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	<updated>2026-05-05T18:56:44Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Garbgoyle&amp;diff=47261</id>
		<title>Garbgoyle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Garbgoyle&amp;diff=47261"/>
		<updated>2025-03-30T06:41:30Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3HD}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Garboyle&lt;br /&gt;
|image=[[File:Garbgoyle_artwork.png]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|レヴナント|Revenant}}&lt;br /&gt;
|romanji=Rebunanto&lt;br /&gt;
|old=None&lt;br /&gt;
|firstappear={{DQ3HD}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Garbgoyle&#039;&#039;&#039; is a monster based on the unnamed demon that fought against [[Ortega]] over the volcanic crater of [[Mt. Necrogond]] in the opening cutscene of the {{SFC}} remake of &#039;&#039;[[Dragon Quest III]]&#039;&#039;. It has since be given it&#039;s own name and personality in the HD-2D remake, promoting it to boss status and chief of [[Baramos]]&#039; minions.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Despite appearing after a prompt for the player to throw the [[Mountaincleaver]] away, the player will not actually lose the weapon until &#039;&#039;after&#039;&#039; Garbgoyle is defeated. As such, it is perfectly safe to have one of your party members use the weapon on Garbgoyle.&lt;br /&gt;
&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Garbgoyle&lt;br /&gt;
|kanji= レヴナント&lt;br /&gt;
|romanji=Rebunanto&lt;br /&gt;
|bestiaryNumber=#155&lt;br /&gt;
|family=None&lt;br /&gt;
|description=The fiend that once sent Ortega hurtling down into the maw of a volcano. Some years later it would meet its timely demise at the hands of the great hero&#039;s offspring&lt;br /&gt;
|sprite=[[File:Garbgoyle DQ III HD sprite.png]]&lt;br /&gt;
|hp=5,200&lt;br /&gt;
|mp=424&lt;br /&gt;
|exp=97,200&lt;br /&gt;
|gold=7,260&lt;br /&gt;
|attack=213&lt;br /&gt;
|defense=320&lt;br /&gt;
|agility=134&lt;br /&gt;
|spells=[[Boom]]&amp;lt;br&amp;gt;[[Dazzle]]&amp;lt;br&amp;gt;[[Frizzle]]&amp;lt;br&amp;gt;[[Kasizz]]&lt;br /&gt;
|skills=[[Wildfire]]&lt;br /&gt;
|item=[[Seed of defence]] (100%)&lt;br /&gt;
|locations=[[Mt. Necrogond]]&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|explosion-resist=25%&lt;br /&gt;
|ice-resist=-150%&lt;br /&gt;
|wind-resist=-125%&lt;br /&gt;
|strike-resist=-125%&lt;br /&gt;
|lightning-resist=-125%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=25%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Aggrosculpture]]&lt;br /&gt;
*[[Arrghgoyle]]&lt;br /&gt;
*[[Garth Goyle]]&lt;br /&gt;
*[[Grrrgoyle]]&lt;br /&gt;
*[[Sculptrice]]&lt;br /&gt;
*[[Sculpture vulture]]&lt;br /&gt;
*[[Sinisculpture]]&lt;br /&gt;
*[[Hybris]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Garbgoyle DQ III HD sprite sheet.png|Sprite sheet&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake bosses]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Mountaincleaver&amp;diff=135898</id>
		<title>Mountaincleaver</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Mountaincleaver&amp;diff=135898"/>
		<updated>2025-03-30T06:38:43Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3HD}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mountaincleaver&#039;&#039;&#039; is a sparsely appearing weapon found in the series. It is notable for being the very first event weapon in the {{Template:DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title = &#039;&#039;Mountaincleaver&#039;&#039;&lt;br /&gt;
|image = [[Image:Mountaincleaver.png|235px]]&lt;br /&gt;
|japanese = ガイアのつるぎ&lt;br /&gt;
|romaji=Gaia no tsurugi&lt;br /&gt;
|names = Sword of Gaia&amp;lt;br&amp;gt;Gaia sword&lt;br /&gt;
|games = {{Dragon Quest III}}&amp;lt;br&amp;gt;{{DQB2}}&lt;br /&gt;
| buy = N/A&lt;br /&gt;
| sell = N/A&lt;br /&gt;
|effect = Plot progression&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The mountainclever is found near the corpse of [[List of characters in Dragon Quest III#|Simão]] within the [[Shrine of Shackles]]. Another mountaincleaver can be found the in {{Cloudsgate Citadel 3}} in the various remakes of the game.&lt;br /&gt;
&lt;br /&gt;
It can be wielded by both The {{Hero 3}} &amp;amp; [[Warrior]]s, and has the {{Attack}} bonus of +51 (+48 in the {{NES}} version).&lt;br /&gt;
&lt;br /&gt;
By throwing the sword into the volcano east of [[Isis]], it will open the path to the [[Maw of the Necrogond]]. The sword can also be equipped as a normal weapon before being thrown in the volcano, after which it is removed from the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
Unlike prior versions, the HD-2D remake buffs the Mountaincleaver substantially, up to a bonus of +74 attack. This makes it the best weapon available to the [[Hero (Dragon Quest III)|Hero]] up until that point, and is actually worth using. It should be noted that while the player will be prompted to throw the blade into Mt. Necrogrond as part of the storyline, the weapon will not actually be removed from your inventory until &#039;&#039;after&#039;&#039; the [[Garboyle]] fight - it will remain exactly where it is until the monster is slain, and as such it is perfectly safe to have one of your party members use it against the fiend.&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHDEquipment&lt;br /&gt;
|header=[[File:Mountaincleaver III HD icon.png]]&lt;br /&gt;
|name=&amp;lt;big&amp;gt;Mountaincleaver&amp;lt;/big&amp;gt;&lt;br /&gt;
|description=Capable of shifting the very earth itself; this blade is truly the stuff of legend&lt;br /&gt;
|stats=Attack +74&lt;br /&gt;
|vocation=[[File:Hero iconHD2D.png|50px|link= Hero (Dragon Quest III)]][[File:Warrior iconHD2D.png|50px|link=Warrior]]&lt;br /&gt;
|notes=N/A&lt;br /&gt;
|price=N/A&lt;br /&gt;
|location=[[Shrine of Shackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQB2}}===&lt;br /&gt;
The recipe for the sword is the reward for defeating the powerful [[blue dragon]] lurking south of the dock in Chapter 3. It takes four ingots of steel, one gold ingot, and increases the builder&#039;s {{Attack}} by +82.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mountaincleaver b2.png|[[Dragon Quest Builders 2]] icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQBII}}&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sword]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest Builders 2 weapons]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Chiromancer&amp;diff=27176</id>
		<title>Chiromancer</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Chiromancer&amp;diff=27176"/>
		<updated>2025-03-30T06:14:15Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3HD}} */ Will use Zing to revive Madvlad over and over again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Chiromancer&lt;br /&gt;
|image=[[File:Chiromancer_artwork.png]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|ウォーロック|Warlock}}&lt;br /&gt;
|romanji=Worokku&lt;br /&gt;
|old=None&lt;br /&gt;
|firstappear={{DQ3HD}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Chiromancer&#039;&#039;&#039; is a servant of the Archfiend [[Baramos]], who has been tasked with the protection of the [[blue orb]] alongside the [[Madvlad]]. Despite the importance of it&#039;s station, this magus suffers from self-esteem issues.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Chiromancer&lt;br /&gt;
|kanji= ウォーロック&lt;br /&gt;
|romanji=Worokku&lt;br /&gt;
|bestiaryNumber=#151&lt;br /&gt;
|family=None&lt;br /&gt;
|description=This vampiric villain guarded the blue orb at Baramos&#039;s behest. Something of a rising star, he was given this esteemed role due to his no-nonsense attitude towards his work&lt;br /&gt;
|sprite=[[File:Chiromancer DQ III HD sprite.png]]&lt;br /&gt;
|hp=940&lt;br /&gt;
|mp=710&lt;br /&gt;
|exp=4,960&lt;br /&gt;
|gold=1,546&lt;br /&gt;
|attack=124&lt;br /&gt;
|defense=224&lt;br /&gt;
|agility=99&lt;br /&gt;
|spells=[[Dazzle]]&amp;lt;br&amp;gt;[[Oomph]]&amp;lt;br&amp;gt;[[Swoosh]]&amp;lt;br&amp;gt;[[Zing]]&lt;br /&gt;
|skills=&lt;br /&gt;
|item=[[Somatic staff]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Gaia&#039;s Navel]]&lt;br /&gt;
|evasion=1/64&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|wind-resist=25%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=-150%&lt;br /&gt;
|drain-magic-resist=25%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Similar sorcerers==&lt;br /&gt;
*[[Legerdeman (Dragon Quest)|Legerdeman]]&lt;br /&gt;
*[[Prestidigitator (Dragon Quest)|Prestidigitator]]&lt;br /&gt;
*[[Vis mager (Dragon Quest)|Vis mager]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Chiromancer DQ III HD sprite sheet.png|Sprite sheet&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake bosses]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Ripper_of_the_Rift&amp;diff=98800</id>
		<title>Ripper of the Rift</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Ripper_of_the_Rift&amp;diff=98800"/>
		<updated>2025-03-30T06:12:42Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3HD}} */ Uses Wind Sickles in the fight. On Draconian this deals ~75 damage, which is often OHKO-level unless you stack Aerofoil Earrings, and even then it may not be enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Ripper of the Rift&lt;br /&gt;
|image=[[File:Ripper of the rift_artwork.png]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji={{tt|ナイルのあくま|Devil of the Nile}}&lt;br /&gt;
|romanji=Nairu no akuma&lt;br /&gt;
|old=None&lt;br /&gt;
|firstappear={{DQ3HD}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ripper of the Rift&#039;&#039;&#039; is a servant of [[Baramos]] tasked with guarding the [[magic key]] hidden in the depths of the [[Pyramid|Ibis Pyramid]]. Despite it&#039;s crucial station it is in fact a notorious lollygagger, necessitating [[Kylla]] to keep an eye on it when the pair are on the job.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3HD}}===&lt;br /&gt;
{{DQ3HD2DEnemy&lt;br /&gt;
|name=Ripper of the Rift&lt;br /&gt;
|kanji= ナイルのあくま&lt;br /&gt;
|romanji=Nairu no akuma&lt;br /&gt;
|bestiaryNumber=#148&lt;br /&gt;
|family=None&lt;br /&gt;
|description=A protector of the pyramid and one of Baramos&#039;s underlings. Not known for its smarts, this fiend often forgot its duties and played with its monster mates instead&lt;br /&gt;
|sprite=[[File:Ripper of the rift DQ III HD sprite.png]]&lt;br /&gt;
|hp=880&lt;br /&gt;
|mp=110&lt;br /&gt;
|exp=12,520&lt;br /&gt;
|gold=430&lt;br /&gt;
|attack=86&lt;br /&gt;
|defense=112&lt;br /&gt;
|agility=62&lt;br /&gt;
|spells=[[Dazzle]]&amp;lt;br&amp;gt;[[Swoosh]]&amp;lt;br&amp;gt;[[Woosh]]&lt;br /&gt;
|skills=[[Wind Sickles]]&lt;br /&gt;
|item=[[Beastly bullwhip]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Pyramid]]&lt;br /&gt;
|evasion=1/16&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|explosion-resist=25%&lt;br /&gt;
|ice-resist=25%&lt;br /&gt;
|wind-resist=75%&lt;br /&gt;
|strike-resist=0%&lt;br /&gt;
|lightning-resist=-150%&lt;br /&gt;
|drain-magic-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=0%&lt;br /&gt;
|fizzle-resist=0%&lt;br /&gt;
|fuddle-resist=0%&lt;br /&gt;
|paralysis-resist=0%&lt;br /&gt;
|snooze-resist=0%&lt;br /&gt;
|stumble-resist=0%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|deceleratle-resist=0%&lt;br /&gt;
|sap-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Flying flayer]]&lt;br /&gt;
*[[Soaring scourger]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
Ripper of the rift DQ III HD sprite sheet.png|Sprite sheet&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIHD}}&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake bosses]]&lt;br /&gt;
[[Category:Dragon Quest III HD-2D Remake enemies]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bazoom&amp;diff=17554</id>
		<title>Bazoom</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bazoom&amp;diff=17554"/>
		<updated>2024-11-27T03:37:52Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Bazoom&lt;br /&gt;
|image = [[image:DQ3 Spell Bazoom.png|170px]]&lt;br /&gt;
|japanese = バシルーラ &lt;br /&gt;
|romaji = Bashiruura&lt;br /&gt;
|old = Limbo, Disperse&lt;br /&gt;
|type = Banishing&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bazoom&#039;&#039;&#039; and &#039;&#039;&#039;Blasto&#039;&#039;&#039; refer to a recurring spell in the {{DQSeries}}. &lt;br /&gt;
&lt;br /&gt;
It tries to remove a single enemy in battle, and if successful then no [[Experience Points]] or [[gold]] will be counted for the expelled {{MFamilies}} at the end of combat.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The spell is learned by [[Priest]]s &amp;amp; [[Sage]]s at Level 20. and costs 7 {{MP}} to cast.&lt;br /&gt;
If your characters are hit by the spell, they will wind up back at [[Patty&#039;s Party Planning Place|Patty&#039;s tavern]], though The {{Hero 3}} is immune to the spell until [[Zoma]] is defeated in the remakes. The HD-2D Remake changes this drastically: characters ejected by the spell will return at the end of the battle, although they will not get any EXP for it. As a result, the Hero is no longer immune to it.&lt;br /&gt;
&lt;br /&gt;
The enemies [[Hades&#039; Condor]], [[Phoenix]], [[Crone ranger]], [[Great troll]], [[Baramos]], and [[Soul of Baramos]] can use this spell against the {{Party 3}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
This spell is obtained by advancing to either Rank 6 of the [[Armamentalist]] vocation or rank 3 of the [[Sage]] vocation, and now costs 8 {{MP}}. Bazoom is typically inaccurate, using a 50%, 20%, 10%, and 0% success rate ratio instead of the typical 100%, 85%, 50%, 0% used by nearly all status inflicting spells and abilities in {{VI}}. This rate is shared with [[Poof]].&lt;br /&gt;
&lt;br /&gt;
The enemies [[Gryphon]] and [[War gryphon]] use it against the {{Party 6}}.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
Bazoom features the same success rate and cost as in the previous game and is once again learned by reaching rank 6 of the [[Armamentalist]] and, in the {{3DS}} version, rank 4 of the {{Hero V}}} [[vocation]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
&amp;quot;Blasto&amp;quot; is used by enemis of the [[Bird Family]] ([[Garuda]], [[Hell condor]], [[Gryphon]], [[Dark condor]], [[Elysium bird]], and [[Phoenix]]) to remove your monster arena team if you call them into battle. {{Monster}}s that have this spell will typically cast it the first turn they have after the {{MFamilies}} team is called in.&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Bazoom can be learned by [[Elysium bird]] at level 26 and costs 24 {{MP}} to use. It has a range of three squares in front of it and sends the target backwards up to five spaces. Upgrading the spell reduces the amount of {{MP}} it costs to cast.&lt;br /&gt;
{{DQTactSkill&lt;br /&gt;
|name=Bazoom&lt;br /&gt;
|kanji=バシルーラ &lt;br /&gt;
|romanji=Bashiruura&lt;br /&gt;
|role=Support&lt;br /&gt;
|type=Spell&lt;br /&gt;
|element=[[Image:DQTact Non-elemental.png]]&lt;br /&gt;
|mp=24&lt;br /&gt;
|range=[[Image:DQTact RangeFront1.png|48px]]&amp;lt;br&amp;gt;Front&lt;br /&gt;
|status=None&lt;br /&gt;
|description=Knocks 1 enemy back 5 spaces&lt;br /&gt;
|monsters=[[Elysium bird]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Etymology and localization==&lt;br /&gt;
Bashiruura is derived from &#039;&#039;ruura&#039;&#039;, the Japanese name for the [[Zoom]] spell. The meaning behind this is that [[zoom]] is being cast on the user&#039;s enemies, hence the total removal from battle. How the spell can be used indoors is never fully explained, with the assumption being that the spell either generates enough force to break through walls and ceilings to expel the target or warps space to teleport the victim away from the caster. The latter interpretation was used in the [[Dragon Quest Monsters +]] manga.&lt;br /&gt;
&lt;br /&gt;
On the other side of the Pacific, the spell is unique in that it simultaneously possesses two localization names under [[Square Enix]]. First localized as Blasto for the 2005 release of {{VIII}}, it was assumed this would be the new term associated with it until the 2011 release of the {{DS}} remake of {{VI}}. In that script it was dubbed Bazoom, being a more faithful adaptation of the wordplay found in the original Japanese version. In 2014, the [[Cell phone]] localization of {{III}} reverted back to the Blasto term, which was reverted back from yet again in the {{3DS}} remake of {{VII}} in 2016. Currently, Bazoom is the latest term associated with the spell.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spell List]]&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Bones_of_Baramos&amp;diff=21331</id>
		<title>Bones of Baramos</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Bones_of_Baramos&amp;diff=21331"/>
		<updated>2024-11-26T22:59:49Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Bones of Baramos&lt;br /&gt;
|image=[[File:DQMTW3D Bones of Baramos.png]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=バラモスゾンビ&lt;br /&gt;
|romanji=Baramosu zonbi&lt;br /&gt;
|old=Baramos Gonus&amp;lt;br&amp;gt;BaraGonus&lt;br /&gt;
|firstappear={{DQ3}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bones of Baramos&#039;&#039;&#039; is a recurring {{MFamilies}} that was first introduced in {{Dragon Quest III}}.&lt;br /&gt;
&lt;br /&gt;
A literal shell of his former self, [[Baramos]]&#039; rotten corpse is reanimated by [[Zoma]]&#039;s sorcery to delay the {{Hero 3}} and {{Party 3}}&#039;s advance. It has gone on to appear as both a boss and a recruitable monster in other games.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
In its original appearance and most games, the Bones of Baramos is merely a different colour scheme of [[Skelegon]].&lt;br /&gt;
Although their designs differ in two principal reasons: the colour of the bones and the colour of the eyes.&lt;br /&gt;
The colour of the bones is a deep shade of purple (since purple is the color of death in Japan) and the colour of the pupils of the eyes are white, instead of blue.&lt;br /&gt;
&lt;br /&gt;
However, in &#039;&#039;Emblem of Roto&#039;&#039;, {{DQM3D}}, and in &#039;&#039;[[Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key|Iru and Luca&#039;s Marvelous Mysterious Key]]&#039;&#039; his design is completely different: instead of merely being the skeleton of [[Baramos]], it is now an actual zombie, reflecting the monster&#039;s Japanese name. This is proven by the fact that some flesh is still held into the bones and because this zombie still wears the cape that [[Baramos]] wore in life. The skin shown is a sickly shade of green, really zombie-like, the bones are still purple, but the eyes are a solid blue. The cape&#039;s colors are more darker and the cape itself has been torn in different sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Dragon Quest: Monster Battle Road Victory|Monster Battle Road Victory]]&#039;&#039; features a completely different design, instead simply being another palette swap of Baramos himself with a purple body and robes in a different shade of purple.&lt;br /&gt;
&lt;br /&gt;
==Appearences==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Bones of Baramos&lt;br /&gt;
|kanji=バラモスゾンビ&lt;br /&gt;
|romanji=Baramosu zonbi&lt;br /&gt;
|bestiaryNumber=#132&lt;br /&gt;
|sprite=[[File:Bones of baramos nes.png|125px]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=900 ({{NES}}) &amp;lt;br&amp;gt; 3,000 (Remakes)&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=14,300&lt;br /&gt;
|gold=115&lt;br /&gt;
|attack=360&lt;br /&gt;
|defense=0&lt;br /&gt;
|agility=0&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice per turn. (33%)&amp;lt;br&amp;gt;Recovers 50 {{HP}} per turn.&lt;br /&gt;
|item=[[Sword of ruin]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Zoma&#039;s Citadel]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=70%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|deceleratle-resist=100%&lt;br /&gt;
|snes-sprites=[[File:Bones of baramos snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:Bones of Baramos III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:Bones of Baramous III switch.png|125px]]&lt;br /&gt;
}}&lt;br /&gt;
====Strategy (HD-2D Remake, Draconian)====&lt;br /&gt;
Once again, this boss got a massive buff in the HD-2D Remake. 2-3 actions a turn, &#039;&#039;&#039;~300 HP&#039;&#039;&#039; regeneration, and [[Attack Attacker]] are bad enough, but the beast got [[Double Up]] too, which will delete even the bulkiest character in one hit, &#039;&#039;through multiple layers of [[Kabuff]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Before you ask, BoB is [[Snooze]]-immune, so no dice. Instead, your only real option is to kill it before it kills you, as long-term survival simply doesn&#039;t exist with how much Double Up does even through Kabuff stacks. Still, it&#039;s usually worth it to get 3-4 Kabuffs up, as they will let your party survive 1-2 more extra hits. If you have means to get extra evasion, use them. BoB&#039;s defense isn&#039;t 0 anymore; Sap works and is fairly reliable, so use it if relying on physical damage. Otherwise, spam as much [[Kazap]] and [[Kafrizz]] as you possibly can and hope BoB misses his attacks and doesn&#039;t use Double Up.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
Bones of Baramos began appearing in Version 1.5.4 of the game as a rare boss in the Magical Labyrinth, as well as one of the so-called &amp;quot;Three Legendary Demons&amp;quot; along with the [[Baramonster]] and [[King hydra]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM2R}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=Bones of Baramos&lt;br /&gt;
|kanji=バラモスゾンビ&lt;br /&gt;
|romanji=Baramosu zonbi&lt;br /&gt;
|icon=[[File:Bones of baramos DQM3 portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 undead family icon.png|link=Undead family]]&lt;br /&gt;
|hp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;1,450&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|mp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;320&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|attack=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;560&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|defense=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;390&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|wisdom=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;310&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|agility=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;480&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|bestiary=#496&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=The reanimated bones of an [[Baramos|archfiend]] with ambitions to rule the world once thwarted by a [[Hero (Dragon Quest III)|great hero]]. Now bereft of his brain, all he can do is run rampant with rage.&lt;br /&gt;
|talents=[[Bad Breather]] (lv. 1)&lt;br /&gt;
|traits=[[Paralysing Touch]] (lv. 1)&amp;lt;br&amp;gt;[[Intimidating]] (lv. 20)&amp;lt;br&amp;gt;[[Dodge Denier]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Genius]] (lv. 1)&amp;lt;br&amp;gt;[[Tit for Tat]] (lv. 1)&amp;lt;br&amp;gt;[[Insta-Oomph]] (lv. 60)&lt;br /&gt;
|habitat=This {{MFamilies}} has no natural habitat&lt;br /&gt;
|items=N/A&lt;br /&gt;
|synthesis=[[File:Skelegon DQM3 portrait.png|64px|link=Skelegon]] X [[File:Baramos DQM3 portrait.png|64px|link=Baramos]]&lt;br /&gt;
|fusions=&lt;br /&gt;
|fire-resist=-25%&lt;br /&gt;
|water-resist=0%&lt;br /&gt;
|wind-resist=25%&lt;br /&gt;
|earth-resist=50%&lt;br /&gt;
|explosion-resist=0%&lt;br /&gt;
|ice-resist=50%&lt;br /&gt;
|electricity-resist=0%&lt;br /&gt;
|light-resist=0%&lt;br /&gt;
|dark-resist=50%&lt;br /&gt;
|debilitation-resist=0%&lt;br /&gt;
|bedazzlement-resist=-25%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=50%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|sleep-resist=25%&lt;br /&gt;
|paralysis-resist=50%&lt;br /&gt;
|stun-resist=0%&lt;br /&gt;
|poison-resist=50%&lt;br /&gt;
|instant-death-resist=0%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
This game featured both the {{MFamilies}}&#039;s original design and the design introduced in &#039;&#039;Terry&#039;s Wonderland 3D&#039;&#039; as a separate {{MFamilies}}, the latter being known as &amp;quot;Corpse of Enmity Bones of Baramos&amp;quot; (怨恨の骸バラモスゾンビ, &#039;&#039;Enkon no Mukuro Baramosu Zonbi&#039;&#039;) in order to differentiate the two. Both were SS-rank {{MFamilies}}s of the [[Undead family]].&lt;br /&gt;
&lt;br /&gt;
==={{DQStars}}===&lt;br /&gt;
Bones of Baramos appears as a minor boss in the {{Dragon Quest III}} story events, as well as in Guided by [[Rubiss]] Light. In both cases it appears in the boss rush prior to facing [[Zoma]].&lt;br /&gt;
&lt;br /&gt;
==={{DQTact}}===&lt;br /&gt;
Bones of Baramos appears as a S-rank {{MFamilies}} of the [[Undead family]] and appears as a boss during the original {{Dragon Quest III}} event, eventually appearing on its own banner during the second part of the Silver Week event alongside [[Skeleton swordsman (recurring)|Skeleton swordsman]]. It could eventually be scouted from any limited banner, as well. Bones of Baramos can be faced in Chapter 5, Episode 3: [[Baramos]]? of the &#039;&#039;Dragon Quest III&#039;&#039; event quests.&lt;br /&gt;
{{DQTactEnemy&lt;br /&gt;
|name=Bones of Baramos&lt;br /&gt;
|kanji=バラモスゾンビ&lt;br /&gt;
|romanji=Baramosuzonbi&lt;br /&gt;
|sprite=[[Image:DQT Bones of Baramos.png|300px]]&lt;br /&gt;
|family=[[Image:Tact Icon Zombie.png|48px]]&amp;lt;br&amp;gt;{{Undead}}&lt;br /&gt;
|rank=[[Image:DQTact Rank Icon S.png|48px]]&lt;br /&gt;
|role=[[Image:DQTact AttackType.png|48px]]&amp;lt;br&amp;gt;{{Attack}}&lt;br /&gt;
|lvl=130&lt;br /&gt;
|hp=1,177&lt;br /&gt;
|mp=377&lt;br /&gt;
|move=2&lt;br /&gt;
|attack=555&lt;br /&gt;
|defense=406&lt;br /&gt;
|agility=476&lt;br /&gt;
|wisdom=205&lt;br /&gt;
|weight=50&lt;br /&gt;
|bskill1=[[Slowing Slug]]&lt;br /&gt;
|bskill2=[[Genocide Breath]]{{tt|*|Level 32}}&lt;br /&gt;
|bskill3=[[Dastardly Talons]]{{tt|*|Level 52}}&lt;br /&gt;
|askill1=Resentful Will/Stats Up&lt;br /&gt;
|askill2=[[Bang]] Res +25/Stats Up&lt;br /&gt;
|askill3=[[Dastardly Talons]] Potency +5%/Stats Up&amp;lt;br&amp;gt;&#039;&#039;&#039;Corpse Tenacity&#039;&#039;&#039;: Heals {{HP}} at start of turn 2 action.&lt;br /&gt;
|askill4=[[Zap]] Res +25/Stats Up&lt;br /&gt;
|askill5=[[Dastardly Talons]] Potency +5%/Stats Up&amp;lt;br&amp;gt;&#039;&#039;&#039;Undying Corpse&#039;&#039;&#039;: Heals {{HP}} at start of turn 3 action.&lt;br /&gt;
|lperk1=Lowers enemy {{DEF}} by 20% in a 5x5 square around it.&lt;br /&gt;
|bperk1={{ATK}} +15&amp;lt;br&amp;gt;Max {{HP}} +30&lt;br /&gt;
|bperk2=&#039;&#039;&#039;Deepening Hate&#039;&#039;&#039;: Raises {{ATK}} for 3 turns at action start until turn 3.&lt;br /&gt;
|bperk3=Dastardly Talons Potency +2%&lt;br /&gt;
|aperk1=&#039;&#039;&#039;Resentful Will&#039;&#039;&#039;: Raises Move and Physical Res for 3 turns at action start until turn 3.&lt;br /&gt;
|frizz-resist=Very Weak&lt;br /&gt;
|sizz-resist=Very Weak&lt;br /&gt;
|crack-resist=Normal&lt;br /&gt;
|woosh-resist=Normal&lt;br /&gt;
|bang-resist=Half Res&lt;br /&gt;
|zap-resist=Half Res&lt;br /&gt;
|zam-resist=Normal&lt;br /&gt;
|snooze-resist=Normal&lt;br /&gt;
|poison-resist=Normal&lt;br /&gt;
|physical-seal-resist=Half Res&lt;br /&gt;
|spell-seal-resist=Normal&lt;br /&gt;
|martial-seal-resist=Normal&lt;br /&gt;
|breath-seal-resist=Super Weak&lt;br /&gt;
|hobble-resist=Normal&lt;br /&gt;
|stun-resist=Immune&lt;br /&gt;
|blind-resist=Super Weak&lt;br /&gt;
|curse-resist=Normal&lt;br /&gt;
|paralysis-resist=Half Res&lt;br /&gt;
|confusion-resist=Normal&lt;br /&gt;
|charm-resist=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Due to being a pallet swap in his original design, the zombified [[Baramos]] is shown to have wings when his original artwork and sprites do not convey or allude to these limbs at all.&lt;br /&gt;
&lt;br /&gt;
==Similar species &amp;amp; close cousins==&lt;br /&gt;
*[[Baramonster]]&lt;br /&gt;
*[[Baramos]]&lt;br /&gt;
*[[Dragon zombie]]&lt;br /&gt;
*[[Drakenstein]]&lt;br /&gt;
*[[Skelegon]]&lt;br /&gt;
*[[Soul of Baramos]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQX Baramos Zombie.jpg|Bones of Baramos in {{X}}.&lt;br /&gt;
Baramos Zombie.png|Bones of Baramos in {{Monsters: 3D}}.&lt;br /&gt;
DQM2-3D Bones of Baramos Icon.jpg|Icon in {{Monsters 2: 3D}}.&lt;br /&gt;
DQMSL Enkon no Mukuro Baramos Zombie.jpg|Corpse of Enmity Bones of Baramos in {{Super Light}}.&lt;br /&gt;
DQ Stars Android Bones of Baramos.jpg|Appearance in {{DQStars}}.&lt;br /&gt;
DQR Bones of Baramos.jpg|{{Rivals}} official art.&lt;br /&gt;
DQT GaikotsuKenshi BaramosZombie.jpg|The [[Skeleton swordsman (recurring)|Skeleton swordsman]] and Bones of Baramos in {{Tact}}.&lt;br /&gt;
DQT Baramos Zombie.jpg|{{Tact}} official art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals enemies]]&lt;br /&gt;
[[Category:Dragon Quest Walk enemies]]&lt;br /&gt;
[[Category:Dragon Quest Walk bosses]]&lt;br /&gt;
[[Category:Dragon Quest Tact bosses]]&lt;br /&gt;
[[Category:Dragon Quest Tact monsters]]&lt;br /&gt;
[[Category:Dragon Quest Keshi Keshi enemies]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Os de Baramos]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Soul_of_Baramos&amp;diff=111052</id>
		<title>Soul of Baramos</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Soul_of_Baramos&amp;diff=111052"/>
		<updated>2024-11-26T22:48:55Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Soul of Baramos&lt;br /&gt;
|image=[[File:DQMSL Soul of Baramos.png]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=バラモスブロス&lt;br /&gt;
|romanji=Baramosu Burosu&lt;br /&gt;
|old=Baramos Bomus, Barabomus&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Soul of Baramos&#039;&#039;&#039; is a monster that was first introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;. The soul of [[Zoma]]&#039;s right-hand demon made manifest, this ghost will stand between the party and his master.&lt;br /&gt;
&lt;br /&gt;
==Characterisctics==&lt;br /&gt;
The design of Soul of Baramos is merely a different color scheme of [[Baramos]]. However, instead of using a [[Baramonster|warm color scheme]], this monster is portrayed with a cool color scheme. &lt;br /&gt;
&lt;br /&gt;
==Appearences==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Soul of Baramos&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=#131&lt;br /&gt;
|sprite=[[File:Soul of baramos nes.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=450 (1,100 snes)&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=12,200&lt;br /&gt;
|gold=450&lt;br /&gt;
|attack=210&lt;br /&gt;
|defense=200 (300 snes)&lt;br /&gt;
|agility=72&lt;br /&gt;
|spells=[[Kaboom]]&amp;lt;br&amp;gt;[[Kafrizzle]]&amp;lt;br&amp;gt;[[Fuddle]]&amp;lt;br&amp;gt;[[Blasto]]&lt;br /&gt;
|skills=Acts thrice per turn (25%)&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
|item=[[Shield of shame]]{{fraction|1|256}}&lt;br /&gt;
|locations=[[Zoma&#039;s Castle]]&lt;br /&gt;
|evasion=1/16&lt;br /&gt;
|fire-resist=25%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=25%&lt;br /&gt;
|zap-resist=25%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=25%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=70%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=100%&lt;br /&gt;
|snes-sprites=[[File:Soul of baramos snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:Soul of Baramos III GBC.png]]&lt;br /&gt;
|switch-sprites=[[File:Soul of Baramos erdrick trilogy switch.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
====Strategy (HD-2D Remake, Draconian)====&lt;br /&gt;
The initial fight at the [[Tower of Rubiss]] isn&#039;t that bad. Just make sure to run the full complement of 7 [[Asbestos Earrings]] to neuter [[Kafrizz]] and [[Inferno]], keep buffs up and clear out the [[Ashdemon]] support and he shouldn&#039;t be too much of a problem.&lt;br /&gt;
&lt;br /&gt;
His rematch in the bottom of [[Zoma&#039;s Citadel]] is a different story. [[Blasto]] being a possibility as soon as the fight starts combined with 2-3 actions and [[Thwack]] throws reliability off the table, as Asbestos Earrings stacking won&#039;t save you now. However, unlike the older versions, he is &#039;&#039;not&#039;&#039; immune to [[Snooze]] this time around, with ~50% resistance like the [[King Hydra]]. Therefore, the strategy is still the same: have the [[Duplic Hat]] holder outspeed him with Snooze to deny him as many turns as possible. As long as the Duplic Hat holder isn&#039;t Thwacked or ejected by Blasto, the party should have little issue surviving the rest of SoB&#039;s moveset, and due to a lack of passive regeneration on the boss, shouldn&#039;t have much problem simply healing off any damage taken during the turns where SoB isn&#039;t asleep.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest X]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest Monsters: Super Light]]===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest of the Stars]]&#039;&#039;===&lt;br /&gt;
Soul of Baramos appears as a minor boss in the final dungeon in the [[Dragon Quest III]] story events, as well as in Guided by Rubiss Light.&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Baramos]]&lt;br /&gt;
*[[Bones of Baramos]]&lt;br /&gt;
*[[Baramonster]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Stars Android Soul of Baramos.jpg|Appearance in {{DQStars}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=King_Hydra&amp;diff=80144</id>
		<title>King Hydra</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=King_Hydra&amp;diff=80144"/>
		<updated>2024-11-26T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=King Hydra&lt;br /&gt;
|image=[[Image:DQIII King Hydra.png|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=キングヒドラ&lt;br /&gt;
|romanji=Kingu hidora&lt;br /&gt;
|firstappear={{Dragon Quest III}}&lt;br /&gt;
|old=KingHydra ({{III}} {{NES}} and {{GBC}})&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;King Hydra&#039;&#039;&#039; is the first of three {{MFamilies}}s the {{Hero 3}} and his {{Party 3}} fight before facing the Demon Lord [[Zoma]] in {{DQ3}}. It is an even stronger version of the [[Hydra]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The {{Hero 3}}&#039;s father, [[Ortega]], is seen fighting the monster during the player&#039;s assault on [[Zoma]]&#039;s domain, but is slain during a cutscene and dies in his child&#039;s arms.&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=King Hydra&lt;br /&gt;
|kanji=キングヒドラ&lt;br /&gt;
|romanji=Kingu hidora&lt;br /&gt;
|bestiaryNumber=Unnumbered boss&lt;br /&gt;
|sprite=[[file:Kinghydra DQIII NES.gif]]&lt;br /&gt;
|lvl=46&lt;br /&gt;
|hp=550 (1,600 {{SFC}})&lt;br /&gt;
|mp=0&lt;br /&gt;
|exp=9500&lt;br /&gt;
|gold=350&lt;br /&gt;
|attack=240 (280 {{SFC}})&lt;br /&gt;
|defense=50 (150 {{SFC}})&lt;br /&gt;
|agility=50&lt;br /&gt;
|spells=None&lt;br /&gt;
|skills=Acts twice per turn.&amp;lt;br&amp;gt;[[Flame Breath]]&amp;lt;br&amp;gt;Recovers 90~110 {{HP}} per turn. ({{NES}} only)&lt;br /&gt;
|item=[[Dragon mail]]{{fraction|1|128}}&lt;br /&gt;
|locations=[[Zoma&#039;s Citadel]]&amp;lt;br&amp;gt;{{Cloudsgate Citadel 3}}&lt;br /&gt;
|evasion=0/64&lt;br /&gt;
|fire-resist=100%&lt;br /&gt;
|crack-resist=25%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=70%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=25%&lt;br /&gt;
|deceleratle-resist=100%&lt;br /&gt;
|snes-sprites=[[file:King hydra3snes.png]]&lt;br /&gt;
|gbc-sprites=[[File:King hydra III gbc.png]]&lt;br /&gt;
|switch-sprites=[[File:King Hydra erdrick trilogy.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
====Strategy (HD-2D Remake, Draconian)====&lt;br /&gt;
King Hydra got a massive buff in the HD-RD Remake, with 2-3 actions a turn and both [[Sweet Breath]] and [[War Cry]] to &#039;&#039;reliably&#039;&#039; trap the party in an endless cycle of not having actions. However, he has a major weakness in only having 50% resistance to [[Snooze]].&lt;br /&gt;
&lt;br /&gt;
The easiest way to handle him is just to Snooze-lock him with the [[Duplic Hat]]. As long as your caster outspeeds King Hydra (which is easily achieved using the [[Meteorite Bracer]]), then you have a 75% chance that one of the two Snooze casts will go off successfully, and regardless on whether or not King Hydra wakes up later that turn, he will still have lost all of his actions for the turn, allowing your other characters to focus on dealing damage without worrying about being disabled or killed. If 75% reliability isn&#039;t cutting it, a second, sufficiently fast, party member can also help by [[Fairy Flute|Fairy Fluting]] the King Hydra to bring reliability to 87.5%. On the off chance that King Hydra does in fact get an action, the chances that he will then use his one turn to completely turn the tables on you are still quite low. Thus, probabilistically speaking, your party will run King Hydra out of HP before he gets the chance to do anything seriously dangerous to your party, and if he does somehow ruin your run on the few turns where he isn&#039;t asleep, you may as well take the wipe and try again.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM23D}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMJ3}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQM3}}===&lt;br /&gt;
{{DQM3Enemy&lt;br /&gt;
|name=King hydra&lt;br /&gt;
|kanji=キングヒドラ&lt;br /&gt;
|romanji=Kingu hidora&lt;br /&gt;
|icon=[[File:King hydra DQM3 portrait.png|100px]]&lt;br /&gt;
|family=[[File:DQM3 dragon family icon.png|link=Dragon family]]&lt;br /&gt;
|hp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;1,420&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|mp=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;290&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|attack=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;520&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|defense=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;530&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|wisdom=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;360&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|agility=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;500&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|bestiary=#120&lt;br /&gt;
|rank=&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|in-game-description=This dire dragon guarded the [[Zoma&#039;s Citadel|castle]] of a [[Zoma|dreadful demon king]]. The myths associated with it include a tale of a [[Ortega|certain hero]] it once defeated&lt;br /&gt;
|talents=[[Bad Breather]] (lv. 1)&lt;br /&gt;
|traits=[[Beastbane]] (lv. 1)&amp;lt;br&amp;gt;[[Ultra Crafty Frizzer]] (lv. 20)&amp;lt;br&amp;gt;[[Major Downer]] (lv. 40)&lt;br /&gt;
|ltraits=[[Tactical Titan]] (lv. 1)&amp;lt;br&amp;gt;[[Strong Starter]] (lv. 1)&amp;lt;br&amp;gt;[[Late Bloomer]] (lv. 60)&lt;br /&gt;
|habitat= This monster has no natural habitat&lt;br /&gt;
|items=N/A&lt;br /&gt;
|synthesis=[[File:Orochi DQM3 portrait.png|64px|link=Orochi]] X [[File:Tentacular DQM3 portrait.png|64px|link=Tentacular]]&lt;br /&gt;
|fusions=&lt;br /&gt;
|fire-resist=50%&lt;br /&gt;
|water-resist=-25%&lt;br /&gt;
|wind-resist=25%&lt;br /&gt;
|earth-resist=0%&lt;br /&gt;
|explosion-resist=50%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|electricity-resist=25%&lt;br /&gt;
|light-resist=25%&lt;br /&gt;
|dark-resist=0%&lt;br /&gt;
|debilitation-resist=0%&lt;br /&gt;
|bedazzlement-resist=50%&lt;br /&gt;
|antimagic-resist=0%&lt;br /&gt;
|mp-absorption-resist=0%&lt;br /&gt;
|confusion-resist=0%&lt;br /&gt;
|sleep-resist=25%&lt;br /&gt;
|paralysis-resist=25%&lt;br /&gt;
|stun-resist=50%&lt;br /&gt;
|poison-resist=-25%&lt;br /&gt;
|instant-death-resist=25%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMSL}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQMBRV}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
{{DQHEnemy&lt;br /&gt;
|name=King hydra&lt;br /&gt;
|kanji=キングヒドラ&lt;br /&gt;
|romanji={{tt|Kingu hidora|King hydra}}&lt;br /&gt;
|listNumber=067&lt;br /&gt;
|fieldNotes=A five-headed fiend whose blazing breath can rapidly reduce enemies to ash—along with everything else. From guarding [[Zoma|a demon king&#039;s]] [[Zoma&#039;s Citadel|castle]] to humbling [[Ortega|a hero of yore]], this merciless beast has spawned legends galore.&lt;br /&gt;
|image=[[File:King hydra DQH Series.png|100px]]&lt;br /&gt;
|exp=220&lt;br /&gt;
|gold=624&amp;lt;span style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&lt;br /&gt;
|item=None&lt;br /&gt;
|locations=[[Rockscotter&#039;s Rift]] (Showdown: Old Five-Necks)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQStars}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQWalk}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Keshi Keshi]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Similar species==&lt;br /&gt;
*[[Gran Dragon]]&lt;br /&gt;
*[[Hydra]]&lt;br /&gt;
*[[Orochi]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ Stars Android King Hydra.jpg|Appearance in {{Stars}}.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQHI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Greek mythology]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Quest X enemies]]&lt;br /&gt;
[[Category:Dragon Quest X bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Terry&#039;s Wonderland 3D enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2: Iru and Luca&#039;s Marvelous Mysterious Key enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 3 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes enemies]]&lt;br /&gt;
[[Category:Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below bosses]]&lt;br /&gt;
[[Category:Dragon Quest of the Stars enemies]]&lt;br /&gt;
[[Category:Dragon Quest Walk enemies]]&lt;br /&gt;
[[Category:Dragon Quest Keshi Keshi enemies]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Morph&amp;diff=135217</id>
		<title>Morph</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Morph&amp;diff=135217"/>
		<updated>2024-07-12T04:18:22Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Morph&lt;br /&gt;
|image = [[Image:DQIV Morph.png|170px]]&lt;br /&gt;
|japanese = モシャス&lt;br /&gt;
|romaji = Moshasu&lt;br /&gt;
|old = Transform&lt;br /&gt;
|type = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Morph&#039;&#039;&#039; is a spell in the {{DQSeries}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Whichever ally the spell is used on allows the caster to take on the attack &amp;amp; defense power, as well as the abilities of the target.&lt;br /&gt;
&lt;br /&gt;
The spell is also a fan-favorite when used by enemies, as the beasts&#039; sprites are replaced with those of the targeted hero and thus provide a rare glimpse of the main characters in mid-battle. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The spell is learned by both [[Mage]]s and [[Sage]]s at Level 37 and costs 12 {{MP}}. Special effects of weapons and armor are not copied, but the special effects of the user&#039;s equipment are used despite their stats not being used. As such, it is highly powerful in conjunction when copying a high-Attack ally (such as a [[Warrior]]) while the user themselves has a weak weapon with a strong special effect (such as [[Falcon Blade]] or [[Boomerang]]); the user will be able to use their powerful weapon without being held back by their weapon&#039;s low base Attack.&lt;br /&gt;
&lt;br /&gt;
In the original NES version, if a character under the effect of Transform attempts to cast a spell from the person they have transformed into, and [[Zoma]] casts [[Disruptive Wave]] before they get to act, that spell will still be cast even if it happens after Disruptive Wave in the turn order and even if the Transform caster does not themselves know the spell. In all subsequent remakes, if Disruptive Wave hits before a Transform caster gets to act, they will lose their action that turn.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
The spell is used by [[Eliza]] to pose as The {{Hero 4}} so that he/she won&#039;t be killed by [[Psaro the Manslayer]]&#039;s army.  She demonstrates the spell earlier in the [[Dragon Quest IV Prologue|Prologue]] in the [[Sony PlayStation]] and [[Nintendo DS]] versions, in which she turned into a frog &amp;amp; rabbit.&lt;br /&gt;
&lt;br /&gt;
It is also used by [[Float-o-copier]]s, but can be undone by use of the {{Zenithian sword}} and the [[Ra&#039;s Mirror]].&lt;br /&gt;
&lt;br /&gt;
The Hero can also learn it at Level 30, but only in the {{NES}} Version.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
[[Admirer]]s are the only foes that will cast Morph, and will only copy the [[Monster recruitment|recruited]] monsters the player has in their party. If none are present, the Admirer will never cast the spell. &lt;br /&gt;
&lt;br /&gt;
==={{DQ6}}===&lt;br /&gt;
The spell is only usable by [[Devil glass]]es, [[Haunted mirror]]s and [[Infernal pane]]s. These transformations can be undone by the [[Ra&#039;s Mirror]].&lt;br /&gt;
&lt;br /&gt;
The mirrors display a character&#039;s over world sprite in the {{SFC}} and thus have not attack animations, but were given very detailed and smoothly animated sprites in the {{DS}} remake.&lt;br /&gt;
&lt;br /&gt;
==={{DQ7}}===&lt;br /&gt;
[[Admirer]]s and [[Knight shift]]s make use of the spell in both versions of the game. In the original PSX, a static sprite would be utilized while a moving 3D model would appear in the 3DS version. In either case the transformation would only reflect the character&#039;s default appearance and disregard vocations and equipment.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
A young girl in [[Alexandria]] expresses an interest in mastering the spell (referred to in the game as Transform), despite {{Jessica}} recommending her to start from the bottom with simple spells like [[Frizz]]. If she&#039;s visited later, she will demonstrate being able to use the spell, but not being able to control the results very easily as she wanted to become a [[Hammerhood]], but turns into a [[Rockbomb]] and then a [[Walking corpse]] before reverting back.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}} &#039;&#039;S:Definitive Edition&#039;&#039;===&lt;br /&gt;
The {{Hero 11}} and party are sent to the [[Hidden Valley]] prior to the events of {{Dragon Quest IV}} as Eliza is still perfecting the spell.  The spell is undone by them through the use of the [[Supreme sage&#039;s staff]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM}}===&lt;br /&gt;
Called Transform in this game, it requires the monster to reach level 21 with 92 HP and 88 intelligence. It is naturally learned by the [[Float-o-copier|Copycat]] and [[Devil glass|MadMirror]].&lt;br /&gt;
&lt;br /&gt;
==={{DQM2}}===&lt;br /&gt;
Transform now requires 159 intelligence to learn. It is naturally learned by the [[Meowgician|CatMage]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
DQ3 Spell Morph.png|&#039;&#039;DQIII&#039;&#039; {{Famicom}} art&lt;br /&gt;
File:Morph malfunction.png|A pair of devil glasses botching the finer details of the spell, to the party&#039;s ire&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters spells]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 spells]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30462</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30462"/>
		<updated>2024-07-03T13:43:57Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ11}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Critical Hits&#039;&#039;&#039;  are a recurring feature of the {{DQSeries}}. &lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Every time any character makes an attack, they have a small chance of that attack being a &amp;quot;Critical Hit,&amp;quot; (会心の一撃, &#039;&#039;Kaishin no ichigeki&#039;&#039;, lit. &amp;quot;satisfying blow/hit&amp;quot;) which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. Weapons that strike multiple times, such as the [[Falcon knife earrings]], can strike critically, but weapons that strike multiple targets cannot (Flails, {{Whip}}s, {{Boomerang}}s). &lt;br /&gt;
&lt;br /&gt;
However, many {{MFamilies}}s also can get critical hits, usually termed a &#039;&#039;terrific blow&#039;&#039;, &#039;&#039;brutal hit&#039;&#039;, or &#039;&#039;desperate attack&#039;&#039; (痛恨の一撃, &#039;&#039;tsūkon no ichigeki&#039;&#039;). For {{MFamilies}}s, there are different variations of critical hits: the first of which simply ignores the target&#039;s defence, much like the critical hits landed by playable characters. The second variation lands an attack that simply deals 250% the amount of their normal attack. Some {{MFamilies}}s and bosses also have a variation which deals a fixed amount of damage, as well.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}} &amp;amp; {{DQ2}}===&lt;br /&gt;
The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}} &amp;amp; {{DQ4}}===&lt;br /&gt;
[[Martial Artist]]s and Tsarevna [[Alena]] have rate depends on their level, being calculated as &#039;&#039;Level/256&#039;&#039;. The cap is level 64, with a rate of 25%.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo DS]] and [[Cell phone]] versions of {{IV}}, [[Alena]]&#039;s critical hit rate was tweaked to  &#039;&#039;(Level x 0.75)/256&#039;&#039;. In the [[Nintendo DS]] version, the effect stops at level 64 still, making her critical rate cap at 18.75%; however, the [[Cell phone]] version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high.&lt;br /&gt;
&lt;br /&gt;
==={{DQ5}}===&lt;br /&gt;
The critical hit rate returns to {{fraction|1|64}} and cannot be improved. Certain {{MFamilies}}s and bosses will land desperate attacks that deal a fixed amount of damage, such as [[Hammerhood]]s, [[Urnexpected]]s, [[King Korol]] and [[Nimzo]] in his second form.&lt;br /&gt;
&lt;br /&gt;
==={{DQ6}} &amp;amp; {{DQ7}}===&lt;br /&gt;
Characters have the standard {{fraction|1|64}} rate unless they become martial artists at [[Alltrades Abbey]]. After taking up the art of the fist, the character&#039;s rank in the vocation will improve their chance to land a critical until they hit the cap of {{fraction|1|8}} at rank 8. This gives a party of [[Martial Artist]]s a 50% chance to score a critical when using normal attacks and single-target skills that utilizes their strength stat.&lt;br /&gt;
*[[Paladin]]s have a similar vocation trait, in that they have a chance to instantly slay a target based on rank. Though this will not work on boss {{MFamilies}}s, it will still slay [[Metal slime]]s at a {{fraction|1|8}} rate when mastered.&lt;br /&gt;
&lt;br /&gt;
==={{DQ8}}===&lt;br /&gt;
A character will double their critical hit rate to {{fraction|1|32}} after investing enough skill points in the appropriate section. [[Yangus]] can raise his rate to {{fraction|1|8}} by equipping the [[Megaton hammer]].&lt;br /&gt;
&lt;br /&gt;
Enemies that can perform a desperate attack include [[Hammerhood]], [[Crème caraslime]], [[Brownie]], [[Dead Bowdy]], [[Gorerilla]], [[Pink pongo]], [[Gold golem]], [[Cherreevil Blossom]], [[Metal slime knight]], [[Cyclops]], [[Gold golem]], [[Troll]], [[Golem]], [[Abominape]], [[Beelzebuzz]], [[Tyrantosaurus]], [[Red horn]], [[Stone golem]], [[Dark dullahan]], [[Dark sabrecat]], [[Box of Tricks]], [[Gemon]], [[Boss troll]], [[Great troll]], [[Gigantes]], [[Mimic king]], [[Megalodon]], [[Rhapthorne]] in his first form, [[Heavy hood]], [[Hell&#039;s gatekeeper]], [[Pandora&#039;s box]], [[Coffer of death]], [[Juggerwroth]], the [[Lord of the Dragovians]] in his Vermillion, Silver, Golden, and Divine forms, [[Geyzer in Memoriam]], [[Tortured Soul in Memoriam]], [[Skeleton in Memoriam]], [[Walking Corpse in Memoriam]], [[Trap Box in Memoriam]], [[Don Mole in Memoriam]], [[Soul Mole in Memoriam]], [[Great Argon Lizard in Memoriam]], [[Darkbird in Memoriam]], [[Dark Turkey in Memoriam]], [[Sir Leopold in Memoriam]], [[Dark Servant in Memoriam]], [[Dancing Flame in Memoriam]], [[Ruin in Memoriam]], [[Shadow in Memoriam]], [[Marcello in Memoriam]], and [[Dhoulmagus in Memoriam]].&lt;br /&gt;
&lt;br /&gt;
Infamous Monsters who can perform a desperate attack include [[Arges]], [[Brontes]], [[Steropes]], [[Brickman]], [[Stoneman (Recruit)]], [[Goldman (Recruit)]], [[Digby (Infamous Monster)]], [[Dugan]], [[Lonely Joe]], [[Michael J.]], [[Mudison]], [[Orrid]], [[Pa Troll]], [[Pierce]], [[Ray Churls]], [[Snap Case]], and [[Spot (DQ8)]].&lt;br /&gt;
&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning in {{Dragon Quest IX}} and carrying forwards to {{X}} and {{Heroes}}, the frequency of critical hits became dependent on a character&#039;s deftness.&lt;br /&gt;
&lt;br /&gt;
For {{IX}}, the algorithm is &#039;&#039;{{Deftness}}/100 + 3% (with weapon skill trait boost)&#039;&#039;. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is &#039;&#039;(999/100) + 3% + 4% = 16.99%&#039;&#039; at 999 deftness, the critical hit up skill trait and the Critical Acclaim revocation medal.&lt;br /&gt;
&lt;br /&gt;
As an example, if you have a character with &#039;&#039;&#039;211&#039;&#039;&#039; deftness and 22 skill points invested in their Sword Skill (and they don&#039;t have the Critical Claim revocation medal), when they attack with a sword they&#039;ll have a &#039;&#039;(&#039;&#039;&#039;211&#039;&#039;&#039;/100) + 3% = &#039;&#039;&#039;5.11%&#039;&#039;&#039;&#039;&#039; chance to crit.&lt;br /&gt;
&lt;br /&gt;
The natural, unbolstered rates for each vocation are:&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Class || Base {{Deftness}} at Level 1 || Chance to Crit || Base {{Deftness}} at Level 99 || Chance to Crit&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| [[Ranger]] || 30 || 0.3% || 500 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]] || 18 || 0.18% || 402 || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage]] || 14 || 0.14% || 304 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Minstrel]] || 12 || 0.12% || 304 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| {{Luminary V}} || 16 || 0.16% || 259 || 2.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gladiator]] || 15 || 0.15% || 256 || 2.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Martial Artist]] || 11 || 0.11% || 255 || 2.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]] || 9 || 0.09% || 206 || 2.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || 5 || 0.05% || 111 || 1.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Armamentalist]] || 7 || 0.07% || 110 || 1.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]] || 3 || 0.03% || 57 || 0.57%&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || 1 || 0.01% || &#039;&#039;&#039;9&#039;&#039;&#039; || &#039;&#039;&#039;0.09%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Every 200 points of {{Deftness}} increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further. Also, for the first time in the series, {{Boomerang}}s are able to land critical hits.&lt;br /&gt;
&lt;br /&gt;
==={{SSB5}}===&lt;br /&gt;
Critical Hits are a unique trait to {{Hero Smash}}&#039;s moveset in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;. His Smash Attacks have a 1/8 chance to result in a Critical Hit, which doubles both the damage and knockback. The Critical Hit sound effect from the {{DQSeries}} plays when it occurs. His [[Hatchet Man]] command in his Down Special: Command Selection will always result in a Critical Hit should it connect.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Certain weapons can guarantee the chances of a character getting a critical hit in exchange for low accuracy. The [[Hela hammer]] has an accuracy of 3/8ths, the [[Headsman&#039;s axe]] has a 3/4ths accuracy, a 1/8th chance to critical, and a 1/8th chance to miss outright. The [[Megaton hammer]] has a 1/8th critical chance and no reduction to accuracy at all.&lt;br /&gt;
&lt;br /&gt;
These weapons would lose these traits as the series adopted deftness-based calculations with the ninth entry, and would often simply be powerful members of their respective weapon families in subsequent games.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
With the implementation of skills in {{V}}, certain abilities were designed with instant critical hit rates in mind. These skills would often have a paltry {{MP}} cost, but suffer the same low accuracy as the above mentioned weapons in older titles.&lt;br /&gt;
*[[Hatchet Man]]&lt;br /&gt;
*[[Thunder Thrust]]&lt;br /&gt;
*[[Frenzy]]&lt;br /&gt;
*[[Whopper Chop]]&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
==={{DQ9}}===&lt;br /&gt;
Beginning with {{IX}} spells can also land critical hits, where the spell &amp;quot;goes haywire&amp;quot;. This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Investing 54 skill points into the [[Mage]]&#039;s Spellcraft skill will increase the chance of a spell going haywire.&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
By default, spells have a critical chance equal to half of that of a normal attack, but the [[Zam]] line instead uses twice the normal critical chance, or four times that of other spells. When a spell goes critical, it deals between 1.5x and 2x the normal damage (Zam line spells deal 2x to 2.5x damage instead); healing spells heal 1.2x to 1.6x the normal amount. [[Magic Burst]], [[Fullheal]] and [[Omniheal]] can go critical, but the critical has no effect on the spell itself. The chance of a critical spell can also be boosted with certain pieces of equipment, most of which are restricted to {{Veronica 11}} and [[Rab]]. Additionally, all three of the main spellcasters in the party ({{Veronica 11}}, {{Serena 11}}, and [[Rab]]) will receive boosts to their critical spell chance when they are pepped up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Series_mechanics}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sphere_of_Light&amp;diff=111461</id>
		<title>Sphere of Light</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sphere_of_Light&amp;diff=111461"/>
		<updated>2024-06-28T16:10:03Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* {{DQ3}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = &#039;&#039;&#039;Sphere of Light&#039;&#039;&#039;&lt;br /&gt;
|image = [[Image:DQ_Ball_Of_Light.png|center|170px]] &lt;br /&gt;
|japanese = 光の玉&lt;br /&gt;
|names = Sphere of Light, Ball of Light, Light Orb&lt;br /&gt;
|games = {{Dragon Quest}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Dragon Quest III}}&amp;lt;br&amp;gt;{{Dragon Quest Heroes}}&lt;br /&gt;
|buy = n/a&lt;br /&gt;
|sell = n/a&lt;br /&gt;
|effect = varies&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sphere of Light&#039;&#039;&#039;, or &#039;&#039;&#039;Ball of Light&#039;&#039;&#039; (光の玉, &#039;&#039;Hikari no Tama&#039;&#039;), is an important magical item in the {{DQSeries}} during the [[Erdrick trilogy]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ}}===&lt;br /&gt;
As the story opens, the [[Dragonlord]], the game&#039;s primary antagonist, kidnaps [[Princess Gwaelin]] and steals the &#039;&#039;&#039;Sphere of Light&#039;&#039;&#039;, depriving [[Alefgard]] of its light, and allowing him to unleash monsters upon it. Upon his defeat, the Sphere of Light falls into the possession of the {{Hero 1}} and marks the end of the main story.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
The Sphere of Light (called &#039;&#039;&#039;Light Orb&#039;&#039;&#039; in the {{Game Boy Color}} version), is obtained from the Dragon Queen at [[Castle of the Dragon Queen|her castle]] and is instrumental in defeating [[Zoma]]. It removes the protective magical barrier around him. It is, however, technically optional, although defeating Zoma without it is extremely difficult.&lt;br /&gt;
&lt;br /&gt;
==={{DQH}}===&lt;br /&gt;
[[Gragwort]] gives the Heroes team the Sphere of Light at the beginning of their confrontation with [[Zoma]], thus allowing them to dispel the protective barrier around him. Even without this barrier, Zoma is one of the most difficult boss battles in the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dq1 balloflight.jpg|&lt;br /&gt;
DW1GBC_IntroBallOfLight.png|The [[Dragonlord]] stealing the Sphere of Light. (From the opening of {{Dragon Quest}} - {{GBC}}.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I items]]&lt;br /&gt;
[[Category:Dragon Quest III items]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_personality_types_in_Dragon_Quest_III&amp;diff=61857</id>
		<title>List of personality types in Dragon Quest III</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_personality_types_in_Dragon_Quest_III&amp;diff=61857"/>
		<updated>2024-06-23T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;96.241.52.112: /* Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of personality types in &#039;&#039;Dragon Quest III: The Seeds of Salvation&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Personality|Personalities]] are a game mechanic added to the remakes of {{Dragon Quest III}} which affect character stat growth. The [[Erdrick|Hero]] is assigned one of 32 personalities through a test at the beginning of the game. Recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment.  There are a total of &#039;&#039;&#039;45&#039;&#039;&#039; possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.&lt;br /&gt;
&lt;br /&gt;
The personality names were re-translated for the mobile and Nintendo Switch versions of &#039;&#039;Dragon Quest III&#039;&#039;.  The [[Game Boy#Game Boy Color|Game Boy Color]] version of the game was the first official translation of the personality names, as the [[Super Nintendo Entertainment System|Super NES]] version of the game was never officially translated and released in English. &lt;br /&gt;
&lt;br /&gt;
== Personalities and stat effects ==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:80%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mobile/Switch Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | GBC Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Gender&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength (STR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Agility (AGL)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resilience (VIT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wisdom (INT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Luck (LUCK)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Total&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrobat]] || Agile&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  90% || 120% || 90% || 100% || 80% || −20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Amazon]] || Amazon&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | — ♀&lt;br /&gt;
|  130% || 90% || 100% || 80% || 80% || −20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat out of Hell]] || Quick&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 140% || 100% || 100% || 100% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Clown]] || Silly&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 120% || 95% || 115% || 110% || +40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Contrarian]] || Twisted&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  70% || 120% || 70% || 110% || 130% || +0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Crybaby]] || Weepy&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  90% || 90% || 100% || 110% || 115% || +5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Daredevil]] || Fearless&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 120% || 115% || 100% || 100% || +30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Daydreamer]] || Romantic&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 110% || 95% || 115% || 100% || +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Drudge]] || Eager&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  105% || 90% || 110% || 100% || 80% || −15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Egghead]] || Logical&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  80% || 105% || 90% || 125% || 80% || −20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Everyman]] || Ordinary&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 100% || 100% || 100% || 100% || +0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Free spirit]] || Carefree&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 75% || 110% || 105% || 105% || −5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Genius]] || Sharp&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 120% || 80% || 140% || 90% || +30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Good egg]] || Kindly&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  105% || 95% || 105% || 110% || 95% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gourmand]] || Unique&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  110% || 60% || 110% || 50% || 80% || −90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Happy camper]] || Happy&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  90% || 100% || 90% || 100% || 130% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Idealist]] || Macho&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  115% || 100% || 110% || 90% || 60% || −25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironclad]] || Ironman&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  105% || 80% || 130% || 90% || 80% || −15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Klutz]] || Careless&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  80% || 115% || 100% || 70% || 70% || −65%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lazybones]] || Lazy&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  115% || 60% || 120% || 65% || 110% || −30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone wolf]] || Solitary&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 110% || 120% || 110% || 70% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lothario]] || Lewd&lt;br /&gt;
| data-sort-value=&amp;quot;-1&amp;quot; | ♂ —&lt;br /&gt;
|  105% || 95% || 120% || 105% || 90% || +15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lout]] || Naive&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 90% || 90% || 70% || 110% || −40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky devil]] || Lucky&lt;br /&gt;
| data-sort-value=&amp;quot;-1&amp;quot; | ♂ —&lt;br /&gt;
|  100% || 110% || 100% || 100% || 150% || +60%&lt;br /&gt;
|-&lt;br /&gt;
| [[Meathead]] || Jock&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  130% || 80% || 100% || 70% || 80% || −40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Meddler]] || Meddler&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  105% || 85% || 110% || 80% || 70% || −50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mule]] || Stubborn&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 60% || 120% || 60% || 70% || −90%&lt;br /&gt;
|-&lt;br /&gt;
| [[Narcissist]] || Selfish&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 105% || 90% || 90% || 90% || −30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Paragon]] || Valiant&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  140% || 70% || 100% || 80% || 70% || −40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Plugger]] || Diligent&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  110% || 85% || 120% || 90% || 70% || −25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess]] || Ladylike&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | — ♀&lt;br /&gt;
|  100% || 80% || 95% || 110% || 140% || +25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Scatterbrain]] || Foolish&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  85% || 115% || 80% || 80% || 90% || −50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Show-off]] || Vain&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  105% || 110% || 95% || 105% || 95% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Shrinking violet]] || Timid&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  110% || 60% || 120% || 110% || 90% || −10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Slippery devil]] || Alert&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  90% || 110% || 90% || 120% || 100% || +10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialite]] || Lonesome&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 90% || 80% || 110% || 110% || −10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sore loser]] || Defiant&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 105% || 105% || 95% || 95% || −5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Spoilt brat]] || Helpless&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 100% || 90% || 105% || 100% || −10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Straight arrow]] || Honest&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  100% || 90% || 100% || 110% || 90% || −10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Thug]] || Bully&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  120% || 90% || 90% || 60% || 70% || −70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomboy]] || Tomboy&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | — ♀&lt;br /&gt;
|  110% || 110% || 80% || 90% || 90% || −20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tough cookie]] || Tough&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  115% || 90% || 140% || 80% || 70% || −5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Vamp]] || Sexy&lt;br /&gt;
| data-sort-value=&amp;quot;1&amp;quot; | — ♀&lt;br /&gt;
|  110% || 120% || 105% || 115% || 120% || +70%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wimp (personality)|Wimp]] || Cowardly&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  90% || 70% || 90% || 120% || 120% || −10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Wit]] || Smart&lt;br /&gt;
| data-sort-value=&amp;quot;0&amp;quot; | ♂ ♀&lt;br /&gt;
|  95% || 100% || 100% || 130% || 90% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Books &amp;amp; Items ==&lt;br /&gt;
&lt;br /&gt;
A character&#039;s personality type can be changed permanently with a book, or temporarily with an item. Only 28 of the 45 personality types have a corresponding book or item.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-size:80%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Mobile/Switch Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | GBC Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Book (Mobile/Switch)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Book (GBC)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item (Mobile/Switch)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item (GBC)&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrobat]] || Agile&lt;br /&gt;
| - || -&lt;br /&gt;
|  [[Agility ring]] || Speed ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat out of Hell]] || Quick&lt;br /&gt;
| - || -&lt;br /&gt;
|  [[Mercury&#039;s bandana]] || Gale bandana&lt;br /&gt;
|-&lt;br /&gt;
| [[Clown]] || Silly&lt;br /&gt;
| [[Look, No Pants!]] || Joke Book&lt;br /&gt;
| [[Doh-hican]] || Mohawk wig&lt;br /&gt;
|-&lt;br /&gt;
| [[Crybaby]] || Weepy&lt;br /&gt;
| [[The Saddest Story Ever Told]]  || Tragic Tale&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Daredevil]] || Fearless&lt;br /&gt;
| [[Leap Before You Look]] || Brave Book&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Daydreamer]] || Romantic&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Gold rosary]] || Silver Rosary&lt;br /&gt;
|-&lt;br /&gt;
| [[Genius]] || Sharp&lt;br /&gt;
| [[The Eureka Moment]] || Smart Book&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Good egg]] || Kindly&lt;br /&gt;
| [[Being A Better Person]] || Kindly Book&lt;br /&gt;
| [[Care ring]] || Benevolent ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Happy camper]] || Happy&lt;br /&gt;
| [[Loving Living: A Grinner&#039;s Guide]] || Lucky Book&lt;br /&gt;
| [[Bunny tail]] || Rabbit&#039;s foot&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone wolf]] || Solitary&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Skull Ring]] || Rockstar ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Lothario]] || Lewd&lt;br /&gt;
| [[Guns&#039;n&#039;Buns]] || Naughty Book&lt;br /&gt;
| [[Gold chain]] || Gold necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky devil]] || Lucky&lt;br /&gt;
| -  || ?&lt;br /&gt;
| [[Hen&#039;s tooth]] || Golden beak&lt;br /&gt;
|-&lt;br /&gt;
| [[Meathead]] || Jock&lt;br /&gt;
| [[Diary of a Hardman]] || Muscle Guidebook&lt;br /&gt;
| [[Strength ring]] || Strength ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Mule]] || Stubborn&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Ten ton toupee]] (cursed) || Stone wig&lt;br /&gt;
|-&lt;br /&gt;
| [[Paragon]] || Valiant&lt;br /&gt;
| [[The Champion&#039;s Guide]] || Hero Guide&lt;br /&gt;
| [[Mighty armlet]] || Hero ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Plugger]] || Diligent&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Restless heart]] || Toughness&lt;br /&gt;
|-&lt;br /&gt;
| [[Princess]] || Ladylike&lt;br /&gt;
| [[Primm&#039;s Primer]] || Lady Manual&lt;br /&gt;
| [[Golden tiara]] || Golden tiara&lt;br /&gt;
|-&lt;br /&gt;
| [[Show-off]] || Vain&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Ruby wristband]] || Ruby ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Slippery devil]] || Alert&lt;br /&gt;
| [[Would I Lie to You?]] || Cheater guide&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Socialite]] || Lonesome&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Slime earrings]] || Slime earrings&lt;br /&gt;
|-&lt;br /&gt;
| [[Sore loser]] || Defiant&lt;br /&gt;
| [[Fail is a Four-Letter Word]] || Defy book&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spoilt brat]] || Helpless&lt;br /&gt;
| [[Tears Before Bedtime]] || Wimpy book&lt;br /&gt;
| [[Dummy]] || Pacifier&lt;br /&gt;
|-&lt;br /&gt;
| [[Thug]] || Bully&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Tough guy tattoo]] || Angry tattoo&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomboy]] || Tomboy&lt;br /&gt;
| [[The Girl&#039;s Own Annual]] || Tomboy book&lt;br /&gt;
| - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tough cookie]] || Tough&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Weightlifter&#039;s belt]] || Power Belt&lt;br /&gt;
|-&lt;br /&gt;
| [[Vamp]] || Sexy&lt;br /&gt;
| [[Guns&#039;n&#039;Buns]] || Naughty book&lt;br /&gt;
| [[Garter]] || Garter belt&lt;br /&gt;
|-&lt;br /&gt;
| [[Wimp (personality)|Wimp]] || Cowardly&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Cower ring]] (cursed) || Flee ring&lt;br /&gt;
|-&lt;br /&gt;
| [[Wit]] || Smart&lt;br /&gt;
| - || -&lt;br /&gt;
| [[Scholar&#039;s specs]] || Smart glasses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The personality types without a corresponding book or item are: Amazon, Contrarian, Drudge, Egghead, Everyman, Free spirit, Gourmand, Idealist, Klutz, Lazybones, Lout, Meddler, Narcissist, Scatterbrain, Shrinking violet, and Straight arrow.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Opinion #1:&lt;br /&gt;
The [[vamp]] personality is often regarded as the best due to its +70% composite stat bonus.  For this reason, choosing female characters is often preferred since males cannot have said personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific vocations; for example, a male martial artist that has a [[lucky devil]] personality will keep his traditionally high agility and add a high amount of luck. This allows him to evade debilitating spells more easily.&lt;br /&gt;
&lt;br /&gt;
Opinion #2:&lt;br /&gt;
Since this is primarily a team-based game, personalities that give a large, focused increase in a particular stat are preferable to even spread options. Personalities such as [[paragon]], [[bat out of Hell]], [[wit]], [[tough cookie]] and maybe even [[lucky devil]].&lt;br /&gt;
&lt;br /&gt;
Paragon obviously works well with physically inclined classes such as the warrior and martial artist, as it will make their attack rating skyrocket. Although their agility will suffer, they will be able to kill many monsters in scant few hits, if not one.&lt;br /&gt;
&lt;br /&gt;
Bat out of Hell is best chosen through books later in the game. The vocations that would most benefit from the increased agility, spellcasters, cannot start with this personality. The other alternative is giving this to the martial artist to optimize his agility early and switch to another class or personality later on.&lt;br /&gt;
&lt;br /&gt;
Tough cookie is an optimal choice for players who prefer durability. It either makes physical vocations even harder to kill, or gives precious HP to frailer ones like the mage and priest. The mage will especially enjoy the increase as it will allow him to better survive enemy attack spells, so long as you don&#039;t mind the drop in MP.&lt;br /&gt;
&lt;br /&gt;
Wit increases your potential MP and is a promising choice for the hero, as Zoom, Kazap, and Omniheal are very expensive to cast. For other characters, wit is a possible alternative as it trades potential resilience for more agility. &lt;br /&gt;
&lt;br /&gt;
Lucky devil and [[happy camper]], while proving merely average stat gains, provide large increases in luck which make you much less likely to be affected by status effects. This is helpful for character with multiple abilities as they are vulnerable to various effects and are more likely to be physically weak. [[Princess]] is also a solid choice for [[Priest]]s in particular, providing good bonuses in strength and wisdom on top of good luck.&lt;br /&gt;
&lt;br /&gt;
Possible exceptions to the above are [[daredevil]], vamp, and [[lone wolf]]. Daredevil provides above-average agility and resilience which provides a balanced defense along with better priority. Vamp is popular for its multiple above average stats with a possible weakness in its average resilience. Lone wolf has good increases in agility, resilience and wisdom. However, those increases are balanced by below average luck, which makes the character more vulnerable to status effects.&lt;br /&gt;
&lt;br /&gt;
===Hero===&lt;br /&gt;
[[Paragon]] is a strong option for physically-inclined heroes. With it, they act as a glorified Warrior with very limited healing, but massive damage output. &lt;br /&gt;
[[Tough Cookie]] is a solid alternative that trades some damage for durability. Similarly, they act as a physical beatstick with little utility.&lt;br /&gt;
[[Wit]] is a niche pick on builds that try to capitalize off of the hero&#039;s powerful, but expensive spells such as [[Kazap]] and [[Omniheal]]. The hero will still have workable physical offense.&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
Paragon is the most direct option. Slow, but hits like a truck.&lt;br /&gt;
Tough Cookie is the bulk-oriented alternative. Best placed at the front of the party to soak up hits.&lt;br /&gt;
[[Amazon]] is a solid alternative for ladies that trades a bit of firepower for extra agility and luck. As Warrior is prone to capping strength at 255 on most +strength personalities, the firepower loss is nonexistent by the lategame.&lt;br /&gt;
&lt;br /&gt;
===Martial Artist===&lt;br /&gt;
[[Lone Wolf]] provides solid damage, good speed and extra bulk, at the expense of luck.&lt;br /&gt;
Tough Cookie provides extra strength and durability at a small cost of agility.&lt;br /&gt;
[[Bat out of Hell]] provides a lot of agility with no stat detriments.&lt;br /&gt;
&lt;br /&gt;
===Mage===&lt;br /&gt;
[[Wit]] provides extra MP and solid durability, offsetting their normal squishiness.&lt;br /&gt;
[[Genius]] trades durability for extra MP and agility. Good at clearing out encounters before they get to attack.&lt;br /&gt;
Bat out of Hell provides lots of agility and workable durability and MP pools.&lt;br /&gt;
&lt;br /&gt;
== Hero personality quiz ==&lt;br /&gt;
[[Image:DQIII_starting_personality.png|thumb|right|Starting personality graph]]At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero&#039;s starting personality. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 29 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.&lt;br /&gt;
&lt;br /&gt;
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player&#039;s answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.&lt;br /&gt;
&lt;br /&gt;
The 32 possible starting personalities for a hero are:&lt;br /&gt;
* Clown&lt;br /&gt;
* Crybaby&lt;br /&gt;
* Daredevil&lt;br /&gt;
* Daydreamer&lt;br /&gt;
* Drudge&lt;br /&gt;
* Egghead&lt;br /&gt;
* Free spirit&lt;br /&gt;
* Good egg&lt;br /&gt;
* Happy camper&lt;br /&gt;
* Idealist&lt;br /&gt;
* Klutz&lt;br /&gt;
* Lazybones&lt;br /&gt;
* Lone wolf&lt;br /&gt;
* Lothario (male only)&lt;br /&gt;
* Lout&lt;br /&gt;
* Mule&lt;br /&gt;
* Narcissist&lt;br /&gt;
* Paragon&lt;br /&gt;
* Plugger&lt;br /&gt;
* Scatterbrain&lt;br /&gt;
* Show-off&lt;br /&gt;
* Shrinking violet&lt;br /&gt;
* Slippery devil&lt;br /&gt;
* Socialite&lt;br /&gt;
* Sore loser&lt;br /&gt;
* Spoilt brat&lt;br /&gt;
* Straight arrow&lt;br /&gt;
* Thug&lt;br /&gt;
* Tough cookie&lt;br /&gt;
* Vamp (female only)&lt;br /&gt;
* Wimp&lt;br /&gt;
* Wit&lt;br /&gt;
&lt;br /&gt;
The 13 personalities which the hero cannot start with are:&lt;br /&gt;
* Acrobat&lt;br /&gt;
* Amazon&lt;br /&gt;
* Bat out of Hell&lt;br /&gt;
* Contrarian&lt;br /&gt;
* Everyman&lt;br /&gt;
* Genius&lt;br /&gt;
* Gourmand&lt;br /&gt;
* Ironclad&lt;br /&gt;
* Lucky devil&lt;br /&gt;
* Meathead&lt;br /&gt;
* Meddler&lt;br /&gt;
* Princess&lt;br /&gt;
* Tomboy&lt;br /&gt;
&lt;br /&gt;
== Recruitable member personality ==&lt;br /&gt;
Characters which are created and recruited at [[Patty]]&#039;s place have different mechanism to determine their personality.  Each character class has its own set of base statistics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;listTable sortable&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Class / gender&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Strength (STR)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Agility (AGL)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resilience (VIT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Wisdom (INT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Luck (LUCK)&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Warrior male}} Warrior ♂&lt;br /&gt;
|  9 ||  2 || 9 || 2 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Warrior female}} Warrior ♀&lt;br /&gt;
|  8 ||  3 || 8 || 3 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Martial Artist male}} Martial artist ♂&lt;br /&gt;
| 14 ||  9 || 7 || 3 ||  2&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Martial Artist female}} Martial artist ♀&lt;br /&gt;
| 12 || 11 || 7 || 4 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Mage male}} Mage ♂&lt;br /&gt;
|  3 ||  6 || 4 || 7 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Mage female}} Mage ♀&lt;br /&gt;
|  2 ||  7 || 4 || 7 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Priest male Priest female}} Priest&lt;br /&gt;
|  4 ||  5 || 4 || 6 ||  3&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Merchant male}} Merchant ♂&lt;br /&gt;
|  5 ||  1 || 6 || 6 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Merchant female}} Merchant ♀&lt;br /&gt;
|  5 ||  2 || 5 || 7 ||  4&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Gadabout male}} Gadabout ♂&lt;br /&gt;
|  4 ||  3 || 6 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Gadabout female}} Gadabout ♀&lt;br /&gt;
|  4 ||  3 || 5 || 3 || 10&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Thief male}} Thief ♂&lt;br /&gt;
|  6 || 10 || 5 || 5 ||  8&lt;br /&gt;
|-&lt;br /&gt;
| {{DQIII sprite|Thief female}} Thief ♀&lt;br /&gt;
|  5 || 12 || 5 || 6 ||  8&lt;br /&gt;
|}&lt;br /&gt;
When the game creates a character, it assigns the base stats for the character&#039;s class and gender, then adds a variable number of bonus stats, from 2 to 10, weighted toward central values. These bonus stats are distributed one at a time among the five stats, randomly.&lt;br /&gt;
{| class=&amp;quot;listTable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Bonus stats&lt;br /&gt;
| 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Chance&lt;br /&gt;
| {{fraction|2|64}} || {{fraction|4|64}} || {{fraction|12|64}} || {{fraction|12|64}} || {{fraction|15|64}} || {{fraction|15|64}} || {{fraction|2|64}} || {{fraction|1|64}} || {{fraction|1|64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resulting resilience and wisdom then determine maximum HP and MP. Warrior and martial artist maximum MP is always 0. Otherwise, maximum HP/MP is calculated as resilience/wisdom multiplied by from 195 to 205, divided by 100, rounded down. In practice, {{fraction|6|11}} of the time, this results in an amount equal to resilience/wisdom doubled, and {{fraction|5|11}} of the time, this results in an amount one lower.&lt;br /&gt;
&lt;br /&gt;
After the 2&amp;amp;ndash;10 bonus stats are distributed and HP/MP calculated, the player is given the opportunity to accept or reject the results. If the player accepts, the player can use five seeds to further raise the character&#039;s stats. Each seed will increase the single stat by 1&amp;amp;ndash;3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.&lt;br /&gt;
&lt;br /&gt;
The base values from the above table are subtracted from the final starting stats to get the bonus values, i.e. the amount by which each stat exceeds the base value for the character&#039;s gender and class. The five stats are ranked from highest to lowest bonus. If stats have an equal bonus, the base stat value is used to break the tie. If stats have an equal bonus and value, ties are broken randomly. Finally, a personality is chosen based on class, highest ranked stat and the value of its bonus, and sometimes the second highest ranked stat, gender, and weighted chance.&lt;br /&gt;
&lt;br /&gt;
{{DQIII personality tables}}&lt;br /&gt;
&lt;br /&gt;
== Altering personality ==&lt;br /&gt;
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character&#039;s base personality.  Book items can be found throughout the game, with many hidden in bookcases and pots in towns.  The most highly valued book is the Vamp book which is obtainable through one of the wishes the first bonus boss grants.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.gamefaqs.com/snes/564402-dragon-quest-iii/faqs/8623&lt;br /&gt;
* http://www.gamefaqs.com/snes/564402-dragon-quest-iii/faqs/60082&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragon Quest III lists]]&lt;br /&gt;
[[Category:Dragon Quest III, X, and Monster Parade personalities|*]]&lt;/div&gt;</summary>
		<author><name>96.241.52.112</name></author>
	</entry>
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