&lt;br /&gt;
|-&lt;br /&gt;
| Hustle Dance Booster|| 20 || Greatly increases the amount of HP restored by Hustle Dance.|| Hustle Dance Bolsterer&amp;lt;br&amp;gt;Reach Lv. 40&lt;br /&gt;
|-&lt;br /&gt;
| Serpent’s Bite Sharpener|| 8 || Extends the area of effect of Serpent’s Bite.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Hexorcism|| 4 || Defend at just the right moment to reflect enemy spells.|| None&lt;br /&gt;
|-&lt;br /&gt;
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Powersaver Plus || 15  || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Grace Under Fire || 15 || Slowly restores MP when low on HP. || None&lt;br /&gt;
|-&lt;br /&gt;
| Spell Resistance +10% || 5 || Reduces damage from enemy spells by 10%. || None&lt;br /&gt;
|-&lt;br /&gt;
| Increased Critical Spell Damage|| 15 || Increases the damage dealt by critical spells.|| Reach Lv. 28&lt;br /&gt;
|-&lt;br /&gt;
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None&lt;br /&gt;
|-&lt;br /&gt;
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20&lt;br /&gt;
|-&lt;br /&gt;
| Tension Extension || 3 || Extends high tension by two seconds. || None&lt;br /&gt;
|-&lt;br /&gt;
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None&lt;br /&gt;
|-&lt;br /&gt;
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Proficiency====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#00c2e8&lt;br /&gt;
| Rank || Name || MP || Description &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Whipcrackle]] || 8||  A thunderous crack of the whip that strikes like lightning.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Starstrike]] || 11|| Dazzles nearby enemies with a whirlwind of whip strikes.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Magic +10 with Whips || – || Increases magical might by ten points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Rubblerouser]] || 10|| Draws a secret sigil on the ground that sends stone spikes springing up after a slight delay.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 8 ||Magic +10 with Whips || – || Increases magical might by ten points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Boulderbringer]] || 16|| A secret sigil on the ground causes craggy columns to come flying up after a slight delay.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Whipcrackle Extender || – || Extends the area of effect of Whipcrackle.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Mountainmover]]|| 25 || A secret sigil on the ground makes massive monoliths fly up after a slight delay.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Magic +20 with Whips || – || Increases magical might by twenty points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Attack +20 with Whips || – || Increases attack power by twenty points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Attack +5 with Whips || – || Increases attack power by five points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Magic +10 with Whips || – || Increases magical might by ten points when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Max MP. +10 with Whips || – || Increases maximum MP by ten when wielding whips.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Attack +20 with Whips || – || Increases attack power by twenty points when wielding whips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Jessica appears as a S-rank member of the [[Hero family]] as part of the limited &#039;&#039;Dragon Quest VIII&#039;&#039; event on her own banner alongside [[Robo-robin]]. She can participate in Yangus&#039;s Battle Road as a party member.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Jessica&lt;br /&gt;
|kanji=ゼシカ&lt;br /&gt;
|romanji=Zeshika&lt;br /&gt;
|sprite=[[Image:DQT Jessica.png|275px]]&lt;br /&gt;
|family=[[Image:Tact Icon Hero.png|48px]]&amp;lt;br&amp;gt;Hero&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact MagicType.png|48px]]&amp;lt;br&amp;gt;Magic&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=945&lt;br /&gt;
|mp=690&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=248&lt;br /&gt;
|defense=260&lt;br /&gt;
|agility=417&lt;br /&gt;
|wisdom=467&lt;br /&gt;
|weight=60&lt;br /&gt;
|bskill1=[[Sexy Beam]]&amp;lt;br&amp;gt;[[Psyche Up]]&lt;br /&gt;
|bskill2=[[Crimson Fireball]]{{tt|*|Level 35}}&amp;lt;br&amp;gt;[[Searing Kasizz]]{{tt|*|Level 54}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Crimson Kasizz]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;: [[Multi Masher]]{{tt|*|Level 80}}&lt;br /&gt;
|askill1=Sagely Stock / Stats Up&lt;br /&gt;
|askill2=Woosh Res +25 / Stats Up&lt;br /&gt;
|askill3=Spell Potency +5% / Stats Up&amp;lt;br&amp;gt;Rare Psyche Up&lt;br /&gt;
|askill4=Zam Res +25 / Stats Up&lt;br /&gt;
|askill5=Spell Potency +5% / Stats Up&amp;lt;br&amp;gt;Max MP +50&lt;br /&gt;
|lperk1=Increases spell potency of hero allies, including herself, by 20% in a 5x5 square around her.&lt;br /&gt;
|bperk1=&#039;&#039;&#039;Feel the Burn&#039;&#039;&#039;: Often raises Tension for 1 turn when attacked by enemy.&lt;br /&gt;
|bperk2=Max MP +15&amp;lt;br&amp;gt;WIS +15&lt;br /&gt;
|bperk3=Searing Kasizz Potency +2%&amp;lt;br&amp;gt;Multi Masher Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Sagely Stock&#039;&#039;&#039;: Restores MP at action start every 3 turns.&lt;br /&gt;
|frizz-resist=Normal&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Very Weak&lt;br /&gt;
|woosh-resist=Half Res&lt;br /&gt;
|bang-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Super Weak&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Half Res&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Normal&lt;br /&gt;
|paralysis-resist=Super Weak&lt;br /&gt;
|confusion-resist=Immune&lt;br /&gt;
|charm-resist=Half Res&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She also appears dressed in a pareo as Beach Goddess Jessica who is an S-rank member of the [[Hero family]] as part of the limited &#039;&#039;Scintillating Summer Hols! Swimwear, waves, and watermelons!&#039;&#039; event on her own banner alongside [[Axolotl]]. She can participate in the [[Blindfolded hammerhood|Blindfolded Hammerhood&#039;s]] Battle Road as a party member and can be faced as a boss in the Beach Goddess Jessica Seductive Battle.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Beach Goddess Jessica&lt;br /&gt;
|kanji=真夏の女神ゼシカ&lt;br /&gt;
|romanji={{tt|Manatsu no megami Zeshika|Midsummer Goddess Jessica}}&lt;br /&gt;
|sprite=[[Image:DQT Beach Goddess Jessica.png|165px]]&lt;br /&gt;
|family=[[Image:Tact Icon Hero.png|48px]]&amp;lt;br&amp;gt;Hero&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact DebuffType.png|48px]]&amp;lt;br&amp;gt;Debuff&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=1,220&lt;br /&gt;
|mp=550&lt;br /&gt;
|move=2-3&lt;br /&gt;
|attack=305&lt;br /&gt;
|defense=401&lt;br /&gt;
|agility=476&lt;br /&gt;
|wisdom=340&lt;br /&gt;
|weight=60&lt;br /&gt;
|bskill1=[[Coconut Milk]]&lt;br /&gt;
|bskill2=[[Sexy Snipe]]{{tt|*|Level 31}}&lt;br /&gt;
|bskill3=[[Water Splash]]{{tt|*|Level 54}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;: [[Super Sexy Beam]]{{tt|*|Level 82}}&lt;br /&gt;
|askill1=&#039;&#039;&#039;Move +1&#039;&#039;&#039; / Stats Up&lt;br /&gt;
|askill2=Frizz Res +25 / Stats Up&lt;br /&gt;
|askill3=&#039;&#039;&#039;Beguiling Pareo&#039;&#039;&#039;: When hit by a spell or breath enemy attack: Rarely Charms&amp;lt;br&amp;gt; / Martial Potency +5% / Stats Up&lt;br /&gt;
|askill4=Zam Res +25 / Stats Up&lt;br /&gt;
|askill5=Martial Potency +5% / Charm Success Rate +10% / Stats Up&lt;br /&gt;
|lperk1=Increases martial potency of all allies, including herself, by 15% in a 5x5 square around her.&lt;br /&gt;
|bperk1=&#039;&#039;&#039;Summer Hols&#039;&#039;&#039;: Battle Start: Raises Tension for 1 turn, reduces damage by 50% up to 1 time for 99 turns.&lt;br /&gt;
|bperk2=Max HP +30&amp;lt;br&amp;gt;Max MP +15&lt;br /&gt;
|bperk3=Martial Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Move +1&#039;&#039;&#039;: Raises Move by 1.&lt;br /&gt;
|frizz-resist=Half Res&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Very Weak&lt;br /&gt;
|zap-resist=Very Weak&lt;br /&gt;
|zam-resist=Half Res&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Half Res&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Super Weak &lt;br /&gt;
|blind-resist=Normal&lt;br /&gt;
|curse-resist=Super Weak&lt;br /&gt;
|paralysis-resist=Normal&lt;br /&gt;
|confusion-resist=Half Res&lt;br /&gt;
|charm-resist=Immune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*Jessica is a female given name of Hebrew origin that means &#039;&#039;foresighted&#039;&#039; or &#039;&#039;to see before&#039;&#039;.&lt;br /&gt;
*Albert is the English derivative of the Germanic &#039;&#039;Adalbert&#039;&#039;, which means &amp;quot;noble&amp;quot; as well as &amp;quot;bright&amp;quot; as in cleverness. These meanings reflect Jessica&#039;s position in high society and her innate intelligence.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
Her brother, Alistair, also calls her &amp;quot;Jess&amp;quot; as an affectionate nickname. The two kids, [[Bangerz]] and [[Mash]], call her &amp;quot;sir&amp;quot; when addressing her; in the Spanish translation, they call her &amp;quot;señora&amp;quot;.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Jessica Albert|es-meaning=Same as English name.&lt;br /&gt;
|fr=Jessica Albert|fr-meaning=Ditto.&lt;br /&gt;
|de=Jessica Albert|de-meaning=Ditto.&lt;br /&gt;
|it=Jessica Albert|it-meaning=Ditto.&lt;br /&gt;
|ko=제시카 알버트 (Jesika Albeoteu)|ko-meaning=Korean for &amp;quot;Jessica Albert&amp;quot;.&lt;br /&gt;
|zh-cn=洁西卡 阿尔巴特 (Jiéxīkǎ Ā&#039;ěrbātè)|zh-cn-meaning=Chinese for &amp;quot;Jessica Albert&amp;quot;.&lt;br /&gt;
|zh-tw=潔西卡 阿爾巴特 (Jiéxīkǎ Ā&#039;ěrbātè)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jessica.png|Concept art.&lt;br /&gt;
File:DQVIII Jessica concepts.png|Expression concepts&lt;br /&gt;
File:Jessica High Tension.png|Tension art.&lt;br /&gt;
File:DQVIII Jessicas Outfit.png|Jessica&#039;s outfit.&lt;br /&gt;
File:DQVIII Angelo Jessica.jpg|Angelo attempting to flirt with Jessica.&lt;br /&gt;
File:DQ VIII Jessica Trodain Castle.jpg|Jessica using her magic to burn down the vines at Trodain Castle.&lt;br /&gt;
File:Hustle dance.jpg|Jessica performing Hustle Dance.&lt;br /&gt;
File:DQVIII Hexlet Jessica.jpg|Jessica wearing the [[hexlet&#039;s skirt]] and [[hexlet&#039;s hat]] in the 3DS version.&lt;br /&gt;
File:DQVIII abiding blazer.jpg|Jessica wearing the [[abiding blazer]] and [[scholar&#039;s specs]] in the 3DS version.&lt;br /&gt;
File:ISP Jessica.png|&#039;&#039;[[Itadaki Street Portable]]&#039;&#039;.&lt;br /&gt;
File:Itadaki Street DS Jessica.png|&#039;&#039;Itadaki Street DS&#039;&#039;.&lt;br /&gt;
File:Fortune Street Jessica.png|&#039;&#039;Fortune Street&#039;&#039;.&lt;br /&gt;
File:IS30 GI Jessica .PNG|&#039;&#039;[[Itadaki Street: Dragon Quest &amp;amp; Final Fantasy 30th Anniversary|Itadaki Street: 30th Anniversary]]&#039;&#039; render.&lt;br /&gt;
File:DQ Heroes Jessica.png|Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below.&lt;br /&gt;
File:Heroes Jessica Portrait.png|Heroes portrait.&lt;br /&gt;
File:DQH Sexy Beam.jpg|Jessica using her Sexy Beam.&lt;br /&gt;
File:DQH Crack.jpg|Jessica casting Crack on a group of [[skeleton]]s.&lt;br /&gt;
File:DQHII Jessica and Angelo.jpg|Jessica and Angelo in &#039;&#039;Heroes II&#039;&#039;.&lt;br /&gt;
File:DQH Jessica PlatypunkWhip.jpg|Jessica wielding the Plat o&#039; One Tails whip in &#039;&#039;Dragon Quest Heroes II&#039;&#039;.&lt;br /&gt;
File:Theatrhythm Jessica.png|&#039;&#039;Theatrhythm Dragon Quest&#039;&#039;&lt;br /&gt;
File:DQT Midsummer Jessica.jpg|Beach Goddess Jessica in {{Tact}}. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rivals Artwork====&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQR Jessica (1).png|&#039;&#039;Dragon Quest Rivals&#039;&#039;&lt;br /&gt;
DQR Jessica (2).png&lt;br /&gt;
DQR Jessica (3).png&lt;br /&gt;
DQR Jessica (4).png&lt;br /&gt;
DQR Jessica (5).png&lt;br /&gt;
DQR Jessica (9).png|Casting magic.&lt;br /&gt;
DQR Jessica (19).png|Wielding a staff.&lt;br /&gt;
DQR Jessica (6).png|Wearing the magic bikini in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Jessica (7).png&lt;br /&gt;
DQR Jessica (8).png&lt;br /&gt;
Image:DQR Jessica (20).png|Wearing the divine bustier in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Jessica (21).png&lt;br /&gt;
DQR Jessica (22).png&lt;br /&gt;
DQR Jessica (13).png|Beach Goddess costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Jessica (14).png&lt;br /&gt;
DQR Jessica (15).png&lt;br /&gt;
DQR Jessica (16).png|Witch costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Jessica (17).png&lt;br /&gt;
DQR Jessica (18).png&lt;br /&gt;
DQR Jessica (10).png|Winter costume in &#039;&#039;Rivals&#039;&#039;.&lt;br /&gt;
DQR Jessica (11).png&lt;br /&gt;
DQR Jessica (12).png&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Evil Jessica]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQVIIINav}}&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below characters]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy&#039;s End characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
&lt;br /&gt;
[[es:Jessica Albert]]&lt;br /&gt;
[[fr:Jessica Albert]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rosalind_Albert&amp;diff=267295</id>
		<title>Rosalind Albert</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rosalind_Albert&amp;diff=267295"/>
		<updated>2026-04-15T05:08:54Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Rosalind Albert&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Rosalind sitting.jpg|260px|center]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=アローザ・アルバート&lt;br /&gt;
|Roumaji=Arosa Arubāto&lt;br /&gt;
|Title=Lady&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Alistair]] (son, eldest child)†&amp;lt;br&amp;gt;Jessica (daughter)&amp;lt;br&amp;gt;{{Alexander}}&amp;lt;br&amp;gt;{{spoiler|start}}The {{Hero 8}} (potential son-in-law){{spoiler|end}}&lt;br /&gt;
|Voice Actor=Yuko Izumi (Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Rosalind Albert&#039;&#039;&#039; is a minor character in {{DQ8}}.&lt;br /&gt;
&lt;br /&gt;
The mother of [[Alistair]] and [[Jessica Albert]], she is the head of the Albert manor in the village of [[Alexandria]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Rosalind dresses more conservatively than her daughter, wearing a lavender turtleneck blouse and a vermilion dress. She has a short cape fastened with a blue brooch with matching earrings for accessories. Rosalind&#039;s red hair and bustline were inherited by {{Jessica}}.&lt;br /&gt;
&lt;br /&gt;
Rosalind is normally a composed and well-mannered woman, but she is every bit as stubborn as her daughter and has become anguished over the murder of her son. Rosalind is vehemently confrontational over Jessica&#039;s desire to seek out the criminal and avenger her brother&#039;s death, not wanting her daughter in harm&#039;s way and unable to bear the thought of losing her. Being a woman of high social standing who married into the Albert legacy, she takes tradition very seriously and attempts to arrange a marriage between Jessica and [[Lorenzo]], the son of the [[Argonia]]n minister to insure a stable future for her daughter. Though she means well, this inflexibility and controlling attitude caused considerable friction with Jessica even before both were put on edge by Alistair&#039;s death.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
The player is officially introduced to Rosalind via a cutscene that takes place after encountering Jessica at [[Tower of Alexandra]]. Rosalind and Jessica are in a heated argument over the latter wanting to track down Alistair&#039;s killer and bring him to justice herself, and Rosalind accusing her of caring nothing for her late brother and acting irresponsibly. The tensions boil over and, unable to force her daughter to see her point of view, Rosalind lashes out and states that she no longer has a daughter as far as she is concerned and that Jessica is to leave the mansion at once. Jessica states that she was planning on staying gone until her mother came to her senses anyway, and storms out while Rosalind smolders in her chair.&lt;br /&gt;
&lt;br /&gt;
Rosalind can be spoken to at any time after this, becoming regretful over her actions as she spends more time apart from her daughter. By the end of the game, Rosalind and Jessica make amends as she is welcomed back into the Albert mansion.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Rosalind and one of her maids appear at the [[Echo Chamber|Altar of the Cursed King]] in the [[Tickington]] [[Echo Chamber]] at [[Chateau Felix]] - Dusk, having received a letter written by an uncharacteristically homesick {{Jessica}} asking to meet her there. When Rosalind arrived, she was greeted by a docile, demure, and graceful Jessica instead of the hotheaded spitfire she raised. Knowing something is deeply wrong but uncertain of how the restore her daughter, Rosalind tells the Luminary of certain [[:Category:Personality changing books|personality changing books]] that might be able to help. Promising the {{Hero 11}} a reward for his assistance, she waits patiently for him to return with a tome.&lt;br /&gt;
&lt;br /&gt;
The player can have fun giving Jessica different personalities [[The Champion&#039;s Code|via]] [[Guns&#039;n&#039;Buns|various]] [[Look, No Pants!|different]] [[The Girl&#039;s Own Annual|books]], with each wrong personality netting a distinct disapproval from the Rosalind. The right book to use is the [[The Girl&#039;s Own Annual]], which sets Jessica back to being a tomboy and leads her to immediately accuse her mother of being at the chateau to try and stop her revenge binge. Overjoyed her bullheaded daughter is back, Rosalind thanks the Luminary with a [[Goddess whip]] and states that she will remain at the chateau to spend time with her daughter.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Rosalind Albert|es-meaning=Same as English name.&lt;br /&gt;
|fr=Rosalind Albert|fr-meaning=Same as English name.&lt;br /&gt;
|de=Rosalinde Albert|de-meaning=Slight variation of English name.&lt;br /&gt;
|it=Rosalind Albert|it-meaning=Same as English name.&lt;br /&gt;
|ko=알로자 알버트 (Alloja Albeoteu)|ko-meaning=A Korean take on her Japanese name &amp;quot;Arosa Arubāto&amp;quot;.&lt;br /&gt;
|zh-cn=阿罗萨 阿尔巴特 (Āluósà Ā&#039;ěrbātè)|zh-cn-meaning=A Chinese take on her Japanese name &amp;quot;Arosa Arubāto&amp;quot;.&lt;br /&gt;
|zh-tw=阿羅薩 阿爾巴特 (Āluósà Ā&#039;ěrbātè)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Family argument.jpg|Rosalind and Jessica throwing their weight around in &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
Rosalind at Chateau felix.jpg|Rosalind displeased with her daughter&#039;s disposition in &#039;&#039;XI&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIIINav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Rosalind Albert]]&lt;br /&gt;
[[es:Rosalind Albert]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Alistair_Albert&amp;diff=267294</id>
		<title>Alistair Albert</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Alistair_Albert&amp;diff=267294"/>
		<updated>2026-04-15T05:07:57Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Game={{DQ8}}&lt;br /&gt;
|Image=[[File:nopic.png|center]]&lt;br /&gt;
|Jap=サーベルト・アルバート&lt;br /&gt;
|Romaji=Sāberuto Arubāto&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=[[Warrior]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family={{Jessica}} (younger sister)&amp;lt;br&amp;gt;Rosalind (mother)&amp;lt;br&amp;gt;Alexander (ancestor)&amp;lt;br&amp;gt;Alexandra Kranbartle (ancestor)&lt;br /&gt;
|Voice Actor=[[Miyu Irino]] (Japanese)&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Alistair Albert&#039;&#039;&#039; is a character in the {{DQSeries}} that appears in {{DQ8}}. He is part of the Albert family, and is the descendant of [[Alexander]], the [[Seven Sages|sage]] of the [[Blue Orb]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Alistair is a young man whose appearance loosely resembles the {{Hero 1}} of the [[Dragon Quest|first game]], and [[Alistair&#039;s Armour|his armour]] also loosely resembles [[Erdrick&#039;s Armour]], with its blue plating and gold rims. His helmet has a large opening at the front and a round blue gem in the center. His pauldrons are rather flat, made of only one curved plate each, and is connected to his cuirass through brown straps with metal buckles. A single blue armour flap dangles from the center. Underneath, he has a long-sleeved undershirt with beige sleeves and the rest is made of a brown leather material with a fluffy beige rim. At his waist, he has a red belt with a gold buckle. He carries what is likely to be a [[steel broadsword]] at his left side in a reddish-brown leather sheath, attached to himself through a brown leather strap. On his left arm, he wears a [[power shield]] on his forearm, attached similarly with a strap. He has long red pants, brown boots, and a loose red scarf. His vermillion hair is cut short, and his round eyes are a brighter shade of orange.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Alistair was a skilled swordsman and wizard, living quietly in the Albert mansion in [[Alexandria]] with his sister, {{Jessica}}, and his mother, [[Rosalind]]. He taught Jessica moral values and some magic. In a dream flashback sequence of Jessica&#039;s, it is revealed that he thought that his swordsmanship could be improved and that his magic was just child&#039;s play, thinking that Jessica was the superior mage. Alistair seems to have inherited Alexander&#039;s sword work and Jessica seems to have inherited his magical prowess. Although both are descendants of Alexander, Alistair was chosen as the heir that would protect [[Alexandria]] and the [[Tower of Alexandria|Eastern Tower]].&lt;br /&gt;
&lt;br /&gt;
Prior to the events of the game, Alistair dies to the jester [[Dhoulmagus]]. He is murdered when Dhoulmagus leaves the door to the [[Tower of Alexandra]] open, causing the swordsman to investigate. He reaches the top of the tower and patrols the vicinity, safeguarding the statue of [[Alexandra]], before being confronted by the jester himself. Dhoulmagus condescendingly tells him that he pities the fragility of human life before Alistair realises that he cannot draw his sword. The jester then [[Paralysis|paralyses]] Alistair before stabbing the [[Godbird sceptre|Sceptre]] of [[Rhapthorne]] through the stomach, and Alistair collapses to the ground. Dhoulmagus assures his limp body that his death would not be vain and then teleports away. Overseeing the entire incident with its eyes of red jewels, the statue of Alexandra allows his soul to remain inside the statue for a while.&lt;br /&gt;
&lt;br /&gt;
In the events of the game, the {{Hero 8}} and the rest of the {{Party 8}} find out that Jessica has gone to figure out who killed her brother and go after her, believing she may be in danger. However, they reach the top of the tower before she does, and finds the statue of Alexandra. Jessica arives shortly afterwards and they turn around to see her drop her bouquet of flowers before accusing the Hero of being the one who murdered her brother and coming back for the jewels in the statue. Fully intending to make him suffer the same fate, she fires off a few [[frizz]] spells, and the Hero ducks out of the way. She scorns him for being quick, figuring that &amp;quot;thieves need to be quick on their toes&amp;quot;, but quickly prepares herself to cast a huge [[frizz]]-line spell at the Hero. But suddenly, the spirit of Alistair awakens and tells her to wait and stay her spell. Recognising his voice, she attempts to obey, but the spell is too large to contain. She fires it at a nearby brazier instead, and falls to the ground, but gets quickly back on her feet, pushing the Hero aside to run up to the statue and ask if it was really him. The voice of Alistair begs everyone to listen, and tells them that a part of his soul was allowed to linger in the statue of Alexandra, but time is short as the power keeping him there is dissipating. He tells them that the truth lies within the statue&#039;s eyes; before the vision of what had happened is shown, he mentions that he had investigated the tower because the door was left open. The vision then plays of what had happened, and afterwards he says to the party that it would bring great relief if the memory of his tale was of use to them on their quest. He assures Jessica that while [[Rosalind|their mother]] may stand in her way, she should follow her heart and do what she must, saying one last goodbye before his soul leaves the statue. Jessica begins to sob inconsolably, and cries there even after the scene has finished.&lt;br /&gt;
&lt;br /&gt;
From then on, Jessica swears to avenge his death, considering herself an enemy of both the jester and his [[Rhapthorne|master]]. She consoles the two kids, [[Bangerz]] and [[Mash]], back at the mansion, telling them that Alistair used to tell her that they would grow up to be famous warriors.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
*His latin-based name &amp;quot;Alistair&amp;quot; is likely a variant of the Latin name Alexander. The deepest etymology of its meaning comes from a Greek warrior name meaning &amp;quot;the one who repels men&amp;quot;.&lt;br /&gt;
*His Japanese name, &amp;quot;{{Translation|サーベルト|Sāberuto Arubāto}}&amp;quot;, may come from the from the first half of the Japanese &amp;quot;{{Translation|サーベルタイガー|Sāberu taigā}}&amp;quot;, meaning &amp;quot;sabretooth tiger&amp;quot;.&lt;br /&gt;
*His last name &amp;quot;Albert&amp;quot; is the English derivative of the Germanic &amp;quot;Adalbert&amp;quot;, which means &amp;quot;noble&amp;quot; as well as &amp;quot;bright&amp;quot; as in cleverness. These meanings reflect Alistair&#039;s family status and how he also used to teach his younger sister.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
In all non-latin-based languages, Jessica calls him the language&#039;s equivalent of &amp;quot;big brother Saberuto&amp;quot;. &lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Alistair Albert|es-meaning=Same as English name.&lt;br /&gt;
|fr=Alistair Albert|fr-meaning=Ditto.&lt;br /&gt;
|de=Alistair Albert|de-meaning=Ditto.&lt;br /&gt;
|it=Alistair Albert|it-meaning=Ditto.&lt;br /&gt;
|ko=사벨트 알버트 (Sabelteu Albeoteu)|ko-meaning=A Korean take on his Japanese name &amp;quot;Saberuto Arubato&amp;quot;.&lt;br /&gt;
|zh-cn=萨贝尔特 阿尔巴特 (Sàbèi&#039;ěrtè Ā&#039;ěrbātè)|zh-cn-meaning=A Chinese take on his Japanese name &amp;quot;Saberuto Arubāto&amp;quot;.&lt;br /&gt;
|zh-tw=薩貝爾特 阿爾巴特 (Sàbèi&#039;ěrtè Ā&#039;ěrbātè)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQVIIINav}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Alistair Albert]]&lt;br /&gt;
[[fr:Alistair Albert]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=267293</id>
		<title>Slime</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Slime&amp;diff=267293"/>
		<updated>2026-04-15T05:01:03Z</updated>

		<summary type="html">&lt;p&gt;Day: /* In Other Languages */ found dqb2 translations for korean and cn, they seem to be the same&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the enemy|for=the monster vocation in {{Dragon Quest VII}}|see=Slime (vocation)}}&lt;br /&gt;
{{for|for=the variety that undergoes slimification|see=Slime (amalgoomated)}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;A Slime draws near! Command?&#039;&#039;|source=|console=|align=center|bgcolor=72C1EE}}&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title = Slime&lt;br /&gt;
|image = [[File:DQVIII_Slime.png|250px|center]]&lt;br /&gt;
|caption = Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji = スライム&lt;br /&gt;
|romaji = Suraimu&lt;br /&gt;
|first = {{DQ}}&lt;br /&gt;
|dw = Slime&lt;br /&gt;
|monster1=[[Angel slime]]&amp;lt;br&amp;gt;[[Cherry slime]]&amp;lt;br&amp;gt;[[Chocoslime]]&amp;lt;br&amp;gt;[[Cream slime]]&amp;lt;br&amp;gt;[[Cutie slime]]&amp;lt;br&amp;gt;[[Dark slime (Dragon Quest Monsters)|Dark slime]]&amp;lt;br&amp;gt;[[Electroslime]]&amp;lt;br&amp;gt;[[Flan slime]]&amp;lt;br&amp;gt;[[Jester slime]]&amp;lt;br&amp;gt;[[Lemon slime]]&amp;lt;br&amp;gt;[[Lime slime]]&amp;lt;br&amp;gt;[[Marble slime]]&amp;lt;br&amp;gt;[[Metal slime]]&amp;lt;br&amp;gt;[[Mottle mendslime]]&amp;lt;br&amp;gt;[[Mottle she-slime]]&amp;lt;br&amp;gt;[[Mottle slime]]&amp;lt;br&amp;gt;[[Onion slime]]&amp;lt;br&amp;gt;[[Pink slime]]&amp;lt;br&amp;gt;[[Shadow slime]]&amp;lt;br&amp;gt;[[She-slime]]&amp;lt;br&amp;gt;[[Slime (amalgoomated)]]&amp;lt;br&amp;gt;[[Snow slime]]|monster2=[[Behemoth slime]]&amp;lt;br&amp;gt;[[Emperor slime]]&amp;lt;br&amp;gt;[[King slime]]&amp;lt;br&amp;gt;[[Queen slime]]}}&lt;br /&gt;
The &#039;&#039;&#039;Slime&#039;&#039;&#039; is a recurring {{MFamilies}} in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
Introduced in the original {{Dragon Quest}}, Slimes have since become the series&#039; mascot due to their popularity and iconic qualities to the point that they even have their own {{MFamilies}} [[Slime family|family]]. The basic Slime has been in every {{Main Series}} game to date, becoming the effective ambassador of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The Slime is known for its onion or rain droplet shape, round eyes, and goofy, toothless smile; the latter two traits having become the ones shared amongst nearly all their [[Slime family|slippery siblings]].&lt;br /&gt;
&lt;br /&gt;
Slimes are typically the weakest enemies in every game, having no special abilities and being easily disposed of, and likely the first monster the player ever [[encounter]]s in a battle. However, starting with {{IV}}, there will often be [[Slime (amalgoomated)|stronger slimes]] that can call on others of their kind; they may form a [[King slime]] when eight gather and starting in {{IX}} three Slimes may join to form the [[Slime stack]]. &lt;br /&gt;
&lt;br /&gt;
In some games, Slimes have been domesticated into pets and others have gained the ability to speak the [[human]] language. In recent translations, all slimes have a certain verbal tic of replacing certain words and syllables with similar, &#039;slimier&#039; ones, such as saying &#039;&#039;goo&#039;&#039; instead of &#039;&#039;good&#039;&#039;, &#039;&#039;gooman&#039;&#039; instead of &#039;&#039;[[human]]&#039;&#039;, and &#039;&#039;Slime&#039;&#039; instead of &#039;&#039;time&#039;&#039;, to give just a few (or goo) examples.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
{{DQEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|nes-hp=3&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=1&lt;br /&gt;
|nes-attack=5&lt;br /&gt;
|nes-defense=3&lt;br /&gt;
|nes-agility=2&lt;br /&gt;
|nes-spells=None&lt;br /&gt;
|nes-locations=Near [[Tantegel]]&amp;lt;br&amp;gt;Near [[Galenholm]]&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|15|16}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|16}}&lt;br /&gt;
|nes-sizz-resist={{fraction|0|16}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME GBC.gif]] &lt;br /&gt;
|remake-hp=3&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=5&lt;br /&gt;
|remake-defense=3&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=None&lt;br /&gt;
|remake-locations=Near [[Tantegel]]&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sizz-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
{{DQ2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|nes-sprite=[[File:SLIME_-_DW1,2,3,4_-_NES.png]]&lt;br /&gt;
|nes-hp=6&lt;br /&gt;
|nes-mp=0&lt;br /&gt;
|nes-exp=1&lt;br /&gt;
|nes-gold=2&lt;br /&gt;
|nes-attack=8&lt;br /&gt;
|nes-defense=5&lt;br /&gt;
|nes-agility=3&lt;br /&gt;
|nes-spells=&lt;br /&gt;
|nes-locations=Near [[Midenhall]]&amp;lt;br&amp;gt;[[Zahan]] Western Island&lt;br /&gt;
|nes-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|nes-evasion={{fraction|1|64}}&lt;br /&gt;
|nes-fire-resist={{fraction|0|7}}&lt;br /&gt;
|nes-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|nes-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|nes-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|nes-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|nes-kasap-resist={{fraction|0|7}}&lt;br /&gt;
|remake-sprites=[[File:DQ-SFC-SLIME.png]] [[File:SLIME_GBC.gif]] &lt;br /&gt;
|remake-hp=5&lt;br /&gt;
|remake-mp=0&lt;br /&gt;
|remake-exp=1&lt;br /&gt;
|remake-gold=2&lt;br /&gt;
|remake-attack=7&lt;br /&gt;
|remake-defense=5&lt;br /&gt;
|remake-agility=2&lt;br /&gt;
|remake-spells=&lt;br /&gt;
|remake-locations=Near [[Midenhall]]&lt;br /&gt;
|remake-item=[[Medicinal herb]] ({{fraction|1|128}})&lt;br /&gt;
|remake-evasion={{fraction|1|64}}&lt;br /&gt;
|remake-fire-resist={{fraction|0|7}}&lt;br /&gt;
|remake-dazzle-resist={{fraction|0|7}}&lt;br /&gt;
|remake-snooze-resist={{fraction|0|7}}&lt;br /&gt;
|remake-thwack-resist={{fraction|0|7}}&lt;br /&gt;
|remake-fizzle-resist={{fraction|7|7}}&lt;br /&gt;
|remake-kasap-resist={{fraction|0|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|256}})&lt;br /&gt;
|locations=South [[Aliahan]] area&amp;lt;br&amp;gt;[[Dreamer&#039;s Tower]]&amp;lt;br&amp;gt;[[Promontory Passage]]&amp;lt;br&amp;gt;[[Tantegel]] area&amp;lt;br&amp;gt;[[Cantlin]] area&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|deceleratle-resist=0%  &lt;br /&gt;
|snes-sprites=[[File:DQ3-SNES-SLIME.png]]&lt;br /&gt;
|gbc-sprites=[[File:Slime III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:DQIII Switch Slime.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=None&lt;br /&gt;
|description=Gorgeous globs of goo that are loathed as monsters almost as much as they are loved as mascots. Honestly, just look at that cheeky smile...&lt;br /&gt;
|sprite=[[File:Slime DQ III HD sprite.png]]&lt;br /&gt;
|lvl=1&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=4&lt;br /&gt;
|gold=2&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=4&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]] ({{fraction|1|8}})&lt;br /&gt;
|locations=South [[Aliahan]] region.&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=-125%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=25%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
{{DQ4Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:SLIME - DW1,2,3,4 - NES.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Burland]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Strathbaile Burrow]] ({{DQ4 Chapters 1, 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Strathbaile]] region ({{DQ4 Chapter 1}})&amp;lt;br&amp;gt;[[Lakanaba]] region ({{DQ4 Chapter 3}})&amp;lt;br&amp;gt;[[Casabranca]] region ({{DQ4 Chapters 5 &amp;amp; 6}})&amp;lt;br&amp;gt;[[Nadiria Watchtower]] ({{DQ4 Chapters 5 &amp;amp; 6}})&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=25%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|remake-sprites=[[File:Sprite DQVII PSX Slime.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
{{DQ5Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|sprite=[[File:DQ5-SFC-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=7&lt;br /&gt;
|defense=5&lt;br /&gt;
|agility=3&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|tameRate=[[Slime (Recruit)|{{fraction|1|2}}]]&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|item=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Whealbrook Adit]]&amp;lt;br&amp;gt;Outside [[Ancient Ruins]] (G1)&amp;lt;br&amp;gt;[[Fortuna]] outskirts&amp;lt;br&amp;gt;[[Dominicus&#039; Dominion]]&amp;lt;br&amp;gt;Desert near the [[Talon Tower]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|kamikazee-resist=0%&lt;br /&gt;
|poof-resist=20%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ps2-sprites=[[File:Slime DQV PS2.png]]&lt;br /&gt;
|ds-mobile-sprites=[[File:DQ5-NDS-SLIME.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
{{DQ6Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ6-SFC-SLIME.png]]&lt;br /&gt;
|hp=9&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=5&lt;br /&gt;
|gold=3&lt;br /&gt;
|attack=14&lt;br /&gt;
|defense=13&lt;br /&gt;
|agility=5&lt;br /&gt;
|tameRate=N/A&lt;br /&gt;
|bestiaryNumber=#015&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Wellshire]] area&amp;lt;br&amp;gt;[[Port Haven]] area&amp;lt;br&amp;gt;[[Lucid Grotto]]&amp;lt;br&amp;gt;[[Mountain Pass (Dragon Quest VI)|Mountain Path (Lower World)]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|16}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=0%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprites=[[File:DQ6-NDS-SLIME.png]]&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
{{DQ7Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQ7-PSX-SLIME.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=9&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=3&lt;br /&gt;
|tameRate=[[Animal Magnetism|{{fraction|1|8}}]]&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Ballymolloy]] area (Past)&amp;lt;br&amp;gt;[[Rainbow Mines]]&amp;lt;br&amp;gt;[[The Tower]]&amp;lt;br&amp;gt;[[Gröndal]] area (Present, after the [[Orgodemir|Demon King]]&#039;s resurrection)&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|64}}&amp;lt;br&amp;gt;Slime Heart{{fraction|1|8}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=80%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|ban-dance-resist=100%&lt;br /&gt;
|fire-breath-resist=0%&lt;br /&gt;
|cool-breath-resist=0%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|burning-breath-resist=10%&lt;br /&gt;
|army-resist=0%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Monster Meadow quotes====&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
Sometimes, when Mr. Monster is asleep, I crawl in his mouth and lay eggs.&lt;br /&gt;
&lt;br /&gt;
Damn. People are always kicking my ass. What&#039;s that? What do you mean, which end is my ass?&lt;br /&gt;
&lt;br /&gt;
Gaahhh! Don&#039;t hit me! Oh, sorry. Force of habit.|source= (Slime)|console={{PS1}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;25%&amp;quot; |&lt;br /&gt;
{{quote|style=1|quote=&lt;br /&gt;
I love [[Monty]]! He&#039;s so goo to me! And so oozy-going! Thank you so much for telling me about him, (player&#039;s name)!&lt;br /&gt;
&lt;br /&gt;
Gloopity gloop!&lt;br /&gt;
&lt;br /&gt;
I&#039;m a goo little slime! I never cause anyone any bother!|source= (Slime)|console={{3DS}}|align=left}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:HQDQ8-1.gif]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=6&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=A well-known {{MFamilies}} commonly [[encounter]]ed throughout the world. Quite intelligent. Some have even managed to learn the [[human]] tongue.&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|locations=[[Farebury Region]]&amp;lt;br&amp;gt;[[Waterfall Cave]]&amp;lt;br&amp;gt;[[Kingdom of Trodain|Kingdom]] of [[Trodain]]&amp;lt;br&amp;gt;[[Isolated Plateau]]&amp;lt;br&amp;gt;[[Baccarat Region]]&amp;lt;br&amp;gt;[[Untrodden Groves]]&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Amor seco essence]]{{fraction|1|64}}&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|shock-resist=0%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
There are three type of Slimes, but all share the same bestiary entry and item drops. The ones near {{Alltrades Abbey 9}} and [[Bloomingdale]] are capable of undergoing slimification and are listed with their [[Slime (amalgoomated)|amalgoomated brethren]].&lt;br /&gt;
{{DQ9EnemyNew&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family=[[Slime family|Slime]]&lt;br /&gt;
|description=Slimes are common {{MFamilies}}s that are found all over the world. Their simple yet lovable form attracts many admirers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&#039;re unimpressive alone, but if a few of them focus the force of friendship, they can make a miraculous metamorphosis.&lt;br /&gt;
|model=[[Image:Slime DQIX DS.png]]&lt;br /&gt;
|hp = 8&lt;br /&gt;
|mp = 2&lt;br /&gt;
|exp = 2&lt;br /&gt;
|gold = 4&lt;br /&gt;
|attack=10&lt;br /&gt;
|defence=7&lt;br /&gt;
|agility=7&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|8}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations = [[Angel Falls]] region&amp;lt;br&amp;gt;[[The Hexagon]]&amp;lt;br&amp;gt;[[Bloomingdale (region)|Bloomingdale]] region&lt;br /&gt;
|fire-resist=-25%&lt;br /&gt;
|ice-resist=-25%&lt;br /&gt;
|wind-resist=-25%&lt;br /&gt;
|blast-resist=-25%&lt;br /&gt;
|rock-resist=-25%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|light-resist=-25%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|bestiaryNumber=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=These mainstays of the {{MFamilies}} world are beloved by all. They&#039;re round, ridiculous rascals you simply can&#039;t stay mad at.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=7&lt;br /&gt;
|mp=0&lt;br /&gt;
|attack=10&lt;br /&gt;
|defense=8&lt;br /&gt;
|agility=4&lt;br /&gt;
|exp=2&lt;br /&gt;
|gold=2&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Flee&lt;br /&gt;
|items=[[Medicinal herb]]{{fraction|1|32}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cobblestone Tor]] (first act)&amp;lt;br&amp;gt;[[Heliodor Region]] (first act)&amp;lt;br&amp;gt;[[Galenholm]] (2D mode of {{3DS}} and &#039;&#039;Definitive Edition&#039;&#039; only)&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=-10%&lt;br /&gt;
|ice-resist=-10%&lt;br /&gt;
|wind-resist=-10%&lt;br /&gt;
|rock-resist=-10%&lt;br /&gt;
|light-resist=-10%&lt;br /&gt;
|dark-resist=-10%&lt;br /&gt;
|zap-resist=-10%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=0%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
====Vicious====&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Vicious slime&lt;br /&gt;
|kanji=スライム・強&lt;br /&gt;
|romanji={{tt|Suraimu・kyō|Slime・strong}}&lt;br /&gt;
|bestiaryNumber=#196&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|description=Simple slimes driven to dangerous extremes by the dark power of the Lord of Shadows.&lt;br /&gt;
|sprite=[[File:DQXI Slime.png]]&lt;br /&gt;
|hp=72&lt;br /&gt;
|mp=15&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=77&lt;br /&gt;
|agility=82&lt;br /&gt;
|exp=105&lt;br /&gt;
|gold=40&lt;br /&gt;
|spells=[[Zammle]]{{tt|*|Second act only}}&amp;lt;br&amp;gt;[[Kazam]]{{tt|*|Third act only}}&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[Strong medicine]]{{fraction|1|16}}&amp;lt;br&amp;gt;[[Slimedrop]]{{fraction|1|16}}&lt;br /&gt;
|locations=[[Heliodor Region]] (second act)&amp;lt;br&amp;gt;[[The Emerald Coast]] (second act)&amp;lt;br&amp;gt;[[The Eerie Valley|The Disciple&#039;s Trial - The Eerie Valley]] (third act)&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|rock-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|drain-resist=0%&lt;br /&gt;
|whack-resist=0%&lt;br /&gt;
|poof-resist=50%&lt;br /&gt;
|poison-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
|blunt-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|spooky-aura-anthamatize-resist=0%&lt;br /&gt;
|fizzle-resist=25%&lt;br /&gt;
|stun-resist=25%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|charm-resist=0%&lt;br /&gt;
|beguile-resist=0%&lt;br /&gt;
|double-down-resist=0%&lt;br /&gt;
|elemental-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{TDFD}}===&lt;br /&gt;
{{TND1Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romaji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime TND FND1.png]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|attack=2&lt;br /&gt;
|defense=1&lt;br /&gt;
|agility=1&lt;br /&gt;
|locations=Trial Dungeon&amp;lt;br&amp;gt;Mysterious Dungeon&amp;lt;br&amp;gt;Bonus Dungeon&lt;br /&gt;
|drop={{fraction|1|64}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD2}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQCTD3}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{Yangus 1}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
{{DQMEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:Slime DQM GBC.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=2/5&lt;br /&gt;
|mp=4/5&lt;br /&gt;
|attack=2/5&lt;br /&gt;
|defense=3/5&lt;br /&gt;
|wisdom=2/5&lt;br /&gt;
|agility=5/5&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|in-game-description=The most abundant of this popular species&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Beginning]]&lt;br /&gt;
|breeding=Slime + any member of the [[Slime family]]&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
A Slime is the first {{MFamilies}} that will join [[Terry]], that particular slime having once been the pet of the previous king of [[GreatTree]]. Its default name is [[Slib]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
{{DQM2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji= スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQM2-GBC-SLIME.png]]&lt;br /&gt;
|level=40&lt;br /&gt;
|hp=6/10&lt;br /&gt;
|mp=6/10&lt;br /&gt;
|attack=5/10&lt;br /&gt;
|defense=6/10&lt;br /&gt;
|wisdom=4/10&lt;br /&gt;
|agility=6/10&lt;br /&gt;
|family= {{Slime}}&lt;br /&gt;
|in-game-description=No.1 in softness and weakness.&lt;br /&gt;
|abilities=[[Sizz|Firebal]], [[Dazzleflash|Radiant]], [[Magic Burst|MegaMagic]]&lt;br /&gt;
|habitat=[[Sea World]]&lt;br /&gt;
|breeding= N/A&lt;br /&gt;
|frizz-resist=None&lt;br /&gt;
|sizz-resist=None&lt;br /&gt;
|fire-breath-resist=None&lt;br /&gt;
|bang-resist=None&lt;br /&gt;
|crack-resist=None&lt;br /&gt;
|ice-breath-resist=None&lt;br /&gt;
|woosh-resist=None&lt;br /&gt;
|rock-resist=None&lt;br /&gt;
|zap-resist=None&lt;br /&gt;
|water-resist=None&lt;br /&gt;
|gigaslash-resist=None&lt;br /&gt;
|magic-burst-resist=Strong&lt;br /&gt;
|drain-resist=Strong&lt;br /&gt;
|whack-resist=Strong&lt;br /&gt;
|kamikazee-resist=Strong&lt;br /&gt;
|poison-resist=None&lt;br /&gt;
|paralysis-resist=None&lt;br /&gt;
|fuddle-resist=Strong&lt;br /&gt;
|snooze-resist=Strong&lt;br /&gt;
|dazzle-resist=Strong&lt;br /&gt;
|sap-resist=Strong&lt;br /&gt;
|decelerate-resist=Strong&lt;br /&gt;
|fizzle-resist=Strong&lt;br /&gt;
|stun-resist=None&lt;br /&gt;
|ban-dance-resist=None&lt;br /&gt;
|gobstopper-resist=None&lt;br /&gt;
|curse-resist=None&lt;br /&gt;
}}&lt;br /&gt;
The Slime reprises its role as the first {{MFamilies}} owned by the player, this one being Slash, a Slime that traveled with [[Cobi]] and [[Tara | Tara&#039;s]] family to [[GreatLog]].&lt;br /&gt;
&lt;br /&gt;
==={{DQMCH}}===&lt;br /&gt;
As was the case with the previous two titles, the Slime is once again the starting {{MFamilies}}. Is is a 1-star member of the [[Slime family]] with a weight of 1. Its in-game description reads &amp;quot;It&#039;s the most famous {{MFamilies}} who happens to have many allies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ}}===&lt;br /&gt;
In a break from tradition, the Slime is &#039;&#039;not&#039;&#039; the first {{MFamilies}} given to the player, who is instead offered a choice of either a [[Platypunk]], [[Mischievous mole]], or [[Dracky]]. The Slime does appear on the first island inhabited by wild {{MFamilies}}s that the player visits, [[Infant Isle]], along with several uncharted islands, and is likely the first wild {{MFamilies}} [[encounter]]ed in the game.&lt;br /&gt;
&lt;br /&gt;
{{DQMJmonster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|description = &#039;&#039;This little {{MFamilies}} sports soft skin and a silly smile.&#039;&#039;&lt;br /&gt;
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]], [[Attack Boost]]&lt;br /&gt;
|location = [[Infant Isle]]&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]]&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2}}===&lt;br /&gt;
Slimes are the first {{MFamilies}}s [[encounter]]ed in the wild outside the [[Albatross]]. Higher level Slimes can be synthesized into Slime X, which can in turn be used to synthesize Slime XY.&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Frizzer]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = [[Albatross]], [[Treepidation]]&lt;br /&gt;
|breeding chart = -&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]]&lt;br /&gt;
|resistances = -&lt;br /&gt;
|skill = [[Slimer]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] x [[Slime]] both Level 20 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
-----&lt;br /&gt;
{{DQMJ2monster&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image =  &lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = S&lt;br /&gt;
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}&lt;br /&gt;
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Critical Massacre]], [[List of Traits in Dragon Quest Monsters: Joker|Tactical Trooper]], [[List of Traits in Dragon Quest Monsters: Joker|Zapmeister]]&lt;br /&gt;
|resistances = Reflects [[Fire Breath]]&lt;br /&gt;
|skill = [[Über Zapologist]]&lt;br /&gt;
|location = -&lt;br /&gt;
|breeding chart = [[Slime]] X x [[Slime]] X both Level 50 or higher&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ2P}}===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = F&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 450&lt;br /&gt;
|mp = 300&lt;br /&gt;
|attack = 400&lt;br /&gt;
|defense = 450&lt;br /&gt;
|agility = 390&lt;br /&gt;
|wisdom = 410&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;Whips&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross&amp;lt;br&amp;gt;Treepidation&amp;lt;br&amp;gt;Dark World&lt;br /&gt;
|synthesisis = [[Small fry]] x [[Firespirit]] ect.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime X&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = C&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 810&lt;br /&gt;
|mp = 315&lt;br /&gt;
|attack = 765&lt;br /&gt;
|defense = 641&lt;br /&gt;
|agility = 877&lt;br /&gt;
|wisdom = 562&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50%&amp;lt;br&amp;gt;Sabotage 50%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = Albatross (Post Game)&lt;br /&gt;
|synthesisis = Lv.20+ Slime x Lv.20+ Slime&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Slime XY&lt;br /&gt;
|image = [[File:DQMJ2SLIME.png]]&lt;br /&gt;
|game = {{DQMJ2P}}&lt;br /&gt;
|console = {{DS}}&lt;br /&gt;
|rank = S&lt;br /&gt;
|size = 1&lt;br /&gt;
|hp = 787&lt;br /&gt;
|mp = 306&lt;br /&gt;
|attack = 743&lt;br /&gt;
|defense = 623&lt;br /&gt;
|agility = 853&lt;br /&gt;
|wisdom = 546&lt;br /&gt;
|equip = {{Spear}}s&amp;lt;br&amp;gt;{{Whip}}s&amp;lt;br&amp;gt;{{Claw}}s&amp;lt;br&amp;gt;{{Staves}}&lt;br /&gt;
|traits = Critical Massacre&amp;lt;br&amp;gt;[[Zapmeister]]&amp;lt;br&amp;gt;Crafty Frizzer&lt;br /&gt;
|skills = Slimer&lt;br /&gt;
|resistances = [[Zam]] Weak&amp;lt;br&amp;gt;Drain Weak&amp;lt;br&amp;gt;Decel Weak&amp;lt;br&amp;gt;[[Zap]] 50%&amp;lt;br&amp;gt;[[Fizzle]] 50%&amp;lt;br&amp;gt;Sag 50% &amp;lt;br&amp;gt;[[Dazzle]] 0%&amp;lt;br&amp;gt;Sabotage 0%&lt;br /&gt;
|family = {{Slime}}&lt;br /&gt;
|habitat = None&lt;br /&gt;
|synthesisis = Lv.50+ Slime X x Lv.50+ Slime X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
Much like previous games in the Joker series, the Slime is one of the first (if not the first) {{MFamilies}}s the player fights, although their first {{MFamilies}} given is always a [[Jailcat]]. Slimes are Rank F {{MFamilies}}s that give very small amounts of {{Exp}}erience and [[Gold]]. They have a small chance to drop a [[Slimedrop]] as a treasure item. Its BREAK form is found later in the game, in the Core. It can be purchased from the Wi-Fi plaza for one bronze coin.&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|icon=[[File:Slime_DQM3_portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 slime family icon.png|64px|link=Slime family]]&amp;lt;br&amp;gt;[[Slime family]]&lt;br /&gt;
|hp=1410&lt;br /&gt;
|mp=430&lt;br /&gt;
|attack=460&lt;br /&gt;
|defense=370&lt;br /&gt;
|agility=640&lt;br /&gt;
|wisdom=260&lt;br /&gt;
|bestiary=#001&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&#039;&#039;&#039;G&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=Adored by all for its flexy physique and funny face, this little {{MFamilies}} is something of an icon. Who wouldn&#039;t want one for a pal?&lt;br /&gt;
|talents=[[Slimer]] (Guaranteed)&amp;lt;br&amp;gt;[[Agility Booster]] (Potential Scouting)&amp;lt;br&amp;gt;[[Zap Ward]] (Potential Scouting)&lt;br /&gt;
|traits=[[Zapmeister]] (Lv. 1)&amp;lt;br&amp;gt; [[Critical Triumph]] (Lv. 20)&amp;lt;br&amp;gt; [[Big Bully]] (Lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Genius]] (Lv. 1)&amp;lt;br&amp;gt; [[Insta-Accel]] (Lv. 1)&amp;lt;br&amp;gt; [[Ultra Crafty Zapper]] (Lv. 60)&lt;br /&gt;
|habitat=[[Terrestria]] ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Caprice]] - Lower Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;[[Circle of Temper]] - Middle Echelon ( [[File:DQM3 spring icon.png|20px]] [[File:DQM3 summer icon.png|20px]] [[File:DQM3 autumn icon.png|20px]] [[File:DQM3 winter icon.png|20px]], while sunny)&amp;lt;br&amp;gt;It can hatch from white eggs.&lt;br /&gt;
|items=[[Medicinal herb]] (Common)&amp;lt;br&amp;gt;[[Seed of agility]] (Rare)&lt;br /&gt;
|synthesis=This monster cannot be synthesized.&lt;br /&gt;
|fusions=[[File:Slime_DQM3_portrait.png|64px]] X [[File:Firespirit_DQM3_portrait.png|64px|link=Firespirit]] = [[File:She_slime_DQM3_portrait.png|64px|link=She-slime]] &amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Antguzzler_DQM3_portrait.png|64px|link=Antguzzler]] = [[File:Feral_slime_DQM3_portrait.png|64px|link=Feral slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 beast family icon.png|64px|link=Beast family]] = [[File:Mottle_slime_DQm3_portrait.png|64px|link=Mottle slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:DQM3 dragon family icon.png|64px|link=Dragon family]] = [[File:Drake_slime_DQM3_portrait.png|64px|link=Drake slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Hypothermion_DQM3_portrait.png|64px|link=Hypothermion]] = [[File:Shadow slime DQM3 portrait.jpeg|64px|link=Shadow slime]]&amp;lt;br&amp;gt;[[File:Slime_DQM3_portrait.png|64px]] X [[File:Jargon_DQM3_portrait.png|64px|link=Jargon]] = [[File:Behemoth_slime_DQM3_portrait.jpeg|64px|link=Behemoth slime]]&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=0%&lt;br /&gt;
|earth-resist=-25%&lt;br /&gt;
|explosion-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=50%&lt;br /&gt;
|light-resist=50%&lt;br /&gt;
|dark-resist=-25%&lt;br /&gt;
|debilitation-resist=25%&lt;br /&gt;
|bedazzlement-resist=50%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=-25%&lt;br /&gt;
|confusion-resist=25%&lt;br /&gt;
|sleep-resist=0%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQSwords}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMBRV}}===&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Goo.png|right|border]][[File:Orange Oil.png|right|border]]&lt;br /&gt;
==={{DQB}}===&lt;br /&gt;
Their main drop when they are defeated in this game is &#039;&#039;&#039;blue goo&#039;&#039;&#039;, while the she-slimes drop &#039;&#039;&#039;orange oil&#039;&#039;&#039;.&lt;br /&gt;
{{DQBEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[File:DQB Slime.png|125px]]&lt;br /&gt;
|chapter-1-hp=7&lt;br /&gt;
|chapter-1-attack=4&lt;br /&gt;
|chapter-1-defense=0&lt;br /&gt;
|chapter-1-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-1-locations=[[The Ravaged Realm]], [[Hammerhood Heights]], [[The Damdara Desert]], [[Rockbomb Ravine]]&lt;br /&gt;
|chapter-2-hp=12&lt;br /&gt;
|chapter-2-attack=6&lt;br /&gt;
|chapter-2-defense=0&lt;br /&gt;
|chapter-2-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-2-locations=[[Swamps of Sickness]]&lt;br /&gt;
|chapter-3-hp=14&lt;br /&gt;
|chapter-3-attack=8&lt;br /&gt;
|chapter-3-defense=3&lt;br /&gt;
|chapter-3-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|chapter-3-locations=[[Bleak and Burning Badlands]], [[Island of Lava]], [[Island of Ice]], [[Galenholm Ruins]]&lt;br /&gt;
|final-chapter-hp=9&lt;br /&gt;
|final-chapter-attack=8&lt;br /&gt;
|final-chapter-defense=0&lt;br /&gt;
|final-chapter-items=[[Blue goo]] (★★★), [[Milkblossom bud]] (★☆☆)&lt;br /&gt;
|final-chapter-locations=[[Tantegel Moor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Slime NPCs that appear include:&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (unnamed) in Furrowfield]]: Watches the coralily seeds in the [[Furrowfield|Coralily Chromatic Cay]] after the elder human guardian passed away.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (Skelkatraz)]]: A slime that was the pet of a late escape artist. Helps the Builder escape from the prison island of [[Skelkatraz]].&lt;br /&gt;
* [[Jeremiah|Slime (Moonbrooke)]]: A mysteriously friendly slime on [[Moonbrooke]] island that saves [[Malroth|the]] [[Builder (Dragon Quest Builders 2)|Builder]] [[Anessa|and]] [[Warwick|co.]] from monsters in [[Moonahan]] and has climbed up the ranks of the Hair Force.&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Slime (x4) (Malhalla)]]: Along the way, the Builder finds four slimes that escape [[Malhalla]] with them on The Ark.&lt;br /&gt;
{{DQB2Enemy&lt;br /&gt;
|name={{Translation|Slime|スライム|Suraimu}}&lt;br /&gt;
|Number=#001&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|tameable=Yes&lt;br /&gt;
|sprite=[[File:DQB2 MON 1.png]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|attack=9&lt;br /&gt;
|defence=5&lt;br /&gt;
|exp=1&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=None&lt;br /&gt;
|items=[[List of raw materials in Dragon Quest Builders 2|Oil]]&lt;br /&gt;
|locations=[[Furrowfield]]&amp;lt;br&amp;gt;[[Isle of Awakening]]{{tt|*|On grassy earth blocks; in an event at the beginning of the game}}&amp;lt;br&amp;gt;[[Explorer&#039;s shores]]{{tt|*|Blossom Bay}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム &lt;br /&gt;
|romanji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]], Classic [[lime earrings]] recipe, Luxury slime earrings recipe&lt;br /&gt;
|locations=[[Arba Castle]] (Recruit, Captain), [[Big-Eye Boulevard]] (Things for a Fabulous Ring), [[Caliburgh]] (Recruit), [[Caliburgh Meadow]] (Recruit), [[Fields of Goold]] (Showdown: Slimy Soldiers), [[Fire Place]] (Showdown: Green Dragon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH2}}===&lt;br /&gt;
{{DQH2Enemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romaji={{tt|Suraimu|Slime}}&lt;br /&gt;
|listNumber=#001&lt;br /&gt;
|fieldNotes=Grinning bright-blue blobs beloved for their wide eyes and wobbly bodies. Get oozed to them—they&#039;re goobiquitous. Though these quivering jellies are known to cower from the sun&#039;s heat, they aren&#039;t wholly lacking in backbone.&lt;br /&gt;
|image=[[File:Agoomulator_Dragon_Quest_Heroes.png|100px]]&lt;br /&gt;
|exp=1&lt;br /&gt;
|gold=1G&lt;br /&gt;
|markedVersion=Yes&lt;br /&gt;
|item=[[Slimedrop]], [[Salt of the earth]]&lt;br /&gt;
|locations=[[Greena Pastures]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
{{DQTreasuresEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|sprite=[[File:DQTreasures slime portrait.jpg|100px]]&lt;br /&gt;
|forte=[[File:DQTR Launch Forte Icon.png|link=List of fortes in Dragon Quest Treasures]]&lt;br /&gt;
|treasure=2&lt;br /&gt;
|safekeeping=100%&lt;br /&gt;
|bestiaryNumber=#01&lt;br /&gt;
|family={{Slime}}&lt;br /&gt;
|trivia=A {{MFamilies}} that&#039;s fond of a verdant pasture&amp;lt;br&amp;gt;They swallow their treasure to hold it secure&amp;lt;br&amp;gt;Their wibbly bodies are mostly moisture&lt;br /&gt;
|food=[[File:Abracaprese DQTR icon.png|link=Abracaprese|50px]][[File:Abracaprese alla Kazam DQTR icon.png|link=Abracaprese alla Kazam|70px]][[File:Wonderwater DQTR icon.png|link=Wonderwater|50px]][[File:Distilled wonderwater.png|link=Distilled wonderwater|70px]]&lt;br /&gt;
|habitats=[[The Paternoggin]]&amp;lt;br&amp;gt;[[The Maneland]]&amp;lt;br&amp;gt;[[The Hinterquarters]]&amp;lt;br&amp;gt;[[The Wingswept Moors]]&amp;lt;br&amp;gt;[[The Snarl]]&lt;br /&gt;
|items=[[File:Princely powder dqtr icon.png|link=Princely powder|50px]][[File:Slimedrop treasures icon.jpg|50px]]&lt;br /&gt;
|hp1=65&lt;br /&gt;
|mp1=18&lt;br /&gt;
|strength1=12&lt;br /&gt;
|defence1=8&lt;br /&gt;
|deftness1=11&lt;br /&gt;
|magic1=13&lt;br /&gt;
|hp2=747&lt;br /&gt;
|mp2=350&lt;br /&gt;
|strength2=350&lt;br /&gt;
|defence2=367&lt;br /&gt;
|deftness2=450&lt;br /&gt;
|magic2=400&lt;br /&gt;
|ability1=[[Frizz]]/[[Frizzle]]/[[Kafrizz]]&lt;br /&gt;
|ability2=[[Muster Strength]]&lt;br /&gt;
|ability3=[[Slime Spank]]&lt;br /&gt;
|ability4=[[Slime Stomp]]&lt;br /&gt;
|ability5=[[Spank-Dunk]]&lt;br /&gt;
|ability6=[[Oozeflash]]&lt;br /&gt;
|daname=[[Meteoric Rise]]&lt;br /&gt;
|target=Area&lt;br /&gt;
|element=Explosion &amp;amp; Impact&lt;br /&gt;
|trait1=[[List of traits in Dragon Quest Treasures|Rubber Skin]]&lt;br /&gt;
|trait2=[[List of traits in Dragon Quest Treasures|Debilitator]]&lt;br /&gt;
|trait3=[[List of traits in Dragon Quest Treasures|Shrinking Violet]]&lt;br /&gt;
|trait4=[[List of traits in Dragon Quest Treasures|Idealist]]&lt;br /&gt;
|trait5=[[List of traits in Dragon Quest Treasures|Strange Skin]]&lt;br /&gt;
|fire-resist=Normal&lt;br /&gt;
|water-resist=Normal&lt;br /&gt;
|wind-resist=Normal&lt;br /&gt;
|earth-resist=Normal&lt;br /&gt;
|explosion-resist=Normal&lt;br /&gt;
|ice-resist=Normal&lt;br /&gt;
|electricity-resist=Normal&lt;br /&gt;
|gravity-resist=Strong&lt;br /&gt;
|light-resist=Strong&lt;br /&gt;
|dark-resist=Weak&lt;br /&gt;
|slash-resist=Weak&lt;br /&gt;
|impact-resist=Normal&lt;br /&gt;
|piercing-resist=Normal&lt;br /&gt;
|sleep-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|poison-resist=Weak&lt;br /&gt;
|debilitation-resist=Strong&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Slime appears as a F-rank monster of the [[Slime family]]. It can be recruited from multiple levels, starting from Chapter 2, Episode 1: Get moving! As a reference to both [[Slime (Recruit)|Gootrude]] and [[Goober]], Slime is able to learn [[Scorch]] through Talent Blossoming. The slime can participate in the Battle Roads of the [[Slime knight]], [[Bubble slime]], [[King bubble slime]], [[Low djinks]], [[Heligator]], and [[Maam]], as well as the &#039;&#039;Dragon Quest I&#039;&#039; event and Blossom Slime Battle Roads.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Slime&lt;br /&gt;
|kanji=スライム&lt;br /&gt;
|romanji=Suraimu&lt;br /&gt;
|sprite=[[Image:DQT Slime.png]]&lt;br /&gt;
|family=[[Image:Tact Icon Slime.png|50px]]&amp;lt;br&amp;gt;{{Slime}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon F.png|50px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|50px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=90&lt;br /&gt;
|hp=325&lt;br /&gt;
|mp=148&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=160&lt;br /&gt;
|defense=133&lt;br /&gt;
|agility=147&lt;br /&gt;
|wisdom=100&lt;br /&gt;
|weight=5&lt;br /&gt;
|bskill1=[[Body Slam]]&lt;br /&gt;
|bskill2=[[Zap]]{{tt|*|Level 16}}&lt;br /&gt;
|bskill3=&#039;&#039;&#039;Talent Blossoming&#039;&#039;&#039;: [[Scorch]]&lt;br /&gt;
|askill1=Max MP +5/Stats Up&lt;br /&gt;
|askill2=Bang Res +25/Stats Up&lt;br /&gt;
|askill3=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|askill4=Crack Res +25/Stats Up&lt;br /&gt;
|askill5=Zap Potency +5%/Stats Up&amp;lt;br&amp;gt;Scorch Potency +5%&lt;br /&gt;
|lperk1=N/a&lt;br /&gt;
|bperk1=Zap Potency +2%&lt;br /&gt;
|bperk2=N/a&lt;br /&gt;
|bperk3=N/a&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Max MP +5&#039;&#039;&#039;: Raises max MP by 5.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Normal&lt;br /&gt;
|crack-resist=Half Res&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zam-resist=Very Weak&lt;br /&gt;
|zap-resist=Normal&lt;br /&gt;
|snooze-resist=Super Weak&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Super Weak&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Normal&lt;br /&gt;
|blind-resist=Immune&lt;br /&gt;
|curse-resist=Half Res&lt;br /&gt;
|paralysis-resist=Light Res&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Half Res&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Wikipedia:Mario Sports Mix|Mario Sports Mix]]&#039;&#039;===&lt;br /&gt;
Appearing as a playable character, the Slime has three different costumes that feature its normal coloration, the [[She-slime]], and the [[Metal slime]].&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
The Slime appears as a spirit, a cameo figure in one of the {{Hero Smash}}&#039;s victory screens, bounces around the {{Hero Smash}} in one of his taunts, and is a DLC hat for the Mii Fighters.&lt;br /&gt;
&lt;br /&gt;
==Notable Slimes==&lt;br /&gt;
*[[Goober]] - originally known as Rookie in the {{Super Famicom}} version, he is a Slime companion joining you after winning the [[Slimopolis]] in {{DQ6}}.&lt;br /&gt;
*[[Smiles]] - The first slime that can be recruited by the player in {{Dragon Quest VIII}}. In the original Japanese, its name is Slarin, the same as many other friendly slimes throughout the series.&lt;br /&gt;
*[[Rocket]] ([[Slarin]]) - the heroic slime and player character of {{SMMDQ}}, &#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;, and {{SMMDQ3}}.&lt;br /&gt;
*[[Slival]] - arch-rival of Rocket and anti-hero in the storyline of {{Rocket Slime}}, joining you only at the final battle against [[Flucifer]].&lt;br /&gt;
*[[Gomechan|Gome-chan]] - Friend of Dai in the &#039;&#039;Dragon Quest&#039;&#039; manga, {{The Adventure of Dai}}.&lt;br /&gt;
*Slalon - temporary leader of the caravan at the beginning of {{Caravan Heart}}.&lt;br /&gt;
*Slib - The first slime that will join [[Terry]] in {{Monsters}}. He used to be the loyal companion of the King of [[GreatTree]].&lt;br /&gt;
*Splatrick - is a non-violent Slime who can be recruited in {{Builders}}.&lt;br /&gt;
*[[Majellan]] - A scholarly Slime who assists the player in {{Tact}}.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
*The regular Slimes appear in the &#039;&#039;[[Captain N: The Game Master]]&#039;&#039; episode &amp;quot;Trojan Dragon&amp;quot;.  In addition to their altered designs, their means of attack is spitting out acidic slime.  They&#039;re defeated by the weapon shots of Captain N, Kid Icarus/Pit &amp;amp; Mega Man and drop some 2 {{Gold}} each.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The original {{Famicom}} artwork for a slime drawn by [[Akira Toriyama]] had the slippery creature not blue, but a lavender colour.&lt;br /&gt;
*Unlike his contemporaries, longtime &#039;&#039;[[Nintendo Power]]&#039;&#039; staff writer (and current Nintendo of America localization manager) Alan Averill never had a photo of him printed in the magazine; instead, he was represented by a plush Slime doll.&lt;br /&gt;
*The internet MMORPG &#039;&#039;Kingdom of Loathing&#039;&#039; has a monster called Irritating Series of Random [[Encounter]]s which is a group of 8 Slimes. It is a reference to the random [[encounter]]s of most RPG games.&lt;br /&gt;
*In an interview, series creator [[Yuji Horii]] revealed that his inspiration for this enemy was some &amp;quot;slime-looking enemy&amp;quot; (likely either the bubbly slime or creeping crud &#039;&#039;[[Wikipedia:Wizardry (video game series)|Wizardry]]&#039;&#039; series).&amp;lt;sup&amp;gt;[https://web.archive.org/web/20131020071233/http://multiplayerblog.mtv.com/2010/07/09/dragon-quest-creator-sheds-light-on-the-creation-of-the-slime/]&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Issue 277 of &#039;&#039;[[Nintendo Power]]&#039;&#039; featured a Slime in the Star Power section, where the &amp;quot;gooey blue mascot&amp;quot; had its career as one of many &amp;quot;hapless punching bags&amp;quot; charted, as well as its physiology analysed. The section also showcased a handful of other types of Slimes, such as the [[Metal slime]] and [[Slime knight]].&lt;br /&gt;
*Despite often being the emblem used to represent the series, they are not used as the series symbol in {{Smash Ultimate}}.&lt;br /&gt;
*There is a minigame called [[Slippin&#039; Slime]] that appears in the remakes for {{VI}}, which functions similarly to [[wikipedia:curling|curling]].&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|fr=Gluant|fr-meaning=French for &amp;quot;sticky, gummy&amp;quot;.&lt;br /&gt;
|es=Limo|es-meaning=Spanish for &amp;quot;slime&amp;quot; or &amp;quot;mud&amp;quot;.&lt;br /&gt;
|de=Schleim|de-meaning=German for &amp;quot;mucus, slime&amp;quot;.&lt;br /&gt;
|it=Slime|it-meaning=Same as English name.&lt;br /&gt;
|nl=Slime|&amp;quot;ssbu_translation&amp;quot;/&amp;gt;|nl-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ru=Слайм&amp;lt;ref name=&amp;quot;ssbu_translation&amp;quot;&amp;gt;Translation sourced from &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.&amp;lt;/ref&amp;gt;|ru-meaning=Literally &#039;&#039;slime&#039;&#039;.&lt;br /&gt;
|ko=슬라임 (Seullaim)|ko-meaning=Transliteration of the Japanese name &#039;&#039;Suraimu&#039;&#039;.&lt;br /&gt;
|zh-cn=史莱姆 (Shǐláimǔ)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=史萊姆 (Shǐláimǔ)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork and media appearances===&lt;br /&gt;
&amp;lt;gallery align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:DQ Slime Original.png|Original {{Famicom}} art.&lt;br /&gt;
File:Slime DQ III HD sprite sheet.png|HD sprites&lt;br /&gt;
File:DQ VIII PS2 Regular Slimes.jpg|Slime among [[She-slime]], [[Metal slime]] and [[Dark slime (Dragon Quest VIII)|Dark slime]]. ({{PS2}})&lt;br /&gt;
File:DQV Slime recruit.png|{{V}} recruit.&lt;br /&gt;
File:DQ IV Android Slimes Sticky And Beatle.jpg|Slime, along with [[Walking stick]], [[Scissor beatle]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family.jpg|Slime, along with [[King slime]], [[King cureslime]] and [[She-slime]] fighting each other in the [[Monster Arena]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Slime Family In Nadiria.jpg|Slimes, along with [[Metal king slime]] and [[Liquid metal slime]]s in [[Nadiria Watchtower]] from {{IV}}. ([[Cell phone]])&lt;br /&gt;
File:DQ IV Android Zamoksva 16.jpg|A friendly Slime in [[Zamoksva]] who befrinded a cat.&lt;br /&gt;
File:DQ IV Android Rosehill 8.jpg|A friendly Slime with [[Rose]] in her tower in [[Rosehill]].&lt;br /&gt;
File:DQ IV Android Fungeon 7.jpg|A friendly Slime in the {{Fungeon 4}}.&lt;br /&gt;
File:DQ V Android Slime Family 1.jpg|Slime, along with [[Metal slime]], [[Healslime]] and [[Bubble slime]] fighting each other in the [[Monster Arena]] from {{V}}. ([[Cell phone]])&lt;br /&gt;
File:DQVI DS Goober.png|Goober, from {{VI}}.&lt;br /&gt;
File:DQ7R Slime.png|&#039;&#039;Vii Reimagined&#039;&#039; polygon model.&lt;br /&gt;
File:DQX Slime.jpg|A Slime in {{X}}.&lt;br /&gt;
File:DQX Vicious slime.jpg|A Vicious slime in {{X}}.&lt;br /&gt;
File:DQXI Slime model.jpg|A Slime in {{XI}}.&lt;br /&gt;
File:DQXI Vicious slime.jpg|A Vicious slime.&lt;br /&gt;
File:DQXI Beta Battle.jpg|A Slime and a pair of [[Lips]] in a battle in a pre-release {{XI}}.&lt;br /&gt;
File:DQXI first battle.jpg|A pair of Slimes in the {{3DS}} version of {{XI}}.&lt;br /&gt;
File:DQXI Vicious slimes.jpg|A pair of vicious slimes encountered in [[the Emerald Coast]] in {{XI}}.&lt;br /&gt;
File:DQM1 and 2 Slime.png|{{1·2}}.&lt;br /&gt;
File:Cobi Tara and monster husbandry.png|Slimes in the background in the artwork from {{Monsters 2}}.&lt;br /&gt;
File:DQM3 key art 1.png|A Slime, from {{The Dark Prince}}.&lt;br /&gt;
File:DQMCH Slalon.png|Slalon, from {{Caravan Heart}}.&lt;br /&gt;
File:Slime DQMJ DS.png|{{Joker}}.&lt;br /&gt;
File:Itadaki Street DS slime.png|&#039;&#039;[[Itadaki Street DS]]&#039;&#039;.&lt;br /&gt;
File:Fortune Street slime.png|&#039;&#039;[[Fortune Street]]&#039;&#039;.&lt;br /&gt;
File:DQH Slime.png|{{Dragon Quest Heroes}}.&lt;br /&gt;
File:DQH Dragon Battle.jpg|Some Slimes and other monsters in {{Dragon Quest Heroes}}.&lt;br /&gt;
File:Rocket Slime Rocket.png|Rocket, from {{Rocket Slime}}.&lt;br /&gt;
File:DQB2 Slime.png|Artwork of Slimes for {{Builders 2}}.&lt;br /&gt;
File:Slime Rags.png|Wearing [[Rags]] in {{VI}}.&lt;br /&gt;
File:Slime with dilated pupils.png|LINE sticker.&lt;br /&gt;
File:Hard-working Slime.png&lt;br /&gt;
File:Slime and King Slime.png&lt;br /&gt;
File:Slime hiding.png&lt;br /&gt;
File:Traumatized slime.png&lt;br /&gt;
File:Sleeping Slimes Sloppily Sleeping.png&lt;br /&gt;
File:Monster Parade Slime.png|{{DQMP}}.&lt;br /&gt;
File:DQR Slime.png|[[Dragon Quest Rivals|&#039;&#039;Rivals&#039;&#039;]] artwork.&lt;br /&gt;
File:DQT Majellan.png|Majellan from {{Tact}}.&lt;br /&gt;
File:SLIME-DQ-ANIME.png|Slimes, as they appear in the &#039;&#039;Dragon Quest&#039;&#039; anime.&lt;br /&gt;
File:Captain N Slime.jpg|Slimes, as they appear in &#039;&#039;[[Captain N: The Game Master]]&#039;&#039;.&lt;br /&gt;
File:Dai1991 DermlineMonsters.jpg|A few Slimes in the 1991 anime of &#039;&#039;The Adventure of Dai&#039;&#039;. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merchandise===&lt;br /&gt;
&amp;lt;gallery align=center&amp;gt;&lt;br /&gt;
DQMB Slime.png|McDonald&#039;s &#039;&#039;Dragon Quest: Monster Battle&#039;&#039; card.&lt;br /&gt;
Slime stuffed toy.jpg|Plush toy.&lt;br /&gt;
Slime Hourglass.png|Slime and Metal Slime hourglasses.&lt;br /&gt;
Dragon Quest PS2 Slime Controller.jpg|{{PS2}} Slime Controller.&lt;br /&gt;
Dragon Quest PS2 Slime Controller 2.jpg|{{PS2}} Slime Controller in the package.&lt;br /&gt;
Dragon Quest PS2 Slime Controller Buttons.jpg|{{PS2}} Slime Controller Buttons.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker.jpg|{{DS}} Slime Speaker.&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 0.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 2.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 3.jpg|&lt;br /&gt;
Dragon Quest Nintendo DS Slime Speaker 4.jpg|&lt;br /&gt;
Dragon Quest PC Slime Controller.jpg|PC Slime Controller Packaged.&lt;br /&gt;
Dragon Quest PC Slime Controller 2.jpg|PC Slime Controller.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|Wii Slime Keybord.&lt;br /&gt;
Dragon Quest Slime Keyboard.jpg|&lt;br /&gt;
Dragon Quest Slime Keyboard 2.jpg|&lt;br /&gt;
DQ Monster Parade Sleeping Figure Collection.png|&#039;&#039;Monster Parade&#039;&#039; Sleeping Figure Collection.&lt;br /&gt;
Chimaera_Slime.jpg|Cameo in [[Chimaera]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
MonstersGalleryHD5_KingSquid.jpg|Cameo in [[King squid]]&#039;s Monsters Gallery HD5.&lt;br /&gt;
Dragon Quest Slime Pin.jpg|A slime pin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slimes|*]]&lt;br /&gt;
[[Category:Dragon Quest I enemies]]&lt;br /&gt;
[[Category:Dragon Quest II enemies]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes II enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders enemies]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Fortune Street characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:gluant]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267292</id>
		<title>Template:OtherLanguages</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:OtherLanguages&amp;diff=267292"/>
		<updated>2026-04-15T04:59:35Z</updated>

		<summary type="html">&lt;p&gt;Day: attempt at fixing something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #3ac9a0; max-width: 720px; padding: 3px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 100%; border: 1px solid #31572c; border-radius: 3px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 160px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Language&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c; width: 200px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Translation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #1b998b; border-bottom: 1px solid #31572c; width: 240px; color: #eee; text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;Meaning&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#if:{{{ja|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-JP.png|16px]] 日本&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ja}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ja-meaning|}}}|{{{ja-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{es|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-ES.png|16px]] Español&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{es}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{es-meaning|}}}|{{{es-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{fr|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-FR.png|16px]] Français&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{fr}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{fr-meaning|}}}|{{{fr-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{de|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-DE.png]] Deutsch&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{de}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{de-meaning|}}}|{{{de-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{it|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-IT.png]] Italiano&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{it}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{it-meaning|}}}|{{{it-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{nl|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-NL.png]] Nederlands&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{nl}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{nl-meaning|}}}|{{{nl-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ru|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-RU.png]] Русский&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ru}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ru-meaning|}}}|{{{ru-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{ko|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-KO.png]] 한국어&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{ko}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{ko-meaning|}}}|{{{ko-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-cn|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-CN.png]] 中文&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-cn}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-cn-meaning|}}}|{{{zh-cn-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}{{#if:{{{zh-tw|}}}|&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; line-height: 12px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;[[File:ICON-FLAG-TW.png]] 中文 (繁體)&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-right: 1px solid #31572c; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{{zh-tw}}}&amp;lt;/td&amp;gt;&amp;lt;td td style=&amp;quot;background-color: #d8f9d4; padding-left: 4px; border-bottom: 1px solid #31572c;&amp;quot;&amp;gt;{{#if:{{{zh-tw-meaning|}}}|{{{zh-tw-meaning}}}}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Moonbrooke&amp;diff=267291</id>
		<title>Moonbrooke</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Moonbrooke&amp;diff=267291"/>
		<updated>2026-04-15T04:48:28Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox&lt;br /&gt;
|game = {{Dragon Quest II}}&amp;lt;br&amp;gt;{{DQI&amp;amp;IIHD}}&amp;lt;br&amp;gt;{{DQB2}}&lt;br /&gt;
|title = Moonbrooke&lt;br /&gt;
|type= Kingdom&lt;br /&gt;
|image = [[File:DQ II Android Moonbrooke Entrance.jpg|250px]]&lt;br /&gt;
|caption = &lt;br /&gt;
|japanese=ムーンブルク&lt;br /&gt;
|romaji={{tt|Mūnburuku|Moon brooke}}&lt;br /&gt;
|old=Moonburg (Official guide book for the {{Dragon Quest II}} &#039;&#039;[[SFC]]&#039;&#039; version)&amp;lt;br&amp;gt;Moonbrook ({{Dragon Quest II}} &#039;&#039;[[Game Boy]]&#039;&#039; version)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonbrooke&#039;&#039;&#039; is a [[List of Kingdoms in Dragon Quest|kingdom]] in central [[Torland]].&lt;br /&gt;
&lt;br /&gt;
It serves a critical part in the plot of {{DQ2}} when it is sacked by [[Hargon]]&#039;s forces in the prelude, being the castle nearest to the frozen wasteland of [[Rendarak]] that the mad cultist lurks in.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The opening cinematic of {{Dragon Quest II}} in the North American [[NES]] version allows players to witness the attack on Moonbrooke and the death of its [[King of Moonbrooke|king]]. This event sets up the quest for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
During the game, the ruins of Moonbrooke can be explored, which is now full of [[List of world map terrain in the Dragon Quest series#Poison Swamp|poisonous swamps]] and infested with monsters. It is not required that the player visit in order to complete the game; however, useful information can be gained regarding how to find the [[Princess of Moonbrooke]] and also the [[Mirror of Ra]] by speaking to the various ghosts of its citizens.&lt;br /&gt;
&lt;br /&gt;
In the remakes, the number of poison swamp tiles are decreased, along with the amount of damage taken from them. The background music is no longer [[Fright in Dungeon|&#039;&#039;Fright in Dungeon&#039;&#039;]] and has been changed to &#039;&#039;[[Requiem]]&#039;&#039;. If the [[Prince of Cannock]] dies in battle, he will become a living dead, which can be cured after returning to [[Moonahan]]. Killing any surviving soldiers will result in the ghost of that soldier possessing the Cannock prince. The surviving soldier in the basement will die and turn into a spirit after talking to him once, but will disappear after the defeat of [[Malroth]] or after recruiting the princess, even without ever interacting with him. After the player defeats [[Malroth]], they can bring the [[Princess of Moonbrooke]] here and speak to the ghost of her father for special dialogue.&lt;br /&gt;
====Treasures====&lt;br /&gt;
*Two empty treasure chests, perhaps previously housing pieces of [[Erdrick&#039;s armour]] (original only)&lt;br /&gt;
*[[Seed of life]] (basement, sand; remake only)&lt;br /&gt;
*[[Seed of magic]] (basement, floor; remake only)&lt;br /&gt;
&lt;br /&gt;
===={{Monster}}s====&lt;br /&gt;
*[[Corpse corporal]]&lt;br /&gt;
*[[Cobra king]]&lt;br /&gt;
*[[Metal slime]]&lt;br /&gt;
*[[Smog]]&lt;br /&gt;
&lt;br /&gt;
==={{DQI&amp;amp;IIHD}}===&lt;br /&gt;
The [[Dragon Quest I &amp;amp; II HD-2D Remake|HD-2D Remake]] establishes more about the general layout of the castle. Obtaining the [[Mirror of Ra]] before coming to the castle for the first time will remove dialogue of the [[Prince of Cannock|Cannock Prince]] lamenting the horrifying situation and neither the spirits of the [[King of Moonbrooke|King]] nor [[Queen of Moonbrooke]] will appear. The background music will change from &#039;&#039;[[Requiem]]&#039;&#039; to &#039;&#039;[[Château]]&#039;&#039; after obtaining the [[Eye of Rubiss]], and reconstruction of the castle will begin with soldiers of [[Cannock]] and [[Midenhall]] pitching in. Monsters will no longer spawn. In the ending, the souls of the King and Queen appear in the sky to see the princess off.&lt;br /&gt;
&lt;br /&gt;
====Treasures====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
{{LocationInfobox&lt;br /&gt;
|game = [[Dragon Quest Builders 2]]&lt;br /&gt;
|title = Moonbrooke&lt;br /&gt;
|type = Island&lt;br /&gt;
|image = [[File:Moonbrooke Icon.png|300px]]&lt;br /&gt;
|caption = {{Translation|終わらない たたかいの島&amp;lt;br&amp;gt;|The Island of Never-Ending Battles}}&lt;br /&gt;
|japanese = ムーンブルク島&lt;br /&gt;
|romaji={{tt|Mūnburuku shima|Moon brooke island}}&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Moonbrooke&#039;&#039;&#039;|ムーンブルク島|Mūnburuku shima|Moonbrooke island}} is the third major story island visited by [[Malroth (Character)|Malroth]] and the [[Builder (Dragon Quest Builders 2)|Builder]]. When they arrive, it is in the midst of a seemingly never-ending war with monsters, led by the monster [[Atlas]] and divided into three groups; the Hair Force (furry monsters), the Air Force (flying monsters) and the Scare Force (big, tanky monsters). While the overall layout of the castle ruins are the same as in {{Dragon Quest II}}, the geography of the island is vastly different.{{spoiler|start}}Instead of Moonbrooke having flower fields and [[Rendarak]] being a snowy wasteland, it is the opposite way around. When visiting Rendarak, the characters are surprised by this, seeing such lovely green plains which the [[King of Moonbrooke]] had described as &amp;quot;hell&amp;quot;. Furthermore, the castle of [[Midenhall]] is where the [[Hall of Hargon]] should have been, alluding to the fact that the world is actually the fake [[Hall of Hargon|illusionary world]] [[Hargon]] summoned in an attempt to defeat the [[Prince of Midenhall|three]] [[Prince of Cannock|scions]] [[Princess of Moonbrooke|of]] [[Hero (Dragon Quest III)|Erdrick]].{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Plot====&lt;br /&gt;
For an extremely long time now, the kingdom of Moonbrooke has been fighting a never-ending war, as the [[Children of Hargon]] decree it. Although it seems counter-intuitive, the Children have ordered the soldiers to keep on fighting, even against their own monster troops, to ensue more chaos and destruction and despair.&lt;br /&gt;
&lt;br /&gt;
When Malroth and the Builder arrive, they meet a soldier called [[Warwick]] (captain of the Moonbrooke Brigade of Guards), who is suspicious at first but immediately warms up to them and takes the two to a small shelter in a cave alcove. There, they meet [[Gerome]], [[Anessa]] (general of the Moonbrooke Brigade of Guards) and the [[King of Moonbrooke]]. They then learn that, 1) There is a prophecy that states that a Builder will save Moonbrooke from the never-ending war, and 2) That Anessa is poisoned. Gerome and the King are wary of the Builder at first (creation is outlawed and frowned upon as per the Children&#039;s rules) but when the Builder cures Anessa with an [[antidotal herb]], they slowly begin to change their minds. Afterwards, Warwick takes Malroth and the Builder and reclaims the the throne room (they quickly learn that 3) Moonbrooke castle is in ruins), which kick-starts the process of beginning to win the war. Anessa, unlike the other townsfolk, sticks stubbornly to her beliefs about the Children of Hargon, but permits building as from a tactical standpoint it is necessary to advance their positions.&lt;br /&gt;
&lt;br /&gt;
During the events of Moonbrooke, there is word of a traitor amongst the townsfolk that occasionally sabotages weaponry and is heard talking to monsters at night. This is more of a sub-plot, as the main goal of the Builder is to rebuild the castle, create both physically and magically-damaging weaponry, and eventually to build the [[Kazapple cannon]] to take down Atlas. However, the traitor&#039;s actions lead to Malroth being imprisoned, which fractures the friendship between him and the Builder.{{spoiler|start}}When, eventually, the soldiers go to [[Rendarak]], it is revealed that Warwick is the traitor. He dies alongside his master, a Wrecktor.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
After Atlas is defeated, the Builder returns to the [[Isle of Awakening]] with some soldiers of Moonbrooke. The events that transpired in Moonbrooke lead to Malroth storming off on his own, and lead to the events of [[Malhalla]].&lt;br /&gt;
====Notable Locations====&lt;br /&gt;
=====[[File:Zoom activated icon b2.png|32px]]  Zoom Spots=====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
=====Infrastructure and Other Places=====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
=====[[File:Treasure chest icon b2.png|32px]]  Treasures=====&lt;br /&gt;
=====Hidden Items=====&lt;br /&gt;
Each story island in {{DQB2}} has hidden collectable furniture items.&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Hidden items&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====[[File:Mini medal icon b2.png|32px]]  Mini Medals=====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!colspan=4|Mini medals&lt;br /&gt;
|-&lt;br /&gt;
! Screenshots !! No. !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Notable Characters====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warwick Icon.png|70px]] || [[Warwick]] || The first person you meet. He is the kingdom&#039;s finest swordsman, and is the most enthusiastic about winning the never-ending war.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Anessa Icon.png|70px]] || [[Anessa]] || The Kingdom&#039;s greatest tactician. She stubbornly remains devoted to the followings of the Children.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:King Icon.png|70px]] || [[King of Moonbrooke|King]] || The King of Moonbrooke. Old and wise beyond his days, coming from a powerful lineage of heroes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Gerome Icon.png|70px]] || [[Gerome]] || One of the King&#039;s guards that has stuck around for a really, really long time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zara Icon.png|70px]] || [[Zara]] ||Leader of the Royal Guard. Is close with Anessa and Warwick.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jeremiah Icon.png|70px]] || [[Jeremiah]] ||An elder that&#039;s been doing some sneaking around...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Haydin Icon.png|70px]] || [[Haydin]] || A bard held captive on a ship that is freed by the Builder.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
====Monsters====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
=====Normal Monsters=====&lt;br /&gt;
=====Super Strong Monsters=====&lt;br /&gt;
====Resources====&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
*Wood&lt;br /&gt;
*Stone&lt;br /&gt;
*Cotton&lt;br /&gt;
*Coal&lt;br /&gt;
*Iron&lt;br /&gt;
*Steel Ingots&lt;br /&gt;
*Magic Crystal&lt;br /&gt;
*Grass Fibre&lt;br /&gt;
*[[Seed of Life]]&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
&amp;quot;Moonbrooke&amp;quot; can be split into the words &amp;quot;Moon&amp;quot; and &amp;quot;brooke&amp;quot;, &amp;quot;brooke&amp;quot; meaning &amp;quot;water&amp;quot; or &amp;quot;small stream&amp;quot;. In latin-based languages&#039; translations, this is literal, while in character-based languages this is phonetic.&lt;br /&gt;
*In the official guide book for the [[SFC]] version, {{Translation|&amp;quot;brooke&amp;quot;|ブルク|buruku}} is instead interpreted as &amp;quot;burg&amp;quot;, meaning &amp;quot;a town or city&amp;quot; in English and &amp;quot;castle&amp;quot; in German. However, this translation has not been used since, and the correct localisation should be &amp;quot;Moonbrooke&amp;quot;.&lt;br /&gt;
*Note that in {{DQB2}}, characters may add the corresponding word for &amp;quot;island&amp;quot; at the end when referring to the island as a whole.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Arroyo Luna|es-meaning=Spanish for &amp;quot;moon stream&amp;quot;.&lt;br /&gt;
|fr=Ruisselune|fr-meaning=Coming from the French &amp;quot;ruisse&amp;quot; (stream) and &amp;quot;lune&amp;quot; (moon).&lt;br /&gt;
|de=Mondbach|de-meaning=Coming from the German &amp;quot;mond&amp;quot; (moon) and &amp;quot;bach&amp;quot; (brook or stream).&lt;br /&gt;
|it=Moonbrooke|it-meaning=Same as English name.&lt;br /&gt;
|ko=문부르크 (Munbuleukeu)|ko-meaning=Transliteration of &amp;quot;Moonbrooke&amp;quot;.&lt;br /&gt;
|zh-cn=穆恩布鲁克 (Mù&#039;ēnbùlǔkè)|zh-cn-meaning=Simplified Chinese interpretation of &amp;quot;Moonbrooke&amp;quot;.&lt;br /&gt;
|zh-tw=穆恩布魯克 (Mù&#039;ēnbùlǔkè)|zh-tw-meaning=Traditional Chinese interpretation of &amp;quot;Moonbrooke&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the {{Dragon Quest II}} remakes, there are five treasure chests depicted in the prologue, while there are only two when the player visits, likely due to the monsters wreaking havoc.&lt;br /&gt;
*Interestingly, the official guidebook of the {{Dragon Quest II}} [[Wii]] version does not mention the [[Seed of Magic]] that can be found in the basement.&lt;br /&gt;
*In {{DQB2}}, the Builder is confused as to why Moonbrooke is still in shambles, as they come from the real world (presumably, the world of {{Dragon Quest II}}) where the [[Prince of Midenhall|three]] [[Prince of Cannock|scions]] [[Princess of Moonbrooke|of]] [[Hero (Dragon Quest III)|Erdrick]] have already defeated Hargon and saved the world. However, in the [[Hall of Hargon|illusory world]] that {{DQB2}} takes place in, this is not true. The people around the Builder poke fun at them when they ask where the princess is, saying that there was no princess to save them from their misery. When prompted, the King says that he has no recollection of his daughter and is guilty over it.&lt;br /&gt;
**After the events of Moonbrooke, the Builder is able to bring [[Ra&#039;s Mirror]] over to the [[Furrowfield retriever]] they met in [[Furrowfield]], which reveals that the dog is actually a girl. She has blonde hair and has a white, princessy dress. It is unknown whether this girl is the Princess of Moonbrooke or not, especially considering the &amp;quot;Portrait of a Princess&amp;quot; in-game depicts the princess with pink hair.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ II NES Moonbrooke Castle.gif|Map. ({{NES}})&lt;br /&gt;
Ruins of Moonbrooke 16-bit.png|Map. ({{SFC}})&lt;br /&gt;
DQ II NES Prologue.jpg|Moonbrooke in the Prologue before the attack. ({{NES}})&lt;br /&gt;
DQ II Android Moonbrooke Prologue 1.jpg|Moonbrooke in the Prologue before the attack. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonbrooke Prologue 2.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Prologue 3.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Prologue 4.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Prologue 5.jpg|Moonbrooke in ruins. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonbrooke Prologue 6.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Prologue 7.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Ghost King 1.jpg|Fallen King. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonbrooke Ghost King 2.jpg|&lt;br /&gt;
DQ II Android Fallen Moonbrooke Guard A1.jpg|Speaking to a fallen guard before recruiting the [[Princess of Moonbrooke]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Fallen Moonbrooke Guard A2.jpg|&lt;br /&gt;
DQ II Android Moonbrooke Hidden Seed 1.jpg|Hidden [[Seed of life]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Moonbrooke Hidden Seed 2.jpg|Hidden [[Seed of magic]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Fallen Moonbrooke Guard B1.jpg|Speaking to a fallen guard after recruiting the [[Princess of Moonbrooke]]. ([[Cell phone]])&lt;br /&gt;
DQ II Android Fallen Moonbrooke Guard B2.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Section-Stub}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
DQ Stars Android Soldier of Moonbrooke.jpg|Appearance in {{Stars}}. ([[Cell phone]])&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II locations]]&lt;br /&gt;
[[Category:Dragon Quest I &amp;amp; II HD-2D Remake locations]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 locations]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Anessa&amp;diff=267290</id>
		<title>Anessa</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Anessa&amp;diff=267290"/>
		<updated>2026-04-15T04:46:10Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Anessa&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Anessa artwork.png|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=アネッサ&lt;br /&gt;
|Roumaji=Anessa&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=[[Warrior]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;No act better embodies His teachings than war. No sin is more cardinal than ending the fighting—whether in victory or defeat. It is our fate to fight forever and ever.&#039;&#039;&#039;&#039;&#039;|source=Anessa, to [[Malroth (Character)|Malroth]] and the [[Builder (Dragon Quest Builders 2)|Builder]], about the never-ending war|console=|align=center|bgcolor=b291fa}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anessa&#039;&#039;&#039; is a character from {{DQB2}}, being an inhabitant of the besieged kingdom of [[Moonbrooke]]. She is the general of the Moonbrooke Brigade of Guards, and the kingdom&#039;s greatest tactician. She and [[Warwick]] serve as knights and advisors to the [[King of Moonbrooke]].&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Anessa has icy blue eyes and lavender hair, masked by a helmet resembling that of a Roman &#039;&#039;galea&#039;&#039;. She wears a red tunic with maroon pants, a black belt with a large yellow-gold buckle and matching orange gloves and boots. Her chest is protected by an [[iron cuirass]], and her character art depicts her with an [[iron broadsword]], although she initially appears with a [[copper sword]]. Like all other NPCs on the island of Moonbrooke, her idle animation is of her rubbing her arms to stay warm in the cold.&lt;br /&gt;
&lt;br /&gt;
She is a very stern young woman, befitting her position in the Moonbrooke military, but she harbors a vulnerable side she shows only to those who have earned her utmost trust. She suggests the [[Builder (Dragon Quest Builders 2)|Builder]] build a [[List of room recipes in Dragon Quest Builders 2|play room]] on the [[Isle of Awakening]], but she is averse to the idea of secretly enjoying cute things and stuffed animals when she is confronted directly after her request. Villagers are also known to call her a &amp;quot;stubborn stick-in-the-mud&amp;quot; as per one of her lines, and she attempts to get rid of this title with various methods such as singing tunelessly, like [[Haydin]] the bard. Anessa is distrustful of [[Malroth (Character)|Malroth]] during much of the campaign, but softens up to him after fighting side-by-side.&lt;br /&gt;
{{spoiler|start}} Anessa seems to be quite close with Warwick, serving the King together and feeling distraught when Warwick is outed as a traitor and is slain by the Moonbrooke Brigade in battle. She also talks about him occasionally on the [[Isle of Awakening]] after his passing - she comments that, despite knowing that she should not dwell on the past, she thinks he would have loved what the Builder had made. {{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The [[Builder (Dragon Quest Builders 2)|Builder]] and Malroth first find Anessa crippled by poison after facing &amp;quot;a pestilential fiend in battle&amp;quot;. After the Builder crafts an [[antidotal herb]] for her, she is cured of the poison and heals enough to stand up, but Warwick still suggests she stay back to recover while he leads a mission to reclaim Moonbrooke&#039;s throne room.&lt;br /&gt;
{{spoiler|start}}At first, she appears to be very loyal to the [[Children of Hargon]] and doesn’t immediately become friendly with the Builder. She is skeptical about the utility of building, but allows it due to the Builder creating incredible fortifications for the castle. Unlike the believers of [[Khrumbul-Dun]] and [[Furrowfield]], she states that she does not have any desire to stop the building from happening. She justifies building as necessary to continue the never-ending war of Moonbrooke, just as the Children of Hargon decrees it. However, this turns out to be a facade, as she reveals later on that she was only pretending to have faith in the Children of Hargon in order to protect herself from the traitor - in fact, she had always had believed in the power of building ever since she was a child.&lt;br /&gt;
&lt;br /&gt;
After joining the Builder at the Isle of Awakening, she expresses regret for partially being responsible for fracturing their relationship with Malroth, and not putting in more effort to help them make up.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Anessa|アネッサ|Anessa}}&lt;br /&gt;
|Image=[[File:Anessa register.png|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=General&lt;br /&gt;
|Home= Moonbrooke&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎&lt;br /&gt;
|Ambience=Cute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Anessa can fight enemies, make use of [[List of room recipes in Dragon Quest Builders 2|training rooms]], equip weapons in an [[List of room recipes in Dragon Quest Builders 2|armoury]] and engage in strategy meetings in [[List of room recipes in Dragon Quest Builders 2|war rooms]]. Later, she is able to build blueprints.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by [[Hargon]]. Anessa is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Anessa and Warwick&#039;s French names (&amp;quot;Athéna&amp;quot; and &amp;quot;Martial&amp;quot;) derive from gods of war (Greek goddess &amp;quot;Athena&amp;quot;; Roman god &amp;quot;Mars&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Belisa|es-meaning=A name of uncertain origin. Widely interpreted to mean &amp;quot;beautiful&amp;quot;.&lt;br /&gt;
|fr=Athéna|fr-meaning=French for &amp;quot;Athena&amp;quot;, the Greek goddess of warfare, wisdom, strategy, and crafts.&lt;br /&gt;
|de=Anessa|de-meaning=Same as English name.&lt;br /&gt;
|it=Andrea|it-meaning=A name meaning &amp;quot;manly&amp;quot; and &amp;quot;brave&amp;quot;.&lt;br /&gt;
|ko=아네사 (Anesa)|ko-meaning=Korean for &amp;quot;Anessa&amp;quot;.&lt;br /&gt;
|zh-cn=阿妮莎 (Ānīshā)|zh-cn-meaning=A different take on her name, being Chinese for &amp;quot;Anisa&amp;quot;. Means &amp;quot;kindness&amp;quot; or &amp;quot;compassion&amp;quot;.&lt;br /&gt;
|zh-tw=阿妮莎 (Ānīshā)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Anessa and Warwick may be a parallel to {{Dragon Quest XI}}&#039;s [[Hendrik]] and [[Jasper]].&lt;br /&gt;
** Both are pairs of knights whom so happen to be the two right-hand-men and close advisors to their Kings (the King of Moonbrooke/[[King Carnelian]])&lt;br /&gt;
** Both trained together for a long time before the events of their respective games.&lt;br /&gt;
** Out of the pairs, one of the two (Anessa/Jasper) is the tactician and one (Warwick/Hendrik) is the swordsman.&lt;br /&gt;
** One (Warwick/Jasper) betrays their kingdom (Moonbrooke/[[Heliodor]]) due to feeling unheard by their peers (Warwick&#039;s pleas for the King; Jasper&#039;s envy for Hendrik&#039;s glory) and promises from the monsters (the [[Wrecktor]]/[[Mordegon]]), eventually turning into a monster with grey skin and wings (a [[silvapithecus]]/[[Jasper Unbound]]).&lt;br /&gt;
** This traitor is mentioned to advise their King to pursue a course of action that detriments their kingdom (not technically true in the case of Jasper).&lt;br /&gt;
** The two in the pairs also parallel each-other. For Hendrik and Jasper, they represent yin and yang, with Hendrik&#039;s armour being black and Jasper&#039;s being silver. For Anessa and Warwick, their original stances on the war are vastly different to their final stance once the traitor is revealed; while Warwick is initially enthusiastic about building and winning the war, he later says that &amp;quot;it matters not who wins this accursed war&amp;quot; and sticking to the values of the Children of Hargon. On the other hand, Anessa initially appears to stick to the Children&#039;s beliefs but later reveals that she had always loved building since she was a child. Moreover, Anessa&#039;s main colour in her design is red, while Warwick&#039;s is blue, which are complementary colours on the colour wheel.&lt;br /&gt;
* After the events of Moonbrooke, on the Isle of Awakening, one of [[Digby]]&#039;s dialogue lines has him mention that Anessa came to him and his close friend [[Dougie]] asking the best way to build muscle.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;centre&amp;gt;&lt;br /&gt;
Image:Anessa Icon.png|Anessa&#039;s Icon&lt;br /&gt;
Image:Anessasalute.png|Anessa saluting&lt;br /&gt;
&amp;lt;/centre&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Belisa]]&lt;br /&gt;
[[fr:Athéna]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Goldirox&amp;diff=267289</id>
		<title>Goldirox</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Goldirox&amp;diff=267289"/>
		<updated>2026-04-15T04:44:30Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;SORRY... ME BE MORE ACCURATE. MINER FIND ONE LUMP, SO NEED TWO THOUSAND NINE HUNDRED AND NINETY-NINE MORE. THAT BETTER?&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=fadd39}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Goldirox&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQVIII Gold Golem.png|300px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ゴルドン&lt;br /&gt;
|Roumaji=Gorudon&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=[[Gold golem (Recurring)|Gold golem]]&amp;lt;br&amp;gt;{{spoiler|start}}Previously:&amp;lt;br&amp;gt;Human (unclear)&amp;lt;br&amp;gt;[[Stone golem]]&amp;lt;br&amp;gt;[[Copper golem]]&amp;lt;br&amp;gt;[[Silver golem]]{{spoiler|end}}&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Goldirox&#039;&#039;&#039;|ゴルドン|Gorudon|Gordon/Golden}} is a character in {{DQB2}}. He appears on the island of [[Khrumbul-Dun]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Goldirox, at first, appears to be a standard [[stone golem]], with a stone brick body and blue eyes. After the [[Builder (Dragon Quest Builders 2)|Builder]] first imbues him with five lumps of copper ore, his face turns into copper but the rest of his body remains the same. In his [[copper golem]] form, his whole body turns copper and his eyes turn yellow. In his [[silver golem]] form, his body turns silver and his eyes turn blue again. In his [[gold golem]] form, his body turns gold and his eyes turn back to yellow. As he slowly regains his power, he slowly begins to stand up, going from sitting to kneeling to crouching to standing (see Gallery).&lt;br /&gt;
&lt;br /&gt;
Like all [[Golem|golems]], he talks very bluntly - with fragmented, improper sentences that get his point across quickly and efficiently - and only with capital letters. Goldirox is also one of [[Babs]]&#039; many admirers, and desires her hand in marriage.&lt;br /&gt;
{{spoiler|start}} His equippable [[Golden Gauntlets]] look like large rectangular golden shields strapped to the dorsal side of his forearms, with large diamond semicircles embedded on the outside. Their diameters face outwards instead of inwards, and when Goldirox puts his arms up they form a complete circle.&lt;br /&gt;
&lt;br /&gt;
If the Builder fails to dodge or shield the [[Madusa]]&#039;s petrifying magic, Goldirox will turn into a stone golem again and sink to the floor. Upon giving him a [[Gold Bar|gold ingot]], he will regain his strength and turn back into a gold golem.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Goldirox appears at first as a nameless stone golem, buried beneath layers of rubble. After he is excavated, he immediately requests lumps of [[copper ore|copper]], [[silver ore|silver]], and [[gold ore]] to regain his strength. When he is told by Babs that the mines are collapsed, he goes and opens them up with a huge punch. [[Den]] and [[Magrog]] arrive at the scene, startled by the sudden loud boom, and the latter realises then that the monster is actually &#039;&#039;the&#039;&#039; gold golem Goldirox, the guardian of the mines spoken of in a common Khrumbul-Dunnian legend. Apparently, around the end of the Golden Age - when the metal in the mines had been turned to stone by the [[Madusa]] - Goldirox had disappeared. It is later revealed that he had been buried away by the [[Children of Hargon]].&lt;br /&gt;
&lt;br /&gt;
He asks the miners to provide 1000 lumps of copper, 3000 lumps of silver and 5000 lumps of gold for him to reach his prime again. When he reaches his gold form, Babs throws a party and dances for the miners, but is shot down by the Madusa turning her to stone. Goldirox is visibly distraught.&lt;br /&gt;
{{spoiler|start}}During the construction of the Gold Bar in an attempt to coax the shiny-flashy-sparkly-hating [[Madusa]] out of hiding, [[Ordelia]] tells the Builder of another famous Khrumbul-Dunnian tale of love and loss. She tells them about a lady with lovely long hair that came to the island who quickly fell in love with a dashing bachelor boy. Unfortunately, he had too many admirers, and she grew so jealous she strangled the man with her hair and fled into the mines to hide herself. She tells the Builder that she theorizes that the maiden was Madusa and the man was Goldirox, and the latter confirms that most of the story was true except for the fact that Madusa did not kill him, only took his power and broke &#039;his precious&#039;, the [[Echo Flute]]. [[Den]] suggests that she kept the other half of the flute in the underground temple as a keepsake. It is unclear whether Madusa and Goldirox had actually been human, or if it was just an adaptation of true events.&lt;br /&gt;
&lt;br /&gt;
Goldirox requests the Builder to find diamonds while the Gold Bar is under construction, to build a pair of [[Golden Gauntlets]]. He would use them to create a shield and reflect Madusa&#039;s petrifying beams when the people take her down. After they defeat her in battle, the Builder obtains the Heartstone she had stolen from Goldirox. He tells them to use it to create the Golden Glow, and they can use it to break the curse on Babs and restore the Golden Age. However, he told the people that using the Golden Glow on himself would make him disappear, but not die, as he would live on in the face of the Gold Bar and watch over Khrumbul-Dun. After Babs is freed from her curse, the Khrumbul-Dun folk party all night, and she gets a chance the next morning to have a heart-felt talk with Goldirox&#039;s spirit before she leaves to join the citizens of the [[Isle of Awakening]]. {{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
At certain points in the story, when able to be [[Horse and monster riding|mounted]], Goldirox has all [[List of recruitable monsters in Dragon Quest Builders 2|standard golem abilities]]. He can smash large areas of blocks and deal large amounts of damage to enemies. Like other golems, he also knows the skill [[Forbearance]].&lt;br /&gt;
{{spoiler|start}}When he receives the Golden Gauntlets, he is able to create a shield that can reflect Madusa&#039;s petrifying beams back at her, turning her to stone and leaving her vulnerable for attack.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
* His original Japanese name &amp;quot;Gorudon&amp;quot; (Golden) is likely given because he is a golden golem.&lt;br /&gt;
**Character-based languages follow this naming convention.&lt;br /&gt;
* His localised English name &amp;quot;Goldirox&amp;quot; is a play on words, in which he is made of Gold and specialises in rocks, particularly bringing ores back to the mines and also smashing them up.&lt;br /&gt;
** His name could also be a play on the name Goldilocks, in which going through three forms and/or three different bars (copper/silver/gold)  to settle on one definitive final form could be a parallel to Goldilocks going through three chairs/bowls of porridge/beds before settling on a definitive perfect one.&lt;br /&gt;
** Other localisations of his name in most latin-based languages also follow this naming convention.&lt;br /&gt;
*In Spanish, his name &amp;quot;Geodoro&amp;quot; may be a mix of the suffix &amp;quot;geo&amp;quot; meaning &amp;quot;earth/ground/land&amp;quot; with presumably the Spanish word for &amp;quot;golden&amp;quot; (&amp;quot;dorado&amp;quot;, [masculine]) and/or for &amp;quot;gold&amp;quot; (&amp;quot;oro&amp;quot;). It could also be a variation of the name &amp;quot;Teodoro&amp;quot; which has origins in the Spanish language meaning &amp;quot;God&amp;quot; (Teo) and &amp;quot;gift&amp;quot; (doros), having the combined meaning of &amp;quot;Gift of God&amp;quot; or &amp;quot;Divine Gift&amp;quot;, alluding to his role in the story as what helps Babs kickstart the revival of the Golden Age.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Geodoro|es-meaning=Uncertain intended meaning (see Etymology).&lt;br /&gt;
|fr=Bougredor|fr-meaning=A spin on the French name for &amp;quot;Goldilocks&amp;quot; (Boucles d&#039;or). &amp;quot;Bougre&amp;quot; is an old-fashioned term that refers to a guy or a bloke. It is also used as a mild swear, but its use is similarly very old-fashioned.&lt;br /&gt;
|de=Goldbrökchen|de-meaning=A slight variation of the German name for &amp;quot;Goldilocks&amp;quot; (Goldlöckchen).&lt;br /&gt;
|it=Roccioli d&#039;oro|it-meaning=A slight variation of the Italian name for &amp;quot;Goldilocks&amp;quot; (Riccioli d&#039;oro).&lt;br /&gt;
|ko=골든 (Goldeun)|ko-meaning=Korean transliteration of &amp;quot;Golden&amp;quot;.&lt;br /&gt;
|zh-cn=戈顿 (Gēdùn)|zh-cn-meaning=A Chinese interpretation of his Japanese name, &amp;quot;Gorudon&amp;quot;.&lt;br /&gt;
|zh-tw=戈頓 (Gēdùn)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;centre&amp;gt;&lt;br /&gt;
Image:Goldirox Icon.png|Goldirox&#039;s Icon&lt;br /&gt;
Image:Goldstone.webp|Stone golem Goldirox&lt;br /&gt;
Image:Goldcop5.webp|Copper head Goldirox&lt;br /&gt;
Image:Goldcop1000.webp|Copper golem Goldirox&lt;br /&gt;
Image:Goldsilv3000.webp|Silver golem Goldirox&lt;br /&gt;
Image:Goldgold.png|Gold golem Goldirox&lt;br /&gt;
Image:Goldngauntlets.webp|Goldirox with his Golden Gauntlets&lt;br /&gt;
Image:Goldirun.png|Goldirox running with the Builder and his gauntlets&lt;br /&gt;
Image:Goldishield.png|Goldirox shielding (back view)&lt;br /&gt;
Image:Goldishield2.png|Goldirox shielding ({{fraction|3|4}} view)&lt;br /&gt;
Image:Goldifall.png|Goldirox petrified&lt;br /&gt;
Image:Goldrevive.png|Goldirox regenerating after being given a gold ingot&lt;br /&gt;
Image:Golden gauntlets b2.png|Golden Gauntlets (icon)&lt;br /&gt;
&amp;lt;/centre&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Den&amp;diff=267288</id>
		<title>Den</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Den&amp;diff=267288"/>
		<updated>2026-04-15T04:43:57Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Den&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Den.webp|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=アーマン&lt;br /&gt;
|Roumaji=Aman&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=Unnamed female partner†&amp;lt;br&amp;gt;[[Babs]] (daughter)&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Den&#039;&#039;&#039; is a minor character in {{DQB2}}. He is the bartender of [[Khrumbul-Dun]] island, and is the father of [[Babs]].&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Den is a middle-aged man with downturned olive eyes, tan skin, a large nose, rectangular eyebrows, chevron moustache and dark brown hair in the style [[Character customization in Dragon Quest Builders 2|dandy do]]. He is dressed in the typical bartender garb, a red [[bow tie]], a white long-sleeved button-up shirt, and blue suspenders with gold side adjusters. He also wears black leather shoes.&lt;br /&gt;
&lt;br /&gt;
Due to the passing of his late wife, he is very protective of Babs and is initially opposed to her following in her mother&#039;s footsteps as a bunny girl.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Den and his family owned the island&#039;s bar, enjoying prosperity as the miners retired to the pub after a long day&#039;s work. However, his wife passed away prior to the game&#039;s beginning, and due to the actions of the [[Madusa]] who rules the island destroying the profitability of the mine, his bar ceased operation. As such, Den is deeply dejected when first encountered and the [[Builder (Dragon Quest Builders 2)|Builder]] must rely on Babs for ideas on reviving the mining community.&lt;br /&gt;
&lt;br /&gt;
Once the mining begins in earnest again, Den&#039;s passion for bartending returns and he resumes operations once the building is restored. He is the first character to explain how drink making works to the player, opening up access to several recipes for bolstering attack and defence in addition to sating the hunger meter. Later on, when the community pool and dancing stage are built, he argues with Babs about becoming the chief dancing bunny but relents when he sees how seriously she takes the task.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Den|アーマン|Aman}}&lt;br /&gt;
|Image=[[File:Den register.png|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Bartender&lt;br /&gt;
|Home=Khrumbul-Dun&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cheeky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Den can equip weapons and fight. He serves as a bartender, able to make and serve drinks in [[List of room recipes in Dragon Quest Builders 2|bars]].&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and [[Malroth (Character)|Malroth]] are exploring is nothing but an illusion created by [[Hargon]]. Den is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Pabs|es-meaning=A nickname of the name &amp;quot;Pablo&amp;quot;, a Spanish variant of &amp;quot;Paul&amp;quot; derived from its Latin origin &amp;quot;Paulus&amp;quot; meaning &amp;quot;small/humble in origin&amp;quot;. Could also be a play on words in which his name is a mix of &amp;quot;papá&amp;quot; (&amp;quot;dad&amp;quot;) and &amp;quot;Babs&amp;quot;, his daughter&#039;s name.&lt;br /&gt;
|fr=Barnabé|fr-meaning=A name meaning &amp;quot;son of consolation/encouragement&amp;quot;.&lt;br /&gt;
|de=Butz|de-meaning=Of German origin. Means &amp;quot;brave fortress&amp;quot; or &amp;quot;strong protector&amp;quot;.&lt;br /&gt;
|it=Tano|it-meaning=A name of varying meanings.&lt;br /&gt;
|ko=아만 (Aman)|ko-meaning=Transliteration of his Japanese name, &amp;quot;Aman&amp;quot;.&lt;br /&gt;
|zh-cn=亚曼 (Yàmàn)|zh-cn-meaning=A different take on his Japanese name, &amp;quot;Aman&amp;quot;.&lt;br /&gt;
|zh-tw=亞曼 (Yàmàn)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Image:Den Icon.png|Den&#039;s Icon&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Pabs]]&lt;br /&gt;
[[fr:Barnabé]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Babs&amp;diff=267287</id>
		<title>Babs</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Babs&amp;diff=267287"/>
		<updated>2026-04-15T04:38:30Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Babs&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQB2 Babs.png|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ペロ&lt;br /&gt;
|Romaji=Pero&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=[[Dancer]]&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Den]] (father)&amp;lt;br&amp;gt;Unnamed mother†&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Tee hee hee! Thanks, lads! I&#039;ll be the best dancin&#039; girl this island&#039;s ever seen, an&#039; make me old mum proud!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=f54c4c}}&lt;br /&gt;
&#039;&#039;&#039;Babs&#039;&#039;&#039; is a character in {{DQB2}}, residing in the ruined mining colony of [[Khrumbul-Dun]]. She is the daughter of [[Den]] the bartender, and is one of the main characters of the Khrumbul-Dun section of the game.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Babs&#039; is initially seen wearing the typical [[Character customization in Dragon Quest Builders 2|villager&#039;s vesture]]: a red dress with a white inner blouse, red shoes and a black sash around her waist. Her ash-grey hair is tied back in a low ponytail with a white ribbon. She has turquoise upturned eyes. She is considered to be extremely gorgeous and attractive by the townsfolk. When performing, she wears a [[bunny suit]] with [[fishnet stockings]], [[bunny ears]], two gold bangles on each wrist, and a red choker with a gold heart. She has three different bunny suit outfits.&lt;br /&gt;
&lt;br /&gt;
Her first bunny suit is the standard [[Character customization in Dragon Quest Builders 2|bunny suit]] outfit, with a black bustier bodysuit, black high heels, and a [[bunny tail]] on the back. Her second bunny suit changes her black suit and heels to red, and her hair is styled differently where her hair flips at the back. Her final bunny suit has the insides of her bunny ears become pink, with a pink bracelet around one ear, and she wears a low-collared white vest with a gold trim. She wears a peachy-orange wig that is done up in a more wild style. Note that this last appearance is kept when bringing Babs to the [[Isle of Awakening]].&lt;br /&gt;
&lt;br /&gt;
Babs is a humble and softspoken girl who is very excited at the prospect of reviving Khrumbul-Dun and the Golden Age - the era before the Children came, where mining was effortless and ores were plentiful - at the behest of the [[Builder (Dragon Quest Builders 2)|Builder]], doing her best to aid them when possible. She also considers the needs of the masked thugs who work the mine, being fully aware of how arduous the excavation can be, and suggests the construction of an ornate pool with a dancing stage to help them unwind after a hard day&#039;s labor.&lt;br /&gt;
&lt;br /&gt;
However, she is seen to greatly favour the Builder over the other townsfolk, to the point where others become jealous and possessive over her. After the Builder creates a [[List of room recipes in Dragon Quest Builders 2|mushroom cookroom]] for Babs, upon her request, she experiments with recipes and occasionally makes [[List of food in Dragon Quest Builders 2|lunches]] for the Builder before a trip to the mines. Her other admirers are visibly frustrated that they don&#039;t get the same special treatment from her.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Babs first meets the Builder when they fall into a hole with [[Malroth (Character)|Malroth]], providing sand as building blocks to staircase out. Hearing that the Builder is, in fact, a builder, she leads them to the nearby town in hopes of rebuilding the place and opening the abandoned mines. Upon talking to the townspeople, they realise that the Children of Hargon had also gotten to Khrumbul-Dun; they had destroyed the enterance to the mines, inflicting their beliefs on everybody, and the Underseer of Khrumbul-Dun ([[Madusa]]) had turned most of the metal to stone. The townsfolk, at this point, are all averse to the idea of creation and building, except for Babs. Not long after, the ground rumbles and the people find a [[stone golem]], hiding away underneath layers of earth. After a while, [[Magrog]] realises that the monster was actually the gold golem [[Goldirox]].&lt;br /&gt;
&lt;br /&gt;
To restore the Golden Age of Khrumbul-Dun, they figure that they must help Goldirox regain his power by imbuing him with the power of mined ore. At first, the miners are slow, but after building various entertainment facilities like bars and improving quality of life, the miners&#039; morales are boosted and they mine quicker. One of ther major driving goals is to see Babs dance on stage in her bunny costume, which she continuously teases to keep them working efficiently. She insists on perfecting her performance, revealing that her mother was a bunny girl and that she always wanted to follow in her footsteps.&lt;br /&gt;
{{spoiler|start}}After changing her wardrobe twice and postponing her dance routine multiple times, she decides that it is time to perform. She throws a party at the newly built Silver Bar after Goldirox is finally restored to his golden form, and dances atop the stage, but her outstanding shine is caught by the nasty gaze of the Madusa. She, in a fit of jealousy, turns Babs to stone. The night is ruined and the miners become just as unmotivated as they were in the beginning. But after [[Jules]] proposes an idea to lure Madusa out and the Builder creates the blueprint of the Gold Bar, everyone is inspired to work again in a sudden drive to save Babs by defeating Madusa and breaking her curse.&lt;br /&gt;
&lt;br /&gt;
After defeating Madusa, the Builder obtains the Heartstone that she had stolen from Goldirox and transforms it into the Golden Glow to give him his powers back and bring back the Golden Age with them. Goldirox tells everyone that unfortunately, upon using it, he will disappear - but he will become a part of the Gold Mine, and Babs&#039; curse will be broken. He makes the ultimate sacrifice, Babs is brought back to life, and the Khrumbul-Dunnians throw a party for her return. In the morning, Babs has a heartfelt conversation with Goldirox&#039;s spirit, and afterwards she and a few others join the Builder, leaving for the [[Isle of Awakening]].{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Babs|ペロ|Pero}}&lt;br /&gt;
|Image=[[File:Babs register.png|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=Villager&lt;br /&gt;
|Home=Khrumbul-Dun&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cheeky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Babs is able to equip weapons, fight, and build blueprints. She also serves the role of a dancer, being able to dance in [[List of room recipes in Dragon Quest Builders 2|dance halls]] and serve drinks. Additionally, she can make food in a mushroom cookroom.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by [[Hargon]]. Babs is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Babs|es-meaning=Same as English name.&lt;br /&gt;
|fr=Babs|fr-meaning=Ditto.&lt;br /&gt;
|de=Babs|de-meaning=Ditto.&lt;br /&gt;
|it=Babs|it-meaning=Ditto.&lt;br /&gt;
|ko=페로 (Pelo)|ko-meaning=Transliteration of her Japanese name &amp;quot;Pero&amp;quot;.&lt;br /&gt;
|zh-cn=佩萝 (Pèiluó)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=佩蘿 (Pèiluó)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Babs Icon 1.png|Babs&#039; initial icon.&lt;br /&gt;
Babs Icon 2.png|Her second icon.&lt;br /&gt;
Babs Icon 3.png|Her third.&lt;br /&gt;
Babs Icon.png|Babs&#039; final icon.&lt;br /&gt;
Babs2.webp|First bunny suit&lt;br /&gt;
Babs3.webp|Second bunny suit&lt;br /&gt;
Babs4.webp|Final bunny suit&lt;br /&gt;
Babsstatue1.png|Statue of Babs&lt;br /&gt;
Babsstatue2.png|(another angle)&lt;br /&gt;
Babsdance.png|Babs dancing at the Silver Bar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Babs]]&lt;br /&gt;
[[fr:Babs]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Molly&amp;diff=267286</id>
		<title>Molly</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Molly&amp;diff=267286"/>
		<updated>2026-04-15T04:36:39Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Molly&lt;br /&gt;
|Game ={{DQB2}}&lt;br /&gt;
|Image = [[Image:Molly.webp|250px]]&lt;br /&gt;
|Sprite = &lt;br /&gt;
|Japanese name = モンばあ&lt;br /&gt;
|Romaji = Monbaa&lt;br /&gt;
|Title = Molly the Monster Meal Maker (former)&lt;br /&gt;
|Class = &lt;br /&gt;
|Race = Human&lt;br /&gt;
|Age = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Molly&#039;&#039;&#039; is a prisoner from [[Skelkatraz]] in {{DQB2}} who teaches the Builder how to tame friendly monsters.&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Molly is an elderly woman medium-length white hair tied back in a low ponytail, and sunken eyes with small black irises. She dons the typical [[Character customization in Dragon Quest Builders 2|ragged rags]] that all Skelkatraz prisoners wear, a torn musty brown tunic, a frayed brown jumpsuit, a dark beige ribbon tied into a bow at the front, and dark brown sandals.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Molly is first encountered when the Builder and Malroth are imprisoned in Skelkatraz. Molly is usually at the entrance of the storage in the prison, near a fireplace. She helps the Builder prepare the escape from Skelkatraz, and at a certain point she gives the Builder the [[wrangler&#039;s ring]], a key tool that allows players to befriend friendly monsters. If monsters show interest in joining the party, giving them some [[Monster munchies|monster munchies]] will seal the deal, which she teaches the Builder how to make.&lt;br /&gt;
&lt;br /&gt;
Molly got imprisoned over forty years prior to meeting Malroth and the Builder, due to her love of cooking. She used to cook for humans and monsters alike, which the [[Children of Hargon]] forbid, claiming that humans and monsters cannot be friends. While she is quite accepting of her fate - &amp;quot;numb to everything&amp;quot; as she says - and occasionally laughs at Malroth and the Builder&#039;s hope of escape, she does everything in her power to help the Builder.{{spoiler|start}}Despite the fact that she stays in Skelkatraz when the group leaves, Molly can later be recruited for the [[Isle of Awakening]] alongside some of the friendly monsters from [[Malhalla]] after completing all [[Explorer&#039;s shores]] scavenger hunts and completing all 45 [[Tablet Targets]]. She can be found with the [[Buildertopia]] code &amp;quot;PW4KVMN9GA&amp;quot;.{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Molly|モンばあ|Monbaa}}&lt;br /&gt;
|Image=[[File:Molly register.png|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description= -&lt;br /&gt;
|Home= Skelkatraz&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Monchita|es-meaning=Various different meanings.&lt;br /&gt;
|fr=Edmonde|fr-meaning=Meaning &amp;quot;wealthy protection&amp;quot;.&lt;br /&gt;
|de=Molly|de-meaning=Same as English name.&lt;br /&gt;
|it=Molly|it-meaning=Ditto.&lt;br /&gt;
|ko=몬 할멈 (Mon halmeom)|ko-meaning=Meaning &amp;quot;Old woman (할멈) Mon&amp;quot;.&lt;br /&gt;
|zh-cn=怪物婆婆 (Guàiwù pópo)|zh-cn-meaning=Translates to &amp;quot;Monster granny&amp;quot;.&lt;br /&gt;
|zh-tw=怪物婆婆 (Guàiwù pópo)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Molly is a female counterpart of [[Monty]], an old man who teaches the player about taming monsters in [[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V]] and [[Dragon Quest VII: Fragments of the Forgotten Past|VII]].&lt;br /&gt;
* Her prisoner number in Skelkatraz was 784, which signals how long she has been there - the Builder&#039;s number is 6207 and Malroth&#039;s is 6208.&lt;br /&gt;
* [[Malroth (Character)|Malroth]] calls her &amp;quot;Old Lady Cooks-No-More&amp;quot;&lt;br /&gt;
* She may be one of the only characters who is not from the world of illusion; however, this is not outright confirmed.&lt;br /&gt;
* While she had no part in the [[Moonbrooke]] story arc, she may have seen [[Warwick]] after his death, as she says that she once saw a [[silvapithecus]] that was half-human.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Molly Icon.png|Molly&#039;s Icon&lt;br /&gt;
Image:Molly Letter.png|Molly&#039;s letter to the Builder&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Monchita]]&lt;br /&gt;
[[fr:Edmonde]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Saffron&amp;diff=267285</id>
		<title>Saffron</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Saffron&amp;diff=267285"/>
		<updated>2026-04-15T04:25:56Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Saffron&lt;br /&gt;
|Game={{DQB2}}&lt;br /&gt;
|Image=[[File:Saffron DQB2.webp|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name= ソフィ&lt;br /&gt;
|Romaji=Sofi&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family= [[Lillian]] (little sister)&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I must say, ever since you brought us to your farm, life has just been one surprise after another for me...&#039;&#039;&#039;&#039;&#039;|source=Saffron, to the Builder, after a while of staying at Furrowfield farm|console=|align=center|bgcolor=f73d28}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Saffron&#039;&#039;&#039;|ソフィ|Sofi|Sophie}} is a character in {{DQB2}}. She is encountered on the island of [[Furrowfield]].&lt;br /&gt;
&lt;br /&gt;
==Appearance &amp;amp; Personality==&lt;br /&gt;
Saffron wears a standard [[Character customization in Dragon Quest Builders 2|villager&#039;s vesture]], an open-vested red dress with a yellow rim around the collar with a white puffy-sleeved undershirt. The cuffs of the sleeves are red. She also wears a black sash around her waist tied at the back with a bow, and she has red leather shoes that are brown at the caps, heels and shoelaces. She has round, brown eyes and her long brown hair is in the hairstyle [[Character customization in Dragon Quest Builders 2|fashionable flick]].&lt;br /&gt;
&lt;br /&gt;
Saffron is very timid and, at first, a follower of the [[Children of Hargon]] out of fear. However, she loves to cook, and initially represses this urge in fear of punishment from the cultists. She tries her hardest to take care of her younger sister, [[Lillian]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Saffron and her younger sister are first seen when the [[Builder (Dragon Quest Builders 2)|Builder]] and his friend [[Malroth (Character)|Malroth]] travel with a [[Furrowfield retriever]] to the [[Furrowfield bog]] in search of seeds. The retriever, curiously, leads Malroth and the Builder to the small cave which the sisters are hiding in, the wall decorated with a [[List of wall hangings in Dragon Quest Builders 2|Hargon&#039;s standard]] and two [[List of wall hangings in Dragon Quest Builders 2|chains]]. It is revealed in an off-handed comment from Lillian that the dog had likely led the two to come save them because she had shared her lunch with it once. Saffron, cowering, then tells the both of them that they were put there by the [[Children of Hargon]] to reflect on the sins they had done - in other words, for cooking. Saffron is scared to stand up against the [[Children of Hargon]], but Lillian decides she has had enough of not eating food and decides to drag her sister along with her to the farm.&lt;br /&gt;
&lt;br /&gt;
Later she remarks that nobody in the farm has any respect for [[Hargon]] as they are all &amp;quot;indulging in the fruits of creation&amp;quot;, and when she is confronted by her sister about her badly masked desire, she begrudgingly admits that everyone growing crops is making her hungry. After the Builder produces some [[List of food in Dragon Quest Builders 2|bread]] at Saffron&#039;s request, Lillian expresses her thanks but Saffron still swears to her faith and prays that she shall not be punished. Not long after, Saffron properly thanks the Builder for making her some bread, and attempts to ask them for a favour, but clams up. Lillian remarks that she should stop wasting the Builder&#039;s time, but ends up sighing and talking for her anyway. She expresses that they had become enamoured with the idea of cooking and that she and her sister would like a place to cook. Saffron then tells the Builder the requirements for the [[List of room recipes in Dragon Quest Builders 2|agricultural kitchen]] they expect from them. When the Builder finishes building the kitchen, she is overjoyed and attempts again to tell the Builder something but hesitates again. Lillian exasperatedly says that she should just say what she wants to say, and Saffron bursts out saying that she wants to use the kitchen to cook food, officially quitting the cult.&lt;br /&gt;
&lt;br /&gt;
Once the [[Brainy badboon]] that rules over the island is defeated, she stays in town continuing to cook for the people. When the Builder speaks to her after coming back to Furrowfield, she asks how her little sister is going. She can be brought to the [[Isle of Awakening]] in the post-game.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Saffron|ソフィ|Sofi}}&lt;br /&gt;
|Image=[[File:Saffron register.png|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=Villager&lt;br /&gt;
|Home= Furrowfield&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎&lt;br /&gt;
|Ambience=Cheeky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Saffron, like other villagers, can use [[List of room recipes in Dragon Quest Builders 2|kitchens]] to cook.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by Hargon. Saffron is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Sol|es-meaning=A Spanish name meaning &amp;quot;sun&amp;quot;.&lt;br /&gt;
|fr=Cannelle|fr-meaning=French for &amp;quot;cinnamon&amp;quot;.&lt;br /&gt;
|de=Safra|de-meaning=Short for &amp;quot;safran&amp;quot;, the German word for &amp;quot;saffron&amp;quot;.&lt;br /&gt;
|it=Nigelia|it-meaning=Meaning &amp;quot;fog&amp;quot; or &amp;quot;mist&amp;quot;, likely applied as a nickname to someone with bad eyesight.&lt;br /&gt;
|ko=소피 (Sopi)|ko-meaning=Transliteration of &amp;quot;Sophie&amp;quot;.&lt;br /&gt;
|zh-cn=苏菲 (Sūfēi)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=蘇菲 (Sūfēi)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the Builder talks to Saffron upon a return trip to Furrowfield, she mentions she would really like the idea of a [[List of room recipes in Dragon Quest Builders 2|restaurant]] in Furrowfield farm. However, even if the Builder fulfills the build requirements of a restaurant, it is impossible to register a building as a restaurant on Furrowfield.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Saffron Icon.png|Saffron&#039;s Icon.&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Perry&amp;diff=267284</id>
		<title>Perry</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Perry&amp;diff=267284"/>
		<updated>2026-04-15T04:20:31Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Perry&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Perry.webp|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ポンペ&lt;br /&gt;
|Romaji=Ponpe&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I&#039;m goin&#039; to be doin&#039; a whole lot of buildin&#039; from now on—an&#039; if the Children don&#039; like it, they can get stuffed!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=fa8939}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Perry&#039;&#039;&#039;|ポンペ|Ponpe|Pompe}} is a character in {{DQB2}}. He lives on the island of [[Furrowfield]].&lt;br /&gt;
&lt;br /&gt;
==Appearance &amp;amp; Personality==&lt;br /&gt;
Perry has his short orange hair cut in the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|classic curtains]]&amp;quot;. He has round, grey eyes and wears the standard male [[Character customization in Dragon Quest Builders 2|farming gear]]; a green tunic tucked over his large light brown belt, a white farmer scarf untied around his neck, long deep teal pants, yellow gloves and black boots. He is very kind, but easily scared, and is mortified of the thought of disobeying the [[Children of Hargon]]. Later, he becomes more familiar with building and even gathers materials for the [[Deitree]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The Builder and [[Malroth]] meet Perry when he and [[Bonanzo]] are trying to grow wheat. Unfortunately the spoil spore goes off and ruins the crop. When Bonanzo chastises the builder for showing up, Perry leaves until the Builder grows his first batch of cabbages. From then on, he becomes very interested in building, and then officially commits to the cause when the [[Builder&#039;s Bell]] is rung for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the Light Bulb is planted, Perry warns the Builder and [[Rosie]] that [[Pastor Al]] is heading for them. Once he threatens to burn the farm down, Perry apologizes profusely. Once the Pastor agrees to spare them, Perry mutters about how [[Rosie]] forced him into rebuilding Furrowfield.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Perry|ポンペ|Ponpe}}&lt;br /&gt;
|Image=[[File:Perry register.png|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Farmer&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎&lt;br /&gt;
|Ambience=Natural&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Perry has all the standard abilities of a farmer, being able to till soil, plant crops, water crops and later harvest them in a field. He is a coward, and will not fight but instead back off. He quivers while the enemy approaches, saying phrases like like “L-leave me alone!”.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Ruperto|es-meaning=A name meaning &amp;quot;bright fame&amp;quot; or &amp;quot;shining with glory&amp;quot;.&lt;br /&gt;
|fr=Philibert|fr-meaning=A name that can be interpreted as &amp;quot;very bright&amp;quot; or &amp;quot;very famous&amp;quot;.&lt;br /&gt;
|de=Peer|de-meaning=A name meaning &amp;quot;rock&amp;quot; or &amp;quot;stone&amp;quot;.&lt;br /&gt;
|it=Bertoldo|it-meaning=A name meaning &amp;quot;bright&amp;quot; or &amp;quot;famous&amp;quot;.&lt;br /&gt;
|ko=폼페 (Pompe)|ko-meaning=Transliteration of &amp;quot;Ponpe&amp;quot;.&lt;br /&gt;
|zh-cn=庞佩 (Pángpèi)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=龐佩 (Pángpèi)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Perry&#039;s favourite food is a thick, juicy steak cooked rare.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Perry Icon.png|Perry&#039;s Icon&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruperto]]&lt;br /&gt;
[[fr:Philibert]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Clayton&amp;diff=267283</id>
		<title>Clayton</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Clayton&amp;diff=267283"/>
		<updated>2026-04-15T04:19:54Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Clayton&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Clayton DQB2.webp|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ヒース&lt;br /&gt;
|Roumaji=Hisu&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Such shameless construction! Such brazen building! This whole town stinks of creation! You&#039;re heretics, the lot of you! Heretics and builders, all!&#039;&#039;&#039;&#039;&#039;|source=Clayton, upon first arriving at Furrowfield farm|console=|align=center|bgcolor=8c7fc7}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Clayton&#039;&#039;&#039;|ヒース|Hisu|Heath}} is a minor character in {{DQB2}}.&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Clatyon wears the typical male [[Character customization in Dragon Quest Builders 2|farming gear]] outfit: a green short-sleeved tunic with a dark brown undershirt, white untied farmer scarf, yellow gloves and black mud boots. His tunic is tucked over his large light brown belt, and it sits on top of his long, deep teal pants. He has dark skin, light brown eyes and indigo slicked-back hair in the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|curly quiff]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When first encountered, he is a devout follower of the [[Children of Hargon]], but when he sees the community of [[Furrowfield]] thrive under the player&#039;s influence, Clayton can no longer deny the benefits of creation and becomes a builder.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
In one of [[Rosie]]&#039;s various missions where she sends the Builder and [[Malroth (Character)|Malroth]] on a quest to find seeds for Furrowfield farm, they encounter Clayton destroying the &#039;fiendish farmyard&#039; in accordance to the cult&#039;s mandates. When asked for seeds, he refuses to hand them over, but the Builder exploits his uncontrollability to till soil in a field to exhaust him. [[Malroth (Character)|Malroth]] then threatens him to hand over any seeds he has and he complies, saying he would do whatever they wanted - even work on the farm - as long as they didn&#039;t kill him. After they take him back to Furrowfield Farm, Clayton calls its residents sinners and heretics for their heinous building offences. But when [[Pastor Al]] tells him that he must till and water the fields like the other farmers, he reluctantly joins the town, as per his orders.&lt;br /&gt;
&lt;br /&gt;
After the Builder to builds a [[List of room recipes in Dragon Quest Builders 2|barn]] upon his request, he can no longer hide his love for building. He reasons that there&#039;s no point fighting this feeling and says his goodbyes to the cult, praying to [[Hargon]] for pre-emptive forgiveness in advance for the sins he would commit, and begs to not be turned to a dog. He then gives the Builder seeds that he had denied access to earlier.&lt;br /&gt;
{{spoiler|start}}His prayer to remain human is a nod to what happened to the [[Princess of Moonbrooke]]. She is seen as the [[Furrowfield retriever]] and can later be uncursed through the use of the [[Mirror of Ra]].{{spoiler|end}}&lt;br /&gt;
Of note, Clayton is the character who introduces the player to the concept of room sizes and also the concept of a [[List of room recipes in Dragon Quest Builders 2|toilet]] to obtain &amp;quot;night soil&amp;quot;, bodily waste that can be used for fertilizer and worm food.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Clayton|ヒース|Hisu}}&lt;br /&gt;
|Image=[[File:Clayton register.png|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Farmer&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎&lt;br /&gt;
|Fanciness=❤︎&lt;br /&gt;
|Ambience=Flamboyant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Clayton can equip weapons, fight, and build blueprints. He can also till fields, plant crops and water the soil. Later, he is able to harvest crops.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After his arrival at Furrowfield, Rosie tells the Builder that Clayton - like her - is a descendant of one of Furrowfield&#039;s finest farming families, which explains his uncontrollable urge to farm. It is unclear whether he came from the same ancestry.&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by [[Hargon]]. Clayton is one of the illusions created to populate the illusory world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Macario|es-meaning=Spanish form of names derived from the Greek word &amp;quot;makar&amp;quot;, meaning &amp;quot;blessed, fortunate and happy&amp;quot;.&lt;br /&gt;
|fr=Giles|fr-meaning=A name meaning &amp;quot;Young goat&amp;quot;.&lt;br /&gt;
|de=Clemens|de-meaning=A name meaning &amp;quot;Merciful&amp;quot;.&lt;br /&gt;
|it=Clinto|it-meaning=A surname largely found in Italy. Most likely meaning &amp;quot;a town on a hill&amp;quot;.&lt;br /&gt;
|ko=히스 (Hiseu)|ko-meaning=Transliteration of &amp;quot;Hisu&amp;quot;.&lt;br /&gt;
|zh-cn=希斯 (Xīsī)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=希斯 (Xīsī)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Clayton Icon.png|Clayton&#039;s Icon&lt;br /&gt;
Image:Clayton Hit.png|Clayton destroying the old farm&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Macario]]&lt;br /&gt;
[[fr:Giles]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Wrigley&amp;diff=267282</id>
		<title>Wrigley</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Wrigley&amp;diff=267282"/>
		<updated>2026-04-15T04:16:26Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I sensed that big old tree was back, so I did! I bin wrigglin&#039; all over the place lookin&#039; for it, only to &#039;ave me life saved by the very bay as planted it? It must be fate.&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=ed8274}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| Name=Wrigley&lt;br /&gt;
| Game={{DQB2}}&lt;br /&gt;
| Image= [[File:Wrigley.webp|300px]]&lt;br /&gt;
| Japanese name=みみずん&lt;br /&gt;
| Roumaji=Mimizun&lt;br /&gt;
| Race=Wiggly&lt;br /&gt;
| Age=&lt;br /&gt;
| Family=Unnamed father†&amp;lt;br&amp;gt;Unnamed mother†&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrigley&#039;&#039;&#039; is a character in {{DQB2}}. He is a wiggly that accompanies the [[Builder (Dragon Quest Builders 2)|Builder]] on their missions in [[Furrowfield]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Wrigley looks like an enormous worm with short, slightly spiky teeth. A white farmer scarf with blue ends sits just above his clitellum, and he wears a straw hat with a blue band. He pops up out of the ground a little below his clitellum, curling downwards slightly to be somewhat face-to-face with townsfolk despite having no eyes. A cloud-like ring of dirt stirs at the ground where he emerges regardless of what material it is made of. It is unknown whether Wrigley looks like a standard wiggly. He is kind-hearted, jolly and enthusiastic about restoring Furrowfield and the farm, and enjoys helping the Builder create meadows and forests.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
To fulfill the missions that [[Pastor Al]] had given the Furrowfield farmers, [[Britney]] figures that their available farmland is too small and it would take forever to grow 50 sheaves of wheat. Furthermore, one of the quests concerned tilling 50 blocks of earth, which they did not have. She sends the Builder and [[Malroth (Character)|Malroth]] on a mission to find the nearby wiggly that was rumoured to be hiding in his burrow, and a [[fat rat]] near the Fat Rat Rise naviglobe points them in the direction of a &amp;quot;mud-munching monster to the east&amp;quot;. They find Wrigley surrounded by monsters (a [[deadnaut]], two [[gremlin|gremlins]] and two [[badboon|badboons]]) under Hargon&#039;s reign, who plan to &amp;quot;punish&amp;quot; (kill) him for cleaning the soil in his wake - reasoning that if he was a true believer in the Children, he would destroy what he had done - but Malroth and the Builder make quick work of them. After telling Wrigley they are rebuilding Furrowfield Farm and they are &amp;quot;lookin&#039; for someone as can conjure up earth out of nothin&#039;&amp;quot;, he enthusiastically follows the Builder back to town. Pastor Al attempts to force Wrigley to aid them in building new fields, threatening death if he fails to comply, but Malroth says that he will beat the pastor up if he tries anything funny. Regardless, Wrigley was more than happy to help to begin with, and decides to stay. After the events of Furrowfield, the Builder takes him and some others back to the [[Isle of Awakening]].&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
[[File:Wrigley Diagram.png|500px|thumb|A diagram showing the extent of Wrigley&#039;s purification (side view on the left, top view on the right). The third diagram on the left from top to bottom shows the use of a ball of worm food on a sloped surface.]][[File:Wrigley Order.png|300px|thumb|The order in which Wrigley purifies the soil in 3x3 chunks.]]&lt;br /&gt;
Wrigley is capable of turning non-rock and non-snow landscape blocks (e.g. spoiled soil) into purified soil. When a scarecrow (non-consumable), ball of worm food or woody goody (consumable) is placed, he will begin purifying the soil below in a 9x9x2 (length × width × height) area in which the item is in the center, with a range of 3 blocks downwards including the block the item is placed on. He creates these 9x9 areas in nine 3x3 chunks, where he pops out from the center from each chunk and then disappears into it before moving to the next chunk. He will always start from the north-west chunk and proceed south, before moving to the middle column and then the east-most column. In each 3x3 chunk, there is a chance that one plant or forest debris will spawn.&lt;br /&gt;
&lt;br /&gt;
The grass that worm food will make is different depending on which block it is affecting. Dirt blocks like spoiled soil, stony soil or arid earth will create grassy earth, sand will create lemongrassy earth and poisonous peat will create witchgrassy earth. Woody goodies will only create limegrassy earth. The following data is experimental and should not be taken as 100% accurate.&lt;br /&gt;
&lt;br /&gt;
For worm food on dirt-like blocks (e.g. spoiled soil, stony soil, arid earth, witchgrassy earth), there is approximately an 89.473~% chance that ground cover will spawn every chunk, with on average 8.052~ chunks that will have spawned something. The range of chunks that receive growth is 6-9, with 6-7/9 chunks being far less likely than 8-9/9 chunks. On average, 3.647~ grass grows, 2 stalwarts grow, 1.294~ medicinal shrubs sprout, 0.058~ blossoming shrubs sprout, and 0.705~ milkblossoms bloom. It is to be noted that grass seems to always spawn, being able to spawn up to 8 times, although spawning anywhere more than 4 times is quite rare. The creation of grassy earth will cause meadow tiles to register on the map.&lt;br /&gt;
&lt;br /&gt;
For worm food on sand (not seaside or stony or sandstone sand, golden desert sand) there is a 58.479~% chance that cover will spawn, with on average 5.263~ chunks that will have spawned something. The range of chunks that receive growth is 3-8, with both 3/9 and 7-8/9 chunks being less common. On average, 2 grass grows, 2.263~ coralilies bloom, 0.368~ palm tree saplings emerge, and 0.526~ gladioli bloom. It should be noted that there is always at least one flower that appears per 9x9 reigon.&lt;br /&gt;
&lt;br /&gt;
For woody goodies on dirt-like blocks, there is a 60% chance for ground cover to spawn every chunk, and on average 5.6 chunks will have spawned something. The range of chunks that receive growth is 3-9, with 3/9 and 8-9/9 chunks being rare. On average, 1.1333 plumberry saplings emerge, 1.2666 branches pop up, 1.7333 stalwarts grow, and 1.2666 small stones appear. It is to be noted that while stalwarts and rocks are both able to be absent, it seems as if either one sapling or one branch must always appear. The creation of limegrassy earth will cause forest tiles to register on the map.&lt;br /&gt;
&lt;br /&gt;
For woody goodies on desert sand, no change to the surface will occur but ground cover will appear. There is a 41.830~% chance of cover to spawn every chunk, and on average 3.764~ chunks will have spawned something. The range of chunks that receive growth is 2-7, with 7/9 being quite rare. On average, 2.352~ sandwarts grow, 0.529~ small stones appear, 0.411~ prickly peach cacti bloom, 0.411~ cacti seed mounts are planted, and 0.058~ big rocks appear. Seemingly, a sandwart always appears.&lt;br /&gt;
&lt;br /&gt;
No ground cover is grown on poisonous peat.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The ancient wiggly tribe - in conjunction with the [[bodkin archer|bodkin archers]] and the [[fat rat|rats]] - struck a deal with humans ages ago, back when the [[Hairy Hermit|first builder]] came and helped Furrowfield all those years ago. They swore to always help each-other in times of need, and that deal has remained even stil to this day. The wiggly tribe was responsible for purifying spoiled soil, keeping the Furrowfield soil clean and healthy for generations. When the [[Children of Hargon]] came and poisoned the fertile Furrowfield earth, they banished the wigglies. It is implied they were all killed off, as the punishment for creation (making clean soil) was death. At any rate, Wrigley is the last one remaining.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
* In most languages, his name is related to worms.&lt;br /&gt;
* In English, he is called &#039;Wrigley&#039; because worms wriggle. The wiggly tribe is similarly named after this characteristic of wiggling.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
In Japanese, his name &amp;quot;みみずん&amp;quot; (Mimizun) is a hiragana version of the word &amp;quot;ミミズン&amp;quot; (meaning &amp;quot;earthworm&amp;quot;, pronounced the same way).&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Gus|es-meaning=A shortened version of &#039;worm&#039; in Spanish, &#039;gusano&#039;.&lt;br /&gt;
|fr=Léonbric|fr-meaning=&lt;br /&gt;
|de=Wühlfried|de-meaning=A spin on the German name &amp;quot;Mühlfried&amp;quot;.&lt;br /&gt;
|it=Lombrisio|it-meaning=A spin on the Italian word for &amp;quot;earthworm&amp;quot;, &amp;quot;lombrico&amp;quot;.&lt;br /&gt;
|ko=미미즌 (Mimijeun)|ko-meaning=Transliteration of &amp;quot;Mimizun&amp;quot;.&lt;br /&gt;
|zh-cn=阿蚯 (Āqiū)|zh-cn-meaning=&amp;quot;阿&amp;quot; (Ā) is a common character that appears in Chinese names while &amp;quot;蚯&amp;quot; comes from &amp;quot;蚯蚓&amp;quot; (Qiūyǐn), meaning &amp;quot;earthworm&amp;quot;.&lt;br /&gt;
|zh-tw=阿蚯 (Āqiū)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the Japanese original translation, he will sometimes stutter over words with the sound &amp;quot;mi&amp;quot; (ミ, み).&lt;br /&gt;
* Despite Wrigley telling the Builder that they should not place worm food next to the farming fields in case he turns them to grass, neither worm food nor woody goodies have any effect on tilled earth.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Wrigley Icon.png|Wrigley&#039;s Icon.&lt;br /&gt;
Image:Wrigley_cornered.png|Wrigley cornered by monsters.&lt;br /&gt;
Image:Wrigley in action.png|Wrigley purifying the spoiled soil around a scarecrow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 monsters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Gus]]&lt;br /&gt;
[[fr:Léonbric]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Britney&amp;diff=267281</id>
		<title>Britney</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Britney&amp;diff=267281"/>
		<updated>2026-04-15T04:05:40Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Britney&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Britney.webp|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ジバコ&lt;br /&gt;
|Romaji=Jibako&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=[[Warrior]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;The Children of Hargon can do one. From now on, I&#039;m all about the BUILDren of Hargon! Haw haw haw!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=f7eea3}}&lt;br /&gt;
&#039;&#039;&#039;Britney&#039;&#039;&#039; is a character from {{DQB2}}. She is a soldier on the island of [[Furrowfield]].&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Britney is based on Japanese gal fashion&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Gyaru Japanese gal fashion]&amp;lt;/ref&amp;gt;, having dark skin, bleached blonde hair, heavy eyeliner, and making heavy use of slang terms when speaking. Her eyes are a shade of dark grey and her hair is tied back in two pigtails with blue hairties. She wears the typical [[Character customization in Dragon Quest Builders 2|guard&#039;s garb]] of a yellow-horned blue helmet striped yellow in the middle with five raised circular bumps, and a matching long blue sleeveless tunic with open sides and a similar yellow vertical stripe running down the center. The front and back sides of her tunic are connected by brown straps at her shoulders and at her hips. Underneath she wears a white, long-sleeved, baggy turtleneck jumpsuit. Her gloves are orange and her boots are brown with grey cuffs and metal caps.&lt;br /&gt;
&lt;br /&gt;
Britney is a bubbly, perpetually cheerful girl who quickly makes friends with the [[Builder (Dragon Quest Builders 2)|Builder]] after being given a simple sword as a gift. Though very laid back, she takes her duties seriously and will fight any monster that wanders into the town she is protecting without a second thought. She is also a lover of food, shouting in joy whenever a recipe is prepared in her vicinity. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Britney is encountered on the island of Furrowfield, taking shelter in an abandoned windmill above an ant&#039;s nest after being attacked by monsters and her [[cypress stick]] broke in half. She wants to use the nearby anvil to make herself a new weapon but the threatening influence of the [[Children of Hargon]] renders her hesitant. Instead, she cries out loud to whoever listens that she would trade her wheat seeds for a replacement. When given another cypress stick by the Builder she asks incredulously where they got it and is shocked to learn that not only did they make it but that they are also a builder. She remarks that she should do what the Children say and destroy the village now that she has a working weapon, but the group is then swiftly attacked by a hive&#039;s worth of [[iron ant|iron ants]]. After fending them all off, she asks the Builder why they had come to the windmill, and is again shocked to learn that they are looking for wheat seeds to rebuild Furrowfield farm, commenting that they would &amp;quot;get some, like, divine retribution for all this&amp;quot; and that the Master of Destruction would seriously smite them. However, she reconsiders her stance on creation, taking into account that the weapon they made her was quite useful, and begins to doubt the cult. She finally gives the Builder the wheat seeds she promised earlier, introduces herself and heads back to the farm with them in interest of what the seeds might grow into.&lt;br /&gt;
&lt;br /&gt;
When she arrives, she gapes in awe of the Deitree and the farming setup. While she wants to help, she knows she is &amp;quot;more of a breaker than a builder&amp;quot;, so she volunteers to protect Furrowfield while the farming community is being restored. She recants her faith completely, vowing to become an ally of the Builder, and is enthusiastic of finally being able to tell the &amp;quot;weirdos in their stuffy old robes&amp;quot; ([[Pastor Al]] and the [[Prestidigitator|prestidigitators]]) where they can stick their stupid rules&amp;quot;. Pastor Al tells her that her words were quite bold and asks threateningly if she would still be so brave when the Master of Destruction shatters her arms and armour into a thousand pieces. In turn she cries out and calls him a stuffy-robed weirdo.&lt;br /&gt;
&lt;br /&gt;
Caring about the villagers (and wanting to get rid of the stench) (and her skin&#039;s health), she suggests that a public bath be built. When the blueprint is complete, she is overjoyed, but adds at the end that the Builder should not be perverted and ensures that they don&#039;t even think about peeping at anyone.&lt;br /&gt;
&lt;br /&gt;
After the events of the island are completed and the farming community is restored, Britney requests to travel with the Builder to the [[Isle of Awakening]].&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Britney|ジバコ|Jibako}}&lt;br /&gt;
|Image=[[File:Britney register.png|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=Soldier&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Britney can equip weapons and fight enemies. She can also make use of [[List of room recipes in Dragon Quest Builders 2|training rooms]], equip weapons in an [[List of room recipes in Dragon Quest Builders 2|armoury]] and engage in strategy meetings in [[List of room recipes in Dragon Quest Builders 2|war rooms]]. &lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Vane|es-meaning=Short for &amp;quot;Vanessa&amp;quot;, a name of English origin.&lt;br /&gt;
|fr=Mylène|fr-meaning=Its French origin means &amp;quot;sweetness&amp;quot;, whilst its Greek origin means &amp;quot;bright light&amp;quot;.&lt;br /&gt;
|de=Bibi|de-meaning=&lt;br /&gt;
|it=Jenny|it-meaning=&lt;br /&gt;
|ko=지바코 (Jibako)|ko-meaning=Korean for &amp;quot;Jibako&amp;quot;.&lt;br /&gt;
|zh-cn=吉芭可 (Jíbākě)|zh-cn-meaning=Transliteration of &amp;quot;Jibako&amp;quot;.&lt;br /&gt;
|zh-tw=吉芭可 (Jíbākě)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Her English dialogue makes use of a lot of Western internet culture slang and &amp;quot;meme speak&amp;quot;.&lt;br /&gt;
** The slang she uses regardless of language is shared by some other soldiers that can be recruited at Rimey Reef.&lt;br /&gt;
* She shares a common room preference with [[Bonanzo]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Image:Britney Icon.png|Britney&#039;s Icon&lt;br /&gt;
Image:Britney sad.png|Britney disheartened because of her broken sword&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Vane]]&lt;br /&gt;
[[fr:Mylène]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQB2Nav&amp;diff=267280</id>
		<title>Template:DQB2Nav</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQB2Nav&amp;diff=267280"/>
		<updated>2026-04-15T04:03:28Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav|header|DQB2Nav|Dragon Quest Builders 2}}&lt;br /&gt;
{{nav|section|Characters|&lt;br /&gt;
*[[Builder (Dragon Quest Builders 2)|The Builder]]&lt;br /&gt;
*[[Malroth (Character|Malroth]]&lt;br /&gt;
*[[Lulu]]&lt;br /&gt;
*[[Hairy Hermit]]&lt;br /&gt;
*[[Captain Brownbeard|Brownbeard]]&lt;br /&gt;
*[[Rosie]]&lt;br /&gt;
*[[Perry]]&lt;br /&gt;
*[[Bonanzo]]&lt;br /&gt;
*[[Britney]]&lt;br /&gt;
*[[Pastor Al]]&lt;br /&gt;
*[[Wrigley]]&lt;br /&gt;
*[[Clayton]]&lt;br /&gt;
*[[Saffron]]&lt;br /&gt;
*[[Lillian]]&lt;br /&gt;
*[[Molly]]&lt;br /&gt;
*[[Babs]]&lt;br /&gt;
*[[Den]]&lt;br /&gt;
*[[Digby (Character)|Digby]]&lt;br /&gt;
*[[Dougie]]&lt;br /&gt;
*[[Magrog]]&lt;br /&gt;
*[[Goldirox]]&lt;br /&gt;
*[[Jules]]&lt;br /&gt;
*[[Ordelia]]&lt;br /&gt;
*[[Serge]]&lt;br /&gt;
*[[Shane]]&lt;br /&gt;
*[[Warwick]]&lt;br /&gt;
*[[Anessa]]&lt;br /&gt;
*[[Gerome]]&lt;br /&gt;
*[[King of Moonbrooke]]&lt;br /&gt;
*[[Zara]]&lt;br /&gt;
*[[Jeremiah]]&lt;br /&gt;
*[[Haydin]]&lt;br /&gt;
*[[Esther]]&lt;br /&gt;
*[[Hargon]]&lt;br /&gt;
*[[Arisplotle]]&lt;br /&gt;
*[[Gremville]]&lt;br /&gt;
*[[Griswold]]&lt;br /&gt;
*[[N04H]]&lt;br /&gt;
*[[Hellen]]&lt;br /&gt;
*[[Captain Whitebones|Whitebones]]&lt;br /&gt;
*[[Zebadee]]&lt;br /&gt;
*[[Gillian]] (DLC)&lt;br /&gt;
*[[Finn]] (DLC)&lt;br /&gt;
}}&lt;br /&gt;
{{nav|section|Infamous Monsters|&lt;br /&gt;
*[[Brainy badboon|Brainy Badboon]]&lt;br /&gt;
*[[Madusa]]&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
*[[Pazuzu]]&lt;br /&gt;
*[[Belial]]&lt;br /&gt;
*[[Malroth]]&lt;br /&gt;
}}&lt;br /&gt;
{{nav|section|Islands|&lt;br /&gt;
*[[Isle of Awakening]]&lt;br /&gt;
*[[Furrowfield]]&lt;br /&gt;
*[[Khrumbul-Dun]]&lt;br /&gt;
*[[Skelkatraz]]&lt;br /&gt;
*[[Moonbrooke]]&lt;br /&gt;
*[[Explorer&#039;s shores]]&lt;br /&gt;
*[[Buildertopia]]&lt;br /&gt;
*[[Angler&#039;s Isle]] (DLC)&lt;br /&gt;
}}&lt;br /&gt;
{{nav|section|Other Places|&lt;br /&gt;
*[[Moonahan]]&lt;br /&gt;
*[[Rendarak]]&lt;br /&gt;
*[[Malhalla]]&lt;br /&gt;
*[[Hall of Hargon|Hargon&#039;s Castle]]&lt;br /&gt;
}}&lt;br /&gt;
{{nav|section|Key Terms|&lt;br /&gt;
*[[Builderpedia]]&lt;br /&gt;
*[[Children of Hargon]]&lt;br /&gt;
*[[Windbraker]]&lt;br /&gt;
*[[Tablet Targets]]&lt;br /&gt;
*[[Explorer&#039;s shores]]&lt;br /&gt;
*[[Character customization in Dragon Quest Builders 2|Character customization]]&lt;br /&gt;
*[[Residents&#039; register]]&lt;br /&gt;
*[[Room preference]]&lt;br /&gt;
*[[Monster taming]]&lt;br /&gt;
*[[Ra&#039;s Mirror]]&lt;br /&gt;
*[[Dragon Quest Builders 2 DLC|Downloadable content (DLC)]]&lt;br /&gt;
*[[Fishing (Dragon Quest Builders 2)|Fishing]] (DLC)&lt;br /&gt;
}}&lt;br /&gt;
{{nav|section|Lists|&lt;br /&gt;
*Items:&lt;br /&gt;
* [[List of battle equipment in Dragon Quest Builders 2|Battle equipment]]&lt;br /&gt;
* [[List of tools in Dragon Quest Builders 2|Tools]]&lt;br /&gt;
* [[List of consumables in Dragon Quest Builders 2|Consumables]]&lt;br /&gt;
&lt;br /&gt;
*Building Material:&lt;br /&gt;
* [[List of building blocks in Dragon Quest Builders 2|Building blocks]]&lt;br /&gt;
* [[List of crafting stations in Dragon Quest Builders 2|Crafting stations]]&lt;br /&gt;
* [[List of crops in Dragon Quest Builders 2|Crops]]&lt;br /&gt;
* [[List of decorations in Dragon Quest Builders 2|Decorations]]&lt;br /&gt;
* [[List of farming equipment in Dragon Quest Builders 2|Farming equipment]]&lt;br /&gt;
* [[List of fixtures in Dragon Quest Builders 2|Fixtures]]&lt;br /&gt;
* [[List of furniture in Dragon Quest Builders 2|Furniture]]&lt;br /&gt;
* [[List of lighting sources in Dragon Quest Builders 2|Lighting]]&lt;br /&gt;
* [[List of machinery in Dragon Quest Builders 2|Machinery]]&lt;br /&gt;
* [[List of raw materials in Dragon Quest Builders‎ 2|Raw materials]]&lt;br /&gt;
* [[List of wall hangings in Dragon Quest Builders 2|Wall hangings]]&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous:&lt;br /&gt;
* [[List of characters in Dragon Quest Builders 2|Characters]]&lt;br /&gt;
* [[List of monsters in Dragon Quest Builders 2|Monsters]]&lt;br /&gt;
* [[List of recruitable monsters in Dragon Quest Builders 2|Recruitable monsters]]&lt;br /&gt;
* [[List of room recipes in Dragon Quest Builders 2|Room recipes]]&lt;br /&gt;
* [[Item placement limitations in Dragon Quest Builders 2|Placement limitations]]&lt;br /&gt;
}}&lt;br /&gt;
{{nav|footer}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bonanzo&amp;diff=267279</id>
		<title>Bonanzo</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bonanzo&amp;diff=267279"/>
		<updated>2026-04-15T03:59:40Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;We shall tend to the fields from the moment we wake up in the morning to the moment we fall asleep at night. No crops shall remain unwatered on my watch!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=fa5939}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Bonanzo&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Bonanzo2.webp|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ドルトン&lt;br /&gt;
|Romaji=Doruton&lt;br /&gt;
|Old=&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Bonanzo&#039;&#039;&#039;|ドルトン|Doruton|Dalton}} is a character from {{DQB2}}. He lives on the island of [[Furrowfield]].&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Bonanzo is a middle-aged man with absurd and untamed ash-grey hair, with a matching beard. He has tanned skin, round brown eyes, steep-angled high-arched bushy eyebrows, rather large ears, and a receeding hairline. He wears a variation of the usual [[Character customization in Dragon Quest Builders 2|farming gear]] - while he still has a green tunic (tucked into the big light brown belt), long dark teal pants, yellow gloves and black boots, he wears a different farmer scarf. Instead of white, he wears a red scarf covering his shoulders and neck with a badge on his left-hand side that closely resembles a [[light shield]].&lt;br /&gt;
&lt;br /&gt;
Occasionally, he will accidentally find seeds left in his beard and provide this supply to the builder. His beard has extreme holding properties; when he, [[Perry]] and [[Rosie]] decided to make a [[bag]] for the builder, they ran out of materials and decided to use some of his beard. There are 60 slots per 7 compartments of the bag, totalling 420 slots, and each slot holds up to 999 of the same item, meaning that just a fraction of Bonanzo&#039;s beard (in conjunction with some leather and string) is capable of storing up to 419,580 items.&lt;br /&gt;
&lt;br /&gt;
Despite his initial paranoia of his possible fate should he disobey the [[Children of Hargon]], he is a brave, overbearing jolly man who insists that those he cares about think of him as a sort of father or uncle figure. He and Perry migrated to the island of Furrowfield at Rosie&#039;s request, with the intent to revitalize the once thriving farming community, but the spoiled landscape yielded no crops despite their best efforts. He is initially skeptical of the [[Builder (Dragon Quest Builders 2)|Builder]]&#039;s capabilities due to the [[Children of Hargon]] spreading lies about the builder vocation, but he quickly turns his attitude around when he sees the art of creation first hand.&lt;br /&gt;
&lt;br /&gt;
Bonanzo is much older than the [[Builder (Dragon Quest Builders 2)|Builder]] and so he often jokingly refers to himself as their &amp;quot;father figure&amp;quot;, &amp;quot;Uncle&amp;quot;, &amp;quot;Older Brother&amp;quot;, or even &amp;quot;Mother figure&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
The [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth]] meet Bonanzo when he and [[Perry]] are attempting to grow wheat. Unfortunately,a spoil spore goes off and spoils the crops. He chastises the builder for coming, even after they grow their first batch of cabbages together. Only when the Builder rings the Builder&#039;s Bell for the first time does he choose to help rebuild Furrowfield Farm.&lt;br /&gt;
&lt;br /&gt;
He strives to become the mayor of [[Furrowfield]] (and later, the [[Isle of Awakening]]) but he never reaches this position; for an unspecified reason, (almost) nobody Bonanzo comes across outside Furrowfield trusts him because of his beard. Even [[Malroth]] declares that he doesn&#039;t trust him because of this. [[Pastor Al]] and the Builder also criticise his attitude towards mayoralty. Instead, he offers to research being a mayor.&lt;br /&gt;
&lt;br /&gt;
When the Pastor speaks of the Deitree, Bonanzo declares that once upon a time, it had protected all life on Furrowfield. He had also heard rumors of a species that once made spoiled soil into beautiful, fertile soil, but isn&#039;t sure what became of them. After meeting [[Wrigley]], one of these large worm species, he starts striving to become the Furrowfieldan mayor.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Bonanzo|ドルトン|Doruton}}&lt;br /&gt;
|Image=[[File:Bonanzo.webp|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Farmer&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=Yes&lt;br /&gt;
|Size=❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cute&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Outside of joining the Builder&#039;s party through the Resident&#039;s Register, he has all the standard abilities of a farmer, being able to till and water the fields, plant crops and later harvest them. He is also able to fight with weapons that are given to him.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Bonanzo|es-meaning=Same as English name, of Spanish origin. Means &amp;quot;great source of wealth&amp;quot;.&lt;br /&gt;
|fr=Augustin|fr-meaning=Of French origin, meaning &amp;quot;great and venerable&amp;quot;; a descended form of &amp;quot;Augustus&amp;quot;.&lt;br /&gt;
|de=Bonanzo|de-meaning=Same as English name.&lt;br /&gt;
|it=Patronio|it-meaning=Latin word origins, meaning &amp;quot;protector&amp;quot; or &amp;quot;patron&amp;quot;. Similar to the name &amp;quot;Petronio&amp;quot; of Italian origin.&lt;br /&gt;
|ko=돌턴 (Dolteon)|ko-meaning=Transliteration of his Japanese name, &amp;quot;Doruton&amp;quot;.&lt;br /&gt;
|zh-cn=德尔顿 (Dé&#039;ěrdùn)|zh-cn-meaning=A take on his Japanese name, &amp;quot;Doruton&amp;quot;.&lt;br /&gt;
|zh-tw=德爾頓 (Dé&#039;ěrdùn)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bonanzo bears a striking resemblance to Rollo of the first Builders game, both in appearance and mannerisms.&lt;br /&gt;
* Several of his and [[Ordelia]]&#039;s dialogues hint towards them possibly liking each-other romantically.&lt;br /&gt;
* He shares a common room preference with [[Britney]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;centre&amp;gt;&lt;br /&gt;
Image:Bonanzo Icon.png|Bonanzo&#039;s Icon&lt;br /&gt;
&amp;lt;/centre&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Bonanzo]]&lt;br /&gt;
[[fr:Augustin]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Perry&amp;diff=267278</id>
		<title>Perry</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Perry&amp;diff=267278"/>
		<updated>2026-04-15T03:52:00Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Perry&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Perry.webp|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ポンペ&lt;br /&gt;
|Romaji=Ponpe&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;I&#039;m goin&#039; to be doin&#039; a whole lot of buildin&#039; from now on—an&#039; if the Children don&#039; like it, they can get stuffed!&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=fa8939}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Perry&#039;&#039;&#039;|ポンペ|Ponpe|Pompe}} is a character in {{DQB2}}. He lives on the island of [[Furrowfield]].&lt;br /&gt;
&lt;br /&gt;
==Appearance &amp;amp; Personality==&lt;br /&gt;
Perry has his short orange hair cut in the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|classic curtains]]&amp;quot;. He has round, grey eyes and wears the standard male [[Character customization in Dragon Quest Builders 2|farming gear]]; a green tunic tucked over his large light brown belt, a white farmer scarf untied around his neck, long deep teal pants, yellow gloves and black boots. He is very kind, but easily scared, and is mortified of the thought of disobeying the [[Children of Hargon]]. Later, he becomes more familiar with building and even gathers materials for the [[Deitree]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The Builder and [[Malroth]] meet Perry when he and [[Bonanzo]] are trying to grow wheat. Unfortunately the spoil spore goes off and ruins the crop. When Bonanzo chastises the builder for showing up, Perry leaves until the Builder grows his first batch of cabbages. From then on, he becomes very interested in building, and then officially commits to the cause when the [[Builder&#039;s Bell]] is rung for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the Light Bulb is planted, Perry warns the Builder and [[Rosie]] that [[Pastor Al]] is heading for them. Once he threatens to burn the farm down, Perry apologizes profusely. Once the Pastor agrees to spare them, Perry mutters about how [[Rosie]] forced him into rebuilding Furrowfield.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Perry|ポンペ|Ponpe}}&lt;br /&gt;
|Image=[[File:Perry register.png|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Farmer&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎&lt;br /&gt;
|Ambience=Natural&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
Perry has all the standard abilities of a farmer, being able to till soil, plant crops, water crops and later harvest them in a field. He is a coward, and will not fight but instead back off. He quivers while the enemy approaches, saying phrases like like “L-leave me alone!”.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Ruperto|es-meaning=Meaning &amp;quot;bright fame&amp;quot; or &amp;quot;shining with glory&amp;quot;.&lt;br /&gt;
|fr=Philibert|fr-meaning=Can be interpreted as &amp;quot;very bright&amp;quot; or &amp;quot;very famous&amp;quot;.&lt;br /&gt;
|de=Peer|de-meaning=Meaning &amp;quot;rock&amp;quot; or &amp;quot;stone&amp;quot;.&lt;br /&gt;
|it=Bertoldo|it-meaning=Meaning &amp;quot;bright&amp;quot; or &amp;quot;famous&amp;quot;.&lt;br /&gt;
|ko=폼페 (Pompe)|ko-meaning=Transliteration of &amp;quot;Ponpe&amp;quot;.&lt;br /&gt;
|zh-cn=庞佩 (Pángpèi)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=龐佩 (Pángpèi)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Perry&#039;s favourite food is a thick, juicy steak cooked rare.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Perry Icon.png|Perry&#039;s Icon&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Ruperto]]&lt;br /&gt;
[[fr:Philibert]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rosie&amp;diff=267277</id>
		<title>Rosie</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rosie&amp;diff=267277"/>
		<updated>2026-04-15T03:49:48Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| Name=Rosie&lt;br /&gt;
| Game={{DQB2}}&lt;br /&gt;
| Image= [[File:DQB2 Rosie.png|200px]]&lt;br /&gt;
| Japanese name=チャコ&lt;br /&gt;
| Roumaji=Chako&lt;br /&gt;
| Race=Human&lt;br /&gt;
| Age=&lt;br /&gt;
| Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Well, here we are—Furrowfield Farm! The greatest, greenest garden on the island! How do you like it?&#039;&#039;&#039;&#039;&#039;|source=Rosie, introducing the [[Builder (Dragon Quest Builders 2)|Builder]] to Furrowfield farm for the first time.|console=|align=center|bgcolor=42e0f5}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rosie&#039;&#039;&#039; is a character in {{DQB2}}. She is one of the central characters of [[Furrowfield]], where she meets the [[Builder (Dragon Quest Builders 2)|Builder]] and asks for assistance in turning the fetid land into a thriving farm.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Rosie has long untied cyan hair in the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|impressive tresses]]&amp;quot;, brown eyes, and wears the standard green [[Character customization in Dragon Quest Builders 2|farming gear]]. She wears a white farmer scarf, green short-sleeved tunic and a dark brown undershirt. Her tunic is tucked over her large, light brown belt, which sits on her waist and covers her long, deep teal pants. She wears a pair of black mud boots, yellow gloves and [[Character customization in Dragon Quest Builders 2|geeky specs]].&lt;br /&gt;
&lt;br /&gt;
Rosie is incredibly enthusiastic about farming, and is excited to meet the Builder and revitalize the farmland of Furrowfield. While she followed the [[Children of Hargon]]&#039;s teachings, she only did so out of necessity and is easily able to discard their teachings that one should only destroy. She helps the other villagers come to this conclusion.&lt;br /&gt;
&lt;br /&gt;
Rosie is able to eventually form a friendship and apprenticeship with a [[magus]] named [[Pastor Al]] who also defects from the children of Hargon. She picks up many tidbits while under his leadership, such as his knowledge on farming, his wisdom, and his jokes; in which after saying what would appear to be a new shocking revelation, she follows up with &amp;quot;I jest, I jest!&amp;quot; just as the Pastor does.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The Builder and [[Malroth]] meet Rosie when she is under attack from a trio of [[badboon]]s. After the badboons are defeated, Rosie takes the pair back to town after she learns of the Builder&#039;s abilities. Rosie tells the Builder of the &amp;quot;Ill Wind&amp;quot;, a malicious miasma that kills more and more of the plantlife every time it blows. After the builder gets the town partially back on its legs, she gives the Builder a Light Bulb, so they can regrow a guardian tree known as the &amp;quot;[[Deitree]]&amp;quot;. She is confident that the tree will be able dispel the Ill Wind. &lt;br /&gt;
&lt;br /&gt;
After the tree has sprouted, a [[magus]] pastor of the [[Children of Hargon]] comes across the newly built village and questions everyone there on the numerous acts of creation. He threatens to destroy the village, but decides to wait until later. He then begins giving the Builder and Rosie farming advice, as he has much knowledge of such things. Rosie then becomes his apprentice and the new tree continues to grow. It is at this point that the magus, revealing his name is &amp;quot;Al&amp;quot;, drops his act entirely and admits he is also interested in rebuilding the village. He begins assisting in building, but his new career is tragically cut short after a single day when he is killed by his superior (the Brainy Badboon) and the newly sprouted tree is destroyed. Rosie is devastated by this and redoubles her efforts in reviving Furrowfield in his memory. Rosie then uses all the knowledge she learned from him to assist the Builder into outright building a new Deitree instead of planting one.&lt;br /&gt;
&lt;br /&gt;
Once the Builder draws up new blueprints for the Deitree she assists in its construction and advises the Builder on obtaining components for it. After the tree is rebuilt and Al&#039;s superior is defeated, she goes with the Builder to the [[Isle of Awakening]] to help restore plantlife there as well. Rosie becomes the chief representative of the farmers on the isle, and works with the Builder to create a riverside farm in the northeastern section of the island.&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Rosie|チャコ|Chako}}&lt;br /&gt;
|Image=[[File:Rosie register.webp|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=Farmer&lt;br /&gt;
|Home=Furrowfield&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎&lt;br /&gt;
|Ambience=Natural&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
While Rosie can be added to the Builder&#039;s party with the Resident&#039;s Register like most of the other non-player characters, she is mostly helpless and cannot be given weapons. She is capable of assisting in the construction of blueprints and can make use of the rooms the Builder constructs. Additionally, due to her interest in being a farmer, she will till fields, plant crops and water the soil. Later, she is able to harvest the fields.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Rosie is a native of [[Furrowfield]], and has lived there her entire life. After [[Clayton]]&#039;s arrival in town, Rosie tells the Builder that they were both descendants of Furrowfield&#039;s finest farming families, meaning they both have an uncontrollable urge to till soil and farm and it is an extremely fulfulling process for them. It is unclear whether she came from the same ancestry as he did.&lt;br /&gt;
{{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by [[Hargon]] out of idle daydreams written down in the Builder&#039;s craftsman guide. Rosie is one of the illusions created to populate the illusory world, and when Hargon is slain in [[Malhalla]] the illusion is destroyed. Rosie, along with everyone the Builder and Malroth encountered aside from the [[Hairy Hermit]], [[Lulu]], and [[Captain Brownbeard]] become real thanks to the creativity of the Builder and the experiences they shared.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Rosita|es-meaning=Meaning &amp;quot;rose&amp;quot;.&lt;br /&gt;
|fr=Berthille|fr-meaning=Meaning &amp;quot;bright battle&amp;quot; or &amp;quot;famous in battle&amp;quot;. Is also a type of flower.&lt;br /&gt;
|de=Rosie|de-meaning=Same as English name.&lt;br /&gt;
|it=Violetta|it-meaning=Meaning &amp;quot;violet flower&amp;quot;.&lt;br /&gt;
|ko=차코 (Chako)|ko-meaning=Transliteration of &amp;quot;Chako&amp;quot;.&lt;br /&gt;
|zh-cn=恰可 (Qiàkě)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=恰可 (Qiàkě)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rosie bears a striking resemblance to the character Arle, the gynoid protagonist of [[Akira Toriyama]]&#039;s slapstick manga &#039;&#039;Dr. Slump&#039;&#039;.&lt;br /&gt;
* Despite what her European localised names might suggest, she had grown up never seeing flowers in her entire life until the Builder fetches some flower seeds for the [[Deitree]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rosie Icon.png|Rosie&#039;s Icon&lt;br /&gt;
File:DQB2 Rosie screenshot.png|Screenshot of Rosie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Rosita]]&lt;br /&gt;
[[fr:Berthille]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hairy_Hermit&amp;diff=267276</id>
		<title>Hairy Hermit</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hairy_Hermit&amp;diff=267276"/>
		<updated>2026-04-15T03:27:42Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Hairy Hermit&lt;br /&gt;
|Game={{DQB2}}&lt;br /&gt;
|Image=[[File:Hairy Hermit.webp|300px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=しろじい&lt;br /&gt;
|Roumaji=Shirojii&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=[[Hammerhood]]&amp;lt;br&amp;gt;{{spoiler|start}}Previously:&amp;lt;br&amp;gt;Human (Possibly){{spoiler|end}}&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hairy Hermit&#039;&#039;&#039; is a prominent supporting in {{DQB2}}. He is in charge of the [[Isle of Awakening]]. He also acts as the game&#039;s [[Medal King]], accepting and rewarding the player with [[mini medals]] for completing puzzles and actions.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
The Hairy Hermit is a ghost of a [[Hammerhood]], sporting a very bright yellowy glow and moving through spectral teleportation instead of walking.  &lt;br /&gt;
&lt;br /&gt;
The Hairy Hermit is very kind, guiding the [[Builder (Dragon Quest Builders 2)|Builder]], [[Malroth (Character)|Malroth]], and others through the game. He also tends to repeat words in threes (i.e., crack-crack-crack).&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The Hairy Hermit is encountered the morning after the Builder, Malroth and [[Lulu]] are marooned on the Isle, gaining the groups attention after stealing Lulu&#039;s scallywinkle breakfast. He guides the trio to the summit of the largest mountain on the island and instructs the Builder on the basics of creation before suggesting that the Isle can be turned into a paradise for building with the right materials. The first step in this terraforming process is to make the land fertile, and he calls on the aid of [[Captain Brownbeard]] to ferry the Builder and Malroth off to the island of [[Furrowfield]] to recruit the aid of farmers. Once that adventure is completed and the new migrants to the island are settled, the Hairy Hermit leads them to [[Tablet Targets|a task board of optional challenges]] the player can complete in exchange for mini medals.&lt;br /&gt;
&lt;br /&gt;
As the game progresses the Hermit assigns more elaborate tasks to the player, sending them off to [[Khrumbul-Dun]] and [[Moonbrooke]] respectively. These acts of creation do not go unnoticed by the [[Children of Hargon]], however, and the Hermit requests that the Builder buff up the island&#039;s defences against the mad cultists after enduring a brutal assault.&lt;br /&gt;
{{spoiler|start}}Once [[Hargon]] makes his presence known to the islanders and reveals that the world they see and their very memories are but illusions created through his magic, the Hairy Hermit attempts to strike him with his hammer but is held in place by the cult leader&#039;s sorcery. Hargon states that he is surprised to learn that the Hermit is what has become of the ancient builder and seemingly shatters his soul before dragging the unconscious Malroth to the dead realm of [[Malhalla]]. These pieces coalesce into a item called the [[Builder&#039;s Soul]], which the player takes with them as they enter the portal to Malhalla. Much later on, the Hairy Hermit speaks telepathically to the Builder to offer words of encouragement and give them the inspiration to design a Builder&#039;s Bell using the soul he left behind. Once assembled and rung, the bell motivates the monsters trapped within Malhalla to aid the Builder in creating a craft able to ferry them to safety when the restored [[Malroth]] begins destroying the dimension.&lt;br /&gt;
&lt;br /&gt;
The Hairy Hermit appears in-person in Malhalla on top of Hargon&#039;s Castle, signalling the Builder to an entrance way in. He reveals the truth about himself to the Builder, stating that he was the Legendary Builder who devised the puzzles dotting the islands seen in the game as well as their architectural achievements such as the Deitree of Furrowfield, Goldirox of Khrumbul-Dun, and the Builder&#039;s Bells. He had stumbled into Hargon&#039;s phantasmal plane through the illusion of [[Midenhall]] seen in {{DQ2}}, and was pursued by the Children of Hargon until he reached what would become the Isle of Awakening. Dying of exhaustion, the Hermit would lose his memory as he dwelt in Hargon&#039;s fantasy until the Builder, Malroth, and Lulu began exploring the island. Bit-by-bit, his memories would be restored as the island was transformed into a habitable land, and he thanks the Builder for showing him to how to dream once again, vanishing from Malhalla.&lt;br /&gt;
&lt;br /&gt;
After the battle with the wicked half of Malroth is over and Hargon is destroyed, the Isle of Awakening and its surrounding islands manifest in the real world along with its inhabitants.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Ermitaño Canoso|es-meaning=&amp;quot;Hoary Hermit&amp;quot;, meaning &amp;quot;greyish-white (&amp;quot;canoso&amp;quot;) hermit (&amp;quot;ermitaño&amp;quot;)&amp;quot;.&lt;br /&gt;
|fr=Ermite Poilu|fr-meaning=French translation of the English name; in which &amp;quot;ermite&amp;quot; means &amp;quot;hermit&amp;quot; and &amp;quot;poilu&amp;quot; means &amp;quot;hairy&amp;quot;.&lt;br /&gt;
|de=haariger Einsiedler|de-meaning=Ditto. Direct German translation of the English name.&lt;br /&gt;
|it=Eremita Peloso|it-meaning=Italian translation of the English name; in which &amp;quot;eremita&amp;quot; means &amp;quot;hermit&amp;quot; and &amp;quot;peloso&amp;quot; means &amp;quot;hairy&amp;quot;.&lt;br /&gt;
|ko=하얀 영감 (Hayan Heong-gam)|ko-meaning=Meaning &amp;quot;white&amp;quot; (하얀) &amp;quot;inspiration&amp;quot; (영감)&lt;br /&gt;
|zh-cn=白爷 (Bái yé)|zh-cn-meaning=Can be interpreted as &amp;quot;Grandpa&amp;quot; or &amp;quot;Mr&amp;quot; (爷) &amp;quot;White&amp;quot;/&amp;quot;Bai&amp;quot; (白).&lt;br /&gt;
|zh-tw=白爺 (Bái yé)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Hairy Hermit Icon.png|The Hairy Hermit&#039;s Icon&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
[[Category:Dragon Quest Builders 2]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 characters]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 monsters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lulu&amp;diff=267275</id>
		<title>Lulu</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lulu&amp;diff=267275"/>
		<updated>2026-04-15T03:26:53Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| Name=Lulu&lt;br /&gt;
| Game={{DQB2}}&lt;br /&gt;
| Image= [[File:DQB2 Lulu.png|250px]]&lt;br /&gt;
| Japanese name=ルル&lt;br /&gt;
| Roumaji=Ruru&lt;br /&gt;
| Race=Human&lt;br /&gt;
| Age=In her teens&lt;br /&gt;
| Family=Unnamed parents†&lt;br /&gt;
|Voice Actor=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Half of that was complete gibberish to me, but if it helps you build the palace of my dreams, I&#039;m all for it!&#039;&#039;&#039;&#039;&#039;|source=Lulu, to the [[Builder (Dragon Quest Builders 2)|Builder]] after an exposition from the [[Hairy Hermit]]|console=|align=center|bgcolor=fc889c}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Lulu&#039;&#039;&#039;|ルル|Ruru|Lulu}} is a prominent character in {{DQB2}}. She is a friend of the [[Builder (Dragon Quest Builders 2)|Builder]] and [[Malroth (Character)|Malroth]]. All three of them meet for the first time after being stranded on the [[Isle of Awakening]] and begin turning it from a barren wasteland into a place desirable to live.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Lulu sports reddish-pink hair with the hairstyle &amp;quot;[[Character customization in Dragon Quest Builders 2|lopsided ponytail]]&amp;quot;, a ponytail tied to her right side with a green hairtie. She has round, brown eyes and a blue variant of the [[Character customization in Dragon Quest Builders 2|villager&#039;s vesture]], wearing an open-vested dress laced at the front of the chest and gold lining along the collar. The cuffs of the puffy short sleeves of her white undershirt are also blue. Lulu also has a black sash around her waist tied at the back with a bow. Her leather shoes are brown at the caps, heels and shoelaces, but red in the middle.&lt;br /&gt;
&lt;br /&gt;
Lulu is a stubborn and demanding girl, bossing the Builder around from the moment they first meet and will stomp in place angrily if she isn&#039;t getting her way. When she initially meets Malroth the two constantly argue due to Malroth finding her extremely irritating. Over time their disagreements appear to develop into more of a habit than legitimate arguments. Accompanying her stubbornness, she is also a fearless individual and supports the Builder on the [[Isle of Awakening]], even in the face of attacks from the [[Children of Hargon]].&lt;br /&gt;
&lt;br /&gt;
Like most characters in the game, she is unaware of Malroth&#039;s true nature as the Master of Destruction, but her opinions and interactions with him do not change after this revelation, and she continues to casually antagonize him.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Lulu is ultimately a character that has a fairly passive presence in the story, she never leaves the Isle of Awakening. &lt;br /&gt;
&lt;br /&gt;
Lulu is one of the prisoners the [[Children of Hargon]] abduct, and can be spoken to through her cell bars during the tutorial section of the game while the Builder is stuck on the monster ship. She is the only other survivor of the ship&#039;s sinking, and is woken up by the Builder and Malroth on the sands of the Isle of Awakening. She is quick to accuse the two of them as &amp;quot;pirates... Filthy, freebooting brigands who shall take [her] captive and demand a ransom for [her] safe return&amp;quot;, and run off. When they find her again, she remembers that the Builder had been grinning while following orders on the ship and accuses them of being in cahoots with the monsters, concluding that the reason they were washed up on the island was their fault. She asks what the Builder will do about it, and when the Builder tells her that they will be making necessities for survival while they wait for a rescue party, she realises that her reasoning was faulty and warms up to the Builder. As the trio are all alone, they band together (or rather, Lulu makes the Builder do everything for her) to survive the night under her instructions for making shelter and preparing food.&lt;br /&gt;
&lt;br /&gt;
The next morning Lulu is furious that her breakfast was stolen and chases [[Hairy Hermit|the thieving Hammerhood]] up a nearby mountain, with the Builder and Malroth in tow. The thief, introducing himself as the &amp;quot;Hairy Hermit&amp;quot;, encourages the Builder to restore the island and recommends a location to visit to gather materials. Lulu also wishes to rename the island &amp;quot;Lulutopia&amp;quot; and argues that Malroth&#039;s idea, the &amp;quot;Empire of Evisceration&amp;quot;, is stupid. The Builder does not openly acknowledge either of their suggestions. When Lulu and Malroth complain of the lack of materials on the barren island, the hermit points them in the director of a recently docked ship captained by a man named [[Captain Brownbeard|Brownbeard]], who lends the trio the service of his vessel in exchange for shelter. The Builder and Malroth depart for [[Furrowfield]] at the hermit&#039;s suggestion and Lulu stays behind on the island. While her friends are elsewhere, she learns the layout of the island and has already drafted renovation plans for a river by the time her friends return.&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The pattern of Lulu staying behind on the island while the Builder and Malroth look for new materials repeats itself when the Builder returns from the second expedition at [[Khrumbul-Dun]] for metals. When the Builder returns to the island, Lulu introduces [[Shane]], a [[shaman]] from the Children of Hargon, who claims to be interested in building. Lulu then helps the Builder construct a pyramid on the island at the recommendation of [[Babs]] and under the watchful eye of Shane. Unfortunately, her welcoming of Shane was a mistake and the shaman calls for his allies in the calamity cult to attack the island and capture the Builder. Lulu aids the Builder and Malroth in escaping the island while she stays behind. Fortunately, the monsters leave the island alone with the Builder gone, but Lulu is deeply worried when the Builder, Malroth, and Brownbeard do not return for several weeks.&lt;br /&gt;
&lt;br /&gt;
Lulu is nearly brought to tears when her friends return, having been captured by the Children of Hargon in the time they were gone. Lulu decides to host a small party for the Builder and Malroth, jealous that the two of them had many adventures without her. She provides the Builder with a blueprint of a small deck they can have their party on. That night, the trio sits down and discusses the events of the past weeks and Lulu produces a horrific cake out of questionably cooked ingredients; Malroth thinks it is one of the best cakes (and perhaps one of the only) he has ever eaten in his entire life, while the Builder is actively planning their own escape. Afterwards, Malroth then makes the Builder promise to stop him by force if he &amp;quot;changes&amp;quot;, but refuses to elaborate when questioned, concerning Lulu and the Builder greatly.&lt;br /&gt;
&lt;br /&gt;
The Builder and Malroth decide to leave for an island called [[Moonbrooke]] to recruit people skilled in combat to better defend their home. Lulu is left on the Isle of Awakening once again, and she is shocked when the Builder and Malroth return from Moonbrooke with their friendship nearly entirely sundered. Lulu makes several attempts to figure out what is wrong with Malroth, but he acts erratically and refuses to speak with her for more than a few words due to [[Hargon]]&#039;s influence on him. Deciding to leave Malroth be for the time being, she, the Builder, and the other island residents begin construction of a castle on the island. After the castle&#039;s skeleton is partially completed, Shane returns and attempts to abduct the Builder again, but this attempt is thwarted by the new traps and soldiers from Moonbrooke. After the battle Malroth is still off on his own, and the Builder makes a flag for the island. &lt;br /&gt;
&lt;br /&gt;
Lulu and the other residents compliment the Builder&#039;s flag design, but the meeting is interrupted when Hargon materializes with an unconscious Malroth and insults the new flag and the Builder. Hargon then details his plans to fully revive the Master of Destruction using the Builder&#039;s acts of building, which caused the power of destruction to begin growing again within Malroth. Hargon also reveals that the world they are in is nothing but one of his illusions and leaves the dumbstruck group on their own. Everyone is distraught at this turn of events, but Lulu realizes that the portal Hargon left through is still open and encourages the Builder to quickly leave through it to rescue Malroth. Lulu is, once again, left behind on the Isle of Awakening.&lt;br /&gt;
&lt;br /&gt;
After the Builder leaves through the portal, Lulu and the other residents witness the world falling into oblivion due to Malroth being fully transformed into the Master of Destruction, though deterioration appears to stop partway through, leaving the world plunged in impenetrable darkness. This terrifies everyone on the island, but Lulu continues to wait near the shore for the return of the Builder and Malroth. Her patience is rewarded as the two return from the conflict with Hargon and Malroth&#039;s true form mostly unharmed. Lulu then compels the pair to go to the top of the mountain of the island and the Builder and Malroth are able to turn the illusory world into a real one, preventing it from fading out of existence with Hargon&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
After things have calmed down, Malroth mentions that there is nothing stopping Lulu, Brownbeard, and the Builder from returning to their own world now, but they decide against it for the time being.{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Lulu|ルル|Ruru}}&lt;br /&gt;
|Image=[[File:Lulu register.webp|130px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Description=Villager&lt;br /&gt;
|Home=Isle of Awakening&lt;br /&gt;
|Weapon=No&lt;br /&gt;
|Size=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
While Lulu can be added to the Builder&#039;s party with the Resident&#039;s Register, she is mostly helpless and cannot be given weapons. She is capable of assisting in the construction of blueprints and can make use of the rooms the builder constructs.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Lulu, before being abducted, lived with her parents in [[Rippleport]]. She mentions that her parents were killed during her abduction. {{spoiler|start}}It is later revealed that the world that the Builder and Malroth are exploring is nothing but an illusion created by Hargon. The only people in the entire illusory world that are from the real one are the Builder, Malroth, Lulu, and Brownbeard.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Lulu|es-meaning=Same as English name.&lt;br /&gt;
|fr=Lulu|fr-meaning=Ditto.&lt;br /&gt;
|de=Lulu|de-meaning=Ditto.&lt;br /&gt;
|it=Lulu|it-meaning=Ditto.&lt;br /&gt;
|ko=루루 (Lulu)|ko-meaning=Transliteration of &amp;quot;Lulu&amp;quot;.&lt;br /&gt;
|zh-cn=露露 (Lùlù)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=露露 (Lùlù)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lulu shares a common room preference with Malroth, [[Jeremiah]] and [[Gerome]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lulu Icon.png|Lulu&#039;s Icon&lt;br /&gt;
File:DQB2 Lulu screenshot.png|Screenshot of Lulu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2]]&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Lulu]]&lt;br /&gt;
[[fr:Lulu]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Malroth_(Character)&amp;diff=267274</id>
		<title>Malroth (Character)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Malroth_(Character)&amp;diff=267274"/>
		<updated>2026-04-15T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for&lt;br /&gt;
 |about=the character&lt;br /&gt;
 |for=the evil God&lt;br /&gt;
 |see=Malroth&lt;br /&gt;
}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Malroth is a fine warrior, I warrant, but I fear his recklessness could get us all killed. I trust you will do all in your power to restrain his... darker impulses.&#039;&#039;&#039;&#039;&#039;|source=[[Anessa]] on Malroth to the [[Builder (Dragon Quest Builders 2)|Builder]]|console=|align=center|bgcolor=b291fa}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Malroth&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest Builders 2]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQB2 Malroth.png|280px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=シドー&lt;br /&gt;
|Romaji=&#039;&#039;Shidō&#039;&#039;&lt;br /&gt;
|Title={{spoiler|start}}Master of Destruction{{spoiler|end}}&lt;br /&gt;
|Class=&lt;br /&gt;
|Race={{spoiler|start}}Not actually human; is an incarnated deity{{spoiler|end}}&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
|Voice Actor=[[Kenjiro Tsuda]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Malroth is the deuteragonist of {{DQB2}}. He accompanies the [[Builder (Dragon Quest Builders 2)|Builder]] on their adventures.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Malroth appears as a mostly human young lad who wears an open purple shirt, saffron pants that tuck into his red and black boots, matching red gloves, and a fang necklace. Hints to his demonic nature include wild hair that parts along his temples into horn-esque spikes, pointed ears, and bright red eyes. Illustrations alternate between depicting him with a spiked club or a large hammer. After completing the [[Green Gardens]]&#039; initial three [[Tablet Targets]], Malroth hears a [[Hargon|mysterious voice]] that prompts him about his powers of destruction, and he unleashes a temporary orange fire aura, becoming stronger. This aura appears later in all instances of battle, and after the Builder reaches Level 14, his aura sometimes turns red.&lt;br /&gt;
{{spoiler|start}}His reflection in the Mirror of Ra shows absolutely nothing.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In his humanoid form he initially has no inkling of his true nature as the Master of Destruction. His amnesia and severely weakened state appear to be what allow him to begin to form attachments to others. Regardless, Malroth retains a violent disposition and defaults to casually threatening those that annoy him; though he refrains from actually harming helpless nuisances. He has a particular habit of threatening to kill [[Lulu]] as a sacrifice to himself, though he does so jokingly (probably). His tastes stray from what could be considered normal: he finds the architecture used by the [[Children of Hargon]] to be nostalgic, enjoys dark and subterranean areas, thinks that False Idols are &amp;quot;cool&amp;quot;, and enjoys Lulu&#039;s awful cooking.&lt;br /&gt;
&lt;br /&gt;
Malroth demonstrates a lack of knowledge on many concepts, with an almost childlike ignorance at times. During his adventure with the Builder, three concepts in particular catch his interest: &amp;quot;dreams&amp;quot;, &amp;quot;love&amp;quot;, and &amp;quot;conviction&amp;quot;. When Lulu arranges a party for him and the Builder he is not sure how to act and thinks it is a pointless gesture, but appreciates it anyway.&lt;br /&gt;
&lt;br /&gt;
Malroth does not understand typical social graces and is often prone to outbursts and bluntness, leading to some humorous exchanges early on and frightening conflicts later. He quickly develops a habit of using a high-five with the Builder as a celebratory gesture, but he is unsure of what inspired him to start doing so. Over the course of their adventure, he becomes close friends with the [[Builder (Dragon Quest Builders 2)|Builder]]. {{spoiler|start}}His attachment to the Builder lasts even after [[Hargon]] forces him to attain his true form. When he and the Builder clash, he very physically holds himself back despite expressing his desire to consume the Builder moments beforehand. The great dissonance between his newly developed sentimentality and desire for destruction causes him to split into two entities, his human avatar which retains said sentimentality and memories, and his unrestrained true form which retains its single-minded directive for destruction. Malroth is later able to recombine and the personality developed during his time with the Builder has attained dominance.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
Malroth initially appears as an amnesiac humanoid, differing from true humans by his elongated pointed ears and bright red eyes, on the [[Isle of Awakening]]. Malroth decides to accompany the Builder after being intrigued by the Builder&#039;s power to create items and materials, an ability he distinctly lacks. He also decides he has nothing better to do as he is unable to remember anything. During the course of his adventure with the Builder a friendship forms between the two. He also begins to hear an unidentified voice in his head attempting to guide his actions, similarly to how the original Builder in &#039;&#039;[[Dragon Quest Builders]]&#039;&#039; heard the voice of [[Rubiss]].&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Malroth grows more powerful the more the Builder creates. He begins getting intense destructive urges with his growth, causing him increasing distress, as he does not know the source of these desires. As his power swells, the voice in his head becomes progressively more active; its suggestions begin taking darker and darker tinges. Malroth is initially only mildly annoyed, but becomes increasingly concerned by being called the &amp;quot;Master of Destruction&amp;quot; and suggestions of murdering the Builder. Despite the increasing severity, he attempts to keep the incidents with the voice in his head mostly to himself.&lt;br /&gt;
&lt;br /&gt;
Troubled by being unable to create, he begins valuing himself purely on his ability to destroy objects and defeat monsters to help the Builder. This attitude on his self-worth eventually festers and twists into resentment when the Builder starts constructing traps and other devices that he thinks he is being replaced with. This festering, and the fact that his desire for destruction grows as the Builder builds, is what allows Hargon, the owner of the voice Malroth had been hearing in his thoughts, to override the personality his human form has developed and begin his transformation into his true form as the Lord and Master of Destruction.&lt;br /&gt;
&lt;br /&gt;
[[Hargon]] also reveals the world that the Builder and Malroth have been exploring is nothing but the lingering illusion created by himself; even [[Hargon]] himself is surprised that the illusory world has persisted after his death in the real one.&lt;br /&gt;
&lt;br /&gt;
Malroth&#039;s sentimentality for the Builder remains even after he attains his true form; this is demonstrated when he intentionally avoids destroying the first item the Builder ever made for him: a simple [[Oaken Club]]. Despite his threatening speech, wherein he says that he will devour the Builder as a &amp;quot;reward&amp;quot; for the happy memories they shared, he, literally using one set of arms to restrain the other, holds himself back during the battle. Upon his defeat he comments that the Builder is much stronger than the last time they were together and is happy that the Builder&#039;s promise to stop him if he changed for the worse was kept. His high-fiving habit proves strong enough that he even raises a shaking claw to receive a high-five from the Builder after being defeated.&lt;br /&gt;
&lt;br /&gt;
Malroth splits into two entities after said high-five. The humanoid Malroth, with his memories and sentimentality, is ripped from the rest of him, allowing the destruction-seeking Malroth to arise at full power unrestrained. After the Master of Destruction leaves, the humanoid Malroth is left with an injured Builder. Out of desperation, he repeatedly attempts to concoct [[Medicinal herb]]s and is eventually successful, marking his first act of creation. Malroth then assists the Builder in defeating [[Hargon]] and his other half. Malroth then re-absorbs the power said half took from him. Using his newfound godlike powers, he transforms [[Hargon]]&#039;s world of illusions into a real world to prevent it from fading away. Upon completion of stabilizing the world, Malroth appears to revert to a mostly powerless state and stays with the Builder on Awakening Isle.{{spoiler|end}}&lt;br /&gt;
{{DQB2Villager&lt;br /&gt;
|Name={{Translation|Malroth|シドー|Shidō}}&lt;br /&gt;
|Image=[[File:DQB2_Villagers_Malroth.jpg|130px]]&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|Description=Enigma&lt;br /&gt;
|Home= -&lt;br /&gt;
|Weapon=Yes&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Only Malroth-exclusive weapons)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Size=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Fanciness=❤︎❤︎❤︎❤︎&lt;br /&gt;
|Ambience=Cool&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
While able to fight, he is only able to wield [[List of battle equipment in Dragon Quest Builders 2|Malroth-exclusive weapons]], which resemble either [[Axe (weapon type)|axes]] or [[Hammer (weapon type)|hammers]]. When he fights, he visibly deals more damage to enemies than the other NPCs, even surpassing the trained soldiers of [[Moonbrooke]]. He becomes stronger along with the Builders&#039; levelling, up until he leaves the party.&lt;br /&gt;
&lt;br /&gt;
When the Builder reaches Level 14, Malroth will suggest a form of super attack to &amp;quot;show these monsters who&#039;s boss&amp;quot; and the two come up with an idea right then and there. The Builder preps their mallet and Malroth throws them into the air before he jumps up above them. The Builder slams their mallet onto the ground and Malroth lands on tpp, the shared forces creating a huge impact that deals huge damage. Malroth asks what they should call it, and after some thought the Builder suggests it should be called &amp;quot;[The Builder] and Malroth&#039;s effortlessly graceful and decidedly deadly co-oporative attack&amp;quot;. He decides it is great but forgets most of it and calls it a &amp;quot;co-op...de...grace...thingy&amp;quot;, but not before telling the Builder that after they have built up enough power, they should let him know so they can release the attack. Occasionally in battle, when his orange aura turns red, they can release their [[Co-op de Grâce]], and his aura will return to orange.&lt;br /&gt;
&lt;br /&gt;
Curiously, Malroth is the only NPC unable to produce [[gratitude points]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Malroth has a statue bearing his likeness as [[List of treasures in Dragon Quest Treasures|Treasure No. 449]], with a base value of 750,000.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*{{Builders 2}} marks the first time that Malroth would be voiced in any title, courtesy of [[Kenjiro Tsuda]]. The monstrous Malroth would not receive any voice acting until {{DQRivals}}.&lt;br /&gt;
*The splitting of Malroth into good and bad halves is reminiscent of the characters Kami and Piccolo from [[Akira Toriyama]]&#039;s &#039;&#039;[[Dragon Ball]]&#039;&#039; manga. The two were originally an unnamed being whose expelled inner darkness manifested as a violent doppelganger.&lt;br /&gt;
*Curiously, Malroth prior to end of the main story expresses interest in dark, cramped, and filthy areas, while his preferences change entirely to a cool, large and fancy room when it becomes possible to build him his own room at the discretion of the player. It&#039;s quite likely this change is due to the events of the story and the changes in his persona.&lt;br /&gt;
**Malroth shares this room preference with Lulu, [[Jeremiah]], [[Gerome]] and [[Captain Whitebones]].&lt;br /&gt;
*Malroth is only person who actually enjoys Lulu&#039;s cooking. The Builder forces themselves to eat it to avoid disappointing her once, but Malroth unironically enjoys it, despite the fact it is otherwise considered disgusting by everyone else.&lt;br /&gt;
*[[Clayton]] theorises that Malroth is somewhat of a dog person, as he calls dogs &amp;quot;doggies&amp;quot;.&lt;br /&gt;
*According to [[Zara]], Malroth has a fear of starfishes. She spotted him screaming when he stepped on one at the beach.&lt;br /&gt;
&lt;br /&gt;
==Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Malroth|es-meaning=Same as English name.&lt;br /&gt;
|fr=Malroth|fr-meaning=Ditto.&lt;br /&gt;
|de=Malroth|de-meaning=Ditto.&lt;br /&gt;
|it=Malroth|it-meaning=Ditto.&lt;br /&gt;
|ko=시도 (Sido)|ko-meaning=Transliteration of &amp;quot;Shidō&amp;quot;.&lt;br /&gt;
|zh-cn=席德 (Xídé)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=席德 (Xídé)|zh-tw-meaning=Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQB2 Malroth Human.png|Promotional polygon model for {{Builders 2}}.&lt;br /&gt;
DQB2 Malroth 2.png|Alternate artwork for {{Builders 2}}.&lt;br /&gt;
DQR Malroth (Humanoid).png|Humanoid form artwork in {{Rivals}}.&lt;br /&gt;
DQR Malroth.png|Monster form artwork in {{Rivals}}&lt;br /&gt;
DQ_Rivals_alt_art_depicting_Malroth_from_Builders_.webp|{{Rivals}} artwork depicting his monster form.&lt;br /&gt;
human malroth statue treasures icon.jpg|Malroth&#039;s statue from {{Treasures}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQB2Nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dragon Quest Builders 2 characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
&lt;br /&gt;
[[es:Malroth]]&lt;br /&gt;
[[fr:Malroth]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Erik&amp;diff=267273</id>
		<title>Erik</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Erik&amp;diff=267273"/>
		<updated>2026-04-15T03:24:53Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Other Languages */ realised i used the translation template wrong. i will be fixing all of these up now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|about=the party member in {{Dragon Quest XI}} |for=the minor character in {{Dragon Quest III}} |see=Eric}}&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;A young man who has abandoned his lucrative life of crime to team up with the Luminary. He managed to sneak into Heliodor Castle and steal the Red Orb, but was eventually apprehended and thrown into the dungeons. After helping our Hero escape from his cell, he joined him on his travels...for not entirely selfless reasons.&#039;&#039;&#039;&#039;&#039;|source=&#039;&#039;XI&#039;&#039; loading screen|align=center|bgcolor=4da6ff}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Name=Erik&lt;br /&gt;
|Game={{Dragon Quest XI}}&amp;lt;br&amp;gt;{{DQTreasures}}&lt;br /&gt;
|Image={{VersionTabs|DQ XI|[[Image:DQXI Camus art.png{{!}}200px]]|DQ Treasures|[[Image:DQTR Erik Art.png{{!}}200px]]|}}&lt;br /&gt;
|Sprite=[[File:Erik sprite walk.gif]]&lt;br /&gt;
|Japanese name=カミュ&lt;br /&gt;
|Roumaji=Kamyu&lt;br /&gt;
|Title=&lt;br /&gt;
|Family={{spoiler|start}}[[Mia]] (younger sister){{spoiler|end}}&lt;br /&gt;
|Class=[[Thief]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=19&lt;br /&gt;
|Voice Actor=&#039;&#039;&#039;Japanese:&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Kōki Uchiyama]] (&#039;&#039;DQXI&#039;&#039;)&amp;lt;br&amp;gt;Motoko Kumai (&#039;&#039;DQ Treasures&#039;&#039;)&amp;lt;br&amp;gt;&#039;&#039;&#039;English:&#039;&#039;&#039;&amp;lt;br&amp;gt;[https://www.imdb.com/name/nm0146630/ Gunnar Cauthery] (&#039;&#039;DQXI&#039;&#039;)&amp;lt;br&amp;gt;Mack Keith-Roach (&#039;&#039;DQ Treasures&#039;&#039;)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Erik&#039;&#039;&#039;|カミュ|Kamyu|Camus}} is a character in {{Dragon Quest XI}}. He is a former [[Thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His &#039;blue, spiky hair&#039; is his favorite trait about himself and he has a tendency to run his hands through his hair when he&#039;s excited. &amp;lt;ref&amp;gt;[[Dragon Quest XI Character Book]]&amp;lt;/ref&amp;gt; He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.&lt;br /&gt;
&lt;br /&gt;
Erik is has a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior, Erik has a kind and compassionate heart, as shown when trouble happens with friends and family. While he is sometimes quick to jump to conclusions, he is also quite perceptive, tending to connect the dots quickly. He is also quick on his feet, shown in cutscenes where others are knocked over while he gracefully returns to a stronger position. These qualities came naturally to him from years of travelling and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscenes and [[Party Chat|party talk]] dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Erik was added as an NPC to the MMO as a promotional event for the &amp;quot;S: Definitive Edition&amp;quot; version of XI being launched in Japan. He gives the player a short quest, and upon completing it rewards his outfit as a cosmetic armor set.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;Glad you&#039;re coming along. The Seer told me to stick with the Luminary when I found him and that&#039;s just what I&#039;m going to do.&#039;&#039;&#039;&#039;&#039;|source=|console=|align=center|bgcolor=4da6ff}}&lt;br /&gt;
====Story====&lt;br /&gt;
=====Act One=====&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King&#039;s Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes took place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.&lt;br /&gt;
&lt;br /&gt;
Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners-in-crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary &amp;quot;underground&amp;quot;, then he would find the forgiveness he longed for. Erik doesn&#039;t believe a word of what is told to him and instead only steals the orb because it was a treasure Mia had once longed for, during their childhood.&lt;br /&gt;
&lt;br /&gt;
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer&#039;s prophecy is coming true, pledges his loyalty to the man and aids his escape. Together, they run from [[Heliodorian soldier|various]] [[Heliodorian guard|guards]] (and a [[black dragon]]), fall off a bridge, and then eventually become cornered on a cliff. They share a glance before silently agreeing to jump together, where Erik lifts the hood off his head and introduces his name before they make a running start to jump off the cliff. They land safely at the bottom of the cliff, at the [[Heliodorian Foothills]], and Erik drags the Luminary over to the nearby church. The two are taken care of by the nun there and they go on their way, but not before thanking her. She says before they go that they should be wary returning to [[Heliodor City]], as there are two dangerous fugitives on the loose, although throughout the story Erik&#039;s status as a dangerous criminal diminishes as the Heliodorian soldiers are ordered to prioritise the Luminary.&lt;br /&gt;
&lt;br /&gt;
Before making their way to Cobblestone (the Hero&#039;s home village), Erik drags him on a detour to [[Downtown Heliodor]] to find the Red Orb Derk had stashed in the great garbage dump there. He is infuriated when he sees that the treasure is gone, and interrogates the innkeeper [[Ruby]] about where Derk is. She says that Derk hadn&#039;t been seen in the slums since he opened &amp;quot;that fancy shop&amp;quot; in the wealthy district, and that is enough fuel to the fire for Erik to storm over there and give Derk a piece of his mind. When Erik and the Hero reach his shop, Erik attempts to beat Derk up, knowing that Derk took the Orb back to the castle to collect the bounty and fund the shop, but Derk reasons that he only sold it to help Erik. Erik, exasperated now, gives him a chance to explain, and Derk explains that a portion of the proceeds from the shop went to bribing the prison guards into not checking up on Erik while he was in the cell. Erik notes that it was indeed strange that nobody had checked up on him in the previous few days digging his hole, and he forgives Derk. Derk tells them that the King had hidden the Orb in [[The Kingsbarrow]] and the Hero and Erik set out to retrieve it again. Note that Derk&#039;s bribery may also be the reason why Erik is not prioritised by the guards as a target of capture.&lt;br /&gt;
&lt;br /&gt;
After retrieving the Orb and walking over to the [[Emerald Coast|Door of Departure]] to leave the continent, in search of more information about the Luminary, [[Hendrik]] and his men find the two and pursue them on [[Horse and monster riding|horseback]]. The two fugitives climb on the nearby horses and race to the Door, but the Hero&#039;s horse is shot and Erik has to double back to save him, lifting him up on the back of his own horse. The duo then escape through a [[teleportal]] to the distant city of [[Hotto]] and meet the twin sisters {{Veronica 11}} and {{Serena 11}}. When Erik encounters Veronica, they immediately get to bickering with each-other like siblings, although it is clear they still care for each-other even through the insults. Erik is much more passive to her sister, who he deems calm and kind and &amp;quot;everything Veronica isn&#039;t&amp;quot;. When Erik encounters the wandering jester [[Sylvando]] in the kingdom of [[Gallopolis]], he is immediately skeptical and unhappy about the idea of him joining the party. However, Erik eventually warms up to him.&lt;br /&gt;
&lt;br /&gt;
At the seaside port town [[Gondolia]], Erik and the Luminary are cornered by Jasper on the stage at the very northern part of the town. They are overwhelmed by soldiers, but are saved by Veronica and Sylvando interrupting their capture. Veronica casts multiple spells of the [[Frizz]] line everywhere, causing chaos, and Jasper turns his attention away from Erik and the Hero to order his men to fan out. Serena motions for them to escape through the western exit of the stage, dragging the Hero&#039;s hand along while Erik makes sure they aren&#039;t being followed. Jasper senses their escape and fires a ball of darkness at the Luminary, which Erik notices and jumps in front of. The magic cripples him and he falls to the ground. Erik swats away the Hero&#039;s hand when it is offered, telling him to leave with the newly-bought time. The soldiers catch up to Erik as Serena tugs the Hero along, dragging him away as Erik is taken by the guards. The party later finds Erik tied up on a pole on the stage and save him, defeating [[Jasper]], before escaping Gondolia by on the Salty Stallion (Sylvando&#039;s [[ship]]).&lt;br /&gt;
&lt;br /&gt;
They then travel to [[Zwaardsrust]] and make their way to [[Octagonia]], where they enter a mixed martial arts tournament to win the first-place prize, the [[Rainbough]]. Erik enters this tournament and is paired with a random contestant from [[Angri-La]], and their first match is up against [[Jade]] and [[Rab]]. Erik is defeated extremely easily, which probably contributes to his frustration of the two of them when they steal the first-place prize meant for the Hero. However, when they officially join the party after the events of [[Dundrasil]], he warms up to them as well.&lt;br /&gt;
&lt;br /&gt;
When Erik and the {{Party 11}} go to Sniflheim to retrieve the [[Blue Orb]], Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because &amp;quot;Cosying up to royals isn&#039;t exactly [his] style&amp;quot;. In [[The Snærfelt]], he has multiple dialogue lines in [[Party Chat|party talk]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers.{{spoiler|end}}&lt;br /&gt;
=====Act Two=====&lt;br /&gt;
{{spoiler|start}}After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of [[Mordegon]]&#039;s [[Spectral Sentinels]], [[Indignus]]. He awakens in a cell in the [[Rock of Wrong]] with the [[Healslime|healslime]] [[Healijah]], who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the [[Dragon family|dragon monsters]] under Indignus&#039; employ in order to escape. During this sequence, Healijah occasionally &amp;quot;slips up&amp;quot; and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah&#039;s voice then resonates in his head, revealing himself to be [[The Seer]], and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only &#039;&#039;might&#039;&#039; give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of [[The Costa Valor]]. A nearby man comments that he doesn&#039;t look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn&#039;t know, and that he only knows he was on an adventure with someone important, but he can&#039;t remember who.&lt;br /&gt;
:*This scenario is only present in the &#039;&#039;S: Definitive Edition&#039;&#039; of the game.&lt;br /&gt;
&lt;br /&gt;
The amnesiac Erik is later found stowing away on the Salty Stallion, [[Sylvando]]&#039;s personal [[ship]], stealing food to survive. He accidentally knocks over a couple of things, alerting Sylvando who is steering, and he asks the Luminary to check in on the storage room. When the Luminary finds him, Erik acts shocked to see him, and the rest of the party arrives behind the Hero. The party is shocked that Erik does not recognize them, and also intrigued by his sudden politeness and passiveness that he used to lack. They assure him that he has a place to stay until his memories return. As the party approaches Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. He mentions that most of Sniflheim knows who Erik is, as he was a Viking slave when he was younger and were forced to tag along with the Vikings when they came to the kingdom to drink after a successful plunder. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship to steal gold statues and Erik has another powerful headache. The party reluctantly leaves him with the priest to fend off the monsters, but as they are chasing them down they realise that Erik had been kidnapped while they were gone. They watch the monsters sail off while he is tied to the ship. The priest apologises for not being powerful enough to protect Erik, but mentions that the ship the monsters sailed in looked an awful lot like a Viking ship, prompting the party to sail to the nearby [[Viking Hideout]].&lt;br /&gt;
&lt;br /&gt;
After the party sails to the hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely and incoherently about something before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, showing three visions to the party about Erik&#039;s past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, apologising for his uselessness while having amnesia. In party talk, he mentions that he actually doesn&#039;t remember much about this time.&lt;br /&gt;
&lt;br /&gt;
The party storms [[The Gyldenhal]], believing that her statue had been stolen from its place by the gold-loving [[Gyldygga]] (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of the castle they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. She transforms herself into a gold beast and fights the party. After the battle, she is frustrated at her defeat, and these intense feelings spiral the power of the [[Gold Orb]] she is in possession of, causing a blinding light. After the party is able to see again, Mia is floating in the air, with the golden shell of Gyldygga around her with the head armour missing, and golden barrier around her. She cries out in pain, and dark magic escapes from her, forming huge tendrils from the back of the golden shell that penetrate the walls of the castle and go out of control.&lt;br /&gt;
&lt;br /&gt;
One particularly large tendril slams the ground near the party. Erik and the Hero manage to narrowly evade it, but they are separated from the rest of the party members. They happen to land on the side where Mia is, and Erik pushes back his emotions to end the battle that he started, although her cry to Erik for help makes him falter. He &amp;quot;read[ies] himself to launch a final, decisive strike against Gyldygga&amp;quot; despite the fact that &amp;quot;He doesn&#039;t look to happy about it.&amp;quot; The Hero is then prompted to stop him from going forward with it, and he relents. Instead, he resolves to save her, and daringly tries instead to reach her. He jumps from tendril to tendril, ducking and weaving, before jumping up to where Mia is floating. He ignores her protests, which imply that he would be turned to gold, and breaks the barrier with his bare fists before he then embraces her, despite the gold consuming him. Mia is horrified as the gold reaches his face, and Erik apologises before turning into a statue. Mia, panicked, cries out that she misses easier times with her brother, and that she doesn&#039;t need gold to live life after all. A tear falls onto her necklace, shattering it, and the necklace breaks off. Bright lght radiates from her body, and the tendrils disappear in shimmering gold sparkles, which rain down from above. Erik and Mia somehow make their way back down safely to the ground, and he holds her as she bickers with him one last time before falling unconscious. Erik is relieved, finding the atonement he was looking for, and the party goes back to the Snifleheim church to leave her safe in the care of the priest. When they leave the church, Erik gives the Luminary the Gold Orb again, they make small talk before they hit the road together again. After this talk, Erik is allowed to unlock the other character panels in his character builder that were visible even before the events of Act Two. It is possible he was intentionally holding himself back due to lingering guilt from Mia, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
When the party reach Arboria and find out what happened to Veronica, Erik is distraught. In his party talk, he mentions that he had something to tell her, likely being that she reminded him of Mia due to their similar personalities, and the fact that they are both trapped in the body of a minor despite being chronologically older. It is unknown how old Mia is, but it is &#039;&#039;possible&#039;&#039; that Veronica and Mia could have been around a similar age chronologically.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
=====Postgame=====&lt;br /&gt;
{{spoiler|start}}When the party goes to the [[Tower of Time]], [[The Timekeeper]] tells the party the terms and conditions of going back in time, and when the party hears the only the Luminary is able to break the Time Sphere for a chance of being able to make it safely back in time the party prevents him from advancing. However, Erik is the only one who understands that it is the Luminary&#039;s duty to save the world, and relents when he sees his determination, allowing him through. Before the Hero breaks the Time Sphere, most of the party say a final goodbye speech, and Erik pushes [[Serena]] forward a little to prompt her speech as well, perhaps hinting that he knows a little about how she really feels towards the Luminary. Only after the Hero breaks the Sphere does Erik have his speech, and he tells him that &amp;quot;This isn&#039;t over—not by a long shot! See you on the other side!&amp;quot;, alluding to the fact that it is in fact time travel and not jumping to an alternate reality. &lt;br /&gt;
&lt;br /&gt;
After time travelling, the Hero is able to approach Erik and Mia&#039;s shelter and save Mia with the power of the Sword of Light. Erik and Mia reconcile, and Mia gives him her necklace (the [[Pirate king&#039;s pendant]]), an accessory exclusive to Erik.&lt;br /&gt;
&lt;br /&gt;
When the party finds the [[Orichalcum|orichalcum]] (The non-regenerating [[rareified orichalcum]] Important Item in the &#039;&#039;S: Definitive Edition&#039;&#039;) in the floating [[The Battleground|Battleground]] to forge the [[Sword of Light]], Erik rushes past the group and gets carried away thinking about the value of the ore. He excuses himself for the outburst, stating it was a force of a bad habit.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
====Base stats &amp;amp; pep bonus====&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#4da6ff&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats || Skills&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 5 || 99 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{HP}} || 42 || 620 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{MP}} || 19 || 360 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Strength}} || 19 || 330 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Agility}} || 24 || 475 || +40&lt;br /&gt;
|-&lt;br /&gt;
| {{Resilience}} || 11 || 190 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Magical Might}} || 17 || 300 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Magical Mending}} || 0 || 0 || -&lt;br /&gt;
|-&lt;br /&gt;
| {{Deftness}} || 22 || 430 || +40&lt;br /&gt;
|-&lt;br /&gt;
| {{Charm}} || 19 || 250 || -&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=3|[[Erik&#039;s dagger]], [[Birchwood boomerang]], [[Soldier&#039;s sword]], [[Wayfarer&#039;s clothes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pep|Pep boost]] ||colspan=3|Strength +20% (40%), Deftness +100% (150%)&amp;lt;br&amp;gt;Evasion +100% (150%)&amp;lt;br&amp;gt;Parenthesis includes bonus from pep-up power-up&lt;br /&gt;
|}&lt;br /&gt;
*Erik is the only party member to not have any innate resistances or weaknesses.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#4da6ff&amp;quot;&lt;br /&gt;
| Name || Level || MP || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Rubblerouser]]&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|One enemy&lt;br /&gt;
|Summons an earth sigil that will inflict damage on the enemy every time they try to act.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Evac]]&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|All allies&lt;br /&gt;
|Allows the caster to return instantly to the start of a dungeon, cave or tower.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Cock-a-doodle-doo]]&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|All allies&lt;br /&gt;
|Cures all party members of the effects of sleep.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Peep]]&lt;br /&gt;
|22&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|Cast this on a treasure chest to reveal its contents (yellow - gold, blue - item, red - monster).&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Boulderbringer]]&lt;br /&gt;
|23&lt;br /&gt;
|12&lt;br /&gt;
|One enemy&lt;br /&gt;
|Summons an earth sigil that will inflict a lot of damage on the enemy every time they try to act.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Mountainmover]]&lt;br /&gt;
|42&lt;br /&gt;
|20&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Summons an earth sigil that will inflict a lot of damage on a group of enemies every time they try to act.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Ridgeraiser]]&lt;br /&gt;
|61&lt;br /&gt;
|36&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Summons an earth sigil that inflicts devastating damage on a group of enemies every time they try to act.&lt;br /&gt;
|}&lt;br /&gt;
*In &#039;&#039;XI S: Definitive Edition&#039;&#039;, Erik also learns [[Nose For Treasure]], which he already knows upon joining the party.&lt;br /&gt;
&lt;br /&gt;
====Character builder====&lt;br /&gt;
=====[[Sword Weapon Family|Swords]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 120% (plus 5) fire damage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sword Stance]]&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| --&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|Increases parrying chance by 33% for four turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +20&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dragon Slash]]&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 200% (plus 10) damage to [[Dragon family|dragon-family]] enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 1~2 damage to [[Metal slime family|metal slimes]], cannot miss&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +25&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +35&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Restores 1/4th of damage dealt (plus 20) &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fatal Flash]]&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 40% chance to instantly kill one enemy, 250% damage if attempt fails&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dually Deadly&lt;br /&gt;
| 25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Removes damage reduction found in dual-wielding &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Knife Weapon Family|Knives]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sleeper Hit]]&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 120% damage with a 50% chance to snooze the target for 1~4 turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Cobra Strike]]&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 120% damage with a 50% chance to poison the target  for 4~7 turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Persecutter]]&lt;br /&gt;
| 9&lt;br /&gt;
| 5&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 620% damage if target is asleep or confused, 110% damage otherwise&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Victimiser]]&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 620% damage if target is poisoned or paralyzed, 110% damage otherwise&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +4%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dodge Chance +3%&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +30&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dual-Wielding&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[HP Hoover]]&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Restores 1/4th of damage dealt&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab]]&lt;br /&gt;
| 16&lt;br /&gt;
| 5&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|20% chance to instantly kill target&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Nastier Knives&lt;br /&gt;
| 20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases status ailment chance for knife skills by 25%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Boomerang Weapon Family|Boomerangs]]=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Ooze Bruiser]]&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Deals 150% (plus 5) damage to [[Slime family|Slimes]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Accuracy When Wielding +5%&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metalicker]]&lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 1~2 damage to metal slimes, cannot miss&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Accuracy When Wielding +5%&lt;br /&gt;
| 9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Power Throw]]&lt;br /&gt;
| 13&lt;br /&gt;
| 4&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 120% damage, no reduction&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Accuracy When Wielding +10%&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Twomerang]]&lt;br /&gt;
| 16&lt;br /&gt;
| 8&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| 120% damage twice, 240% total&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Starburst Throw]]&lt;br /&gt;
| 18&lt;br /&gt;
| 10&lt;br /&gt;
| All enemies&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|Up to 125~135 light damage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Double Down]]&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| All enemies&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|180% damage twice, 360% total. 50% chance to reduce target&#039;s resistances to ailments and debuffs by one stage&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep-Up Power Up&lt;br /&gt;
| 25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Guile=====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Skill points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Range&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Deftness +10&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dodge Chance +2%&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Half-Inch]]&lt;br /&gt;
| 8&lt;br /&gt;
| --&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|Chance to steal from a monster, success rises with deftness for 75% cap; cannot steal rare drops&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +30&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Deftness +30&lt;br /&gt;
| 10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dodgy Character]]&lt;br /&gt;
| 12&lt;br /&gt;
| 4&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|Doubles evasion for two turns&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divide]]&lt;br /&gt;
| 14&lt;br /&gt;
| 6&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Erik&#039;s clones copy his actions for one turn&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sticky Fingers&lt;br /&gt;
| 14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Raises base steal rate by 15%&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dodge Chance +5%&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep Chance +5%&lt;br /&gt;
| 16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
| 18&lt;br /&gt;
| 4&lt;br /&gt;
| One enemy&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Strike twice at full power, each hit can critical&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Critical Claim]]&lt;br /&gt;
| 20&lt;br /&gt;
| 64&lt;br /&gt;
| One enemy&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Guarantees a critical hit, cannot miss&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
{{VersionTabs|Weapons|{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Deffinitive Edition|equipmentType=Weapon}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bloodletter]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poison needle]]|statModifier=Attack +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cypress stick]]|statModifier=Attack +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Birchwood boomerang]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Soldier&#039;s sword]]|statModifier=Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze knife]]|statModifier=Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Copper sword]]|statModifier=Attack +13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Divine dagger]]|statModifier=Attack +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boomerang (weapon)|Boomerang]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze sword]]|statModifier=Attack +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Crucerang]]|statModifier=Attack +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron broadsword]]|statModifier=Attack +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Poison moth knife]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rapier]]|statModifier=Attack +24}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Edged boomerang]]|statModifier=Attack +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Batterfly knife]]|statModifier=Attack +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandit blade]]|statModifier=Attack +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Soarin&#039; steel]]|statModifier=Attack +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver rapier]]|statModifier=Attack +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Steel broadsword]]|statModifier=Attack +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assassin&#039;s dagger]]|statModifier=Attack +37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Eagle dagger]]|statModifier=Attack +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Winter&#039;s wing]]|statModifier=Attack +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cautery sword]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Magic circle]]|statModifier=Attack +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon blade]]|statModifier=Attack +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Falcon knife earrings]]|statModifier=Attack +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword breaker]]|statModifier=Attack +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star cross]]|statModifier=Attack +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombiesbane]]|statModifier=Attack +54}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal goomerang]]|statModifier=Attack +55}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Platinum sword]]|statModifier=Attack +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bastard sword]]|statModifier=Attack +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Heliodorian sword]]|statModifier=Attack +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pentarang]]|statModifier=Attack +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Icicle dirk]]|statModifier=Attack +62}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flametang boomerang]]|statModifier=Attack +63}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Nobleman&#039;s knife]]|statModifier=Attack +64}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Zombie slayer]]|statModifier=Attack +65}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Serpentscale skean]]|statModifier=Attack +66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dread dagger]]|statModifier=Attack +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Aurora blade]]|statModifier=Attack +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Soul breaker]]|statModifier=Attack +71}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonsbane]]|statModifier=Attack +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Imp knife]]|statModifier=Attack +74}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal goomerang]]|statModifier=Attack +74}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorang]]|statModifier=Attack +77}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Banefire boomerang]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fenrir fang]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fizzle foil]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Miracle sword]]|statModifier=Attack +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dark star]]|statModifier=Attack +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gladius]]|statModifier=Attack +82}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime sword]]|statModifier=Attack +84}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Deft dagger]]|statModifier=Attack +86}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fire blade]]|statModifier=Attack +87}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Asterang]]|statModifier=Attack +89}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal sword]]|statModifier=Attack +93}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über falcon blade]]|statModifier=Attack +94}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon slayer]]|statModifier=Attack +96}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stardust sword]]|statModifier=Attack +96}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Flame tang]]|statModifier=Attack +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gryphon&#039;s wing]]|statModifier=Attack +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stellarang]]|statModifier=Attack +105}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hunter&#039;s moon]]|statModifier=Attack +110}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Darting dagger]]|statModifier=Attack +111}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Inferno blade]]|statModifier=Attack +111}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thunderstorm sword]]|statModifier=Attack +111}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king goomerang]]|statModifier=Attack +114}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thunderstorm skean]]|statModifier=Attack +119}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[High-born blade]]|statModifier=Attack +121}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Nebula sword]]|statModifier=Attack +123}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Galaxarang]]|statModifier=Attack +131}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dashing dagger]]|statModifier=Attack +132}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Über miracle sword]]|statModifier=Attack +135}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thousand-fold katana]]|statModifier=Attack +136}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Knife of strife]]|statModifier=Attack +142}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Timeshear]]|statModifier=Attack +142}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Supernova sword]]|statModifier=Attack +147}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sword of judgement]]|statModifier=Attack +150}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hell sabre]]|statModifier=Attack +155}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shamshir of light]]|statModifier=Attack +158}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king sword]]|statModifier=Attack +161}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dynamo dagger]]|statModifier=Attack +164}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hypernova sword]]|statModifier=Attack +182}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Helmets|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Helmet}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandana]]|statModifier=Defense +1}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather hat]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pointy hat]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Feathered cap]]|statModifier=Defense +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Turban]]|statModifier=Defense +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Stone hardhat]]|statModifier=Defense +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur hood]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bronze helmet]]|statModifier=Defense +18}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Malleable mask]]|statModifier=Defense +19}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hermes&#039; hat]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Swindler&#039;s scarf]]|statModifier=Defense +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Thief&#039;s turban]]|statModifier=Defense +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mercury&#039;s bandana]]|statModifier=Defense +23}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Disturbin&#039; turban]]|statModifier=Defense +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pirate&#039;s hat]]|statModifier=Defense +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Happy hat]]|statModifier=Defense +31}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron headgear]]|statModifier=Defense +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon mask]]|statModifier=Defense +33}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Corsair&#039;s cap]]|statModifier=Defense +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Freebooter&#039;s bandana]]|statModifier=Defense +36}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime helm]]|statModifier=Defense +39}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon bandana]]|statModifier=Defense +41}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Swindler king&#039;s scarf]]|statModifier=Defense +41}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Raging bull helm]]|statModifier=Defense +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull helm]]|statModifier=Defense +49}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Autumn shower hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spring breeze hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Summer cloud hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Phantom mask]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Winter sky hat]]|statModifier=Defense +51}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pirate king&#039;s cap]]|statModifier=Defense +59}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king helm]]|statModifier=Defense +63}}&lt;br /&gt;
{{CharacterEquipmentList|note|text=}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Armor|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Armor}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Plain clothes]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Arriviste&#039;s vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elevating vest]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vest for success]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wayfarer&#039;s clothes]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Boxer shorts]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather armour]]|statModifier=Defense +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wolf wear]]|statModifier=Defense +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Templar&#039;s uniform]]|statModifier=Defense +13}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Chain mail]]|statModifier=Defense +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Leather cape]]|statModifier=Defense +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Iron cuirass]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Fur poncho]]|statModifier=Defense +29}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Swindler&#039;s stole]]|statModifier=Defense +34}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gallopitan garb]]|statModifier=Defense +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tortoise shell]]|statModifier=Defense +37}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Hairy vest]]|statModifier=Defense +38}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Glombolero]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Smart suit]]|statModifier=Defense +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Silver cuirass]]|statModifier=Defense +42}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prince&#039;s pea coat]]|statModifier=Defense +44}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility gilet]]|statModifier=Defense +45}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Posh waistcoat]]|statModifier=Defense +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[King&#039;s coat]]|statModifier=Defense +53}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Velvet cape]]|statModifier=Defense +60}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Emperor&#039;s attire]]|statModifier=Defense +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rogue&#039;s robes]]|statModifier=Defense +61}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brigandine]]|statModifier=Defense +66}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Twinkling tuxedo]]|statModifier=Defense +67}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Liquid metal jacket]]|statModifier=Defense +70}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dancer&#039;s mail]]|statModifier=Defense +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Freebooter&#039;s bolero]]|statModifier=Defense +72}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Corsair&#039;s coat]]|statModifier=Defense +78}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal slime armour]]|statModifier=Defense +79}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bandit mail]]|statModifier=Defense +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dark robe]]|statModifier=Defense +80}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assassin&#039;s attire]]|statModifier=Defense +81}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Swindler king&#039;s stole]]|statModifier=Defense +81}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragonskin jacket]]|statModifier=Defense +84}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror armour]]|statModifier=Defense +98}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sacred armour]]|statModifier=Defense +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Metal king jacket]]|statModifier=Defense +101}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pirate king&#039;s coat]]|statModifier=Defense +108}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Exotoga]]|statModifier=Defense +120}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Legendary armour]]|statModifier=Defense +120}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}|Accessories|&lt;br /&gt;
{{CharacterEquipmentList|header|title=Dragon Quest XI|subtitle=S: Definitive Edition|equipmentType=Accessories}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Aerofoil earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Agility ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Agility +17}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[All-weather earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Angel&#039;s sandals]]|statModifier=Agility +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Anti-freeze earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Archangel&#039;s boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Asbestos earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Assasin]]|statModifier=Critical +1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Blackout earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bling-bling belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +11}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bow tie]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brainy bracer]]|statModifier=M. Might +20&amp;lt;br&amp;gt;M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Brigand&#039;s mitts]]|statModifier=Defense +6&amp;lt;br&amp;gt;Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Bunny tail]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Caligae of clarity]]|statModifier=M. Mend +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Care ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Carer rivière]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Catholicon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Choker of riddance]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Cinderblock earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Concrete earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Devil&#039;s tail]]|statModifier=Defense +2&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dogged collar]]|statModifier=Defense +4&amp;lt;br&amp;gt;Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Dragon scale]]|statModifier=Defense +8&amp;lt;br&amp;gt;Attack +9}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Earthwyrm&#039;s eye]]|statModifier=Defense +7&amp;lt;br&amp;gt;HP +16&amp;lt;br&amp;gt; Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Elfin charm]]|statModifier=Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Freebooter&#039;s gloves]]|statModifier=Defense +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Full moon ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gloomy gloves]]|statModifier=Deftness +22}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold bracer]]|statModifier=Defense +4&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold chain]]|statModifier=Defense +1&amp;lt;br&amp;gt;HP +5&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Gold rosary]]|statModifier=M. Might +5&amp;lt;br&amp;gt;M. Mend +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Guru&#039;s gloves]]|statModifier=M. Might +17&amp;lt;br&amp;gt;M. Mend +17&amp;lt;br&amp;gt;Deftness +40}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Healer]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Holy talisman]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life bracer]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Life ring]]|statModifier=Defense +5&amp;lt;br&amp;gt; HP +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Lucky dragon&#039;s wing]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Meteorite bracer]]|statModifier=Defense +100}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mighty armlet]]|statModifier=Attack +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Minister&#039;s mitts]]|statModifier=M. Mend +20&amp;lt;br&amp;gt;Deftness +48}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mirror earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Monarch mark]]|statModifier=Defense +10&amp;lt;br&amp;gt;M. Might +30&amp;lt;br&amp;gt;M. Mend +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Murky mittens]]|statModifier=Deftness +32}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Mystic]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Necklace of immunity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Papillon pendant]]|statModifier=Defense +3&amp;lt;br&amp;gt;HP +10&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pink pearl ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Pirate king&#039;s pendant]]|statModifier=Defense +10&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Prayer ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Protective pendant]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of clarity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of immunity]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of riddance]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ring of truth]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rosary]]|statModifier=M. Mend +6&amp;lt;br&amp;gt;MP +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rousing rose collar]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber earrings]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Rubber gloves]]|statModifier=Defense +3&amp;lt;br&amp;gt;Deftness +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Ruby of protection]]|statModifier=Defense +16}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Safety goggles]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Scholar&#039;s specs]]|statModifier=M. Might +15&amp;lt;br&amp;gt;M. Mend +15&amp;lt;br&amp;gt;Charm +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Shield-bearer]]|statModifier=Block +1%&amp;lt;br&amp;gt;Parry +1%&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Defense +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Skull ring]]|statModifier=Defense +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Slime earrings]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +6}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s ring]]|statModifier=Defense +5&amp;lt;br&amp;gt;MP +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sorcerer&#039;s stone]]|statModifier=M. Mend +13&amp;lt;br&amp;gt;M. Might +14}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Sovereign seal]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Springheel boots]]|statModifier=Defense +25}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Spirit bracer]]|statModifier=Defense +7&amp;lt;br&amp;gt;MP +30}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Star of clarity]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Strength ring]]|statModifier=Attack +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Supplicant]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Titan belt]]|statModifier=Defense +5&amp;lt;br&amp;gt;Attack +12}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Tough guy tattoo]]|statModifier=Attack +8}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Torc of truth]]|statModifier=Defense +3}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Traveller&#039;s hood]]|statModifier=Defense +4}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Trickster]]|statModifier=Evasion+1%&amp;lt;br&amp;gt;Defense +2&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Utility belt]]|statModifier=Defense +2&amp;lt;br&amp;gt;Deftness +15}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Vanguard]]|statModifier=Defense +2&amp;lt;br&amp;gt;Charm +5&amp;lt;br&amp;gt;Agility +10}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Venus&#039; tear]]|statModifier=Defense +7&amp;lt;br&amp;gt;Charm +35}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Warlock]]|statModifier=Defense +2&amp;lt;br&amp;gt;M. Might +3&amp;lt;br&amp;gt;M. Mend +3&amp;lt;br&amp;gt;Charm +5}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wings of serendipity]]|statModifier=Defense +5&amp;lt;br&amp;gt;Charm +20}}&lt;br /&gt;
{{CharacterEquipmentList|entry|item=[[Wristorative]]|statModifier=Defense +7}}&lt;br /&gt;
{{CharacterEquipmentList|footer}}}}&lt;br /&gt;
&lt;br /&gt;
====[[Shypox]] dialogue====&lt;br /&gt;
In battle:&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*Erik realises his normally super spiky hair has gone a bit limp…&lt;br /&gt;
&lt;br /&gt;
*Erik recalls that time he failed to woo a bunny girl at the bar…&lt;br /&gt;
&lt;br /&gt;
*Erik remembers the time he got his hands on a ‘precious jewel’ only to realise it was made of glass…&lt;br /&gt;
&lt;br /&gt;
*Erik notices that his socks are on inside out…&lt;br /&gt;
&lt;br /&gt;
*Erik remembers the dance lessons he took in secret to try and be more popular with the ladies…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly remembers the time he got lost in a cave and had to wait for Derk to find him…&lt;br /&gt;
&lt;br /&gt;
*Erik is suddenly struck by the feeling he’s being stared at. Does someone fancy him…?&lt;br /&gt;
&lt;br /&gt;
*Erik is suddenly struck by the distinct feeling that he’s no match for this particular enemy…&lt;br /&gt;
&lt;br /&gt;
*Erik remembers the time someone told him his victory pose was lame…&lt;br /&gt;
&lt;br /&gt;
*Erik remembers his old nickname: ‘the Half-Inching Hedgehog’…&lt;br /&gt;
&lt;br /&gt;
*Erik recalls an emotional picture book he once read and tears up a bit…&lt;br /&gt;
&lt;br /&gt;
*Erik recalls yelping when he went to wash his face and the water was freezing cold…&lt;br /&gt;
&lt;br /&gt;
*Erik realises that he’s a fussier eater than the Luminary despite being older than him…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly can’t shake the feeling he’s got a bit of spinach stuck in his teeth…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly feels shy for no reason whatsoever…&lt;br /&gt;
&lt;br /&gt;
*Some dust finds its way into Erik’s eye and he’s suddenly worried it looks like he’s crying…&lt;br /&gt;
&lt;br /&gt;
*Erik takes another look at the outfit he’s wearing…&lt;br /&gt;
&lt;br /&gt;
*Out of nowhere, Erik’s face suddenly turns bright red!&lt;br /&gt;
&lt;br /&gt;
*Erik thinks over some of the ‘cool’ spell names he came up with as a kid…&lt;br /&gt;
&lt;br /&gt;
*Erik feels the enemy staring into his very soul…&lt;br /&gt;
&lt;br /&gt;
*Erik comes over all ticklish and starts giggling…&lt;br /&gt;
&lt;br /&gt;
*Erik thinks about a soppy poem he wrote when he was younger…&lt;br /&gt;
&lt;br /&gt;
*Erik notices that he’s got some food stuck in his teeth!&lt;br /&gt;
&lt;br /&gt;
*Erik’s eyes meet the enemy’s, and he’s suddenly strangely flustered…&lt;br /&gt;
&lt;br /&gt;
*Erik remembers the time his mum got mad when he wet the bed…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly becomes convinced he might have wet himself…&lt;br /&gt;
&lt;br /&gt;
*Erik catches himself thinking he might be kind of handsome…&lt;br /&gt;
&lt;br /&gt;
*Erik realises his normally super spiky hair has gone a bit limp…&lt;br /&gt;
&lt;br /&gt;
*Erik realises he hasn’t washed his clothes for days…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly worries that he sticks out like a sore thumb…&lt;br /&gt;
&lt;br /&gt;
*Erik takes one look at the enemy and starts quaking in his boots…&lt;br /&gt;
&lt;br /&gt;
*Erik starts thinking about his next meal, and accidentally dribbles down his front…&lt;br /&gt;
&lt;br /&gt;
*Erik wonders what the enemy thinks of his outfit…&lt;br /&gt;
&lt;br /&gt;
*Erik’s heart starts going pitter-patter, and his face turns beetroot red…&lt;br /&gt;
&lt;br /&gt;
*Erik wonders if the enemy might leave him alone if he played dead for a bit…&lt;br /&gt;
&lt;br /&gt;
*Erik takes another look at the outfit he’s wearing…&lt;br /&gt;
&lt;br /&gt;
*Out of nowhere, Erik’s face suddenly turns bright red!&lt;br /&gt;
&lt;br /&gt;
*Erik remembers the cheesy spell name he came up with the other day…&lt;br /&gt;
&lt;br /&gt;
*Erik feels the enemy staring into his very soul…&lt;br /&gt;
&lt;br /&gt;
*Erik comes over all ticklish and starts giggling…&lt;br /&gt;
&lt;br /&gt;
*Erik tries to remember everyone’s names, but then forgets his own…&lt;br /&gt;
&lt;br /&gt;
*Erik realises that his flies are undone!&lt;br /&gt;
&lt;br /&gt;
*Erik feels something crawling along his skin and cowers in fear, only to realize it was a stray hair…&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly becomes convinced he might have wet himself…&lt;br /&gt;
&lt;br /&gt;
*Suddenly, all Erik can think of is puff-puffs!&lt;br /&gt;
&lt;br /&gt;
*Erik catches himself thinking he might be kind of handsome…&lt;br /&gt;
&lt;br /&gt;
*The elastic in Erik’s pants suddenly snaps with a twang!&lt;br /&gt;
&lt;br /&gt;
*Erik suddenly remembers the time when he slipped up on some horse poo…&lt;br /&gt;
&lt;br /&gt;
*A particularly racy Ogler’s Digest cover suddenly pops into Erik’s head, and he giggles sheepishly…&lt;br /&gt;
{{spoiler|end}} &lt;br /&gt;
&lt;br /&gt;
When speaking to townsfolk:&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
*Erik opens his mouth to try and speak to the person in front of him…&lt;br /&gt;
&lt;br /&gt;
*But he suddenly remembers how, back when he was a thief, he named his dagger Björn, and enjoyed talking to it from time to time&lt;br /&gt;
&lt;br /&gt;
*But he suddenly remembers how he used to dream of becoming a gentleman thief, and practised writing elaborate ransom notes every day.&lt;br /&gt;
&lt;br /&gt;
*But he’s struck by a bout of stomach cramps due to drinking far too much milk in an attempt to grow slightly taller.&lt;br /&gt;
&lt;br /&gt;
*But he suddenly swears he hears them say he’s ‘dreamy’.&lt;br /&gt;
&lt;br /&gt;
*But he suddenly catches a whiff coming from his armpits.&lt;br /&gt;
&lt;br /&gt;
*But he’s suddenly struck by a fear that his hairstyle looks like a bad case of bedhead.&lt;br /&gt;
&lt;br /&gt;
*But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought. &lt;br /&gt;
&lt;br /&gt;
*But he gets distracted by a piece of rubbish that looks like a gold coin, and loses his train of thought.&lt;br /&gt;
&lt;br /&gt;
*But he suddenly remembers talking to Derk so intently about stealing something that he failed to realise he’d stepped in a pile of horse manure.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==={{DQR}}===&lt;br /&gt;
Erik appears as an avatar character and is also featured in the art of several cards. With the release of the 9th card pack, Erik became a leader character and is the first representative of the Thief vocation.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Erik appears as an S-rank member of the [[Hero family]] as part of the limited &#039;&#039;Dragon Quest XI&#039;&#039; event on his own banner alongside [[Stump champ]]. He can participate in [[Krystalinda|Krystalinda&#039;s]] Battle Road as a party member.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Erik&lt;br /&gt;
|kanji=カミュ&lt;br /&gt;
|romanji=Kamyu&lt;br /&gt;
|sprite=[[Image:DQT Erik.png‎|275px]]&lt;br /&gt;
|family=[[File:Tact Icon Hero.png|48px]]&amp;lt;br&amp;gt;Hero&lt;br /&gt;
|rank=[[File:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[File:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;Attack&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=1,065&lt;br /&gt;
|mp=407&lt;br /&gt;
|attack=565&lt;br /&gt;
|defense=338&lt;br /&gt;
|agility=505&lt;br /&gt;
|wisdom=227&lt;br /&gt;
|move=2&lt;br /&gt;
|weight=60&lt;br /&gt;
|bskill1=[[Dodgy Character]]&lt;br /&gt;
|bskill2=[[Edge of Death]]{{tt|*|Level 34}}&lt;br /&gt;
|bskill3=[[Chillblaze (Dragon Quest Tact)|Chillblaze]]{{tt|*|Level 54}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Coup de Grâce&#039;&#039;&#039;: [[Criminal Genius]]{{tt|*|Level 72}}&lt;br /&gt;
|askill1=Padfoot / Stats Up&lt;br /&gt;
|askill2=Frizz Res +25 / Stats Up&lt;br /&gt;
|askill3=Chillblaze Potency +5%&amp;lt;br&amp;gt;Criminal Genius MP Cost -10% / &#039;&#039;&#039;Death Follow-Up&#039;&#039;&#039;: When an ally (incl. self) paralyses, poisons or envenomates an enemy with an ability: Follows up with Edge of Death if within follow-up range.&amp;lt;br&amp;gt;Stats Up&lt;br /&gt;
|askill4=Sizz Res +25 / Stats Up&lt;br /&gt;
|askill5=Chillblaze Potency +5%&amp;lt;br&amp;gt;Criminal Genius MP Cost -10% / Poison Success Rate +10%&amp;lt;br&amp;gt;Paralysis Success Rate +10%&amp;lt;br&amp;gt;Stats Up&lt;br /&gt;
|lperk1=Raises Crack-type physical potency of allies, including himself, by 20% in a 5x5 square around him.&lt;br /&gt;
|bperk1=WIS +15&amp;lt;br&amp;gt;Max MP +15&lt;br /&gt;
|bperk2=&#039;&#039;&#039;Physical Critical Hit Rate +10%&#039;&#039;&#039;: Raises physical critical hit rate by 10%.&lt;br /&gt;
|bperk3=Chillblaze Potency +2%&amp;lt;br&amp;gt;Criminal Genius Potency MP Cost -5%&lt;br /&gt;
|aperk1= &#039;&#039;&#039;Padfoot&#039;&#039;&#039;: Battle start: Greatly raises Move and evasion rate for 3 turns.&lt;br /&gt;
|frizz-resist=Half Res&lt;br /&gt;
|sizz-resist=Half Res&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Very Weak&lt;br /&gt;
|bang-resist=Normal&lt;br /&gt;
|zam-resist=Normal&lt;br /&gt;
|zap-resist=Very Weak&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Half Res&lt;br /&gt;
|physical-seal-resist=Normal&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Super Weak&lt;br /&gt;
|breath-seal-resist=Normal&lt;br /&gt;
|hobble-resist=Half Res&lt;br /&gt;
|stun-resist=Immune&lt;br /&gt;
|blind-resist=Super Weak&lt;br /&gt;
|curse-resist=Normal&lt;br /&gt;
|paralysis-resist=Normal&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Normal&lt;br /&gt;
}}&lt;br /&gt;
==={{DQTreasures}}===&lt;br /&gt;
Erik is the deuteragonist of {{DQTreasures}}, alongside his younger sister [[Mia]]. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the ship. The siblings flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] they are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky.&lt;br /&gt;
&lt;br /&gt;
The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a [[Heartless hunter]] at the top floor of the abandoned factory in [[The Paternoggin]]. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for [[Eggshell Island]]. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous [[Thunderous Plunderers]] and the friendlier [[Sylphanian Expedition]]. Erik is partnered with Purrsula, who perches on his shoulder when at rest.&lt;br /&gt;
*Note that the story of {{DQTreasures}} is completely divergent to the story of {{Dragon Quest XI}} and should not be accepted as Erik&#039;s proper backstory.&lt;br /&gt;
&lt;br /&gt;
== Other Languages ==&lt;br /&gt;
In English, his name &amp;quot;Erik&amp;quot; likely comes from the Norse Viking explorer Erik the Red&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Erik_the_Red Erik the Red]&amp;lt;/ref&amp;gt;. This also may be referenced in his &amp;quot;Pirate King&amp;quot; outfit, which is red.&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Erik|es-meaning=Same as English name.&lt;br /&gt;
|fr=Érik|fr-meaning=Ditto.&lt;br /&gt;
|de=Erik|de-meaning=Ditto.&lt;br /&gt;
|it=Erik|it-meaning=Ditto.&lt;br /&gt;
|ko=카뮈 (Kamwi)|ko-meaning=Transliteration of &amp;quot;Kamyu&amp;quot;.&lt;br /&gt;
|zh-cn=卡繆 (Kǎmóu)|zh-cn-meaning=Ditto.&lt;br /&gt;
|zh-tw=卡繆 (Kǎmóu)|zh-tw-meaning=Ditto.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the English voice acting, he has a distinguishable Scandinavian accent due to his Viking upbringing. His voice actor, Gunnar Cauthery, is Icelandic.&lt;br /&gt;
*In Japanese, he calls the {{Luminary}} {{Translation|&amp;quot;相棒&amp;quot;|Aibō}}, roughly meaning a partner that you have an extremely close attachment to and share a history with; there is no direct translation in English which carries this connotation, so it has been localised to &amp;quot;partner&amp;quot;.&lt;br /&gt;
**Erik calls Veronica {{Translation|&amp;quot;チビちゃん&amp;quot;|Chibi-chan}}, meaning &amp;quot;little one&amp;quot; (&amp;quot;short stuff&amp;quot; in English), and in turn she calls him {{Translation|&amp;quot;ひよっこちゃん&amp;quot;|Hiyokko-chan}}, meaning &amp;quot;little chick&amp;quot; (&amp;quot;idiotic&amp;quot; in English).&lt;br /&gt;
**Erik also calls Sylvando the equivalent of &amp;quot;old man&amp;quot;. Sylvando is, however, unfazed by this.&lt;br /&gt;
**Erik refers to himself with the first-person pronoun {{Translation|&amp;quot;俺&amp;quot;|Ore}}, even during his period of amnesia in Act Two where he begins to refer to the {{Hero 11}} and [[Rab]] with honorifics.&lt;br /&gt;
*Erik relieves stress by exercising and working up a sweat.&lt;br /&gt;
*Erik&#039;s favourite food is wild traveler&#039;s stew.&lt;br /&gt;
**When he was still a slave for the Vikings, they forced him to do all the cooking for them, which is why he is so good at cooking at campfires but not so much in an actual kitchen.&lt;br /&gt;
**If the player chooses to live with Erik as a reward for completing [[Drustan&#039;s Labyrinth]], he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.&lt;br /&gt;
**From October 19th to December 13th, 2019, Erik&#039;s wild stew&amp;lt;ref&amp;gt;[https://ameblo.jp/luida-desi/entry-12555710673.html Luida&#039;s Bar Official Blog]&amp;lt;/ref&amp;gt; was available as a special item on the menu at the real-life [[Patty&#039;s Party Planning Place|Luida&#039;s Bar]] in Tokyo in order to commemorate the release of &#039;&#039;Dragon Quest XI S&#039;&#039;. It is similar to pot-au-feu and has slowly simmered beef, potatoes, onions, and cabbage.&lt;br /&gt;
*Thinking about his past with the Vikings puts him in a weird mood, but he pushes it behind him, saying that it is not worth dwelling over.&lt;br /&gt;
*His personal motto is &amp;quot;tomorrow is another day&amp;quot;.&lt;br /&gt;
*As part of his daily routine, he sharpens his favourite knife and maintains his thieving tools.&lt;br /&gt;
*The thing he wants most at the moment is a treasure map left behind by a legendary pirate.&lt;br /&gt;
*Erik&#039;s height is 165 cm or 5&#039; 5&amp;quot; and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his [[shypox]] lines.&lt;br /&gt;
*After the world is saved, he would like to travel with world with [[Mia]] for a while before bringing her to the [[L&#039;Académie de Notre Maitre des Médailles|mini medal academy]] so she can pursue an education like Erik was not able to. He wants her to be making friends there, but also figures she might hate anything akin to school.&lt;br /&gt;
*His favourite place in all of [[Erdrea]] is the cliff where he and the {{Luminary}} jumped off of.&lt;br /&gt;
**Interestingly, Erik has somewhat of a fear of heights; in Act Two party talk at the Luminary&#039;s Landing in [[Arboria]], he mentions that while he was waiting for [[Serena]] and the Luminary he took a quick look at the side of the cliff, nearly blacking out when he saw how high up they were. However, he is quick to defend himself, saying that a drop like that would even melt the mind of someone like the hard-headed [[Hendrik]]. Erik shares this fear of heights with [[Jade]] and [[Serena]].&lt;br /&gt;
*All of Erik&#039;s [[pep]] powers include the Luminary.&lt;br /&gt;
*While he&#039;s aware of his popularity with the ladies, even receiving a love letter from a student of the [[L&#039;Académie de Notre Maitre des Médailles]], Erik doesn&#039;t seem to be interested in love or marriage and instead seems happy for now travelling with the Luminary.&lt;br /&gt;
**His preferred romantic interest is, fittingly, stated to be &amp;quot;not worth mentioning/nothing special&amp;quot;.&lt;br /&gt;
**Surprisingly, Erik is the party member with the third-least amount of charm at level 99 (250), with only Veronica (230) and [[Rab]] (170) below him.&lt;br /&gt;
*Erik is the second major &#039;&#039;Dragon Quest&#039;&#039; character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favouring his left hand to use or hold everyday items.&lt;br /&gt;
*Erik has several homages to previous {{DQSeries}} games:&lt;br /&gt;
**Erik is similar to [[Yangus]] of {{Dragon Quest VIII}}, being the second ex-thief in the series to join as the first party member. Furthermore, they both have soft spots for a certain person close to them ([[Mia]] and [[Red]]), bicker with a cursed person ([[Veronica]] and [[King Trode]]) and seek atonement for past actions.&lt;br /&gt;
**Erik&#039;s hairstyle and general appearance is very similar to that of the [[Hero (Dragon Quest VI)|sixth hero]], and this is brought up when the party visits [[Weaver&#039;s Peak]] in the [[Echo Chamber]] of [[Tickington]], where he comments that people there kept on looking at him strangely.&lt;br /&gt;
**Erik and the Hero escape captivity by jumping off a cliff, like how the {{Hero 5}} and [[Harry]] does in {{Dragon Quest V}}.&lt;br /&gt;
**He teams up with a [[healslime]] during his time travelling alone, like [[Ragnar]] in {{Dragon Quest IV}}.&lt;br /&gt;
**He sacrifices his memories in exchange for great power like [[Terry]] does in {{Dragon Quest VI}}. [[Indignus]] and [[Dhuran]] of their respective games look similar as well; however, while Erik wants this power to defeat Indignus, Terry exchanged the his memories with Dhuran.&lt;br /&gt;
*Erik has the most amount of total costumes available among the male party members, due to the option of having his hair exposed or covered.&lt;br /&gt;
**Counting variants of a costume as the same one, Erik has the least out of any party member.&lt;br /&gt;
*Erik is the only party member to initially join the party for not-entirely-selfless reasons.&lt;br /&gt;
*Despite Veronica insisting that Erik lost the mixed martial arts fight in Octagonia against [[Jade]] and [[Rab]] due to being distracted by Jade&#039;s allure, the real reason (outside of plot relevance) is likely because Erik&#039;s skillset is more suited towards heavy set-up for immensely impressive returns. However, in an MMA competition, Jade&#039;s fast-paced consistent damage output would have had the upper hand against him.&lt;br /&gt;
*Before the Luminary goes [[Time travel|back in time]] in the postgame, Erik will consistently mention that the party should go south of [[Octagonia]], even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple &amp;quot;Let&#039;s go south of Octagonia&amp;quot;,  which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character takes on this role instead.&lt;br /&gt;
*Erik is capable of the most damage in the game without hacking, where a [[glacial golem]] at the [[Sniflheim Whale Way Station]] can occasionally use [[Forbearance]] alongside six [[luminous lampling|luminous lamplings]]. Erik can then use [[Double Down]] on the golem.&lt;br /&gt;
*Erik is the only party member that is able to have both hands deal the same amount of damage in battle, through unlocking the [[Dually Deadly]] secret panel in his &#039;&#039;Swords&#039;&#039; skill tree in his character builder, which is available after saving Mia in Act Two and after talking to Elder [[Eegoltap]] in postgame.&lt;br /&gt;
*His {{Agility}} at level 99 is the highest among all human characters in the {{DQSeries}} series.&lt;br /&gt;
*Even during his state of amnesia, he has separate [[party chat|party talk]] dialogue for every scene, even all of the pastwords in [[Tickington]].&lt;br /&gt;
*The Japanese &#039;&#039;Definitive Edition&#039;&#039; voice drama「ああ・・・青春のメダ女文化祭」(&amp;quot;Ah... The [[L&#039;Académie de Notre Maitre des Médailles|Medal Girls&#039;]] Cultural Festival of Youth&amp;quot;) features a stage play that the {{Party 11}} participates in. Erik is cast as a captured damsel in distress, alluding to how he was captured by enemies [[Heliodor|on]] [[Gondolia|four]] [[The Rock of Wrong|separate]] [[Sniflheim|occasions]], the most out of anyone in the game.&lt;br /&gt;
*In {{SSB5}}, he is referenced in spirit battles as a minion, where Link&#039;s frequent Boomerang is in reference to Erik&#039;s [[Boomerang]] skill tree. It may also have been inspired by the fact that traditionally, both characters wear green tunics, and Erik is able to wield a [[Sword]] like Link can.&lt;br /&gt;
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.&lt;br /&gt;
*Each of the Luminary&#039;s companions represents one of the vocations in {{Dragon Quest III}}. Erik represents the [[Thief]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Erik art.png&lt;br /&gt;
File:DQXI Erik combat pose.png|Combat pose art&lt;br /&gt;
File:DQXI Erik Render.png|3D render.&lt;br /&gt;
File:Erik alternate pose cgi.png&lt;br /&gt;
File:DQXI Erik Combat.png|Combat pose&lt;br /&gt;
File:Erik expression chart.png|Expression chart&lt;br /&gt;
File:Erik battle expression 1.png|Battle expression 1&lt;br /&gt;
File:Erik battle expression 2.png|Battle expression 2&lt;br /&gt;
File:Erik battle expression 3.png|Battle expression 3&lt;br /&gt;
File:Erik battle expression 4.png|Battle expression 4&lt;br /&gt;
File:Camus.png|Erik drawn by Hiro Mashima&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik joining the Luminary&#039;s party&lt;br /&gt;
File:Erik corsair 2.png|&amp;quot;The corsair&amp;quot;&lt;br /&gt;
File:Erik the corsair costume.png&lt;br /&gt;
File:Erik corsair 1.png|&amp;quot;The coarse-haired corsair&amp;quot;&lt;br /&gt;
File:Erik the coarse-haired corsair costume.png&lt;br /&gt;
File:Erik the lupine look cgi.png|&amp;quot;The lupine look&amp;quot;&lt;br /&gt;
File:Erik the lupine look costume.png&lt;br /&gt;
File:Erik pirate king 1.png|&amp;quot;The pirate king&amp;quot;&lt;br /&gt;
File:Erik the pirate king costume.png&lt;br /&gt;
File:Erik the prickly pirate king costume.png|&amp;quot;The prickly pirate king&amp;quot;&lt;br /&gt;
File:Erik swindler king 1.png|&amp;quot;The swindler king&amp;quot;&lt;br /&gt;
File:Erik the swindler king costume.png&lt;br /&gt;
File:Erik the spikey swindler king costume.png|&amp;quot;The spikey swindler king costume&amp;quot;&lt;br /&gt;
File:Erik assassin&#039;s attire cgi.png|&amp;quot;The stone-cold killer&amp;quot;&lt;br /&gt;
File:Erik assassin&#039;s attire concept art.png|Stone-cold killer concept art&lt;br /&gt;
File:Erik the stone-cold killer costume.png&lt;br /&gt;
File:Erik swindler 1.png|&amp;quot;The swindler&amp;quot;&lt;br /&gt;
File:Erik the swindler costume.png&lt;br /&gt;
File:Erik swindler 2.png|&amp;quot;The spikey swindler&amp;quot;&lt;br /&gt;
File:Erik the spikey swindler costume.png&lt;br /&gt;
File:Erik mask concept art.png|Tournament mask&lt;br /&gt;
File:Replace chara hero0009 000 00.png|&#039;&#039;Rivals&#039;&#039; artwork&lt;br /&gt;
File:Replace chara hero0009 000 02.png&lt;br /&gt;
File:Replace chara hero0009 000 01.png&lt;br /&gt;
File:Replace chara hero0009 015 00.png|Pirate King &#039;&#039;Rivals&#039;&#039; artwork.&lt;br /&gt;
File:Replace chara hero0009 015 01.png&lt;br /&gt;
File:Replace chara hero0009 015 02.png&lt;br /&gt;
File:DQR Erik.png|&#039;&#039;Dragon Quest Rivals&#039;&#039; render&lt;br /&gt;
File:DQR Camus.jpg&lt;br /&gt;
File:DQT Erik.png|&#039;&#039;Tact&#039;&#039; official art&lt;br /&gt;
File:Erik Treasures key illustration 1.png|&#039;&#039;Treasures&#039;&#039; official art&lt;br /&gt;
File:DQTR Erik Art.png|Posing with Purrsula&lt;br /&gt;
File:Erik and Purrsula action pose.png|Readying his dragon dagger&lt;br /&gt;
File:Erik treasures action pose solo.png|Higher resolution art of Erik readying the dagger&lt;br /&gt;
File:Treasures manga Erik debut panel.png|Erik&#039;s debut in the &#039;&#039;Treasures&#039;&#039; manga, shooting [[Robbin&#039; &#039;Ood]] in the &#039;ead&lt;br /&gt;
File:Treasures manga Erik beats the heartless hunter.png|Erik defeats the [[Heartless hunter]] by pinching it&#039;s power core&lt;br /&gt;
File:DQT Young Erik.png|&#039;&#039;[[Dragon Quest Tact|Tact]]&#039;&#039; artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQXINav}}&lt;br /&gt;
{{DQTRNav}}&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest X characters]]&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Dragon Quest Tact characters]]&lt;br /&gt;
[[Category:Dragon Quest Treasures characters]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Érik]]&lt;br /&gt;
[[es:Erik]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Darkling_(recurring)&amp;diff=267267</id>
		<title>Darkling (recurring)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Darkling_(recurring)&amp;diff=267267"/>
		<updated>2026-04-14T13:48:32Z</updated>

		<summary type="html">&lt;p&gt;Day: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|image =&lt;br /&gt;
|kanji = 邪神の子&lt;br /&gt;
|romaji = Jashin no ko&lt;br /&gt;
|translation = Evil god&#039;s child&lt;br /&gt;
|first = {{DQ11}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Darklings&#039;&#039;&#039; are the spawn of the god [[Calasmos]], which he summons to aid him in battle. The dark one himself was forced to take on a similar form to save his life several centuries prior to the events of the eleventh game.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{DQ11Enemy&lt;br /&gt;
|name=Darkling&lt;br /&gt;
|kanji=邪神の子&lt;br /&gt;
|romanji=Jashin no ko&lt;br /&gt;
|bestiaryNumber=#675&lt;br /&gt;
|family={{???}}&lt;br /&gt;
|description=Evil avatars of the [[Calasmos|Dark One]] himself. They offer up their pestilent prayers in order to imbue their black-hearted master with powers untold.&lt;br /&gt;
|sprite=[[File:DQXI Darkling.png]]&lt;br /&gt;
|hp=600&lt;br /&gt;
|mp=999&lt;br /&gt;
|attack=399&lt;br /&gt;
|defense=324&lt;br /&gt;
|agility=1&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Offer a prayer to [[Calasmos]] (to support the summoning of his [[Final Flame]] and increase its power)&lt;br /&gt;
|items=None&lt;br /&gt;
|locations=[[The Sky]]&lt;br /&gt;
|evasion=N/A&lt;br /&gt;
|fire-resist=35%&lt;br /&gt;
|ice-resist=35%&lt;br /&gt;
|wind-resist=35%&lt;br /&gt;
|rock-resist=35%&lt;br /&gt;
|light-resist=35%&lt;br /&gt;
|dark-resist=35%&lt;br /&gt;
|zap-resist=35%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|snooze-resist=75%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|sap-resist=75%&lt;br /&gt;
|blunt-resist=75%&lt;br /&gt;
|deceleratle-resist=75%&lt;br /&gt;
|spooky-aura-anthamatize-resist=75%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|stun-resist=1%&lt;br /&gt;
|stumble-resist=100%&lt;br /&gt;
|charm-resist=100%&lt;br /&gt;
|beguile-resist=100%&lt;br /&gt;
|double-down-resist=75%&lt;br /&gt;
|elemental-resist=75%&lt;br /&gt;
}}&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=The Darkling&lt;br /&gt;
|kanji=邪神の子&lt;br /&gt;
|romanji=Jyashin no ko&lt;br /&gt;
|icon=[[File:The darkling DQM3 portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 demon family icon.png|link=Demon family]]&lt;br /&gt;
|hp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;1,240&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|mp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;600&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|attack=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;680&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|defense=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;330&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|wisdom=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;630&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|agility=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;510&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|bestiary=#427&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=An unholy underling created by the dark lord of another world. It offers prayers to its foul father, vowing to turn all light into eternal darkness&lt;br /&gt;
|talents=[[Grump]] (lv. 1)&lt;br /&gt;
|traits=[[Rando-Panic]] (lv. 1)&amp;lt;br&amp;gt;[[Wizardly Waft]] (lv. 20)&amp;lt;br&amp;gt;[[Defensive Impulse]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Commander]] (lv. 1)&amp;lt;br&amp;gt;[[Naked Ambition]] (lv. 1)&amp;lt;br&amp;gt;[[Parting Gift]] (lv. 60)&lt;br /&gt;
|habitat=This monster has no natural habitat&lt;br /&gt;
|items=N/A&lt;br /&gt;
|synthesis=[[File:Mordegon lord of shadows DQM3 portrait.png|64px|link=Mordegon]] X [[File:Scruffy DQM3 portrait.png|64px|link=Scruffy]]&lt;br /&gt;
|fusions=&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|water-resist=50%&lt;br /&gt;
|wind-resist=50%&lt;br /&gt;
|earth-resist=0%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|electricity-resist=-25%&lt;br /&gt;
|light-resist=25%&lt;br /&gt;
|dark-resist=25%&lt;br /&gt;
|debilitation-resist=0%&lt;br /&gt;
|bedazzlement-resist=0%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=50%&lt;br /&gt;
|confusion-resist=50%&lt;br /&gt;
|sleep-resist=25%&lt;br /&gt;
|paralysis-resist=-25%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|poison-resist=25%&lt;br /&gt;
|instant-death-resist=25%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQRivals}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest XI enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals enemies]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=267266</id>
		<title>Dragon Quest VII: Fragments of the Forgotten Past</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII:_Fragments_of_the_Forgotten_Past&amp;diff=267266"/>
		<updated>2026-04-14T13:29:40Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=Fragments of the Forgotten Past&lt;br /&gt;
|image= [[Image:DQVII_Logo.png|320px|center]][[File:DQVII Battle.png|center|320px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Heartbeat]], [[ArtePiazza]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;PlayStation&#039;&#039;&#039;{{vgrelease|JP=August 26, 2000}}{{vgrelease|NA=November 1, 2001}}{{vgrelease|JP=March 2, 2005}} (PSOne Books re-release)&amp;lt;br /&amp;gt;{{vgrelease|JP=June 20, 2006}} (Ultimate Hits re-release)&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Nintendo 3DS]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 7, 2013}}{{vgrelease|NA=September 16, 2016}}{{vgrelease|EU=September 16, 2016}}{{vgrelease|AUS=September 17, 2016}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 17, 2015}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=T (Teen)|CERO=A (All Ages)}}&lt;br /&gt;
|platforms=[[Sony PlayStation]], [[Nintendo 3DS]]&lt;br /&gt;
|media=2 [[Wikipedia:CD-ROM|CD-ROM]], Game cartridge&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series={{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest VII&#039;&#039;&#039;|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh installment of the popular {{DQSeries}} of role playing games and the first in the series to not be a part of a larger trilogy.&lt;br /&gt;
It was the first main series &#039;&#039;Dragon Quest&#039;&#039; title to be released outside of Japan since the release of {{DQ4}} in North America in [[wikipedia:1992 in video gaming|1992]], and the last title to be released in North America with the &#039;&#039;Dragon Warrior&#039;&#039; name. On the 5th of February 2026, &#039;&#039;[[Dragon Quest VII Reimagined]]&#039;&#039; was released, which reworked most of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the {{Hero 7}} and his friends as they discover secrets about the mysterious islands surrounding their isolated home of [[Estard]], the only land mass in the entire world. Through some ancient ruins, they are transported to the pasts of various islands that used to exist and must defeat evil in each new location.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; is best known for its immense playtime. Without completing its side quests, a single game of &#039;&#039;Dragon Quest VII&#039;&#039; can take 100 or more hours. The main flow of the game is different than other &#039;&#039;Dragon Quest&#039;&#039; games; instead of exploring one large world, the party goes to separate continents by placing stone [[fragment]]s into their appropriate pedestals in the [[Shrine of Mysteries]]. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location centuries in the past. After solving whatever problems plague the region, the party then travels back to the present. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can only be revisited through the ruins.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; tells the story of a young hero, the son of a prominent fisherman in the village of Pilchard Bay on Estard Island, the only land mass in the world, and his friends in a fantastical, medieval-like world. They set out on adventures through the world&#039;s past and learn about its history. Upon discovering different lands in the past and solving the troubles, they reappear in the game&#039;s present-day map.&lt;br /&gt;
&lt;br /&gt;
The party begins their adventure when the hero and [[Kiefer]] discovers a mysterious stone fragment of a map his father brings home from a fishing trip. Further investigations lead him to discover that the world he lives on, which seems to consist of only his small island, used to contain many continents that have somehow been sealed away. By placing found fragments on pedestals in Estard&#039;s ruins, the Hero and his friends are sent to different lands in the past which the party eventually realizes. Once they solve the problems in the area&#039;s past, the land masses appear in the present.&lt;br /&gt;
&lt;br /&gt;
After the world is restored, Orgodemir, the Demonlord, disguises himself as The Almighty and seals several of the islands away once again; this time Estard is sealed as well. The party sets out to revive the elemental spirits: Wind; Fire; Earth; and Water. Orgodemir is then revealed as the Demon Lord to the world whereupon he claims to have done so to trick humanity. Orgodemir then raises his Cathedral of Blight and with the aid of the Skystone, the party confronts him in a final battle.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{main|List of characters in Dragon Quest VII}}&lt;br /&gt;
*{{Hero 7}} — The Hero&#039;s official default name is &amp;quot;Auster&amp;quot;; however, as is traditional in the &#039;&#039;Dragon Quest&#039;&#039; series, the name is supplied by the player (however, he is called Arus in the official manga). The Hero is a lifelong native of the town of [[Pilchard Bay]] on Estard Island. He is good friends with {{Maribel}}, daughter of the mayor, and Kiefer, prince of Estard Castle. In particular, he has a fondness for going out on impromptu &amp;quot;adventures&amp;quot; with Kiefer. It is one such adventure that begins the story of the game. In terms of gameplay, the Hero is a well-rounded character who will do well in any vocation. &lt;br /&gt;
&lt;br /&gt;
*[[Kiefer]] — Kiefer is a prince of [[Estard]] Island, and the presumptive heir to the throne. Far from anticipating his elevation to kingship, however, Kiefer seems to resent his royal blood, and is a source of endless worry and frustration to his family and advisers. Kiefer, for his part, spends much of his time in search of excitement and adventure, and has found a kindred spirit in the Hero, whom he considers his closest friend. Kiefer is incredibly strong, with a high physical attack statistic and naturally high hit points. He is the most powerful character available early on in the game. On one trip to an ancient land, Kiefer falls in love, and remains behind. Upon returning to the present, the hero finds out that Kiefer has become a famous guardian of the [[Roamers]], and is the biological ancestor of almost an entire culture/continent. Kiefer is also the main character of the game {{DQMCH}} as a young boy.&lt;br /&gt;
&lt;br /&gt;
*[[Maribel Mayde]] — A friend of both the Hero and Kiefer, Maribel is the daughter of mayor Mayde. Unlike Kiefer, who has steadfastly refused to let his social status influence how he looks upon other people, Maribel tends to be very condescending towards others regardless of their social status. Despite this, she gets along well with her friends, and occasionally accompanies them on their adventuring, even if she sometimes has to pressure them into letting her tag along. Maribel is primarily a magic user: with low starting physical statistics, and an early lack of powerful weapons available for her use, it takes a good deal of time before she can do anything approaching the amount of physical damage inflicted by some of the other characters. On the other hand, Maribel has access to a variety of damaging attack spells relatively early on. In the remakes, she is capable of growing faster than even Ruff.&lt;br /&gt;
&lt;br /&gt;
*[[Ruff]] — Although he appears to be a normal boy, Ruff is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a human. As such, he retains a number of obvious lupine characteristics, and can be somewhat bestial at times, though as a side effect of the Hackrobat attempting to cure him of his condition he can speak the human tongue well enough to be understood. He agrees to travel with the heroes hoping to protect his family from the demon king, but remains with the group out of a sense of loyalty. Despite his diminutive size and young age, he can easily become as powerful as the Hero, Mervyn, and Aishe through mastery of the the melee vocations. He is also very agile, though not as fleet-footed as Maribel.[[Image:Tablet Fragments.png|right|border|180px]]&lt;br /&gt;
&lt;br /&gt;
*[[Sir Mervyn]] — A skilled paladin of centuries past, Mervyn fought on the side of [[Numen|The Almighty]] against the [[Orgodemir|Demon Lord]] many years ago. Mervyn excelled at his work, and distinguished himself in both skill and honor. As such, Mervyn was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. Mervyn joins the party after a lengthy revival process, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Mervyn is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.&lt;br /&gt;
&lt;br /&gt;
*[[Aishe]] — Aishe is the lead ritual dancer of the Roamer tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship as well as gypsy dancing, Aishe is a more than capable fighter and will do well in any physically-oriented vocation. Although capable of doing both significant physical and significant magical damage, Aishe stands in contrast to Mervyn, in that her magic skills tend to lag slightly behind her physical statistics.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Player conveniences===&lt;br /&gt;
*Total play time is now marked next to save files.&lt;br /&gt;
*The ability to change message display speed and audio settings has been moved from the start screen to the in-game menu.&lt;br /&gt;
*All items can now be bought in bulk, not just weapons and armor.&lt;br /&gt;
*Brief descriptions of items are displayed when the cursor hover over them in the menu.&lt;br /&gt;
*[[&#039;The Big Book of Beasts&#039;]] debuts, displaying monster actions, exp total, gold total, number defeated, and what item is dropped per species.&lt;br /&gt;
*If the player accidentally presses a button when there is nothing to interact with, no time-consuming message is displayed.&lt;br /&gt;
*When an item or gold is found, a small icon will appear over the protagonist&#039;s sprite along with the traditional jingle.&lt;br /&gt;
*The contents of bookshelves has been embellished, with hints for the area, anecdotal stories, and bad jokes found in several.&lt;br /&gt;
:*A mimic for books has been added as well.&lt;br /&gt;
*Characters will typically move and gesture while speaking, making it easier to tell whom is talking.&lt;br /&gt;
===Battle refinements===&lt;br /&gt;
*The maximum value for all stats has been set to 999.&lt;br /&gt;
*[[Artificial intelligence]] strategies can be assigned to specific characters now instead of group-wide orders.&lt;br /&gt;
:*Each character has a personalized A.I. that reflects their personality and influences their actions in battle. Maribel favors casting spells over using skills for one example; if she has learned [[Kaboom]] and [[Harvest Moon]] and her tactic is set to &amp;quot;Show No Mercy&amp;quot; then she will use the former whenever possible.&lt;br /&gt;
*The [[command menu]] layout for spells and skills have been split into three categories--&#039;&#039;Offensive&#039;&#039;, &#039;&#039;Defensive&#039;&#039;, and &#039;&#039;Other&#039;&#039;.&lt;br /&gt;
*Status buffs and debuffs for allies and enemies now expire after a number of turns, along with [[paralysis]].&lt;br /&gt;
*{{Cursed}} equipment has been reinstated, requiring the use of a priest to remove.&lt;br /&gt;
*&#039;&#039;VII&#039;&#039; includes &#039;&#039;&#039;thirty-four&#039;&#039;&#039; Monster Vocations compared to the previous game&#039;s two, which can be unlocked by using the appropriate [[Monster Heart]] at the {{Alltrades Abbey 7}} or by mastering prerequisite monster forms. This allows a party member to transform into a monster during battle, gaining the resistances (and vulnerabilities) of that species.&lt;br /&gt;
:*In the {{3DS}} remake these vocations are often the only way to permanently learn excellent abilities.&lt;br /&gt;
&lt;br /&gt;
===[[The Haven]]===&lt;br /&gt;
Returning from &#039;&#039;III&#039;&#039;, the boom town side quest has been reworked from a passive sequence to one the player controls directly. The Haven lets the player recruit people from various towns in the {{PSX}} Version, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). In the {{3DS}} remake the system is dependent on [[Traveller&#039;s Tablet]]s after a brief tutorial, and the culture of the settlement is no longer variable. Additionally, all the inhabitants of the haven are reformed monsters instead of mundane folk, with the syntax of their past life carrying over into their current persona.&lt;br /&gt;
&lt;br /&gt;
===[[Party Chat]]===&lt;br /&gt;
The ability to talk with the party members in and outside of battles was first added to the series in &#039;&#039;VII&#039;&#039;, adding a great layer of depth to each party member and setting a standard that would be continued in future installments. Party members will offer advice about battle strategies, remind the player about important plot points, or simply comment on how they feel at a given moment when this feature is used. The use of this feature adds considerable personality to each character, so much so that party chat was frequently used as a marketing device for remakes of older titles in Japan.&lt;br /&gt;
:*Due to the tendency of party members reminding players what to do, the memory spells seen in &#039;&#039;VI&#039;&#039; and &#039;&#039;III&#039;&#039; have been removed.&lt;br /&gt;
&lt;br /&gt;
===[[Excellence Grading Organisation]]===&lt;br /&gt;
The E.G.O. contests allow the player to compete for the highest stats, like the Best Dressed Contest from {{DQ6}}. Excellent equipment is awarded to anyone who can topple the reigning champions, two of whom are {{NPC}}s that can be found in the larger world.&lt;br /&gt;
&lt;br /&gt;
===[[Monster Meadows]]===&lt;br /&gt;
The ability to [[Monster recruitment|catch monsters]] functions similarly to the {{Super Famicom}} Version of &#039;&#039;VI&#039;&#039;, although they no longer participate in battle. Instead, tamed monsters are sent off to a nature preserve called Monster Meadows: here the monsters can be seen in their natural environment and be interacted with in the same manner as human {{NPC}}s. Blueprints are found to add new environs to the park, allowing space for nearly every monster.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[File:Tomes of Torment.jpg|border|left|thumb|250px|The planning documents for &#039;&#039;VII&#039;&#039;. Every line of dialogue, plot synopsis, character connections, item purposes, and battle details were written by hand over the course of development.]]&lt;br /&gt;
&#039;&#039;Dragon Quest VII&#039;&#039; was directed by Manabu Yamana, with Shintaro Majima as art director. Series veterans [[Yuji Horii]], [[Akira Toriyama]] and [[Kōichi Sugiyama]] returned as designer, character designer and composer respectively. &#039;&#039;VII&#039;&#039; was designed to have a different feel from previous games, with a greater emphasis on puzzles.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20000711025440/http://www.rpgamer.com/news/Q2-2000/062300b.html &amp;quot;Dragon Quest VII Interview&amp;quot;]. &#039;&#039;RPGamer&#039;&#039;. &amp;lt;/ref&amp;gt; The towns were also written to have episodic, individual stories instead of an overarching plot. Several towns have backstories and scenarios inspired by the Christian Old Testament.&lt;br /&gt;
&lt;br /&gt;
The game was officially announced in 1996 for release on the [[wikipedia:Nintendo_64DD|Nintendo 64DD]]. On January 15, 1997, development was announced to have been moved to the {{PlayStation}}, causing a rise in stock prices for both [[Wikipedia:Sony|Sony]] and Enix in Japan.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20130926113152/https://www.ign.com/articles/1997/01/17/enixsony-update &amp;quot;Enix/Sony Update&amp;quot;]. &#039;&#039;IGN&#039;&#039;. January 16, 1997.&amp;lt;/ref&amp;gt; By 2000, &#039;&#039;Dragon Quest VII&#039;&#039; was predicted to be so successful in Japan that it would &amp;quot;create a 50 billion yen effect on the Japanese economy&amp;quot;, said research firm DIHS. &#039;&#039;Dragon Quest VII&#039;&#039; would go on to be released on August 26, 2000 and sold 4.06 million games in Japan alone, becoming one of the highest selling games of all time and &#039;&#039;the&#039;&#039; highest selling title in the series until the release of &#039;&#039;IX&#039;&#039; in 2009.&lt;br /&gt;
[[File:DQVII Purple Fairy.png|border|right|thumb|275px|The attendant of the shrine of mysteries was created to make navigating the time periods and fragment finding easier.]]&lt;br /&gt;
The game was delayed numerous times before its actual release. Work on the game was extended because the development staff wanted to perfect the game due to high expectations from the fans, and because the team only consisted of about 35 people. Before its release, it was ranked as the most wanted game in Japan and Square, knowing about &#039;&#039;Dragon Quest VII&#039;s&#039;&#039; release, moved its &#039;&#039;[[Final Fantasy]] IX&#039;&#039; game to come out on a later date so as not to hurt potential sales. Being the first game in the series to include 3D graphics, the team was also initially reluctant to include CG movies and cinematics due to letters written to Enix by fans fearing that doing so would change the overall feeling of the series. &lt;br /&gt;
&lt;br /&gt;
The English language localization of &#039;&#039;Dragon Warrior VII&#039;&#039; began directly after the game&#039;s Japanese release. Enix of America was tasked with translating over 70,000 pages of text via 20 translators and 5 copy editors, leading to an inconsistent script tone and several plot-holes. No effort was made to censor the context of the Japanese script, though considerable edits were made that change the tone of certain scenes. Additionally, nearly all dialogue for the monsters inhabiting the meadows was scrapped and replaced with new dialogue created by the localizers.&lt;br /&gt;
&lt;br /&gt;
Development of the 3DS Version first began with transferring the documentation for the game into a digital format from the handwritten notes seen in the picture above, which took approximately one year. Producer Noriyoshi Fujimoto personally made the photocopies of each page in order for a third party to scanned and archived digitally. Once this was completed and the information for the game could be readily accessed from at a mouse click, actual development time took approximately two and a half years. The largest structural change is in the beginning of the game, where the sequences of events that uncovers the ruins of Estard island is greatly streamlined to accelerate the beginning of adventure.  &lt;br /&gt;
&lt;br /&gt;
The 2013 remake for the [[Nintendo 3DS]] was localized in 2016 under the title &#039;&#039;&#039;Dragon Quest VII: Fragments of the Forgotten Past&#039;&#039;&#039;. It was translated by UK-based localization specialists Shloc Ltd, and adheres to the tone and style set by [[Plus Alpha]]. Square Enix originally had no plans to localize the title due to the size of text being cost-prohibitive compared to potential sales, but Dragon Quest fans of France began a letter writing campaign to bring the game overseas that reached the CEO of the company as well as that of [[Nintendo]]&amp;lt;ref&amp;gt;[http://archive.fo/6KBad &amp;quot;Why Dragon Quest VII 3DS Took So Long to Come West&amp;quot;]. &#039;&#039;Kotaku&#039;&#039;. June 17, 2016.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|style=1|quote=&#039;&#039;&#039;&#039;&#039;“We actually had no plans of releasing it at first. It was because the text was so huge that considering [the] cost and time that went in, we didn’t think it was worth it. Actually a lot of core fans from France approached us, and then we received letters, not just us but the CEO of our company as well as Nintendo, and everybody else that was involved, requesting a localized version of &#039;&#039;Dragon Quest VII&#039;&#039;. They were even saying at one point that they’ll localize it themselves for us. Because of that high demand we realized we really had to do this thing.”&#039;&#039;&#039;&#039;&#039;|source=Yu Miyake, series producer|console=|align=center|bgcolor=fffff}}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Kōichi Sugiyama]] composed the musical score and directed all the associated spinoff soundtracks. As a first for the series, the original sound version was bundled with the symphonic suite in a two-disc set called &#039;&#039;Dragon Quest VII: Eden no Senshitachi Symphonic Suite + OST&#039;&#039;. The entire first disc and the opening song of the second disc consists of the symphonic suite, while the rest of the second disc is the original sound version. A disc titled &#039;&#039;Dragon Quest VII: Eden no Senshitachi on Piano&#039;&#039; was also released, and contained 27 [[wikipedia:Piano|piano]]-arranged tracks. The &#039;&#039;Symphonic Suite&#039;&#039; was later reprinted by itself in 2006.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{|class=&amp;quot;wikitable infobox&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;padding-right: 0px; padding-left: 0px; font-size: 80%; float: right; padding-bottom: 0px; margin: 0.5em 0px 0.5em 1em; width: 23em; padding-top: 0px; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%&amp;quot;|Reception&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Aggregate scores&lt;br /&gt;
|-&lt;br /&gt;
!Aggregator&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameRankings|GameRankings]]&lt;br /&gt;
|81%&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:Metacritic|Metacritic]]&lt;br /&gt;
|78 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:MobyGames|MobyGames]]&lt;br /&gt;
|77 out of 100&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:TopTenReviews|TopTenReviews]]&lt;br /&gt;
|3.20 of 4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: 120%; background: #d1dbdf&amp;quot;|Review scores&lt;br /&gt;
|-&lt;br /&gt;
!Publication&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Famitsu|Famitsu]]&#039;&#039;&lt;br /&gt;
|38 out of 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Game_Informer|Game Informer]]&#039;&#039;&lt;br /&gt;
|6.75 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039;&lt;br /&gt;
|4 out of 5&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:GameSpot|GameSpot]]&lt;br /&gt;
|7.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|[[wikipedia:IGN|IGN]]&lt;br /&gt;
|8.7 out of 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[wikipedia:Official_U.S._PlayStation_Magazine|Official PlayStation Magazine (US)]]&#039;&#039;&lt;br /&gt;
|4.5 out of 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;VII&#039;&#039; was very well-received in Japan upon release, though in recent years it has attracted a larger amount of criticism than is usual for the series. &#039;&#039;Dragon Quest VII&#039;&#039; won the grand prize in Digital (Interactive) Art Division at the 4th [[wikipedia:Japan_Media_Arts_Festival|Japan Media Arts Festival]] in 2000, where the game was praised for being &amp;quot;...engaging without depending on a high degree of realism...&amp;quot; and &amp;quot;...well refined and artfully executed.&amp;quot; The game also won four awards from the 5th Japan Entertainment Software Awards by the [[wikipedia:Computer_Entertainment_Supplier|Association Computer Entertainment Supplier&#039;s Association]] (CESA), including Best Prize, Scenario Prize, Sales Prize, and Popularity Prize. &lt;br /&gt;
&lt;br /&gt;
Sales of the North American version of &#039;&#039;Dragon Warrior VII&#039;&#039; reached about 200,000 copies according to The Magic Box, which was not nearly as stellar as its Japanese counterpart. Enix of America still expressed their satisfaction with the sales figures. &#039;&#039;Dragon Warrior VII&#039;&#039; met with mostly good reviews from North American critics. [[wikipedia:IGN|IGN]] noted that all &amp;quot;100+ hours&amp;quot; of the game are enjoyable despite the dated visuals and clunky presentation. &#039;&#039;[[wikipedia:GamePro|GamePro]]&#039;&#039; questioned whether the game&#039;s package was nostalgic or just awful, but still gave it a decent score and called it a great game overall. GameZone.com praised the game&#039;s concept and nostalgia factor and cited it as &amp;quot;what role-playing games were meant to be.&amp;quot; They also noted the game&#039;s high difficulty, which, instead of making the game frustrating, they say, &amp;quot;make it that much more of an accomplishment when you complete a quest.&amp;quot; IGN described the game&#039;s class system as &amp;quot;one of the best class systems seen outside a strategy RPG.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other critics were not as pleased with &#039;&#039;VII&#039;&#039;: GameShark.com described the first two hours of the game as &amp;quot;some of the most boring hours you will ever play in a video game.&amp;quot; XenGamers.com also pointed out that in order to play the game, the player needs &amp;quot;the patience of a rock&amp;quot;. [[wikipedia:Game_Informer|Game Informer]] even went as far as to say that &amp;quot;four million Japanese can be wrong&amp;quot;, referring to the game&#039;s immense popularity in Japan.&lt;br /&gt;
&lt;br /&gt;
Because of the game&#039;s delay in being developed, its release was after the {{PlayStation 2}}&#039;s release, which created some negative feedback, particularly about the game&#039;s graphics. [https://www.ign.com/articles/2016/09/13/dragon-quest-7-fragments-of-the-forgotten-past-review IGN commented] on this, calling the game &amp;quot;a game that makes only a bare minimum of concessions to advancing technology, but more than makes up for this with its deep gameplay, massive quest, and sheer variety.&amp;quot; Gamespot called the graphics &amp;quot;not good&amp;quot; and warned readers that if the &amp;quot;most rewarding things&amp;quot; they &amp;quot;got out of &#039;&#039;Final Fantasy VII&#039;&#039; were the full-motion video interludes, you definitely won&#039;t be wowed by anything you see in &#039;&#039;Dragon Warrior VII&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the game&#039;s release, the most notable and consistent points of contrition among fans have been the lackluster graphical presentation, and the exploitative nature of the vocation system. Of particular note is the abundance of redundant skills and spells available to the earlier careers ([[Focus Strength]] &amp;amp; [[Muster Strength]], [[Shove]] &amp;amp; [[Heave-ho]], [[Muscle Dance]] &amp;amp; [[Roundhouse Kick]], etc), along with a distinct imbalance between the usefulness of spells compared to skills. Coupled with this is the fact that, by having only three top tier vocations, the five party members will invariably share similar abilities and thus negate their individuality. Indeed, the glut of abilities was one of the primary motivations for the creation of &#039;&#039;VIII&#039;s&#039;&#039; weapon-specific skill trees, which have become the standard of the series ever since.&lt;br /&gt;
&lt;br /&gt;
==Remake==&lt;br /&gt;
The {{3DS}} remake presents the game in full 3D with polygonal models replacing the {{PS1}} version&#039;s sprites. The game has received the most modification of any remake or port in the series thus far, reworking the entire opening section to streamline the introduction to the story and characters to the point that approximately two hours have been removed. Additional conveniences and modifications have been implemented to remove the tedious nature of finding fragments.&lt;br /&gt;
*A radar has been added to make finding the stone shards easier than ever. A new character stationed in the Divine Shrine has also been added that gives players hints to finding them as well.&lt;br /&gt;
*Streetpass stones, a place in the immigrant town to go online to trade them with other players. Bringing streetpass stones to the immigrant town unlocks new dungeons, and special story scenes. Players can also get Streetpass Stones by making a party of monsters from the monster park and sending them into a special randomly generated dungeon.&lt;br /&gt;
*Party member appearance change immediately after switching vocations, with designs being made for several vocations for the first time.&lt;br /&gt;
*Party member appearance also changes immediately for monster vocations, not just upon rank 8 mastery like in the PS1 version.&lt;br /&gt;
*Weapons and shields are displayed in battle, some of which are animated.[[Image:Running_From_The_Fiends.png|right|border|350px]]&lt;br /&gt;
*Vocation ranks require fewer battles to advance, with some losing as much as 40% of their mandate.&lt;br /&gt;
*Spells/skills for second and third tier vocations are only usable when in that class, giving the last part of the main game more balance.&lt;br /&gt;
*Overall simplification and re-balancing of which vocations get which skills, including elimination of the hybrid skill system. The skills in question have not been removed, however, and are now available through normal vocation advancement.&lt;br /&gt;
*Maribel now learns the [[Bang]] spell naturally, making the scenarios prior to unlocking the vocations easier.&lt;br /&gt;
*The [[Tidal Wave]] skill has been removed in response to the Kanto Earthquake disaster of 2011. Enemies that used the skill now use [[Jolly Rager]] instead, with the damage range lowered to that of Tidal Wave&#039;s for balance.&lt;br /&gt;
&lt;br /&gt;
==Related media==&lt;br /&gt;
The [[wikipedia:Manga|manga]] adaptation of &#039;&#039;Dragon Quest VII&#039;&#039; was published by Enix&#039;s &#039;&#039;[[wikipedia:Gangan Comics|Monthly Gangan]]&#039;&#039; in Japan. It was illustrated by [[wikipedia:Kamui_Fujiwara|Kamui Fujiwara]], who also worked on another franchise-related manga, &#039;&#039;[[The Emblem of Roto|Dragon Quest Retsuden: Roto no Monshō]]&#039;&#039;. Fourteen volumes were released between 2001 and 2006, though the series is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
In this adaptation, the hero is given the name &amp;quot;Arus&amp;quot;. The manga follows the game story while adding in new characters and more detailed relationships, as the original hero was silent and a personality needed to be added for the comic version.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Original {{PlayStation}} version&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario &amp;amp; game design&lt;br /&gt;
|Yuji Horii&lt;br /&gt;
|----------&lt;br /&gt;
|Character designer&lt;br /&gt;
|[[Akira Toriyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Music composer	&lt;br /&gt;
|[[Kōichi Sugiyama]]&lt;br /&gt;
|----------&lt;br /&gt;
|Director of programming	&lt;br /&gt;
|[[Manabu Yamana]]&lt;br /&gt;
|----------&lt;br /&gt;
|Art director	&lt;br /&gt;
|Shintaro Majima&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario	&lt;br /&gt;
|Yuji Horii, Sachiko Sugimura, Fuminori Ishikawa, Kazunori Orio&lt;br /&gt;
|----------&lt;br /&gt;
|Programming&lt;br /&gt;
|Manabu Yamana, Masayuki Kawamoto, Yasushi Watanabe, Hiroaki Suzuki, Hajime Ito, Makoto Hirashima, Yoshihiro Matsumoto, Yasuhiro Yoshida&lt;br /&gt;
|----------&lt;br /&gt;
|Graphic design&lt;br /&gt;
|Shintaro Majima, Hiroshi Muroki, Naoyuki Hayakawa, Tatsuya Takahashi, Yukari Umada, Masato Hirayama, Ruri Yamaguchi, Yoshihisa Nishimura, Rena Konaka, Keiichi Egawa, Kohei Matsushita, Katsuhiko Shiono&lt;br /&gt;
|----------&lt;br /&gt;
|Graphic tool programming&lt;br /&gt;
|Takeshi Sugimura&lt;br /&gt;
|----------&lt;br /&gt;
|Sound design&lt;br /&gt;
|Tsukasa Tawada&lt;br /&gt;
|----------&lt;br /&gt;
|Monster Design	&lt;br /&gt;
|Katsuyoshi Nakatsuru, Osamu Kaneko&lt;br /&gt;
|----------&lt;br /&gt;
|Localization Programming	&lt;br /&gt;
|Hiroaki Suzuki&lt;br /&gt;
|----------&lt;br /&gt;
|Translation &lt;br /&gt;
|(Wordbox Inc.)	Lucie Ishii, Hiroko Yoda, Jeff Gelbard, Wayne Lammers, Matt Alt, Jeremy Blaustein, Ryan Morris&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Enix America, Inc.&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Localization manager&lt;br /&gt;
|Mitsuru George Torii&lt;br /&gt;
|----------&lt;br /&gt;
|Product manager	&lt;br /&gt;
|John Laurence&lt;br /&gt;
|----------&lt;br /&gt;
|Quality assurance lead&lt;br /&gt;
|Jon Weisnewski&lt;br /&gt;
|----------&lt;br /&gt;
|Copy edit&lt;br /&gt;
|Chris Chymiy, Dustin Brown, Doug Hill, Sean Peters, Mike Tidwell&lt;br /&gt;
|----------&lt;br /&gt;
|QA translation	&lt;br /&gt;
|Masanobu Yoshida, Katsuko Bandur, Hisayo Tomiyama, Miki Yasui Marr&lt;br /&gt;
|----------&lt;br /&gt;
|Play testers&lt;br /&gt;
|Zeb Clinton, Shawn Conard, T. J. Cowgill, Bryce Felt, Matthew A. Gillikin, Eric Ho, John Holes, Eric Junge, Ed Price, Jerry Pritchard, David Rieman, Dylan Sharp, Tom Shultz Jr.&lt;br /&gt;
|----------&lt;br /&gt;
|Sales &amp;amp; marketing manager&lt;br /&gt;
|Andrew Stein&lt;br /&gt;
|----------&lt;br /&gt;
|Accounting &amp;amp; credit manager&lt;br /&gt;
|Misuzu McMillan&lt;br /&gt;
|----------&lt;br /&gt;
|A/R analyst&lt;br /&gt;
|Yuri Kato&lt;br /&gt;
|----------&lt;br /&gt;
|Administrative assistant&lt;br /&gt;
|Emi Coughlin&lt;br /&gt;
|----------&lt;br /&gt;
|President&lt;br /&gt;
|Paul Handelman&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Enix corporation&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Technical Support&lt;br /&gt;
|Kenjiro Kano, Tomoyuki Iwai&lt;br /&gt;
|----------&lt;br /&gt;
|Play testers&lt;br /&gt;
|Satoshi Sato, Hideyuki Nukui, Satoru Kubota, Joe Mitsuta, Takayuki Mibu, Iiro Kimura, Rie Iwao, Masaki Murashita, Shinobu Nonaka, Mika Endo, Takatoshi Akiyama, Ryuichi Nakamura, Mie Ohnishi&lt;br /&gt;
|----------&lt;br /&gt;
|Artwork&lt;br /&gt;
|Naoki Oishi, Takashi Kamimura, Arte Piazza&lt;br /&gt;
|----------&lt;br /&gt;
|Public relations&lt;br /&gt;
|Yū Miyake, Ryoichi Kuramochi&lt;br /&gt;
|----------&lt;br /&gt;
|Special thanks	&lt;br /&gt;
|TamTam&lt;br /&gt;
|----------&lt;br /&gt;
|Localization coordinators&lt;br /&gt;
|Daisuke Kobayashi, Jun Miyamoto, Yoshito Taniuchi&lt;br /&gt;
|----------&lt;br /&gt;
|Producer&lt;br /&gt;
|Taichi Inuzuka&lt;br /&gt;
|----------&lt;br /&gt;
|Executive producer&lt;br /&gt;
|Yukinobu Chida&lt;br /&gt;
|----------&lt;br /&gt;
|President&lt;br /&gt;
|Keiji Honda&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ VII PS1 Cover (Front Side).png|PlayStation. (JP)&lt;br /&gt;
DQ VII PS1 Cover (Back Side).jpg|&lt;br /&gt;
DQ VII PS1 Disc 1.jpg|Disc 1&lt;br /&gt;
DQ VII PS1 Disc 2.jpg|Disc 2&lt;br /&gt;
DQ VII PS1 Instruction Manuel (Front Side).jpg|Instruction manual front cover.&lt;br /&gt;
DQ VII PS1 Instruction Manuel (Back Side).jpg|Instruction manual back cover.&lt;br /&gt;
DW VII PS1 Case (Front Side).png|PlayStation. (NA)&lt;br /&gt;
DW VII PS1 Case (Back Side).jpg|&lt;br /&gt;
DW VII PS1 Disc 1.png|Disc 1.&lt;br /&gt;
DW VII PS1 Disc 2.png|Disc 2.&lt;br /&gt;
DQVII Japan Art.png|Cover art.&lt;br /&gt;
DQVII_guide.png|Guide.&lt;br /&gt;
DQVII soundtrack.png|Symphonic Suite + OST.&lt;br /&gt;
DQVII Eden No Senshi Tachi On Piano.png|Piano arrangements.&lt;br /&gt;
DQVII_3DS.png|3DS box art. (Japan)&lt;br /&gt;
DQVII 3DS Box.png|3DS box art. (NA)&lt;br /&gt;
DQVII 3DS Europe.png|3DS box art. (Europe)&lt;br /&gt;
DQVII 3DS France.png|3DS box art. (France)&lt;br /&gt;
DQVII All Aglow.png|3DS art.&lt;br /&gt;
DQ VII PS1 V-Jump 1.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine.&lt;br /&gt;
DQ VII PS1 V-Jump 2.jpg|&#039;&#039;Dragon Quest VII&#039;&#039; on the cover of &#039;&#039;V-Jump&#039;&#039; magazine 2.&lt;br /&gt;
DQVII_Manga.png|Manga Vol. 1.&lt;br /&gt;
DQVII_Manga 2.png|Manga Vol. 2.&lt;br /&gt;
DQVII_Manga 3.png|Manga Vol. 3.&lt;br /&gt;
DQVII_Manga 4.png|Manga Vol. 4.&lt;br /&gt;
DQVII_Manga 5.png|Manga Vol. 5.&lt;br /&gt;
DQVII_Manga 6.png|Manga Vol. 6.&lt;br /&gt;
DQVII Manga 7.png|Manga Vol. 7.&lt;br /&gt;
DQVII iOS Japan.png|iOS/Android. (Japan)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://dragonquest7.nintendo.com/ DQVII Nintendo 3DS website]&lt;br /&gt;
&lt;br /&gt;
{{DQVIINav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest VII|*!]]&lt;br /&gt;
[[Category:PlayStation games]]&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=267265</id>
		<title>Dragon Quest II: Luminaries of the Legendary Line</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=267265"/>
		<updated>2026-04-14T13:25:30Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Italic title}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Luminaries of the Legendary Line&lt;br /&gt;
|image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yuji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released= &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=January 26, 1987|NA=December 1990}}&#039;&#039;&#039;MSX&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 6, 1988}}&#039;&#039;&#039;MSX2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=May 27, 1988}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 18, 1993}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 23, 1999|NA=September 27, 2000}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=July 26, 2014|NA=October 9,2014|EU=October 9,2014|AUS=October 9,2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 10, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019|EU=September 27, 2019}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms={{NES}}/{{Famicom}}, {{GBC}}, [[Wii]] (hybrid cartridge), [[MSX]], {{SFC}}, [[Cell phone]], {{PlayStation 4}}, [[Nintendo 3DS]], [[Nintendo Switch]],&lt;br /&gt;
|media=1-[[Wikipedia:megabit|megabit]] {{NES}} [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;}} is a role-playing game and sequel to the original {{Dragon Quest}}.  It was initially released for the {{Famicom}} in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Notable remakes include the compilation package of {{DQI&amp;amp;II}}, and the {{DQ1&amp;amp;2HD}}, which is the latest version. The spin-off [[Dragon Quest Builders (series)|Dragon Quest Builders series]] features a continuation of the events of &#039;&#039;Dragon Quest II&#039;&#039; in the second game of the series, {{DQB2}}.&lt;br /&gt;
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==Plot==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after {{DQ}}. The offspring of the original game&#039;s {{Hero 1}} have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Midenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the minions of the evil occultist [[Hargon]] destroys the castle of [[Moonbrooke]]. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of [[Midenhall]]. There with his dying breath he informs the king of the dire circumstances. The King then commands his son, the Prince of [[Midenhall]] and a descendant of [[Erdrick]], to gather his cousins and defeat [[Hargon]] before the mad priest can accomplish his goals. The three cousins are collectively referred to as the [[Scions of Erdrick]] but can also be called [[Luminaries]] as per the game&#039;s title, owing to their ancestry&#039;s legacy of bringing light to the world when it is turmoil.&lt;br /&gt;
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Upon reaching the kingdom of [[Cannock]], the Prince of Midenhall is informed by the King that [[Prince of Cannock|his son]] has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the Prince has once again already left. The Prince continued to [[Midenhall]] to join the {{Hero 2}}, whom he doesn&#039;t know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the Prince joins the {{Hero 2}}&#039;s {{Party 2}} on his quest.&lt;br /&gt;
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Together the two cousins set out northwest towards [[Gwaelin&#039;s Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by the spirits of those that died (including the King himself) that the Princess has been turned into a dog by Hargon and the only way to reverse the curse is to use [[Ra&#039;s Mirror]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the heroes, they see a beautiful girl in the reflection of the mirror. The Princess is restored from her beastly appearance and joins her two cousins on their quest to defeat [[Hargon]]. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the [[Scions of Erdrick|Scions]] head for a shrine west of [[Moonbrooke]] where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon&#039;s Horn]]: two tall towers, each fixated on one side of a river.&lt;br /&gt;
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Scaling the southern tower to its peak, the [[Scions of Erdrick|Scions]] glide over the river below using the [[windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin]]s. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[Sunken Treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to [[Rippleport]], a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.&lt;br /&gt;
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The trio then sails east and land on the archipelago of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Dragonlord&#039;s Castle|Charlock Castle]] where they meet a [[Dragonlord&#039;s great-great-grandson|descendant of the Dragonlord]], who revels in his fore-bearer&#039;s infamy and considers Hargon to be an upstart needing to be dealt with. He reveals to the three young warriors that if they wish to defeat [[Hargon]] they must take [[5 Sigils|five sigils]] to the [[List of shrines and teleportals in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. &lt;br /&gt;
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With this new information in hand the [[Scions of Erdrick|Scions]] set sail south of [[Alefgard]] and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[Gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a [[treasure chest]] and offers its contents to the [[Scions of Erdrick|Scions]]. However upon opening the {{chest}} they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Locations|Star Sigil]], which one of the fiends was carrying.&lt;br /&gt;
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The [[Scions of Erdrick|Scions]] travel to the island Kingdom of [[Dirkandor]] and wins the [[5 Sigils#Locations|Moon Sigil]] fighting in the arena for the entertainment of the King.&lt;br /&gt;
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The cousins also find the [[5 Sigils#Locations|Sun Sigil]] hidden on the outskirts of the Fire Shrine.&lt;br /&gt;
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The trio collect the [[Jailor&#039;s Key]] from southern city of [[Burrowell]] and with it are able to locate the thief [[Lagos]] hiding in his cell there. He gives them the [[Floodgate Key]] which allows them to finally access the [[Tower of the Moon]] where they acquire the [[Moonshard]]. The Moonshard grants access them access to the [[Sea Cave]] which contains the [[False Idol]], necessary for revealing the path to [[Rendarak]].&lt;br /&gt;
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Along the way the [[Scions of Erdrick|Scions]] collect the [[5 Sigils#Locations|Water Sigil]] from [[Moonahan]] by defeating two jailed [[Grimlin]]s.&lt;br /&gt;
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Taking the teleportal from [[Beran]] the [[Scions of Erdrick|Scions]] use the False Idol to reveal the [[Cave to Rendarak]]. The bottom floor of the cave contains the 5th and final [[5 Sigils#Locations|Soul Sigil]]. The [[Scions of Erdrick|Scions]] exit the cave and heads to the [[Rubiss Shrine]] where they receive the [[Eye of Rubiss]]. Returning to the [[Cave to Rendarak]], the [[Scions of Erdrick|Scions]] endure a long and difficult struggle through the cave before emerging in snowy [[Rendarak]]. A lone shrine awaits them there where they make final preparations for their battle with [[Hargon]].&lt;br /&gt;
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[[Hall of Hargon]] is disguised as a copy of [[Midenhall]] but using the Eye of Rubiss shatters the illusion. Using the [[False Idol]] reveals the staircase to proceed up the castle. The [[Scions of Erdrick|Scions]] meet and face [[Hargon]], finally defeating him. The celebration is cut short however, as before his defeat [[Hargon]] was able to successfully summon the God of Destruction [[Malroth]]. The [[Scions of Erdrick|Scions]] then ultimately defeat [[Malroth]] in the final battle, restoring peace to the world.&lt;br /&gt;
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==Characters==&lt;br /&gt;
[[File:DQI and II SNES artwork.png|right|thumb|250px|The three [[Scions of Erdrick|Scions]].]]&lt;br /&gt;
===Prince of Midenhall===&lt;br /&gt;
:&#039;&#039;See main article: {{Prince of Midenhall}}&#039;&#039;&lt;br /&gt;
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three [[Scions of Erdrick|Scions]], with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of [[Midenhall]], and his name is directly selected by the player.&lt;br /&gt;
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===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest)|ancestor]] than the other [[Scions of Erdrick|Scions]] . He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of [[Moonbrooke]]. Despite this, he can, like his cousin, equip the [[Erdrick&#039;s Sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of [[Midenhall]], although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the {{Hero 2}} departs from [[Midenhall]], but the player can also decide to give the [[Prince of Cannock]] a name of their own choosing. &lt;br /&gt;
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===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the archetypal sorceress of the three [[Scions of Erdrick|Scions]]. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the [[Prince of Cannock]]&#039;s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game&#039;s cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of [[Midenhall]], although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the {{Hero 2}} departs from [[Midenhall]], but the player can also decide to give the [[Princess of Moonbrooke]] a name of their own choosing.&lt;br /&gt;
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===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the wicked occultist that attacked [[Moonbrooke]], cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.&lt;br /&gt;
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==Series additions==&lt;br /&gt;
{{Dragon Quest II}} offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the {{NES}}/{{Famicom}}&#039;s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.&lt;br /&gt;
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===Party system===&lt;br /&gt;
{{Dragon Quest II}} is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies during battle in what is now known as a [[party]]. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Character dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with &#039;&#039;II&#039;&#039;.&lt;br /&gt;
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===Augmentative and debilitating spells===&lt;br /&gt;
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster&#039;s &#039;&#039;stats&#039;&#039; through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.&lt;br /&gt;
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===Transportation===&lt;br /&gt;
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.&lt;br /&gt;
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[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it&#039;s predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. &lt;br /&gt;
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===[[Tombola]]===&lt;br /&gt;
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[Tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Jailor&#039;s Key]]. [[Church]]es have now been given actual function rather than cosmetic purpose, with [[priest]]s reviving fallen {{Party 2}} members and removing various ailments for a fee. &lt;br /&gt;
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===Multiple save locations===&lt;br /&gt;
The game provides multiple locations for players to save their progress and also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the [[Zoom]] location in most versions. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead of a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
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==Development==&lt;br /&gt;
Development on &#039;&#039;Dragon Quest II&#039;&#039; began in April 1986, a month before &#039;&#039;[[Dragon Quest]]&#039;&#039;&#039;s release. When approached by Enix producer [[Yukinobu Chida]] about a potential sequel, director [[Kōichi Nakamura]] decided on a December release on a whim; Nakamura came to regret this decision.&lt;br /&gt;
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&#039;&#039;Dragon Quest II&#039;&#039; used a 1 megabit cartridge, double the maximum storage space for the first game, allowing for major iterations on the combat system and graphics. The background tiles became more detailed and on-screen characters gained multi-directional sprites, akin to the first game&#039;s North American localization. The staff decided to expand the battle system by giving players access to a full party of heroes against groups of monsters, since they considered the one-on-one format of the first game to be monotonous&amp;lt;ref&amp;gt;いうまでもなく、初代『ドラゴンクエスト』は、ファミコンユーザーというRPG未経験者にむけた入門用ゲームであった。&lt;br /&gt;
このゲームを足がかりに、多くの人々にRPGの魅力を知ってもらい、その段階を経て、より高度なRPGに挑戦してもらおうという意図が、スタッフ一同にあった。&lt;br /&gt;
とすれば、次の段階としての『II』は、やはりパーティープレイでなくてはいけない。&lt;br /&gt;
なぜなら1対1の戦闘は理解しやすく入門用としてはもってこいだが、反面、どうしても戦闘が単調になってしまうという宿命にある。&lt;br /&gt;
戦闘が単調だと、レベルをあげるという作業は苦痛でしかない。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Yuji Horii was worried that players would become confused by controlling too many characters at once, and to ease players into managing a party, wrote the scenario to have the player characters be recruited one by one&amp;lt;ref&amp;gt;というのも、『II』はパーティープレイの要素をとり入れたため、操作が『I』よりもめんどうになってしまっているし、キャラクターによって使えない武器や防具があるとか、装備の概念を理解しなくてはならないとか……。&lt;br /&gt;
パソコンのロールプレイングでは当たり前のことだけど、ファミコンユーザーがいったいどこまでついてこられるか？&lt;br /&gt;
ヘタをすると、めんどくさい！　と投げ出す子供が続出しないかと、かなり不安だったのだ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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Despite Horii&#039;s ambitions, &#039;&#039;Dragon Quest II&#039;&#039; was still limited by the Famicom&#039;s memory. At the time, computer RPGs used single sprites to represent multiple monsters, but Horii wanted all individual monsters in an encounter shown on-screen; as a tradeoff, battles are displayed on a plain black screen instead of the first game&#039;s varied backgrounds&amp;lt;ref&amp;gt;パソコンゲームでは5人いても画面上では1人が代表して移動するなどのシステムがよくあるが、それはパソコンユーザーだから許されるのであって、ファミコンユーザーには許されないと判断したからだ。&lt;br /&gt;
モンスターにしても、8匹いるならそのすべてを見せ、やっつけるたびに1匹ずつ消してゆきたい。&lt;br /&gt;
1対1の戦いから、いきなりパーティープレイにしたわけである。せめて &amp;quot;見た目&amp;quot; でもそれがわかるようにしなければ、あまりに不親切というものだ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Since the Famicom could only display up to four characters on-screen, side by side, without causing sprite flickering, the Hero&#039;s party was limited to three characters, to allow the full party to be displayed when speaking to an NPC&amp;lt;ref&amp;gt;消える所をまわしてチラつかせるという方法もあるが、あまりチラつくとやっぱりしんどいであろう。&lt;br /&gt;
ということを考え、パーティーは3人とした。3人であれば、横に並んで町の人に話しかけても合計4人だから表示可能である。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Those compromises, alongside a compression algorithm written by Koichi Nakamura, also helped limit the length of passwords.&amp;lt;ref&amp;gt;『I』では経験値を6万5千（16ビット）で切ってしまったが、レベル設定がかなりキツかったので、今回は24ビットあてることにした。&lt;br /&gt;
ゴールドは前回どおり16ビット。さらに持っているアイテムも覚えておかなければならない。&lt;br /&gt;
例えばアイテムが63種類あるとすれば、1人8つまで持てるとして、これに必要な入れ物は6×8＝48ビット。&lt;br /&gt;
そして4文字の名前に24ビット。&lt;br /&gt;
合計112ビットで、これが3人ぶんだから336ビット。復活の呪文に使用する文字は64種類（6ビット）だから単純計算すると、これだけで56文字になってしまう。しかも、これプラス、装備しているかどうかのフラグや、各種ストーリーのフラグ、そしてチェックサム（注1）などなど、とてつもなく長いものになってしまうだろう。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Each player character has 24 bits dedicated to their experience points, 24 more bits for their four-character name, 48 bits for their inventory, and 16 bits for the party&#039;s gold. This brings the total of bits up to 112, roughly multiplied to 336 for each character, thus bloating the passwords to 56 characters before factoring in programming flags, like story events and items equipped.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The game&#039;s scenario began development in July 1986. Meetings were held to discuss what was possible within the Famicom&#039;s hardware, and the info was passed on to Nakamura and his team of five programmers&amp;lt;ref&amp;gt;システム、メモリマップが決定されると、いよいよ作業はシナリオとプログラムの分業態勢へと入ってゆく。ここに至ったのが企画をスタートさせてからおよそ2ヶ月後、去年の7月初旬頃だったろうか。&lt;br /&gt;
その時点を境にして、それまでの会議につぐ会議が一転し、シナリオに関するデータを作成してはプログラム担当の中村くんに渡すという作業が開始される。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. As in the first game, Horii and his assistant Hiroshi Miyaoka wrote a rough draft of the scenario, which was fleshed out as Akira Toriyama finalized the monster concepts provided by the developers. From the finalized art, Horii considered the nature of the monsters and began drawing a world map dividing the monsters by ecosystem, including castles, towns, dungeons, and more; the scenario was fleshed out to match this world map&amp;lt;ref&amp;gt;というわけで、シナリオづくりが始まった。&lt;br /&gt;
シナリオづくりのメインスタッフはボクとデューク宮岡くん。&lt;br /&gt;
まず、モンスターのラフコンテを作成する。これは本当にラフコンテで、モンスターデザインを担当する鳥山明氏にイメージを伝えるためのものである。そんなわけで、このときまだ、モンスターの正式名称も、強さなどのデータも決まっていない。&lt;br /&gt;
それらは後日、鳥山くんのほうから絵があがってきたとき、実際にモンスターの絵を見ながらイメージし作成することにした。&lt;br /&gt;
モンスターデザインを発注したあと、マップの作成に入る。&lt;br /&gt;
いうまでもなく、おおまかなストーリーはすでに頭の中にできあがっている。&lt;br /&gt;
そんなものいつつくったんだ？　と思うかも知れないけど、「おおまかのストーリー」というのは、いわゆる「あらすじ」のことで、これは映画やマンガのあらすじを考えるのと、ほぼ同様に頭のなかの作業である。これについての工程は省かせてもらった。&lt;br /&gt;
ドラマのあらすじをどういうふうに思いつくのか？　その方法論を説明しろといわれても、ちょっとむずかしいであろう。&lt;br /&gt;
また、そんな方法論など説明しなくても、誰でもお話のあらすじなど考えられると思う。&lt;br /&gt;
問題は、その「あらすじ」を、どういうふうにしてゲームのシナリオにしてゆくかなので、今回はそっちの部分をメインに書いてゆきたい。&lt;br /&gt;
話がそれた。&lt;br /&gt;
マップの作製である。&lt;br /&gt;
これは白地図みたいなもので、これに城や町、洞窟、塔などをかきくわえてゆく。&lt;br /&gt;
そして頭のなかにあるストーリーに合わせて、どの洞窟でなにが見つかるか？　あるいは、どんなイベントがあるか？　どんな情報が聞けるか？　などを書きくわえてゆく。&lt;br /&gt;
そのコンテができあがると、いよいよ本格的なマップの作製である。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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By November 1986, the development team began to doubt they could polish the game in time for the December deadline. As a result, &#039;&#039;Dragon Quest II&#039;&#039; was delayed until January 1987 while its balance and gameplay were ironed out.&amp;lt;ref&amp;gt;これが、ひと月のばした理由である。&lt;br /&gt;
つまり、この時点では、ゲームとしてのバランスがまだとれていなかったのだ。&lt;br /&gt;
もっとわかりやすくいうと、自分のキャラクターの強さとモンスター側の強さのバランスがペケだったというわけ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Playtesting had been done in an isolated environment, with encounters against single enemies run through a simulation program created by Nakamura. Those simulated battles did not consider player levels and equipment; when enemy groups were implemented, the team realized even early game encounters were more difficult than intended. To address this, battles in the Midenhall region were limited to three enemies at a time.&amp;lt;ref&amp;gt;これが、ひと月のばした理由である。&lt;br /&gt;
つまり、この時点では、ゲームとしてのバランスがまだとれていなかったのだ。&lt;br /&gt;
もっとわかりやすくいうと、自分のキャラクターの強さとモンスター側の強さのバランスがペケだったというわけ。&lt;br /&gt;
もちろん、プレイヤーのレベル設定やモンスターの強さの設定データは、いいかげんに作製したのではない。&lt;br /&gt;
中村くんのほうから先頭のシミュレータ（プレイヤーのデータ、モンスターのデータを入れて、実際に戦い、その結果が見られるプログラム）をもらい、それでいちいち確かめながら、プレイヤーのレベル設定やモンスターデータを作製していったのだった。&lt;br /&gt;
そこまでやってデータを作成したのに、実際にゲームとしてあがってきて遊んでみるとバランスがとれていなかった。それは何故か？&lt;br /&gt;
理由はふたつある。&lt;br /&gt;
まず、シミュレータは1回ごとの戦闘のシミュレーションで、それでもって毎回緊張感のある戦いを、というようなデータのつくり方をしてしまったため、実際にゲームになり移動しながら連続的に戦ってみると、非常にキツいものであったこと。&lt;br /&gt;
さらに、同じモンスターでも、出現匹数により予想以上の結果の違いがあったこと。&lt;br /&gt;
このふたつである。&lt;br /&gt;
このため、最初にできてきたものはとても遊べたものではなかったのだ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Even then, the early game was still considered too difficult, as the Prince of Midenhall&#039;s only healing options were [[medicinal herb]]s or walking back to an inn. As another compromise, Cannock was moved closer to the town of Leftwyne, with the region&#039;s topography being changed to guide the player northwest, allowing the player to recruit the Prince of Cannock sooner.&amp;lt;ref&amp;gt;というのも、1人めはファイター。いくらレベルが上がってもホイミ（体力回復）の呪文を覚えないので、そのつど薬草をつかったり宿屋に泊まったりしなければならない。つまり、遠出をすればするほどツラクなってくる。&lt;br /&gt;
というわけで、サマルトリアのお城の位置を変更する。&lt;br /&gt;
じつをいうと、最初、サマルトリア城は現在の湖の位置にあったのだった。しかし、そこは、宿屋のあるリリザの町からあまりに遠い。ここは仲間とふたりになってから来るようにしようファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. The original location of the castle became the Lake Cave, and development screenshots showing the castle on the lake were printed on the back of the LP of the game&#039;s soundtrack&amp;lt;ref&amp;gt;『ドラゴンクエストⅡ』のLPレコードが発売されていますが、なんとジャケットの裏に、湖に囲まれている城の写真が出ています。これが実は初期のサマルトリア城。ジャケットの撮影が比較的早めに行われたためジャケット写真は初期のバージョンのものになってしまったのでした。興味のあるキミはレコード屋さんで見てみてください）。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;, but altering the overworld like this lead to the monster data becoming imbalanced and readjustments for their strength and the strength of the equipment available up to that point were necessary&amp;lt;ref&amp;gt;&lt;br /&gt;
そんなわけでサマルトリア城をリリザの町に近づけたのはいいけど、それだけだと、せっかくの湖が何も意味をなさなくなってしまう。というか、こっち方面に来る必要がなくなってしまう。&lt;br /&gt;
せっかく地形までつくったのに、それはもったいない！&lt;br /&gt;
というわけで、元サマルトリア城の位置には洞窟を置いたのだった。&lt;br /&gt;
このことにより、モンスターの分布図の再構成、さらに元のサマルトリア城の位置を洞くつにしたため、アイテムのある場所の再考などの問題がおこってきたが、ゲームバランスをとるためだからと、再びそれらのデータを作りなおす。&lt;br /&gt;
さらに試してみて、モンスターデータやレベル設定、武器・防具の値段、効力を調整してゆく。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Playtesting expanded to include the full development team within the one-month window, with feedback such as equipment being too expensive, levelling up taking too many experience points, and the introduction sequence taking too long being common. These critiques were sent directly to Horii who would judge whether the changes were merited or not&amp;lt;ref&amp;gt;&lt;br /&gt;
いうまでもなくRPGはバランスが命である。&lt;br /&gt;
そして、バランスをとるためには、実際にプレイしてみて、データを少し変更して、またプレイし、さらに変更してゆく、という方法しかない。&lt;br /&gt;
具体的にいうと、この時期から、スタッフ一同はもちろん、アルバイトのゲームモニターの人たちなど、かなりの人数が実際にプレイしてみるわけ。&lt;br /&gt;
そして、実際に遊んでみた感想、あるいは苦情などが、すべてボクのもとに届けられる「なかなかお金が貯まりません。もっと物価を下げてください」&lt;br /&gt;
「1回の戦闘に時間がかかります。もっと早めに勝負がつかないでしょうか？」&lt;br /&gt;
「もっとレベルが上がるのが早くてもいいのでは？　特に4から5あたりがキツイです」&lt;br /&gt;
「いや、レベルの上がりかたは今くらいでいいけど、あまり死なないようにしてください」&lt;br /&gt;
――などなど、各人各様の意見をいってくるのだった。&lt;br /&gt;
そういった意見に耳を傾け、さらにボク自身もプレイしてみる。そして、ここはマズかったという部分のデータを次々に変更してゆくわけ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. Any changes deemed necessary were faxed to the programmers at Chunsoft, and altered beta cartridges would be distributed amongst the staff for further assessment. This back and forth process began as a four to five day cycle, but as the January deadline loomed the process was hastened to take place within a single day&amp;lt;ref&amp;gt;&lt;br /&gt;
それが出来上がると、すぐさま変更後のデータをファックスでチュンソフトに送る。&lt;br /&gt;
チュンソフトにいる中村くんたちは、ボクからの新しいデータが届くと、そのデータに差しかえて、新しい試作バージョンをつくりあげていく。&lt;br /&gt;
そして、それを再び、みんなに配るわけ。&lt;br /&gt;
もちろん、バランスどりは1回では終わらない。こういったことを何度も繰り返すのである。&lt;br /&gt;
はじめは4～5日周期であったが、やがて2～3日周期となり、1日周期となってゆく。&lt;br /&gt;
ここまでくると、試作バージョンには日付時間が書きこまれるようになってくる。&lt;br /&gt;
『12月8日午前4時バージョン』というふうにだ。&lt;br /&gt;
そうしないことには、どれが一番新しい変更後のバージョンかがわからなくなってしまうからだ。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. The development would be finished in the middle of December, with the latter results of this extended fine-tuning being the reduction of the fees for church services, changing the order in which spells were learned to be more useful quicker, and moving Ra&#039;s mirror from the [[Pillar of Winds]] to the swamp next to the ruined castle. In an interview with Famitsu magazine, Horii mused that while the game was not 100% complete, it was still over 90% of what he wanted out of the project and he could not force children to wait any longer to play the title &amp;lt;ref&amp;gt;というように、プレイしてみては、呪文を覚える順番を変更したり、モンスターの強さをかえたり、教会の値段を下げたりと、1ヵ月がまたたく間に過ぎ去っていた。&lt;br /&gt;
もはやタイムリミットである。&lt;br /&gt;
100パーセントとはいえないけど、90パーセント以上は理想に近いバランスになってきたと思う。&lt;br /&gt;
もっと時間をかければ100パーセントに近づかせることができるだろうが、これ以上、子供たちを待たせるわけにもいかない。&lt;br /&gt;
12月中旬、ついに最終バージョンが完成する。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
In a 2007 interview with &#039;&#039;[[Nintendo Power]]&#039;&#039; magazine for the 221st issue, Yuji Horii described the development cycle of &#039;&#039;Dragon Quest II&#039;&#039; as very rushed, due to tight deadlines and the game&#039;s greater scope compared to the first. Horii admitted that he developed ulcers from the sheer stress and was &amp;quot;inches away&amp;quot; from having a permanent hole in his stomach. The experience taught him to look at deadlines as more of a suggestion than a strict guideline&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;As for difficulties during development, Dragon Quest II was a big challenge. We didn&#039;t have much time and there was so much to do. It gave me ulcers—literally! I was only &amp;quot;inches away&amp;quot; from having a permanent hole in my stomach! Now, to prevent any further internal injury, I don&#039;t pay much attention to dead-lines anymore. So I always find myself a little behind schedule.&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Cut content===&lt;br /&gt;
Content that was unable to be included in the game were cutscenes for important events, such as there being a view of the Plateau of Rendarak visible from the Lighthouse south of Alefgard, but there was simply no memory left in the cartridge. The only vestige of this idea is a blurry scan found in the game&#039;s instruction manual which depicts the dying Moonbrooke guard informing the King and Prince of Midenhall of Hargon&#039;s plan&amp;lt;ref&amp;gt;&lt;br /&gt;
最後になるが、メモリ等の制約で、泣く泣くボツになった事柄について書こうと思う。&lt;br /&gt;
まず残念だったのは、見せ場には紙芝居的に大きな絵を入れるという企画。&lt;br /&gt;
当初の予定では入るはずで、すでに絵のデータがあがっていたのに、最終的にはやっぱりメモリに余裕がなくなり、ボツになってしまったのだった。&lt;br /&gt;
たぶん、気づいている人は少ないとは思うが、『ドラクエⅡ』の説明書の物語のところに、それらの絵のうちの1枚だけが、ひっそりと写真になって載っている。&lt;br /&gt;
もちろんファミコンの画面写真であり、本当はカラーだ。&lt;br /&gt;
そして、シナリオ的にも、そういった1枚絵を利用するはずだった。&lt;br /&gt;
たとえば船の財宝、当初の設定では、大灯台の上からロンダルキアを一望すると、ロンダルキアの台地の絵が出て、さらにそのむこうの海の1ヵ所がキラキラと光っている。つまり船の財宝はそこにあり、財宝に関してそういった情報を人々に話させるシナリオにしていたが、大きな絵がカットされた時点で、シナリオも変更してしまったのだった。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt;. A cutscene depicting the sacking of Moonbrooke Castle was included with the North American version of the game in 1990, which was reincorporated into every other version of the game beginning with &#039;&#039;Dragon Quest I &amp;amp; II&#039;&#039; in 1993.&lt;br /&gt;
&lt;br /&gt;
Features intended for the game that could not be implemented due to the memory limitations were saved for &#039;&#039;Dragon Quest III&#039;&#039;, such [[scandalous swimsuit]] being available for purchase and changing the sprite for the Princess of Moonbrooke when equipped&amp;lt;ref&amp;gt;&lt;br /&gt;
しょーもないところでは“あぶないみずぎ”というアイデアもあった。&lt;br /&gt;
これは“ミンクのコート”と匹敵するもので、やたら値段が高くて、それを3人目の王女に買ってあげて着せると本当に画面上のキャラクターが“あぶない水着姿”にかわるというもの。&lt;br /&gt;
ただし、友だちからその話を聞いて、「えへへ、オレも買ってあげよう」とうれしがっても、キャラクターの名前によっては、買ってあげても、「イヤよ。こんなの着られないわよ！」と着てくれなかったりして……。ファミコン通信　&#039;87年7月10日号　ドラゴンクエスト2ができるまで&amp;lt;/ref&amp;gt; and the scenario of [[Olivia&#039;s Promontory]]&amp;lt;ref&amp;gt;“オリビアの岬”はIIでボツったものが復活!!　まったく同じじゃないけどIIでは“ローレライの岬”っていうイベント名だったんだ。前回はメモリーの都合でボツ。で、今回（ドラクエIIIで）めでたく登場したというわけ。「堀井雄二のドラゴンクエストQ＆A」『ドラゴンクエストIII　マスターズクラブ』JICC出版局,1988年&amp;lt;/ref&amp;gt;. A plot point where the Prince of Cannock is cursed by Hargon and the two remaining heroes have to cure him with a Yggdrasil leaf was cut due to memory limitations, but was reinstated in the Super Famicom version.&lt;br /&gt;
&lt;br /&gt;
Another cut scenario involved an alternate ending where the Prince of Cannock sacrifices himself to destroy Malroth, and the closing cutscene at Midenhall Castle ends with his sister stabbing the Prince of Midenhall, blaming him for her brother&#039;s death. This ending was cut due to Horii deeming it too depressing and was never repurposed for future versions of the game.&amp;lt;ref&amp;gt;それは、2番目の王子（サマルトリアの王子）が犠牲となって、最後の敵を倒すというものである。&lt;br /&gt;
目的は果たしたが、もはやサマルトリアの王子は戻らない。&lt;br /&gt;
彼の冥福を祈りながら、キミはムーンブルク王女と2人で帰路に……。&lt;br /&gt;
お城では人々が待ちかまえ、キミたちの偉業を心から称えてくれる。そして、一大セレモニーが開催される。&lt;br /&gt;
と、その時！&lt;br /&gt;
「お兄ちゃんの仇っ！」&lt;br /&gt;
駆け寄ってくる1人の少女。&lt;br /&gt;
気づくと、少女の持っていた短刀が、キミの胸に深々と刺さっていた、&lt;br /&gt;
少女は、いうまでもなく、サマルトリア王子の妹であった。&lt;br /&gt;
ボーゼンとする人々。&lt;br /&gt;
キミの身体は、やがて、ゆっくりと倒れていく。……幕。月刊LOGiN』1987年5月&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
[[File:MSX nightmare.png|border|right|200px]]&lt;br /&gt;
&amp;lt;small&amp;gt; See: {{DQI&amp;amp;II}} for more detailed changes and improvements.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A version of the game was released for the MSX home computer on February 6 1988 with the MSX2 getting a version on May 27 of the same year. These versions are infamous for including the scandalous swimsuit cut from the Famicom version as armour for the Princess of Moonbrooke, which matches the [[mink mantle]] in defence and has a 1/8th chance to stun enemies each turn. There is also a special scene that plays when the [[Scions of Erdrick|Scions]] inspect the King of Alefgard&#039;s room and discover an adult magazine which depicts the Princess of Moonbrook wearing the scandalous swimsuit in a centerfold. The objectively poor quality of the image has lead to the scene becoming a meme amongst Japanese fans.&lt;br /&gt;
&lt;br /&gt;
A version for the [[Nintendo Entertainment System]] was released in December of 1990, which included the scrapped opening cutscene. When the game begins, a lengthy cutscene detailing the siege of castle Moonbrooke is shown to the player, along with the last surviving guard making his way to castle Midenhall to warn its King. &lt;br /&gt;
&lt;br /&gt;
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the compliation title {{DQI&amp;amp;II}} that was released on the {{Super Famicom}} in 1993. The second was a portable version of the same, released the on {{Game Boy Color}}, the third was for [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released in the same year. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user&#039;s stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.&lt;br /&gt;
&lt;br /&gt;
Due to spacial constraints of the [[Game Boy]] and {{Game Boy Color}}&#039;s screen, the English release of {{Dragon Warrior I &amp;amp; II}} in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus Alpha in 2010 with their localization of {{DQ9}}, which elected to retain the {{NES}} names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their {{NES}} designations (or very slight edits of such, like Midenhall instead of Middenhall), other characters and locations have been given new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:DQII_Trio_leaping.png|right|thumb|&#039;&#039;Dragon Quest II&#039;&#039; was the first game to introduce the concept of a party to Japanese players, &#039;&#039;Ultima 3: Exodus&#039;&#039; being the first popular RPG to do so before in the US and Europe.|350px]]&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director [[Yuji Horii]]&#039;s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Original Famicom version&lt;br /&gt;
! Role&lt;br /&gt;
! Staff&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario writer&lt;br /&gt;
|Yuji Horii&lt;br /&gt;
|----------&lt;br /&gt;
|Character designer&lt;br /&gt;
|Akira Toriyama&lt;br /&gt;
|----------&lt;br /&gt;
|Music composer&lt;br /&gt;
|Koichi Sugiyama&lt;br /&gt;
|----------&lt;br /&gt;
|Scenario assistant&lt;br /&gt;
|[[Hiroshi Miyaoka]]&lt;br /&gt;
|----------&lt;br /&gt;
|Chief programmer&lt;br /&gt;
|Koichi Nakamura&lt;br /&gt;
|----------&lt;br /&gt;
| rowspan=&amp;quot;5 |Programmers&lt;br /&gt;
|Yutaka Gyotoku&lt;br /&gt;
|-&lt;br /&gt;
|Togo Narita&lt;br /&gt;
|-&lt;br /&gt;
|Kiyotaka Kono&lt;br /&gt;
|-&lt;br /&gt;
|Masaaki Okano&lt;br /&gt;
|-&lt;br /&gt;
|Koji Yoshida&lt;br /&gt;
|----------&lt;br /&gt;
|Sound programmer&lt;br /&gt;
|Takenori Yamamori&lt;br /&gt;
|----------&lt;br /&gt;
|CG design&lt;br /&gt;
|Takashi Yasuno&lt;br /&gt;
|----------&lt;br /&gt;
|rowspan=&amp;quot;2 |Assistant&lt;br /&gt;
|Rika Suzuki&lt;br /&gt;
|-&lt;br /&gt;
|Hirohide Yoshida&lt;br /&gt;
|----------&lt;br /&gt;
|Director&lt;br /&gt;
|Koichi Nakamura&lt;br /&gt;
|----------&lt;br /&gt;
|Producer&lt;br /&gt;
|Yukinobu Chida&lt;br /&gt;
|----------&lt;br /&gt;
|Publisher&lt;br /&gt;
|Yasuhiro Fukushima&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the [[Scions of Erdrick|Scions]] can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The scandalous swimsuit scene in the MSX version was referenced in the 2005 PC title &#039;&#039;La-Mulana&#039;&#039;, which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the &amp;quot;Provocative Bathing Suit&amp;quot; from the {{NPC}} Dracuets at the end of the game&#039;s bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.&lt;br /&gt;
*The MSX2 version of the game was the final &#039;&#039;Dragon Quest&#039;&#039; title released in the Showa era of Japan.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:DQI and II_GameBoy_Art.png|border|right|350px]]&lt;br /&gt;
[[Kōichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
#Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
#[[Only Lonely Boy]] (Love Song 探して/&#039;&#039;Looking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
#Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
#Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
#Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
#Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
#Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
#Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
#Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
#Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
#[[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragon-Quest-II-japanese-box-art.jpg|{{Famicom}} box art&lt;br /&gt;
DQ II instruction manual cutscene screenshot.png|The scrapped cutscene shown in the Famicom instruction manual, printed in black &amp;amp; white&lt;br /&gt;
Dragon_Warrior_II_NES.png|{{NES}} box art&lt;br /&gt;
DQII Famicom guide.png|Famicom guide&lt;br /&gt;
Shousetsu Dragon Quest II.png|Novelization&lt;br /&gt;
DQII CD Theater.png|CD Theater&lt;br /&gt;
DQII The Gods of Evil novel.png|&#039;&#039;The Gods of Evil&#039;&#039; novel part one&lt;br /&gt;
DQII The Gods of Evil novel 2.png|&#039;&#039;The Gods of Evil&#039;&#039; novel part two&lt;br /&gt;
DQ 4koma Gekijou 11.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQ 4koma Gekijou Extra 19.png|&#039;&#039;4koma&#039;&#039; comics&lt;br /&gt;
DQII_Characters.png|Splash art of the cast for the Super Famicom remake&lt;br /&gt;
DQII iOS Android.png|iOS/Android&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 1.jpg|Famitsu magazine article covering the game&#039;s development, published April 17 1987&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 2.jpg&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 3.jpg&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 4.jpg&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 5.jpg&lt;br /&gt;
Famitsu April 17 1987 DQ II article part 6.jpg&lt;br /&gt;
Amphibia S2 Episode 6.png|&#039;&#039;Vagabondia Chronicles&#039;&#039;, a fictional video game from &#039;&#039;Amphibia&#039;&#039; S2 Episode 6, made to resemble the Famicom box art to &#039;&#039;DQ II&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 02: Luminaries of the Legendary Line}}&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Scions_of_Erdrick&amp;diff=267264</id>
		<title>Scions of Erdrick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Scions_of_Erdrick&amp;diff=267264"/>
		<updated>2026-04-14T13:16:16Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Scions of Erdrick&#039;&#039;&#039; are the [[party]] of {{DQ2}} and the first group in the {{DQSeries}}. They are descendants of [[Alefgard]]&#039;s original {{Hero 1}} and [[Tantegel]]&#039;s [[Princess Gwaelin]], as well as the Legendary [[Hero]], [[Erdrick]]. Their quest is to take down the evil sorcerer [[Hargon]] and the Demon Lord [[Malroth]].&lt;br /&gt;
&lt;br /&gt;
In the {{DQ1&amp;amp;2HD}}, the [[Princess of Cannock]] is added as a party member.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
====Members====&lt;br /&gt;
*&#039;&#039;&#039; The {{Prince of Midenhall}}&#039;&#039;&#039; (Originally &#039;&#039;&#039;The Prince of Lorasia&#039;&#039;&#039;: This is the classic warrior of the three heroes. He can use any armour and weapon in the game. He has no magic ability (this is the only game in the series in which this is the case for their respective [[Hero]]), but his physical {{Attack}} and {{Defence}} are the greatest of the three scions. This is the character the player beings with, in the castle of [[Midenhall]]. His name is directly selected by the player.&lt;br /&gt;
**His level cap is 50, and his icon is blue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Prince of Cannock]]&#039;&#039;&#039; (Originally &#039;&#039;&#039;The Prince of Samantoria&#039;&#039;&#039;): The second Prince is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armour as the prince of Lorasia but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name (and stats, in the original version) is (usually) generated at random based on the name of the {{Prince of Midenhall}}, although there is a cheat code to alter his name.&lt;br /&gt;
**His Level cap in most versions of the game is 45 and and 50 as of the [[Cell phone]] &amp;amp; {{Switch}} port.  His icon is green.&lt;br /&gt;
**Potential names include:&lt;br /&gt;
***Japanese version: Arthur (アーサー), Cain (カイン), Cookie (クッキー), Conan (コナン), Sukesan (すけさん), [[Tonnura]] (トンヌラ), Paul (パウロ), Rand (ランド)&lt;br /&gt;
***English version: Bran, Glynn, Talint, Numor, Lars, Orfeo, Artho, Esgar&lt;br /&gt;
***[[GBC]] version: Frey, John, Art, Gary, Karl, Eric, Drew, Paul; though it is possible to manually change his name by putting in a code at the title screen.&lt;br /&gt;
***[[Cell phone]] and [[Switch]] versions: Arthur, Caradoc, Conrad, Kain, Randolph, Sigurd, Thomas, Paul; his name can also be manually entered shortly after the prologue. &#039;&#039;&#039;They are picked randomly, and are not related to the Hero&#039;s name.&#039;&#039;&#039;&lt;br /&gt;
*** In the [[Quester&#039;s Rest]] of {{DQ9}}, he appears as a special guest with the name Princeton.&lt;br /&gt;
*** In {{DQStars}} his name is Caradoc.&lt;br /&gt;
*** In {{DQTact}} his name is Rickerd, an anagram of Erdrick. In the Japanese version, his name is Tonnura.&lt;br /&gt;
*** Various books refer to him as Cain (カイン) or Cookie (クッキー).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Princess of [[Moonbrooke]]&#039;&#039;&#039;: Moonbrooke&#039;s Princess is the classic wizard of the three heroes and the first playable heroine in the series. She can use few types of armour and weapons in the game. She shares some of the [[Prince of Cannock]]&#039;s magic, but also has several powerful damage spells. She has been [[cursed]] and needs to be freed before she will be able to join her cousins. Like the Prince of Cannock, her name is determined at random, but can be changed by a cheat code. Her {{HP}} is low, and she can only equip a few items, but she gains a wide repertoire of spells and has high {{MP}} and {{Agility}}.&lt;br /&gt;
**Her Level cap in most versions of the game is 35, and 50 as of the [[Cell phone]] &amp;amp; {{Switch}} port.  Her icon is red.&lt;br /&gt;
**The Princess&#039;s names (and stats, in the original version) are also randomly selected based on the Hero&#039;s name.&lt;br /&gt;
***Japanese version: Eileen (アイリン), Akina (あきな), Samantha (サマンサ), Nana (ナナ), Purin (プリン), Maiko (まいこ), Maria (マリア), Linda (リンダ)&lt;br /&gt;
***English version. They are Maria, Elani, Ollisa, Roz, Kailin, Peta, Illyth, Gwen.&lt;br /&gt;
***[[GBC]] version: Erin, Mary, Nana, Beth, Fran, Gwen, Lynn, Sara; can also be chosen manually by putting in a code at the title screen.&lt;br /&gt;
***[[Cell phone]] and [[Switch]] versions: Eileen, Elaine, Fleurette, Ginny, Isolde, Lynda, Maria, Peronel; her name can also be manually entered shortly after the prologue.. &#039;&#039;&#039;They are picked randomly, and are not related to the Hero&#039;s name.&#039;&#039;&#039;&lt;br /&gt;
*** In the [[Quester&#039;s Rest]] of {{DQ9}}, she appears as a special guest with the name Princessa.&lt;br /&gt;
***In &#039;&#039;[[Itadaki Street DS]]&#039;&#039; and {{DQStars}}, she is known as Pudding.&lt;br /&gt;
***In [[Fortune Street]], her name is Princessa or Pudding.&lt;br /&gt;
***In {{DQTact}} her name is Peronel in English and Pudding in Japanese.&lt;br /&gt;
***The novel switches things up by calling her Seria, a name not found in the games.&lt;br /&gt;
&lt;br /&gt;
==={{DQ1&amp;amp;2HD}}===&lt;br /&gt;
*The default name of the {{Prince of Midenhall}} is Gawain.&lt;br /&gt;
*The [[Prince of Cannock]]&#039;s default name is Caradoc.&lt;br /&gt;
*The [[Princess of Moonbrooke]]&#039;s default name is Peronel.&lt;br /&gt;
*The &#039;&#039;&#039;[[Princess of Cannock]]&#039;&#039;&#039; is added as a party member. Her default name is Matilda.&lt;br /&gt;
Entering &amp;quot;もょもと&amp;quot; as the {{Hero 2}}&#039;s name after unlocking the true ending will set the [[Prince of Cannock]]&#039;s name to &amp;quot;Sigurd&amp;quot;, the [[Princess of Moonbrooke]]&#039;s name to &amp;quot;Eileen&amp;quot; (one of her original eight default names), and the [[Princess of Cannock]]&#039;s name to &amp;quot;Matilda&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II CD Theater|CD Theater]] Drama&#039;&#039;===&lt;br /&gt;
*The {{Prince of Midenhall}} is called Allen (アレン).&lt;br /&gt;
*The [[Prince of Cannock]] is called Conan (コナン), one of his eight default names from the original game.&lt;br /&gt;
*The [[Princess of Moonbrooke]] is called Nana (ナナ), one of her eight default names from the original game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQII Random Encounter.png|Various artwork of the original three Scions&lt;br /&gt;
DQII Trio leaping.png|&lt;br /&gt;
DQII Trio Falling.png|&lt;br /&gt;
DQII Ras Mirror.png|The Prince of Midenhall and the Prince of Cannock using [[Ra&#039;s mirror]]&lt;br /&gt;
SNES DQII.jpg|&lt;br /&gt;
DQII Trio.png|&lt;br /&gt;
DQII Characters.png|&lt;br /&gt;
DQI&amp;amp;II GameBoy Art.png|&lt;br /&gt;
DQII Trio Soaring.png|&lt;br /&gt;
DQII fighting gremlins.jpg|&lt;br /&gt;
DQII Trio Asea.png|&lt;br /&gt;
Conflagation.jpg|&lt;br /&gt;
Rendarak.png|&lt;br /&gt;
Moonbrookehealall.jpg|The Princess of Moonbrooke casting [[fullheal]] on the Prince of Midenhall.&lt;br /&gt;
DQII Heal.png|The Princess casting [[heal]] on the Prince of Cannock.&lt;br /&gt;
DQII Revive.png|The Prince of Cannock casting [[kazing]] on the Prince of Midenhall.&lt;br /&gt;
DQII Open.png|The Princess casting [[click]] on a door.&lt;br /&gt;
DQ 4Koma Gekijou Extra 8.png|Cover art for {{Dragon Quest II}} books.&lt;br /&gt;
DQ 4koma Gekijou 11.png|&lt;br /&gt;
DQ 4koma Gekijou Extra 19.png|&lt;br /&gt;
DQ1&amp;amp;2 Launch Art.jpeg|Launch art of the {{DQ1&amp;amp;2HD}}, drawn by artist Yo Shimizu.&lt;br /&gt;
DQ2HD Key Art.jpg|Key art of the {{DQ1&amp;amp;2HD}}.&lt;br /&gt;
DQII HD2D Hero.png|Prince of Midenhall, {{DQ1&amp;amp;2HD}}&lt;br /&gt;
DQII HD2D PrinceOfCannock.png|Prince of Cannock&lt;br /&gt;
DQII HD2D PrincessOfMoonbrooke.png|Princess of Moonbrooke&lt;br /&gt;
DQII HD2D PrincessOfCannock.png|Princess of Cannock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Party members]]&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Matilda&amp;diff=267263</id>
		<title>Matilda</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Matilda&amp;diff=267263"/>
		<updated>2026-04-14T12:45:30Z</updated>

		<summary type="html">&lt;p&gt;Day: Removed redirect to Maeve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
[[Matilda]] can refer to either:&lt;br /&gt;
*A former name of [[Maeve]] from {{DQ7}}.&lt;br /&gt;
*One of the default names of the [[Princess of Cannock]] in the {{DQ1&amp;amp;2HD}}.&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Princess_of_Cannock&amp;diff=267262</id>
		<title>Princess of Cannock</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Princess_of_Cannock&amp;diff=267262"/>
		<updated>2026-04-14T12:45:22Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Princess of Cannock&lt;br /&gt;
|Game={{Dragon Quest II}}&amp;lt;br&amp;gt;{{DQI&amp;amp;IIHD}}&lt;br /&gt;
|Image= {{VersionTabs|DQ II|[[Image:PrincessOfCannock.png{{!}}240px]]|DQIIHD|[[File:DQII HD2D PrincessOfCannock.png{{!}}245px]]|}}&lt;br /&gt;
|Sprite=[[File:DQI&amp;amp;IIHD Princess of Cannock icon.png]]&lt;br /&gt;
|Japanese name=サマルトリア王女&lt;br /&gt;
|Roumaji=Samarutoria Hime&lt;br /&gt;
|Title=Princess&lt;br /&gt;
|Race=[[Human]]&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Erdrick]] (ancestor)&amp;lt;br&amp;gt;{{Hero 1}} (ancestor)&amp;lt;br&amp;gt;[[Princess Gwaelin]] (ancestor)&amp;lt;br&amp;gt;King of Cannock (father)&amp;lt;br&amp;gt;[[Prince of Cannock]] (brother)&amp;lt;br&amp;gt; {{Prince of Midenhall}} (cousin)&amp;lt;br&amp;gt;[[Princess of Moonbrooke]] (cousin)&amp;lt;br&amp;gt;King of Midenhall (uncle)&amp;lt;br&amp;gt;[[King of Moonbrooke]] (uncle)&lt;br /&gt;
|Voice Actor   = &lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;Princess of Cannock&#039;&#039; is a non-player character in &#039;&#039;[[Dragon Quest II]]&#039;&#039;.  She lives at [[Cannock|Cannock Castle]] and, as her name implies, is the sister of the [[Prince of Cannock]] and the daughter of the King of Cannock.  Although this also makes her a descendant of Erdrick, she does not join the [[Scions of Erdrick|party]] and take part in the quest to defeat [[Hargon]] prior to the [[Dragon Quest I &amp;amp; II HD-2D Remake]].&lt;br /&gt;
&lt;br /&gt;
Her name in the Famicom version is &#039;&#039;&#039;Halla&#039;&#039;&#039;. In the HD-2D remake, she is given the default name &#039;&#039;&#039;Matilda&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
The Princess plays a very passive role in the game, cheering her brother on from the safety of the castle while the [[Luminaries]] save the world from the wicked occultist&#039;s plot. Her brother does not allow her to participate in the quest, likely due to being too young and having no formal martial or magical training, causing her to pout in frustration. Despite this she is very close to her older brother, being moved to tears if her cousins speak to her while the Prince is deceased.&lt;br /&gt;
====Scrapped ending====&lt;br /&gt;
The Princess of Cannock was meant to play a major role in a scrapped alternate ending, which Yuji Horii revealed in an interview with Monthly LOGiN magazine in May of 1987. The Prince of Cannock would sacrifice himself to destroy [[Malroth]], possibly using [[Kamikazee]], and would save the world at the cost of his own life. The remaining Luminaries would return to their homes, and during the victory celebration at Midenhall castle the Princess of Cannock would enter the scene with a short sword in her hand. Mourning the loss of her brother and blaming the Prince of Midenhall for his death, her cousin would slump to the ground as the credits began to roll&amp;lt;ref&amp;gt;それは、2番目の王子（サマルトリアの王子）が犠牲となって、最後の敵を倒すというものである。&lt;br /&gt;
目的は果たしたが、もはやサマルトリアの王子は戻らない。&lt;br /&gt;
彼の冥福を祈りながら、キミはムーンブルク王女と2人で帰路に……。&lt;br /&gt;
お城では人々が待ちかまえ、キミたちの偉業を心から称えてくれる。そして、一大セレモニーが開催される。&lt;br /&gt;
と、その時！&lt;br /&gt;
「お兄ちゃんの仇っ！」&lt;br /&gt;
駆け寄ってくる1人の少女。&lt;br /&gt;
気づくと、少女の持っていた短刀が、キミの胸に深々と刺さっていた、&lt;br /&gt;
少女は、いうまでもなく、サマルトリア王子の妹であった。&lt;br /&gt;
ボーゼンとする人々。&lt;br /&gt;
キミの身体は、やがて、ゆっくりと倒れていく。……幕。月刊LOGiN』1987年5月&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This scenario was likely cut due to the strict memory limitations of the 1 megabit [[Famicom]] cartridge the game was programmed on, and when subsequent versions of the game were released the material was deemed unsuitable for the series and was passed over.&lt;br /&gt;
&lt;br /&gt;
==={{DQ1&amp;amp;2HD}}===&lt;br /&gt;
The Princess was revealed as the fourth party member during the [https://www.youtube.com/watch?v=CC1iBil7DR0 March 27, 2025 Nintendo Direct trailer], sporting a new outfit based on her older brother&#039;s garb.&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQ2HD Key Art 2.jpg&lt;br /&gt;
File:DQ2HD Key Art.jpg&lt;br /&gt;
File:Princess of Cannock DQ Walk.png|The Princess as depicted in &#039;&#039;Walk&#039;&#039;&lt;br /&gt;
File:DQT Princess of Cannock.png|&#039;&#039;Tact&#039;&#039; artwork.&lt;br /&gt;
File:DQT Princess of Cannock Portrait.png&lt;br /&gt;
File:Cannock Princess Slime.webp|Slime plush based on the princess.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIINav}}&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[Category:Dragon Quest Walk characters]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII_Reimagined&amp;diff=267261</id>
		<title>Dragon Quest VII Reimagined</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_VII_Reimagined&amp;diff=267261"/>
		<updated>2026-04-14T12:01:22Z</updated>

		<summary type="html">&lt;p&gt;Day: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=&#039;&#039;&#039;&#039;&#039;Dragon Quest VII Reimagined&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|image=[[File:Dragon_Quest_VII_Reimagined_Logo.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=Hexadrive Co., Ltd &amp;amp; Square Enix&lt;br /&gt;
|publisher=[[Square Enix]] &lt;br /&gt;
|designer=[[Yuji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Kōichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released=&#039;&#039;&#039;All platforms&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|INT=February 5, 2026}} &lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
|modes=[[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
|ratings={{vgratings|ESRB=Everyone +10|PEGI=12}}&lt;br /&gt;
|platforms=[[Nintendo Switch]], [[Nintendo Switch 2]], [[PlayStation 5]], [[Xbox Series X/S]], [[Steam]]&lt;br /&gt;
|media=&lt;br /&gt;
|requirements= &lt;br /&gt;
|input=&lt;br /&gt;
|series={{Main Series}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest VII Reimagined&#039;&#039;&#039; is the second remake of [[Dragon Quest VII: Fragments of the Forgotten Past]]. As its title imples, this remake reworks the game&#039;s structure, narrative, aesthetic, and gameplay mechanics. Dragon Quest VII Reimagined takes elements from the original game and its Nintendo 3DS remake, while adding new ones too.&lt;br /&gt;
&lt;br /&gt;
A demo of the game released on January 7th, which contains up to the conclusion of the [[Ballymolloy]] storyline. Players who complete it can transfer their save to the full game, and doing so unlocks a unique dress for [[Maribel Mayde|Maribel]].&lt;br /&gt;
&lt;br /&gt;
==Changes &amp;amp; additions==&lt;br /&gt;
===Presentation===&lt;br /&gt;
*Characters are displayed in a handcrafted artstyle while the environments are presented as dioramas.&lt;br /&gt;
*The proportionate size of characters in relation to the environments has been returned to the original [[PlayStation]] scale.&lt;br /&gt;
*The character&#039;s weapon and shield are now displayed in battle.&lt;br /&gt;
*Characters can wear different outfits like the feature in {{DQ11}} - &#039;&#039;Definitive Edition&#039;&#039;.&lt;br /&gt;
*The menus are much more visual and simplified, marking a shift from the usual UI of the series.&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[The Caretaker]] has more personality and a defined backstory.&lt;br /&gt;
*[[Pollock]] now has light brown hair instead of black.&lt;br /&gt;
&lt;br /&gt;
===Scenarios===&lt;br /&gt;
*The process of opening the [[Shrine of Mysteries]] has been altered considerably:&lt;br /&gt;
:*[[Kiefer]] has filched the [[sizzling stone]] off of [[Pike]] and brought a tablet fragment with him, using both on the statue after his late mother&#039;s ring doesn&#039;t work, saving the player the trouble of walking back and forth across Estard to acquire them.&lt;br /&gt;
:*A voice speaks through the statue and instructs the {{Hero 7}} and Kiefer to obtain three more tablet shards in order to be gain access to the shrine. Eventually, the voice that instructed them through the statue is revealed to be The Caretaker.&lt;br /&gt;
:*[[Dermot]] the hermit has locked the way to one of the shards after being unable to complete a challenge in his youth. This challenge consists of a small shadow puzzle and a battle.&lt;br /&gt;
*Beyond the opening, the game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been obtained.&lt;br /&gt;
*The player also has more agency within a given island scenario than before. For example, the player&#039;s decisions influence the [[Maeve|boss]] sealing [[Ballymolloy]] and the ending of that adventure.&lt;br /&gt;
*Fragment locations have been changed and a checklist has been added to the system menu to keep track of them.&lt;br /&gt;
*The story of the present-day [[Roamers]] has been altered so that [[Aishe]] joins the party much sooner than in past versions.&lt;br /&gt;
*New scenarios that elaborate on the {{Hero 7}} and [[Maribel]]&#039;s childhood have been added.&lt;br /&gt;
*New scenario featuring an older [[Kiefer]] has been added.&lt;br /&gt;
*Several recurrent monsters have been added to the game&#039;s bestiary.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Castle [[Estard]] bank has been replaced with a [[mini medal]] exchange, granting players access to prizes much sooner.&lt;br /&gt;
*The [[Rainbow Cove]] is now accessible from the overworld, instead of needing to enter through the [[Shrine of Mysteries]]. The puzzles have also been simplified.&lt;br /&gt;
*A battle arena has been added. &amp;quot;The Road of Regal Wretches&amp;quot; is [[Dragon Quest VII Reimagined DLC|new paid DLC]] that allows players to battle against bosses from the Erdrick trilogy.&lt;br /&gt;
*In-game lists have been added to the menu: a monster list, an equipment list, an item list, a minimedal list, and a fragments list.&lt;br /&gt;
*After completing the [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] story, the characters can change their vocations anywhere, anytime.&lt;br /&gt;
*[[Moonlighting]], a new mechanic that allows characters to have two vocations at once, has been added.&lt;br /&gt;
*A new power-up mechanic has been introduced, being &amp;quot;[[Let Loose]]&amp;quot;. It allows characters to unleash powerful passive skills. For example, if the hero has the Fledgling Fisherman vocation, he can let loose to use the &amp;quot;Ocean&#039;s Devotion&amp;quot; skill. This skill nullifies all damage for each party member once. &lt;br /&gt;
*The monster heart items have been reworked into accessories that bestow special effects like passive skills, increased stats or resistances. Most hearts can be obtained by defeating vicious monsters.&lt;br /&gt;
&lt;br /&gt;
===Cut content===&lt;br /&gt;
*The woodcutter and his cabin east of [[Pilchard Bay]] have been removed.&lt;br /&gt;
*The [[El Ciclo]], [[Gröndal]], &amp;amp; [[Providence]] scenarios seem to have been removed.&lt;br /&gt;
*The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] side-content have been removed.&lt;br /&gt;
*The vocation outfits and the fragment radar from the 3DS version have been removed.&lt;br /&gt;
*All the monster vocations have been removed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Dolls of the main cast have been made in real life by Square Enix and 3D-scanned.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Main gallery&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQVIIR Key Art.jpg|Key Art&lt;br /&gt;
File:DQVIIR Packshot US.png|Boxart&lt;br /&gt;
File:DQVIIR Opening Movie Slaughtomaton.jpg|Slaughtomaton in the CGI opening movie.&lt;br /&gt;
File:DQ7R Promo.jpeg|Key art&lt;br /&gt;
File:DQVIIR Estard town.jpg|The town of Estard.&lt;br /&gt;
File:DQVIIR Caretaker explanation.jpg|The Caretaker explaining how the fragments work.&lt;br /&gt;
File:DQVIIR Menu UI.jpg|The new UI.&lt;br /&gt;
File:DQVIIR Let Loose Maribel.jpg|Maribel using the Let Loose mechanic.&lt;br /&gt;
File:DQVIIR Moonlighting.jpg|Moonlighting, being able to use two vocations.&lt;br /&gt;
File:DQ7R Promotional Art.jpeg|Promotional art by the [[Dragon Quest: Warriors of Eden|Warriors of Eden]] author.&lt;br /&gt;
File:DQ7R &amp;amp; FF7R Promotion Art.jpeg|Promotional art of Final Fantasy 7 and Dragon Quest 7&#039;s remakes.&lt;br /&gt;
File:DQ7R Collector Edition.jpeg|Collector&#039;s Edition of Reimagined.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Characters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQVIIR_Hero.png|[[Hero (Dragon Quest VII)|Hero]]&lt;br /&gt;
DQVIIR_Kiefer.png|[[Kiefer]]&lt;br /&gt;
DQVIIR_Maribel.png|[[Maribel]]&lt;br /&gt;
DQVIIR_Ruff.png|[[Ruff]]&lt;br /&gt;
DQVIIR_Mervyn.png|[[Sir Mervyn]]&lt;br /&gt;
DQVIIR_Aishe.png|[[Aishe]]&lt;br /&gt;
DQVIIR_The_Caretaker.png|The Caretaker&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest-vii-reimagined/ Official English site]&lt;br /&gt;
*[https://www.dragonquest.jp/dq7r/ Official Japanese site]&lt;br /&gt;
*[https://www.square-enix-games.com/en_US/news/dragon-quest-vii-reimagined English press release page]&lt;br /&gt;
*[https://www.youtube.com/watch?v=VTTfUC4MUZs Developer interview with English subtitles]&lt;br /&gt;
&lt;br /&gt;
{{DQSeriesNav}}&lt;br /&gt;
[[Category:Dragon Quest VII Reimagined]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:Nintendo Switch 2 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:Xbox Series X/S games]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Luminaries&amp;diff=267260</id>
		<title>Luminaries</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Luminaries&amp;diff=267260"/>
		<updated>2026-04-14T11:50:24Z</updated>

		<summary type="html">&lt;p&gt;Day: Day moved page Luminaries to Scions of Erdrick: this title is used more commonly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scions of Erdrick]]&lt;/div&gt;</summary>
		<author><name>Day</name></author>
	</entry>
</feed>