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		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37719</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37719"/>
		<updated>2013-05-10T13:52:25Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the original game in the Dragon Quest series. For series information, see &#039;&#039;[[Dragon Quest (series)]]&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Dragon Quest&lt;br /&gt;
|image=[[File:DQ1logo.jpg|300px]]&lt;br /&gt;
|caption=North American box art&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
|designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Koichi Sugiyama]]&lt;br /&gt;
|released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]] (hybrid cartridge), [[Mobile phone]], [[Wii]]&lt;br /&gt;
|media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest was one of the first console role-playing games (RPGs). The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]].  He can equip various weapons and armour and battles enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat the Dragonlord, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated over and over in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]] (Loto,Roto): He rescued Alefguard years earlier. He has left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.&lt;br /&gt;
*[[Lady Lora]] (Gwaelin): Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Ball of Light]] in order to lock Alefguard in perpetual darkness.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Remakes===&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms.  Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the levelling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
Dragon Quest was closely followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].  All 3 games were designed for the Famicom/NES and share similar artistic styles.  &lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The bonuses awarded for leveling up depend on the name chosen for the hero.&lt;br /&gt;
* There is no party, only a single player character. &lt;br /&gt;
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.&lt;br /&gt;
* Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.&lt;br /&gt;
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
* There is no helmet slot.&lt;br /&gt;
* [[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
* The original Japanese Famicom  and MSX versions of this game (and [[Dragon Quest II]]) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
* The [[Game Boy Color]] release had a more accurate translation of many character and town names.&lt;br /&gt;
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not commonly used.&lt;br /&gt;
* Loto&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in &#039;&#039;[[Itadaki Street]]&#039;&#039;, a set of board game video games only available in Japan.)&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行く/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:Dw1boxart.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest (game)}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエスト}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37718</id>
		<title>Dragon Quest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest&amp;diff=37718"/>
		<updated>2013-05-10T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: /* Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the original game in the Dragon Quest series. For series information, see &#039;&#039;[[Dragon Quest (series)]]&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|type=Main series games&lt;br /&gt;
|title=Dragon Quest&lt;br /&gt;
|image=[[File:DQ1logo.jpg|300px]]&lt;br /&gt;
|caption=North American box art&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}&lt;br /&gt;
|designer=[[Yūji Horii]]&amp;lt;br /&amp;gt;[[Koichi Nakamura]]&amp;lt;br /&amp;gt;Yukinobu Chida&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer=[[Koichi Sugiyama]]&lt;br /&gt;
|released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes=[[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]] (hybrid cartridge), [[Mobile phone]], [[Wii]]&lt;br /&gt;
|media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest&#039;&#039;&#039;|ドラゴンクエスト|Doragon Kuesuto|originally known as: &#039;&#039;&#039;Dragon Warrior&#039;&#039;&#039;}} is the original &#039;&#039;Dragon Quest&#039;&#039; game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to &#039;&#039;Dragon Warrior&#039;&#039; to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of &#039;&#039;Dragon Warrior&#039;&#039; as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company&#039;s in-house promotions magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest&#039;&#039; was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Dragon Quest was one of the first console role-playing games (RPGs). The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]].  He can equip various weapons and armour and battles enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat the Dragonlord, marking the end of his adventure.  The basic gameplay formula used in &#039;&#039;Dragon Quest&#039;&#039; would be replicated over and over in similar RPG titles on home consoles after its release.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].&lt;br /&gt;
*[[Erdrick]] (Loto,Roto): He rescued Alefguard years earlier. He has left items and clues for his descendant to aid in defeating the Dragonlord.&lt;br /&gt;
*[[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.&lt;br /&gt;
*[[Lady Lora]] (Gwaelin): Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].&lt;br /&gt;
*[[Dragonlord]]: The villain of the story, he has stolen the [[Ball of Light]] in order to lock Alefguard in perpetual darkness.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel&#039;s walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.&lt;br /&gt;
&lt;br /&gt;
After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King&#039;s feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man&#039;s eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out.&lt;br /&gt;
&lt;br /&gt;
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green Dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there.&lt;br /&gt;
&lt;br /&gt;
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick&#039;s own sword, the Hero enters Charlock Castle, the Dragonlord&#039;s domain, and kills him, temporarily freeing Alefgard from the terror of evil.&lt;br /&gt;
&lt;br /&gt;
Lora proposes to him and King [[Lorik]] offers him the throne; he accepts the former offer but declines the latter, opting instead to venture to lands unknown and found his own kingdom.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Remakes===&lt;br /&gt;
Being the original game in the series, &#039;&#039;Dragon Quest&#039;&#039; has been remade and re-released on a variety of different platforms.  Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the levelling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.&lt;br /&gt;
&lt;br /&gt;
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].&lt;br /&gt;
&lt;br /&gt;
===Sequels===&lt;br /&gt;
Dragon Quest was closely followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].  All 3 games were designed for the Famicom/NES and share similar artistic styles.  &lt;br /&gt;
&lt;br /&gt;
===Spinoffs===&lt;br /&gt;
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The bonuses awarded for leveling up depend on the name chosen for the hero.&lt;br /&gt;
* There is no party, only a single player character. &lt;br /&gt;
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.&lt;br /&gt;
* Enemies attack the hero 1-on-1, never in groups.&lt;br /&gt;
* There are no [[vehicle]]s; one can only traverse the overworld map on foot, or by using a [[Chimera wing]] or [[Zoom]] spell to travel to [[Tantegel Castle]].&lt;br /&gt;
* Tantegel is the only save location in the game. Likewise, the Zoom spell can only return to Tantegel.&lt;br /&gt;
* Acquired weapons, armor and shields will automatically replace the previous item, which is then discarded or sold to the store. This is changed in the remakes.&lt;br /&gt;
* There is no helmet slot.&lt;br /&gt;
* [[Key]]s are consumed when used; new ones can be purchased at one of the &amp;quot;key houses&amp;quot; in Tantegel, Rimuldar, or Mercado. The first key in any quest must be purchased in Rimuldar, since the others are behind doors that require a key to open.&lt;br /&gt;
* There are separate shops for buying [[holy water]], unlike later games where it is sold in item shops.&lt;br /&gt;
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.&lt;br /&gt;
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.&lt;br /&gt;
* The original Japanese Famicom  and MSX versions of this game (and [[Dragon Quest II]]) have a &amp;quot;[[Spell of Restoration]]&amp;quot; (password system), in place of the &amp;quot;Imperial Scrolls of Honor&amp;quot; (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.&lt;br /&gt;
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.&lt;br /&gt;
* The [[Game Boy Color]] release had a more accurate translation of many character and town names.&lt;br /&gt;
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to &amp;quot;induct&amp;quot; the word into the Japanese language, but this was for publicity only, and the word is not commonly used.&lt;br /&gt;
* Loto&#039;s Sword is used during an optional boss fight in &#039;&#039;Final Fantasy XII&#039;&#039; and is also the prize for winning that battle. This also marks the first time the mix of &#039;&#039;Final Fantasy&#039;&#039; and &#039;&#039;Dragon Quest&#039;&#039; has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in &#039;&#039;[[Itadaki Street]]&#039;&#039;, a set of board game video games only available in Japan.)&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I&#039;s symphonic suite was bundled with Dragon Quest II&#039;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing for the Dragon Quest I portion of that release:&lt;br /&gt;
&lt;br /&gt;
# [[Overture]] March (序曲/&#039;&#039;Overture&#039;&#039;) (3:59)&lt;br /&gt;
# Château Ladutorm (ラダトーム城/&#039;&#039;Castle Ladutorm&#039;&#039;) (3:25)&lt;br /&gt;
# People (街の人々/&#039;&#039;People of the Town&#039;&#039;) (3:36)&lt;br /&gt;
# Unknown World (広野を行/&#039;&#039;Going in Plain&#039;&#039;) (2:07)&lt;br /&gt;
# Fight (戦闘/&#039;&#039;Fight&#039;&#039;) (2:12)&lt;br /&gt;
# Dungeons (洞窟/&#039;&#039;Cave&#039;&#039;) (3:40)&lt;br /&gt;
# King Dragon (竜王/&#039;&#039;King Dragon&#039;&#039;) (3:08)&lt;br /&gt;
# Finale (フィナーレ/&#039;&#039;Finale&#039;&#039;) (2:40)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragonwarrior_battle.jpg&lt;br /&gt;
Image:Dw1boxart.jpg&lt;br /&gt;
Image:DQIGroupArt.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikipedia|Dragon Quest (game)}}&lt;br /&gt;
{{Wikipedia-ja|ドラゴンクエスト}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest I|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39076</id>
		<title>Dragon Quest II</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Dragon_Quest_II&amp;diff=39076"/>
		<updated>2013-05-10T13:43:26Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: /* Soundtrack */ What color is the top of a traffic light?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|type = Main series games&lt;br /&gt;
|title=Dragon Warrior II&lt;br /&gt;
|image=[[Image:Dw2fboxart.jpg|300px]]&lt;br /&gt;
|caption=North American boxart&lt;br /&gt;
|developer=[[Chunsoft]]&lt;br /&gt;
|publisher=[[Enix]]&lt;br /&gt;
|designer = [[Yūji Horii]]&lt;br /&gt;
|artist=[[Akira Toriyama]]&lt;br /&gt;
|composer= [[Koichi Sugiyama]]&lt;br /&gt;
|engine=&lt;br /&gt;
|released={{vgrelease|JP=January 26, 1987}}{{vgrelease|NA=December 1990}}&lt;br /&gt;
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]&lt;br /&gt;
|modes = [[Wikipedia:Single player|Single player]]&lt;br /&gt;
|ratings=&lt;br /&gt;
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[Game Boy Color|GBC]], [[Wii]] (hybrid cartridge), [[MSX]], [[Super Nintendo Entertainment System|SFC]], [[Mobile phone]]&lt;br /&gt;
|media=2-[[Wikipedia:megabit|megabit]] NES [[Wikipedia:Cartridge (electronics)|cartridge]]&amp;lt;br /&amp;gt; [[Wikipedia:Floppy disk|Floppy disk]] (MSX)&amp;lt;br /&amp;gt;GBC/SFC cartridges&lt;br /&gt;
|requirements=&lt;br /&gt;
|input=&lt;br /&gt;
|series=&#039;&#039;[[Dragon Quest]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Dragon Quest II: Akuryo no Kamigami&#039;&#039;&#039;|ドラゴンクエストII 悪霊の神々|Doragon Kuesuto Tsū Akuryo no Kamigami|literally meaning; &amp;quot;Pantheon of Evil Spirits&amp;quot;|originally known as: &#039;&#039;&#039;Dragon Warrior II&#039;&#039;&#039;}}, is a role-playing game and sequel to the original [[Dragon Quest]].  It was initially released for the [[Famicom]] in Japan on January 26, 1987.  It would later be released in North America in 1990 and has been remade several times on different platforms.  &lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game offers three spots to save the game. It also allows deletion and the moving of saved games. To save, find a king or minister and talk to them. As in the first game, the original Japanese version had a password system (or &amp;quot;[[Spell of Restoration]]&amp;quot;) instead a battery backup (or &amp;quot;Imperial Scrolls of Honor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is noted for greatly expanding the game play from the previous game, [[Dragon Quest (game)|Dragon Quest]]. &#039;&#039;Dragon Quest II&#039;&#039; is the first game in the series to feature multiple heroes and enemies in a battle, as well as a sailing [[ship]] and [[Travel Gate | travel gates]]. It was also the first to have weapons which cast spells when used in battles. In addition, &#039;&#039;Dragon Quest II&#039;&#039; offers a wider array of spells and items and a much larger world (256 by 256 instead of 100 by 100).&lt;br /&gt;
&lt;br /&gt;
To save memory for the multiple monster portraits, the background of the battle screen was removed. So the portraits are shown on a blank black or white background.&lt;br /&gt;
&lt;br /&gt;
The [[wyvern wing|chimera wing]] and [[Return spell|Zoom spell]] will take the party to the last place they saved the game.&lt;br /&gt;
&lt;br /&gt;
The gameplay, much like its predecessor, is a classic style role playing game.  Although it is much like the first [[Dragon Warrior]] in terms of the gameplay style many new features were added.  Instead of travelling alone this time around you had two other companions that joined you as you travelled on your quest.  Rather than attacking alone monsters would now fight together as well.  Another new feature was the introduction of a ship which allowed the player to travel around the whole world.  You could now save at multiple towns instead of just one and many new spells, equipment, and items were added.  Gambling also made its first appearance in the series in the form of a slot machine that you could play.&lt;br /&gt;
&lt;br /&gt;
===Version Differences===&lt;br /&gt;
Since its original release on the Famicom and Nintendo Entertainment System three remakes have appeared on the Super Nintendo Entertainment System, Gameboy Color, and Mobile Cell Phones in Japan. All the remakes feature updated graphics and music as well as a few other new features. Originally Erdrick was the name of the legendary hero until the Gameboy Color release in 2000, where Erdrick was now known as Loto due to the new American Localization of the series. Attack animations were added in the gameboy color version.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Prince of Middenhall===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Middenhall]]&#039;&#039;&lt;br /&gt;
This is the classic warrior of the three heroes. He can use any armour and weapon in the game. He has no magic ability (this is the only game in the series in which this is so), but his physical attack and defence are the greatest of the three. This is the character the player starts out with in the castle of Middenhall. His name is directly selected by the player.&lt;br /&gt;
&lt;br /&gt;
===Prince of Cannock===&lt;br /&gt;
:&#039;&#039;See main article: [[Prince of Cannock]]&#039;&#039;&lt;br /&gt;
The prince of [[Cannock]] is a blend of the classic warrior and priest archetypes. He cannot use as wide a variety of weapons and armor as the prince of Middenhall but compensates for this with the ability to use magic. However, it should be noted that his magic is not as powerful as that wielded by the princess of Moonbrooke, although he is better at healing magic. This character is hard to track down, but is a great ally. His name is generated at random based on the name of the prince of Middenhall, although there is a cheat code to alter his name.&lt;br /&gt;
&lt;br /&gt;
===Princess of Moonbrooke===&lt;br /&gt;
:&#039;&#039;See main article: [[Princess of Moonbrooke]]&#039;&#039;&lt;br /&gt;
The princess of [[Moonbrooke]] is the classic wizard of the three heroes. She can use few types of armor and weapons in the game. She shares some of the prince of Cannock&#039;s magic, but in addition has several powerful damage spells. This character has been cursed and needs to be freed before she will be able to join her cousins. Like the prince of Cannock her name is determined at random, but can be changed by a cheat code.&lt;br /&gt;
&lt;br /&gt;
===Hargon===&lt;br /&gt;
:&#039;&#039;See main article: [[Hargon]]&#039;&#039;&lt;br /&gt;
[[Hargon]] is the evil wizard that attacked Moonbrooke, cursed its princess, and threatened to destroy the world. His defeat is the goal of the three heroes. Only after Hargon&#039;s defeat can peace return to the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is set 100 years after &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. The offspring of the original game&#039;s hero have migrated from Alefgard to the continent of Torland, and there established three kingdoms. A century of peace in these three kingdoms is suddenly ended when the evil wizard Hargon destroys the castle of Moonbrooke. One lone guard, an injured survivor of the attack, makes his way towards the kingdom of Middenhall. There with his dying breath he informs the king of the dire circumstances. The king then commands his son, the prince of Middenhall and a descendant of Erdrick (also known as Loto in the GBC English localization), to defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
The prince is not alone on his quest. He has two cousins, the prince of Cannock and the princess of Moonbrooke. However, he must find them first. The prince of Cannock already left on a similar journey, and the princess of Moonbrooke was in the castle of Moonbrooke when it was attacked. It is up to the prince of Middenhall to find them, join together, and defeat Hargon.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===Ports===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; had a port for the [[MSX]] platform in Japan.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was released in North America, under the name &#039;&#039;Dragon Warrior II&#039;&#039;, on the [[Nintendo Entertainment System]] in December of 1990.&lt;br /&gt;
&lt;br /&gt;
===Remakes===&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was remade and combined with &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039;. It was released as  &#039;&#039;[[Dragon Quest I &amp;amp; II]]&#039;&#039; on the [[Super Famicom]] and [[Game Boy Color]].&lt;br /&gt;
&lt;br /&gt;
===Sequels/Prequels===&lt;br /&gt;
&#039;&#039;Dragon Quest II&#039;&#039; is the second instalment of the &#039;&#039;[[Dragon Quest]]&#039;&#039; series. &#039;&#039;[[Dragon Quest III]]&#039;&#039; is the prequel to &#039;&#039;Dragon Quest&#039;&#039;, and &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is the previous entry in the series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A smaller, simplified version of the world of &#039;&#039;[[Dragon Quest (game)|Dragon Quest]]&#039;&#039; is included on the world map in &#039;&#039;Dragon Quest II&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to include a game of chance, a slot-machine-like card game. It is played using lottery tickets distributed randomly by merchants, and prizes are awarded directly if the party wins a game.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was also the first &#039;&#039;[[Dragon Quest]]&#039;&#039; game to use multiple key types, and persistent keys.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first to have [[status ailment]]s, and [[church]]es for removing them.&lt;br /&gt;
*&#039;&#039;Dragon Quest II&#039;&#039; was the first game in the series to feature pits and tower balconies from which the party can fall. (As always, they take no damage from this.)&lt;br /&gt;
*The MSX version of the game contained a special scene involving the &amp;quot;Dangerous Swimsuit.&amp;quot; This was removed by the time the game made it outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
[[Koichi Sugiyama]] composed the music and directed all the associated spin-offs. &#039;&#039;Dragon Quest II&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite was bundled with &#039;&#039;Dragon Quest I&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s symphonic suite and a disc of original compositions as &#039;&#039;Dragon Quest in Concert&#039;&#039;. Here is the track listing of the &#039;&#039;Dragon Quest II&#039;&#039; portion of that release:&lt;br /&gt;
# Dragon Quest March (ドラゴンクエストマーチ/&#039;&#039;Dragon Quest March&#039;&#039;) (1:39)&lt;br /&gt;
# Only Lonely Boy (Love Song 探して/&#039;&#039;Loonking for the Love Song&#039;&#039;) (2:42)&lt;br /&gt;
# Pastoral ~ Catastrophe (3:21)&lt;br /&gt;
# Château (王城/&#039;&#039;Royal Castle&#039;&#039;) (3:03)&lt;br /&gt;
# Town (街の賑わい/&#039;&#039;Bustle of the Town&#039;&#039;) (3:30)&lt;br /&gt;
# Fright in Dungeon ~ Devil&#039;s Town (恐怖の地下洞～魔の塔/&#039;&#039;Fear Dungeon ~ Devil&#039;s Town&#039;&#039;) (4:02)&lt;br /&gt;
# Requiem (レクイエム/&#039;&#039;Requiem&#039;&#039;) (2:09)&lt;br /&gt;
# Endless World (遥かなる旅路～広野を行く～果てしなき世界/&#039;&#039;Distant Journey ~ Going in Plain ~ Endless World&#039;&#039;) (5:43)&lt;br /&gt;
# Beyond the Waves (海原を行く/&#039;&#039;Going on the Sea&#039;&#039;) (2:13)&lt;br /&gt;
# Deathfight ~ Dead or Alive (戦い～死を賭して/&#039;&#039;Fighting ~ Risking Death&#039;&#039;) (3:56)&lt;br /&gt;
# [[wikipedia:My Road, My Journey|My Road, My Journey]] (この道わが旅/&#039;&#039;My journey is This Road&#039;&#039;) (4:10)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{wikipedia|Dragon Quest II}}&lt;br /&gt;
{{wikipedia-ja|ドラゴンクエストII 悪霊の神々}}&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{Dragon Quest series}}&lt;br /&gt;
[[Category:Dragon Quest II|*!]]&lt;br /&gt;
[[Category:Articles on Wikipedia]]&lt;br /&gt;
[[Category:NES games]]&lt;br /&gt;
[[Category:Wii games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:SNES games]]&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kandar&amp;diff=78474</id>
		<title>Kandar</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kandar&amp;diff=78474"/>
		<updated>2013-05-10T13:17:13Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kandarsofubi.jpg|thumb|right|Kandar, as seen in Square Enix&#039;s [[Dragon Quest Sofubi Monster]] merchandise series.]]&lt;br /&gt;
&#039;&#039;&#039;Kandar&#039;&#039;&#039; (カンダタ/Kandata) is a recurring boss character in [[Dragon Quest III]].  He appears 3 separate times throughout Dragon Quest III.  &lt;br /&gt;
&lt;br /&gt;
== Tower of Shanpane ==&lt;br /&gt;
Kandar first appears in the [[Tower of Shanpane]] west of [[Kanave]].  Kandar stole the crown from the king of [[Romaly]] and the Hero is recruited by the king to retrieve the crown.  However, this is an optional sidequest, as failing to retrieve the crown does not prevent the hero from continuing in the game.  &lt;br /&gt;
&lt;br /&gt;
Within the tower, Kandar attempts to thwart the hero by opening a trap door which the hero&#039;s party falls through.  Upon returning to the previous location, the hero finds Kandar has vanished.  However, after leaping off the edge where Kandar had been standing, the hero finds him in the tower several floors below.  This results in the first combat with Kandar.  After the battle, the hero acquires the king of Romaly&#039;s crown.  &lt;br /&gt;
&lt;br /&gt;
== Cave of Baharata ==&lt;br /&gt;
The second appearance of Kandar is in the [[Cave of Baharata]].  Kandar has kidnapped a couple from the town of [[Baharata]] and is holding them for ransom within the cave.  Upon freeing the imprisoned couple, the hero is confronted by Kandar and forced to fight him a second time.  After his second defeat, Kandar pleads for mercy claiming that he will change his ways.  &lt;br /&gt;
&lt;br /&gt;
== Tantegel Castletown ==&lt;br /&gt;
Kandar&#039;s final appearance is in the castletown of Tantegel.  Kandar claims to have changed his evil ways and acts as a typical NPC.  He provides the hero with information about the location of the [[Stones of Sunlight]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Kandar.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dragon Quest III}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]&lt;br /&gt;
[[Category:Dragon Warrior III]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kandar&amp;diff=78473</id>
		<title>Kandar</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kandar&amp;diff=78473"/>
		<updated>2013-05-10T13:16:25Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kandarsofubi.jpg|thumb|right|Kandar, as seen in Square Enix&#039;s [[Dragon Quest Sofubi Monster]] merchandise series.]]&lt;br /&gt;
&#039;&#039;&#039;Kandar&#039;&#039;&#039; (カンダタ/Kandata) is a recurring boss character in [[Dragon Quest III]].  He appears 3 separate times throughout Dragon Quest III.  &lt;br /&gt;
&lt;br /&gt;
== Tower of Shanpane ==&lt;br /&gt;
Kandar first appears in the [[Tower of Shanpane]] west of [[Kanave]].  Kandar stole the crown from the king of [[Romaly]] and the Hero is recruited by the king to retrieve the crown.  However, this is an optional sidequest, as failing to retrieve the crown does not prevent the hero from continuing in the game.  &lt;br /&gt;
&lt;br /&gt;
Within the tower, Kandar attempts to thwart the hero by opening a trap door which the hero&#039;s party falls through.  Upon returning to the previous location, the hero finds Kandar has vanished.  However, after leaping off the edge where Kandar had been standing, the hero finds him in the tower several floors below.  This results in the first combat with Kandar.  After the battle, the hero acquires the king of Romaly&#039;s crown.  &lt;br /&gt;
&lt;br /&gt;
== Cave of Baharata ==&lt;br /&gt;
The second appearance of Kandar is in the [[Cave of Baharata]].  Kandar has kidnapped a couple from the town of [[Baharata]] and is holding them for ransom within the cave.  Upon freeing the imprisoned couple, the hero is confronted by Kandar and forced to fight him a second time.  After his second defeat, Kandar pleads for mercy claiming that he will change his ways.  &lt;br /&gt;
&lt;br /&gt;
== Tantegel Castletown ==&lt;br /&gt;
Kandar&#039;s final appearance is in the castletown of Tantegel.  Kandar claims to have changed his evil ways and acts as a typical NPC.  He provides the hero with information about the location of the [[Stones of Sunlight]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Kandar1-n.gif&lt;br /&gt;
Image:Kandar.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest III bosses]]{{Wikia}}&lt;br /&gt;
[[Category:Dragon Warrior III]]&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lorik&amp;diff=64926</id>
		<title>Lorik</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lorik&amp;diff=64926"/>
		<updated>2013-05-10T13:09:14Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=&amp;quot;Lorik&amp;quot;&lt;br /&gt;
|Game=Dragon Quest I&lt;br /&gt;
|Image=[[File:KingLorikArt.png|200px]]&lt;br /&gt;
|Sprite=[[Image:Dq1lorik-sprite-NES.gif]]&lt;br /&gt;
|Japanese name=&lt;br /&gt;
|Roumaji=&lt;br /&gt;
|Title=King&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Princess Gwaelin]] (daughter)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorik&#039;&#039;&#039; (ラルス16世/Rarusu XVI) is the king of [[Alefgard]] during the time of the first [[Dragon Quest]] game.  He often worries about his missing daughter, [[Princess Gwaelin]], though he himself only tasks the [[Hero (Dragon Quest I)|Hero]] with defeating the [[Dragonlord]] and recovering the stolen [[Ball of Light]].&lt;br /&gt;
&lt;br /&gt;
At the end of the game, he offers his throne to the hero, but that offer is declined. If Gwaelin is rescued, he joyfully grants his blessings to their union.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lorik.JPG|Artwork&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I characters]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_VI)&amp;diff=71650</id>
		<title>Hero (Dragon Quest VI)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_VI)&amp;diff=71650"/>
		<updated>2013-05-10T12:59:30Z</updated>

		<summary type="html">&lt;p&gt;113.200.212.72: /* Trivia */ What color is the sky at night?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=&amp;quot;Hero&amp;quot;&lt;br /&gt;
|Game=&#039;&#039;Dragon Quest VI&#039;&#039;&lt;br /&gt;
|Image=[[Image:Dq6hero2.png|Artwork of the Hero for the DS remake, Dragon Quest VI: Realms of Revelation.]]&lt;br /&gt;
|Sprite=[[Image:Dq6 hero-sprite.gif]]&lt;br /&gt;
|Japanese name=ヒーロ&lt;br /&gt;
|Roumaji=Hiiro&lt;br /&gt;
|Title=Village Lad&lt;br /&gt;
|Class=Hero&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=16&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hero&#039;&#039;&#039; of &#039;&#039;[[Dragon Quest VI]]&#039;&#039; begins his journey awakening from a strange dream in the village of [[Weaver&#039;s Peak]].  He lives there with his sister Tania.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
When the mayor asks him to go to the next town to sell goods in order to buy a crown for the village&#039;s upcoming ceremony the Hero gladly accepts and begins the first step of his journey.  When he returns to the village the celebration begins.  When Tania who is praying to the goddess becomes possessed the Hero is told by the spirit that he must venture out and defeat the demon king [[Murdaw]] and discover his true identity.  Later on in the game it is discovered that the Hero is actually the prince of [[Somnia]] of the Real World.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 28 || 800&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 700&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 11 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 3 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 5 || 330&lt;br /&gt;
|-&lt;br /&gt;
| Style || 5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Cypress stick]], [[Plain clothes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class and Skills==&lt;br /&gt;
The Hero only requires one mastered [[Class system (Dragon Quest VI)|class]] to use the Hero class. He also learns several unique skills regardless of class.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#9747AB&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|Remember*&lt;br /&gt;
|?&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Peep]]&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|One item&lt;br /&gt;
|Reveals the nature of the treasure in a chest. Also enables item [[appraisal]].&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Sap]]&lt;br /&gt;
| 3&lt;br /&gt;
| 7 &lt;br /&gt;
| One enemy&lt;br /&gt;
| Reduces the defence of a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Zoom]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8 &lt;br /&gt;
|Self&lt;br /&gt;
|Teleports to a previously visited town&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|Remember More*&lt;br /&gt;
| ? &lt;br /&gt;
| 10 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|Forget*&lt;br /&gt;
| ? &lt;br /&gt;
| 13 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|Remember All*&lt;br /&gt;
| ?&lt;br /&gt;
| 18 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#a1a1a1&amp;quot;|[[Zap]]&lt;br /&gt;
| 6&lt;br /&gt;
| * &lt;br /&gt;
| All enemies&lt;br /&gt;
| Calls down lightning on all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*The memory spells are related to conversations you can record with the x button. They are not present in the DS version.&lt;br /&gt;
*Zap is learned through an event in the game.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*His spiky blue hair is reminiscent of [[Hero&#039;s Son (Dragon Quest V)|Nera&#039;s son]].&lt;br /&gt;
*In a manual of remakes and &#039;&#039;[[Dragon Quest: Monster Battle Road|Monster Battle Road]]&#039;&#039;, the hero is named Reck (レック/Rekku). In adapted novel of &#039;&#039;Dragon Quest VI&#039;&#039;, the hero is named Isa (イザ/Iza in Dream World, イーザ/Īza in Real World); and in manga adaptation, he is named &amp;quot;Botsu&amp;quot; (ボッツ/Bottsu).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq6hero.jpg&lt;br /&gt;
File:Dq6hero-b.jpg|&amp;lt;center&amp;gt;Artwork of the Hero from the original Super Famicom release of &#039;&#039;Dragon Quest VI&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Dq6hero2a.png|&amp;lt;center&amp;gt;Artwork of the Hero for the DS remake, &#039;&#039;[[Dragon Quest VI|Dragon Quest VI: Realms of Revelation]]&#039;&#039;.&lt;br /&gt;
File:Dq6hero2b.png|&amp;lt;center&amp;gt;Artwork for &#039;&#039;Dragon Quest VI: Realms of Revelation&#039;&#039;.&lt;br /&gt;
File:DQ6Herosofubi.jpg|&amp;lt;center&amp;gt;Hero, from the [[Dragon Quest Sofubi Character]] merchandise series.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Party members]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>113.200.212.72</name></author>
	</entry>
</feed>