<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=121.211.65.177</id>
	<title>Dragon Quest Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dragonquest-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=121.211.65.177"/>
	<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/Special:Contributions/121.211.65.177"/>
	<updated>2026-05-13T10:54:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37781</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37781"/>
		<updated>2019-09-18T07:26:54Z</updated>

		<summary type="html">&lt;p&gt;121.211.65.177: Added PS4, 3DS, Switch to &amp;#039;platforms&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
&amp;lt;center&amp;gt;{{for&lt;br /&gt;
 |about=the original game in the Dragon Quest series&lt;br /&gt;
 |for=series information&lt;br /&gt;
 |see=Dragon Quest (series)&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
| type=Main series games&lt;br /&gt;
| title=Dragon Quest&lt;br /&gt;
| image=[[File:DQ Logo.png|325px]][[File:DQ Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption=&lt;br /&gt;
| developer=[[Chunsoft]]&lt;br /&gt;
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
| designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
| artist=[[Akira Toriyama]]&lt;br /&gt;
| composer=[[Koichi Sugiyama]]&lt;br /&gt;
| released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
| modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy |GBC]])&lt;br /&gt;
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Cell phone|Mobile phone]], [[Wii]], [[Cell phone|Android &amp;amp; iOS]], [[Playstation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
| requirements=&lt;br /&gt;
| input=&lt;br /&gt;
| series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|&#039;&#039;Dragon Quest&#039;&#039; series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game &#039;&#039;[[wikipedia:DragonQuest|DragonQuest]]&#039;&#039;. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was the first turn-based role playing game to debut on a video game console and is considered a pioneer in the development of the genre. &#039;&#039;Dragon Quest&#039;&#039;&#039;s immense success proved that RPGs had a place in the industry, and would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was developed to be simple enough for anyone to understand it&#039;s intricacies, but also captivating enough to compel players to explore every inch of its digital surface. &lt;br /&gt;
&lt;br /&gt;
The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]], traversing an immense country and visiting numerous towns. He can equip various weapons and armour and battle enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must confront the Dragonlord in his citadel, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated countless times in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrived from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]]: He rescued Alefgard years earlier. He had left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of the land of Alefgard.&lt;br /&gt;
*[[Princess Gwaelin]]: Daughter of King [[Lorik]]. Imprisoned in the [[Quagmire Cave]] southwest of [[Kol]], by servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Sphere of Light]] in order to infest Alefgard with horrid monsters.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Princess Gwaelin]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
&lt;br /&gt;
===Influence on the Video Game Industry===&lt;br /&gt;
[[File:DQI + II Hero.png|right|thumb|&#039;&#039;Dragon Quest&#039;&#039; allowed players to assume the role of a [[Hero (Dragon Quest)|hero]] and live out his adventure.|200px]]&lt;br /&gt;
Before the release of &#039;&#039;Dragon Quest&#039;&#039;, the video game marketplace consisted of fast-paced, reflex dependent action titles. The majority of these were originally developed as arcade quarter-munchers, and retained the immense difficulty of such even when ported to a home console. Storytelling was sparse, if text was even programmed into a game, and titles relied on the player&#039;s imagination to fill in the gaps.&lt;br /&gt;
&lt;br /&gt;
When [[Yuji Horii]]&#039;s dream project proved to be a smashing success, the entire perception of what a video game could be changed. Countless RPGs flooded store shelves to cash in on the newfound hype surrounding the genre, and action titles began to experiment with deeper plotlines and character interaction instead of merely pushing level complexity.&lt;br /&gt;
&lt;br /&gt;
A humble title from a small publishing company changed everything for games.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
&amp;lt;small&amp;gt; See: &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; for more detailed changes and improvements.&amp;lt;/small&amp;gt;&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms; most notably for the Super Famicom.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was closely followed by &#039;&#039;[[Dragon Quest II]]&#039;&#039; which met with similar success. &#039;&#039;Dragon Quest II&#039;&#039; featured the same timeline and setting as the original, a concept which was further extended into &#039;&#039;[[Dragon Quest III]]&#039;&#039;. Together, the first three games comprise what is known as the [[Erdrick Trilogy]].  All three games were designed for the Famicom/NES and share similar artistic styles.&lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, &#039;&#039;Dragon Quest&#039;&#039; has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for &#039;&#039;Dragon Quest&#039;&#039; ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and spinoffs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Dragon Quest jp manual art.png|right|border|325px]]&lt;br /&gt;
*The stat improvement algorithms depend on the player&#039;s name, deciding if the player will be more proficient in strength, agility, or magic (MP).&lt;br /&gt;
*There is no party, only a single player character.&lt;br /&gt;
*Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battle.&lt;br /&gt;
*Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
*There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
*Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel. This is because the spell&#039;s Japanese name, &#039;&#039;rura&#039;&#039;, derives from the English word &#039;&#039;Ruler&#039;&#039;.&lt;br /&gt;
*Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
*There is no equipment slot for helmets, despite the [[iron helmet]], [[leather hat]], and helm of [[Ortega]] being featured in official illustrations.&lt;br /&gt;
*[[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
*There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
*Caves are dark, and must be lit up with a [[torch]] or [[Glow|Glow spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
*In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
*The original Japanese Famicom and MSX versions of this game (and &#039;&#039;[[Dragon Quest II]]&#039;&#039;) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
*The [[Game Boy]] Color release had a more direct translation of many character and town names.&lt;br /&gt;
*A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of &#039;&#039;[[Dragon Quest IV]]&#039;&#039;, Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.&lt;br /&gt;
*Erdrick&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the &#039;&#039;[[Fortune Street]]&#039;&#039; series).&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon Quest 1 box.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_NES.png|NES box art&lt;br /&gt;
Image:DQ Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Higuchi_Dragon_Quest.png|Adventure novel&lt;br /&gt;
Image:Shousetsu Dragon Quest.png|Novelization&lt;br /&gt;
Image:Dragon Quest Suite.png|Dragon Quest Suite&lt;br /&gt;
Image:DQI CD Theater.png|CD Theater&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 9.png|4koma comics&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
Image:DQI iOS Android.png|iOS/Android&lt;br /&gt;
Image:DQI 25th Anniversary wallpaper.png|25th Anniversary wallpaper&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=D2ve2cpcLi4|description=The original TV commercial for {{DQ}}}}.&lt;br /&gt;
{{VideoGallery/Item|id=https://www.youtube.com/watch?v=1qL5_3EhqK8|description=The original TV commercial for the localized version.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;/div&gt;</summary>
		<author><name>121.211.65.177</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39149</id>
		<title>Dragon Quest II: Luminaries of the Legendary Line</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39149"/>
		<updated>2019-09-18T07:25:12Z</updated>

		<summary type="html">&lt;p&gt;121.211.65.177: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Luminaries of the Legendary Line&lt;br /&gt;
| image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Koichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released={{vgrelease|JP=January 26, 1987}}{{vgrelease|NA=December 1990}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Cell phone]], Android &amp;amp; iOS, [[Playstation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;|originally known as: &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039;}}, is a role-playing game and sequel to the original &#039;&#039;[[Dragon Quest]]&#039;&#039;.  It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as &#039;&#039;&#039;Dragon Quest II: Luminaries of the Legendary Line&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Series additions==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom&#039;s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.&lt;br /&gt;
&lt;br /&gt;
===Multiple characters===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with &#039;&#039;II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Augmentative and debilitating spells===&lt;br /&gt;
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster&#039;s &#039;&#039;stats&#039;&#039; through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.&lt;br /&gt;
&lt;br /&gt;
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it&#039;s predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. &lt;br /&gt;
&lt;br /&gt;
===[[Tombola]]===&lt;br /&gt;
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief&#039;s Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. &lt;br /&gt;
&lt;br /&gt;
===Multiple save locations===&lt;br /&gt;
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
&amp;lt;small&amp;gt; See: &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; for more detailed changes and improvements.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Famicom, second the on Gameboy Color, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user&#039;s stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.&lt;br /&gt;
&lt;br /&gt;
Due to spacial constraints of the Gameboy and Gameboy color&#039;s screen, the english release of Dragon Warrior 1+2 in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus-Alpha in 2010 with their localization of [[Dragon Quest IX]], which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQI &amp;amp; II SNES artwork.png|right|thumb|250px|The three heroes.]]&lt;br /&gt;
===Prince of Midenhall===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Midenhall]]&#039;&#039;&lt;br /&gt;
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three Luminaries, with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest I)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the [[Erdrick&#039;s sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player&#039;s choosing. &lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock&#039;s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game&#039;s cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. The offspring of the original game&#039;s hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Middenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn&#039;t know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero&#039;s party on his quest.&lt;br /&gt;
&lt;br /&gt;
Together the two cousins set out northwest towards [[Gwaelin&#039;s Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon&#039;s Horn]]: two tall towers, each fixated on one side of a river.&lt;br /&gt;
&lt;br /&gt;
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin|gremlins]]. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.&lt;br /&gt;
&lt;br /&gt;
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord&#039;s decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. &lt;br /&gt;
&lt;br /&gt;
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:DQII_Trio_leaping.png|right|thumb|&#039;&#039;Dragon Quest II&#039;&#039; was the first game to introduce the concept of a [[party]].|350px]]&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii&#039;s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.&lt;br /&gt;
&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color in the 90&#039;s, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A smaller, simplified version of the world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The MSX version of the game contained a special scene involving the &amp;quot;Dangerous Swimsuit&amp;quot; and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America&#039;s strict censorship policies and the objectively poor quality of the image in question.&lt;br /&gt;
**This &amp;quot;Dangerous Swimsuit&amp;quot; scene was referenced in the 2005 PC title &#039;&#039;La-Mulana&#039;&#039;, which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the &amp;quot;Provocative Bathing Suit&amp;quot; from the NPC Dracuets at the end of the game&#039;s bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:DQI&amp;amp;II_GameBoy_Art.png|border|right|350px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
# [[Only Lonely Boy]] (Love Song 探して/&#039;&#039;Looking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
# Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
# Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
# Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
# Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
# [[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon-Quest-II-japanese-box-art.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_II_NES.png|NES box art&lt;br /&gt;
Image:DQII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Shousetsu Dragon Quest II.png|Novelization&lt;br /&gt;
Image:DQII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQII The Gods of Evil novel.png|&amp;quot;The Gods of Evil&amp;quot; novel part one&lt;br /&gt;
Image:DQII The Gods of Evil novel 2.png|&amp;quot;The Gods of Evil&amp;quot; novel part two&lt;br /&gt;
Image:DQ 4koma Gekijou 11.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 19.png|4koma comics&lt;br /&gt;
Image:DQII_Characters.png|&lt;br /&gt;
Image:DQII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 02: Luminaries of the Legendary Line}}&lt;/div&gt;</summary>
		<author><name>121.211.65.177</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39148</id>
		<title>Dragon Quest II: Luminaries of the Legendary Line</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II:_Luminaries_of_the_Legendary_Line&amp;diff=39148"/>
		<updated>2019-09-18T07:24:31Z</updated>

		<summary type="html">&lt;p&gt;121.211.65.177: Added SFC, PS4, 3DS, Switch to &amp;#039;platforms&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Luminaries of the Legendary Line&lt;br /&gt;
| image=[[File:DQII Logo.png|325px]][[File:DQII Laurel Wreath art.png|325px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Koichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released={{vgrelease|JP=January 26, 1987}}{{vgrelease|NA=December 1990}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Cell phone]], Android &amp;amp; iOS, [[Playstation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;|originally known as: &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039;}}, is a role-playing game and sequel to the original &#039;&#039;[[Dragon Quest]]&#039;&#039;.  It was initially released for the [[Nintendo Entertainment System|Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms. Currently, it is known as &#039;&#039;&#039;Dragon Quest II: Luminaries of the Legendary Line&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Series additions==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; offers a much wider array of spells and items, as well as a much larger world (256 by 256 tiles instead of 100 by 100) than its predecessor. After battle status ailments have been introduced as well, embodied in the new [[Bubble slime]] foe. Due to the limited size of the NES/Famicom&#039;s cartridge ROM space at the time, the detailed battle backgrounds from the first game were replaced with a black background to make room for the increased number of monster sprites.&lt;br /&gt;
&lt;br /&gt;
===Multiple characters===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous title, such as featuring multiple heroes and enemies in a battle. Each Luminary has a well defined range of abilities and weaknesses that would codify later characters and vocations, and the menagerie of monster encounters would follow suit. Party dynamics, extended strategies, and shuffling through equipment to better suit specific encounters all began with &#039;&#039;II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Augmentative and debilitating spells===&lt;br /&gt;
Where as battle spells in the first game were limited to disabling foes and inflicting/restoring damage, the sequel introduced the concept of influencing a character or monster&#039;s &#039;&#039;stats&#039;&#039; through the use of [[Kabuff]] and [[Kasap]]. The theme of spending a turn buffing characters and weakening monsters would be greatly expanded upon in future titles, quickly becoming just as important as combating monsters directly.&lt;br /&gt;
&lt;br /&gt;
===Transportation===&lt;br /&gt;
The humble [[Ship]] attained in [[Rippleport]] set the standard for expanding the reach of the player at the midway point of a game.&lt;br /&gt;
&lt;br /&gt;
[[Teleportal]]s were introduced to allow for faster traveling between areas, and to serve as early previews of distant lands to highlight the greater scope of the game compared to it&#039;s predecessor. They have become a staple of the series ever since, appearing in every title as both convenience features and as elements of the story. &lt;br /&gt;
&lt;br /&gt;
===[[Tombola]]===&lt;br /&gt;
Gambling also made its first appearance in the series, with several towns featuring medieval slot machines called the [[tombola]] for the player to utilize at the cost of a [[tombola ticket]] given by merchants. Breakable keys have been removed, replaced by the [[Silver Key]], [[Golden Key]], and [[Thief&#039;s Key]]. Churches have now been given actual function rather than cosmetic purpose, with priests reviving fallen party members and removing various ailments for a fee. &lt;br /&gt;
&lt;br /&gt;
===Multiple save locations===&lt;br /&gt;
The game provides multiple locations for players to save their progress. It also allows deletion and the moving of saved games. To save, find a king, minister, or wise man and talk to them to initiate the process--this save area will also be the Zoom location in most versions. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
&amp;lt;small&amp;gt; See: &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; for more detailed changes and improvements.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its original release on the Famicom and Nintendo Entertainment System four remakes have appeared, with the first being on the Super Famicom, second the on Gameboy Color, third [[Cell phone]]s in Japan, and the most current being an iOS/Android release in the Japanese app store on June 26th, 2014 before being internationally released. All the remakes feature updated graphics and music as well as a few other new features, such as quick-saving on the world map, animated battles, and the automatic redirecting of attacks that target defeated monsters. Starting with the cell phone version, all three descendants of Erdrick are capable of attaining level 50, with the two magic user&#039;s stat growth and exp requirements being adjusted accordingly.  Additionally, the [[Zoom]] spell was made consistent with later games by letting the player choose a select list of destinations to rather than the last place saved.&lt;br /&gt;
&lt;br /&gt;
Due to spacial constraints of the Gameboy and Gameboy color&#039;s screen, the english release of Dragon Warrior 1+2 in 2000 reverted the localized names of Erdrick, Gwaelin, and others to a closer approximation of their Japanese counterparts. These changes would be undone by Plus-Alpha in 2010 with their localization of [[Dragon Quest IX]], which elected to retain the NES names as a surprise for older fans. As of the 2014 iOS/Android re-release, while several of the names of characters and locations have retained their NES designations (or very slight edits of such, like [[Midenhall]] instead of Middenhall), other characters and locations have elected for new translations that are closer to the meanings and puns of the original Japanese version. In addition, monsters, spells, and items have been updated to their modern naming conventions.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[File:DQI &amp;amp; II SNES artwork.png|right|thumb|250px|The three heroes.]]&lt;br /&gt;
===Prince of Midenhall===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Midenhall]]&#039;&#039;&lt;br /&gt;
The heir of the Kingdom of [[Midenhall]] is the classic warrior of the three Luminaries, with the most impressive physical stats. He can equip all weapons and armour in the game, though he has no magic ability (he is the only protagonist in the series to lack magical aptitude). This is the character the player starts out with in the castle of Midenhall, and his name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is closer to his [[Hero (Dragon Quest I)|ancestor]] than the other Luminaries. He cannot use as wide a variety of weapons and armor as the prince of Midenhall but compensates for this with the ability with a unique assortment of spells. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke. Despite this, he can, like his cousin, equip the [[Erdrick&#039;s sword]]. This character is hard to track down in the beginning of the game, but he will grow to be a great ally. In earlier releases, his name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter his name. As of the [[Cell phone]] release, his name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Prince of Cannock a name of the player&#039;s choosing. &lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the archetypal sorceress of the three Luminaries. Her armour and weapon selections are slim, but are incredibly potent. She shares some of the prince of Cannock&#039;s magic, but the bulk of her spells are exclusive to her. She is the first of the three main characters the player will see, shown being assaulted with her father in the game&#039;s cinematic intro. After this she will has been cursed and needs to be freed before she will be able to join her cousins. In earlier releases, her name is generated at random based on the name of the prince of Midenhall, although there is a cheat code to alter her name. As of the [[Cell phone]] release, her name is offered initially via a random generator when the Hero departs from Midenhall, but the player can also decide to give the Princess of Moonbrooke a name of the player&#039;s choosing.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the wicked occultist that attacked Moonbrooke, cursed its princess, and threatened to destroy the world by summoning the gods of evil. His defeat is the goal of the three heroes.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. The offspring of the original game&#039;s hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms: [[Middenhall]], [[Cannock]] and [[Moonbrooke]]. A century of peace in these three kingdoms is suddenly ended when the evil priest Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick, to gather his cousins and defeat Hargon before the mad priest can accomplish his goals.&lt;br /&gt;
&lt;br /&gt;
Upon reaching Cannock he is informed by the King of that kingdom that his son has already left for the [[Wellspring of the Hero]], a traditional place that is visited by warriors upon beginning their journeys. Inside the shrine there is a body of water said to bless pilgrims. Upon arriving, a sage explains that the player was too late, and the prince has once again already left. The prince continued to Middenhall to join the [[Hero (Dragon Quest II)|Hero]], whom he doesn&#039;t know is also looking for him. Finally, the two meet at an [[inn]] located in [[Leftwyne]], and the prince joins the Hero&#039;s party on his quest.&lt;br /&gt;
&lt;br /&gt;
Together the two cousins set out northwest towards [[Gwaelin&#039;s Gate]] they pass underground and head south for [[Moonahan]]. In this village they meet a dog that seems peculiar to them. Upon reaching the ruins that remain of [[Moonbrooke]] they are informed by spirits of those that died (including the King himself) that the princess has been turned into a dog by Hargon and the only way to reverse the curse is to use the [[Mirror of Ra]]. The two warriors search for this mirror and they find it in a swamp from which four bridges can be seen at once. Upon their return to [[Moonahan]] they utilize the mirror in front of the curious dog they met, and much to the surprise of the Hero, he sees a beautiful girl in the reflection of the mirror. The princess is restored from her beastly appearance and joins her two cousins on their quest to defeat Hargon. After exploring the [[Pillar of Winds]] to obtain the [[Windbreaker]], the party heads for a shrine west of Moonbrooke where they pass underground and then head northwest across fields, desert, and mountains to reach the [[Dragon&#039;s Horn]]: two tall towers, each fixated on one side of a river.&lt;br /&gt;
&lt;br /&gt;
Scaling the southern tower to its peak, the party glides over the river below using the [[Windbreaker]], and land safely across the body of water. They continue on to the port city of [[Rippleport]], where they rescue a young girl from a pair of [[gremlin|gremlins]]. Quite relieved upon her return, her grandfather, as a token of his gratitude, offers that the three heroes to use his ship to aid in their voyage. Hearing legends of a [[sunken treasure]], the three set off into the northern sea, and find it glistening in the water. Upon returning it to Rippleport, a man desperate to get out of debt offers them the [[Echo Flute]] in exchange for it.&lt;br /&gt;
&lt;br /&gt;
The trio then sails east and land on the continent of [[Alefgard]]. They reach [[Tantegel]] only to discover that the King has locked himself away for fear of [[Hargon]]. They explore the remains of [[Charlock|Charlock Castle]] where they meet a descendant of the [[Dragonlord]] who hope to succeed where his ancestor failed. Although the Dragonlord&#039;s decendant clearly has evil intentions, even he realizes the threat in Hargon, and reveals to the three young warriors that if they wish to defeat Hargon they must take [[5 Sigils|five sigils]] to the [[List of shrines in Dragon Quest II#Rubiss Shrine|Rubiss Shrine]]. &lt;br /&gt;
&lt;br /&gt;
With this new information in hand the party sets sail south of Alefgard and discover a small island in the middle of the ocean on which a prominent lighthouse stands. As they explore the inside of the tower they witness a [[gremlin]] vanish into a wall. Following it, they find a passage and are greeted by an old man who tells them to follow him. He guides them to a treasure chest and offers its contents to the luminaries. However upon opening the chest they find it empty and the old man suddenly transforms into four gremlins that charge upon the unsuspecting trio. The cousins defeat the monsters and in doing so recover the [[5 Sigils#Star Sigil|Star Sigil]], which one of the fiends was carrying.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:DQII_Trio_leaping.png|right|thumb|&#039;&#039;Dragon Quest II&#039;&#039; was the first game to introduce the concept of a [[party]].|350px]]&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is widely recognized for improving upon the shortcomings of its predecessor, increasing the depth of battle and exploration considerably. Series director Yuji Horii&#039;s writing is also seen as improving during the development of the game, no longer relying solely on fairy-tale archetypes to constitute the setting and characters.&lt;br /&gt;
&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color in the 90&#039;s, on [[Cell phone]]s in the early millennium, and on android and ios smart phones in June of 2014.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A smaller, simplified version of the world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The MSX version of the game contained a special scene involving the &amp;quot;Dangerous Swimsuit&amp;quot; and the Princess of Moonbrooke. This was removed by the time the game made it outside of Japan, due to Nintendo of America&#039;s strict censorship policies and the objectively poor quality of the image in question.&lt;br /&gt;
**This &amp;quot;Dangerous Swimsuit&amp;quot; scene was referenced in the 2005 PC title &#039;&#039;La-Mulana&#039;&#039;, which was made to pay tribute to the MSX and its library of games. The main character, Lemeza Kosugi, receives the &amp;quot;Provocative Bathing Suit&amp;quot; from the NPC Dracuets at the end of the game&#039;s bonus dungeon, the Hell Temple, with a graphic of him in the Bathing Suit flashing on screen. The reference was maintained in the 2011 remake.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Image:DQI&amp;amp;II_GameBoy_Art.png|border|right|350px]]&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
# [[Only Lonely Boy]] (Love Song 探して/&#039;&#039;Looking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
# Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
# Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
# Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
# Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
# [[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragon-Quest-II-japanese-box-art.jpg|Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_II_NES.png|NES box art&lt;br /&gt;
Image:DQII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:Shousetsu Dragon Quest II.png|Novelization&lt;br /&gt;
Image:DQII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQII The Gods of Evil novel.png|&amp;quot;The Gods of Evil&amp;quot; novel part one&lt;br /&gt;
Image:DQII The Gods of Evil novel 2.png|&amp;quot;The Gods of Evil&amp;quot; novel part two&lt;br /&gt;
Image:DQ 4koma Gekijou 11.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 19.png|4koma comics&lt;br /&gt;
Image:DQII_Characters.png|&lt;br /&gt;
Image:DQII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 02: Luminaries of the Legendary Line}}&lt;/div&gt;</summary>
		<author><name>121.211.65.177</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39315</id>
		<title>Dragon Quest III: The Seeds of Salvation</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_III:_The_Seeds_of_Salvation&amp;diff=39315"/>
		<updated>2019-09-18T07:15:55Z</updated>

		<summary type="html">&lt;p&gt;121.211.65.177: Added PS4, 3DS, Switch information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{FULLPAGENAME}}&#039;&#039;}}{{Infobox VG&lt;br /&gt;
| title = The Seeds of Salvation&lt;br /&gt;
| type = Main series games&lt;br /&gt;
| image = [[File:DQIII_Logo.png|325px]][[File:DQIII Laurel Wreath art.png|325px]]&lt;br /&gt;
| caption = &lt;br /&gt;
| developer = [[Chunsoft]]&amp;lt;br /&amp;gt;[[Heartbeat]] (SFC)&amp;lt;br /&amp;gt;[[TOSE]] (GBC)&lt;br /&gt;
| publisher = [[Enix]] &lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
| artist = [[Akira Toriyama]]&lt;br /&gt;
| composer = [[Kōichi Sugiyama]]&lt;br /&gt;
| engine =&lt;br /&gt;
| released = &#039;&#039;&#039;Nintendo Entertainment System&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=February 10, 1988|NA=June 12, 1991}}&#039;&#039;&#039;Super Famicom&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 6, 1996}}&#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=December 8, 2000|NA=July 7, 2001}}&#039;&#039;&#039;Mobile phones&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=November 9, 2009}}&#039;&#039;&#039;Wii&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 15, 2011}}&#039;&#039;&#039;Android &amp;amp; iOS&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{vgrelease|JP=September 25, 2014|NA=December 4, 2014}}&#039;&#039;&#039;Playstation 4 &amp;amp; 3DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=August 24, 2017}}&#039;&#039;&#039;Nintendo Switch&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP=September 27, 2019|NA=September 27, 2019}}&lt;br /&gt;
| genre = [[Wikipedia:Console role-playing game|Console role-playing]]&lt;br /&gt;
| modes = [[Wikipedia:Single-player|Single-player]]&lt;br /&gt;
| ratings = &#039;&#039;&#039;Game Boy Color&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgratings|ESRB=T}}&lt;br /&gt;
| platforms = [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color, Mobile phones, [[Playstation 4]], [[Nintendo 3DS]], [[Nintendo Switch]]&lt;br /&gt;
| media = 2-megabit FC cartridge&amp;lt;br /&amp;gt;4-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt;32-megabit SFC cartridge&amp;lt;br /&amp;gt;32-megabit GBC cartridge&lt;br /&gt;
| requirements =&lt;br /&gt;
| input =&lt;br /&gt;
| series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest III&#039;&#039;&#039;|ドラゴンクエストIII そして伝説へ…|&#039;&#039;Doragon Kuesuto III: Soshite Densetsu he...&#039;&#039;, &amp;quot;And into the Legend...&amp;quot;}}, is the third game in the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series of role-playing games published by [[Enix]] and released on the [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]].  It was later remade and released on the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color. The original Famicom version, as well as the Super Famicom remake, were re-released on the [[Nintendo Wii]] in 2011 as part of the Dragon Quest 25th-Anniversary. A second remake was also made for Japanese mobile phones and later then re-released worldwide for smartphones running Android and iOS.  A graphically modified version of this mobile port was released alongside Dragon Quest XI for [[Playstation 4]], [[Nintendo 3DS]] and [[Nintendo Switch]].  &#039;&#039;Dragon Quest III&#039;&#039; is the third and final game in the [[Erdrick Trilogy]].    &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world of &#039;&#039;Dragon Quest III&#039;&#039; takes place on a large world map reminiscent of our own in the distant past; many areas are modeled after different cultures like [[Romaria]] (Rome), [[Isis]] (Egypt), [[Jipang]] (Japan) and [[Persistence]] (Native Americans) and are located in areas of the map roughly equivalent to their inspirations. Later in the game, the party travels to a [[Alefgard|hidden world]] that exists beneath the surface of the first world.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
The game opens with a massive battle over a volcano between a man with blue hair and a dragon. The battle rages on for several seconds until the blue haired man cuts the wing off of the dragon causing the battle to continue on the ground. The blue haired man eventually runs the dragon through, however the dragon takes hold of the blue haired man and turns and begins to walk into the volcano. The volcano erupts and there is a scream heard, the screen fades to black.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; is set many years before the original &#039;&#039;[[Dragon Quest I|Dragon Quest]]&#039;&#039; in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world, and has begun to exert his vile influence upon the monsters of each continent to drive them mad and violent. The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three traveling companions and sets out to defeat [[Baramos]] while making his or her way through the world and saving several locations from doom.&lt;br /&gt;
&lt;br /&gt;
The flow of the game is as follows;  The hero travels from his home country of [[Aliahan]] for [[Romaria]] to explore the world and acquire three [[key|keys]] needed to open sealed teleportals throughout the game. During the party&#039;s travels, they will hear tale of six mystical orbs said to contain incredible power, and that these will be necessary in overcoming the fiend Baramos. After saving a young couple of the town of [[Baharata]] from the rogue [[Robbin&#039; &#039;Ood]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]]. With this ship, the hero acquires the [[Ultimate Key]] and searches for the six mystical orbs which are used to revive the legendary bird [[Ramia]]. Ramia takes the hero to Baramos&#039; castle, flying over the tall mountains of the Necrogond.  After a ferocious battle, the hero&#039;s celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Sunstone]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates a bridge, which leads the hero to [[Zoma]]&#039;s castle for the final confrontation. After the archfiend is slain, the king of the dark world will give the highest honor to the player: the title of &#039;&#039;Erdrick&#039;&#039;.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Character customization===&lt;br /&gt;
&#039;&#039;Dragon Quest III&#039;&#039; continued to expand upon the gameplay of it predecessors. The game is the first in the series to feature a customizable party in which each character belongs to a certain [[vocation]], as well as the first in which the player can determine the protagonists&#039; gender. These characters can be recruited by the player by speaking with [[Patty]] at her tavern in Aliahan. The choice of profession greatly effects the character&#039;s stats and spells they can learn. Furthermore, upon reaching level 20, a character may change classes at [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]].&lt;br /&gt;
&lt;br /&gt;
===Character and Battle refinement===&lt;br /&gt;
*Several new [[List of character statistics|statistics]]: resilience, wisdom, and luck appear for the first time. Additionally, each statistic is now capped at 255. The amount of stat points gained with each level is also pseudo-randomized, with a range depending on the character&#039;s vocation.&lt;br /&gt;
*It is now possible to change the party&#039;s marching order, allowing weak or injured characters to hide behind their companions and be less frequently targeted by monsters. In addition, characters can be [[Blasto|banished]] in the middle of battle and be found again at [[Patty&#039;s Party Planning Place]].&lt;br /&gt;
*Several new spells have been added, bringing the total to 60. These include adding second and third tiers to existing spell lines, spells that cause new effects in battle, and spells that facilitate effects on the overworld. Subsequent remakes would add to this list with the introduction of skills.&lt;br /&gt;
*Offensive spells are now separated from each other in terms of monster resistance, meaning that an enemy immune to [[Woosh|woosh]] can still be damaged by [[Crack|crack]]. Elemental spells are divided into Fire (Sizz, Frizz, and Bang), Ice, Wind, and Lightning. &lt;br /&gt;
*It is possible to attack allies; this is useful for curing [[status effect]]s such as [[sleep]] or [[confusion]].&lt;br /&gt;
*Experience values are divided by the number of current party members, so a lone hero will gain experience faster than a full party of four.&lt;br /&gt;
*The hidden [[Sage]] vocation marks the first appearance of a class that combines the best features of two others, and also requires reaching a certain benchmark with another as one of the methods to attain it. These traits would be repeated and elaborated upon in the sixth and seventh games.&lt;br /&gt;
&lt;br /&gt;
===Player conveniences=== &lt;br /&gt;
*The [[Zoom|zoom]] spell and the [[Chimaera wing|chimaera wing]] now offer a selection of places to go, instead of automatically returning the party to the last save point.&lt;br /&gt;
*Even the original Japanese version now has a battery save, instead of a password system. This means that more information can be saved from one game to the next; for example, a list of chests which have been opened, and the full stat list of the party.&lt;br /&gt;
*[[Bank]]s appear for the first time, allowing gold to be preserved upon the party&#039;s demise, and storing unneeded items. The vault charges a commission to store items, but there is no withdrawal fee for money exchange. The latter feature was removed in the remakes, since the programmers added [[the Bag]] feature that is always carried with the hero.&lt;br /&gt;
*There is now an [[Ramia|aerial vehicle]] in addition to the [[ship]], which allows for a more intricately designed world and expands the player&#039;s freedom of mobility.&lt;br /&gt;
*[[Cannibox]]es and [[Mimic|mimics]] appear for the first time. There is also an [[Peep|identifying spell]] to detect these enemies.&lt;br /&gt;
&lt;br /&gt;
===Kingdom and Town intricacy=== &lt;br /&gt;
*There is a [[day-night cycle]] for the first time, effectively doubling the number of events that take place in a location and the amount of dialogue for NPCs, who will also change their behavior depending on the time.&lt;br /&gt;
*Certain towns feature [[Monster Arena]]s, where the player can bet gold on which monster will win a fight. Odds are chosen based on the monster species, and the bet amount is determined by the lead character&#039;s level. As select NPCs point out, the arena is also a great way to see what monsters are capable of before facing them in battle and prepare accordingly.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
As with every &#039;&#039;Dragon Quest&#039;&#039;, [[Koichi Sugiyama]] composed the music and directed all the associated spinoffs. Here is the track listing of the Symphonic Suite:&lt;br /&gt;
# Roto (1:41)&lt;br /&gt;
# Prologue (3:58)&lt;br /&gt;
# Rondo (2:59)&lt;br /&gt;
# Around the World (Around the World ~ Town ~ Jipang ~ Pyramid ~ Village) (6:48)&lt;br /&gt;
# Adventure (3:09)&lt;br /&gt;
# Dungeon ~ Tower ~ The Phantom Ship (5:34)&lt;br /&gt;
# Distant Memories (2:52)&lt;br /&gt;
# Requiem ~ Small Shrine (3:11)&lt;br /&gt;
# Sailing (2:53)&lt;br /&gt;
# Heavenly Flight (2:44)&lt;br /&gt;
# Grueling Fight (4:05)&lt;br /&gt;
# Zoma&#039;s Castle (3:30)&lt;br /&gt;
# Fighting Spirits (Battle Theme ~ In Alefgard ~ Hero&#039;s Challenge) (5:41)&lt;br /&gt;
# Into the Legend (3:01)&lt;br /&gt;
&lt;br /&gt;
==Version differences==&lt;br /&gt;
Like most &#039;&#039;Dragon Quest&#039;&#039; games, &#039;&#039;III&#039;&#039; was renamed in its initial appearance in America to &#039;&#039;Dragon Warrior III&#039;&#039;. The Priest character class was renamed &amp;quot;Pilgrim,&amp;quot; while the priests at churches were renamed healers. The churches themselves were referred to as Houses of Healing and had their Christian crosses replaced with six-pointed stars. Finally, dead party members were depicted as ghosts rather than as coffins with crosses on the lid as they were in the Japanese version.&lt;br /&gt;
&lt;br /&gt;
The Japan-only 1996 remake of &#039;&#039;III&#039;&#039; for the Super Nintendo featured significantly updated graphics and sound quality, a new Thief character class, and an extra dungeon to explore and a [[Xenlon|hidden boss]] to defeat after the credits rolled, the first for a remake.  The SNES version also included a [[list of personality types in Dragon Quest III|personality system]] for all members of the player&#039;s party to influence their statistical growth, adding much more customization to the game.  This personality system would later be adopted by the &#039;&#039;[[Dragon Quest Monsters]]&#039;&#039; series, &#039;&#039;[[Dragon Quest X]]&#039;&#039;, and &#039;&#039;[[Dragon Quest: Monster Parade]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The 16-bit version of &#039;&#039;III&#039;&#039; also added the board game-like minigame from &#039;&#039;[[Dragon Quest V]]&#039;&#039;, [[Treasures n&#039; Trapdoors]]. The game was also originally slated to have a collectible [[mini medal]] side quest, but this was cut due to cartridge space constraints. While later titles in the series would include this quest in their original releases, all remakes of &#039;&#039;[[Dragon Quest III]]&#039;&#039; have included an extensive mini medal quest. The later Game Boy Color version of the game, which saw release in America in 2001, was based on this version. The GBC edition would include minor balance tweaks, but is mostly recognized for the inclusion of monster medals--gold, silver, and bronze tokens awarded when a particular monster is the last defeated in battle. They do nothing themselves, but attaining all of them opens yet another bonus dungeon with a superboss to vanquish at the end.&lt;br /&gt;
&lt;br /&gt;
In 2014, an enhanced port of the SNES version was brought to Android and iOS mobile phones. It retains most content from the SNES version and some of the minor balance tweaks from the GBC release, but removes Treasures n&#039; Trapdoors, the monster medal feature, and its associated dungeon. This version was made available outside of Japan on December 4th, 2014 and featured a newly translated script in-line with the standards set by [[Plus-Alpha]] that also does away with the lingering censorship of the GBC version. This version would later be re-released in Japan for the PlayStation 4 and Nintendo 3DS on August 24th, 2017.&lt;br /&gt;
&lt;br /&gt;
===North American edition (NES edition)===&lt;br /&gt;
*There is now a more elaborate title picture, and the title BGM is changed to &amp;quot;Theme of Erdrick&amp;quot;. The BGM for savegame selection is also changed; it is now the same as in &#039;&#039;[[Dragon Quest IV|Dragon Quest IV]]&#039;&#039;&lt;br /&gt;
*The American edition introduced the prologue showing [[Ortega]] battling a monster on a volcano rim. This prologue is also included in the Japanese remakes.&lt;br /&gt;
*The cross and coffin graphics are changed as in all the old &#039;&#039;Dragon Warrior&#039;&#039; games.&lt;br /&gt;
*The credit roll BGM has been extended to match the new longer credits.&lt;br /&gt;
*EXP and gold drops are increased 25%, so that characters can level faster.&lt;br /&gt;
&lt;br /&gt;
===Super Famicom remake===&lt;br /&gt;
[[Image:DQIII_Party_Super_Famicom_art.png|right|thumb|275px|Art from the Super Famicom guide]]&lt;br /&gt;
The graphics and command system were upgraded using the &#039;&#039;[[Dragon Quest VI]]&#039;&#039; engine as a base. However, its AI system was not copied.&lt;br /&gt;
&lt;br /&gt;
*As in the [[Dragon Quest I &amp;amp; II|first remake]], it is now possible to search inside pots, barrels, bookshelves, and the like.&lt;br /&gt;
*As in &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, it is now possible to climb into wells.&lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been added; the Hero&#039;s spell list has been revised slightly to learn spells at new levels so as to learn these recall spells as well. &lt;br /&gt;
*The bag was added. So the vault is now a bank; one cannot directly use items in the sack yet, however.&lt;br /&gt;
*There is now a character at the [[Tower of Transcendence]] who can change the names of the characters (and even the Bag).&lt;br /&gt;
*It is now possible to specify quantities when buying items at the item shop.&lt;br /&gt;
*Combat screens now have backdrops and monster animations; monsters also have more sound effects than in &#039;&#039;VI&#039;&#039;.&lt;br /&gt;
*Merchants and Gadabouts can now gain MP when leveling; this is needed since they now gain some MP-consuming skills.&lt;br /&gt;
*As in &#039;&#039;VI&#039;&#039;, the special actions of the [[Gadabout]] class may now have special effects, similar to [[Hocus Pocus]].&lt;br /&gt;
*Female heroes now have different graphics, and a few line of dialog are changed for them.&lt;br /&gt;
*There are also new dialog lines in the case that the hero is not in the party, if the game has been completed.&lt;br /&gt;
*[[Patty&#039;s Party Planning Place]] can now save the game; this will be done automatically if the composition of the party is changed.&lt;br /&gt;
*As usual, boss monsters have had their HP upgraded compared to the original game. [[Boss Troll]]s no longer appear as wandering monsters in the endgame; the only one is the one in [[Manoza]].&lt;br /&gt;
*There are many new kinds of items.&lt;br /&gt;
*Some weapon and armour shops have different items in stock. (EG, [[Manoza]] no longer sells dragonsbane swords.)&lt;br /&gt;
*The world map shows visited regions in color, with the unexplored regions greyed out.&lt;br /&gt;
*Boomerangs and whips can now attack multiple enemies at once.&lt;br /&gt;
*Monsters drop different items at the end of a battle.&lt;br /&gt;
*In the NES Version, the fight with [[Robbin&#039; &#039;Ood]] in the [[Skyfell Tower]] could be skipped entirely.  In the remake, he has to be defeated there before he shows up in The [[Kidnapper&#039;s Cave]].  Skipping it results in his henchmen in the cave tossing the player out.&lt;br /&gt;
*The pyramid layout is slightly different.&lt;br /&gt;
*It is now possible to save the game in [[Portoga]], by speaking to the adviser next to the king.&lt;br /&gt;
*Portoga and [[Baharata]] now have weapon shops.&lt;br /&gt;
*The merchant you leave in [[Immigrant Town (Dragon Quest III)|Immigrant Town]] will retain his/her sprite, whereas the NES Version has him/her taking on the sprite of the usual town merchant.&lt;br /&gt;
*After hatching [[Ramia| a certain feathered friend]], the merchant you left in Immigrant Town will be released from prison and return to Patty&#039;s Place.  The town itself will be ran by an unnamed resident, with the jail being removed and replaced by a new house.&lt;br /&gt;
*The shop keeper in the [[Super Secret Faerie Village]] will sell items to you if you take the form of a [[Slime]], whereas the NES Version only allowed you to purchase items if you took the form of a dwarf.&lt;br /&gt;
*The location BGM is now remixed depending on the time of day.&lt;br /&gt;
*More of the music from the first &#039;&#039;Dragon Quest&#039;&#039; game is used when in the hidden world, including the music for the towns, caves and [[Tantegel|a familiar castle]].&lt;br /&gt;
*There are new tunes composed for the new areas, as well as cutscenes and item jingles.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*It is now possible to collect [[Monster Medal]]s; these are shared across savefiles, and can be transferred to other Game Boys.&lt;br /&gt;
*Battle screens no longer have illustrated backgrounds due to screen size limitations, although monsters and spell effects are still animated.&lt;br /&gt;
*It is now possible to create a [[Quick save|temporary save]] anywhere, since the Game Boy might run out of batteries at any time.&lt;br /&gt;
*There is a second [[bonus dungeon]], the [[Ice Cave]]. It contains boss monsters (including Boss Trolls) and mimics as wandering monsters, allowing the player to collect their monster medals. There is an additional [[Gran Dragon|hidden boss]] who will challenge the party to collect all the monster medals, as well as offering them a [[Rubiss sword|new weapon]] if they defeat him. Unlike the first bonus dungeon, the layout of this one is completely original.&lt;br /&gt;
*In the NES Version, if you defeat Zoma without The Hero in your line up (Post-Game), then whoever you have at the front of your party will be given the title of Erdrick, and treated as a Legendary Hero.  In this version, doing so causes The Hero to appear out of thin air as The King of [[Tantegel| the hidden world]] congratulates the party during the ending and given the credit for defeating Zoma.&lt;br /&gt;
&lt;br /&gt;
===Mobile Phone===&lt;br /&gt;
Based on the SFC version, with the following differences:&lt;br /&gt;
*New script for the English release. Modern English is used for the main world, and &amp;quot;Olde English&amp;quot; for the dark world.&lt;br /&gt;
*As with other modern re-releases, references to Christianity and the Christian God have been changed to worship of the Goddess or Holy Mother, and all crosses in the game have been modified to look more like tridents, including on the hat of [[Priest]]-classed characters. &lt;br /&gt;
*The spells associated with &#039;&#039;VI&#039;s&#039;&#039; conversation recall system have been removed, and the hero&#039;s spell list has been revised slightly to account for the removing of these spells. &lt;br /&gt;
*The name-changer has moved from the [[Tower of Transcendence]] to [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. &lt;br /&gt;
*Touch-screen controls added, running the same system as in the mobile releases of &#039;&#039;[[Dragon Quest I]]&#039;&#039; and &#039;&#039;[[Dragon Quest II]]&#039;&#039;. &lt;br /&gt;
*As with other mobile releases, new miscellaneous functions have been added including a [[Quick save]] and Travellers&#039; Tips. &lt;br /&gt;
*As with other mobile releases, Autosave functionality has also been added as an extra failsafe in case of the app closing.&lt;br /&gt;
*[[Treasures n&#039; Trapdoors]] minigame was removed, and all [[T&#039;n&#039;T ticket|T&#039;n&#039;T tickets]] and have likewise been removed. &amp;lt;br&amp;gt;As a result, there are fewer [[Mini Medal|Mini Medals]] to collect, bringing the total back to 100 from 110 in the SFC and GBC releases. &lt;br /&gt;
*Monster animations seen in the SFC version are removed. As a result, the opening sequence featuring [[Ortega|Ortega&#039;s]] quest is also removed.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{main|List of glitches in Dragon Quest III}}&lt;br /&gt;
===Original edition===&lt;br /&gt;
*By selecting Parry in the combat menu, the damage a character takes in battle is cut in half, even if the player backs out and selects a different command. This bug is mentioned in the official guidebooks, but is fixed in the remakes.&lt;br /&gt;
*One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.&lt;br /&gt;
*Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. &amp;lt;!-- Needs confirmation --&amp;gt;&lt;br /&gt;
*The level requirements for Wizards to learn [[Kacrack|Blizzard]] and [[Kacrackle|Ice Spears]] are switched.&lt;br /&gt;
*Some stats cycle if they are raised above 255. This has been fixed in the remakes.&lt;br /&gt;
*It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]], but has since been proven possible using [[List of glitches in Dragon Quest III#Numb status glitch|paralysis induced by monsters]].  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.&lt;br /&gt;
&lt;br /&gt;
===Game Boy Color remake===&lt;br /&gt;
*There is an experience glitch associated with playing T&#039;n&#039;T. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character&#039;s experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in &amp;quot;an unusual way&amp;quot; and &amp;quot;it will become clear to you in battle&amp;quot;.&lt;br /&gt;
*There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overworld. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.&lt;br /&gt;
&lt;br /&gt;
==Spin-offs==&lt;br /&gt;
On top of being remade several times, &#039;&#039;Dragon Quest III&#039;&#039; also inspired several mangas including &#039;&#039;[[Dragon Quest: Dai no Daibouken]]&#039;&#039; and &#039;&#039;[[The Emblem of Roto|Dragon Quest: The Emblem of Roto]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:2342772-dragon quest iii.jpg|Original Famicom box art&lt;br /&gt;
Image:Dragon_Warrior_III_NES.png|NES box art&lt;br /&gt;
Image:DQIII Famicom guide.png|Famicom guide&lt;br /&gt;
Image:DQIII Super Famicom.png|Super Famicom box art&lt;br /&gt;
Image:DQIII Super Famicom guide.png|Super Famicom guide&lt;br /&gt;
Image:DQIII_GBC.png|Game Boy Color box art (JP)&lt;br /&gt;
Image:DWIII_GBC.png|Game Boy Color box art (NA)&lt;br /&gt;
Image:DQIII GBC V Jump guide.png|GBC guide&lt;br /&gt;
Image:DQ 4Koma Gekijou Extra 2.png|4koma comics&lt;br /&gt;
Image:DQ 4koma Gekijou Extra 15.png|4koma comics&lt;br /&gt;
Image:DQIII Hero Class.png|Super Famicom Hero class art&lt;br /&gt;
Image:Shousetsu Dragon Quest III.png|Novel&lt;br /&gt;
Image:DQIII CD Theater.png|CD Theater&lt;br /&gt;
Image:DQIIIMutsumiInomata.png|Mutsumi Inomata art&lt;br /&gt;
Image:DQIII_Characters.png|Promotional artwork for the SNES release&lt;br /&gt;
Image:DQIII iOS Android.png|iOS/Android&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://na.square-enix.com/games/dragon-warrior3/ Official &#039;&#039;Dragon Warrior III&#039;&#039; GBC Website]&lt;br /&gt;
&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:Dragon Quest III|*!]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;br /&gt;
[[Category:Android/iOS games]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 03}}&lt;/div&gt;</summary>
		<author><name>121.211.65.177</name></author>
	</entry>
</feed>