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	<updated>2026-05-05T21:12:09Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Xenlon&amp;diff=128372</id>
		<title>Xenlon</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Xenlon&amp;diff=128372"/>
		<updated>2019-10-28T01:48:02Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Monster Infobox&lt;br /&gt;
|title=Xenlon&lt;br /&gt;
|image=[[Image:DQIII_Xenlon.png|200px|center]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji= しんりゅう&lt;br /&gt;
|romanji= Shinryū&lt;br /&gt;
|old=Divinegon&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xenlon&#039;&#039;&#039; is an additional post-game boss made for the [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, and mobile remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039;. She is a green eastern dragon of immense age and magical capability, granting wishes to those able to best her in battle. Xenlon later appeared in the &#039;&#039;[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]&#039;&#039; series that was one of the most difficult monsters to synthesize.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
===Synopsis===&lt;br /&gt;
She is found at the top of [[Zenith]] Castle, sleeping at the summit. She can be battled multiple times in order for a wish to be granted.  Upon beating her, she will transport the party to the outside of the [[Castle of the Dragon Queen]] whether a wish is made or not.&lt;br /&gt;
&lt;br /&gt;
====Wishes====&lt;br /&gt;
*Reviving [[Ortega]].&lt;br /&gt;
*Create a [[Pachisi]] Track in the well of [[Zipangu]] (removed in mobile version).&lt;br /&gt;
*Get a copy of [[Guns n Buns]].&lt;br /&gt;
*Get rare [[Monster Medal]]s (GBC Version only).&lt;br /&gt;
*Open the path to the Ice Cave [[Bonus Dungeons|Bonus Dungeon]] (GBC Version only).&lt;br /&gt;
&lt;br /&gt;
====Battle====&lt;br /&gt;
{{DQ3Enemy&lt;br /&gt;
|name=Xenlon&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|bestiaryNumber=143&lt;br /&gt;
|sprite=[[file:Xenlon.png]]&lt;br /&gt;
|lvl=63&lt;br /&gt;
|hp=7300&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=50000&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=400&lt;br /&gt;
|defense=350&lt;br /&gt;
|agility=255&lt;br /&gt;
|spells=[[Kaboom]]&lt;br /&gt;
|skills=Acts twice per turn (33%)&amp;lt;br&amp;gt;Chews character (204~311)&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;Flops onto party (136~207)&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Scorch]]&lt;br /&gt;
|item=[[Seed of Strength]]{{fraction|1|32}}&lt;br /&gt;
|locations=[[Cloudsgate Citadel]]&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|fire-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|whack-resist=100%&lt;br /&gt;
|kamikazee-resist=100%&lt;br /&gt;
|poof-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|snooze-resist=100%&lt;br /&gt;
|drain-magic-resist=100%&lt;br /&gt;
|fizzle-resist=100%&lt;br /&gt;
|fuddle-resist=100%&lt;br /&gt;
|sap-resist=100%&lt;br /&gt;
|deceleratle-resist=100%&lt;br /&gt;
|remake-sprites=[[file:Xenlon.png]]&lt;br /&gt;
|remake-changes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This divine dragon is by far the strongest foe in the game, and will make Zoma look like a chump. She has immunity to every status debuff, and even Drain Magic, so the only way to approach this fight is with a full frontal assault with Oomph and Falcon Blades. Her specific action attacks like chewing on a character will ignore defence, so don&#039;t even bother with Kabuff. Instead, keep Acceleratele up at all times to make life easier for healers. Also, because Xenlon only has one spell and an equal chance to use any of her actions, Insulatle is a better idea than Bounce.  &lt;br /&gt;
&lt;br /&gt;
On the bright side, Xenlon has no resistances to offensive spells, meaning that if the hero has enough MP, you can cast Kazap over and over again to whittle down her health. Magi and Sages should only cast Kafrizzle when healing and buffing have already been covered for the turn.&lt;br /&gt;
[[Image:DQM_TW3D_Xenlon_Battling.png|200px|right|thumb|&#039;&#039;Dragon Quest Monsters: Terry&#039;s Wonderland 3D&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
Xenlon can be synthesized by combining four monsters: an [[Alabast dragon|alabast dragon]], a [[Boreal serpent|boreal serpent]], an [[Ethereal serpent|ethereal serpent]] and [[Orochi]]. Xenlon is a Rank X monster, taking up two monster spaces.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
*In &#039;&#039;Dragon Quest III&#039;&#039;, due to Monster Medals being saved automatically, the player can save wishes by defeating her and getting all of her sets of medals, then resetting the game.&lt;br /&gt;
*This character is likely a tribute to [[Akira Toriyama]]&#039;s Dragon God [http://dragonball.wikia.com/wiki/Shenron Shenron]. Not only do they look extremely similar (the only difference being Shenron&#039;s glowing red eyes), they also grant wishes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Xenlon claws]]&lt;br /&gt;
*[[Xenlon robe]]&lt;br /&gt;
&lt;br /&gt;
==Related monsters==&lt;br /&gt;
*[[Gran Dragon]]&lt;br /&gt;
*[[Boreal serpent]]&lt;br /&gt;
*[[Ethereal serpent]]&lt;br /&gt;
*[[Infernal serpent]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Divinegon 1.png&lt;br /&gt;
Image:Divinegon 2.png&lt;br /&gt;
Image:Divinegon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
[[Category:Dragons]]&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Quest III bonus dungeon enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Super Light enemies]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Click&amp;diff=27799</id>
		<title>Click</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Click&amp;diff=27799"/>
		<updated>2019-10-12T06:11:01Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Click&lt;br /&gt;
|image = [[Image:DQ3_Spell_Open.png‎|170px]]&lt;br /&gt;
|japanese = アバカム&lt;br /&gt;
|romaji = Abakamu&lt;br /&gt;
|type = &lt;br /&gt;
|old=Open&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Click&#039;&#039;&#039; (Originally called &#039;&#039;&#039;Open&#039;&#039;&#039;&amp;lt;ref&amp;gt;Referred as such in the [[Nintendo Entertainment System]] and [[Game Boy]] Color Versions of:&lt;br /&gt;
*&#039;&#039;[[Dragon Quest II]]&#039;&#039;/&#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Dragon Quest III]]&#039;&#039;&amp;lt;/ref&amp;gt;)is a spell that briefly appeared in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Effect and use==&lt;br /&gt;
The spell could open up the doors normally requiring a [[Silver Key]], [[Golden Key]], [[Jailers Key]], [[Thief&#039;s Key]], [[Magic Key]] or [[Ultimate Key]].&lt;br /&gt;
&lt;br /&gt;
The spell was handy in that it eliminated the need to have keys in the player&#039;s inventory, saving room for other essential items. With the addition of the [[bag]] in later games, the spell no longer was needed.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
The spell is learned by the [[Princess of Moonbrooke]] at Level 23, and costs 2 units of [[Magic Points|MP]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
The spell is learned by [[Mage]]s and [[Sage]]s at Level 35.  It requires no unit of MP.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQII_Open.png|[[Princess of Moonbrooke|Princessa]] using the &amp;quot;Open&amp;quot; spell&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sun_crown&amp;diff=114556</id>
		<title>Sun crown</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sun_crown&amp;diff=114556"/>
		<updated>2019-10-01T01:14:30Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQVIIISunCrown.png|right|border|200px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;sun crown&#039;&#039;&#039; is a recurring piece of headwear in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. This high-level headgear guards against many status effects and enemy attacks, including confusion, sleep, and the [[Kamikazee]] spell.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
[[Image:DQV_Sun_Crown.png|right|180px|thumb|[[Hero (Dragon Quest V)|The Hero]] wearing the Sun crown.]]&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The sun crown has a defence bonus of +60 and renders the wearer immune to [[Kamikazee]]. It can only be worn by [[Hero (Dragon Quest V)|the Hero]]. It is found in [[Mt. Zugzwang]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The sun crown appears in the 3DS version of the game. It has a defence bonus of +52, a style bonus of +35, and can be equipped by any character as long as they are level 35. It also immunizes the wearer from the effects of sleep and Kamikazee. It is dropped once by the [[darkonium slime]] boss in the Kooky Keep [[DLC Tablet]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The sun crown has a defence bonus of +52 and the now standard immunity to [[Snooze]] and Kamikazee. It can only be worn by [[Hero (Dragon Quest VIII)|the Hero]] and [[Jessica]].  It is made in the [[Alchemy Pot]] and can be sold for 37,000 gold. Although it is a powerful helmet in its own right, it is considered more valuable as an alchemy ingredient to be mixed with a [[Tough guy tattoo]] and [[Magic beast hide]] to create the [[Timbrel of Tension]]. Since there are only two skull helms in the game, there can only be two sun crowns, as well.&lt;br /&gt;
* In the 3DS port, [[Red]] and [[Morrie]] can also equip the helmet. The 3DS version also added a third sun crown to the game, being available as a reward from [[Cameron&#039;s Codex]] for completing the Archdemon stamp card.&lt;br /&gt;
&lt;br /&gt;
Recipe: [[Skull helm]] + [[Saint&#039;s ashes]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Equipment|header|image=DQIX Sun crown.png|name=Sun crown|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Defence|modifier=+32}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★★☆☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier=[[Skull helm]] + [[Saint&#039;s ashes]] x3}}&lt;br /&gt;
{{Equipment|footer|buyPrice=N/a|sellPrice=12,400|equipableBy=[[Priest]], [[Thief]], [[Minstrel]], [[Paladin]], [[Armamentalist]], [[Ranger]], [[Sage]], [[Luminary]]|class=Helmet&lt;br /&gt;
|flavor=A classy coronet that beats bouts of sleep and confusion.&lt;br /&gt;
|notes=Increases resistance against [[Snooze]] and [[Fuddle]] by 30%.&amp;lt;br&amp;gt;Upgrades into [[Apollo&#039;s crown]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;A special crown capable of nullifying spells which might otherwise confuse or put its wearer to sleep.&#039;&#039;&#039; (Description when selecting the Sun crown in PS2 &#039;&#039;Dragon Quest VIII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest V helmets]]&lt;br /&gt;
[[Category:Dragon Quest VII helmets]]&lt;br /&gt;
[[Category:Dragon Quest VIII helmets]]&lt;br /&gt;
[[Category:Dragon Quest IX helmets]]&lt;br /&gt;
[[Category:Dragon Quest XI helmets]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Couronne solaire]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Magma_staff&amp;diff=67234</id>
		<title>Magma staff</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Magma_staff&amp;diff=67234"/>
		<updated>2019-09-30T22:33:59Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: It actually needs two.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MagmaStaff.png|right|border|200px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;magma staff&#039;&#039;&#039;, also known as the &#039;&#039;&#039;lava staff&#039;&#039;&#039;, is a recurring wand in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; franchise. It often is required to progress past a certain point by using it to remove a roadblock. Depending on the game, it will cast either [[Bang]], [[Boom]], or [[Magma Blast]] on all enemies when used as a tool in battle.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The magma staff has an attack bonus of +63, and casts [[Boom]] if used as a tool in battle. It can only be wielded by [[Borya]], [[Kiryl]], [[Maya]], and [[Meena]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The magma staff has an attack bonus of +63. It&#039;s found in the [[Stairway to Zenithia]], and is necessary to open the entrance to [[Diggery Pokery]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The magma staff has an attack bonus of +63. It can be sold for 7,125 gold. [[Hero (Dragon Quest VI)|Hero]], [[Carver]], [[Milly]], and [[Ashlynn]] can equip it.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The magma staff has an attack bonus of +63 and a style bonus of +30. It can be equipped by [[Maribel]], [[Sir Mervyn]], and [[Aishe]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The magma staff has an attack bonus of +28 and can be sold for 2,500 gold. [[Angelo]] and [[Jessica]] can equip it. Also casts [[Bang]] if used as an item in battle.  It can be made through [[alchemy]] with a [[Wizard&#039;s staff]] and two [[Rockbomb shard]]s.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Magma staffs can be bought for 10,800 gold at [[Swinedimples Academy|Swinedimples]] and sold for 5,400 gold. [[Live lava|Live lavas]] drop them rarely. They have an attack bonus of +34, an MP absorption rate of 4, and a 1 star rarity. [[Priest|Priests]], [[Mage |Mages]], [[Paladin|Paladins]], [[Armamentalist|Armamentalists]], and [[Sage|Sages]] can equip them. Its alchemy recipe is [[Stolos&#039; staff]] x1 + [[Rockbomb shard]] x3 + [[Brighten rock]] x3.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
Magma staffs can be used as a tool in battle to damage enemies with magma. Unlike other entries in the series, magma staffs have a limited number of uses before they break.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*&#039;&#039;&#039;Showers all enemies with burning magma when used as an item in battle.&#039;&#039;&#039; (Description when selecting the Magma staff in PS2 &#039;&#039;Dragon Quest VIII&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQIV Borya Happy Hat.png|Borya wielding the magma staff.&lt;br /&gt;
Image:Magma_staff.png|The magma staff from &#039;&#039;Dragon Quest VII&#039;&#039;.&lt;br /&gt;
Image:Magmastaff9.jpg|The magma staff from &#039;&#039;Dragon Quest IX&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Wand]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Poison_moth_knife&amp;diff=92741</id>
		<title>Poison moth knife</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Poison_moth_knife&amp;diff=92741"/>
		<updated>2019-09-30T22:21:16Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Poison moth knife&lt;br /&gt;
|image = [[Image:PoisonMothKnife.png|200px]]&lt;br /&gt;
|japanese = どくがのナイフ&lt;br /&gt;
|names = Venomous dagger&amp;lt;br&amp;gt;Bug knife&lt;br /&gt;
|games = {{DQ4}} onwards&lt;br /&gt;
| buy = various, see article&lt;br /&gt;
| sell = various, see article&lt;br /&gt;
|effect = None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;poison moth knife&#039;&#039;&#039; is a recurring knife in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Of unusually elaborate design for a dagger, it can induce [[paralysis]] on strike in all appearances with a rate of 1/6th to 1/8th, depending on the title.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an [[Attack]] bonus of +24 a {{fraction|1|8}} chance of paralyzing its target. It can be wielded by [[Borya]], [[Torneko Taloon]], [[Maya]] &amp;amp; [[Meena]]. [[Laurel]] has one among his equipment.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for 750 [[gold]] coins, and sold for 562.  [[Tessie]] will sell it at [[Torneko&#039;s shop]] for 1,125.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +24 and paralyses at a rate of 1/8. It can be purchased in [[Stockenbarrel]] for 900 gold.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The poison moth knife may be equipped by [[Milly]], [[Ashlynn]], [[Nevan]], Goowainn, and the slime buddies. It has an attack bonus of +24, and a style bonus of +13. It is dropped by [[Giant moth]]s, appropriately enough, and the paralysis effect will trigger with all slash and punch skills 1/6th of the time.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +23, a style bonus of +13, and a paralysis rate of 1/6th It can be equipped by [[Maribel]] and [[Sir Mervyn]]. One is given to the party after the events at [[Faraday]] in the past and another can be found at the [[Roamers]] encampment. It cannot be purchased from any shop, but they can be sold for 475 gold. Poison moth knives can also be won as prizes from the Lucky Panel at the [[Casino]].&lt;br /&gt;
&lt;br /&gt;
The paralysis effect will trigger with all slash and punch skills 1/6th of the time, as in &#039;&#039;VI&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +29. It can only be equipped by [[Jessica]] or [[Red]] and will paralyse foes 1/8th of the time. This effect will not trigger on if her knife skills are used. It can be purchased in [[Pickham]] for 950 gold.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
The Poison Moth Knife has expanded into a alchemical family of blades, each carrying a 1/8th chance to stun on normal attacks. Additionally, they will also deal a base +10% damage to [[Bug family|bugs]].&lt;br /&gt;
{{Equipment|header|image=|name=Poison Moth Dagger|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+25}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|footer|buyPrice=1,250|sellPrice=625|equipableBy=[[Mage]]s, [[Thieves]], [[Warrior]]s, Omnivocational master|flavor=A knife that&#039;s know to paralyse prey part of the time.|note=Purchaseable in [[Alltrades Abbey]] and [[Coffinwell]]&amp;lt;br&amp;gt;Recipe: [[Divine dagger]] x 1, [[Coagulant]] x 2, [[Manky mud]] x 1|class=Knife}}&lt;br /&gt;
The poison moth knife may be alchemized by combining a [[Divine Dagger]] with two helpings of [[Coagulant]] and one spot of Manky Mud, making for an easy upgrade. The weapon can be further refined into the [[Batterfly knife]] by combining it with three helpings of Coagulant and three Butterfly wings.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torneko Poison Moth Knife.png|&#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
File:Poison_moth_knife.png|The poison moth knife from &#039;&#039;Dragon Quest VII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Knife]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest XI weapons]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Poison_moth_knife&amp;diff=92740</id>
		<title>Poison moth knife</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Poison_moth_knife&amp;diff=92740"/>
		<updated>2019-09-30T22:17:42Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title = Poison moth knife&lt;br /&gt;
|image = [[Image:PoisonMothKnife.png|200px]]&lt;br /&gt;
|japanese = どくがのナイフ&lt;br /&gt;
|names = Venomous dagger&amp;lt;br&amp;gt;Bug knife&lt;br /&gt;
|games = {{DQ4}} onwards&lt;br /&gt;
| buy = various, see article&lt;br /&gt;
| sell = various, see article&lt;br /&gt;
|effect = None&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;poison moth knife&#039;&#039;&#039; is a recurring knife in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Of unusually elaborate design for a dagger, it can induce [[paralysis]] on strike in all appearances with a rate of 1/6th to 1/8th, depending on the title.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an [[Attack]] bonus of +24 a {{fraction|1|8}} chance of paralyzing its target. It can be wielded by [[Borya]], [[Torneko Taloon]], [[Maya]] &amp;amp; [[Meena]]. [[Laurel]] has one among his equipment.&lt;br /&gt;
&lt;br /&gt;
It can be purchased for 750 [[gold]] coins, and sold for 562.  [[Tessie]] will sell it at [[Torneko&#039;s shop]] for 1,125.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +24 and paralyses at a rate of 1/8. It can be purchased in [[Stockenbarrel]] for 900 gold.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
The poison moth knife may be equipped by [[Milly]], [[Ashlynn]], [[Nevan]], Goowainn, and the slime buddies. It has an attack bonus of +24, and a style bonus of +13. It is dropped by [[Giant moth]]s, appropriately enough, and the paralysis effect will trigger with all slash and punch skills 1/6th of the time.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +23, a style bonus of +13, and a paralysis rate of 1/6th It can be equipped by [[Maribel]] and [[Sir Mervyn]]. One is given to the party after the events at [[Faraday]] in the past and another can be found at the [[Roamers]] encampment. It cannot be purchased from any shop, but they can be sold for 475 gold. Poison moth knives can also be won as prizes from the Lucky Panel at the [[Casino]].&lt;br /&gt;
&lt;br /&gt;
The paralysis effect will trigger with all slash and punch skills 1/6th of the time, as in &#039;&#039;VI&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
The poison moth knife has an attack bonus of +29. It can only be equipped by [[Jessica]] or [[Red]] and will paralyse foes 1/8th of the time. This effect will not trigger on if her knife skills are used.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
The Poison Moth Knife has expanded into a alechmical family of blades, each carrying a 1/8th chance to stun on normal attacks. Additionally, they will also deal a base +10% damage to [[Bug family|bugs]].&lt;br /&gt;
{{Equipment|header|image=|name=Poison Moth Dagger|console=DS}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+25}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★☆☆☆☆}}&lt;br /&gt;
{{Equipment|footer|buyPrice=1,250|sellPrice=625|equipableBy=[[Mage]]s, [[Thieves]], [[Warrior]]s, Omnivocational master|flavor=A knife that&#039;s know to paralyse prey part of the time.|note=Purchaseable in [[Alltrades Abbey]] and [[Coffinwell]]&amp;lt;br&amp;gt;Recipe: [[Divine dagger]] x 1, [[Coagulant]] x 2, [[Manky mud]] x 1|class=Knife}}&lt;br /&gt;
The poison moth knife may be alchemized by combining a [[Divine Dagger]] with two helpings of [[Coagulant]] and one spot of Manky Mud, making for an easy upgrade. The weapon can be further refined into the [[Batterfly knife]] by combining it with three helpings of Coagulant and three Butterfly wings.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Torneko Poison Moth Knife.png|&#039;&#039;Dragon Quest IV&#039;&#039;&lt;br /&gt;
File:Poison_moth_knife.png|The poison moth knife from &#039;&#039;Dragon Quest VII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Knife]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest XI weapons]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rainbow_fan&amp;diff=96862</id>
		<title>Rainbow fan</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rainbow_fan&amp;diff=96862"/>
		<updated>2019-09-30T22:11:42Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: This appears to be wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|title = Rainbow fan&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = くじゃくのおうぎ&lt;br /&gt;
|names = None&lt;br /&gt;
|games = {{DQ8}}&amp;lt;br&amp;gt;{{DQ10}}&amp;lt;br&amp;gt;&#039;&#039;[[Dragon Quest Heroes]]&#039;&#039;&lt;br /&gt;
| buy = N/A&lt;br /&gt;
| sell = N/A&lt;br /&gt;
|effect = N/A&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Rainbow fan&#039;&#039;&#039; is a recurring weapon in the series, flailing foes with a flurry of fanciful feathers.&lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ8}} 3DS===&lt;br /&gt;
The fan can be bought in both versions of [[Tryan Gully]] for 7,600 gold. It increases [[Red]]&#039;s attack by +60 and has a 1/6th chance to [[Dazzle|blind]] foes.&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes ]]&#039;&#039;===&lt;br /&gt;
The rainbow fan increases [[Maya]]&#039;s attack by +25 and her defence by +6.&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Fans]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest X weapons]]&lt;br /&gt;
[[Category:Dragon Quest Heroes weapons]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Thwack&amp;diff=118295</id>
		<title>Thwack</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Thwack&amp;diff=118295"/>
		<updated>2019-08-19T16:56:30Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: New info on how Thwack and Whack works in Smash was found.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Thwack&lt;br /&gt;
|image = [[Image:DQ3 Spell Thwhack.png|170px]]&lt;br /&gt;
|japanese =  ザラキ&lt;br /&gt;
|romaji = zaraki&lt;br /&gt;
|type = Debilitation&lt;br /&gt;
|old=Defeat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thwack&#039;&#039;&#039; is an instant-death spell that targets a whole group of enemies, stopping the heart (or nearest approximate). Typically, characters that take up the paths of [[Priest]]s and [[Sage]]s are the only humans that learn the whack line, giving the impression of the spell family being a case of &amp;quot;forbidden&amp;quot; magic reserved only for the most pious and disciplined. &lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Thwack is learned by the [[Prince of Cannock]] at level 23, and costs 4MP to cast. Infamously, [[Frostburn|frostburns]] will cast it ceaselessly in the NES version.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Priests and sages will learn Thwack at level 28, and it costs 7 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Kiryl]] learns Thwack at level 24 and now costs 7MP to cast, remaining so until &#039;&#039;IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowbird/recruit|Snowbird]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Samigina/recruit|Samigina]]||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||25&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by advancing to rank 7 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by reaching the first rank in the sage vocation in the original and 3DS remake. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Angelo]] learns Thwack at level 22.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by [[priest]]s at level 34, and costs 10MP. It works off of the priest&#039;s [[Magical mending]], raising the base accuracy from 50% once the stat hits 100 points, capping at 100% effectiveness (barring resistance) at 999.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Thwack is a spell the [[Hero (Super Smash Bros.)|Hero]] can randomly choose from his Command Selection ability. It costs an immense 30 MP to cast and will only deal 3% upon failure, but creates a large explosion with a chance to instantly KO an opponent. The chance to KO increases with the opponents damage and is slightly boosted if the Hero is also damaged.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|game={{DQ2}}|platform=SNES|image=[[File:DQ2-SNES-THWACK.png]]}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Snooze&amp;diff=110190</id>
		<title>Snooze</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Snooze&amp;diff=110190"/>
		<updated>2019-08-18T05:03:16Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: Doesn&amp;#039;t actually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Snooze&lt;br /&gt;
|image = [[Image:DQ Snooze.png|200px]]&lt;br /&gt;
|japanese = ラリホー&lt;br /&gt;
|romaji = rarihō&lt;br /&gt;
|type = Debilitating&lt;br /&gt;
|old=Sleep&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snooze&#039;&#039;&#039; is a recurring spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Learned by [[Hero (Dragon Quest)|The Hero]] at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Snooze is learned by [[Hero (Dragon Quest III)|The Hero]] at Level 16, and by [[Priest]]s &amp;amp; [[Sage]]s at Level 9. DQIII set the standard for magical resistances, introducing the familiar &#039;&#039;100%, 75%, 25%, 0%&#039;&#039; accuracy ranges now familiar to players.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Snooze is learned by [[Borya]] at level 5 and [[Meena]] at level 6. The spell is also used by [[Laurel]] and [[Tom Foolery]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad apple/recruit|Bad apple]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost/recruit|Ghost]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzybody/recruit|Blizzybody]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera/recruit|Chimaera]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Dracky/recruit|Dracky]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grudgerigar/recruit|Grudgerigar]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||12&lt;br /&gt;
|-&lt;br /&gt;
|[[Old man of the sea/recruit|Old man of the sea]]||12&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||14&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]]||20&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Snooze is already known by [[Ashlynn]] and [[Goober]] upon joining the party, and is learned by [[Milly]] at level 11. Other characters can learn at the first rank of the [[Mage]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Snooze is learned by [[Jessica]] at level 13 and can be cast for 3 MP.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster&#039;s magical might surpasses 50 points, capping at 100% when the value reaches 999.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
The [[Luminary]]] will learn the spell at level 16, and [[Rab]] at level 23.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Snooze is a spell that the [[Hero (Super Smash Bros.)|Hero]] can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-NES-SNOOZE.png]]|game={{DQ}}|platform=NES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ-SNES-SNOOZE.png]]|game={{DQ}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/Item|image=[[File:DQ2-SNES-SNOOZE.png]]|game={{DQ2}}|platform=SNES}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Sueño|es-meaning=Literally &#039;&#039;dream&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq1 sleep.jpg|&lt;br /&gt;
Image:DQ3 Spell Snooze.png|&#039;&#039;DQIII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Flame_Slash&amp;diff=44032</id>
		<title>Flame Slash</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Flame_Slash&amp;diff=44032"/>
		<updated>2019-08-18T04:59:56Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Flame Slash&lt;br /&gt;
|image = [[Image:DQVI_Hero_slashing.png|center|175px]]&lt;br /&gt;
|japanese = かえんぎり&lt;br /&gt;
|romaji = Flame slash&lt;br /&gt;
|old = Fire Slash&lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flame Slash&#039;&#039;&#039; is a recurring skill in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It imbues a melee strike with the power of flames, altering the damage dealt by the targets tolerance of the element. &lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Flame Slash deals damage based on the target&#039;s vulnerability to [[sizz]], with 130%, 115%, 75%, and 30% being the possible modifiers. It is granted at the first rank of the [[Armamentalist]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Flame Slash is acquired in the same manner as in the previous game, and possesses the same parameters. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Flame slash is a sword technique that both the [[Hero (Dragon Quest VIII)|the Hero]] and [[Angelo]] can learn. It requires 15 skill points by the Hero, and 9 skill points by Angelo. Damage modifiers have not changed.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Although not directly available to players, &#039;&#039;&#039;Flame Slash&#039;&#039;&#039; is used by the desert dwelling [[Axolhotl]]. Use of the Armamentalist&#039;s Fire Fource skill can mimic the technique.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
Flame slash increases damage by 20% (plus 5), and is learned by the [[Hero (Dragon Quest XI)|Hero]], [[Erik]], [[Sylvando]], and [[Hendrik]] for three skill points in the swords branch of their character builder. The skill now costs 2 MP to use.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Flame slash is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. It costs 12 MP to perform, but deals high damage and boasts considerable knockback as well. The blade will deal 22% with a wide swing arc and the flames will inflict 17%, but the latter will not send the target flying as far as the former.&lt;br /&gt;
{{DQSkills}}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fire skills]]&lt;br /&gt;
[[Category:Sword skills]]&lt;br /&gt;
[[Category:Dragon Quest VI skills]]&lt;br /&gt;
[[Category:Dragon Quest VII skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;br /&gt;
[[Category:Dragon Quest XI skills]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate skills]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=130452</id>
		<title>Zoom</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=130452"/>
		<updated>2019-08-18T04:48:26Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Zoom&lt;br /&gt;
|image = [[Image:DQ Zoom.png|200px]]&lt;br /&gt;
|japanese = ルーラ&lt;br /&gt;
|romaji = Ruura&lt;br /&gt;
|old = Return&lt;br /&gt;
|type = Field&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; (ルーラ, Ruura, Ruler), is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series that allows for instantaneous transportation to previously visited locales.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
In the [[Dragon Quest|first game]], the spell allows the protagonist to return to [[Tantegel]] castle. In the [[Dragon Quest II|second game]], it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.&lt;br /&gt;
&lt;br /&gt;
While the spell is assumed to be genuine teleportation, it is actually rapid flight on a linear path that the caster cannot directly control--hence why only familiar locations such as towns and kingdoms can be flown to. The recurring [[chimaera wing]] item casts this spell upon use.&lt;br /&gt;
&lt;br /&gt;
In the original versions of each [[Chunsoft]] developed game, the spell would cost 8 MP to cast. Beginning with &#039;&#039;VI&#039;&#039;, the cost was reduced to just 1 MP, with remakes of the older titles being adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Return is learned at level 13, and requires 8 units of [[List of character statistics#Magic Points|MP]] to use.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
Return is learned by The [[Prince of Cannock]] at level 10. Until the release of the mobile phone version in 2014, Zoom would only return the party to the location where they last saved their game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Return is learned by [[Hero (Dragon Quest III)|The Hero]] at level 7, and both [[Mage]]s &amp;amp; [[Sage]]s at level 12. &lt;br /&gt;
&lt;br /&gt;
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 7, [[Borya]] at level 9, and [[Maya]] at level 8, and is already known by [[Psaro (Character)|Psaro]] upon joining. Note that the destination list resets after each chapter. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero (Dragon Quest V)|Hero]]||*&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Old man of the sea/recruit|Old man of the sea]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawk man/recruit|Hawk man]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera/recruit|Chimaera]]||24&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmaster/recruit|Beastmaster]]||30&lt;br /&gt;
|-&lt;br /&gt;
|[[Starkers]]||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Ashlynn]] and [[Hero (Dragon Quest VI)|the Hero]] at level 8, and by [[Mercury]] at level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo DS]] version, after unlocking access to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], the spell can be upgraded by [[List of minor characters in Dragon Quest VI#Granmaz|Madame Luca Luminista]] to enable warping between worlds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Zoom is learned through the same method as in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 8 points into his &amp;quot;Courage&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Zoom is a special ability learned exclusively by [[Hero (Dragon Quest IX)|the Hero]] after a plot event. Unlike earlier games, it costs no MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Zoom is one of the spells that can be used by the [[Hero (Super Smash Bros.)|Hero]] through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn&#039;t obstructed by a ceiling overhead.&lt;br /&gt;
&lt;br /&gt;
==Destinations reached with the spell==&lt;br /&gt;
&#039;&#039;(Bolded locations in Dragon Quest VI refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest II&#039;&#039;===&lt;br /&gt;
&#039;&#039;(Mobile, Android, and iOS Versions only)&lt;br /&gt;
*[[Midenhall]]&lt;br /&gt;
*[[Leftwyne]]&lt;br /&gt;
*[[Cannock]]&lt;br /&gt;
*[[Moonahan]]&lt;br /&gt;
*[[Rippleport]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Slewse]]&lt;br /&gt;
*[[Beran]]&lt;br /&gt;
*[[Dirkandor]]&lt;br /&gt;
*[[Zahan]]&lt;br /&gt;
*[[Burrowell]]&lt;br /&gt;
*[[Rendarak]] Shrine&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest III&#039;&#039;===&lt;br /&gt;
*[[Aliahan]]&lt;br /&gt;
*[[Reeve]]&lt;br /&gt;
*[[Romaria]]&lt;br /&gt;
*[[Khoryv]]&lt;br /&gt;
*[[Norvik]]&lt;br /&gt;
*[[Asham]]&lt;br /&gt;
*[[Isis]]&lt;br /&gt;
*[[Portoga]]&lt;br /&gt;
*[[Baharata]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]&lt;br /&gt;
*[[Lanson]]&lt;br /&gt;
*[[Jipang]]&lt;br /&gt;
*[[Edina]]&lt;br /&gt;
*[[Manoza]]&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Damdara]]&lt;br /&gt;
*[[Cantlin]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Rimuldar]]&lt;br /&gt;
*[[Zenith]] (remakes only)&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IV&#039;&#039;===&lt;br /&gt;
*[[Casabranca]]&lt;br /&gt;
*[[Endor]]&lt;br /&gt;
*[[Bath]]&lt;br /&gt;
*[[Porthtrunnel]]&lt;br /&gt;
*[[Mintos]]&lt;br /&gt;
*[[Parthenia]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Canalot]]&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Femiscyra]]&lt;br /&gt;
*[[Rosehill]]&lt;br /&gt;
*[[Riverton]]&lt;br /&gt;
*[[Diabolic Hall]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Heaven&#039;s Haven]]&lt;br /&gt;
*[[Pinnacle Chapel]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest V&#039;&#039;===&lt;br /&gt;
*[[Coburg]]&lt;br /&gt;
*[[Fortuna]]&lt;br /&gt;
*[[Heaven&#039;s Above Abbey]]&lt;br /&gt;
*[[Lodestar Harbour]]&lt;br /&gt;
*[[Zoomingale]]&lt;br /&gt;
*[[Hay]]&lt;br /&gt;
*[[Mostroferrato]]&lt;br /&gt;
*[[Helmunaptra]]&lt;br /&gt;
*[[Dominicus&#039; Dominion]]&lt;br /&gt;
*[[Gotha]]&lt;br /&gt;
*[[Northminster]]&lt;br /&gt;
*[[Lofty Peak]]&lt;br /&gt;
*[[Whealbrook]]&lt;br /&gt;
*[[Roundbeck]]&lt;br /&gt;
*[[Faerie Lea]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Mt. Zugzwang]]&lt;br /&gt;
*[[Knick-knackatory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest VI&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;[[Weaver&#039;s Peak]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Somnia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearvale]]&#039;&#039;&#039;&lt;br /&gt;
*[[Haggleton]]&lt;br /&gt;
*[[Underkeep]]&lt;br /&gt;
*[[Aridea]]&lt;br /&gt;
*[[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]]&lt;br /&gt;
*[[The Spiegelspire|Spiegelspire]]&lt;br /&gt;
*[[Slimopolis]]&lt;br /&gt;
*[[Zenithia|Cloudsgate Citadel]]&lt;br /&gt;
*[[Reaper&#039;s Peak]]&lt;br /&gt;
*[[Port Haven]]&lt;br /&gt;
*[[Madame Luca&#039;s House|Madame Luca&#039;s]]&lt;br /&gt;
*[[Wellshire]]&lt;br /&gt;
*[[Amor]] ([[Real World]] only)&lt;br /&gt;
*[[Ghent]]&lt;br /&gt;
*[[Murdaw&#039;s Keep]]&lt;br /&gt;
*[[Scrimsley]]&lt;br /&gt;
*[[Arkbolt]]&lt;br /&gt;
*[[Howcastle]]&lt;br /&gt;
*[[Castle Swanstone|Swanstone]]&lt;br /&gt;
*[[Fashion Forge]]&lt;br /&gt;
*[[Pescado]]&lt;br /&gt;
*[[Mt. Snowhere]]&lt;br /&gt;
*[[Turnscote]]&lt;br /&gt;
*[[Felonia]]&lt;br /&gt;
*[[Despairia]]&lt;br /&gt;
*[[Greedmore Valley]]&lt;br /&gt;
*[[Gallows Moor]]&lt;br /&gt;
*[[Prison of Sorrow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IX&#039;&#039;===&lt;br /&gt;
*[[Angel Falls]]&lt;br /&gt;
*[[Zere]]&lt;br /&gt;
*[[Stornway]]&lt;br /&gt;
*[[Coffinwell]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br /&gt;
*[[Porth Llaffan]]&lt;br /&gt;
*[[Slurry Quay]]&lt;br /&gt;
*[[Dourbridge]]&lt;br /&gt;
*[[Zere Rocks]]&lt;br /&gt;
*[[Bloomingdale]]&lt;br /&gt;
*[[Gleeba]]&lt;br /&gt;
*[[Batsureg]]&lt;br /&gt;
*[[Swinedimples Academy]]&lt;br /&gt;
*[[Wormwood Creek]]&lt;br /&gt;
*[[Upover]]&lt;br /&gt;
*[[Magmaroo]] - Summit&lt;br /&gt;
*[[Goretress]]&lt;br /&gt;
*[[Gittingham Palace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chapters 55 and 56 of &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; elaborate on the &#039;&#039;Ruura&#039;&#039; spell and explain it as the ability to go to a place if you can form an image of it in your mind.&lt;br /&gt;
*In &#039;&#039;Dragon Quest V&#039;&#039;, it&#039;s suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Telerregreso|es-meaning=From {{tt|&#039;&#039;tele-&#039;&#039;|over a distance}} and {{tt|&#039;&#039;regreso&#039;&#039;|return}}&lt;br /&gt;
|fr=Téléportaion|fr-meaning=From {{tt|&#039;&#039;Téléportaion&#039;&#039;|Teleportaion}}&lt;br /&gt;
|de=Teleportaion|&lt;br /&gt;
|it=Teletrasporto|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq1_return.jpg|Art from the American manual of &#039;&#039;DQI&#039;&#039;&lt;br /&gt;
Image:DQ3 Spell Zoom.png|&#039;&#039;DQIII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=130451</id>
		<title>Zoom</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Zoom&amp;diff=130451"/>
		<updated>2019-08-18T04:46:51Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Zoom&lt;br /&gt;
|image = [[Image:DQ Zoom.png|200px]]&lt;br /&gt;
|japanese = ルーラ&lt;br /&gt;
|romaji = Ruura&lt;br /&gt;
|old = Return&lt;br /&gt;
|type = Field&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Zoom&#039;&#039;&#039; (ルーラ, Ruura, Ruler), is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series that allows for instantaneous transportation to previously visited locales.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
In the [[Dragon Quest|first game]], the spell allows the protagonist to return to [[Tantegel]] castle. In the [[Dragon Quest II|second game]], it allows the party to return to the last place where the game was saved. In all games starting with the third, it gives a list of previously visited locations and allows the player to choose a destination. It (usually) does not work indoors, as it causes the party to hit their heads on the ceiling.&lt;br /&gt;
&lt;br /&gt;
While the spell is assumed to be genuine teleportation, it is actually rapid flight on a linear path that the caster cannot directly control--hence why only familiar locations such as towns and kingdoms can be flown to. The recurring [[chimaera wing]] item casts this spell upon use.&lt;br /&gt;
&lt;br /&gt;
In the original versions of each [[Chunsoft]] developed game, the spell would cost 8 MP to cast. Beginning with &#039;&#039;VI&#039;&#039;, the cost was reduced to just 1 MP, with remakes of the older titles being adjusted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest]]&#039;&#039;===&lt;br /&gt;
Return is learned at level 13, and requires 8 units of [[List of character statistics#Magic Points|MP]] to use.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest II]]&#039;&#039;===&lt;br /&gt;
Return is learned by The [[Prince of Cannock]] at level 10. Until the release of the mobile phone version in 2014, Zoom would only return the party to the location where they last saved their game.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Return is learned by [[Hero (Dragon Quest III)|The Hero]] at level 7, and both [[Mage]]s &amp;amp; [[Sage]]s at level 12. &lt;br /&gt;
&lt;br /&gt;
The Hero can learn it in battle with the use of a [[List of glitches in Dragon Quest III#Companion overload glitch|glitch]], though to use it prevents the spell from being learned in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 7, [[Borya]] at level 9, and [[Maya]] at level 8, and is already known by [[Psaro (Character)|Psaro]] upon joining. Note that the destination list resets after each chapter. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero (Dragon Quest V)|Hero]]||*&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Daughter (Dragon Quest V)|Daughter]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Old man of the sea/recruit|Old man of the sea]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawk man/recruit|Hawk man]]||13&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimaera/recruit|Chimaera]]||24&lt;br /&gt;
|-&lt;br /&gt;
|[[Beastmaster/recruit|Beastmaster]]||30&lt;br /&gt;
|-&lt;br /&gt;
|[[Starkers]]||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of [[Zoomingale]], and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Zoom is learned by [[Ashlynn]] and [[Hero (Dragon Quest VI)|the Hero]] at level 8, and by [[Mercury]] at level 5. Other characters can learn it by advancing to either rank 3 of the [[Mage]] vocation or rank 4 of the [[Liquid Metal Slime (Class)|Liquid Metal Slime]] vocation.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo DS]] version, after unlocking access to [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], the spell can be upgraded by [[List of minor characters in Dragon Quest VI#Granmaz|Madame Luca Luminista]] to enable warping between worlds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Zoom is learned through the same method as in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Hero (Dragon Quest VIII)|The Hero]] learns this spell after investing 8 points into his &amp;quot;Courage&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Zoom is a special ability learned exclusively by [[Hero (Dragon Quest IX)|the Hero]] after a plot event. Unlike earlier games, it costs no MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Zoom is one of the spells that can be used by the [[Hero (Super Smash Bros.)|Hero]] through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to instantly teleport back to the main platform of the stage.&lt;br /&gt;
&lt;br /&gt;
==Destinations reached with the spell==&lt;br /&gt;
&#039;&#039;(Bolded locations in Dragon Quest VI refer to areas found in both the [[Upper World]] and [[Lower World]] that can be visited.)&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest II&#039;&#039;===&lt;br /&gt;
&#039;&#039;(Mobile, Android, and iOS Versions only)&lt;br /&gt;
*[[Midenhall]]&lt;br /&gt;
*[[Leftwyne]]&lt;br /&gt;
*[[Cannock]]&lt;br /&gt;
*[[Moonahan]]&lt;br /&gt;
*[[Rippleport]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Slewse]]&lt;br /&gt;
*[[Beran]]&lt;br /&gt;
*[[Dirkandor]]&lt;br /&gt;
*[[Zahan]]&lt;br /&gt;
*[[Burrowell]]&lt;br /&gt;
*[[Rendarak]] Shrine&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest III&#039;&#039;===&lt;br /&gt;
*[[Aliahan]]&lt;br /&gt;
*[[Reeve]]&lt;br /&gt;
*[[Romaria]]&lt;br /&gt;
*[[Khoryv]]&lt;br /&gt;
*[[Norvik]]&lt;br /&gt;
*[[Asham]]&lt;br /&gt;
*[[Isis]]&lt;br /&gt;
*[[Portoga]]&lt;br /&gt;
*[[Baharata]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]&lt;br /&gt;
*[[Lanson]]&lt;br /&gt;
*[[Jipang]]&lt;br /&gt;
*[[Edina]]&lt;br /&gt;
*[[Manoza]]&lt;br /&gt;
*[[Persistence]]&lt;br /&gt;
*[[Tantegel]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Damdara]]&lt;br /&gt;
*[[Cantlin]]&lt;br /&gt;
*[[Kol]]&lt;br /&gt;
*[[Rimuldar]]&lt;br /&gt;
*[[Zenith]] (remakes only)&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IV&#039;&#039;===&lt;br /&gt;
*[[Casabranca]]&lt;br /&gt;
*[[Endor]]&lt;br /&gt;
*[[Bath]]&lt;br /&gt;
*[[Porthtrunnel]]&lt;br /&gt;
*[[Mintos]]&lt;br /&gt;
*[[Parthenia]]&lt;br /&gt;
*[[Havre Léon]]&lt;br /&gt;
*[[Laissez Fayre]]&lt;br /&gt;
*[[Palais de Léon]]&lt;br /&gt;
*[[Canalot]]&lt;br /&gt;
*[[Zamoksva]]&lt;br /&gt;
*[[Burland]]&lt;br /&gt;
*[[Femiscyra]]&lt;br /&gt;
*[[Rosehill]]&lt;br /&gt;
*[[Riverton]]&lt;br /&gt;
*[[Diabolic Hall]]&lt;br /&gt;
*[[Mamon]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Heaven&#039;s Haven]]&lt;br /&gt;
*[[Pinnacle Chapel]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest V&#039;&#039;===&lt;br /&gt;
*[[Coburg]]&lt;br /&gt;
*[[Fortuna]]&lt;br /&gt;
*[[Heaven&#039;s Above Abbey]]&lt;br /&gt;
*[[Lodestar Harbour]]&lt;br /&gt;
*[[Zoomingale]]&lt;br /&gt;
*[[Hay]]&lt;br /&gt;
*[[Mostroferrato]]&lt;br /&gt;
*[[Helmunaptra]]&lt;br /&gt;
*[[Dominicus&#039; Dominion]]&lt;br /&gt;
*[[Gotha]]&lt;br /&gt;
*[[Northminster]]&lt;br /&gt;
*[[Lofty Peak]]&lt;br /&gt;
*[[Whealbrook]]&lt;br /&gt;
*[[Roundbeck]]&lt;br /&gt;
*[[Faerie Lea]]&lt;br /&gt;
*[[Zenithia]]&lt;br /&gt;
*[[Precaria]]&lt;br /&gt;
*[[Mt. Zugzwang]]&lt;br /&gt;
*[[Knick-knackatory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest VI&#039;&#039;===&lt;br /&gt;
*&#039;&#039;&#039;[[Weaver&#039;s Peak]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Somnia]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Clearvale]]&#039;&#039;&#039;&lt;br /&gt;
*[[Haggleton]]&lt;br /&gt;
*[[Underkeep]]&lt;br /&gt;
*[[Aridea]]&lt;br /&gt;
*[[Medal King&#039;s Palace#Dragon Quest VI|Medford&#039;s Manor]]&lt;br /&gt;
*[[The Spiegelspire|Spiegelspire]]&lt;br /&gt;
*[[Slimopolis]]&lt;br /&gt;
*[[Zenithia|Cloudsgate Citadel]]&lt;br /&gt;
*[[Reaper&#039;s Peak]]&lt;br /&gt;
*[[Port Haven]]&lt;br /&gt;
*[[Madame Luca&#039;s House|Madame Luca&#039;s]]&lt;br /&gt;
*[[Wellshire]]&lt;br /&gt;
*[[Amor]] ([[Real World]] only)&lt;br /&gt;
*[[Ghent]]&lt;br /&gt;
*[[Murdaw&#039;s Keep]]&lt;br /&gt;
*[[Scrimsley]]&lt;br /&gt;
*[[Arkbolt]]&lt;br /&gt;
*[[Howcastle]]&lt;br /&gt;
*[[Castle Swanstone|Swanstone]]&lt;br /&gt;
*[[Fashion Forge]]&lt;br /&gt;
*[[Pescado]]&lt;br /&gt;
*[[Mt. Snowhere]]&lt;br /&gt;
*[[Turnscote]]&lt;br /&gt;
*[[Felonia]]&lt;br /&gt;
*[[Despairia]]&lt;br /&gt;
*[[Greedmore Valley]]&lt;br /&gt;
*[[Gallows Moor]]&lt;br /&gt;
*[[Prison of Sorrow]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; |&lt;br /&gt;
===&#039;&#039;Dragon Quest IX&#039;&#039;===&lt;br /&gt;
*[[Angel Falls]]&lt;br /&gt;
*[[Zere]]&lt;br /&gt;
*[[Stornway]]&lt;br /&gt;
*[[Coffinwell]]&lt;br /&gt;
*[[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]&lt;br /&gt;
*[[Porth Llaffan]]&lt;br /&gt;
*[[Slurry Quay]]&lt;br /&gt;
*[[Dourbridge]]&lt;br /&gt;
*[[Zere Rocks]]&lt;br /&gt;
*[[Bloomingdale]]&lt;br /&gt;
*[[Gleeba]]&lt;br /&gt;
*[[Batsureg]]&lt;br /&gt;
*[[Swinedimples Academy]]&lt;br /&gt;
*[[Wormwood Creek]]&lt;br /&gt;
*[[Upover]]&lt;br /&gt;
*[[Magmaroo]] - Summit&lt;br /&gt;
*[[Goretress]]&lt;br /&gt;
*[[Gittingham Palace]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Chapters 55 and 56 of &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; elaborate on the &#039;&#039;Ruura&#039;&#039; spell and explain it as the ability to go to a place if you can form an image of it in your mind.&lt;br /&gt;
*In &#039;&#039;Dragon Quest V&#039;&#039;, it&#039;s suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.&lt;br /&gt;
&lt;br /&gt;
==In Other Languages==&lt;br /&gt;
{{OtherLanguages&lt;br /&gt;
|es=Telerregreso|es-meaning=From {{tt|&#039;&#039;tele-&#039;&#039;|over a distance}} and {{tt|&#039;&#039;regreso&#039;&#039;|return}}&lt;br /&gt;
|fr=Téléportaion|fr-meaning=From {{tt|&#039;&#039;Téléportaion&#039;&#039;|Teleportaion}}&lt;br /&gt;
|de=Teleportaion|&lt;br /&gt;
|it=Teletrasporto|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq1_return.jpg|Art from the American manual of &#039;&#039;DQI&#039;&#039;&lt;br /&gt;
Image:DQ3 Spell Zoom.png|&#039;&#039;DQIII&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest I spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Whack&amp;diff=125572</id>
		<title>Whack</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Whack&amp;diff=125572"/>
		<updated>2019-08-18T04:44:26Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Whack&lt;br /&gt;
|image = [[Image:DQIV_Whack.png|170px]]&lt;br /&gt;
|japanese = ザキ&lt;br /&gt;
|romaji = Zaki&lt;br /&gt;
|type = Debilitation&lt;br /&gt;
|old=Beat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Whack&#039;&#039;&#039;  is a recurring spell in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It instantly reduces the target&#039;s HP to 0, causing instant death. Whack and its [[Thwack|advanced]] [[Kathwack|forms]] are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers. &lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Whack is learned by [[Priest]]s and [[Sage]]s at level 22, and it costs 7MP to use.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
[[Kiryl]] learns Whack at level 18, and now only costs 4 MP.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Goodybag/recruit|Goodybag]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Samigina/recruit|Samigina]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzybody/recruit|Blizzybody]]||16&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||19&lt;br /&gt;
|-&lt;br /&gt;
|[[Sancho]]||28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Whack is learned by [[Nevan]] at level 21. Other characters can learn it by advancing to rank 5 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Whack is a very hard spell to come by in &#039;&#039;VII&#039;&#039;, with only vocations to teach it being the [[Goodybag (Class)|Goodybag]] and [[Mimic (Class)|Mimic]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Angelo]] learns Whack at level 17.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Whack is learned by [[priest]]s at level 20, and costs 5MP. The spell is dependent on the caster&#039;s [[Magical mending]], meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.&lt;br /&gt;
&lt;br /&gt;
In a nostalgic move, [[Psaro the Manslayer]] will cast the spell in his legacy battle.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;===&lt;br /&gt;
Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
The [[Hero (Super Smash Bros.)|Hero]] can cast Whack through his Command Selection ability. The spell costs 10 MP to cast and will send a purple orb forward horizontally. Contact with an opponent will result in either 1% damage being dealt or the foe dying on the spot, depending on a random chance that scales with how high that character&#039;s damage percentage is upon connecting with the projectile.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In an interview with &#039;&#039;Nintendo Power&#039;&#039; magazine, series creator [[Yuji Horii]] noted that the AI in &#039;&#039;[[Dragon Quest IV]]&#039;&#039; was built such that in its original version, [[Kiryl]]&#039;s algorithms would always conclude Whack (called Beat in this version) was the character&#039;s best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it &amp;quot;could not get over the power of the spell&amp;quot;. The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that Kiryl almost &#039;&#039;never&#039;&#039; casts Whack. A happy medium would be found in the AI for the DS version, carried forward for the cell phone ports.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQ3 Spell Whack.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Dragon Quest Heroes spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Thwack&amp;diff=118294</id>
		<title>Thwack</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Thwack&amp;diff=118294"/>
		<updated>2019-08-18T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
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&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Thwack&lt;br /&gt;
|image = [[Image:DQ3 Spell Thwhack.png|170px]]&lt;br /&gt;
|japanese =  ザラキ&lt;br /&gt;
|romaji = zaraki&lt;br /&gt;
|type = Debilitation&lt;br /&gt;
|old=Defeat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thwack&#039;&#039;&#039; is an instant-death spell that targets a whole group of enemies, stopping the heart (or nearest approximate). Typically, characters that take up the paths of [[Priest]]s and [[Sage]]s are the only humans that learn the whack line, giving the impression of the spell family being a case of &amp;quot;forbidden&amp;quot; magic reserved only for the most pious and disciplined. &lt;br /&gt;
==Appearances==&lt;br /&gt;
==={{DQ2}}===&lt;br /&gt;
Thwack is learned by the [[Prince of Cannock]] at level 23, and costs 4MP to cast. Infamously, [[Frostburn|frostburns]] will cast it ceaselessly in the NES version.&lt;br /&gt;
&lt;br /&gt;
==={{DQ3}}===&lt;br /&gt;
Priests and sages will learn Thwack at level 28, and it costs 7 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==={{DQ4}}===&lt;br /&gt;
[[Kiryl]] learns Thwack at level 24 and now costs 7MP to cast, remaining so until &#039;&#039;IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowbird/recruit|Snowbird]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Samigina/recruit|Samigina]]||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Bianca]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Nera Briscoletti|Nera]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Debora Briscoletti|Debora]]||25&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by advancing to rank 7 of the [[Priest]] vocation.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by reaching the first rank in the sage vocation in the original and 3DS remake. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
[[Angelo]] learns Thwack at level 22.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Thwack is learned by [[priest]]s at level 34, and costs 10MP. It works off of the priest&#039;s [[Magical mending]], raising the base accuracy from 50% once the stat hits 100 points, capping at 100% effectiveness (barring resistance) at 999.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Thwack is a spell the [[Hero (Super Smash Bros.)|Hero]] can randomly choose from his Command Selection ability. It costs an immense 30 MP to cast and will only deal 3% upon failure, but has a higher chance to kill a foe with a high damage percentage than Whack does.&lt;br /&gt;
&lt;br /&gt;
==Battle Visuals==&lt;br /&gt;
{{ScreenshotGallery/Start}}&lt;br /&gt;
{{ScreenshotGallery/Item|game={{DQ2}}|platform=SNES|image=[[File:DQ2-SNES-THWACK.png]]}}&lt;br /&gt;
{{ScreenshotGallery/End}}&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_other_SSBU_characters&amp;diff=61682</id>
		<title>List of other SSBU characters</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_other_SSBU_characters&amp;diff=61682"/>
		<updated>2019-08-18T04:40:10Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of characters in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039; that aren&#039;t part of the &#039;&#039;[[Dragon Quest (Series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
*SNES is short for the [[Super Nintendo Entertainment System]].&lt;br /&gt;
*3DS is short for [[Nintendo 3DS]].&lt;br /&gt;
&lt;br /&gt;
==Super Mario characters==&lt;br /&gt;
*Mario - Main character of the series and franchise. Mario made his debut as the character Jumpman in the first installment on the &#039;&#039;Donkey Kong&#039;&#039; franchise which was also called &#039;&#039;Donkey Kong&#039;&#039; and has been part of the &#039;&#039;SSB&#039;&#039; series since the first game. Among his arsenal in since &#039;&#039;Brawl&#039;&#039; is F.L.U.D.D. (short for &#039;&#039;&#039;F&#039;&#039;&#039;lash &#039;&#039;&#039;L&#039;&#039;&#039;iquidizer &#039;&#039;&#039;U&#039;&#039;&#039;ltra &#039;&#039;&#039;D&#039;&#039;&#039;ousing &#039;&#039;&#039;D&#039;&#039;&#039;evice) who made its debut in &#039;&#039;Super Mario Sunshine&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Luigi - Younger brother of Mario and occasional star of his own game. Luigi made his debut in the game &#039;&#039;Mario Bros.&#039;&#039; and has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game, with the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039; being the only time he&#039;s playable from the start.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Luigi being the 33rd character to unlock, or Classic Mode with Mario and those in his unlock tree up to Ike.  After either condition is met, he must be defeated in Luigi&#039;s Mansion.&lt;br /&gt;
**Recruiting him at the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Peach - Princess of the Mushroom Kingdom. Peach, originally called Toadstool in the US until &#039;&#039;Super Mario 64&#039;&#039;, made her debut in &#039;&#039;Super Mario Bros.&#039;&#039; and part of the &#039;&#039;SSB&#039;&#039; series since &#039;&#039;Super Smash Bros. Melee&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Peach being the 12th character to unlock, or Classic Mode with Fox and those in his unlock tree up to Zero Suit Samus.  After either condition is met, she must be defeated in Princess Peach&#039;s Castle.&lt;br /&gt;
**Recruiting her at the Molten Fortress in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Daisy - Princess of Sarasaland and ally to the Mario Bros. She made her first appearance in &#039;&#039;Super Mario Land&#039;&#039; and later became a recurring character since &#039;&#039;Mario Tennis 64&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Daisy being the 28th character to unlock, or Classic Mode with Fox and those in his unlock tree up to Falco.  After either condition is met, she must be defeated in Figure-8 Circuit.&lt;br /&gt;
**Recruiting her at Dracula&#039;s Castle (first building balcony) in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Bowser - Enemy of the Mario Bros. and the Mushroom Kingdom, though sometimes ally. Bowser made his debut in &#039;&#039;Super Mario Bros.&#039;&#039; and part of the &#039;&#039;SSB&#039;&#039; since &#039;&#039;Super Smash Bros. Melee&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Bowser being the 3rd character to unlock, or Classic Mode with Donkey Kong.  After either condition is met, he must be defeated in Mushroom Kingdom U.&lt;br /&gt;
**Defeat Giga Bowser in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Rosalina and Luma - Team character consisting of Rosalina, the princess of the cosmos, and Luma, a sentient star-like creature. The duo made their debut in &#039;&#039;Super Mario Galaxy&#039;&#039; and were first playable in the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with the duo being the 45th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to Pokémon Trainer.  After either condition is met, they must be defeated in Mario Galaxy.&lt;br /&gt;
**Recruiting them at the North Dark Realm in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Bowser Jr. - Son of Bowser, Bowser Jr. made his debut in &#039;&#039;Super Mario Sunshine&#039;&#039;. Instead of having alternate colorings, the character has different forms consisting of the seven Koopalings, all of whom made their debut in &#039;&#039;Super Mario Bros. 3&#039;&#039;. Collectively, they made their &#039;&#039;SSB&#039;&#039; debut in the 3DS/Wii U installments.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Bowser Jr. being the 61st character to unlock, or Classic Mode with Fox and those in his unlock tree up to Daisy.  After either condition is met, he must be defeated in Delfino Plaza.&lt;br /&gt;
**Recruiting him at the left Path of Wisdom of the Gerudo Desert in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Dr. Mario - An alter-ego of Mario who debuted in the puzzle game &#039;&#039;Dr. Mario&#039;&#039;. This form previously appeared in &#039;&#039;Super Smash Bros. Melee&#039;&#039; and returned for the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039;, and is treated as a separate character in both the later games, as well as &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Dr. Mario being the 62nd character to unlock, or Classic Mode with Mario and those in his unlock tree up to Roy.  After either condition is met, he must be defeated on New Donk City Hall.&lt;br /&gt;
**Recruiting him at the Edge of Ribbon Road and Lumiose City in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Piranha Plant - One of the most recurring enemies in the &#039;&#039;Super Mario&#039;&#039; franchise, debuting in &#039;&#039;Super Mario Bros.&#039;&#039; It was the first DLC character for &#039;&#039;Ultimate&#039;&#039;, being able to be downloaded for free if players earned My Nintendo points through &#039;&#039;Ultimate&#039;&#039; prior to Piranha Plant&#039;s release; upon release, it was made available for purchase for $4.99 USD.&lt;br /&gt;
&lt;br /&gt;
==Donkey Kong characters==&lt;br /&gt;
*Donkey Kong - The grandson of the Donkey Kong Mario faced in &#039;&#039;Donkey Kong&#039;&#039;, debuting as the &amp;quot;new&amp;quot; Donkey Kong in &#039;&#039;Donkey Kong Country&#039;&#039; (with the old one becoming Cranky Kong). Donkey Kong has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*Diddy Kong - Partner to Donkey Kong, Diddy Kong debuted alongside him in &#039;&#039;Donkey Kong Country&#039;&#039;, and later took on the role of main character in the game&#039;s sequel, &#039;&#039;Donkey Kong Country 2: Diddy&#039;s Kong Quest&#039;&#039;. Diddy Kong debuted in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Diddy Kong being the 37th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to Greninja. After either condition is met, he must be defeated on Kongo Falls.&lt;br /&gt;
**Recruiting him at DK Island in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*King K. Rool - The longtime rival to the Kong family made his debut alongside Donkey Kong and Diddy Kong in &#039;&#039;Donkey Kong Country&#039;&#039;, and appeared in multiple games as the main antagonist after, up until the &#039;&#039;Donkey Kong Country Returns&#039;&#039; series. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with King K. Rool being the 16th character to unlock, or Classic Mode with Link. After either condition is met, he must be defeated on Jungle Japes.&lt;br /&gt;
**Recruiting him in the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==The Legend of Zelda characters==&lt;br /&gt;
*Link - The legendary hero of Hyrule, who has appeared in multiple incarnations over the course of time, wielding the Triforce of Courage and called upon by the three Golden Goddesses to wield the Master Sword and defeat the evil Ganon before the three pieces of the Triforce can be collected. Link has appeared in every &#039;&#039;SSB&#039;&#039; game since the original game, but holds the unique distinction of doing so in name only, as the first two games featured the Hero of Time from &#039;&#039;Ocarina of Time&#039;&#039;, &#039;&#039;Super Smash Bros. Brawl&#039;&#039; and the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039; saw the inclusion of the Hero of Twilight from &#039;&#039;Twilight Princess&#039;&#039;, and &#039;&#039;Ultimate&#039;&#039; replaced both with the Hero of the Wild from &#039;&#039;Breath of the Wild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Zelda - The Hylian princess and namesake of the franchise, who has also appeared in multiple incarnations over the course of time, wielding the Triforce of Wisdom, and kidnapped by Ganon to have the second Triforce piece. Similar to Link, multiple incarnations of Zelda have appeared in &#039;&#039;Smash&#039;&#039;, with &#039;&#039;Super Smash Bros. Melee&#039;&#039;, her debut &#039;&#039;Smash&#039;&#039; game, featuring her &#039;&#039;Ocarina of Time&#039;&#039; incarnation, &#039;&#039;Super Smash Bros. Brawl&#039;&#039; and the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039; featuring her &#039;&#039;Twilight Princess&#039;&#039; incarnation, and &#039;&#039;Ultimate&#039;&#039; featuring her &#039;&#039;A Link to the Past&#039;&#039; incarnation (with some design cues taken from &#039;&#039;A Link Between Worlds&#039;&#039;). The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Zelda being the 2nd character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Pac-Man. After either condition is met, she must be defeated on Temple.&lt;br /&gt;
**Recruiting her in the Sacred Land in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Ganondorf - The King of Evil too has appeared in multiple incarnations over the course of time, wielding the Triforce of Power and wanting all three Triforce pieces for himself so he can take over the land of Hyrule. Unlike Link and Zelda, however, Ganondorf is the same being, being cursed to be resurrected repeatedly until the end of time. Usually known by his moniker &amp;quot;Ganon&amp;quot;, his Gerudo form takes on the name &amp;quot;Ganondorf&amp;quot;, with the latter being able to transform into the former. Ganondorf, like Zelda, made his &#039;&#039;SSB&#039;&#039; debut in &#039;&#039;Super Smash Bros. Melee&#039;&#039;, appearing in his &#039;&#039;Ocarina of Time&#039;&#039; incarnation, before appearing in his &#039;&#039;Twilight Princess&#039;&#039; incarnation in both &#039;&#039;Super Smash Bros. Brawl&#039;&#039; and the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039;, before returning to his &#039;&#039;Ocarina of Time&#039;&#039; incarnation in &#039;&#039;Ultimate&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ganondorf being the 40th character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Ryu. After either condition is met, he must be defeated on Bridge of Eldin.&lt;br /&gt;
**Recruiting him in the Sacred Realm in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Sheik - Debuting in &#039;&#039;Ocarina of Time&#039;&#039;, Sheik claimed to be a member of the Sheikah clan, and appeared at various times to help Link out, teaching him new songs to play on his ocarina. In the middle of the game, however, Sheik reveals herself to be Zelda in disguise, having used magic to change her appearance to avoid being captured by Ganondorf. Sheik debuted in the &#039;&#039;SSB&#039;&#039; series in a unique way, being the first transformation character - she and Zelda could swap between each other via a special move, changing their moveset entirely, before being separated in the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039; due to technical limitations of the 3DS. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Sheik being the 47th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to King Dedede. After either condition is met, she must be defeated on Gerudo Valley.&lt;br /&gt;
**Recruiting her in the beginning segment in the World of Light - players have the option to choose between her, Marth, and Villager.&lt;br /&gt;
&lt;br /&gt;
*Young Link - The younger version of the Hero of Time from &#039;&#039;Ocarina of Time&#039;&#039;, later continuing to adventure in &#039;&#039;Majora&#039;s Mask&#039;&#039;, appeared as a separate character from his older version in &#039;&#039;Super Smash Bros. Melee&#039;&#039;, and is one of two characters that did not make another playable &#039;&#039;Smash&#039;&#039; appearance until &#039;&#039;Ultimate&#039;&#039;, with the other being Pichu. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Young Link being the 8th character to unlock, or Classic Mode with Link and those in his unlock tree up to Snake. After either condition is met, he must be defeated on Great Bay.&lt;br /&gt;
**Recruiting him in the Sacred Realm in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Toon Link - The Hero of Winds, first debuting in &#039;&#039;The Wind Waker&#039;&#039;, had a more cartoonish appearance in comparison to the other incarnations of Link, and replaced Young Link in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, before appearing alongside him in &#039;&#039;Ultimate&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Toon Link being the 44th character to unlock, or Classic Mode with Link and those in his unlock tree up to Richter. After either condition is met, he must be defeated on Pirate Ship.&lt;br /&gt;
**Recruiting him in Forest Hill in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Metroid characters==&lt;br /&gt;
*Samus Aran - Famed bounty hunter known across the galaxy and raised by the Chozo, Samus debuted in the original &#039;&#039;Metroid&#039;&#039;, completion of which revealed the shocking surprise that, in spite of the game&#039;s manual using masculine pronouns, Samus was a woman. Samus has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*Zero Suit Samus - Debuting in &#039;&#039;Metroid: Zero Mission&#039;&#039;, this separate character was still Samus Aran, albeit in a skintight cyan suit instead of her Varia Suit. In this appearance, she relies on her Chozo DNA and training, as well as her Paralyzer gun, instead of her Varia Suit&#039;s various weapons. First appearing in the &#039;&#039;SSB&#039;&#039; series as a transformable character in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, Samus was able to swap between her Varia Suit and Zero Suit with usage of her Final Smash. In the games following, Zero Suit Samus was separated into her own individual character slot due to technical limitations on the 3DS. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Zero Suit Samus being the 19th character to unlock, or Classic Mode with Fox and those in his unlock tree up to Captain Falcon. After either condition is met, she must be defeated on Brinstar.&lt;br /&gt;
**Recruiting her in the volcanic area in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Ridley - The iconic villain of the &#039;&#039;Metroid&#039;&#039; series first appeared in the original &#039;&#039;Metroid&#039;&#039;, and has appeared in every game following, usually as the main protagonist. In the &#039;&#039;Metroid Prime&#039;&#039; games, he was revived by the Space Pirates by cybernetic technology and became Meta Ridley. He has appeared throughout the &#039;&#039;SSB&#039;&#039; series, usually as a boss or a non-playable character, before becoming a playable character in &#039;&#039;Ultimate&#039;&#039; - this is noteworthy, as he had been requested by fans ever since the first game. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ridley being the 25th character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Lucina. After either condition is met, he must be defeated on Norfair.&lt;br /&gt;
**Recruiting him in Forest Hill in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Dark Samus - A being created from Phazon energy and the Metroid Prime itself, this dark doppelgänger first appeared as a major character in &#039;&#039;Metroid Prime 2: Echoes&#039;&#039;. She later appeared in the &#039;&#039;SSB&#039;&#039; series as an Assist Trophy in the 3DS/Wii U installments, before being upgraded to a playable character in &#039;&#039;Ultimate&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Dark Samus being the 50th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Incineroar. After either condition is met, she must be defeated on Frigate Orpheon.&lt;br /&gt;
**Recruiting her in The Final Battle portion in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Kid Icarus characters==&lt;br /&gt;
*Pit - The servant to the goddess Palutena, Pit debuted in the original &#039;&#039;Kid Icarus&#039;&#039;, as an angel who cannot fly, saving Palutena from Medusa with help from the Three Sacred Treasures. His appearance in &#039;&#039;Super Smash Bros. Brawl&#039;&#039; as a playable character later influenced the choice to give his franchise a new title in the form of &#039;&#039;Kid Icarus Uprising&#039;&#039;, in which his character and universe was fleshed out by the &#039;&#039;Smash&#039;&#039; series creator, Masahiro Sakurai. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Pit being the 4th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Wii Fit Trainer. After either condition is met, he must be defeated on Skyworld.&lt;br /&gt;
**Recruiting him in the Temple of Light in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Palutena - The goddess of light, she too debuted in the original &#039;&#039;Kid Icarus&#039;&#039;, where she was kidnapped by Medusa and needed Pit&#039;s help. In &#039;&#039;Kid Icarus Uprising&#039;&#039;, she helps Pit defeat the Underworld Army by giving him the Power of Flight, allowing him to fly through the air for a limited time, as well as communicating with him through his various battles. She first appeared in &#039;&#039;Super Smash Bros. Brawl&#039;&#039; as a background character, but became playable in the following games. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Palutena being the last character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Lucas. After either condition is met, she must be defeated on Palutena&#039;s Temple.&lt;br /&gt;
**Recruiting her as the last fighter in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Dark Pit - Introduced in &#039;&#039;Kid Icarus Uprising&#039;&#039;, this antagonistic doppelgänger of Pit was created via the Mirror of Truth, meant to be a servant to Pandora, but because the mirror was shattered, Dark Pit instead became a lone wolf-type character. He first appeared in the &#039;&#039;SSB&#039;&#039; series in the 3DS/Wii U installments, though his creation stemmed from an alternate costume Pit had in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Dark Pit being the 54th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Wario. After either condition is met, he must be defeated on Reset Bomb Forest.&lt;br /&gt;
**Recruiting him in Dracula&#039;s Castle in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Pokémon characters==&lt;br /&gt;
*Pikachu - National Pokédex number #025, and the mascot of the franchise, Pikachu is a small Electric-type rodent Pokémon first appearing in the Generation I titles. It has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*Jigglypuff - National Pokédex number #039, Jigglypuff is a small Normal- and Fairy-type balloon-like Pokémon first appearing in the Generation I titles, able to put anyone to sleep with its singing. It, like Pikachu, has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game, appearing usually as an unlockable character. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Jigglypuff being the 15th character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Ness. After either condition is met, it must be defeated on Saffron City.&lt;br /&gt;
**Recruiting it in the green area east of the metropolis in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Pichu - National Pokédex number #024, Pichu is a small Electric-type rodent Pokémon first appearing in the Generation II titles that, with a high enough friendship, can evolve into Pikachu. It debuted in &#039;&#039;Super Smash Bros. Melee&#039;&#039;, and is one of two characters that did not make another playable &#039;&#039;Smash&#039;&#039; appearance until &#039;&#039;Ultimate&#039;&#039;, with the other being Young Link. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Pichu being the 34th character to unlock, or Classic Mode with Pikachu and those in its unlock tree up to Mr. Game &amp;amp; Watch. After either condition is met, it must be defeated on Pokémon Stadium 2.&lt;br /&gt;
**Recruiting it in the Power Plant in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Mewtwo - National Pokédex number #150, and a legendary Pokémon, Mewtwo is a tall Psychic-type humanoid Pokémon first appearing in the Generation I titles created from the DNA of Mew. After the success of the first Pokémon movie, &#039;&#039;Mewtwo Strikes Back&#039;&#039;, it was featured as a playable character in &#039;&#039;Super Smash Bros. Melee&#039;&#039;, and was cut from &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, before returning as the series&#039;s first DLC character in the 3DS/Wii U installments, being free to download a week early if players registered both the 3DS and Wii U titles with Club Nintendo. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Mewtwo being the 60th character to unlock, or Classic Mode with Fox and those in his unlock tree up to Wolf. After either condition is met, it must be defeated on Spear Pillar.&lt;br /&gt;
**Recruiting it in the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Pokémon Trainer - Representing the player character from the series, a generic Pokémon Trainer (designed after the franchise&#039;s first character, Red) first appeared in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, using Squirtle (National Pokédex number #007), Ivysaur (National Pokédex number #002), and Charizard (National Pokédex number #006) to fight opponents instead of battling himself. In the 3DS/Wii U installments, the trainer was absent, instead being represented by a lone Charizard. A female Pokémon Trainer (designed after the female counterpart to Red, Leaf) appeared as an alternate costume for the male Pokémon Trainer upon his return in &#039;&#039;Ultimate&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Pokémon Trainer being the 26th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to Bowser. After either condition is met, he must be defeated on Pokémon Stadium.&lt;br /&gt;
**Recruiting him near the Pac-Maze in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Lucario - National Pokédex number #448, Lucario is a Fighting- and Steel-type jackal Pokémon first appearing in the Generation IV titles that uses aura to both attack and sense its surroundings. After the success of the eighth Pokémon movie, &#039;&#039;Lucario and the Mystery of Mew&#039;&#039;, it was featured as a playable character in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Lucario being the 27 character to unlock, or Classic Mode with Yoshi. After either condition is met, it must be defeated on Spear Pillar.&lt;br /&gt;
**Recruiting it in a corner of a stone wall in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Greninja - National Pokédex number #658, Greninja is a Water- and Dark-type ninja-like frog Pokémon first appearing in the Generation VI titles that is the final evolution of Froakie, the Water-type starter of the Kalos region. It first appeared in the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Greninja being the 58th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to Sheik. After either condition is met, it must be defeated on Kalos Pokémon League.&lt;br /&gt;
**Recruiting it in the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Incineroar - National Pokédex number #727, Incineroar is a tall Fire- and Dark-type wrestler-like feline Pokémon first appearing in the Generation VII titles that is the final evolution of Litten, the Fire-type starter of the Alola region. It made its debut in &#039;&#039;Ultimate&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Incineroar being the 46th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Pit. After either condition is met, it must be defeated on Boxing Ring.&lt;br /&gt;
**Recruiting it in the southwest part of the Realm of Darkness in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Kirby characters==&lt;br /&gt;
*Kirby - A creation of &#039;&#039;Smash&#039;&#039; series creator Masahiro Sakurai, Kirby is a resident of Dream Land, with the innate ability to swallow opponents and copy their abilities, debuting in &#039;&#039;Kirby&#039;s Dream Land&#039;&#039;. He has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*King Dedede - The self-proclaimed king of Dream Land, King Dedede is something of a misunderstood good guy, as he often appears to get in the way of Kirby&#039;s adventures, when, in actuality, he helps Kirby a lot with saving the world. His first appearance, like Kirby, was &#039;&#039;Kirby&#039;s Dream Land&#039;&#039;. He first debuted in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, and was (and continues to be) voiced by his creator, Masahiro Sakurai. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with King Dedede being the 30th character, to unlock or Classic Mode with Donkey Kong and those in his unlock tree up to Rosalina &amp;amp; Luma. After either condition is met, he must be defeated on Fountain of Dreams.&lt;br /&gt;
**Recruiting him in Gourmet Race in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Meta Knight - A mysterious anti-hero from the &#039;&#039;Kirby&#039;&#039; games, Meta Knight usually challenges Kirby to a duel, though never in an antagonistic way. His first appearance was in &#039;&#039;Kirby&#039;s Adventure&#039;&#039;. He first debuted in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Meta Knight being the 38th character to unlock, or Classic Mode with Link and those in his unlock tree up to Simon. After either condition is met, he must be defeated on Halberd.&lt;br /&gt;
**Recruiting him in the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Fire Emblem characters==&lt;br /&gt;
*Marth - Prince of Altea who fights to regain control of his country and saving his sister Elice.  He made his debut in &#039;&#039;Fire Emblem: Shadow Dragon and the Blade of Light&#039;&#039; and first appeared in &#039;&#039;Super Smash Bros. Melee&#039;&#039; as an unlockable character.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Marth being the 7th character to unlock, or Classic Mode with Yoshi and Lucario.  After either condition is met, he must be defeated in Castle Siege.&lt;br /&gt;
**Recruiting him in the beginning segment in the World of Light - players have the option to choose between him, Sheik, and Villager.&lt;br /&gt;
&lt;br /&gt;
*Roy - Soldier of Pherae and commander of the Lycia army.  He made his debut in &#039;&#039;Super Smash Bros. Melee&#039;&#039; as an unlockable character and then appeared in &#039;&#039;Fire Emblem: The Binding Blade&#039;&#039; after, though the latter was intended to come out first.&amp;lt;ref&amp;gt;https://www.sourcegaming.info/2015/12/13/sakurai-fe25/&amp;lt;/ref&amp;gt;  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Roy being the 29th character to unlock, or Classic Mode with Mario and those in his unlock tree up to Luigi.  After either condition is met, he must be defeated in Castle Siege.&lt;br /&gt;
**Recruiting him at the top right map of the Final Battle in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Ike - Son of Crimea&#039;s legendary warrior Griel.  He made his debut in &#039;&#039;Fire Emblem: Path of Radiance&#039;&#039; and first appeared in &#039;&#039;Super Smash Bros. Brawl&#039;&#039; up to &#039;&#039;Ultimate&#039;&#039; where he becomes an unlockable character rather than a starter.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ike being the 14th character to unlock, or Classic Mode with Mario and those in his unlock tree up to Little Mac.  After either condition is met, he must be defeated in the Coliseum.&lt;br /&gt;
**Recruiting him at Mysterious Dungeon&#039;s main path after Lissa Spirit&#039;s defeat in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Robin - Friend of Chrom and suffers amnesia, as well as having the gender being chosen by the player.  Robin debuted in &#039;&#039;Fire Emblem Awakening&#039;&#039; and first appeared as a starter character in the 3DS/Wii U installment of &#039;&#039;Smash&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Robin being the 53rd character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Zelda.  After either condition is met, he must be defeated in Castle Siege.&lt;br /&gt;
**Recruiting him at Clocktower in Dracula&#039;s Caslte after defeating The Phantom in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Lucina - Time traveler and descendant of Marth.  She made her debut in &#039;&#039;Fire Emblem Awakening&#039;&#039; and first appeared Smash during the 3DS/Wii U installment as an unlockable character.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Lucina being the 23rd character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Ganondorf.  After either condition is met, she must be defeated in Arena Ferox.&lt;br /&gt;
**Recruiting her at the Eastern Dark Realm in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Corrin - A half-human, half-dragon prince of the Hoshido kingdom, having been kidnapped at a young age by the opposing Nohr kingdom, faced with three choices in a war between Hoshido and Nohr: siding with his birth family, siding with his adoptive family, or choosing neither side. Corrin, like Robin, has the gender being chosen by the player.  Corrin debuted in &#039;&#039;Fire Emblem Fates&#039;&#039; and first appeared in the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039; as a DLC character; this was notable, as &#039;&#039;Fire Emblem Fates&#039;&#039;, at the time of Corrin&#039;s release, had yet to release in the West, though it had already released in Japan.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Corrin being the 41st character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Robin.  After either condition is met, he must be defeated in the Coliseum.&lt;br /&gt;
**Recruiting him at Mysterious Dimension&#039;s small side path after defeating Raymond Bryce Spirit, in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Chrom - Descendant of Marth and prince of Ylisse.  Chrom debuted in &#039;&#039;Fire Emblem Awakening&#039;&#039; and first appeared in &#039;&#039;Super Smash Bros. Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Chrom being the 59th character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Ridley.  After either condition is met, he must be defeated in Arena Ferox.&lt;br /&gt;
**Recruiting him at the Lost Woods Region in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Star Fox characters==&lt;br /&gt;
*Fox McCloud - Leader of Team Star Fox, he works with Falco Lombardi, Peppy Hare, and Slippy Toad to travel across the Lylat system and save the galaxy from Andross, a mad scientist. His first appearance was in the original &#039;&#039;Star Fox&#039;&#039;. He has been a part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*Falco Lombardi - A member of Team Star Fox, Falco is a cocky, egotistical pilot who prefers to do things his own way, but is still a valuable team member. His first appearance, like Fox, was in the original &#039;&#039;Star Fox&#039;&#039;. He first appeared in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Melee&#039;&#039;. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Falco being the 32nd character to unlock, or Classic Mode with Fox and those in his unlock tree up to Peach. After either condition is met, he must be defeated on Corneria.&lt;br /&gt;
**Recruiting him in the space area in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Wolf O&#039;Donnell - Leader of Team Star Wolf, he and his ragtag team of bandits serve as rivals to Fox and his team. His first appearance was in &#039;&#039;Star Fox 64&#039;&#039;, due to &#039;&#039;Star Fox 2&#039;&#039; for the SNES getting cancelled (though it was later fully released with the SNES Classic years later). He first appeared in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, though he did not return in the 3DS/Wii U installments, making &#039;&#039;Ultimate&#039;&#039; his return to the series. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Wolf being the 51st character to unlock, or Classic Mode with Fox and those in his unlock tree up to Bowser Jr.. After either condition is met, she must be defeated on Lylat Cruise.&lt;br /&gt;
**Recruiting him in the Mysterious Dimension in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==EarthBound characters==&lt;br /&gt;
*Ness - A young boy from Onett who began traveling the world along with friends met along the way to defeat the being Giygas.  He first appeared in &#039;&#039;EarthBound&#039;&#039; (known in Japan as &#039;&#039;Mother 2&#039;&#039;) and has been in the &#039;&#039;SSB&#039;&#039; series since the first game, appearing as both an unlockable and a starter.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ness being the 1st character to unlock, or Classic Mode with Kirby.  After either condition is met, he must be defeated at Onett.&lt;br /&gt;
**Recruiting him at Magicant Land in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Lucas - Resident of the remaining Tazmily Island and strove to save it from downfall after the loss of his mother Hinawa, and his brother Claus.  He made his debut in the Japan exclusive &#039;&#039;Mother 3&#039;&#039;.  His western debut is &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, and reappeared in the 3DS/Wii U installments as a DLC character.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Lucas being the 36th character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Corrin.  After either condition is met, he must be defeated on New Pork City.&lt;br /&gt;
**Recruiting him at the Northwestern Town in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Animal Crossing characters==&lt;br /&gt;
*Villager - The player character from the life-simulation series of games &#039;&#039;Animal Crossing&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Villager being the 6th character to unlock, or Classic Mode with Pikachu.  After either condition is met, he must be defeated in the Smashville.&lt;br /&gt;
**Recruiting him at the Starting Area in the World of Light - players have the option to choose between him, Sheik, and Marth.&lt;br /&gt;
&lt;br /&gt;
*Isabelle - Secretary to the town&#039;s mayor in &#039;&#039;Animal Crossing: New Leaf&#039;&#039;.  Made her &#039;&#039;SSB&#039;&#039; debut in the 3DS/Wii U installments of &#039;&#039;Smash&#039;&#039;, before being upgraded to a playable character in &#039;&#039;Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Isabelle being the 21st character to unlock, or Classic Mode with Pikachu and those in its unlock tree up to Mega Man.  After either condition is met, she must be defeated on Town and City.&lt;br /&gt;
**Recruiting her at the Eastern Town in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Street Fighter characters==&lt;br /&gt;
*Ryu - Martial artist seeking to perfect his fighting skills and won a Street Fighter tournament against Sagat.  First appeared in &#039;&#039;Street Fighter&#039;&#039; and made his &#039;&#039;SSB&#039;&#039; debut as a DLC in the 3DS/Wii U installment.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ryu being the 13th character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Marth.  After either condition is met, he must be defeated in Battlefield.&lt;br /&gt;
**Recruiting him by completing the World Tour Zone at the airport Great Plateau and Mushroom Platforms in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Ken Masters - Rival and best friend to Ryu, though tends to enjoy life outside fighting as he married his girlfriend, Eliza.  First appeared in &#039;&#039;Street Fighter&#039;&#039; and made his &#039;&#039;SSB&#039;&#039; debut in &#039;&#039;Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Ken being the 57th character to unlock, or Classic Mode with Yoshi and those in his unlock tree up to Chrom.  After either condition is met, he must be defeated in the Boxing Ring.&lt;br /&gt;
**Recruiting him at Dracula&#039;s Castle (second main building balcony) by destroying the Phantom in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Castlevania characters==&lt;br /&gt;
*Simon Belmont - One of the early factions of the Belmont family tree and user of a whip known as the Vampire Killer for the purpose of defeating the evil Dracula, having encountered the Count on two occasions.  He debuted in the first &#039;&#039;Castlevania&#039;&#039; game and was introduced in &#039;&#039;Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Simon being the 18th character to unlock, or Classic Mode with Link and those in his unlock tree up to Popo &amp;amp; Nana.  After either condition is met, he must be defeated in Dracula&#039;s Castle.&lt;br /&gt;
**Recruiting him at the Temple of Light Zone in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Richter Belmont - Descendant of Simon Belmont and continued the fight against Dracula to save his love, Annette.  He first appeared in &#039;&#039;Castlevanina: Rondo of Blood&#039;&#039; and was introduced in &#039;&#039;Ultimate&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Richter being the 35th character to unlock, or Classic Mode with Link and those in his unlock tree up to Young Link.  After either condition is met, he must be defeated in Dracula&#039;s Castle.&lt;br /&gt;
**Recruiting him by defeating all Phantoms in Dracula&#039;s Castle in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Other Nintendo characters==&lt;br /&gt;
*Yoshi - Ally of the Mario Bros. in most games while the star of his own series as well. Yoshi made his debut in &#039;&#039;Super Mario World&#039;&#039; and has been part of the &#039;&#039;SSB&#039;&#039; series since the first game.&lt;br /&gt;
&lt;br /&gt;
*Captain Falcon - Racer and bounty hunter.  The character made his debut in the SNES game &#039;&#039;F-Zero&#039;&#039; and was part of the &#039;&#039;SSB&#039;&#039; series since the first installment, appearing as both an unlockable and a starter.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Captain Falcon being the 11th character to unlock, or Classic Mode with Fox.  After either condition is met, he must be defeated in Port Town Aero Dive.&lt;br /&gt;
**Recruiting him at the Raceway&#039;s Villager Path in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Ice Climbers - Twin eskimos Popo and Nana who constantly work together in scaling mountains or taking down dangerous creatures, making their debut in &#039;&#039;Ice Climber&#039;&#039;.  The duo made their debut in &#039;&#039;Super Smash Bros. Melee&#039;&#039;.  The two were planned for the 3DS installment of &#039;&#039;SSB&#039;&#039;, but the system couldn&#039;t handle the two characters-in-one aspect of them and were kept out of the Wii U game to keep the rosters consistent.&amp;lt;ref&amp;gt;https://nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column/&amp;lt;/ref&amp;gt;  They returned for &#039;&#039;Ultimate&#039;&#039; with all other fighters.  The characters can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with the duo being the 10th character to unlock, or Classic Mode with Link and King K. Rool.  After either condition is met, they must be defeated on the Summit.&lt;br /&gt;
**Recruiting them at Frozen Mountain in the World of Light.  &lt;br /&gt;
&lt;br /&gt;
*Mr. Game &amp;amp; Watch - Original character made for the &#039;&#039;Super Smash Bros.&#039;&#039; series since &#039;&#039;Melee&#039;&#039; to represent the former line of Nintendo handhelds known as Game &amp;amp; Watch.  Mr. Game &amp;amp; Watch made his &#039;&#039;SSB&#039;&#039; debut in &#039;&#039;Super Smash Bros. Melee&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Mr. Game &amp;amp; Watch being the 52nd character to unlock, or Classic Mode with Pikachu and those in its unlock tree up to Isabelle.  After either condition is met, he must be defeated on Flat Zone X.&lt;br /&gt;
**Recruiting him at the Pac-Maze in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Wario - Rival of Mario and occasional star of his own game. Wario made his debut in &#039;&#039;Super Mario Land 2: 6 Golden Coins&#039;&#039; and first appeared in the 3rd installment &#039;&#039;Super Smash Bros. Brawl&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Wario being the 24th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Cloud Strife.  After either condition is met, he must be defeated in WarioWare, Inc.&lt;br /&gt;
**Recruiting him at Dracula&#039;s Castle (first building ramparts) in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*R.O.B. (Also known as &#039;&#039;&#039;R&#039;&#039;&#039;obotic &#039;&#039;&#039;O&#039;&#039;&#039;perating &#039;&#039;&#039;B&#039;&#039;&#039;uddy) - A peripheral sold with the Nintendo Entertainment System to make the set seem like a toy rather than a video game console due to the video game crash of 1983.  Could be used to play NES games &#039;&#039;Gyromite&#039;&#039; and &#039;&#039;Stack-Up&#039;&#039;.  R.O.B. made his &#039;&#039;SSB&#039;&#039; debut in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with R.O.B. being the 31st character to unlock, or Classic Mode with Pikachu and those in its unlock tree up to Shulk.  After either condition is met, he must be defeated on Wrecking Crew.&lt;br /&gt;
**Recruiting him at the Right Path following the trivia section and defeating Redd Spirit in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Mii - Digital avatar for players of the Nintendo 3DS, Wii U and Nintendo Switch.  They can fight as a Brawler, Gunner or Swordfighter and debuted in the 3DS &amp;amp; Wii U installment of &#039;&#039;SSB&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Wii Fit Trainer - Fitness instructor of &#039;&#039;Wii Fit&#039;&#039; with a male form added when she debuted in the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Wii Fit Trainer being the 9th character to unlock, or Classic Mode with Samus and Inkling.  After either condition is met, she must be defeated on Wii Fit Studio.&lt;br /&gt;
**Recruiting her at Lumiose City in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Duck Hunt - Team character consisting of the dog, duck and an unseen player from the NES Light Zapper game &#039;&#039;Duck Hunt&#039;&#039;.  The team first made their &#039;&#039;Smash&#039;&#039; debut in the 3DS/Wii U installment.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Duck Hunt being the 56th character to unlock, or Classic Mode with Donkey Kong and those in his unlock tree up to Diddy Kong.  After either condition is met, they must be defeated on Duck Hunt.&lt;br /&gt;
**Recruiting them at the Poison Woods in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Shulk - 18 year old Hom engineer who defends his homeland with his powerful sword, the Monado.  He first appeared in &#039;&#039;Xenoblade Chronicles&#039;&#039; and debuted in the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039;.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Shulk being the 22nd character to unlock, or Classic Mode with Pikachu and the Villager.  After either condition is met, he must be defeated in the Gaur Plain.&lt;br /&gt;
**Recruiting him at the top of Waterfall Peak in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Little Mac - Boxer who seeking to be the Champion of the World Video Boxing Association, requiring him to challenge many to achieve that goal like Mike Tyson, Mr. Dream, Nick Bruiser or Mr. Sandman.  First appeared in &#039;&#039;Punch-Out!!&#039;&#039; (NES version, although one of his costumes references the original arcade game. Originally, the NES release was &#039;&#039;Mike Tyson&#039;s Punch-Out&#039;&#039; until Nintendo&#039;s contract with the real Tyson expired). He first appeared in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, as an Assist Trophy, before being upgraded to a playable character in the 3DS/Wii U installments.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Little Mac being the 20th character to unlock, or Classic Mode with Mario and those in his unlock tree up to Bayonetta.  After either condition is met, he must be defeated in the Boxing Ring.&lt;br /&gt;
**Recruiting him at the Raceway&#039;s Villager Path in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Captain Olimar - Main character of the &#039;&#039;Pikmin&#039;&#039; series and is aided by the titular creatures, with them making their debut in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;. Alph, one of the main characters of &#039;&#039;Pikmin 3&#039;&#039;, debuted as an alternate costume for Olimar in the 3DS/Wii U installments.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Olimar being the 45th character to unlock, or Classic Mode with Mario and those in his unlock tree up to Dr. Mario.  After either condition is met, he must be defeated on Distant Planet.&lt;br /&gt;
**Recruiting him at Mushroom Platform (on Marth&#039;s Path with the Kammy Koopa&#039;s Spirit) in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Inkling - Main character of the 3rd person shooter &#039;&#039;Splatoon&#039;&#039; and while female by default, a male form is available as well.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Inkling being the 5th character to unlock, or Classic Mode with Samus.  After either condition is met, she must be defeated on Moray Towers.&lt;br /&gt;
**Recruiting her at Console City in the World of Light.&lt;br /&gt;
&lt;br /&gt;
==Other 3rd party characters==&lt;br /&gt;
*Sonic the Hedgehog - Fastest known hedgehog alive who regularly defends his world from the evil Dr. Eggman.  He was first playable in &#039;&#039;Sonic the Hedgehog&#039;&#039;, while debuting as a cameo in the Sega arcade game &#039;&#039;Rad Mobile&#039;&#039;. He first appeared in the &#039;&#039;SSB&#039;&#039; series in &#039;&#039;Super Smash Bros. Brawl&#039;&#039;, and has reappeared in each installment since. The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Sonic being the 17th character to unlock, or Classic Mode with Mario.  After either condition is met, he must be defeated at the Green Hill Zone.&lt;br /&gt;
**Recruiting him below the Master Sword Region in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Solid Snake - Mercenary performing covert operations for FOXHOUND.  He first appeared in the [[MSX]] game &#039;&#039;Metal Gear&#039;&#039; though western audiences received a port on the [[Nintendo Entertainment System|NES]].  Snake is the first &#039;&#039;SSB&#039;&#039; character to have been in an M-Rated game, as well as being the first non-Nintendo character to join the series, and made his debut in &#039;&#039;Brawl&#039;&#039; as an unlockable character, with &#039;&#039;Ultimate&#039;&#039; marking his return appearance.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Snake being the 39th character to unlock, or Classic Mode with Link and those in his unlock tree up to Meta Knight.  After either condition is met, he must be defeated in Shadow Moses Island.&lt;br /&gt;
**Recruiting him at Metal Gear Base dungeon in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Pac-Man - A circular individual who combats a gang of ghosts with the aid of his Power Pellets.  He made his first appearance in &#039;&#039;Pac-Man&#039;&#039; and made his &#039;&#039;SSB&#039;&#039; debut in the 3DS/Wii U installment.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Pac-Man being the 49th character to unlock, or Classic Mode with Kirby and those in his unlock tree up to Jigglypuff.  After either condition is met, he must be defeated in Pac-Land.&lt;br /&gt;
**Recruiting him at the Edge of the Mushroom Platforms (Marth&#039;s Path) in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Mega Man - Originally known as the robotic lab assistant and son of Doctor Thomas Light, but became a warrior robot to prevent the destruction done by the Robot Masters of Dr. Albert Wily.  He made his first appearance in &#039;&#039;Mega Man&#039;&#039; and made his &#039;&#039;SSB&#039;&#039; debut in the 3DS/Wii U installment.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Mega Man being the 42nd character to unlock, or Classic Mode with Pikachu and those in its unlock tree up to R.O.B..  After either condition is met, he must be defeated in Wily Castle.&lt;br /&gt;
**Recruiting him at the Metal Gear Base with the Hal Emmerich Spirit in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Cloud Strife - Employed by the eco-terrorist organization AVALANCHE as a mercenary and armed with his Buster Sword.  Cloud first appeared in &#039;&#039;Final Fantasy VII&#039;&#039; and debuted in the 3DS/Wii U installment of &#039;&#039;SSB&#039;&#039; as a DLC character.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Cloud being the 55th character to unlock, or Classic Mode with Samus and those in her unlock tree up to Dark Samus.  After either condition is met, he must be defeated in Midgar.&lt;br /&gt;
**Recruiting him at the Master Sword Region by defeating Young Link and Zelda in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Bayonetta - Real name Cereza and one of two surviving Umbra Witches.  She made was introduced in the 2009 game &#039;&#039;Bayonetta&#039;&#039; and made her &#039;&#039;SSB&#039;&#039; in the 3DS/Wii U installment as a DLC character.  The character can be unlocked by:&lt;br /&gt;
**Going through VS Matches, with Bayonetta being the 43rd character to unlock, or Classic Mode with Mario and Sonic.  After either condition is met, she must be defeated on Umbra Clock Tower.&lt;br /&gt;
**Recruiting her by defeating the first Crazy Hand on Final Battle in the World of Light.&lt;br /&gt;
&lt;br /&gt;
*Joker - Phantom Thief and expelled high school student, Ren Amamiya.  He made his debut in &#039;&#039;Persona 5&#039;&#039; and first appeared in &#039;&#039;Ultimate&#039;&#039; as a DLC character.&lt;br /&gt;
&lt;br /&gt;
*Banjo &amp;amp; Kazooie - A bear and breegull duo who go on several adventures, as well as occasionally clashing with the evil witch Gruntilda.  Banjo made his first appearance in &#039;&#039;Diddy Kong Racing&#039;&#039; to aid Timber the Tiger in a race to take down the intergalactic conqueror, Wizpig.  He got his own game starting with &#039;&#039;Banjo-Kazooie&#039;&#039; where the other titular character made her debut.  &#039;&#039;Ultimate&#039;&#039; is their first appearance in the &#039;&#039;SSB&#039;&#039; series as a DLC character to become available in Fall 2019.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SSBU}}&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate characters]]&lt;br /&gt;
[[Category:Character lists]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Acceleratle&amp;diff=10528</id>
		<title>Acceleratle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Acceleratle&amp;diff=10528"/>
		<updated>2019-08-18T04:30:49Z</updated>

		<summary type="html">&lt;p&gt;69.246.51.215: Not true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Acceleratle&lt;br /&gt;
|image = [[Image:DQ3 Spell Acceleratle.png|170px]]&lt;br /&gt;
|japanese = {{tt|ピオリム|Piorimu}}&lt;br /&gt;
|romaji = piorimu&lt;br /&gt;
|old=SpeedUp&lt;br /&gt;
|type = Support&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Acceleratle&#039;&#039;&#039; is a recurring spell in the [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It increases the agility of every member of the party.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Acceleratle is learned by [[Priest]]s and [[Sage]]s at level 5, and doubles a character&#039;s current agility for 6~9 turns--capping at 255. Despite agility factoring into a character&#039;s total defence stat in &#039;&#039;III&#039;&#039;, the spell will not change that value.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
Acceleratle is learned by [[Borya]] at level 14, and possesses the same attributes as before.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Acceleratle is learned by [[Jessica]] after investing 3 points into her Staff skill. The spell doubles a character&#039;s agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises [[stats|evasion]].&lt;br /&gt;
* In the 3DS version, it is also learned by [[Red]] after investing 3 points into her Roguery skill.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Acceleratle is learned by [[mage]]s at level 4 and [[armamentalist]]s at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.&lt;br /&gt;
&lt;br /&gt;
==={{DQ10}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==={{DQ11}}===&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;===&lt;br /&gt;
Acceleratle is available to the [[Hero (Super Smash Bros.)|Hero]] via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase the speed of his movements but also increase the amount of knockback he suffers when struck.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Accelerate]]&lt;br /&gt;
* [[Decelerate]]&lt;br /&gt;
* [[Deceleratle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;br /&gt;
[[Category:Dragon Quest X spells]]&lt;br /&gt;
[[Category:Dragon Quest XI spells]]&lt;br /&gt;
[[Category:Super Smash Bros. Ultimate spells]]&lt;/div&gt;</summary>
		<author><name>69.246.51.215</name></author>
	</entry>
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