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		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III&amp;diff=39242</id>
		<title>Dragon Quest III</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III&amp;diff=39242"/>
		<updated>2013-05-21T23:22:36Z</updated>

		<summary type="html">&lt;p&gt;98.21.27.210: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
| title = Dragon Quest III&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIIIGBC_box_art.jpg|300px]]&lt;br /&gt;
| caption = North American boxart of the Game Boy Color release&lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=TBA}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]]&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|Doragon Kuesuto III: Soshite Densetsu he...|translated as &#039;&#039;&#039;&#039;&#039;Dragon Quest III: And Into the Legend...&#039;&#039;&#039;&#039;&#039;}}, is the third game in the Dragon Quest series of role-playing games published by [[Enix]] and released on the [[Famicom]]/[[NES]].  It was later remade and released on the [[Super Famicom]] and [[Game Boy Color]].  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Roto Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors.  &#039;&#039;Dragon Quest III&#039;&#039; has a customizable party and class system, in which each character has a certain class.  The choice of class greatly effects the character&#039;s stats and spells he or she can learn. Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].&lt;br /&gt;
&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on two large world maps instead of just one.  The first world map roughly resembles a map of Earth and many areas are modeled after different cultures like [[Romaly]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Soo]] (America) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to [[Alefgard]], a world that exists beneath the surface of the first world. This world is familiar as well, encompassing the lands from the first [[Dragon Warrior]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; replaced the lottery in &#039;&#039;[[Dragon Quest II]]&#039;&#039; with an arena-gambling mini game.  The player can wager money on which monster will win each fight.  Remakes of &#039;&#039;Dragon Quest III&#039;&#039; added a board game mini game called [[Pachisi]] ([[Suguroku]]).  The game was also slated to have a collectible [[mini medal]] side quest, but this was cut due to space constraints.  Later Dragon Quest games and remakes would feature such side quests.  &lt;br /&gt;
&lt;br /&gt;
The [[Super Famicom]] remake of &#039;&#039;Dragon Quest III&#039;&#039; was the first in the series to include bonus content after completing the main plot of the game.  This came in the form of a bonus dungeon and other bonus locations.  The remake also included a personality system for all members of the player&#039;s party.  The personality system has not been included in any Dragon Quest game other than the remakes of &#039;&#039;Dragon Quest III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* It is now possible to change the party&#039;s marching order. Also, characters can be added or dropped at [[Ruida&#039;s Tavern]].&lt;br /&gt;
* The [[Zoom]] spell and the [[Chimera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
* Several new [[List of character statistics|statistics]]: agility, vitality, intelligence, and luck appear for the first time. Also, each statistic is now capped at 255. The amount of stat points gained with each level is now randomized, with a range depending on the character&#039;s class.&lt;br /&gt;
* The combat system is enhanced to use the new stats; in particular agility will affect the order in which characters and monsters act.&lt;br /&gt;
* It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
* Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
* There is a [[day-night cycle]] for the first time. [[Alefgard]] is always shrouded in night, however.&lt;br /&gt;
* Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
* There is now an [[Lamia|aerial vehicle]] in addition to the [[ship]].&lt;br /&gt;
* [[Mimic]]s appear for the first time. There is also an [[identify spell]] to detect mimics.&lt;br /&gt;
* [[Vault]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items. The latter feature was removed in the remakes, since they added [[the Bag]].&lt;br /&gt;
* Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent instalments of the series, and restores light.  For his bravery, the hero receives the title of [[Roto|Loto]] (Erdrick in the NES version).&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[key|keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos&#039; castle.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to Zoma&#039;s castle for the final confrontation.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every Dragon Quest, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
== Version differences ==&lt;br /&gt;
Like most Dragon Quest games, Dragon Quest III was censored in its initial appearance in America as Dragon Warrior III. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version of Dragon Quest III.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of Dragon Quest III for the Super Nintendo featured updated graphics and sound, a new Thief character class, a new Personality statistic that affected character development, the Tiny Medal collection game first introduced in Dragon Quest IV, Monster Medals, bonus dungeons and the Pachisi minigame. The later Gameboy Color version of the game, which saw release in America in 2001, was based on this version.&lt;br /&gt;
&lt;br /&gt;
==== North American edition (NES edition) ====&lt;br /&gt;
&lt;br /&gt;
* There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in [[Dragon Quest IV|Dragon Quest IV ]]&lt;br /&gt;
* The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano. This prologue is also included in the Japanese remakes.&lt;br /&gt;
* The cross and coffin graphics are changed as in all the old Dragon Warrior games.&lt;br /&gt;
* The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
* XP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
==== Super Nintendo remake ====&lt;br /&gt;
&lt;br /&gt;
The graphics and command system were upgraded using [[Dragon Quest VI]] as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
* As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
* As in [[Dragon Quest VI]], it is now possible to climb into wells.&lt;br /&gt;
* The &amp;quot;[[Conversation memory|spells]]&amp;quot; associated with Dragon Quest VI&#039;s conversation recall system have been added.&lt;br /&gt;
* The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
* There is now a character at the Tower of Dharma who can change the names of the characters (or even of the Bag).&lt;br /&gt;
* It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
* Combat screens now have backdrops and monster animations; monsters also have more sound effects.&lt;br /&gt;
* There is now a Personality system, which assigns one of 45 personalities to each PC to determine stat growth when they level up. The protagonist&#039;s initial personality is determined by a &amp;quot;personality test&amp;quot; at the start of the game. Other PCs initial personalities are determined by the seeds used at their creation. Certain books and pieces of equipment can change a character&#039;s personality also.&lt;br /&gt;
* 5 [[Parchisi]] minigames were added to various locations.&lt;br /&gt;
* Stat increases depend on a character&#039;s gender.&lt;br /&gt;
* There is a new &amp;quot;Thief&amp;quot; class, as described in the classes section above.&lt;br /&gt;
* Merchants and Jesters can now gain MP when levelling; this is needed since they now gain some additional spells.&lt;br /&gt;
* As in [[Dragon Quest VI]], the special actions of the [[Jester]] class may now have special effects, such as healing the party.&lt;br /&gt;
* Female heroes now have different graphics, and a few dialogs are changed for them.&lt;br /&gt;
* There are also new dialogs in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
* [[Ruida&#039;s Tavern]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
* As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Samanao]].&lt;br /&gt;
* There is a [[bonus dungeon|bonus]] [[Zenith|dungeon]] with 8 new types of monster, and a [[Divinegon|hidden boss]].  It contains a castle which is a new [[Zoom]] target.  Most of it is made up of floor designs from the previous dungeons or other areas.&lt;br /&gt;
* There are many new kinds of item. But it is no longer possible to obtain one item, although it still exists in the game data.&lt;br /&gt;
* Some weapon and armour shops have different items in stock. (EG, [[Samanao]] no longer sells dragon slayer swords.)&lt;br /&gt;
* The world map shows visited regions in color.&lt;br /&gt;
* Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
* [[Tiny Medals]] can now be collected, and given to the Medal king in the well in [[Aliahan]]. The system from [[Dragon Quest VI]] is used: prizes are given according to the total number of medals collected.&lt;br /&gt;
* Monsters drop different items at the end of a battle.&lt;br /&gt;
* The pyramid layout is slightly different.&lt;br /&gt;
* It is now possible to save the game in [[Portoga]], by speaking to the minister of state next to the king.&lt;br /&gt;
* Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
* The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
* After hatching Ramia, the merchant you left in Immigrant Town will be released from prison and return to Ruida&#039;s Tavern.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
* The shop keeper in [[Elvenham]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
* The location BGM is now remixed depending on the time of day.&lt;br /&gt;
* More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used for when in the Alefgard, including the music for the towns, caves and [[Tantegel]] Castle.&lt;br /&gt;
* There are new tunes.&lt;br /&gt;
&lt;br /&gt;
==== Gameboy Color remake ====&lt;br /&gt;
&lt;br /&gt;
* It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Gameboys.&lt;br /&gt;
* Battle screens no longer have illustrated backgrounds, although monsters and spell effects are still animated.&lt;br /&gt;
* It is now possible to create a [[Field Log|temporary save]] anywhere, since the Gameboy might run out of batteries at any time.&lt;br /&gt;
* There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
=== Original edition ===&lt;br /&gt;
* By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
* One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
* The level requirements for Wizards to learn [[Blizzard]] and Ice Spears are switched.&lt;br /&gt;
* Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
=== Game Boy Color remake ===&lt;br /&gt;
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
* There is a bug involving the YellHelp spell which summons a travelling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade for both the Super Famicom and the GameBoy Color, Dragon Warrior III also inspired several mangas including [[Dai no Daibouken]] and [[The Emblem of Roto]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Wikipedia|Dragon Warrior III}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエストIII そして伝説へ…}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]{{Wikia}}&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59011</id>
		<title>Erdrick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59011"/>
		<updated>2013-05-21T23:12:23Z</updated>

		<summary type="html">&lt;p&gt;98.21.27.210: /* The Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Erdrick&lt;br /&gt;
|Game = &#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
|Image =[[File:WayfarersClothes.png|240px]] &lt;br /&gt;
|home = [[Aliahan]]&lt;br /&gt;
|beginstats = &lt;br /&gt;
|appearances = &#039;&#039;[[Dragon Warrior III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Monster Battle Road: Victory]]&#039;&#039;&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Title=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erdrick&#039;&#039;&#039; (ロト &#039;&#039;Roto&#039;&#039; or &#039;&#039;Loto&#039;&#039;), also known as &#039;&#039;&#039;Loto&#039;&#039;&#039; or &#039;&#039;&#039;Roto&#039;&#039;&#039;, is a legendary hero from the [[Dragon Quest]] series, and specifically the &#039;&#039;&#039;Hero of &#039;&#039;[[Dragon Warrior III|Dragon Quest III]]&#039;&#039;&#039;&#039;&#039;. The first three [[Dragon Quest]] games are called the &amp;quot;Erdrick Trilogy&amp;quot;, as each are connected by the Legend of Erdrick. Known in these games as the hero who freed [[Alefgard]] from darkness, the name Erdrick was first mentioned in the English localization, &#039;&#039;[[Dragon Warrior]]&#039;&#039; where [[Hero (Dragon Warrior)|the player]] is referred to as Erdrick&#039;s descendent. Erdrick’s legend was completed with the 1991 release of &#039;&#039;[[Dragon Warrior III]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==The Hero==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
[[Image:DQ3card.jpg|left|Roto with a blue cape, from an early Japanese Dragon Quest card game.]]&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the hero, who may be either male or female, departs from their home, [[Aliahan]], on their sixteenth birthday in order to follow in the footsteps of the brave warrior and the hero&#039;s father, [[Ortega]], to  defeat the [[Demon Lord|archfiend]] [[Baramos]].  After defeating Baramos, the hero returns victorious to [[Aliahan]] only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat [[Zoma]], the hero travels through [[the Great Pit of Giaga]] to [[Alefgard]], which is sealed in darkness.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[Image:dq3hero-dqv.jpg|right|The Hero of Dragon Quest III, as he appears in the Monster Battle Road series. Tantegel Castle is seen in the background.]]&lt;br /&gt;
In the original Japanese version of the game the hero has black hair and wears a gold headband, a dark green or blue tunic, and a black, green, or blue cape. In later remakes of &#039;&#039;Dragon Quest III&#039;&#039;, the hero has either black or dark brown hair and wears a gold or silver headband, a blue tunic, brown leather boots and gloves, and either a red or purple cape.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Experience Levels===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#439CD0&amp;quot;&lt;br /&gt;
| Level Learned || Original Japanese || Dragon Warrior III || MP || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| 2 || メラ  &#039;&#039;[[Mera]]&#039;&#039; || [[Blaze]] || 2 || A simple fire spell; affects one enemy.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || ホイミ &#039;&#039;[[Hoimi]]&#039;&#039; || [[Heal]] || 3 || A simple healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ニフラム &#039;&#039;[[Nifuramu]]&#039;&#039; || [[Expel|Expell]] || 2 || Blows away weak enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ルーラ &#039;&#039;[[Ruura]]&#039;&#039; || [[Return]] || 8 || Instantaneous travel to a previously visited location.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ギラ &#039;&#039;[[Gira]]&#039;&#039; || [[Firebal]] || 4 || A weak fire spell that affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || アストロン &#039;&#039;[[Asutoron]]&#039;&#039; || [[Ironize]] || 6 || Makes the hero immune to all enemy attacks for a short period of time. &lt;br /&gt;
|-&lt;br /&gt;
| 13 || イオ &#039;&#039;[[Io]]&#039;&#039; || [[Bang]] || 5 || Weak explosion damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || リレミト &#039;&#039;[[Riremito]]&#039;&#039; || [[Outside]] || 8 || Exit a cave with this spell.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || ラリホー &#039;&#039;[[Rarihoo]]&#039;&#039; || [[Sleep]] || 3 || May put a group of enemies to sleep. &lt;br /&gt;
|-&lt;br /&gt;
| 18 || マホトーン &#039;&#039;[[Mahotoon]]&#039;&#039; || [[Stopspell|StopSpell]] || 3 || Try to block the enemies&#039; spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || トヘロス &#039;&#039;[[Toherosu]]&#039;&#039; || [[Repel]] || 4 || Causes weak enemies to leave you alone.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || ベギラマ &#039;&#039;[[Begirama]]&#039;&#039; || [[Firebane]] || 6 || This fire spell affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ライデイン &#039;&#039;[[Raidein]]&#039;&#039; || [[Zap]] || 8 || Affects one enemy; the first lightning type spell.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ベホイミ &#039;&#039;[[Behoimi]]&#039;&#039; || [[Healmore]] || 5 || A stronger form of Heal.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || ベホマ &#039;&#039;[[Behoma]]&#039;&#039; || [[Healall]] || 7 || Restores an ally to full health. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || ザオラル &#039;&#039;[[Zaoraru]]&#039;&#039; || [[Vivify]] || 10 || 50% chance to revive a deceased party member.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ベホマズン &#039;&#039;[[Behomazun]]&#039;&#039; || [[Healusall]] || 62 || Restores the party to full health.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ギガデイン &#039;&#039;[[Gigadein]]&#039;&#039; || [[Lightning]] || 30 || Causes around 200 points of electrical damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior]]&#039;&#039;, Erdrick was the ancestor of [[Hero (Dragon Warrior)|the hero]].  The hero follows in the footsteps of Erdrick to ultimately reach [[Charlock Castle]] and confront the [[Dragonlord]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior II]]&#039;&#039;, the heroes are descendants of Erdrick, and also of the hero from &#039;&#039;[[Dragon Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is III, I, II.&lt;br /&gt;
&lt;br /&gt;
Originally known as Erdrick to many North Americans, the hero is also known by two other names: Roto and Loto. In the original Japanese version games (i.e. [[Dragon Quest]]), Erdrick is known exclusively by the name &#039;&#039;&#039;Roto&#039;&#039;&#039;, which is also used by some import gamers. Another romanization of the name is &#039;&#039;&#039;Loto&#039;&#039;&#039;, which was used in place of Erdrick when [[Enix|Enix America, Inc.]] re-released Dragon Warrior I, II, and III on the [[Game Boy Color]].  This was most likely used because the Japanese language does not distinguish between &#039;&#039;R&#039;&#039; and &#039;&#039;L&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies]]&#039;&#039; was released in North America and Europe, the name &#039;&#039;&#039;Erdrick&#039;&#039;&#039; was once again used to refer to the legendary hero of &#039;&#039;[[Dragon Quest III]]&#039;&#039;, effectively returning to the original English localization from the NES era.&lt;br /&gt;
&lt;br /&gt;
In the manga series, [[The Emblem of Roto]], the hero&#039;s real name is Arel.&lt;br /&gt;
&lt;br /&gt;
===Title or Name?===&lt;br /&gt;
&lt;br /&gt;
At the end of &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the King of [[Alefgard]] bestows upon the hero &#039;&#039;&#039;&#039;&#039;The Order of Erdrick&#039;&#039;&#039;&#039;&#039;, the country’s highest honor reserved only for true heroes.  This implies &#039;&#039;Erdrick&#039;&#039; is a title rather than the hero&#039;s actual name.&lt;br /&gt;
&lt;br /&gt;
Attempting to name the hero &amp;quot;Erdrick&amp;quot; in &#039;&#039;Dragon Warrior III&#039;&#039; for the NES will generate a message requesting the player to enter their real name; however, if a space is added at the end, the warning message will not be displayed and the game may be played with the hero being named &amp;quot;Erdrick &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Items Bearing the Name Erdrick===&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System]] versions of [[Dragon Warrior]], several items that once belonged to the hero have Erdrick in their names (which are named after Loto in the Game Boy remakes).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Sword====&lt;br /&gt;
[[Image:ErdrickSword.jpg|left|Erdrick&#039;s Sword, a.k.a. the Sword of Kings or the Loto Sword.]]&lt;br /&gt;
&#039;&#039;Main article: [[Erdrick&#039;s Sword]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful sword in &#039;&#039;[[Dragon Warrior]]&#039;&#039;  and &#039;&#039;[[Dragon Warrior III]]&#039;&#039;.  Other names for this sword include Sword of Erdrick (&#039;&#039;[[Dragon Warrior II]]&#039;&#039;) and Sword of Kings (&#039;&#039;[[Dragon Warrior III]]&#039;&#039;).&lt;br /&gt;
[[Image:ErdrickArmor.png|right|140px|Erdrick&#039;s Armor, a.k.a. the Armor of Radiance or the Loto Armor.]]&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Armor====&lt;br /&gt;
&lt;br /&gt;
The most powerful armor in &#039;&#039;[[Dragon Warrior]]&#039;&#039;, which protects against the hit point damage from poison swamps and barriers.  It is also known as Armor of Erdrick in &#039;&#039;[[Dragon Warrior II]]&#039;&#039; and as Armor of Radiance in &#039;&#039;[[Dragon Warrior III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Shield of Erdrick====&lt;br /&gt;
[[Image:ErdrickShield.jpg|left|Erdrick&#039;s Shield, a.k.a. the Shield of Heroes or the Loto Shield.]]&lt;br /&gt;
&lt;br /&gt;
The shield used by Erdrick when confronting [[Zoma]].  This is the name found in &#039;&#039;[[Dragon Warrior II]]&#039;&#039;.  It is called the Shield of Heroes in &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, and it does not exist in &#039;&#039;[[Dragon Warrior]]&#039;&#039;.&lt;br /&gt;
[[Image:ErdrickHelmet.png|right|110px|Helmet of Erdrick.]]&lt;br /&gt;
&lt;br /&gt;
====The Helmet of Erdrick====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The helmet worn by Erdrick when confronting [[Zoma]].  This item exists only in &#039;&#039;[[Dragon Warrior II]]&#039;&#039;, and it is not a specific armor from &#039;&#039;[[Dragon Warrior III]]&#039;&#039;. (It may be assumed to be Ortega&#039;s Helm in the remake of [[Dragon Warrior III]]).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Token====&lt;br /&gt;
&lt;br /&gt;
An object which proves the hero&#039;s lineage in &#039;&#039;[[Dragon Warrior]]&#039;&#039;, which is found in a swamp south of [[Cantlin]] (or Mercado in the Game Boy remake).&lt;br /&gt;
&lt;br /&gt;
====Erdrick&#039;s Tablet====&lt;br /&gt;
&lt;br /&gt;
A message written in stone by Erdrick in &#039;&#039;[[Dragon Warrior III]]&#039;&#039; and left for the hero in &#039;&#039;[[Dragon Warrior]]&#039;&#039;.  It gives instructions on what items are needed to reach the Isle of Dragons, which is the location of [[Charlock Castle]].  The tablet is found in a cave called [[Erdrick&#039;s Cave]].&lt;br /&gt;
&lt;br /&gt;
==Other References to Erdrick==&lt;br /&gt;
* In the opening scene of &#039;&#039;[[Dragon Quest V]]&#039;&#039;, the protagonist&#039;s father, Pankraz, suggests the name &amp;quot;Madason&amp;quot; for his son. His wife, Madalena, disagrees, and suggests the name which the player entered. If the player already entered the name &amp;quot;Madason&amp;quot;, Pankraz will suggest &amp;quot;Erdrick&amp;quot; instead.&lt;br /&gt;
* In &#039;&#039;[[Dragon Quest IX]]&#039;&#039; the set of legendary armaments are referred to as Erdrick&#039;s, and not Loto&#039;s, reversing the localization change from the Game Boy Color remake of &#039;&#039;Dragon Warrior III&#039;&#039;.&lt;br /&gt;
* In the original Final Fantasy, a role playing game produced by [[Square]], there is a grave for Erdrick (in the remakes, and the original Japanese version of Final Fantasy, the name is Link).&lt;br /&gt;
* Erdrick&#039;s sword is wielded by a mark in Final Fantasy XII. It is referred to as the &amp;quot;Wyrmhero Blade&amp;quot; (In the Japanese version, it&#039;s called the Tolo Sword).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RotoDQ3cropped.png|From the cover of Dragon Quest III for Famicom; artwork of the Hero Roto by [[Akira Toriyama]].&lt;br /&gt;
Image:DQ3Herosofubi.jpg|&amp;lt;center&amp;gt;Erdrick, as part of the [[Dragon Quest Sofubi Character]] merchandise series by Square Enix.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:# {{note|dw_manual}} (1989) Nintendo, Enix Corporation &#039;&#039;Dragon Warrior Instruction Manual&#039;&#039; (in English).&lt;br /&gt;
:# {{note|np7_40}} Editors of Nintendo Power: &#039;&#039;Nintendo Power July - August, 1989; issue 7&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 40.&lt;br /&gt;
:# {{note|dw2_manual}} Enix Corporation &#039;&#039;Unveiled Secrets of Dragon Warrior II&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|np16_67}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September/October, 1990; issue 16&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 67.&lt;br /&gt;
:# {{note|dw_np_guide}} (1989) Nintendo of America Inc., Tokuma Shoten U.S. Edition, Enix Corporation Licensed exclusively to Nintendo of America Inc., Nintendo Power Strategy Guide Published by Nintendo of America Inc. and Tokuma Shoten &#039;&#039;Dragon Warrior Strategy Guide&#039;&#039; (in English).&lt;br /&gt;
:# {{note|dw2_map}} (1990) Nintendo, Enix America Corporation Licensed Nintendo of America Inc. &#039;&#039;Dragon Warrior II Map&#039;&#039; (in English) ENI-D2-US.&lt;br /&gt;
:# {{note|dw3_manual}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Explorer&#039;s Handbook&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|dw3_map}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Map&#039;&#039; (in English) ENI-D3-US.&lt;br /&gt;
:# {{note|np8_23}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September - October, 1989; issue 8&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 23.&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DWIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Warrior III Characters]]&lt;br /&gt;
[[Category:Dragon Warrior III]]&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59010</id>
		<title>Erdrick</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Erdrick&amp;diff=59010"/>
		<updated>2013-05-21T23:12:00Z</updated>

		<summary type="html">&lt;p&gt;98.21.27.210: /* Title or Name? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Erdrick&lt;br /&gt;
|Game = &#039;&#039;Dragon Quest III&#039;&#039;&lt;br /&gt;
|Image =[[File:WayfarersClothes.png|240px]] &lt;br /&gt;
|home = [[Aliahan]]&lt;br /&gt;
|beginstats = &lt;br /&gt;
|appearances = &#039;&#039;[[Dragon Warrior III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Monster Battle Road: Victory]]&#039;&#039;&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Title=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Erdrick&#039;&#039;&#039; (ロト &#039;&#039;Roto&#039;&#039; or &#039;&#039;Loto&#039;&#039;), also known as &#039;&#039;&#039;Loto&#039;&#039;&#039; or &#039;&#039;&#039;Roto&#039;&#039;&#039;, is a legendary hero from the [[Dragon Quest]] series, and specifically the &#039;&#039;&#039;Hero of &#039;&#039;[[Dragon Warrior III|Dragon Quest III]]&#039;&#039;&#039;&#039;&#039;. The first three [[Dragon Quest]] games are called the &amp;quot;Erdrick Trilogy&amp;quot;, as each are connected by the Legend of Erdrick. Known in these games as the hero who freed [[Alefgard]] from darkness, the name Erdrick was first mentioned in the English localization, &#039;&#039;[[Dragon Warrior]]&#039;&#039; where [[Hero (Dragon Warrior)|the player]] is referred to as Erdrick&#039;s descendent. Erdrick’s legend was completed with the 1991 release of &#039;&#039;[[Dragon Warrior III]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==The Hero==&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
[[Image:DQ3card.jpg|left|Roto with a blue cape, from an early Japanese Dragon Quest card game.]]&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the hero, who may be either male or female, departs from their home, [[Aliahan]], on their sixteenth birthday in order to follow in the footsteps of the brave warrior and the hero&#039;s father, [[Ortega]], to  defeat the [[Demon Lord|archfiend]] [[Baramos]].  After defeating Baramos, the hero returns victorious to [[Aliahan]] only to be confronted by a new nemesis, [[Zoma]]. Taking up a new quest to defeat [[Zoma]], the hero travels through [[the Great Pit of Giaga]] to [[Alefgard]], which is sealed in darkness.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
[[Image:dq3hero-dqv.jpg|right|The Hero of Dragon Quest III, as he appears in the Monster Battle Road series. Tantegel Castle is seen in the background.]]&lt;br /&gt;
In the original Japanese version of the game the hero has black hair and wears a gold headband, a dark green or blue tunic, and a black, green, or blue cape. In later remakes of &#039;&#039;Dragon Quest III&#039;&#039;, the hero has either black or dark brown hair and wears a gold or silver headband, a blue tunic, brown leather boots and gloves, and either a red or purple cape.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Experience Levels===&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#439CD0&amp;quot;&lt;br /&gt;
| Level Learned || Original Japanese || Dragon Warrior III || MP || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| 2 || メラ  &#039;&#039;[[Mera]]&#039;&#039; || [[Blaze]] || 2 || A simple fire spell; affects one enemy.  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || ホイミ &#039;&#039;[[Hoimi]]&#039;&#039; || [[Heal]] || 3 || A simple healing spell.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || ニフラム &#039;&#039;[[Nifuramu]]&#039;&#039; || [[Expel|Expell]] || 2 || Blows away weak enemies. &lt;br /&gt;
|-&lt;br /&gt;
| 8 || ルーラ &#039;&#039;[[Ruura]]&#039;&#039; || [[Return]] || 8 || Instantaneous travel to a previously visited location.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || ギラ &#039;&#039;[[Gira]]&#039;&#039; || [[Firebal]] || 4 || A weak fire spell that affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || アストロン &#039;&#039;[[Asutoron]]&#039;&#039; || [[Ironize]] || 6 || Makes the hero immune to all enemy attacks for a short period of time. &lt;br /&gt;
|-&lt;br /&gt;
| 13 || イオ &#039;&#039;[[Io]]&#039;&#039; || [[Bang]] || 5 || Weak explosion damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 14 || リレミト &#039;&#039;[[Riremito]]&#039;&#039; || [[Outside]] || 8 || Exit a cave with this spell.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || ラリホー &#039;&#039;[[Rarihoo]]&#039;&#039; || [[Sleep]] || 3 || May put a group of enemies to sleep. &lt;br /&gt;
|-&lt;br /&gt;
| 18 || マホトーン &#039;&#039;[[Mahotoon]]&#039;&#039; || [[Stopspell|StopSpell]] || 3 || Try to block the enemies&#039; spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || トヘロス &#039;&#039;[[Toherosu]]&#039;&#039; || [[Repel]] || 4 || Causes weak enemies to leave you alone.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || ベギラマ &#039;&#039;[[Begirama]]&#039;&#039; || [[Firebane]] || 6 || This fire spell affects a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || ライデイン &#039;&#039;[[Raidein]]&#039;&#039; || [[Zap]] || 8 || Affects one enemy; the first lightning type spell.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || ベホイミ &#039;&#039;[[Behoimi]]&#039;&#039; || [[Healmore]] || 5 || A stronger form of Heal.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || ベホマ &#039;&#039;[[Behoma]]&#039;&#039; || [[Healall]] || 7 || Restores an ally to full health. &lt;br /&gt;
|-&lt;br /&gt;
| 35 || ザオラル &#039;&#039;[[Zaoraru]]&#039;&#039; || [[Vivify]] || 10 || 50% chance to revive a deceased party member.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || ベホマズン &#039;&#039;[[Behomazun]]&#039;&#039; || [[Healusall]] || 62 || Restores the party to full health.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || ギガデイン &#039;&#039;[[Gigadein]]&#039;&#039; || [[Lightning]] || 30 || Causes around 200 points of electrical damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior]]&#039;&#039;, Erdrick was the ancestor of [[Hero (Dragon Warrior)|the hero]].  The hero follows in the footsteps of Erdrick to ultimately reach [[Charlock Castle]] and confront the [[Dragonlord]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior II]]&#039;&#039;, the heroes are descendants of Erdrick, and also of the hero from &#039;&#039;[[Dragon Warrior]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the origins of the hero Erdrick are revealed; therefore, the chronological order of the first three games is III, I, II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally known as Erdrick to many North Americans, the hero is also known by two other names: Roto and Loto. In the original Japanese version games (i.e. [[Dragon Quest]]), Erdrick is known exclusively by the name &#039;&#039;&#039;Roto&#039;&#039;&#039;, which is also used by some import gamers. Another romanization of the name is &#039;&#039;&#039;Loto&#039;&#039;&#039;, which was used in place of Erdrick when [[Enix|Enix America, Inc.]] re-released Dragon Warrior I, II, and III on the [[Game Boy Color]].  This was most likely used because the Japanese language does not distinguish between &#039;&#039;R&#039;&#039; and &#039;&#039;L&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;[[Dragon Quest IX: Sentinels of the Starry Skies]]&#039;&#039; was released in North America and Europe, the name &#039;&#039;&#039;Erdrick&#039;&#039;&#039; was once again used to refer to the legendary hero of &#039;&#039;[[Dragon Quest III]]&#039;&#039;, effectively returning to the original English localization from the NES era.&lt;br /&gt;
&lt;br /&gt;
In the manga series, [[The Emblem of Roto]], the hero&#039;s real name is Arel.&lt;br /&gt;
&lt;br /&gt;
===Title or Name?===&lt;br /&gt;
&lt;br /&gt;
At the end of &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, the King of [[Alefgard]] bestows upon the hero &#039;&#039;&#039;&#039;&#039;The Order of Erdrick&#039;&#039;&#039;&#039;&#039;, the country’s highest honor reserved only for true heroes.  This implies &#039;&#039;Erdrick&#039;&#039; is a title rather than the hero&#039;s actual name.&lt;br /&gt;
&lt;br /&gt;
Attempting to name the hero &amp;quot;Erdrick&amp;quot; in &#039;&#039;Dragon Warrior III&#039;&#039; for the NES will generate a message requesting the player to enter their real name; however, if a space is added at the end, the warning message will not be displayed and the game may be played with the hero being named &amp;quot;Erdrick &amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Items Bearing the Name Erdrick===&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System]] versions of [[Dragon Warrior]], several items that once belonged to the hero have Erdrick in their names (which are named after Loto in the Game Boy remakes).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Sword====&lt;br /&gt;
[[Image:ErdrickSword.jpg|left|Erdrick&#039;s Sword, a.k.a. the Sword of Kings or the Loto Sword.]]&lt;br /&gt;
&#039;&#039;Main article: [[Erdrick&#039;s Sword]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the most powerful sword in &#039;&#039;[[Dragon Warrior]]&#039;&#039;  and &#039;&#039;[[Dragon Warrior III]]&#039;&#039;.  Other names for this sword include Sword of Erdrick (&#039;&#039;[[Dragon Warrior II]]&#039;&#039;) and Sword of Kings (&#039;&#039;[[Dragon Warrior III]]&#039;&#039;).&lt;br /&gt;
[[Image:ErdrickArmor.png|right|140px|Erdrick&#039;s Armor, a.k.a. the Armor of Radiance or the Loto Armor.]]&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Armor====&lt;br /&gt;
&lt;br /&gt;
The most powerful armor in &#039;&#039;[[Dragon Warrior]]&#039;&#039;, which protects against the hit point damage from poison swamps and barriers.  It is also known as Armor of Erdrick in &#039;&#039;[[Dragon Warrior II]]&#039;&#039; and as Armor of Radiance in &#039;&#039;[[Dragon Warrior III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====The Shield of Erdrick====&lt;br /&gt;
[[Image:ErdrickShield.jpg|left|Erdrick&#039;s Shield, a.k.a. the Shield of Heroes or the Loto Shield.]]&lt;br /&gt;
&lt;br /&gt;
The shield used by Erdrick when confronting [[Zoma]].  This is the name found in &#039;&#039;[[Dragon Warrior II]]&#039;&#039;.  It is called the Shield of Heroes in &#039;&#039;[[Dragon Warrior III]]&#039;&#039;, and it does not exist in &#039;&#039;[[Dragon Warrior]]&#039;&#039;.&lt;br /&gt;
[[Image:ErdrickHelmet.png|right|110px|Helmet of Erdrick.]]&lt;br /&gt;
&lt;br /&gt;
====The Helmet of Erdrick====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The helmet worn by Erdrick when confronting [[Zoma]].  This item exists only in &#039;&#039;[[Dragon Warrior II]]&#039;&#039;, and it is not a specific armor from &#039;&#039;[[Dragon Warrior III]]&#039;&#039;. (It may be assumed to be Ortega&#039;s Helm in the remake of [[Dragon Warrior III]]).&lt;br /&gt;
&lt;br /&gt;
====Erdrick’s Token====&lt;br /&gt;
&lt;br /&gt;
An object which proves the hero&#039;s lineage in &#039;&#039;[[Dragon Warrior]]&#039;&#039;, which is found in a swamp south of [[Cantlin]] (or Mercado in the Game Boy remake).&lt;br /&gt;
&lt;br /&gt;
====Erdrick&#039;s Tablet====&lt;br /&gt;
&lt;br /&gt;
A message written in stone by Erdrick in &#039;&#039;[[Dragon Warrior III]]&#039;&#039; and left for the hero in &#039;&#039;[[Dragon Warrior]]&#039;&#039;.  It gives instructions on what items are needed to reach the Isle of Dragons, which is the location of [[Charlock Castle]].  The tablet is found in a cave called [[Erdrick&#039;s Cave]].&lt;br /&gt;
&lt;br /&gt;
==Other References to Erdrick==&lt;br /&gt;
* In the opening scene of &#039;&#039;[[Dragon Quest V]]&#039;&#039;, the protagonist&#039;s father, Pankraz, suggests the name &amp;quot;Madason&amp;quot; for his son. His wife, Madalena, disagrees, and suggests the name which the player entered. If the player already entered the name &amp;quot;Madason&amp;quot;, Pankraz will suggest &amp;quot;Erdrick&amp;quot; instead.&lt;br /&gt;
* In &#039;&#039;[[Dragon Quest IX]]&#039;&#039; the set of legendary armaments are referred to as Erdrick&#039;s, and not Loto&#039;s, reversing the localization change from the Game Boy Color remake of &#039;&#039;Dragon Warrior III&#039;&#039;.&lt;br /&gt;
* In the original Final Fantasy, a role playing game produced by [[Square]], there is a grave for Erdrick (in the remakes, and the original Japanese version of Final Fantasy, the name is Link).&lt;br /&gt;
* Erdrick&#039;s sword is wielded by a mark in Final Fantasy XII. It is referred to as the &amp;quot;Wyrmhero Blade&amp;quot; (In the Japanese version, it&#039;s called the Tolo Sword).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RotoDQ3cropped.png|From the cover of Dragon Quest III for Famicom; artwork of the Hero Roto by [[Akira Toriyama]].&lt;br /&gt;
Image:DQ3Herosofubi.jpg|&amp;lt;center&amp;gt;Erdrick, as part of the [[Dragon Quest Sofubi Character]] merchandise series by Square Enix.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:# {{note|dw_manual}} (1989) Nintendo, Enix Corporation &#039;&#039;Dragon Warrior Instruction Manual&#039;&#039; (in English).&lt;br /&gt;
:# {{note|np7_40}} Editors of Nintendo Power: &#039;&#039;Nintendo Power July - August, 1989; issue 7&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 40.&lt;br /&gt;
:# {{note|dw2_manual}} Enix Corporation &#039;&#039;Unveiled Secrets of Dragon Warrior II&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|np16_67}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September/October, 1990; issue 16&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 67.&lt;br /&gt;
:# {{note|dw_np_guide}} (1989) Nintendo of America Inc., Tokuma Shoten U.S. Edition, Enix Corporation Licensed exclusively to Nintendo of America Inc., Nintendo Power Strategy Guide Published by Nintendo of America Inc. and Tokuma Shoten &#039;&#039;Dragon Warrior Strategy Guide&#039;&#039; (in English).&lt;br /&gt;
:# {{note|dw2_map}} (1990) Nintendo, Enix America Corporation Licensed Nintendo of America Inc. &#039;&#039;Dragon Warrior II Map&#039;&#039; (in English) ENI-D2-US.&lt;br /&gt;
:# {{note|dw3_manual}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Explorer&#039;s Handbook&#039;&#039; (in English) Enix America Corporation.&lt;br /&gt;
:# {{note|dw3_map}} (1991) Enix Corporation &#039;&#039;Dragon Warrior III Map&#039;&#039; (in English) ENI-D3-US.&lt;br /&gt;
:# {{note|np8_23}} Editors of Nintendo Power: &#039;&#039;Nintendo Power September - October, 1989; issue 8&#039;&#039; (in English). Nintendo of America, Tokuma Shoten Publishing, 23.&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DWIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Warrior III Characters]]&lt;br /&gt;
[[Category:Dragon Warrior III]]&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Stub&amp;diff=6840</id>
		<title>Template:Stub</title>
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		<updated>2013-05-21T23:10:34Z</updated>

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		<author><name>98.21.27.210</name></author>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_II)&amp;diff=70909</id>
		<title>Hero (Dragon Quest II)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_II)&amp;diff=70909"/>
		<updated>2013-05-21T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;98.21.27.210: /* Gallery */ This picture apparently doesn&amp;#039;t exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Image=[[File:DQIIHero.png|260px]]&lt;br /&gt;
|Sprite=[[Image:Dq2hero-sprite-NES.gif]]&lt;br /&gt;
|Name = &amp;quot;Hero&amp;quot;&lt;br /&gt;
|Game = Dragon Quest II&lt;br /&gt;
|Japanese name = ヒーロ, &lt;br /&gt;
|Roumaji = Hiiro&lt;br /&gt;
|Class = Hero&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Age = 16&lt;br /&gt;
|Family = [[Hero (Dragon Quest I)|Hero]] (ancestor)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prince of Midenhall&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Prince of Lorasia&#039;&#039;&#039; (ローレシア王子), is one of the three playable characters from &#039;&#039;[[Dragon Warrior II]]&#039;&#039;.  He is a descendant of [[Erdrick]] who responds to the sudden rising threat of [[Hargon]].  He inherited all of his ancestor&#039;s physical strength, but unlike his cousins the [[Prince of Cannock]] and the [[Princess of Moonbrooke]], he cannot use magic, and as such is the only Dragon Quest main hero who doesn&#039;t possess any magical ability. The Japanese version depicts the Prince of Midenhall as a man of convictions who is determined to protect his kingdom and his world.  This also holds true in the American version.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Personality ==&lt;br /&gt;
&lt;br /&gt;
The Hero wears blue for the most part, though the goggles that rest on his helmet are brown. His sword is typical aside from the hand cover built into the hilt, and his shield is adorned with Erdrick&#039;s symbol.&lt;br /&gt;
&lt;br /&gt;
Even though the Hero is a silent protagonist and his personailty is open for the player to define, a strong sense of justice can be seen in the begining of the game, as he sets out to stop [[Hargon]]&#039;s evil cult without so much as a &amp;quot;But thou must&amp;quot; question from the King.&lt;br /&gt;
&lt;br /&gt;
Although the Hero is the only nameable character, he remains equal in stature with his 2 companions in Dragon Quest II, the [[Prince of Cannock]] and the [[Princess of Moonbrooke]]. All 3 are descendants of Erdrick. This varies from other games in the series where only the hero is of notable birth compared to his party companions.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The Hero is a powerful [[Warrior]], able to equip all but the most specific of equipment.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
When fighting [[Hargon]], he should be wearing:&lt;br /&gt;
[[Erdrick&#039;s Armor]],&lt;br /&gt;
[[Erdrick&#039;s Helmet]],&lt;br /&gt;
[[Erdrick&#039;s Shield]], and&lt;br /&gt;
the [[Sword of Thunder]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Only main hero who cannot use magic of any kind.&lt;br /&gt;
* Like many of the main heroes in the series, he is a silent protagonist.&lt;br /&gt;
* He can reach a maximum level of 50.&lt;br /&gt;
* In the Japanese version of the game, he is depicted as the tallest of the cousins.&lt;br /&gt;
* In the artwork for the American NES version of the game, he is still wearing Erdrick&#039;s signature blue armor, but the shield had been changed from blue to red.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII GBC Prince of Lorasia artwork.jpg|&amp;lt;center&amp;gt;Artwork from North American Game Boy Color remake.&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:DQ2Herosofubi.jpg|&amp;lt;center&amp;gt;The Prince of Midenhall, from the [[Dragon Quest Sofubi Character]] merchandise series.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQII}}&lt;br /&gt;
[[Category:Dragon Warrior II Characters]]&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:Character&amp;diff=436</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:Character&amp;diff=436"/>
		<updated>2013-05-21T23:02:42Z</updated>

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[[Category:Character templates|Character]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{|class=&amp;quot;characterTemplateTable&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin-left:10px; margin-bottom:10px; float: right; width:250px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; | [[:Category:Characters|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039; series character&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; | &#039;&#039;&#039;{{{Name}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;characterTemplateCell&amp;quot; | {{{Game}}}&lt;br /&gt;
{{#if: {{{Image|}}} | {{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Image}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Sprite|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Sprite&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Sprite}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Japanese name|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Japanese Name&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Japanese name}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Roumaji|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Rōmaji&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Roumaji}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Title|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Title}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Class|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Class}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Race|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Race&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Race}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Age|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Age&#039;&#039;&#039;&lt;br /&gt;
{{!}} class=&amp;quot;characterTemplateCell&amp;quot; {{!}} {{{Age}}} | {{!}}- }}&lt;br /&gt;
{{#if: {{{Family|}}} | {{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;characterTemplateHeader&amp;quot; {{!}} &#039;&#039;&#039;Family&#039;&#039;&#039;&lt;br /&gt;
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|}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37720</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37720"/>
		<updated>2013-05-21T22:58:48Z</updated>

		<summary type="html">&lt;p&gt;98.21.27.210: /* Trivia */&lt;/p&gt;
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&lt;div&gt;:&#039;&#039;This article is about the original game in the Dragon Quest series. For series information, see &#039;&#039;[[Dragon Quest (series)]]&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Dragon Quest&lt;br /&gt;
|image=[[File:DQ1logo.jpg|300px]]&lt;br /&gt;
|caption=North American box art&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
|designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Koichi Sugiyama]]&lt;br /&gt;
|released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]] (hybrid cartridge), [[Mobile phone]], [[Wii]]&lt;br /&gt;
|media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest was one of the first console role-playing games (RPGs). The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]].  He can equip various weapons and armour and battles enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat the Dragonlord, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated over and over in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]] (Loto,Roto): He rescued Alefguard years earlier. He has left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.&lt;br /&gt;
*[[Lady Lora]] (Gwaelin): Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Ball of Light]] in order to lock Alefguard in perpetual darkness.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Remakes===&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms.  Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the levelling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
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===Sequels===&lt;br /&gt;
Dragon Quest was closely followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].  All 3 games were designed for the Famicom/NES and share similar artistic styles.  &lt;br /&gt;
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===Spinoffs===&lt;br /&gt;
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
* The bonuses awarded for leveling up depend on the name chosen for the hero.&lt;br /&gt;
* There is no party, only a single player character. &lt;br /&gt;
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.&lt;br /&gt;
* Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.&lt;br /&gt;
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
* There is no helmet slot.&lt;br /&gt;
* [[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
* The original Japanese Famicom  and MSX versions of this game (and [[Dragon Quest II]]) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
* The [[Game Boy Color]] release had a more accurate translation of many character and town names.&lt;br /&gt;
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not commonly used.&lt;br /&gt;
* Loto&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in &#039;&#039;[[Itadaki Street]]&#039;&#039;, a set of board game video games only available in Japan).&lt;br /&gt;
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==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
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# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:Dw1boxart.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest (game)}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエスト}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
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{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>98.21.27.210</name></author>
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