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	<updated>2026-05-05T19:36:27Z</updated>
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	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67742</id>
		<title>Hand of God</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67742"/>
		<updated>2019-06-10T17:56:57Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Dragon Quest VII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Hand of God&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = ゴッドスマッシュ&lt;br /&gt;
|romaji = God Smash&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; is a technique in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is a secret technique that deals 180~260 Light attribute damage to one enemy, capping at 400~480 once the user&#039;s strength reaches 900.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;hand of god&#039;&#039;&#039; can be used by [[morrie]] when you put 100 points into his [[Claw skill tree]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; can be used by any character that has [[&#039;The Core of the Claw&#039;]] (quest #76) item in their inventory.&lt;br /&gt;
&lt;br /&gt;
{{DQSkills}}&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Light skills]]&lt;br /&gt;
[[category: Claw skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67741</id>
		<title>Hand of God</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67741"/>
		<updated>2019-06-10T17:56:35Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Hand of God&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = ゴッドスマッシュ&lt;br /&gt;
|romaji = God Smash&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; is a technique in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is a secret technique that deals 180~260 Light attribute damage to one enemy, capping at 400~480 once the user&#039;s strength reaches 900.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;hand of god&#039;&#039;&#039; can be used by [[morrie]] when you put 100 points into his [[claw skill tree]]&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; can be used by any character that has [[&#039;The Core of the Claw&#039;]] (quest #76) item in their inventory.&lt;br /&gt;
&lt;br /&gt;
{{DQSkills}}&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Light skills]]&lt;br /&gt;
[[category: Claw skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67740</id>
		<title>Hand of God</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hand_of_God&amp;diff=67740"/>
		<updated>2019-06-10T17:54:58Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Hand of God&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = ゴッドスマッシュ&lt;br /&gt;
|romaji = God Smash&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; is a technique in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. It is a secret technique that deals 180~260 Light attribute damage to one enemy, capping at 400~480 once the user&#039;s strength reaches 900.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[dragon quest VII]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;hand of god&#039;&#039;&#039; can be used by [[morrie]] when you put 100 points into his [[claw skill tree]]&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Hand of God&#039;&#039;&#039; can be used by any character that has [[&#039;The Core of the Claw&#039;]] (quest #76) item in their inventory.&lt;br /&gt;
&lt;br /&gt;
{{DQSkills}}&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Light skills]]&lt;br /&gt;
[[category: Claw skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54057</id>
		<title>Dragon Quest XI: Echoes of an Elusive Age</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54057"/>
		<updated>2019-05-30T18:53:00Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Other Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|390px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]] (West)&lt;br /&gt;
|released = {{release|jp=July 28, 2017}}{{release|na=September 4, 2018}}{{release|eu=September 4, 2018}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was released on the [[Nintendo 3DS]] and the [[PlayStation 4]] game consoles, as well as plans for the [[Nintendo Switch]] and Microsoft Windows via Steam.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, and on the PlayStation 4 and Microsoft Windows via Steam on September 4, 2018.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yuji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game will be released are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yuji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; has the same gameplay elements from the previous &#039;&#039;Dragon Quest&#039;&#039; games in the series, in which the players explore and fight against monsters, including the ability to explore high areas. The Nintendo 3DS shows a different style than the PlayStation 4 version. The game&#039;s battle system still uses the series&#039; traditional turn-based battle system.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; shows several styles for the Nintendo 3DS and the PlayStation 4. The Nintendo 3DS version shows super deformed graphics which is shown on the top screen and 16-bit styled sprites on the bottom of the screen. However, the split scene between 3D and 2D graphics is not entirely shown in the game, which revealed that it is only like that for the opening stages and after the opening stages, the players can decide which style to play. But the players can switch between its 3D and 2D styles at any time during the game.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/30/dragon-quest-xi-on-3ds-wont-simultaneously-be-in-3d-and-2d-for-the-entire-game/ Dragon Quest XI On 3DS Won’t Simultaneously Play In 3D And 2D For The Entire Game]&amp;lt;/ref&amp;gt; The PlayStation 4 version of the game shows an entire 3D style layout with a clear appearance of the area and the monsters. The players has a lot of freedom to walk through many part of the game which the players can even walk through ropes.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-xis-first-3ds-footage-shows-its-2d-and-3d-styles/ Dragon Quest XI’s First 3DS Footage Shows Its 2D And 3D Styles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battle style ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, which the player and monsters can attack by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the Playstation 4 version, there are two battle systems as well.   With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X.   While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII.  Regardless of style, battles are still turn-based.&lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
*Fully voiced characters.&lt;br /&gt;
*Draconian quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|Hero]] - A young man from the village of [[Cobblestone]] who is, in fact, the reincarnation of an ancient hero that once saved the world. He was born with a mysterious mark on his left hand.&lt;br /&gt;
&lt;br /&gt;
*[[Erik]] - A blue-haired thief that is encountered during the adventure. He is quite mean, but behind his tough appearance is a kind heart. He encounters the hero in the prisons of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
*[[Veronica (Dragon Quest XI)|Veronica]] - A strong-willed girl who hates being treated like a child. She is skilled with offensive magic.&lt;br /&gt;
&lt;br /&gt;
*[[Serena (XI)|Serena]] -  A neat and tidy beauty. She is seen playing a lyre in the game’s opening movie. She is capable of using healing magic.&lt;br /&gt;
&lt;br /&gt;
*[[Sylvando]] - A flamboyant entertainer with a dream to make people smile around the world.&lt;br /&gt;
&lt;br /&gt;
*[[Jade]] - A female martial artist with a desire to protect everyone.&lt;br /&gt;
&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who has been waiting for the [[Hero]]. He is a nimble fighter who wields a pair of claws.&lt;br /&gt;
&lt;br /&gt;
*[[hendrik]] - A heliodoran knight that was sent to capture the [[Hero]]&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the hero, who was born on the same day as her. She and the Hero celebrated their birthday together, just before the young man departs on his journey.&lt;br /&gt;
&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the Hero&#039;s claims.&lt;br /&gt;
&lt;br /&gt;
== Pre-released information ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yuji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yuji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yuji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main &#039;&#039;Dragon Quest&#039;&#039; series.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main &#039;&#039;Dragon Quest&#039;&#039; series for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses the [[wikipedia:Unreal Engine 4|Unreal Engine 4]] game engine to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero&lt;br /&gt;
File:DQXI Hero art.png|Hero concept art&lt;br /&gt;
Image:DQXI_Hero.png|More Hero concept art&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with [[Erdrick&#039;s sword]]&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik&lt;br /&gt;
File:DQXI Camus art.png|Erik concept art&lt;br /&gt;
File:DQXI Camus concept.jpg|More Erik concept art&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma&lt;br /&gt;
File:DQXI Veronica.png|Veronica art&lt;br /&gt;
File:DQXI Senya.png|Serena art&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art&lt;br /&gt;
File:DQXI_Row.jpg|Rab art&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle (3DS version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI&#039;&#039;}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:3DS games]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54056</id>
		<title>Dragon Quest XI: Echoes of an Elusive Age</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54056"/>
		<updated>2019-05-30T18:51:04Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|390px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]] (West)&lt;br /&gt;
|released = {{release|jp=July 28, 2017}}{{release|na=September 4, 2018}}{{release|eu=September 4, 2018}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was released on the [[Nintendo 3DS]] and the [[PlayStation 4]] game consoles, as well as plans for the [[Nintendo Switch]] and Microsoft Windows via Steam.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, and on the PlayStation 4 and Microsoft Windows via Steam on September 4, 2018.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yuji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game will be released are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yuji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; has the same gameplay elements from the previous &#039;&#039;Dragon Quest&#039;&#039; games in the series, in which the players explore and fight against monsters, including the ability to explore high areas. The Nintendo 3DS shows a different style than the PlayStation 4 version. The game&#039;s battle system still uses the series&#039; traditional turn-based battle system.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; shows several styles for the Nintendo 3DS and the PlayStation 4. The Nintendo 3DS version shows super deformed graphics which is shown on the top screen and 16-bit styled sprites on the bottom of the screen. However, the split scene between 3D and 2D graphics is not entirely shown in the game, which revealed that it is only like that for the opening stages and after the opening stages, the players can decide which style to play. But the players can switch between its 3D and 2D styles at any time during the game.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/30/dragon-quest-xi-on-3ds-wont-simultaneously-be-in-3d-and-2d-for-the-entire-game/ Dragon Quest XI On 3DS Won’t Simultaneously Play In 3D And 2D For The Entire Game]&amp;lt;/ref&amp;gt; The PlayStation 4 version of the game shows an entire 3D style layout with a clear appearance of the area and the monsters. The players has a lot of freedom to walk through many part of the game which the players can even walk through ropes.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-xis-first-3ds-footage-shows-its-2d-and-3d-styles/ Dragon Quest XI’s First 3DS Footage Shows Its 2D And 3D Styles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battle style ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, which the player and monsters can attack by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the Playstation 4 version, there are two battle systems as well.   With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X.   While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII.  Regardless of style, battles are still turn-based.&lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
*Fully voiced characters.&lt;br /&gt;
*Draconian quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|Hero]] - A young man from the village of [[Cobblestone]] who is, in fact, the reincarnation of an ancient hero that once saved the world. He was born with a mysterious mark on his left hand.&lt;br /&gt;
&lt;br /&gt;
*[[Erik]] - A blue-haired thief that is encountered during the adventure. He is quite mean, but behind his tough appearance is a kind heart. He encounters the hero in the prisons of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
*[[Veronica (Dragon Quest XI)|Veronica]] - A strong-willed girl who hates being treated like a child. She is skilled with offensive magic.&lt;br /&gt;
&lt;br /&gt;
*[[Serena (XI)|Serena]] -  A neat and tidy beauty. She is seen playing a lyre in the game’s opening movie. She is capable of using healing magic.&lt;br /&gt;
&lt;br /&gt;
*[[Sylvando]] - A flamboyant entertainer with a dream to make people smile around the world.&lt;br /&gt;
&lt;br /&gt;
*[[Jade]] - A female martial artist with a desire to protect everyone.&lt;br /&gt;
&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who has been waiting for the [[Hero]]. He is a nimble fighter who wields a pair of claws.&lt;br /&gt;
&lt;br /&gt;
*[[hendrik]] - A heliodoran knight that was sent to capture the [[Hero]]&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the hero, who was born on the same day as her. She and the Hero celebrated their birthday together, just before the young man departs on his journey.&lt;br /&gt;
&lt;br /&gt;
*[[Hendrik]] - A general from the Kingdom of Heliodor with a strong sense of justice and loyalty to his lord. He leads a chase against the Hero and is seen dueling with him.&lt;br /&gt;
&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the Hero&#039;s claims.&lt;br /&gt;
&lt;br /&gt;
== Pre-released information ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yuji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yuji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yuji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main &#039;&#039;Dragon Quest&#039;&#039; series.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main &#039;&#039;Dragon Quest&#039;&#039; series for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses the [[wikipedia:Unreal Engine 4|Unreal Engine 4]] game engine to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero&lt;br /&gt;
File:DQXI Hero art.png|Hero concept art&lt;br /&gt;
Image:DQXI_Hero.png|More Hero concept art&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with [[Erdrick&#039;s sword]]&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik&lt;br /&gt;
File:DQXI Camus art.png|Erik concept art&lt;br /&gt;
File:DQXI Camus concept.jpg|More Erik concept art&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma&lt;br /&gt;
File:DQXI Veronica.png|Veronica art&lt;br /&gt;
File:DQXI Senya.png|Serena art&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art&lt;br /&gt;
File:DQXI_Row.jpg|Rab art&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle (3DS version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI&#039;&#039;}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:3DS games]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54055</id>
		<title>Dragon Quest XI: Echoes of an Elusive Age</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_XI:_Echoes_of_an_Elusive_Age&amp;diff=54055"/>
		<updated>2019-05-30T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Echoes of an Elusive Age&lt;br /&gt;
|image=[[Image:DQXI_Logo_EN.png|center|390px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|designer = [[Yuji Horii]]&amp;lt;br&amp;gt;[[Akira Toriyama]]&lt;br /&gt;
|artist = [[Akira Toriyama]]&lt;br /&gt;
|composer = [[Kōichi Sugiyama]]&lt;br /&gt;
|developer = [[Square Enix]]&amp;lt;br&amp;gt;[[Armor Project]]&lt;br /&gt;
|publisher = [[Square Enix]]&lt;br /&gt;
| genre = [[wikipedia:Role-playing|Role-playing]]&lt;br /&gt;
|modes = &lt;br /&gt;
|platforms = [[PlayStation 4]]&amp;lt;br&amp;gt;[[Nintendo 3DS]] (Japan)&amp;lt;br&amp;gt;[[Nintendo Switch]]&amp;lt;br&amp;gt;[[Microsoft Windows]] (West)&lt;br /&gt;
|released = {{release|jp=July 28, 2017}}{{release|na=September 4, 2018}}{{release|eu=September 4, 2018}}&lt;br /&gt;
|ratings = {{vgratings|ESRB=T|CERO=A|PEGI=12|OFLC=M|USK=12}}&lt;br /&gt;
|series = &#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
|media = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Quest XI&#039;&#039;&#039; is the eleventh main &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; game. The game was released on the [[Nintendo 3DS]] and the [[PlayStation 4]] game consoles, as well as plans for the [[Nintendo Switch]] and Microsoft Windows via Steam.&amp;lt;ref name=&amp;quot;NX&amp;quot;&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-x-and-xi-are-in-development-for-nintendo-nx/ Dragon Quest XI And X Are In Development For Nintendo NX: Update]&amp;lt;/ref&amp;gt; The game was first revealed during a livestream on July 28, 2015.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/watch-square-enixs-dragon-quest-announcement-event-right-here/ Watch Square Enix&#039;s Dragon Quest Announcement Event Right Here]&amp;lt;/ref&amp;gt;The game was released on July 29th, 2017 on the PlayStation 4 and Nintendo 3DS in Japan, and on the PlayStation 4 and Microsoft Windows via Steam on September 4, 2018.&lt;br /&gt;
&lt;br /&gt;
On July 28, 2017, [[Yuji Horii]] announced that the game will be released internationally in 2018 in five different languages. The Western release of the game was announced on March 28, 2018, which will include various new features added from the Japanese release, including voice acting, as well as a release on PC systems. The five languages the game will be released are English, Spanish, French, Italian, and German.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Dragon Quest&#039;&#039; Paradise News Station event at Tokyo Game Show 2018 on September 23, 2018, Square Enix announced that the Nintendo Switch version will be titled &#039;&#039;Dragon Quest XI: Echoes of an Elusive Age S&#039;&#039;, with &#039;S&#039; meaning &amp;quot;Switch,&amp;quot; &amp;quot;Special,&amp;quot; &amp;quot;Shaberu&amp;quot; (Speaking), and &amp;quot;Seiyuu&amp;quot; (Voice Actor), according to Yuji Horii. &#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto added that &amp;quot;Even though shaberu (speaking) will be taking priority...I think there are some players who would prefer Dragon Quest without voices, and we&#039;re keeping that in mind. Horii will be able to say more about that at some point...&amp;quot;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://gematsu.com/2018/09/dragon-quest-xi-for-switch-titled-dragon-quest-xi-s#IjL1ZjLTYQFtUKEr.99 Dragon Quest XI for Switch titled Dragon Quest XI S [Update]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; has the same gameplay elements from the previous &#039;&#039;Dragon Quest&#039;&#039; games in the series, in which the players explore and fight against monsters, including the ability to explore high areas. The Nintendo 3DS shows a different style than the PlayStation 4 version. The game&#039;s battle system still uses the series&#039; traditional turn-based battle system.&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; shows several styles for the Nintendo 3DS and the PlayStation 4. The Nintendo 3DS version shows super deformed graphics which is shown on the top screen and 16-bit styled sprites on the bottom of the screen. However, the split scene between 3D and 2D graphics is not entirely shown in the game, which revealed that it is only like that for the opening stages and after the opening stages, the players can decide which style to play. But the players can switch between its 3D and 2D styles at any time during the game.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/30/dragon-quest-xi-on-3ds-wont-simultaneously-be-in-3d-and-2d-for-the-entire-game/ Dragon Quest XI On 3DS Won’t Simultaneously Play In 3D And 2D For The Entire Game]&amp;lt;/ref&amp;gt; The PlayStation 4 version of the game shows an entire 3D style layout with a clear appearance of the area and the monsters. The players has a lot of freedom to walk through many part of the game which the players can even walk through ropes.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/28/dragon-quest-xis-first-3ds-footage-shows-its-2d-and-3d-styles/ Dragon Quest XI’s First 3DS Footage Shows Its 2D And 3D Styles]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Battle style ===&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; is still using its traditional turn-based battle system, which the player and monsters can attack by turns. The player can switch the battle style graphics of the Nintendo 3DS version from 3D to 2D, which the battle system can be toggled after encountering a monster when the players are walking through the field. For the Playstation 4 version, there are two battle systems as well.   With the Free Camera-style, the player can rotate the camera freely and position characters as desired, similar to the style of Dragon Quest X.   While using the Classic Camera-style, the player cannot move characters around and camera angles are dynamic, similar to Dragon Quest VIII.  Regardless of style, battles are still turn-based.&lt;br /&gt;
&lt;br /&gt;
===International bonus features===&lt;br /&gt;
*Fully voiced characters.&lt;br /&gt;
*Draconian quest: an excessively difficult mode for experienced players.&lt;br /&gt;
*A sprint button that allows a character to dash.&lt;br /&gt;
*Redesigned menus that replace the traditional transparent black with sepia tone parchment that displays item and equipment artwork.&lt;br /&gt;
*Refined camera control for easier viewing of details.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Playable Characters===&lt;br /&gt;
*[[Hero (Dragon Quest XI)|Hero]] - A young man from the village of [[Cobblestone]] who is, in fact, the reincarnation of an ancient hero that once saved the world. He was born with a mysterious mark on his left hand.&lt;br /&gt;
&lt;br /&gt;
*[[Erik]] - A blue-haired thief that is encountered during the adventure. He is quite mean, but behind his tough appearance is a kind heart. He encounters the hero in the prisons of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
*[[Veronica (Dragon Quest XI)|Veronica]] - A strong-willed girl who hates being treated like a child. She is skilled with offensive magic.&lt;br /&gt;
&lt;br /&gt;
*[[Serena (XI)|Serena]] -  A neat and tidy beauty. She is seen playing a lyre in the game’s opening movie. She is capable of using healing magic.&lt;br /&gt;
&lt;br /&gt;
*[[Sylvando]] - A flamboyant entertainer with a dream to make people smile around the world.&lt;br /&gt;
&lt;br /&gt;
*[[Jade]] - A female martial artist with a desire to protect everyone.&lt;br /&gt;
&lt;br /&gt;
*[[Rab]] - A mysterious elderly man who has been waiting for the [[Hero]]. He is a nimble fighter who wields a pair of claws.&lt;br /&gt;
&lt;br /&gt;
[[hendrik]] - A heliodoran knight that was sent to capture the [[Hero]]&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
*[[Gemma]] - Childhood friend of the hero, who was born on the same day as her. She and the Hero celebrated their birthday together, just before the young man departs on his journey.&lt;br /&gt;
&lt;br /&gt;
*[[Hendrik]] - A general from the Kingdom of Heliodor with a strong sense of justice and loyalty to his lord. He leads a chase against the Hero and is seen dueling with him.&lt;br /&gt;
&lt;br /&gt;
*[[Jasper]] - A cruel strategist from the Kingdom of Heliodor. His cold methods have led to many victories.&lt;br /&gt;
&lt;br /&gt;
*[[King Carnelian]] - The wise and respected ruler of Heliodor. He is known as a master swordsman and is skeptical of the Hero&#039;s claims.&lt;br /&gt;
&lt;br /&gt;
== Pre-released information ==&lt;br /&gt;
=== Development ===&lt;br /&gt;
The news about &#039;&#039;Dragon Quest XI&#039;&#039; was revealed by its creator [[Yuji Horii]], when saying that he won&#039;t release &#039;&#039;Dragon Quest XI&#039;&#039; for smartphones.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2013/12/26/dragon-quest-xi-wont-smartphones-says-dragon-quest-creator/ Dragon Quest XI Won’t Be For Smartphones Says Dragon Quest Creator]&amp;lt;/ref&amp;gt; In April 2014, Yuji Horii teased that he is working on the next &#039;&#039;Dragon Quest&#039;&#039; title.&amp;lt;ref&amp;gt;[http://www.siliconera.com/2014/04/28/series-creator-yuji-horii-teasing-dragon-quest-xi/ Could Series Creator Yuji Horii Be Teasing Dragon Quest XI?]&amp;lt;/ref&amp;gt; In July 2015, they announced through a Japanese magazine Shonen Jump that they will release a new &#039;&#039;Dragon Quest&#039;&#039; title during a livestream on July 28, 2018. &amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/23/a-new-dragon-quest-title-to-be-announced-in-on-july-28th/ A New Dragon Quest Title To Be Announced In On July 28th]&amp;lt;/ref&amp;gt; After the announcement in Shonen Jump, there were been rumours that the newly titled game is in fact &#039;&#039;Dragon Quest XI&#039;&#039;. A &#039;&#039;Wall Street Journal Japan&#039;&#039; reporter received a letter of invitation from Square Enix containing that there will be &amp;quot;a new title from main &#039;&#039;Dragon Quest&#039;&#039; series.&amp;quot; which the letter fully revealed &amp;quot;a new title from the main &#039;&#039;Dragon Quest&#039;&#039; series for the first time in three years.&amp;quot;&amp;lt;ref&amp;gt;[http://www.siliconera.com/2015/07/24/rumor-dragon-quest-xi-to-be-announced-next-week/ Rumor: Dragon Quest XI To Be Announced Next Week]&amp;lt;/ref&amp;gt; During the livestream on July 28, 2015, the revealed gameplay footage of &#039;&#039;Dragon Quest XI&#039;&#039;, revealing that it will be released for the Nintendo 3DS and PlayStation 4. They also said that the PlayStation 4 version uses the [[wikipedia:Unreal Engine 4|Unreal Engine 4]] game engine to create a high quality game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest XI&#039;&#039; producer Hokuto Okamoto confirmed during an interview with Dualshockers on April 8, 2018 that &#039;&#039;Dragon Quest XI S&#039;&#039; will be based off the PlayStation 4 version. He also mentioned that while &#039;&#039;Dragon Quest XI S&#039;&#039; was already part of the outlook when the development team started developing Dragon Quest XI, the game at the time couldn&#039;t run on the Nintendo Switch since the SDK (software development kit) wasn&#039;t ready within Unreal Engine 4. But the development team is now able to start working on &#039;&#039;Dragon Quest XI S&#039;&#039; since the SDK that supports the Nintendo Switch has been implemented on Unreal Engine 4. However, that SDK only supports a version of Unreal Engine 4 that is higher than the version that the original game is developed on, which means the development team had to update the engine, which comes with its own sets of issues; the developers are in the process of resolving those issues. Square Enix had considered releasing Dragon Quest XI at the same time as the PlayStation 4 and PC versions. But since they don&#039;t have a solid input on how long the development for &#039;&#039;Dragon Quest XI S&#039;&#039; will take, they believe it&#039;s going to be a long ways out, and they didn&#039;t want fans on PlayStation 4 and PC to wait that long to be able to enjoy &#039;&#039;Dragon Quest XI&#039;&#039;.&amp;lt;ref&amp;gt;[https://www.dualshockers.com/dragon-quest-xi-switch-ps4-3ds/ Square Enix Confirms Dragon Quest XI for Switch Is Based on PS4 Version; Explains Lack of 3DS Version]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Hero screenshot.png|Hero&lt;br /&gt;
File:DQXI Hero art.png|Hero concept art&lt;br /&gt;
Image:DQXI_Hero.png|More Hero concept art&lt;br /&gt;
File:DQXI Hero Erdricks sword.png|The hero with [[Erdrick&#039;s sword]]&lt;br /&gt;
File:DQXI Camus screenshot.png|Erik&lt;br /&gt;
File:DQXI Camus art.png|Erik concept art&lt;br /&gt;
File:DQXI Camus concept.jpg|More Erik concept art&lt;br /&gt;
File:DQXI Emma screenshot.png|Gemma&lt;br /&gt;
File:DQXI Veronica.png|Veronica art&lt;br /&gt;
File:DQXI Senya.png|Serena art&lt;br /&gt;
File:DQXI Sylvia.png|Sylvando art&lt;br /&gt;
File:DQXI_Martina.jpg|Jade art&lt;br /&gt;
File:DQXI_Row.jpg|Rab art&lt;br /&gt;
File:DQXI Graig.jpg|Hendrik art&lt;br /&gt;
File:DQXI Graig screenshot.jpg|Hendrik&lt;br /&gt;
File:DQXI Homer.jpg|Jasper art&lt;br /&gt;
File:DQXI King Delcadar.jpg|King of Heliodor art&lt;br /&gt;
File:DQXI first battle.jpg|The hero protecting Gemma in the first battle (3DS version)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
{{VideoGallery/Start}}&lt;br /&gt;
{{VideoGallery/Item|id=FBaE0mNexTs|description=Early gameplay of {{DQ11}}.}}&lt;br /&gt;
{{VideoGallery/Item|id=KdHYS2OWYW0|description{{DQ11}} Opening movie.}}&lt;br /&gt;
{{VideoGallery/End}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{language&lt;br /&gt;
| width = 60&lt;br /&gt;
| japanese = {{tt|ドラゴンクエストXI 過ぎ去りし時を求めて|Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete}}&lt;br /&gt;
| japanese meaning = &#039;&#039;Dragon Quest XI: In Search of Departed Time&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:&#039;&#039;Dragon Quest XI&#039;&#039;}}&lt;br /&gt;
[[Category:Dragon Quest XI|*!]]&lt;br /&gt;
{{DEFAULTSORT:Dragon Quest 11}}&lt;br /&gt;
[[Category:3DS games]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hendrik&amp;diff=70386</id>
		<title>Hendrik</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hendrik&amp;diff=70386"/>
		<updated>2019-05-30T18:44:59Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Hendrik&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQXI Graig.jpg|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=Graig&lt;br /&gt;
|Roumaji=Gureigu&lt;br /&gt;
|Title=General&lt;br /&gt;
|Class=[[Paladin]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=36&lt;br /&gt;
|Voice Actor=[https://www.behindthevoiceactors.com/Rikiya-Koyama/ Rikiya Koyama] (Japanese, &#039;&#039;Dragon Quest Rivals&#039;&#039;, &#039;&#039;XI S&#039;&#039;)&amp;lt;br&amp;gt;[https://www.behindthevoiceactors.com/John-Hopkins/ John Hopkins]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hendrik&#039;&#039;&#039; (グレイグ, &#039;&#039;Gureigu&#039;&#039;) is a character from &#039;&#039;[[Dragon Quest XI]]&#039;&#039;. He is the general of the Kingdom of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Hendrik is a tall and powerfully built older man with sharp features and blue-green eyes. He has shoulder-length light purple hair with a single strand hanging over his face, as well as a goatee. He wears an ornate suit of black knight&#039;s armor decorated with gold edges over chainmail and a black pair of pants. There is an insignia of a golden two-headed eagle, the symbol of Heliodor, emblazoned on the front of his breastplate. He wears a long black cape with red lining, which is attached to his armor and he carries a two-handed sword on his back in a scabbard.&lt;br /&gt;
&lt;br /&gt;
Hendrik is known for his strong sense of duty and loyalty to his kingdom, and he is unrivaled in swordsmanship. He has defeated countless monsters in the service of his kingdom and is willing to lay down his life to protect his lord.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#778899&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 36 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 368 || 800&lt;br /&gt;
|-&lt;br /&gt;
| MP || 103 || 310&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 132 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 53 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 61 || 240&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 121 || 310&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 55 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 144 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Hendrik&#039;s greatsword]], [[Heavy armour]], [[Token of fealty]]&amp;lt;br&amp;gt;[[Heliodorian sword]], [[Cavalier cleaver]] (in inventory)&lt;br /&gt;
|}&lt;br /&gt;
Hendrik joins the party with 73 skill points that can be freely allocated.&lt;br /&gt;
&lt;br /&gt;
===[[Pep]] bonus===&lt;br /&gt;
Strength +20% (40%), resilience +20% (40%), critical rate up (critical rate further increased). Parenthesis accounts for pep-up power-up bonuses.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#778899&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|3&lt;br /&gt;
|36&lt;br /&gt;
|One ally&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|6&lt;br /&gt;
|36&lt;br /&gt;
|One enemy&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|6&lt;br /&gt;
|36&lt;br /&gt;
|All allies&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Magic Barrier]]&lt;br /&gt;
|4&lt;br /&gt;
|36&lt;br /&gt;
|All allies&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Moreheal]]&lt;br /&gt;
|12&lt;br /&gt;
|37&lt;br /&gt;
|One ally&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|All&lt;br /&gt;
|65&lt;br /&gt;
|all allies&lt;br /&gt;
|NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character builder==&lt;br /&gt;
====[[Sword Weapon Family|Swords]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 120% (plus 5) fire damage to one enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +3&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sword Stance&lt;br /&gt;
| 2&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases parrying chance by 33%&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +6&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dragon Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|200% (plus 10) damage to [[Dragon family]] monsters&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|1~2 damage to metal slimes, cannot miss&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep Chance +5%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Restores at least 20 HP per slash&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shields====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Block rate increases by 2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Immense Defence]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises base block chance to 50% for two turns, stacks with bonuses&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Defence +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Blockenspiel]]&lt;br /&gt;
| 3&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Defend and attack at half strength&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Block chance increases by 4%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Holy Impregnable]]&lt;br /&gt;
| 5&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises resistance to all ailments but instant death for 5 turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Defense +30&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Back Atcha]]&lt;br /&gt;
| 12&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Physical attacks are deflected to a random enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Desperate Measures&lt;br /&gt;
| 10&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Blocks critical hits and critical spells for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Greatsword Weapon Family|Greatswords]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Greatsword Guard&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases parrying chance by 33% for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Helichopter&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Full damage to a group of enemies&lt;br /&gt;
|First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +15&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Frost Fangs&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Up to 130~140 ice damage to a group of enemies, 25% chance to stun each&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Cutting Edge&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|157%~225% damage to a single enemy, cannot critical hit&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +3%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Unbridled Blade&lt;br /&gt;
| 16&lt;br /&gt;
|16&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|290%~310% damage to a single enemy, cannot critical hit&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Axe Weapon Family|Axes]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Helm Splitter]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|120% damage, 50% chance to lower a foe&#039;s defence by 50%&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Parallax]]&lt;br /&gt;
| 10&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|300% damage, 25% chance to paralyze a foe&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +20&lt;br /&gt;
| --&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Scrap mettle&lt;br /&gt;
| 9&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage, 50% chance to lower target&#039;s defence by 75%&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| No&lt;br /&gt;
|50% chance to land a critical hit, unaffected by dazzle or evasion&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Axes of Evil]]&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|220% damage, no reduction to multiple foes&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Blind Man&#039;s Biff]]&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Up to 280% damage to a random enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Resilience +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Strength +20&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Double Up]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Raises attack by 50% and lowers defence by 50%&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Slash twice at full power for 200% damage&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Double-Edged Slash]]&lt;br /&gt;
| 6&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|320% damage, user takes 32% recoil damage&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Gyrfalcon Slash&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Slash four times at full power for 400% damage&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|A Cut Above&lt;br /&gt;
| 8&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Five strikes at a single enemy for 250% damage&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fraternity====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Resilience +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical mending +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[H-Pathy]]&lt;br /&gt;
| 0&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Transfer 30% of current HP to ally&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Defending Champion]]&lt;br /&gt;
| 2&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Reduces all damage by 90% for one turn&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Forbearance]]&lt;br /&gt;
| 0&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Covers the party for one turn&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
| 24&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Restore one ally to life&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Hurt Converter&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 50% of damage dealt to an enemy for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep chance +10%&lt;br /&gt;
| --&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Graig screenshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hendrik&amp;diff=70385</id>
		<title>Hendrik</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hendrik&amp;diff=70385"/>
		<updated>2019-05-30T18:44:12Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Hendrik&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest XI]]&#039;&#039;&lt;br /&gt;
|Image=[[File:DQXI Graig.jpg|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=Graig&lt;br /&gt;
|Roumaji=Gureigu&lt;br /&gt;
|Title=General&lt;br /&gt;
|Class=[[Paladin]]&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=36&lt;br /&gt;
|Voice Actor=[https://www.behindthevoiceactors.com/Rikiya-Koyama/ Rikiya Koyama] (Japanese, &#039;&#039;Dragon Quest Rivals&#039;&#039;, &#039;&#039;XI S&#039;&#039;)&amp;lt;br&amp;gt;[https://www.behindthevoiceactors.com/John-Hopkins/ John Hopkins]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hendrik&#039;&#039;&#039; (グレイグ, &#039;&#039;Gureigu&#039;&#039;) is a character from &#039;&#039;[[Dragon Quest XI]]&#039;&#039;. He is the general of the Kingdom of [[Heliodor]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Hendrik is a tall and powerfully built older man with sharp features and blue-green eyes. He has shoulder-length light purple hair with a single strand hanging over his face, as well as a goatee. He wears an ornate suit of black knight&#039;s armor decorated with gold edges over chainmail and a black pair of pants. There is an insignia of a golden two-headed eagle, the symbol of Heliodor, emblazoned on the front of his breastplate. He wears a long black cape with red lining, which is attached to his armor and he carries a two-handed sword on his back in a scabbard.&lt;br /&gt;
&lt;br /&gt;
Hendrik is known for his strong sense of duty and loyalty to his kingdom, and he is unrivaled in swordsmanship. He has defeated countless monsters in the service of his kingdom and is willing to lay down his life to protect his lord.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| style=&amp;quot;width:55%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#778899&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 36 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 368 || 800&lt;br /&gt;
|-&lt;br /&gt;
| MP || 103 || 310&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 132 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 53 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 61 || 240&lt;br /&gt;
|-&lt;br /&gt;
| Magical Might || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Magical Mending || 121 || 310&lt;br /&gt;
|-&lt;br /&gt;
| Deftness || 55 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Charm || 144 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Hendrik&#039;s greatsword]], [[Heavy armour]], [[Token of fealty]]&amp;lt;br&amp;gt;[[Heliodorian sword]], [[Cavalier cleaver]] (in inventory)&lt;br /&gt;
|}&lt;br /&gt;
Hendrik joins the party with 73 skill points that can be freely allocated.&lt;br /&gt;
&lt;br /&gt;
===[[Pep]] bonus===&lt;br /&gt;
Strength +20% (40%), resilience +20% (40%), critical rate up (critical rate further increased). Parenthesis accounts for pep-up power-up bonuses.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#778899&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|3&lt;br /&gt;
|36&lt;br /&gt;
|One ally&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|6&lt;br /&gt;
|36&lt;br /&gt;
|One enemy&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|6&lt;br /&gt;
|36&lt;br /&gt;
|All allies&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Magic Barrier]]&lt;br /&gt;
|4&lt;br /&gt;
|36&lt;br /&gt;
|All allies&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Moreheal]]&lt;br /&gt;
|12&lt;br /&gt;
|37&lt;br /&gt;
|One ally&lt;br /&gt;
|NA&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|All&lt;br /&gt;
|65&lt;br /&gt;
|party&lt;br /&gt;
|NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Character builder==&lt;br /&gt;
====[[Sword Weapon Family|Swords]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 120% (plus 5) fire damage to one enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +3&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sword Stance&lt;br /&gt;
| 2&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases parrying chance by 33%&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +6&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dragon Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|200% (plus 10) damage to [[Dragon family]] monsters&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
| 2&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|1~2 damage to metal slimes, cannot miss&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep Chance +5%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Restores at least 20 HP per slash&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shields====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Block rate increases by 2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Immense Defence]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises base block chance to 50% for two turns, stacks with bonuses&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Defence +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Blockenspiel]]&lt;br /&gt;
| 3&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Defend and attack at half strength&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Block chance increases by 4%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Holy Impregnable]]&lt;br /&gt;
| 5&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Raises resistance to all ailments but instant death for 5 turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Defense +30&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Back Atcha]]&lt;br /&gt;
| 12&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Physical attacks are deflected to a random enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Desperate Measures&lt;br /&gt;
| 10&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Blocks critical hits and critical spells for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Greatsword Weapon Family|Greatswords]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Greatsword Guard&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases parrying chance by 33% for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +2%&lt;br /&gt;
| --&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Helichopter&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Full damage to a group of enemies&lt;br /&gt;
|First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +15&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Frost Fangs&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Up to 130~140 ice damage to a group of enemies, 25% chance to stun each&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Cutting Edge&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|157%~225% damage to a single enemy, cannot critical hit&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Chance When Wielding +3%&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|NA&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Unbridled Blade&lt;br /&gt;
| 16&lt;br /&gt;
|16&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|290%~310% damage to a single enemy, cannot critical hit&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| --&lt;br /&gt;
|10&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| NA&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Axe Weapon Family|Axes]]====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Helm Splitter]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|120% damage, 50% chance to lower a foe&#039;s defence by 50%&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Parallax]]&lt;br /&gt;
| 10&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|300% damage, 25% chance to paralyze a foe&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack Power When Wielding +20&lt;br /&gt;
| --&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Scrap mettle&lt;br /&gt;
| 9&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| 150% damage, 50% chance to lower target&#039;s defence by 75%&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| No&lt;br /&gt;
|50% chance to land a critical hit, unaffected by dazzle or evasion&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Axes of Evil]]&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|220% damage, no reduction to multiple foes&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Heroism====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Blind Man&#039;s Biff]]&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Up to 280% damage to a random enemy&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Resilience +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Strength +20&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Double Up]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Raises attack by 50% and lowers defence by 50%&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
| 4&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Slash twice at full power for 200% damage&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Double-Edged Slash]]&lt;br /&gt;
| 6&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|320% damage, user takes 32% recoil damage&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Gyrfalcon Slash&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
|Slash four times at full power for 400% damage&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|A Cut Above&lt;br /&gt;
| 8&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| Yes&lt;br /&gt;
| Five strikes at a single enemy for 250% damage&lt;br /&gt;
| First hit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fraternity====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Pep&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Resilience +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Magical mending +20&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[H-Pathy]]&lt;br /&gt;
| 0&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Transfer 30% of current HP to ally&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Defending Champion]]&lt;br /&gt;
| 2&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Reduces all damage by 90% for one turn&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Forbearance]]&lt;br /&gt;
| 0&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| Covers the party for one turn&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
| 24&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Restore one ally to life&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Hurt Converter&lt;br /&gt;
| 16&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 50% of damage dealt to an enemy for four turns&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pep chance +10%&lt;br /&gt;
| --&lt;br /&gt;
|20&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DQXI Graig screenshot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQXI}}&lt;br /&gt;
[[Category:Dragon Quest XI characters]]&lt;br /&gt;
[[Category:Dragon Quest Rivals characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rhapthorne&amp;diff=98478</id>
		<title>Rhapthorne</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rhapthorne&amp;diff=98478"/>
		<updated>2019-05-28T13:11:14Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Second battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Rhapthorne&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Rhapthorne Second Forme.png|center|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ラプソーン&lt;br /&gt;
|Roumaji=Rapusōn&lt;br /&gt;
|Title=Lord of Darkness&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lord Rhapthorne&#039;&#039;&#039; is the central antagonist of &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. A demon of untold legend, Rhapthorne is the party&#039;s final opponent in their quest to rid the world of an evil curse.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Rhapthorne has the upper half of an overweight man with a black goatee. He has two large horns coming from his head. His lower half appears bulbous, with a ring of spikes protruding from the bottom. Rhapthorne&#039;s skin is purple, with flame-like designs in a darker shade of purple. He has two small bat wings on his back.&lt;br /&gt;
&lt;br /&gt;
Rhapthorne had power over the World of Darkness and planned to take control of the World of Light, but was stopped by the [[Seven Sages]] with the help of [[Empyrea]], the Godbird. He returned centuries later to kill the heirs of Seven Sages and take over the World of Light.&lt;br /&gt;
&lt;br /&gt;
In a break from the series&#039; tradition of the Archfiend being a distant figure removed from much of the narrative, Rhapthorne is actually present from the very beginning of the game thanks to his possession of [[Dhoulmagus]]. He is aware of the party&#039;s actions against him from the start, and as such his loathing for them is significantly more personal than that of final foes past.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Rhapthorne DQVIII PS2.png]]&lt;br /&gt;
|hp=4850&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=346&lt;br /&gt;
|defense=186&lt;br /&gt;
|agility=115&lt;br /&gt;
|bestiaryNumber=286&lt;br /&gt;
|family=???&lt;br /&gt;
|spells=[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|skills=Acts twice per turn&amp;lt;br&amp;gt;Desperate Attack&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Dazzleflash]]&amp;lt;br&amp;gt;[[Lullab-Eye]]&lt;br /&gt;
|description=The Lord of Darkness.  His soul is imprisoned in the magical scepter of Trodain Castle, while his physical form is entombed within the Goddess Statue on the Holy Isle of Neos.  He dreams of ruling the World of Light.&lt;br /&gt;
|locations=[[Black Citadel]]&lt;br /&gt;
|items=None&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=HP 5350&amp;lt;br&amp;gt;Defence 196&amp;lt;br&amp;gt;Agility 125&lt;br /&gt;
}}&lt;br /&gt;
===Second battle===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Rhapthorne2 DQVIII PS2.png]]&lt;br /&gt;
|hp=5640&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=428&lt;br /&gt;
|defense=161&lt;br /&gt;
|agility=115&lt;br /&gt;
|bestiaryNumber=287&lt;br /&gt;
|family=???&lt;br /&gt;
|spells=[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Magic Burst]] (250~290)&lt;br /&gt;
|skills=Attacks twice per turn&amp;lt;br&amp;gt;Anger of the Gods (84~96)&amp;lt;br&amp;gt;Burst out in defiant laughter&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;[[Lullab-Eye]]&amp;lt;br&amp;gt;[[Meditation]]&amp;lt;br&amp;gt;Sceptre Ball (attack/2 + 67)&amp;lt;br&amp;gt;[[Starfall|Summons Meteors]] (80~96)&amp;lt;br&amp;gt;arm slams on the party&lt;br /&gt;
|description=The Lord of Darkness himself, taken physical form, and grown powerful enough to absorb the massive Black Citadel into his new body.&lt;br /&gt;
|locations=The Vast Skies&lt;br /&gt;
|items=None&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=100%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=HP 6500&amp;lt;br&amp;gt;Attack 448&amp;lt;br&amp;gt;Defence 191&amp;lt;br&amp;gt;Agility 125&amp;lt;br&amp;gt;No longer wastes turn laughing&amp;lt;br&amp;gt;Anger of the Gods (160~192)&amp;lt;br&amp;gt;Sceptre Ball (attack/2 +&#039;&#039;&#039;87&#039;&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
Outside his main role in &#039;&#039;Dragon Quest VIII&#039;&#039;, Rhapthorne also makes appearances in these titles.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|image=&lt;br /&gt;
|name=Rhapthorne&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=8500&amp;lt;br&amp;gt;17074 (99)&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=670&amp;lt;br&amp;gt;1406 (99)&lt;br /&gt;
|defense=550&amp;lt;br&amp;gt;825 (99)&lt;br /&gt;
|agility=230&amp;lt;br&amp;gt;336 (99)&lt;br /&gt;
|experience=69600&lt;br /&gt;
|gold=2490&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=???&lt;br /&gt;
|bestiaryNumber=307&lt;br /&gt;
|description=&amp;quot;Evil incantations and Kafrizz form just part of this portly demon&#039;s plan to exterminate his enemies. Lick him with light. &lt;br /&gt;
Some say his body is so big that is contains enough cursed power to contort the space-time continuum itself.&amp;quot;&lt;br /&gt;
|locations=&lt;br /&gt;
| fire = 100&lt;br /&gt;
| ice = 100&lt;br /&gt;
| wind = 100&lt;br /&gt;
| earth = 100&lt;br /&gt;
| light = 150&lt;br /&gt;
| dark = 100&lt;br /&gt;
| blast = 50&lt;br /&gt;
| drnmp = 100  &lt;br /&gt;
| mrdown = 50&lt;br /&gt;
|sleep = 0&lt;br /&gt;
|fizzle = 0&lt;br /&gt;
|charm = 5&lt;br /&gt;
|blunt = 5&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rhapthorne also appears as a Legacy Boss in [[Dragon Quest IX]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #179|Quest #179]] (or received at special events). He will become [[enraged]] once his health drops to orange range.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Alefgard gloves]]||20%||[[Purple Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Alefgard gloves||25%||Purple Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||[[Trodain trousers]]||15%||Purple Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||Trodain trousers||20%||Purple Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Trodain trousers||25%||Purple Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||[[Trodain bandana]]||20%||Purple Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Trodain bandana||25%||Purple Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||[[Trodain togs]]||15%||Purple Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Trodain togs||20%||Purple Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Trodain togs||25%||Purple Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Kafrizz]], [[Kaboom]], [[Disruptive Wave]], Defiant Laughter, Slap on the Chops, Scepter Ball, attacks twice per turn&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Lullab-Eye]] &lt;br /&gt;
|-&lt;br /&gt;
|10||Wrath of the Gods (attack/2 +37, hits 1~4 times)&lt;br /&gt;
|-&lt;br /&gt;
|16||[[C-c-cold Breath]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Meditation]]&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Kafrizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Kaboomle]], stops using Kafrizz &amp;amp; Kaboom&lt;br /&gt;
|-&lt;br /&gt;
|57||Restore all MP, [[Magic Burst]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
*Rhapthorne (first forme) is a one-slot Rank X monster. He can be synthesized by combining [[Dhoulmagus]] and [[Nimzo]].&lt;br /&gt;
*Rhapthorne (second forme) is a great three-slot Rank X monster. He can be synthesized by combining his first forme with [[Zoma]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
Both formes appear as separate monsters in &#039;&#039;Dragon Quest Monsters: Joker 2 Professional&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rhapthorne is the only final boss not to be fought at the end of a dungeon.&lt;br /&gt;
*Rhapthorne&#039;s diminutive first form bears a slight resemblance to real world [https://en.wikipedia.org/wiki/Sea_angel| Sea Angels]. Both feature prominent bio-luminescence in their abdomens, stubby appendages, and the Angel&#039;s antennae approximate with Rhapthorne&#039;s horns. &lt;br /&gt;
*When possessing both [[Dhoulmagus]] and [[Leopold]], both hosts developed large, black-feathered wings reminiscent of a bird of prey. Neither of Rhapthorne&#039;s actually bodies have these traits, with his petite form bearing no wings at all, and his larger form having smaller bat-like wings.&lt;br /&gt;
*In &#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;, the evil scepter Rhapthorne weilds is called [[Malevolence]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQMJ2 Rhapthorne first forme.png|&#039;&#039;DQ VIII&#039;&#039; 1st Forme concept art.&lt;br /&gt;
Image:Rhapthorne_first_forme_concept.png|1st Forme art.&lt;br /&gt;
Image:Rhapthorne DQVIII PS2.png|&#039;&#039;DQ VIII&#039;&#039; 1st Forme. (PS2)&lt;br /&gt;
Image:DQVIII PS2 Rhapthorne 1.png|&lt;br /&gt;
Image:Rhapthorne2 DQVIII PS2.png|&#039;&#039;DQ VIII&#039;&#039; 2nd Forme. (PS2)&lt;br /&gt;
Image:DQVIII PS2 Rhapthorne 2.png|&lt;br /&gt;
Image:Rhapthorne.png|&lt;br /&gt;
Image:510533-rhapthorne1 large.jpg|&lt;br /&gt;
Image:Rhapthorne DQMJ DS.png|&#039;&#039;DQMJ&#039;&#039; 1st Forme. (DS)&lt;br /&gt;
Image:Rhapthorne2_DQMJ_DS.png|&#039;&#039;DQMJ&#039;&#039; 2nd Forme. (DS)&lt;br /&gt;
Image:Rhapthornesofubi.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rhapthorne&amp;diff=98477</id>
		<title>Rhapthorne</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rhapthorne&amp;diff=98477"/>
		<updated>2019-05-28T13:09:52Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Second battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Rhapthorne&lt;br /&gt;
|Game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|Image=[[File:Rhapthorne Second Forme.png|center|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ラプソーン&lt;br /&gt;
|Roumaji=Rapusōn&lt;br /&gt;
|Title=Lord of Darkness&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lord Rhapthorne&#039;&#039;&#039; is the central antagonist of &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. A demon of untold legend, Rhapthorne is the party&#039;s final opponent in their quest to rid the world of an evil curse.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Rhapthorne has the upper half of an overweight man with a black goatee. He has two large horns coming from his head. His lower half appears bulbous, with a ring of spikes protruding from the bottom. Rhapthorne&#039;s skin is purple, with flame-like designs in a darker shade of purple. He has two small bat wings on his back.&lt;br /&gt;
&lt;br /&gt;
Rhapthorne had power over the World of Darkness and planned to take control of the World of Light, but was stopped by the [[Seven Sages]] with the help of [[Empyrea]], the Godbird. He returned centuries later to kill the heirs of Seven Sages and take over the World of Light.&lt;br /&gt;
&lt;br /&gt;
In a break from the series&#039; tradition of the Archfiend being a distant figure removed from much of the narrative, Rhapthorne is actually present from the very beginning of the game thanks to his possession of [[Dhoulmagus]]. He is aware of the party&#039;s actions against him from the start, and as such his loathing for them is significantly more personal than that of final foes past.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Rhapthorne DQVIII PS2.png]]&lt;br /&gt;
|hp=4850&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=346&lt;br /&gt;
|defense=186&lt;br /&gt;
|agility=115&lt;br /&gt;
|bestiaryNumber=286&lt;br /&gt;
|family=???&lt;br /&gt;
|spells=[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kaboom]]&lt;br /&gt;
|skills=Acts twice per turn&amp;lt;br&amp;gt;Desperate Attack&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Dazzleflash]]&amp;lt;br&amp;gt;[[Lullab-Eye]]&lt;br /&gt;
|description=The Lord of Darkness.  His soul is imprisoned in the magical scepter of Trodain Castle, while his physical form is entombed within the Goddess Statue on the Holy Isle of Neos.  He dreams of ruling the World of Light.&lt;br /&gt;
|locations=[[Black Citadel]]&lt;br /&gt;
|items=None&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=25%&lt;br /&gt;
|sizz-resist=25%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=25%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=0%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=50%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=HP 5350&amp;lt;br&amp;gt;Defence 196&amp;lt;br&amp;gt;Agility 125&lt;br /&gt;
}}&lt;br /&gt;
===Second battle===&lt;br /&gt;
{{DQ8Enemy&lt;br /&gt;
|name=&lt;br /&gt;
|kanji= &lt;br /&gt;
|romanji=&lt;br /&gt;
|sprite=[[Image:Rhapthorne2 DQVIII PS2.png]]&lt;br /&gt;
|hp=5640&lt;br /&gt;
|mp=255&lt;br /&gt;
|exp=0&lt;br /&gt;
|gold=0&lt;br /&gt;
|attack=428&lt;br /&gt;
|defense=161&lt;br /&gt;
|agility=115&lt;br /&gt;
|bestiaryNumber=287&lt;br /&gt;
|family=???&lt;br /&gt;
|spells=[[Kafrizzle]]&amp;lt;br&amp;gt;[[Kaboom]]&amp;lt;br&amp;gt;[[Magic Burst]] (250~290)&lt;br /&gt;
|skills=Attacks twice per turn&amp;lt;br&amp;gt;Anger of the Gods (84~96)&amp;lt;br&amp;gt;Burst out in defiant laughter&amp;lt;br&amp;gt;[[Disruptive Wave]]&amp;lt;br&amp;gt;[[Freezing Blizzard]]&amp;lt;br&amp;gt;[[Scorch]]&amp;lt;br&amp;gt;[[Lullab-Eye]]&amp;lt;br&amp;gt;[[Meditation]]&amp;lt;br&amp;gt;Sceptre Ball (attack/2 + 67)&amp;lt;br&amp;gt;[[Starfall|Summons Meteors]] (80~96)&amp;lt;br&amp;gt;arm slams on the party&amp;lt;br&amp;gt; [[eerie glow]]&lt;br /&gt;
|description=The Lord of Darkness himself, taken physical form, and grown powerful enough to absorb the massive Black Citadel into his new body.&lt;br /&gt;
|locations=The Vast Skies&lt;br /&gt;
|items=None&lt;br /&gt;
|evasion={{fraction|0|64}}&lt;br /&gt;
|attack-resist=0%&lt;br /&gt;
|frizz-resist=0%&lt;br /&gt;
|sizz-resist=0%&lt;br /&gt;
|bang-resist=0%&lt;br /&gt;
|woosh-resist=0%&lt;br /&gt;
|crack-resist=0%&lt;br /&gt;
|zap-resist=0%&lt;br /&gt;
|flame-resist=0%&lt;br /&gt;
|ice-resist=0%&lt;br /&gt;
|grapple-resist=0%&lt;br /&gt;
|troop-resist=100%&lt;br /&gt;
|death-resist=100%&lt;br /&gt;
|poison-resist=100%&lt;br /&gt;
|paralysis-resist=100%&lt;br /&gt;
|shock-resist=100%&lt;br /&gt;
|sleep-resist=100%&lt;br /&gt;
|confusion-resist=100%&lt;br /&gt;
|dazzle-resist=100%&lt;br /&gt;
|fizzle-resist100%&lt;br /&gt;
|dance-resist=100%&lt;br /&gt;
|sap-resist=15%&lt;br /&gt;
|drain-resist=100%&lt;br /&gt;
|remake-sprite=&lt;br /&gt;
|remake-changes=HP 6500&amp;lt;br&amp;gt;Attack 448&amp;lt;br&amp;gt;Defence 191&amp;lt;br&amp;gt;Agility 125&amp;lt;br&amp;gt;No longer wastes turn laughing&amp;lt;br&amp;gt;Anger of the Gods (160~192)&amp;lt;br&amp;gt;Sceptre Ball (attack/2 +&#039;&#039;&#039;87&#039;&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
Outside his main role in &#039;&#039;Dragon Quest VIII&#039;&#039;, Rhapthorne also makes appearances in these titles.&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{DQ9Enemy&lt;br /&gt;
|image=&lt;br /&gt;
|name=Rhapthorne&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=8500&amp;lt;br&amp;gt;17074 (99)&lt;br /&gt;
|mp=255&lt;br /&gt;
|attack=670&amp;lt;br&amp;gt;1406 (99)&lt;br /&gt;
|defense=550&amp;lt;br&amp;gt;825 (99)&lt;br /&gt;
|agility=230&amp;lt;br&amp;gt;336 (99)&lt;br /&gt;
|experience=69600&lt;br /&gt;
|gold=2490&lt;br /&gt;
|droppedItem=&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=???&lt;br /&gt;
|bestiaryNumber=307&lt;br /&gt;
|description=&amp;quot;Evil incantations and Kafrizz form just part of this portly demon&#039;s plan to exterminate his enemies. Lick him with light. &lt;br /&gt;
Some say his body is so big that is contains enough cursed power to contort the space-time continuum itself.&amp;quot;&lt;br /&gt;
|locations=&lt;br /&gt;
| fire = 100&lt;br /&gt;
| ice = 100&lt;br /&gt;
| wind = 100&lt;br /&gt;
| earth = 100&lt;br /&gt;
| light = 150&lt;br /&gt;
| dark = 100&lt;br /&gt;
| blast = 50&lt;br /&gt;
| drnmp = 100  &lt;br /&gt;
| mrdown = 50&lt;br /&gt;
|sleep = 0&lt;br /&gt;
|fizzle = 0&lt;br /&gt;
|charm = 5&lt;br /&gt;
|blunt = 5&lt;br /&gt;
|sap = 25&lt;br /&gt;
|decelerate = 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rhapthorne also appears as a Legacy Boss in [[Dragon Quest IX]], obtained after completing [[List of quests in Dragon Quest IX#Quest #171 - #179|Quest #179]] (or received at special events). He will become [[enraged]] once his health drops to orange range.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====Treasure====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level Range&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Secondary Drop&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Orb&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|1-3||[[Alefgard gloves]]||20%||[[Purple Orb]]||5%&lt;br /&gt;
|-&lt;br /&gt;
|4-8||Alefgard gloves||25%||Purple Orb||5%&lt;br /&gt;
|-&lt;br /&gt;
|9-15||[[Trodain trousers]]||15%||Purple Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|16-25||Trodain trousers||20%||Purple Orb||6%&lt;br /&gt;
|-&lt;br /&gt;
|26-40||Trodain trousers||25%||Purple Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|41-56||[[Trodain bandana]]||20%||Purple Orb||7%&lt;br /&gt;
|-&lt;br /&gt;
|57-68||Trodain bandana||25%||Purple Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|69-80||[[Trodain togs]]||15%||Purple Orb||8%&lt;br /&gt;
|-&lt;br /&gt;
|81-90||Trodain togs||20%||Purple Orb||9%&lt;br /&gt;
|-&lt;br /&gt;
|91-99||Trodain togs||25%||Purple Orb||10%&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;In addition, he will always drop a [[mini medal]].&#039;&#039;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|New abilities&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Initial&#039;&#039;||[[Kafrizz]], [[Kaboom]], [[Disruptive Wave]], Defiant Laughter, Slap on the Chops, Scepter Ball, attacks twice per turn&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Lullab-Eye]] &lt;br /&gt;
|-&lt;br /&gt;
|10||Wrath of the Gods (attack/2 +37, hits 1~4 times)&lt;br /&gt;
|-&lt;br /&gt;
|16||[[C-c-cold Breath]]&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Meditation]]&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Kafrizzle]]&lt;br /&gt;
|-&lt;br /&gt;
|41||[[Kaboomle]], stops using Kafrizz &amp;amp; Kaboom&lt;br /&gt;
|-&lt;br /&gt;
|57||Restore all MP, [[Magic Burst]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
*Rhapthorne (first forme) is a one-slot Rank X monster. He can be synthesized by combining [[Dhoulmagus]] and [[Nimzo]].&lt;br /&gt;
*Rhapthorne (second forme) is a great three-slot Rank X monster. He can be synthesized by combining his first forme with [[Zoma]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
Both formes appear as separate monsters in &#039;&#039;Dragon Quest Monsters: Joker 2 Professional&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rhapthorne is the only final boss not to be fought at the end of a dungeon.&lt;br /&gt;
*Rhapthorne&#039;s diminutive first form bears a slight resemblance to real world [https://en.wikipedia.org/wiki/Sea_angel| Sea Angels]. Both feature prominent bio-luminescence in their abdomens, stubby appendages, and the Angel&#039;s antennae approximate with Rhapthorne&#039;s horns. &lt;br /&gt;
*When possessing both [[Dhoulmagus]] and [[Leopold]], both hosts developed large, black-feathered wings reminiscent of a bird of prey. Neither of Rhapthorne&#039;s actually bodies have these traits, with his petite form bearing no wings at all, and his larger form having smaller bat-like wings.&lt;br /&gt;
*In &#039;&#039;Dragon Quest Monsters: Joker 2&#039;&#039;, the evil scepter Rhapthorne weilds is called [[Malevolence]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQMJ2 Rhapthorne first forme.png|&#039;&#039;DQ VIII&#039;&#039; 1st Forme concept art.&lt;br /&gt;
Image:Rhapthorne_first_forme_concept.png|1st Forme art.&lt;br /&gt;
Image:Rhapthorne DQVIII PS2.png|&#039;&#039;DQ VIII&#039;&#039; 1st Forme. (PS2)&lt;br /&gt;
Image:DQVIII PS2 Rhapthorne 1.png|&lt;br /&gt;
Image:Rhapthorne2 DQVIII PS2.png|&#039;&#039;DQ VIII&#039;&#039; 2nd Forme. (PS2)&lt;br /&gt;
Image:DQVIII PS2 Rhapthorne 2.png|&lt;br /&gt;
Image:Rhapthorne.png|&lt;br /&gt;
Image:510533-rhapthorne1 large.jpg|&lt;br /&gt;
Image:Rhapthorne DQMJ DS.png|&#039;&#039;DQMJ&#039;&#039; 1st Forme. (DS)&lt;br /&gt;
Image:Rhapthorne2_DQMJ_DS.png|&#039;&#039;DQMJ&#039;&#039; 2nd Forme. (DS)&lt;br /&gt;
Image:Rhapthornesofubi.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
{{DQIXBossNav}}&lt;br /&gt;
[[Category:Final bosses]]&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII bosses]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX bosses]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Claw_(weapon_type)&amp;diff=27622</id>
		<title>Claw (weapon type)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Claw_(weapon_type)&amp;diff=27622"/>
		<updated>2019-05-13T15:14:08Z</updated>

		<summary type="html">&lt;p&gt;12.88.69.46: /* Dragon Quest IX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Claws&#039;&#039;&#039; are a recurring type of weapon in the series and have appeared in practically every installment in the series since their introduction. They are favored by [[martial artist]]s and other barehanded brawlers since conventional weapons do not suit them. Due to their somewhat primitive nature, claws are also wielded by characters who are closer to nature and even monster companions. Claws are also used by some monsters, such as [[Riptide]]s and [[Claws]].&lt;br /&gt;
&lt;br /&gt;
Some notable claws throughout the series are the [[Golden claws]], the [[Cobra claw]], and the [[Orichalcum claws]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
Claws are introduced in this game, being the preferred weapon type of Martial Artists. They are the only weapons they can use which do not impart a penalty to their attack power. In remake versions of the game, more claws have been added and [[Thief|Thieves]] can also equip some of them, as well.&lt;br /&gt;
* [[Iron claw]]&lt;br /&gt;
* [[Golden claws]]&lt;br /&gt;
* [[Knuckledusters]] (remakes only)&lt;br /&gt;
* [[Dragon claws]] (remakes only)&lt;br /&gt;
* [[Beast claws]] (remakes only)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
[[Alena]] can use all of the claws in the game, as can [[Psaro (Character)|Psaro]] in the remakes. [[Maya]], oddly enough, is able to wield the cobra claw.&lt;br /&gt;
* Iron claw&lt;br /&gt;
* [[Fire claw]]&lt;br /&gt;
* [[Cobra claw]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
Claws could only be used by the various monster companions in the original SNES version of the game, especially [[Saber]]. Fangs are distinct as they can only be wielded by monsters. In the DS version, [[Debora]] is able to wield claws, as well.&lt;br /&gt;
* Iron claw&lt;br /&gt;
* Fire claw&lt;br /&gt;
* Cobra claw&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
[[Carver]] and [[Amos]] have access to various claws, as well as the Slime companions. Once again, fangs are limited to monster companions rather than human characters. [[Terry]] is also able to equip the Orichalcum fangs.&lt;br /&gt;
* Iron claw&lt;br /&gt;
* Fire claw&lt;br /&gt;
* Cobra claw&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
[[Ruff]] is the only character in the game who can use claws, being a former wolf cub himself.&lt;br /&gt;
* Iron claws&lt;br /&gt;
* Fire claw&lt;br /&gt;
* Knuckledusters&lt;br /&gt;
* Fire claws&lt;br /&gt;
* Dragon claws&lt;br /&gt;
* Cobra claws&lt;br /&gt;
* Beast claws&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Claws only appear in the 3DS version of the game, being one of the weapon types that [[Morrie]] can equip.&lt;br /&gt;
* Iron claw&lt;br /&gt;
* Fire claw&lt;br /&gt;
* Cobra claw&lt;br /&gt;
* Beast claw&lt;br /&gt;
* Dragon claw&lt;br /&gt;
* King cobra claw&lt;br /&gt;
* Beast talon&lt;br /&gt;
* Dragonlord claw&lt;br /&gt;
* Orichalcum claw&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
Claws can be used by the [[Martial Artist]] and [[Thief]] vocations. However, once a character has fully mastered the claw skill tree, they can use Claws with any vocation. &lt;br /&gt;
* Stone claws&lt;br /&gt;
* Iron claws&lt;br /&gt;
* [[Razor claws]]&lt;br /&gt;
* Steel claws&lt;br /&gt;
* [[Sacred claws]]&lt;br /&gt;
* [[Gigasteel claws]]&lt;br /&gt;
* [[Crow&#039;s claws]]&lt;br /&gt;
* [[Handrills]]&lt;br /&gt;
* [[Kestrel claws]]&lt;br /&gt;
* [[Kite claws]]&lt;br /&gt;
* Dragon claws&lt;br /&gt;
* [[Hammer handrills]]&lt;br /&gt;
* Fire claws&lt;br /&gt;
* Cobra claws&lt;br /&gt;
* [[Combusticlaws]]&lt;br /&gt;
* [[King cobra claws]]&lt;br /&gt;
* [[Beast claws]]&lt;br /&gt;
* [[Beastmaster claws]]&lt;br /&gt;
* Orichalcum claws&lt;br /&gt;
* [[Dragonlord claws]]&lt;br /&gt;
* [[Dragovian claws]]&lt;br /&gt;
* [[Dragovian Lord claws]]&lt;br /&gt;
* [[Xenlon claws]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest XI]]&#039;&#039;===&lt;br /&gt;
Both [[Jade]] and [[Rab]] can equip claws.&lt;br /&gt;
&lt;br /&gt;
List of claws:&lt;br /&gt;
* Iron claws&lt;br /&gt;
* Silver claws&lt;br /&gt;
* Infernails&lt;br /&gt;
* Steel claws&lt;br /&gt;
* Crow&#039;s claws&lt;br /&gt;
* Kestrel claws&lt;br /&gt;
* Cobra claws&lt;br /&gt;
* Ice claws&lt;br /&gt;
* Kite claws&lt;br /&gt;
* Dragon claws&lt;br /&gt;
* Beast claws&lt;br /&gt;
* Fire claws&lt;br /&gt;
* King cobra claws&lt;br /&gt;
* Beastmaster claws&lt;br /&gt;
* Combusticlaws&lt;br /&gt;
* Monster slashers&lt;br /&gt;
* Dragonlord claws&lt;br /&gt;
* Crystal claws&lt;br /&gt;
* Orichalcum claws&lt;br /&gt;
* Dragovian Lord claws&lt;br /&gt;
* Deicimators&lt;br /&gt;
* Xenlon claws&lt;br /&gt;
&lt;br /&gt;
{{DQWeapons}}&lt;br /&gt;
[[Category:Weapon families]]&lt;/div&gt;</summary>
		<author><name>12.88.69.46</name></author>
	</entry>
</feed>