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		<id>https://dragonquest-wiki.com/index.php?title=Yangus&amp;diff=128588</id>
		<title>Yangus</title>
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		<updated>2016-04-14T19:42:13Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Yangus&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[Image:Dq8 Yangus.png|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ヤンガス&lt;br /&gt;
|Roumaji=Yangasu&lt;br /&gt;
|Title=Merchant (current), Bandit (former)&lt;br /&gt;
|Class= &lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age= 32&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Yangus&#039;&#039;&#039; is a character in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; who accompanies [[Hero (Dragon Quest VIII)|The Hero]] on his missions. He serves as a powerful tank character over the course of the game. He refers to the Hero as &amp;quot;Guv&amp;quot; (&amp;quot;Governor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Yangus also appeared in &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;, &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, &#039;&#039;[[Fortune Street]]&#039;&#039; and is one of thirteen playable characters in &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;. In all English language versions of the games, Yangus&#039; voice is provided by [http://www.imdb.com/name/nm0344038/?ref_=tt_cl_t1| Ricky Grover].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally a bandit from [[Pickham Region|Pickham]], Yangus tried to &amp;quot;go straight&amp;quot;, as he himself put it, but because of his appearance people didn&#039;t give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the [[Hero]], [[King Trode]] and [[Princess Medea|Medea]] were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.&lt;br /&gt;
&lt;br /&gt;
Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by [[Jessica]] early in the story, Yangus explains that it was the hero who &amp;quot;helped him go straight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When the group reaches the town of Pickham, Medea is stolen and sold to [[Red]], a woman who lives on the outskirts of the region. It&#039;s revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 30 || 781&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 320&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 11 || 385&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 5 || 145&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 7 || 205&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 2 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yangus also possesses a 20% resistance to [[frizz]] and fire breath damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
As Yangus has the highest strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus will gain access access to Healing spells and [[Kabuff]] if you dabble in his humanity skillset. This will help immensely in the beginning of the game, but as the journey progresses he will be outclassed by [[Angelo]] and the Hero. Each of Yangus&#039; weapon paths has high damage modifiers and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful for fighting bosses and metal slimes. Clubs if you want to farm gold easier, as well as pound away pesky material monsters.  Humanity will lead to Yangus&#039; more comedic abilities, like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset. &lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Helm Splitter]]&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that attempts to reduce the defense of the target time. Effect accuracy depends on foe&#039;s [[sap]] resistance.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
|3&lt;br /&gt;
|19&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|26&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with axes to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|34&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Parallax]]&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 50% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5-8 turns.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Axes of Evil]]&lt;br /&gt;
|2&lt;br /&gt;
|54&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies.&lt;br /&gt;
|first hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man|Executioner]]&lt;br /&gt;
|3&lt;br /&gt;
|66&lt;br /&gt;
|One&lt;br /&gt;
|No&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Typhoeus&#039; Maul&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Penny Pincher]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and steals an extra 10% of gold from the enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Monster Masher]]&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|48&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|59&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with clubs to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker|Mind Breaker]]&lt;br /&gt;
|2&lt;br /&gt;
|71&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 25% more damage than a normal attack and has a 1/4 chance of causing an enemy to lose one turn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Penny Pincher|Gold Rush]]&lt;br /&gt;
|2&lt;br /&gt;
|93&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike causes 25% more damage than a normal attack and steals an extra 20% of an enemy&#039;s gold.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Devil Crusher&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals double damage to enemies of the demon or material family, and slightly more damage to all other types.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Steal Sickle&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item&#039;s drop rate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Wind Sickles]]&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Deals damage based on level to a single target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|42&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases attack +10 when equipped with a scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Grim Reaper&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe&#039;s resistance to [[whack]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|60&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with scythes to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Stainless Steal Sickle&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target; success rate is half the item&#039;s normal drop rate and damage is 25% higher than a normal blow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
| 80&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Grimmer Reaper&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Big Banga]]&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Heavy damage to all enemies.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fisticuffs===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Yangus&#039; agility by 10 points.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Inflicts 150% damage to a single enemy.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit to 1/32 with no weapon equipped.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Padfoot]]&lt;br /&gt;
| 4&lt;br /&gt;
|33&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Field spell that reduces the chance of random battles.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 132 points of damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multifists]]&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|1-4&lt;br /&gt;
|yes&lt;br /&gt;
|4 blows per attack each at approx: 33%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +45&lt;br /&gt;
| --&lt;br /&gt;
|77&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +45 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boulder Toss]]&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 72-104 damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
===Humanity===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whistle]]&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Loud whistle that immediately initiates a random battle (where applicable).&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Heals a single party member for 30-40 HP.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Nose for Treasure]]&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Field skill that gives the number of nearby treasure chests, but not their location.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Warcry]]&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
| All&lt;br /&gt;
| --&lt;br /&gt;
|Deals no damage, but can cause all enemies to lose their next turn.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Share Magic&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Gives about 40% of Yangus&#039; MP to the targeted party member.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|42&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Raises all party members&#039; defence by 25%.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Underpants Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| All&lt;br /&gt;
| --&lt;br /&gt;
|Deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry, similar to [[Kasnooze]].&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|3&lt;br /&gt;
|68&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Heals a single party member for 70-80 HP.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|All&lt;br /&gt;
|82&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Causes Yangus to perish, but resurrects and heals all other party members.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Golden Oldies&lt;br /&gt;
|15&lt;br /&gt;
|100&lt;br /&gt;
| 1-4&lt;br /&gt;
| No&lt;br /&gt;
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus&#039; level multiplied by 1.5.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq8-yangus.jpg|Yangus concept art&lt;br /&gt;
File:Yangus Conceptart.jpg|Tension concept&lt;br /&gt;
Image:Yangus.png|Artwork&lt;br /&gt;
File:YoungYangus.png|Dragon Quest: Young Yangus and the Mysterious Dungeon&lt;br /&gt;
Image:DQ_Heroes_Yangus.png|Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Party members]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rockbomb&amp;diff=99395</id>
		<title>Rockbomb</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rockbomb&amp;diff=99395"/>
		<updated>2016-04-14T19:21:35Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;For the monster class in [[Dragon Quest VII]], see [[Bombcrag (Class)]].&#039;&#039;&lt;br /&gt;
{{Monster Infobox&lt;br /&gt;
|title=Rockbomb&lt;br /&gt;
|image=[[File:RockbombArt.png|320px]]&lt;br /&gt;
|caption=Art by [[Akira Toriyama]]&lt;br /&gt;
|kanji=&lt;br /&gt;
|romanji=&lt;br /&gt;
|firstappear=&#039;&#039;[[Dragon Quest III]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;rockbomb&#039;&#039;&#039; (originally &#039;&#039;&#039;Bombcrag&#039;&#039;&#039;) is a recurring monster in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Introduced in &#039;&#039;[[Dragon Quest III]]&#039;&#039;, it is a monster in the form of a round boulder and has a penchant for exploding, occasionally killing everyone in the party.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The rockbomb is a monster made of living stone, which is part of the material family. It is a bluish, sometimes gray, boulder with a maniacal face on it, its teeth particularly gaped. Despite looking like plain boulders, rockbombs are actually immense geodes.&lt;br /&gt;
&lt;br /&gt;
Rockbombs are not very aggressive. Most times, they smile strangely or watch their health, sometimes even entering battle asleep. However, rockbombs are not to be taken lightly as they are capable of exploding, usually in the form of the potentially devastating [[Kamikazee]] spell.&lt;br /&gt;
&lt;br /&gt;
Strategy-wise, it is useful to remove the rockbombs first when encountering them in battle to prevent them from casting Kamikazee. This can prove more difficult in some titles over others, as some games give the bombs an &#039;&#039;enormous&#039;&#039; HP stat compared to other monsters in the area.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===&#039;&#039;[[Dragon Quest III]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IV]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest V]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Rockbomb&lt;br /&gt;
|game=Dragon Quest V&lt;br /&gt;
|console=DS&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=115&lt;br /&gt;
|mp=2&lt;br /&gt;
|attack = 69&lt;br /&gt;
|defense = 12&lt;br /&gt;
|agility = 10&lt;br /&gt;
|experience=95&lt;br /&gt;
|gold=27&lt;br /&gt;
|droppedItems=[[Rockbomb shard]]&lt;br /&gt;
|spells=[[Kamikazee]]&lt;br /&gt;
|locations=[[Mount Magmageddon]] area&amp;lt;br&amp;gt;[[Mount Magmageddon]]&lt;br /&gt;
|bestiaryNumber=83&lt;br /&gt;
|captureRate=[[Rockbomb (Recruit)|1/64]]&lt;br /&gt;
|}}&lt;br /&gt;
Rockbombs first appear in and around the volcano, Mount Magmageddon, and can easily cripple the party if given the chance.&lt;br /&gt;
&lt;br /&gt;
Additionally, a rockbomb appears in the Bruise the Ooze mini-game, acting as part of the timer for the round.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VI]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|name = Rockbomb&lt;br /&gt;
|image = &lt;br /&gt;
|game = &#039;&#039;[[Dragon Quest VI]]&#039;&#039;&lt;br /&gt;
|console = DS&lt;br /&gt;
|hp = 240&lt;br /&gt;
|mp = 20&lt;br /&gt;
|attack = 99&lt;br /&gt;
|defense = 150&lt;br /&gt;
|agility = 50&lt;br /&gt;
|experience = 144&lt;br /&gt;
|gold = 15&lt;br /&gt;
|droppedItem = [[Kamikazee bracer]]&lt;br /&gt;
|bestiaryNumber=80&lt;br /&gt;
|locations=}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:Bombcrag.gif1]]&lt;br /&gt;
|name=Bombcrag&lt;br /&gt;
|game=Dragon Quest VII&lt;br /&gt;
|console=PSX&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=200&lt;br /&gt;
|mp=20&lt;br /&gt;
|attack=105&lt;br /&gt;
|defense=120&lt;br /&gt;
|agility=55&lt;br /&gt;
|experience=80&lt;br /&gt;
|gold=50&lt;br /&gt;
|droppedItem=Life Rock &amp;lt;br&amp;gt; Bombcrag Heart (rare)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=Sacrifice&lt;br /&gt;
|family=Material&lt;br /&gt;
|bestiaryNumber=127&lt;br /&gt;
|captureRate=Moderate&lt;br /&gt;
|description=&lt;br /&gt;
|locations=[[Deja]] &amp;lt;br&amp;gt; [[Rexwood]] (Disc 2)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The rockbomb (then Bombcrag) can be found in the [[Excavated Cave]] in [[Deja]] and the [[Rexwood]] region in Disc 2. There is a rare chance that that, upon defeat, the rockbomb will drop a Bombcrag Heart which can be used to become a rockbomb in the [[Temple of Dharma]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Rockbomb&lt;br /&gt;
|game=&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;&lt;br /&gt;
|console=PS2&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=68&lt;br /&gt;
|mp=20&lt;br /&gt;
|attack=52&lt;br /&gt;
|defense=110&lt;br /&gt;
|agility=51&lt;br /&gt;
|experience=70&lt;br /&gt;
|gold=11&lt;br /&gt;
|droppedItem=[[Rock salt]] (common)&amp;lt;br&amp;gt;[[Rockbomb shard]] (rare)&lt;br /&gt;
|skills=&lt;br /&gt;
|spells=&lt;br /&gt;
|family=Material&lt;br /&gt;
|bestiaryNumber=71&lt;br /&gt;
|description=A strange creature with an eerie laugh. When you hear it, you know it&#039;s about to self-destruct.&lt;br /&gt;
|locations=[[Kingdom of Trodain]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest IX]]&#039;&#039;===&lt;br /&gt;
{{Enemy&lt;br /&gt;
|float=&lt;br /&gt;
|image=[[Image:|200px]]&lt;br /&gt;
|name=Rockbomb&lt;br /&gt;
|game=Dragon Quest IX&lt;br /&gt;
|console=&lt;br /&gt;
|romanji=&lt;br /&gt;
|hp=100&lt;br /&gt;
|mp=5&lt;br /&gt;
|attack=100&lt;br /&gt;
|defense=156&lt;br /&gt;
|agility=76&lt;br /&gt;
|experience=700&lt;br /&gt;
|gold=95&lt;br /&gt;
|droppedItem=[[Rockbomb shard]] (common, 1/8)&amp;lt;br&amp;gt;[[Hephaestus&#039; flame]] (rare, 1/128)&lt;br /&gt;
|skills=&amp;quot;grins maliciously&amp;quot;&lt;br /&gt;
|spells=[[Kamikazee]]&lt;br /&gt;
|family=Material&lt;br /&gt;
|bestiaryNumber=116&lt;br /&gt;
|description=Don&#039;t dismiss these beaming boulders due to their funny faces - they can take out entire teams with Kamikazee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grabbers of the Greatest Grin gong at the Monscars, their moods are measured by minute shifts in the slope of their smile.&lt;br /&gt;
|locations=[[Iluugazar Plains]]&amp;lt;br&amp;gt;[[Mt. Ulbaruun]]&amp;lt;br&amp;gt;[[Grotto]]&lt;br /&gt;
|}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters]]&#039;&#039;===&lt;br /&gt;
[[File:Rockbomb DQM GBC.png]]&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Caravan Heart]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Monsters: Joker 2 Professional]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Heroes: Rocket Slime]]&#039;&#039;===&lt;br /&gt;
While still occasionally mentioned as being monsters, rockbombs are treated as items throughout the game, often found sleeping on patches of dirt. Getting knocked into the air will angrily stir a rockbomb from its rest, and it will detonate the moment it hits the ground. They can be used as ammo in tank battles, but are mainly used to damage enemies and clear obstructions.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest Swords]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Bomboulder]]&lt;br /&gt;
*[[Grinade]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Bombcrag (Class)]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Dragon Quest VII&#039;&#039;, the [[Jester]] has a joke about the BombCrag. It goes &#039;&#039;&amp;quot;Have you heard about the BombCrag who liked to Rock and Roll?&amp;quot;&#039;&#039;&lt;br /&gt;
*While often noted for their grins, they are never shown smiling in &#039;&#039;Dragon Quest Heroes: Rocket Slime&#039;&#039;, bearing slight frowns while asleep and having angrily agape mouths while steaming from being woken up.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Rockbomb.png]]&lt;br /&gt;
[[Image:Material-rockbomb.jpg]]&lt;br /&gt;
[[File:Rockbomb DQVII PSX.png]]&lt;br /&gt;
[[Image:Bombcrag.gif1]]&lt;br /&gt;
[[Image:Bombcrag.gif2]]&lt;br /&gt;
[[Image:Bombcrag.png]]&lt;br /&gt;
[[Image:Bombcrag.png1]]&lt;br /&gt;
[[File:Rockbomb DQM GBC.png]]&lt;br /&gt;
[[Category:Dragon Quest III enemies]]&lt;br /&gt;
[[Category:Dragon Quest IV enemies]]&lt;br /&gt;
[[Category:Dragon Quest V enemies]]&lt;br /&gt;
[[Category:Dragon Quest VI enemies]]&lt;br /&gt;
[[Category:Dragon Quest VII enemies]]&lt;br /&gt;
[[Category:Dragon Quest VIII enemies]]&lt;br /&gt;
[[Category:Dragon Quest IX enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Caravan Heart enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 enemies]]&lt;br /&gt;
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]&lt;br /&gt;
[[Category:Dragon Quest Swords enemies]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_shields_in_Dragon_Quest_VIII&amp;diff=62432</id>
		<title>List of shields in Dragon Quest VIII</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_shields_in_Dragon_Quest_VIII&amp;diff=62432"/>
		<updated>2016-04-09T05:23:27Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: fixed goddess shield, fire shield, and ice shield info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of shields in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;.&lt;br /&gt;
  Drop Reliance - (R):Rare (N):Normal     Currency - T:Casino Tokens  tM:Tiny Medal  G:Gold&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Image&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Defence&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Equip&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Buy / Sell&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Recipies&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Area&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Drop&lt;br /&gt;
!style=&amp;quot;background:#9d0000; color: gold;&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIBigBossShield.png|60px]]&lt;br /&gt;
| [[Big boss shield]]&lt;br /&gt;
| 50&lt;br /&gt;
| [[Yangus]]&lt;br /&gt;
| Reward / 12000G&lt;br /&gt;
| NONE&lt;br /&gt;
| [[Pickham]]&lt;br /&gt;
| NONE&lt;br /&gt;
| Tool use: Casts [[Kasap]] when used as an item in battle. Give Dodgy Dave in [[Pickham]] a [[Crimson robe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIBoneShield.png|60px]]&lt;br /&gt;
| [[Bone shield]]&lt;br /&gt;
| 36&lt;br /&gt;
| [[Yangus]]&lt;br /&gt;
| Found / 8750G&lt;br /&gt;
| NONE&lt;br /&gt;
| Pirate&#039;s Cove&lt;br /&gt;
| NONE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIBronzeShield.png|60px]]&lt;br /&gt;
| [[Bronze shield]]&lt;br /&gt;
| 10&lt;br /&gt;
| [[Hero]], [[Yangus]]&lt;br /&gt;
| 370G / 185G&lt;br /&gt;
| [[Bronze knife]] + [[Leather shield]]&lt;br /&gt;
| [[Ascantha]]&lt;br /&gt;
| [[Dark Skeleton]](R) (1/64)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIDragonShield.png|60px]]&lt;br /&gt;
| [[Dragon shield]]&lt;br /&gt;
| 30&lt;br /&gt;
| [[Hero]], [[Yangus]]&lt;br /&gt;
| 6900G / 3450G&lt;br /&gt;
| [[Dragon scale]] + [[Dragon scale]] + [[Steel shield]]&lt;br /&gt;
| [[Orkutsk]]&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces fire and ice breath damage by approximately 25HP. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;IMG NEEDED&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Dragovian shield]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[Hero]]&lt;br /&gt;
| Reward / N/A&lt;br /&gt;
| NONE&lt;br /&gt;
| Dragovian Sanctuary&lt;br /&gt;
| NONE&lt;br /&gt;
| One of the rewards available for defeating the [[Lord of the Dragovians]]. Reduces [[bang]], [[frizz]], [[sizz]], [[crack]], and breath damage by 30HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIFlameShield.png|60px]]&lt;br /&gt;
| [[Flame shield]]&lt;br /&gt;
| 34&lt;br /&gt;
| [[Yangus]], [[Jessica]]&lt;br /&gt;
| 7100G / 3500G&lt;br /&gt;
| [[Flametang boomerang]] + [[Magic shield]]&lt;br /&gt;
| Dark Empycchu, Empycchu&lt;br /&gt;
| NONE&lt;br /&gt;
| Tool use: Casts [[Insulatle]] when used as a tool in battle, but only protects against fire spells. Reduces fire damage by approximately 10HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIGoddessShield.png|60px]]&lt;br /&gt;
| [[Goddess shield]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[Angelo]], [[Jessica]]&lt;br /&gt;
| Crafted / 47500G&lt;br /&gt;
| [[Saint&#039;s ashes]] + [[Thanatos&#039; shield]]&lt;br /&gt;
| Alchemy Pot&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces [[frizz]], [[sizz]], [[bang]], [[woosh]], [[crack]], fire breath and ice breath damage by approximately 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIIceShield.png|60px]]&lt;br /&gt;
| [[Ice shield]]&lt;br /&gt;
| 33&lt;br /&gt;
| [[Hero]], [[Angelo]]&lt;br /&gt;
| 8500G / 4300G&lt;br /&gt;
| [[Icicle dirk]] + [[Magic shield]]&lt;br /&gt;
| [[Orkutsk]]&lt;br /&gt;
| NONE&lt;br /&gt;
| Tool use: Casts [[Insulatle]] when used as a tool in battle, but only protects against ice spells. Reduces ice damage by approximately 10HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIIronShield.png|60px]]&lt;br /&gt;
| [[Iron shield]]&lt;br /&gt;
| 15&lt;br /&gt;
| [[Hero]], [[Yangus]]&lt;br /&gt;
| 720G / 360G&lt;br /&gt;
| NONE&lt;br /&gt;
| [[Pickham]]&lt;br /&gt;
| [[Bone baron]](N) (1/64), [[Mohawker]](R) (1/256), [[Octavian pirate]](N) (1/256), [[Restless armour]](N) (1/64), [[Woc]](R) (1/256)&lt;br /&gt;
| Reduces fire and ice damage by approximately 5HP. &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIKittyShield.png|60px]]&lt;br /&gt;
| [[Kitty shield]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[Angelo]], [[Jessica]]&lt;br /&gt;
| Found / 550G&lt;br /&gt;
| NONE&lt;br /&gt;
| Swordsman&#039;s Labyrinth&lt;br /&gt;
| [[Berserker]](N) (1/32), [[Metal slime knight]](R) (1/128)&lt;br /&gt;
| Treasure chest within the labyrinth&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIILeatherShield.png|60px]]&lt;br /&gt;
| [[Leather shield]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]]&lt;br /&gt;
| 70G / 35G&lt;br /&gt;
| [[Magic beast hide]] + [[Pot lid]]&lt;br /&gt;
| Farebury&lt;br /&gt;
| [[Crocodog]](N) (1/32)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIILightShield.png|60px]]&lt;br /&gt;
| [[Light shield]]&lt;br /&gt;
| 17&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]], [[Jessica]]&lt;br /&gt;
| 2250G / 1125G&lt;br /&gt;
| NONE&lt;br /&gt;
| [[Argonia]], [[Baccarat]], [[Neos]]&lt;br /&gt;
| NONE&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIMagicShield.png|60px]]&lt;br /&gt;
| [[Magic shield]]&lt;br /&gt;
| 27&lt;br /&gt;
| [[Hero]], [[Angelo]]&lt;br /&gt;
| 5000G / 2500G&lt;br /&gt;
| [[Ruby of protection]] + [[Prayer ring]] + [[Steel shield]]&lt;br /&gt;
| Arcadia, [[Argonia]] Bazaar&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces damage from [[Bang]], [[Crack]], [[Frizz]], [[Sizz]], and [[Woosh]] by approximately 15HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIMetalKingShield.png|60px]]&lt;br /&gt;
| [[Metal king shield]]&lt;br /&gt;
| 65&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]], [[Jessica]]&lt;br /&gt;
| Crafted / 5000G&lt;br /&gt;
| [[Orichalcum]] + [[Ruinous shield]] + [[Saint&#039;s ashes]]&lt;br /&gt;
| Alchemy Pot&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces [[frizz]], [[sizz]], [[bang]], and fire and ice breath damage by approximately 30HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIMirrorShield.png|60px]]&lt;br /&gt;
| [[Mirror shield]]&lt;br /&gt;
| 43&lt;br /&gt;
| [[Hero]], [[Angelo]]&lt;br /&gt;
| 15000G / 7500G&lt;br /&gt;
| NONE&lt;br /&gt;
| [[Tryan Gully]]&lt;br /&gt;
| NONE&lt;br /&gt;
| 21% chance to reflect spells, including healing spells. &#039;&#039;&#039;When used in conjunction with the Mirror Armour, the probability is raised to 33%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIOgreShield.png|60px]]&lt;br /&gt;
| [[Ogre shield]]&lt;br /&gt;
| 45&lt;br /&gt;
| [[Hero]], [[Yangus]]&lt;br /&gt;
| Found / 10500G&lt;br /&gt;
| NONE&lt;br /&gt;
| Desert&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces fire and ice breath damage by 10. Treasure chest on the field&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIPotLid.png|60px]]&lt;br /&gt;
| [[Pot lid]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Yangus]], [[Jessica]]&lt;br /&gt;
| 40G / 20G&lt;br /&gt;
| NONE&lt;br /&gt;
| Peregrin Quay&lt;br /&gt;
| [[Cannibox]](R) (1/16), [[Mecha-mynah]](N) (1/32)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIPowerShield.png|60px]]&lt;br /&gt;
| [[Power shield]]&lt;br /&gt;
| 38&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]]&lt;br /&gt;
| 18000G / 9000G&lt;br /&gt;
| [[Cured cheese]] + [[Magic shield]] + [[Strength ring]]&lt;br /&gt;
| [[Tryan Gully]]&lt;br /&gt;
| [[Left wing]](R) (1/128)&lt;br /&gt;
| Tool use: Casts [[Midheal]] on the user when used as an item in battle. Reduces fire and ice breath damage by approximately 15HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIRuinousShield.png|60px]]&lt;br /&gt;
| [[Ruinous shield]]&lt;br /&gt;
| 50&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]]&lt;br /&gt;
| Found / 2900G&lt;br /&gt;
| [[Devil&#039;s tail]] + [[Metal king shield]]&lt;br /&gt;
| Northwest Isle&lt;br /&gt;
| [[Hell&#039;s gatekeeper]](R) (1/128)&lt;br /&gt;
| &#039;&#039;&#039;Cursed. Increases damage by approximately 50HP from fire attacks, ice attacks, [[Bang]], [[Crack]], [[Frizz]], [[Sizz]], and [[Woosh]].&#039;&#039;&#039; Treasure chest on the field accessible by flight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIISaintessShield.png|60px]]&lt;br /&gt;
| [[Saintess shield]]&lt;br /&gt;
| 46&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| Crafted / 28000G&lt;br /&gt;
| [[Holy water]] + [[Mirror shield]] + [[White shield]]&lt;br /&gt;
| Alchemy Pot&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces fire and ice damage by approximately 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIScaleShield.png|60px]]&lt;br /&gt;
| [[Scale shield]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Jessica]], [[Angelo]]&lt;br /&gt;
| 180G / 90G&lt;br /&gt;
| [[Dragon scale]] + [[Leather shield]]&lt;br /&gt;
| [[Alexandria]], Peregrin Quay, Port Prospect&lt;br /&gt;
| [[Headhunter]](R) (1/64), [[Wild boarfish]](R) (1/32), [[Yabby]](R) (1/256)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIISilverPlatter.png|60px]]&lt;br /&gt;
| [[Silver platter]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Jessica]]&lt;br /&gt;
| 500T / 100G&lt;br /&gt;
| NONE&lt;br /&gt;
| Le Club Puff-Puff, [[Pickham]] Casino&lt;br /&gt;
| NONE&lt;br /&gt;
| In a cabinet at Le Club Puff-Puff&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIISilverShield.png|60px]]&lt;br /&gt;
| [[Silver shield]]&lt;br /&gt;
| 48&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]]&lt;br /&gt;
| Crafted / 16000G&lt;br /&gt;
| [[Amor seco essence]] + [[Magic water]] + [[Mirror shield]]&lt;br /&gt;
| [[Black Citadel]]&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces fire damage by approximately 20HP. Treasure chest in the Black Citadel&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIISteelShield.png|60px]]&lt;br /&gt;
| [[Steel shield]]&lt;br /&gt;
| 22&lt;br /&gt;
| [[Hero]], [[Yangus]]&lt;br /&gt;
| 2500G / 1250G&lt;br /&gt;
| NONE&lt;br /&gt;
| [[Neos]], Savella Cathedral&lt;br /&gt;
| [[Dullahan]](R) (1/64)&lt;br /&gt;
| Reduces fire and ice breath damage by approximately 7HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIITemplarsShield.png|60px]]&lt;br /&gt;
| [[Templar&#039;s shield]]&lt;br /&gt;
| 14&lt;br /&gt;
| [[Angelo]]&lt;br /&gt;
| Crafted / 875G&lt;br /&gt;
| [[Iron shield]] + [[Templar&#039;s uniform]]&lt;br /&gt;
| Wisher&#039;s Peak&lt;br /&gt;
| [[Battle beetle]](N) (1/64), [[Slime knight]](R) (1/256)&lt;br /&gt;
| Reduces fire and ice breath damage by approximately 5HP. Treasure chest on Wisher&#039;s Peak.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIThanatosShield.png|60px]]&lt;br /&gt;
| [[Thanatos&#039; shield]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[Hero]], [[Yangus]], [[Angelo]]&lt;br /&gt;
| Found / 3650G&lt;br /&gt;
| [[Devil&#039;s tail]] + [[Goddess shield]]&lt;br /&gt;
| Dragovian Path&lt;br /&gt;
| NONE&lt;br /&gt;
| &#039;&#039;&#039;Cursed. This shield prevents the user from attacking on the first round of &#039;&#039;every new&#039;&#039; battle.&#039;&#039;&#039; Treasure chest on the Dragovian Path&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:DVIIIWhiteShield.png|60px]]&lt;br /&gt;
| [[White shield]]&lt;br /&gt;
| 24&lt;br /&gt;
| [[Angelo]], [[Jessica]]&lt;br /&gt;
| Crafted / 1800G&lt;br /&gt;
| [[Fresh milk]] + [[Fresh milk]] + [[Light shield]]&lt;br /&gt;
| Alchemy Pot&lt;br /&gt;
| NONE&lt;br /&gt;
| Reduces fire breath damage by approximately 10HP. 2nd Recipe: [[Iron shield]] + [[Silver platter]]&lt;br /&gt;
|}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII lists]]&lt;br /&gt;
[[Category:Dragon Quest VIII shields|*]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Red&amp;diff=97669</id>
		<title>Red</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Red&amp;diff=97669"/>
		<updated>2016-04-04T04:44:36Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Red&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[File:DQ VIII 3DS Red.png|200px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ゲルダ&lt;br /&gt;
|Roumaji=Geruda&lt;br /&gt;
|Title=&lt;br /&gt;
|Class=Pirate&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age= 32&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Red&#039;&#039;&#039; is a [[thief]] and a pirate who was an old mate of [[Yangus]]&#039; in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. An NPC in the original PS2 version, Red as since been made into a playable character in the 2015 3DS remake of &#039;&#039;VIII&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Red buys [[Princess Medea]] and the [[wagon]] from Dodgy Dave in [[Pickham Region|Pickham]], only returning them to the party in exchange for a jewel, the [[Venus&#039; Tear]], found in the [[Swordsman&#039;s Labyrinth]]. When the party gets the jewel, but before going back to Red&#039;s [[Red&#039;s House|place]], Yangus reveals that he tried to get that jewel earlier in hopes of impressing Red, but gave up due to the difficulty.&lt;br /&gt;
Later on, when the party must find the treasure of [[Captain Crow]], they meet her with the same intentions. The find their ways through the [[Pirate&#039;s Cove]] an Red find herself face to face with Captain Crow, only to be knocked unconscious. [[Hero (Dragon Quest VIII)|The Hero]]&#039;s party defeated Crow and won the Illuminated Sea-chart, which Red had no apparent interest in. She then left to return to her home southwest of [[Pickham]].&lt;br /&gt;
&lt;br /&gt;
...But, before the party takes on [[Rhapthorne]], they can visit her to obtain the [[Flail of fury]] on the condition that he return it to her after he&#039;s defeated Rhapthorne. Everyone but Yangus picks up on the true meaning of the gesture, and when Angelo says it out loud, Yangus and Red visibly blush.&lt;br /&gt;
&lt;br /&gt;
Red is also featured in the Japan-only game &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 33 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 245 || 654&lt;br /&gt;
|-&lt;br /&gt;
| MP || 142 || 463&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 97 || 328&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 140 || 299&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 41 || 171&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 126 || 403&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*&#039;&#039;&#039;NOTE&#039;&#039;&#039;: some abilities have not been officially translated. Until such translations are revealed by [[Square-Enix]], place holders will be used.&lt;br /&gt;
&lt;br /&gt;
===Knives===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Dagger]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Strike that may poison the enemy&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a knife.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab]]&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a 12.5% chance to instantly slay it&#039;s target.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| --&lt;br /&gt;
|34&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when equipped with a knife.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[HP Hoover]]&lt;br /&gt;
|4&lt;br /&gt;
|44&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that restores 50% of damage dealt as HP.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Equip Swords&lt;br /&gt;
|0&lt;br /&gt;
|59&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Allows Red to equip [[Swords]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit rate up&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|Increase critical hit rate from 1/64 to 1/32.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Dagger|Toxic Sword]]&lt;br /&gt;
|4&lt;br /&gt;
|76&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Increases damage by 30%, may envenom target&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +30&lt;br /&gt;
|&lt;br /&gt;
|88&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Increases attack by +30 when equipped with a knife.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Have a Ball|Killer Juggling]]&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|Random&lt;br /&gt;
|Yes&lt;br /&gt;
|6~8 strikes that hit random targets, each dealing 40% damage.&lt;br /&gt;
|First hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Whip====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hypnowhip]]&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|A powerful whip attack with a 12.5% chance to confuse enemies.&lt;br /&gt;
|First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Trammel Lash|Whiplash]]&lt;br /&gt;
|4&lt;br /&gt;
|23&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|A powerful whip attack with a 12.5% chance of paralyzing enemies.&lt;br /&gt;
|First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Twin Dragon Lash]]&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica lashes out with her whip in a double attack.&lt;br /&gt;
|First hit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| --&lt;br /&gt;
|43&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Disordered Beating&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Red strikes all enemies with a lash that does not decrease in power&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|68&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Twin Lashings&lt;br /&gt;
|3&lt;br /&gt;
|82&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Strikes a group of enemies twice&lt;br /&gt;
|First hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Death Whip&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|A wicked lashing that strikes all enemies with 30% more power, and a 12.5% chance to kill on contact&lt;br /&gt;
|First hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fans===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flower Power]]&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|Group&lt;br /&gt;
|No&lt;br /&gt;
|Attempts to [[dazzle|distract]] a group of foes with a shower of petals.&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a fan.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Water Slaughterer]]&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 50% more damage to aquatic enemies.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| --&lt;br /&gt;
|22&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when equipped with a fan.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fan Dango]]&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|Random&lt;br /&gt;
|Yes&lt;br /&gt;
|Hits four random targets at 50% power&lt;br /&gt;
|First strike&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Death Dance]]&lt;br /&gt;
|5&lt;br /&gt;
|52&lt;br /&gt;
|All&lt;br /&gt;
|No&lt;br /&gt;
|Attempts to kill all enemies with a haunted hustle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack power +25&lt;br /&gt;
|&lt;br /&gt;
|66&lt;br /&gt;
|&lt;br /&gt;
|No&lt;br /&gt;
|Increase attack +25 when equipped with a fan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Revival Dance&lt;br /&gt;
|12&lt;br /&gt;
|82&lt;br /&gt;
|One&lt;br /&gt;
|&lt;br /&gt;
|Revives an ally&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Swallowtail Ranbu&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Strikes all enemies for 150%~200% damage&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fisticuffs===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Immense Defence]]&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Reduces all damage Red takes by &#039;&#039;&#039;90%&#039;&#039;&#039;&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Jessica&#039;s agility by 10 points when not equipped with a weapon&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Stone&#039;s Throw]]&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|8-20 damage on a group of enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|2&lt;br /&gt;
|33&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Red sends waves of thin air at the enemy, power rising with her level&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|42&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with no weapon equipped from 1/64 to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
|6&lt;br /&gt;
|60&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Red performs cartwheels, attacking a group of enemies.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +30&lt;br /&gt;
| --&lt;br /&gt;
|77&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase agility +35 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +50&lt;br /&gt;
| --&lt;br /&gt;
|100&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +50 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acquisitiveness===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Acceleratle]]&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases the party&#039;s agility by 100%, caps at 999. Due to game mechanics this also increases evasion&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Additional Gold post-battle&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Red sometimes gains extra gold at the end of a battle&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Automatic Stealing&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Red will sometimes steal an item from the last vanquished monster, similar to stealing in [[Dragon Quest III|III]], [[Dragon Quest VI|VI]], and [[Dragon Quest VII|VII]]&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|HP+20&lt;br /&gt;
|0&lt;br /&gt;
|19&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Red&#039;s max HP by 20 points&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Gold Throwing&lt;br /&gt;
|0&lt;br /&gt;
|27&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Consumes 10% of current gold to damage foe for same value, maximum gold used is 2500&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fullheal]]&lt;br /&gt;
|6&lt;br /&gt;
|37&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Restores one ally to maximum HP&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Improved additional gold&lt;br /&gt;
| --&lt;br /&gt;
|52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of getting extra gold post-battle &lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Improved Automatic Stealing&lt;br /&gt;
| --&lt;br /&gt;
|66&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Much higher chance to steal an item from the last defeated enemy&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|HP +30&lt;br /&gt;
| --&lt;br /&gt;
|81&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase HP by +30&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Minion Militia&lt;br /&gt;
|15&lt;br /&gt;
|100&lt;br /&gt;
|Random&lt;br /&gt;
|Yes&lt;br /&gt;
|Red summons her goons to pummel four random foes with cannon-fire. Damage is based on Red&#039;s level, similar to [[Yangus]]&#039; &#039;&#039;Golden Oldies&#039;&#039;. &lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:YYMD Red.png|&#039;&#039;Young Yangus and the Mysterious Dungeon&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30435</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Critical_Hit&amp;diff=30435"/>
		<updated>2016-04-04T04:21:10Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: cleared misconception and added m.a. info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Critical Hits&#039;&#039;&#039; are a recurring feature of the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. &lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
Every time any character makes an attack, they have a small chance of that attack being a &amp;quot;Critical Hit,&amp;quot; which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]], provided the monster does not dodge the critical hit. &lt;br /&gt;
However, many monsters also can get critical hits, usually termed a &#039;&#039;terrific blow&#039;&#039; or a &#039;&#039;brutal hit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Frequency==&lt;br /&gt;
The chance of a critical has several variables, though the base range in all Dragon Quest games is &#039;&#039;&#039;{{fraction|1|64}}&#039;&#039;&#039;. Certain characters have a better chance of getting critical hits than others, such as [[Tsarevna Alena]] whose rate depends on her level. In &#039;&#039;VI&#039;&#039; and &#039;&#039;VII&#039;&#039;, a [[Martial Artist]]&#039;s chance of landing a critical hit improves along with the character&#039;s current rank, capping at 1/8 at rank 8.&lt;br /&gt;
 &lt;br /&gt;
Certain weapons can increase the chances of a character getting a critical hit, such as the [[Hela hammer]] or [[Headman&#039;s Axe]]. Such weapons tend to have a very low accuracy to balance their power. Additionally, weapon skill sets featured in [[Dragon Quest VIII]] and [[Dragon Quest IX|IX]] will improve a character&#039;s chances of performing a critical hit from {{fraction|1|64}} to {{fraction|1|32}} if they raise their rank in the skill high enough.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
In &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, spells can also become critical hits, where the spell &amp;quot;goes haywire.&amp;quot; This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_VIII)&amp;diff=71861</id>
		<title>Hero (Dragon Quest VIII)</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hero_(Dragon_Quest_VIII)&amp;diff=71861"/>
		<updated>2016-04-04T04:15:41Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Hero&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[File:Dq8 Hero.jpg|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=主人公&lt;br /&gt;
|Roumaji=Shujinkō&lt;br /&gt;
|Title= Captain of the Guard&lt;br /&gt;
|Class=Hero&lt;br /&gt;
|Race= {{spoiler|start}}Half-human, half-Dragovian{{spoiler|end}}&lt;br /&gt;
|Age=20&lt;br /&gt;
|}}&lt;br /&gt;
The &#039;&#039;&#039;Hero of Dragon Quest VIII&#039;&#039;&#039; is a 20 year-old low-ranking royal guardsmen in [[Trodain|Trodain Castle]], before becoming a refuge of the kingdom in the prologue of &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. He was one of the small band who survived [[Dhoulmagus]]&#039; deadly attack, along with [[Trode]], [[Princess Medea|Medea]] and [[Munchie]]. As is the series&#039; tradition, the Hero is a silent protagonist whom the player is meant to project themselves upon, using him as an avatar to explore and interact with the game&#039;s world.&lt;br /&gt;
&lt;br /&gt;
The Hero is a versatile character, as equally proficient in armed combat as he is in using healing spells and support magic. His preferred weapons are swords, spears and boomerangs.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
&lt;br /&gt;
Due to his aforementioned status as a silent protagonist, very little can be said of the man&#039;s character that isn&#039;t decided by the player. That being said, the youth has demonstrated a remarkably humane nature in certain cutscenes. This is most apparent in the flashback to his meeting with Yangus, who accidentally broke the robe bridge that he was blocking while attempting to extort money from king Trode. Instead of letting the bellicose bandit fall to his death, the former guard pulled him to safety despite Trode&#039;s considerable umbrage.&lt;br /&gt;
&lt;br /&gt;
In contrast to heroes of previous games, this Hero dresses very casually and historically coherent, wearing a saffron overcoat with a blue tunic, simple red bandana, and plain grey trousers with brown boots. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Spoiler|start}}He is the son of [[Eltrio]] and [[Xia]], making him half-[[human]] and half-[[Dragovian]]. This union came about when the later became curious of the human world, and decided to explore it. After encountering Eltrio, Xia fell in love with the young man and spent much time with him. Unfortunately, her father Chen Mui did not approve of the joining of human and dragovian, feeling that the two races could never develop true love between them, and forced his daughter back to the dragovian sanctuary. Some time after this, the body of Eltrio was found near the sanctuary&#039;s outskirts, having braved the immense dangers alone to reach his beloved. The death of her loved devastated Xia, and day by day her very life force began to fade. Before joining Eltrio in the afterlife, however, Xia delivered their child in the sanctuary. The boy would live among the dragovians for several years as the council of elders debated what to do with the anomaly, until one day it was decided that his memories would be sealed, and that he would be banished from his people. His grandfather, realizing the youth was his last connection to his daughter, begged for permission to accompany his grandson. It was decided that he could do so, but only if he took the form of a innocuous mouse, and never spoke a word to him.&lt;br /&gt;
&lt;br /&gt;
As the son of Eltrio, the Hero is also the nephew of [[Clavius|King Clavius]] of [[Argonia]]. This blood connection is what enables him to superseded Prince Charmles in the right to marry the heir to Trodain. By the end of the game, he has become captain of the guard and the son-in-law of King Trode after marrying Princess Medea.{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
An amnesiac since his early youth, the Hero grew up in Trodain castle, eventually serving as a guard for some time before the events of the prologue took place. For much of &#039;&#039;Dragon Quest VIII&#039;&#039;, the hero journeys with his faithful mouse friend, [[Munchie]], [[Trode|King Trode]], [[Medea]], and [[Yangus]]. The hero is eventually joined by [[Jessica]] and [[Angelo]], enlisting their aid in pursuing and confronting the wicked [[Dhoulmagus]].&lt;br /&gt;
&lt;br /&gt;
==Munchie==&lt;br /&gt;
[[File:DQ VIII PS2 Munchie.png|thumb|150px|Munchie]]&lt;br /&gt;
The Hero carries around his pet, Munchie, wherever he goes. A highly intelligent Pig-Rat, Munchie is capable of entering small spaces and exploring areas the party would otherwise have no access to. If you give Munchie [[List of cheeses in Dragon Quest VIII|cheese items]], he gains special abilities. Munchie rides in the pocket of the Hero&#039;s coat most of the time. Munchie will show his [[Chen Mui|true significance]] only after the game.&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 22 || 806&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 478&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 8 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 6 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 6 || 215&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 5 || 366&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Sword===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
|NaN&lt;br /&gt;
|4&lt;br /&gt;
|NaN&lt;br /&gt;
|no&lt;br /&gt;
|Increase the sword attack +5.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dragon Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Inflicts 150% damage on dragons (otherwise normal damage).&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 130% damage (reduced if enemy is resistant to fire).&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
|NaN&lt;br /&gt;
|22&lt;br /&gt;
|NaN&lt;br /&gt;
|no&lt;br /&gt;
|Increase the sword attack +10.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 1-2 damage on metal monsters, 150% damage to machines&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
|NaN&lt;br /&gt;
|40&lt;br /&gt;
|NaN&lt;br /&gt;
|no&lt;br /&gt;
|Increase the sword attack +15.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit&amp;amp;nbsp;%&lt;br /&gt;
|NaN&lt;br /&gt;
|40&lt;br /&gt;
|NaN&lt;br /&gt;
|no&lt;br /&gt;
|Increase the critical hit&amp;amp;nbsp;% with the sword to 1/32.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|2 slashes per attach each ~75%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
|NaN&lt;br /&gt;
|66&lt;br /&gt;
|NaN&lt;br /&gt;
|no&lt;br /&gt;
|Increase the sword attack +25.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
|4&lt;br /&gt;
|82&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 125% damage and restores your HP by 50% of damage.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Gigaslash]]&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 207~239 damage to each member of a group.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Gigagash]]&lt;br /&gt;
|20&lt;br /&gt;
|100*&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 271~331 damage to each member of a group.&lt;br /&gt;
|&lt;br /&gt;
no&lt;br /&gt;
|}&lt;br /&gt;
*Requires 100 points in both swords and courage&lt;br /&gt;
&lt;br /&gt;
===Spear===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the spear attack +5.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Mercurial Thrust]]&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|The Hero is first to attack Damage approx: 80%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thunder Thrust]]&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|A hit highly likely to be a critical hit.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
|no&lt;br /&gt;
|18&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the spear attack +10.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multithrust]]&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|1-4&lt;br /&gt;
|yes&lt;br /&gt;
|3-4 thrusts per attack at approx: 50% damage each.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit&amp;amp;nbsp;%&lt;br /&gt;
|no&lt;br /&gt;
|40&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the critical hit&amp;amp;nbsp;% with the spear to 1/32.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Clean Sweep&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Initial damage approx: 80% decrease from left to right.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Lightning Thrust&lt;br /&gt;
|0&lt;br /&gt;
|59&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|More powerful version of Thunder Thrust (all hits critical).&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
|no&lt;br /&gt;
|77&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the spear attack +25.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lightning Storm]]&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 190-220 damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boomerang===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crosscutter Throw]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|The first enemy is hit twice.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
|no&lt;br /&gt;
|12&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the boomerang attack +5.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Power Throw]]&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Slightly less damage but damage does not decrease.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
|no&lt;br /&gt;
|25&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the boomerang attack +10.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Firebird Throw]]&lt;br /&gt;
|6&lt;br /&gt;
|32&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|36-44 damage to all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
|no&lt;br /&gt;
|40&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the boomerang attack +15.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Power Throw|Super Throw]]&lt;br /&gt;
|4&lt;br /&gt;
|52&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|More powerful version on &#039;Power Throw&#039; Damage approx: 150%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
|no&lt;br /&gt;
|66&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the boomerang attack +20.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Starburst Throw]]&lt;br /&gt;
|8&lt;br /&gt;
|82&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|76-84 damage to all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Gigathrow]]&lt;br /&gt;
|15&lt;br /&gt;
|100&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 233~284 damage to a single enemy.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fisticuffs===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
|no&lt;br /&gt;
|4&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the fisticuffs attack +5&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Defending Champion]]&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|self&lt;br /&gt;
|yes&lt;br /&gt;
|More powerful defending action (damage reduced by 90%).&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Stone&#039;s Throw]]&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|8-20 damage on a group of enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Inflicts 150% points of damage.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
|no&lt;br /&gt;
|33&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the fisticuffs attack +20&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 108~132 points of damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit&amp;amp;nbsp;%&lt;br /&gt;
|no&lt;br /&gt;
|52&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the critical hit&amp;amp;nbsp;% with the fisticuffs to 1/32.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multifists]]&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
|1-4&lt;br /&gt;
|yes&lt;br /&gt;
|4 blows per attack each at approx: 33%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boulder Toss]]&lt;br /&gt;
|4&lt;br /&gt;
|82&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 72-104 damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +50&lt;br /&gt;
|no&lt;br /&gt;
|100&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Increase the fisticuffs attack +50.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Courage===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zoom]]&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|party&lt;br /&gt;
|no&lt;br /&gt;
|Teleports player to entrance of known location (outdoors only).&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Tingle]]&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|party&lt;br /&gt;
|no&lt;br /&gt;
|Cures party of sleep and parlyzed status changes.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fizzle]]&lt;br /&gt;
|4&lt;br /&gt;
|28&lt;br /&gt;
|no&lt;br /&gt;
|no&lt;br /&gt;
|Prevents enemy group from using magic.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Holy Protection]]&lt;br /&gt;
|3&lt;br /&gt;
|40&lt;br /&gt;
|group&lt;br /&gt;
|no&lt;br /&gt;
|Random encounters with enemies whose level is lower than the hero is avoided.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zap]]&lt;br /&gt;
|6&lt;br /&gt;
|48&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 72~88 damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Used 3/4&lt;br /&gt;
|no&lt;br /&gt;
|56&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Reduces the MP cost to 3/4.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kamikazee]]&lt;br /&gt;
|1&lt;br /&gt;
|70&lt;br /&gt;
|all&lt;br /&gt;
|no&lt;br /&gt;
|The Hero sacrifices himself to deal high damage to all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Omniheal]]&lt;br /&gt;
|36&lt;br /&gt;
|82&lt;br /&gt;
|party&lt;br /&gt;
|no&lt;br /&gt;
|Restores full HP to all party members.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Used 1/2&lt;br /&gt;
|no&lt;br /&gt;
|90&lt;br /&gt;
|auto&lt;br /&gt;
|no&lt;br /&gt;
|Reduces the MP cost to 1/2.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazap]]&lt;br /&gt;
|15&lt;br /&gt;
|100&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 180~220 damage on a group of monsters.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Gigagash]]&lt;br /&gt;
|20&lt;br /&gt;
|100*&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 271~331 damage to each member of a group.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
*Requires 100 points in both swords and courage&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Restores 30-40 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Squelch]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Cures one character of poison and envenomated status changes.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Evac]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|party&lt;br /&gt;
|no&lt;br /&gt;
|Teleports player back to dungeon enterance (Dungeons only).&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizz]]&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 29~35 fire damage on each member of a group.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Restores 75-90 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizzle]]&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 53~62 fire damage on each member of a group.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fullheal]]&lt;br /&gt;
|6&lt;br /&gt;
|27&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Restores all HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zing]]&lt;br /&gt;
|8&lt;br /&gt;
|29&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Revives a dead character with 50% of HP (50% success rate).&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasizzle]]&lt;br /&gt;
|10&lt;br /&gt;
|32&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 150~170 fire damage on each member of a group.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Dragon Soul&lt;br /&gt;
|64&lt;br /&gt;
|65&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 420~520 non-elemental damage to one enemy (Ignores enemy defense, magic attack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Tips==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039; pay off if you are in pursuit of metal monsters, with &#039;&#039;Metal Slash&#039;&#039; (30 points) being particularly useful. If you accumulate 100 points in swords and courage you learn the almighty gigagash, although this takes quite some time to achieve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spears&#039;&#039;&#039; are ideal for hunters of metal monsters in particular, with &#039;&#039;Thunder Thrust&#039;&#039; (12 points) and &#039;&#039;Lightning Thrust&#039;&#039; (59 points). The &#039;&#039;Multithrust&#039;&#039; (25 points) is also worth a try against single enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boomerangs&#039;&#039;&#039; are a real boon in the beginning of the game because they attack all enemies. Later, however, this skill becomes less useful (over 40 points: &#039;&#039;Attack + 15), so it is advisable to switch to developing different skills.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fisticuffs&#039;&#039;&#039; is largely ineffectual to the other skills, although some actions are worth a try like &#039;&#039;Thin Air&#039;&#039; (42 points). The Hero can only make a real impression when he learns &#039;&#039;Attack + 50&#039;&#039; (100 points).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage&#039;&#039;&#039; is extremely useful as a means of learning traits that reduce MP consumption (at 56 and 90 points). Don&#039;t ignore the advanced attacks either (&#039;&#039;Zap&#039;&#039;, 48 points and &#039;&#039;Kazap&#039;&#039; at 100 points), or the &#039;&#039;Omniheal&#039;&#039; spell at 82 points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Strategies:&#039;&#039;&#039; Learn Courage up to 8 points (&#039;&#039;Zoom&#039;&#039;) initially, then learn Boomerangs up to 40 points (&#039;&#039;Attack + 15&#039;&#039;) followed by courage up to 100. Next, increase your Swords skill to 66 (&#039;&#039;Attack + 25&#039;&#039;) or Spears up to 59 (&#039;&#039;Critical Hit&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Another option would be to forgo Boomerangs altogether and start by dividing points equally between Swords and Courage (up to Swords 66), then switching to Spears and Courage.&lt;br /&gt;
&lt;br /&gt;
However, since you come across some extremely effective spears in the opening stages of the game, you may prefer to concentrate on mastering spears from the outset.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When the hero&#039;s tension is maxed, his appearance changes drastically. His bandana flies off and his hair spikes up, making him resemble Super Saiyan Son Goku of Dragon Ball Z fame. This little feature was added to the American release of the game, as a shoutout to fans of Toriyama&#039;s work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq8-Hero Concept art.jpg|&amp;lt;center&amp;gt;Hero&#039;s concept art&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:dq8hero-2.jpg|&amp;lt;center&amp;gt;More concept art&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Dragon-quest-VIII-Dragovian Hero.jpg|Hero&#039;s transformation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero}}&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Assassin%27s_Stab&amp;diff=14340</id>
		<title>Assassin&#039;s Stab</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Assassin%27s_Stab&amp;diff=14340"/>
		<updated>2016-04-04T04:12:07Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Assassin&#039;s Stab&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = Assassin&#039;s Strike &lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;s Stab&#039;&#039;&#039; is a recurring ability in the franchise. It may instantly kill a target unless the enemy is fully immune to instant death spells and skills.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Jessica]] can use &#039;&#039;&#039;Assassin&#039;s Stab&#039;&#039;&#039; has a knife technique after allocating 22 skill points into the associated skill. The rate of success is &#039;&#039;&#039;independent&#039;&#039;&#039; of the foe&#039;s resistance to [[whack]], with a fixed 12.5% chance to work. After allocating 100 points, it is replaced by the deadlier &#039;&#039;&#039;Sudden Death&#039;&#039;&#039; technique, which deals an additional 50% more damage regardless of success and has a higher accuracy of 25%.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
An attack that possesses a fixed 12.5% chance to instantly kill a target. Costs 3 MP to use and is learned after 58 points have been invested into the [[List of knife skills in Dragon Quest IX|Knife skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Knife skills]]&lt;br /&gt;
[[category: Sword Skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Toxic_Dagger&amp;diff=119891</id>
		<title>Toxic Dagger</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Toxic_Dagger&amp;diff=119891"/>
		<updated>2016-04-04T04:10:44Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Toxic Dagger&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = Poison Dagger&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Dagger&#039;&#039;&#039; is a recurring ability in the franchise. It tries to envenom a target.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Jessica]] can use &#039;&#039;&#039;Toxic Dagger&#039;&#039;&#039; as a knife technique after allocating 6 skill points into the associated skill. Unlike most other skills, toxic dagger&#039;s success depends entirely upon the foe&#039;s resistance to poison and does not have a fixed accuracy rate. After allocating 66 points, it is replaced by the more potent &#039;&#039;&#039;Toxic Sword&#039;&#039;&#039;. Both techniques deal an additional 25% damage. &lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
A swift strike that has a fixed 50% chance to [[poison|envenomate]] an enemy. Despite the similar name, this skill has no relation to the Poison Dagger weapon. Costs 2 MP to use and is learned after 3 points have been invested into the [[List of knife skills in Dragon Quest IX|Knife skill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Knife skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Jessica_Albert&amp;diff=77167</id>
		<title>Jessica Albert</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Jessica_Albert&amp;diff=77167"/>
		<updated>2016-04-04T04:09:19Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Jessica Albert&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[Image:Jessica.jpg|160px|center]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ゼシカ・アルバート&lt;br /&gt;
|Roumaji=Zeshika Arubāto&lt;br /&gt;
|Title=Lady&lt;br /&gt;
|Class=Magus&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=17&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Jessica Albert&#039;&#039;&#039; is a character originally introduced in &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039;. She later appeared in &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, &#039;&#039;[[Fortune Street]]&#039;&#039; and was one of thirteen playable characters in &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A girl from a good home, Jessica comes from a wealthy family in the small village of [[Alexandria]]. However, contrary to her upbringing, she is unskilled in the social niceties and expected behaviour of her environment, which often leads to conflict with her mother. She joins up with the [[Hero (Dragon Quest VIII) |Hero]] for personal reasons, strengthening the party with her flair for offensive magic. A definite firebrand, Jessica is nothing like her mother, who expects her to be prim and proper in public. In English language versions of the game, Jessica&#039;s voice is provided by [http://www.imdb.com/name/nm1326011/?ref_=tt_cl_t2| Emma Ferguson]&lt;br /&gt;
&lt;br /&gt;
Magic is far from Jessica&#039;s only strength; she is also an outstanding fighter. Whips, staves, knives and later swords are her weapons of choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance and personality==&lt;br /&gt;
Jessica has red hair in a form of long pigtails with a few strands of it hanging over her face. She wears a purple blouse with sleeves starting at the upper part of her arm. She has a yellow, corsette-like, article of clothing around her stomach and waist which has a auburn belt around it that a small pouch hangs from. She has a long, maroon colored skirt that has a white frill at the bottom. You can see that she has brownish-black tights under the skirt, and pointed, brown shoes, in which the tights are tucked into.&lt;br /&gt;
&lt;br /&gt;
Jessica possess a sharp tongue, and has a knack for seeing through people. She is a very stubborn and at times aggressive young woman, though her intellect keeps her from making rash decisions. This same wisdom gives her immense skill in the magical arts, learning several spells after only studying for a short period. Due to recent events afflicting the Albert family, Jessica has a slight difficulty in trusting others. This is reflected in the time it takes for her to properly join with the Guv and Yangus, and the prolonged friction between herself and [[Angelo]]. Once a person has proven their sincerity, however, Jessica becomes much more jovial and approachable around them.&lt;br /&gt;
&lt;br /&gt;
Jessica&#039;s appearance changes when she equips certain armor, such as:&lt;br /&gt;
&lt;br /&gt;
*Jessica&#039;s Outfit&lt;br /&gt;
This is the outfit you first see Jessica in when you meet her, a prim piece that alludes to the Albert family&#039;s social standing. This is Jessica&#039;s only outfit that doesn&#039;t show off her mature curves. She has a white dress shirt with a red tie. Her skirt is long and black.&lt;br /&gt;
&lt;br /&gt;
* Dancer&#039;s Outfit&lt;br /&gt;
This outfit consists of a white bra, and a reddish-orange skirt tied off at the hip.&lt;br /&gt;
&lt;br /&gt;
*Bunny Costume&lt;br /&gt;
This outfit can only be made if you put the Fishnet Stockings, Bunny Ears, and the Bunny Tail in the Alchemy Pot. The result is a black Playboy Bunny outfit.&lt;br /&gt;
&lt;br /&gt;
*Magic Bikini&lt;br /&gt;
This outfit has low defense but increases Jessica&#039;s magic greatly. This outfit is a blue and yellow bikini with a miniskirt-like article of clothing around her waist.&lt;br /&gt;
&lt;br /&gt;
*Dangerous Bustier&lt;br /&gt;
The only purpose of this outfit is to use it in the Alchemy Pot to make the Divine Bustier. And for a little bit of eye candy. It is black with a open slash in the front which is laced to keep from falling apart.&lt;br /&gt;
It straps around the back and and the part covering her rear is shaped like a heart.&lt;br /&gt;
&lt;br /&gt;
*Divine Bustier&lt;br /&gt;
Jessica&#039;s best outfit. It increases her evasion and defense greatly. She has a purple and gold, low-cut, blouse that is tied off to a brace-like necklace. And in the middle of this blouse is a laced open part that shows her skin, but can look like a zipper if not examined closely. She has a miniskirt attached to the blouse, but most of her legs are covered by white, decorated with purple and gold, tights. She wears long, white gloves with a similar decoration than her tights. She has wings (strictly for style) on her back. This whole outfit strongly resembles the Staff of Resurrection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Jessicadq0.jpg&lt;br /&gt;
image:Jessicadq1.jpg&lt;br /&gt;
image:Jessicadq2.jpg&lt;br /&gt;
image:Jessicadq3.jpg&lt;br /&gt;
image:Jessicadq4.jpg&lt;br /&gt;
image:Jessicadq5.jpg&lt;br /&gt;
image:Jessicadq6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The story===&lt;br /&gt;
Jessica is introduced after The [[Hero (Dragon Quest VIII) |Hero]] and Yangus reach the top of the Tower of Alexandria, mistaking the two as the murderers of her brother, Alistair, who was in truth slain by [[Dhoulmagus]]. After witnessing a vision of her brother&#039;s demise and learning it was the evil jester, she has a change of heart and resolves to avenge her sibling. However, her mother initially refuses, causing a falling out between the two. After joining the group and traveling to the Maella Abbey, Jessica plays a key role in wringing in the flirtatious Angelo. Later on, after destroying Dhoulmagus, Jessica retrieves the scepter of [[Rhapthorne]] and is suddenly possessed by its dark power. After a difficult battle, Jessica is freed from the staff&#039;s influence, and relies the truth about the party&#039;s real enemy. At the end of the story, Jessica has reconciled with her mother and informs the player of what has transpired after the defeat of Rhapthorne.&lt;br /&gt;
&lt;br /&gt;
It&#039;s strongly implied that Jessica harbors feelings for the Hero, but appears to accept that he is in love with [[Medea|Princess Medea]].&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 9 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 41 || 683&lt;br /&gt;
|-&lt;br /&gt;
| MP || 22 || 726&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 11 || 306&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 26 || 289&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 9 || 181&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 25 || 556&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Jessica also possesses a 20% resistance to wind and grapple/rock damage, and full immunity to an enemy&#039;s puff-puff. Unfortunately, she has no innate resistance to status ailments.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
====Knives====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a dagger.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Dagger]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica stabs the enemy, poisoning them 50% before resistances apply.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|15&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a dagger.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab]]&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica stabs the enemy with her knife/sword; 1/8th chance to kill them instantly&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Equip Swords&lt;br /&gt;
| --&lt;br /&gt;
|30&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Enables Jessica to equip swords&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|40&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with dagger/swords to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with a dagger/sword.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Toxic Dagger|Toxic Sword]]&lt;br /&gt;
|3&lt;br /&gt;
|66&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|An improved version of Toxic Dagger that deals 25% more damage and poisons 100% of the time before resistances apply.&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +30&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +30 when equipped with a dagger/sword&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Assassin&#039;s Stab|Sudden Death]]&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica stabs the enemy with her knife or sword with a 1/4 chance of killing them instantly;  improved version of Assassin&#039;s Stab that deals an extra 50% damage&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Whip====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Trammel Lash|Whiplash]]&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|A powerful whip attack with a 12.5% chance of paralyzing enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Twin Dragon Lash]]&lt;br /&gt;
|3&lt;br /&gt;
|23&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica lashes out with her whip in a double attack for 150% damage.&lt;br /&gt;
|first hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Schadenfreude| Lady&#039;s Thong]]&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|A powerful whip attack that restores 1/8th damage as HP.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| --&lt;br /&gt;
|43&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lashings of Love]]&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica lashes out with her whip to deal 125% damage with a 25% chance to paralyze a foe.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|68&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a whip&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Schadenfreude|Queen&#039;s Thong]]&lt;br /&gt;
|2&lt;br /&gt;
|82&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|A 125% whip attack that restores 1/4th as HP. An improved version of Lady&#039;s Thong.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Serpent&#039;s Bite]]&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|The most powerful whip attack, deals 150% damage. Jessica&#039;s whip turns into a glowing serpent and inflicts massive damage on an enemy group.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Staff====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Acceleratle]]&lt;br /&gt;
| 3&lt;br /&gt;
|3&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Increases party&#039;s speed and evasion rate&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasap]]&lt;br /&gt;
| 4&lt;br /&gt;
|7&lt;br /&gt;
| Group&lt;br /&gt;
| --&lt;br /&gt;
|Decreases a group of enemies&#039; defense.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +20&lt;br /&gt;
| --&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 20 when equipped with a staff&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bounce]]&lt;br /&gt;
| &lt;br /&gt;
|21&lt;br /&gt;
| Self&lt;br /&gt;
| --&lt;br /&gt;
|Reflects enemy and ally spells.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Magic Barrier]]&lt;br /&gt;
| 3&lt;br /&gt;
|31&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Increases party&#039;s resistance to hostile magic&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +50&lt;br /&gt;
| --&lt;br /&gt;
|44&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 50 when equipped with a staff&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Caduceus]]&lt;br /&gt;
| --&lt;br /&gt;
|57&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Restores 75-100 HP&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Recovery&lt;br /&gt;
| --&lt;br /&gt;
|70&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 3~10 MP each turn&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +100&lt;br /&gt;
| --&lt;br /&gt;
|84&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 100 when equipped with a staff&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
| 15&lt;br /&gt;
|100&lt;br /&gt;
| Ally&lt;br /&gt;
| --&lt;br /&gt;
|Brings a party member back to life completely restoring their health.&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fisticuffs====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|5&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| --&lt;br /&gt;
|13&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Jessica&#039;s agility by 10 points when not equipped with a weapon&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Stone&#039;s Throw]]&lt;br /&gt;
|0&lt;br /&gt;
|19&lt;br /&gt;
|group&lt;br /&gt;
|yes&lt;br /&gt;
|8-20 damage on a group of enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with no weapon equipped to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|35&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
|6&lt;br /&gt;
|45&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica performs cartwheels, attacking a group of enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Evasion Up&lt;br /&gt;
| --&lt;br /&gt;
|52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of dodging enemy attacks with no weapon equipped to 50%.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|2&lt;br /&gt;
|68&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica sends waves of thin air at the enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +35&lt;br /&gt;
| --&lt;br /&gt;
|85&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +35 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Magic Burst]]&lt;br /&gt;
|&#039;&#039;&#039;All&#039;&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Jessica unleashes all of her MP in one destructive attack.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sex Appeal====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Blow Kiss&lt;br /&gt;
| 0&lt;br /&gt;
|8&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Jessica blows a kiss at the enemy that may paralyze a foe. {{fraction|1|8}} chance to succeed &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Charm Attack&lt;br /&gt;
| --&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Jessica gains a 6.25% chance to charm an enemy with physical attacks&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fuddle]]&lt;br /&gt;
| 5&lt;br /&gt;
|26&lt;br /&gt;
| Group&lt;br /&gt;
| --&lt;br /&gt;
| Confuses a group of enemies&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Puff-Puff]]&lt;br /&gt;
|0 &lt;br /&gt;
|38&lt;br /&gt;
| One&lt;br /&gt;
| --&lt;br /&gt;
|Attempts to....distract an enemy.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Hip Drop&lt;br /&gt;
| 0&lt;br /&gt;
|48&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Jessica hits the enemy with her rump. Deals 30% more damage than usual.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sexy Beam&lt;br /&gt;
| 3&lt;br /&gt;
|54&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Channels sex appeal to create a damaging pink ray; deals 65~75 damage before the foe&#039;s fuddle resistance applies, confusion chance also depends on resistance.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasnooze]]&lt;br /&gt;
| 8&lt;br /&gt;
|68&lt;br /&gt;
|All&lt;br /&gt;
| --&lt;br /&gt;
|Tries to put all enemies to sleep&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Extra Charm Attack&lt;br /&gt;
| --&lt;br /&gt;
|78&lt;br /&gt;
| One&lt;br /&gt;
| --&lt;br /&gt;
|Jessica gains a 12.5% chance to charm an enemy with physical attacks&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Pink Typhoon&lt;br /&gt;
| 5&lt;br /&gt;
|88&lt;br /&gt;
| Group&lt;br /&gt;
| Yes&lt;br /&gt;
|Jessica spins around creating a pink wind storm. This technique deals 76~84 damage, and makes Jessica one of the few mage-type characters with access to the woosh-attribute.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hustle Dance]]&lt;br /&gt;
| 0&lt;br /&gt;
|100&lt;br /&gt;
| Party&lt;br /&gt;
| Yes&lt;br /&gt;
|Jessica dances to heal 70~80 HP to the whole party.&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Frizz]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Fries an enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sap]]&lt;br /&gt;
|3&lt;br /&gt;
|Start&lt;br /&gt;
|One&lt;br /&gt;
|No&lt;br /&gt;
|Reduces defence&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crack]]&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Icy strike on enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Evac]]&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Teleports out of dungeon&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizz]]&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Burns a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Snooze]]&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|Group&lt;br /&gt;
|No&lt;br /&gt;
|Puts a group of enemies to sleep&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bang]]&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Explosion strikes all enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Crackle]]&lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Freezes a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Oomph]]&lt;br /&gt;
|6&lt;br /&gt;
|19&lt;br /&gt;
|Ally&lt;br /&gt;
| --&lt;br /&gt;
|Doubles one ally&#039;s attack&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Sizzle]]&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Burns a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Frizzle]]&lt;br /&gt;
|4&lt;br /&gt;
|21&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Torches an enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boom]]&lt;br /&gt;
|8&lt;br /&gt;
|23&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Massive explosion strikes all enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Insulatle]]&lt;br /&gt;
|3&lt;br /&gt;
|25&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Forms a barrier that protects the party from fire or ice breath.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaboom]]&lt;br /&gt;
|15&lt;br /&gt;
|33&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Colossal explosion strikes all enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kafrizz]]le&lt;br /&gt;
|10&lt;br /&gt;
|35&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Immolates an enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kasizzle]]&lt;br /&gt;
|10&lt;br /&gt;
|Event&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Cremates a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kacrackle]]&lt;br /&gt;
|12&lt;br /&gt;
|Event&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Lacerates all enemies with ice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Jessica.png|Concept art&lt;br /&gt;
File:Jessica concaprtart.jpg| Tension art&lt;br /&gt;
Image:DQ_Heroes_Jessica.png|Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Underpants_Dance&amp;diff=122150</id>
		<title>Underpants Dance</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Underpants_Dance&amp;diff=122150"/>
		<updated>2016-04-04T04:03:25Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Underpants Dance&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = &lt;br /&gt;
|old = Boxer Dance&lt;br /&gt;
|type = Dance&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Underpants Dance&#039;&#039;&#039; is a recurring ability in the franchise. It may startle enemies with an outrageous dance performance.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Yangus]] can perform the &#039;&#039;&#039;Underpants Dance&#039;&#039;&#039; after allocating 55 skill points into his &amp;quot;Humanity&amp;quot; skill. It shares a similar relationship to [[warcry]] as [[kasnooze]] does to [[snooze]]&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[Category:Dragon Quest VII skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dances]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Parallax&amp;diff=131266</id>
		<title>Parallax</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Parallax&amp;diff=131266"/>
		<updated>2016-04-04T04:01:46Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Parallax&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = &lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Parallax&#039;&#039;&#039; is a recurring ability in the franchise. It is a powerful axe swing that may [[paralyze]] the enemy.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Yangus]] can use &#039;&#039;&#039;Parallax&#039;&#039;&#039; as an axe technique after allocating 42 skill points into the associated skill. The swing has a 1/8th chance to paralyze and enemy, but will deal 30% more damage upon contact.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
This ability is learned with 13 skill points invested into [[List of axe skills in Dragon Quest IX|Axe skill]]. It functions identically as it&#039;s previous appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[Category: Axe skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Heart_Breaker&amp;diff=69328</id>
		<title>Heart Breaker</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Heart_Breaker&amp;diff=69328"/>
		<updated>2016-04-04T04:01:03Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Heart Breaker&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = &lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heart Breaker&#039;&#039;&#039; is a recurring ability in the franchise. It may prevent an enemy acting their next turn approximately 25% of the time.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Yangus]] can use &#039;&#039;&#039;Heart Breaker&#039;&#039;&#039; as a club technique after allocating 19 skill points into the associated skill. Once he has allocated 71 points, it is replaced by the more powerful &#039;&#039;&#039;Mind Breaker&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
This ability is learned with 3 skill points invested into [[List of hammer skills in Dragon Quest IX|Hammer skill]] and costs 2 MP to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category: Hammer skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Yangus&amp;diff=128587</id>
		<title>Yangus</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Yangus&amp;diff=128587"/>
		<updated>2016-04-04T04:00:15Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Yangus&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[Image:Dq8 Yangus.png|250px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ヤンガス&lt;br /&gt;
|Roumaji=Yangasu&lt;br /&gt;
|Title=Merchant (current), Bandit (former)&lt;br /&gt;
|Class= &lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age= 32&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Yangus&#039;&#039;&#039; is a character in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039; who accompanies [[Hero (Dragon Quest VIII)|The Hero]] on his missions. He serves as a powerful tank character over the course of the game. He refers to the Hero as &amp;quot;Guv&amp;quot; (&amp;quot;Governor&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Yangus also appeared in &#039;&#039;[[Dragon Quest: Shōnen Yangus to Fushigi no Dungeon]]&#039;&#039;, &#039;&#039;[[Itadaki Street Special]]&#039;&#039;, &#039;&#039;[[Fortune Street]]&#039;&#039; and is one of thirteen playable characters in &#039;&#039;[[Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below]]&#039;&#039;. In all English language versions of the games, Yangus&#039; voice is provided by [http://www.imdb.com/name/nm0344038/?ref_=tt_cl_t1| Ricky Grover].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally a bandit from [[Pickham Region|Pickham]], Yangus tried to &amp;quot;go straight&amp;quot;, as he himself put it, but because of his appearance people didn&#039;t give him much of a chance, which brought him back to a life of crime. However, one fateful day, he tried to make some money off of tolling a bridge; the same bridge, which the [[Hero]], [[King Trode]] and [[Princess Medea|Medea]] were about to cross. Trode refused to pay - the bridge being within his kingdom - causing Yangus to attack the group, but his attack failed and he ended up collapsing the bridge while The Hero, Trode and Medea made it to the other side, leaving Yangus hanging on for his life.&lt;br /&gt;
&lt;br /&gt;
Trode insisted the group leave Yangus. But The Hero decided to save Yangus, who thanked the Hero and in turn pledged his loyalty to him. It is during this scene that Yangus gives the Hero the nickname of Guv. When asked by [[Jessica]] early in the story, Yangus explains that it was the hero who &amp;quot;helped him go straight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When the group reaches the town of Pickham, Medea is stolen and sold to [[Red]], a woman who lives on the outskirts of the region. It&#039;s revealed that Yangus and Red have history together (strongly implied to be romantic). At the end of the game, after the final boss is defeated, Jessica informs the Hero that Yangus and Red have gone into business together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 30 || 781&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 320&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 11 || 385&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 5 || 145&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 7 || 205&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 2 || 210&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yangus also possesses a 20% resistance to [[frizz]] and fire breath damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
As Yangus has the highest strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus will gain access access to Healing spells and [[Kabuff]] if you dabble in his humanity skillset. This will help immensely in the beginning of the game, but as the journey progresses he will be outclassed by [[Angelo]] and the Hero. Each of Yangus&#039; weapon paths has high damage modifiers and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful for fighting bosses and metal slimes. Clubs if you want to farm gold easier, as well as pound away pesky material monsters.  Humanity will lead to Yangus&#039; more comedic abilities, like Underpants Dance and Golden Oldies.  Yangus also has the most useful fisticuffs skillset. &lt;br /&gt;
&lt;br /&gt;
===Axe===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Helm Splitter]]&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that attempts to reduce the defense of the target time.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man]]&lt;br /&gt;
|3&lt;br /&gt;
|19&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and a 50% chance to be a critical hit if it connects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|26&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with axes to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|34&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Parallax]]&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 50% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5-8 turns.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Axes of Evil]]&lt;br /&gt;
|2&lt;br /&gt;
|54&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies.&lt;br /&gt;
|first hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hatchet Man|Executioner]]&lt;br /&gt;
|3&lt;br /&gt;
|66&lt;br /&gt;
|One&lt;br /&gt;
|No&lt;br /&gt;
|Single strike with a 50% chance of hitting the enemy and is an automatic critical hit if it connects.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with an axe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Typhoeus&#039; Maul&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Club===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|9&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker]]&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Penny Pincher]]&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals normal damage and has a chance of stealing a small amount of gold from the enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Monster Masher]]&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals slightly more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|48&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|59&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with clubs to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heart Breaker|Mind Breaker]]&lt;br /&gt;
|2&lt;br /&gt;
|71&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals 25% more damage than a normal attack and has a 1/4 chance of causing an enemy to lose one turn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a club.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Penny Pincher|Gold Rush]]&lt;br /&gt;
|2&lt;br /&gt;
|93&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike causes 25% more damage than a normal attack and has a chance of stealing a small amount of gold from the enemy, has a higher success rate than Penny Pincher and steals more gold.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Devil Crusher&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike that deals double damage to enemies of the demon or material family, and slightly more damage to all other types.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scythe===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|12&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Steal Sickle&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target. Success rate is the normal item&#039;s drop rate divided by 4.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Wind Sickles]]&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Deals damage based on level to a single target.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|42&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases attack +10 when equipped with a scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Grim Reaper&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies with a small chance of instantly killing the targets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|60&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit with scythes to 1/32.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Stainless Steal Sickle&lt;br /&gt;
|0&lt;br /&gt;
|70&lt;br /&gt;
|One&lt;br /&gt;
|Yes&lt;br /&gt;
|Single strike with a chance of stealing an item from the target; success rate is the item&#039;s normal drop rate divided by 2 and damage is 25% higher than a normal blow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
| 80&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with scythe.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Grimmer Reaper&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
|Attacks a group of enemies with a small chance of instantly killing the targets; higher success rate than Grim Reaper &amp;amp; 25% bonus damage vs. [[zombie family]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Big Banga]]&lt;br /&gt;
|30&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|Yes&lt;br /&gt;
|Heavy damage to all enemies.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fisticuffs===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Yangus&#039; agility by 10 points.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Inflicts 150% damage to a single enemy.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|18&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit to 1/32 with no weapon equipped.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|25&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Padfoot]]&lt;br /&gt;
| 4&lt;br /&gt;
|33&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Field spell that reduces the chance of random battles.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thin Air]]&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts up to 132 points of damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multifists]]&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|1-4&lt;br /&gt;
|yes&lt;br /&gt;
|4 blows per attack each at approx: 33%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +45&lt;br /&gt;
| --&lt;br /&gt;
|77&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +45 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Boulder Toss]]&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|all&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 72-104 damage on all enemies.&lt;br /&gt;
|no&lt;br /&gt;
|}&lt;br /&gt;
===Humanity===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whistle]]&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Loud whistle that immediately initiates a random battle (where applicable).&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Heals a single party member for 30-40 HP.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Nose for Treasure]]&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Field skill that gives the number of nearby treasure chests, but not their location.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Warcry]]&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
| All&lt;br /&gt;
| --&lt;br /&gt;
|Deals no damage, but can cause all enemies to lose their next turn.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Share Magic&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Gives about 40% of Yangus&#039; MP to the targeted party member.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|42&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Raises all party members&#039; defence by 25%.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Underpants Dance]]&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
| All&lt;br /&gt;
| --&lt;br /&gt;
|Deals no damage, but can cause all enemies to lose their next turn.  Has a higher success rate than Warcry, similar to [[Kasnooze]].&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|3&lt;br /&gt;
|68&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Heals a single party member for 70-80 HP.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kerplunk]]&lt;br /&gt;
|All&lt;br /&gt;
|82&lt;br /&gt;
| Party&lt;br /&gt;
| --&lt;br /&gt;
|Causes Yangus to perish, but resurrects and heals all other party members.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Golden Oldies&lt;br /&gt;
|15&lt;br /&gt;
|100&lt;br /&gt;
| 1-4&lt;br /&gt;
| No&lt;br /&gt;
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus&#039; level multiplied by 1.5.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq8-yangus.jpg|Yangus concept art&lt;br /&gt;
File:Yangus Conceptart.jpg|Tension concept&lt;br /&gt;
Image:Yangus.png|Artwork&lt;br /&gt;
File:YoungYangus.png|Dragon Quest: Young Yangus and the Mysterious Dungeon&lt;br /&gt;
Image:DQ_Heroes_Yangus.png|Dragon Quest Heroes: The World Tree&#039;s Woe and the Blight Below&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Party members]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Needle_Shot&amp;diff=137781</id>
		<title>Needle Shot</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Needle_Shot&amp;diff=137781"/>
		<updated>2016-04-04T03:53:50Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Needle Shot&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = Needle Shot&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Needle Shot&#039;&#039;&#039; is a recurring ability in the franchise. It fires a needle-thin projectile that has a 1/16 chance to hit the enemy in the soft spot (killing them instantly). Otherwise, the arrow will inflict 1 damage.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
[[Angelo]] can use &#039;&#039;&#039;Needle Shot&#039;&#039;&#039; as a bow technique after allocating 25 skill points into the associated skill. Once he masters the skill tree by allocating 100 points, it is replaced by &#039;&#039;&#039;Needle Rain&#039;&#039;&#039; (which launches 3-4 arrows). Both cost 1 MP to use.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
This ability is learned with 35 skill points allocated into [[List of bow skills in Dragon Quest IX|Bow skill]] and costs 1 MP to use.&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[Category: Bow Skills]]&lt;br /&gt;
[[Category:Dragon Quest VIII skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Angelo&amp;diff=12549</id>
		<title>Angelo</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Angelo&amp;diff=12549"/>
		<updated>2016-04-04T03:51:57Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */ information courtesy of the incredible king Glider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=Angelo&lt;br /&gt;
|Game=Dragon Quest VIII&lt;br /&gt;
|Image=[[File:Angelo DQVIII PS2 artwork.jpg|300px]]&lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ククール&lt;br /&gt;
|Roumaji=Kukūru&lt;br /&gt;
|Title=Templar&lt;br /&gt;
|Class=Priest&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=20&#039;s&lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Angelo&#039;&#039;&#039; is a playable character in &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;. He is a complicated man who hides his somber past behind an ambivalent, suave mask of a gambler and playboy. Though seemingly indifferent to the plights of others and even coming off as condescending at times, Angelo is nevertheless a dependable companion and an asset to the party&#039;s efforts. In all English language versions of the game, Angelo is voiced by [http://www.imdb.com/name/nm0728682/?ref_=tt_cl_t3| Blake Ritson]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After losing his parents at a young age, he was brought in by Francisco, the abbot of Maella Abbey, like many other orphans. He grew up to be on of the Templar Knights, responsible for the abbey&#039;s protection. He likes to gamble and drink, making him a disgrace in the other templars&#039; eyes, but he has the favour of Abbot Francisco. His half-brother Marcello, head of the Templar Knights, considers Angelo to be the cause of his sorrows. Marcello orders him to join the party after the events at Maella Abbey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Angelo marches to the beat of his own drum, caring little of his religious and ceremonial roles at the abbey (although his swordsmanship and bow proficiency are impressive enough for him to become a Templar knight). He&#039;s more interested in hustling the rubes at nearby Simpleton and chasing ladies than in carrying out the duties of his station, and his party chat dialogue proves him to be very fussy at times, especially concerning his appearance. Despite all this, when push comes to shove, he will go to extraordinary lengths to see things through; even outshining the rising star, Marcello, to save Abbot Francisco not long after meeting the party. The rest of the time, he wants to be carried around by his free spirit, as captured in one of his remarks prior to undertaking the Dragovian trials:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If there&#039;s one thing I hate in this life, it&#039;s a trial. What kind of masochistic lunatic would come all the way up here to endure a grueling, not to mention tedious, challenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are a few other characters worth remarking on. Marcello is Angelo&#039;s half brother, a character with a zealous hatred of the nobility. That, as the illegitimate son of one of his father&#039;s house servants, he was disowned by his aristocratic family imbues him with a desire to stick it to well-bred institutions--and their members--everywhere. He despises his half-brother, while he and Angelo are outwardly quite similar, the difference between the two is rather apparent.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 12 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 72 || 725&lt;br /&gt;
|-&lt;br /&gt;
| MP || 38 || 640&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 37 || 350&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 34 || 220&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 20 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 39 || 458&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Angelo also boasts a 20% resistance to ice-type damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Angelo learns a variety of spells and a decent amount of physical skills, though as a [[priest|Priest]] he is naturally at his best when healing his companions. He can learn to use a sword but his proficiency is outclassed by the Hero, making it an inadvisable path for him. It is a good idea to level up Angelo&#039;s staff skill to increase his MP and spell repertoire. His Charisma skills are excellent for countering tension-happy foes as well as inflicting status ailments, and Pearly Gates is a fantastic crowd control ability during the end-game. Angelo&#039;s physical strength shines most when using a bow, however, as most bow skills cause debilitating affects that can shut down foes before they even get a chance to strike.&lt;br /&gt;
&lt;br /&gt;
===Sword===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +5&lt;br /&gt;
| --&lt;br /&gt;
|4&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +5 when equipped with a sword&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Flame Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 130% damage (reduced if enemy is resistant to fire).&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|15&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a sword.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Metal Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 1-2 damage on metal slimes and 150% damage to machines.&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +20&lt;br /&gt;
| --&lt;br /&gt;
|30&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +20 when equipped with a sword.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Falcon Slash]]&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Attacks twice per round, each ~75%.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|52&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase the critical hit rate to 1/32 while equipped with a sword.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Miracle Slash]]&lt;br /&gt;
|4&lt;br /&gt;
|66&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Inflicts 125% damage and restores your HP by 50% of that damage.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a sword.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Lightning Storm]]&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|All&lt;br /&gt;
|yes&lt;br /&gt;
|Hits all enemies with Nadirian lightning.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bow===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sandman&#039;s Arrow&lt;br /&gt;
| 2&lt;br /&gt;
|4&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|May put an enemy to sleep.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hallowed Arrow|Cherub&#039;s Arrow]]&lt;br /&gt;
| 0&lt;br /&gt;
|18&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Recovers 1/16 MP of damage inflicted&lt;br /&gt;
| yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Needle Shot]]&lt;br /&gt;
| 1&lt;br /&gt;
|25&lt;br /&gt;
| One&lt;br /&gt;
| No&lt;br /&gt;
|Deals 1 point of damage; 1/16th chance to instantly kill target&lt;br /&gt;
| no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +10&lt;br /&gt;
| --&lt;br /&gt;
|32&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +10 when equipped with a bow&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Rain of Pain|Multishot]]&lt;br /&gt;
| 4&lt;br /&gt;
|44&lt;br /&gt;
| Random&lt;br /&gt;
| Yes&lt;br /&gt;
|Hits 3-4 targets for 50% damage&lt;br /&gt;
| first hit&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|59&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase the critical hit rate to 1/32 while equipped with a bow.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Hallowed Arrow|Seraph&#039;s Arrow]]&lt;br /&gt;
| 0&lt;br /&gt;
|66&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Recovers 1/8 MP per damage inflicted.&lt;br /&gt;
| yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +25&lt;br /&gt;
| --&lt;br /&gt;
|75&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +25 when equipped with a bow.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Shining Shot]]&lt;br /&gt;
| 10&lt;br /&gt;
|82&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
|Hits all enemies with light, dealing 116~125 to all enemies.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Needle Shot|Needle Rain]]&lt;br /&gt;
| 1&lt;br /&gt;
|100&lt;br /&gt;
| Random&lt;br /&gt;
| Yes&lt;br /&gt;
|Hits 3-4 targets for 1 point of damage; each shot has a 1/16th chance to instantly kill target.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Dazzle]]&lt;br /&gt;
| 5&lt;br /&gt;
|3&lt;br /&gt;
| Group&lt;br /&gt;
| --&lt;br /&gt;
|May dazzle a group of enemies.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fizzle]]&lt;br /&gt;
| 3&lt;br /&gt;
|6&lt;br /&gt;
| Group&lt;br /&gt;
| --&lt;br /&gt;
|Prevents enemies from casting spells.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Bounce]]&lt;br /&gt;
| 4&lt;br /&gt;
|9&lt;br /&gt;
| Self&lt;br /&gt;
| --&lt;br /&gt;
|Reflects enemy spells.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Drain Magic]]&lt;br /&gt;
| 0&lt;br /&gt;
|12&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Drains MP from the target.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +20&lt;br /&gt;
| --&lt;br /&gt;
|28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 20 when equipped with a staff.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Caduceus]]&lt;br /&gt;
| --&lt;br /&gt;
|48&lt;br /&gt;
| Ally&lt;br /&gt;
| Yes&lt;br /&gt;
|Restores 75-100 HP&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kathwack]]&lt;br /&gt;
| 15&lt;br /&gt;
|56&lt;br /&gt;
| All&lt;br /&gt;
| --&lt;br /&gt;
|May kill all enemies.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Oomph]]&lt;br /&gt;
| 6&lt;br /&gt;
|65&lt;br /&gt;
| Ally&lt;br /&gt;
| --&lt;br /&gt;
|Doubles one ally&#039;s attack.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Max MP +50&lt;br /&gt;
| --&lt;br /&gt;
|80&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Maximum MP increases by 50 when equipped with a staff.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|MP Recovery&lt;br /&gt;
| --&lt;br /&gt;
|100&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Recovers 3~10 MP each turn.&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
===Fisticuffs===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +7&lt;br /&gt;
| --&lt;br /&gt;
|7&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +7 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Agility +10&lt;br /&gt;
| --&lt;br /&gt;
|14&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases Angelo&#039;s agility by 10 points when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Evasion Up&lt;br /&gt;
| --&lt;br /&gt;
|21&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of dodging with no weapon equipped &#039;&#039;&#039;to&#039;&#039;&#039; 50%.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +15&lt;br /&gt;
| --&lt;br /&gt;
|28&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +15 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Knuckle Sandwich]]&lt;br /&gt;
|2&lt;br /&gt;
|35&lt;br /&gt;
|one&lt;br /&gt;
|no&lt;br /&gt;
|Inflicts 150% points of damage.&lt;br /&gt;
|yes&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Harvest Moon]]&lt;br /&gt;
|6&lt;br /&gt;
|42&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
| attacking a group of enemies.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Critical Hit Up&lt;br /&gt;
| --&lt;br /&gt;
|54&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increases chance of critical hit to 1/32 with no weapon equipped.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Defending Champion]]&lt;br /&gt;
|0&lt;br /&gt;
|68&lt;br /&gt;
|self&lt;br /&gt;
|yes&lt;br /&gt;
|More powerful defending action (damage reduced by 90%).&lt;br /&gt;
|no&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Attack +40&lt;br /&gt;
| --&lt;br /&gt;
|82&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|Increase attack +40 when not equipped with a weapon.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Miracle Moon&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|Group&lt;br /&gt;
|Yes&lt;br /&gt;
| Similar to a boomerang or whip strike; recovers 25% HP of damage dealt to first foe.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charisma===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Points&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Oomph&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Squelch]]&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Ally&lt;br /&gt;
| --&lt;br /&gt;
|Removes [[poison]].&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fuddle]]&lt;br /&gt;
| 5&lt;br /&gt;
|7&lt;br /&gt;
| Group&lt;br /&gt;
| --&lt;br /&gt;
|Confuses a group of enemies.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Sarcastic Snigger&lt;br /&gt;
| 3&lt;br /&gt;
|13&lt;br /&gt;
|One&lt;br /&gt;
| --&lt;br /&gt;
|Lowers enemy&#039;s [[tension]] by one level&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Angel Eyes&lt;br /&gt;
| 4&lt;br /&gt;
|19&lt;br /&gt;
| One&lt;br /&gt;
| Yes&lt;br /&gt;
|Deals 15~27 damage and 12.5% chance to paralyze the target.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Divine Intervention]]&lt;br /&gt;
| 4&lt;br /&gt;
|27&lt;br /&gt;
|Group&lt;br /&gt;
| --&lt;br /&gt;
|Reduces a group of enemy&#039;s resistances to magic.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Ban Dance]]&lt;br /&gt;
| 4&lt;br /&gt;
|39&lt;br /&gt;
|Group&lt;br /&gt;
| --&lt;br /&gt;
|Prevents enemies from performing dances.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Chilling Chuckle&lt;br /&gt;
| 3&lt;br /&gt;
|52&lt;br /&gt;
|Group&lt;br /&gt;
| --&lt;br /&gt;
|Lowers enemy&#039;s [[tension]] by one level.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kafuddle]]&lt;br /&gt;
| 10&lt;br /&gt;
|66&lt;br /&gt;
|All&lt;br /&gt;
| --&lt;br /&gt;
|Attempts confuse all enemies.&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|Charming Look&lt;br /&gt;
| 4&lt;br /&gt;
|81&lt;br /&gt;
| All&lt;br /&gt;
| Yes&lt;br /&gt;
|Deals 65~85 damage and 25% chance to paralyze the target.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Pearly Gates]]&lt;br /&gt;
| 20&lt;br /&gt;
|100&lt;br /&gt;
|Group&lt;br /&gt;
| Yes&lt;br /&gt;
|Damages a group of enemies with holy light.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Tension&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Restores 30-40 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Woosh]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|Group&lt;br /&gt;
|yes&lt;br /&gt;
|Tornado ravages a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Buff]]&lt;br /&gt;
|2&lt;br /&gt;
|Start&lt;br /&gt;
|one&lt;br /&gt;
| --&lt;br /&gt;
|Increases an ally&#039;s defence&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zoom]]&lt;br /&gt;
|1&lt;br /&gt;
|Start&lt;br /&gt;
|Self&lt;br /&gt;
| --&lt;br /&gt;
|Teleports to another city&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Tingle]]&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Removes sleep and paralysis from party members&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|14&lt;br /&gt;
|Party&lt;br /&gt;
| --&lt;br /&gt;
|Increases party&#039;s defence&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Midheal]]&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Restores 75-90 HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Whack]]&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|one&lt;br /&gt;
|No&lt;br /&gt;
|Tries to instantly kill one enemy&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Swoosh]]&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|Group&lt;br /&gt;
|yes&lt;br /&gt;
|Tornado ravages a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Zing]]&lt;br /&gt;
|8&lt;br /&gt;
|19&lt;br /&gt;
|one&lt;br /&gt;
| --&lt;br /&gt;
|50% chance of reviving a party member at 50% health&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Thwack]]&lt;br /&gt;
|7&lt;br /&gt;
|22&lt;br /&gt;
|Group&lt;br /&gt;
|No&lt;br /&gt;
|Tries to instantly kill one enemy group&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Fullheal]]&lt;br /&gt;
|6&lt;br /&gt;
|24&lt;br /&gt;
|one&lt;br /&gt;
|yes&lt;br /&gt;
|Restores all HP to one character.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Multiheal]]&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|Party&lt;br /&gt;
|yes&lt;br /&gt;
|Restores 100 HP to all party members.&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kaswoosh]]&lt;br /&gt;
|8&lt;br /&gt;
|32&lt;br /&gt;
|Group&lt;br /&gt;
|yes&lt;br /&gt;
|Tornado ravages a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#fa8072&amp;quot;|[[Kazing]]&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|one&lt;br /&gt;
| --&lt;br /&gt;
|Fully revives a party member&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Appearances==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dragon Quest IX: Sentinels of the Starry Skies&#039;&#039;===&lt;br /&gt;
Angelo appears as one of the guests at Erinn&#039;s Inn at [[Stornway]]. This can be achieved trough the [[DQVC]] using [[Nintendo]]&#039;s Wi-Fi Channel. When you talk to him he gives you Templar&#039;s Togs and, if you visit him on your birthday, his hair as a helmet.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq8-angelo.jpg|Angelo concept art&lt;br /&gt;
File:Angelio conceptart.jpg|Angelo at max tension&lt;br /&gt;
File:Angelo.png&lt;br /&gt;
File:DQHII Angelo.png|&#039;&#039;Dragon Quest Heroes II&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQVIII}}&lt;br /&gt;
[[Category:Dragon Quest VIII characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Rubiss&amp;diff=100539</id>
		<title>Rubiss</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Rubiss&amp;diff=100539"/>
		<updated>2015-09-27T04:10:02Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: Speech transcribed directly from the mobile version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rubiss&#039;&#039;&#039; is a creator Goddess who appears as deity in several &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest II]]&#039;&#039;==&lt;br /&gt;
The player can communicate with Rubiss by sailing to a small island shrine south of [[Midenhall]]. When presented with the five collected [[5 Sigils|sigils]], She will speak to the three cousins telepathically and give them [[Eye of Rubiss|a holy talisman]] to dispel wicked illusions.&lt;br /&gt;
&lt;br /&gt;
Being her first appearance in the series, Rubiss is introduced to players as a protector Goddess who operates through her chosen ones, rather than directly intervening in world affairs. The fondness and loyalty to which she speaks of Erdrick elevates the character from but a mere ancient folk hero to a savior to whom the very gods are indebted. This relationship would be further expanded upon in the third game, especially the remade versions.&lt;br /&gt;
 &lt;br /&gt;
===Rubiss&#039; speech===&lt;br /&gt;
&#039;&#039;The five sacred Sigils begin to glow brightly!&#039;&#039;&lt;br /&gt;
&#039;&#039;A soothing, disembodied voice floats through the air...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Who summons me..? Who calleth upon Rubiss, the spirit of the land...?&#039;&#039;&lt;br /&gt;
&#039;&#039;Hm...? Ah...You are of the bloodline of Erdrick...I sense his presence within you...&#039;&#039;&lt;br /&gt;
&#039;&#039;It is time, at long last, to fulfill the promise I made unto your dear ancestor so long ago...&#039;&#039;&lt;br /&gt;
&#039;&#039;I do hereby bestow upon you a gift that shall give to you the power of true sight when you need it most...&#039;&#039;&lt;br /&gt;
&#039;&#039;When illusions do assail you upon all sides, trust to that which I have given you this day...&#039;&#039;&lt;br /&gt;
&#039;&#039;Then shall your eyes discern truth from falsity...being from seeming...&#039;&#039;&lt;br /&gt;
&#039;&#039;Now go forth, scions of Erdrick, with my blessing...Wheresoever you wander, know that I do watch over you always...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest III]]&#039;&#039;==&lt;br /&gt;
Rubiss is held prisoner on the top floor of the [[Tower West of Kol]]. The heroes must use the [[Fairy Flute]] in front of the statue there in order to free her.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Dragon Quest VI]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
{{DQIII}}&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest II characters]]&lt;br /&gt;
[[category:Dragon Quest VI characters]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lora%27s_Love&amp;diff=64830</id>
		<title>Lora&#039;s Love</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lora%27s_Love&amp;diff=64830"/>
		<updated>2015-09-20T15:14:34Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: Redirected page to Princess Pledge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Princess Pledge]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQINav&amp;diff=1417</id>
		<title>Template:DQINav</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQINav&amp;diff=1417"/>
		<updated>2015-09-20T15:13:12Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav|header|DQI|Dragon Quest}}&lt;br /&gt;
{{nav|subheader|Characters}}&lt;br /&gt;
{{nav|item|[[Hero (Dragon Quest I)|Hero]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Dragonlord]]}}&lt;br /&gt;
{{nav|item|[[King Lorik]]}}&lt;br /&gt;
{{nav|item|[[Princess Gwaelin]]}}&lt;br /&gt;
{{nav|item|[[Erdrick]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Locations|bg=alt}}&lt;br /&gt;
{{nav|item|[[Alefgard]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Brecconary]]}}&lt;br /&gt;
{{nav|item|[[Charlock Castle]]}}&lt;br /&gt;
{{nav|item|[[Garinham]]}}&lt;br /&gt;
{{nav|item|[[Garin&#039;s Tomb]]}}&lt;br /&gt;
{{nav|item|[[Domdora]]}}&lt;br /&gt;
{{nav|item|[[Kol]]}}&lt;br /&gt;
{{nav|item|[[Mercado]]}}&lt;br /&gt;
{{nav|item|[[Mountain Cave]]}}&lt;br /&gt;
{{nav|item|[[Rain Shrine]]}}&lt;br /&gt;
{{nav|item|[[Rimuldar]]}}&lt;br /&gt;
{{nav|item|[[Erdrick&#039;s Cave]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav|item|[[Southern Shrine]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Swamp Cave]]}}&lt;br /&gt;
{{nav|item|[[Tantegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Key Terms}}&lt;br /&gt;
{{nav|item|[[Ball of Light]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Dragon&#039;s scale]]}}&lt;br /&gt;
{{nav|item|[[Fairy Flute]]}}&lt;br /&gt;
{{nav|item|[[Erdrick&#039;s Token]]}}&lt;br /&gt;
{{nav|item|[[Erdrick&#039;s Monument]]}}&lt;br /&gt;
{{nav|item|[[Lora&#039;s Love]]}}&lt;br /&gt;
{{nav|item|[[Magic Key]]}}&lt;br /&gt;
{{nav|item|[[Silver Harp]]}}&lt;br /&gt;
{{nav|item|[[Staff of Rain]]}}&lt;br /&gt;
{{nav|item|[[Stones of Sunlight]]}}&lt;br /&gt;
{{nav|item|[[Torch]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Lists|bg=alt}}&lt;br /&gt;
{{nav|item|[[List of armor in Dragon Quest I|Armor]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[List of enemies in Dragon Quest I|Enemies]]}}&lt;br /&gt;
{{nav|item|[[List of items in Dragon Quest I|Items]]}}&lt;br /&gt;
{{nav|item|[[List of shields in Dragon Quest I|Shields]]}}&lt;br /&gt;
{{nav|item|[[List of spells in Dragon Quest I|Spells]]}}&lt;br /&gt;
{{nav|item|[[List of version differences in Dragon Quest I|Version Differences]]}}&lt;br /&gt;
{{nav|item|[[List of weapons in Dragon Quest I|Weapons]]}}&lt;br /&gt;
{{nav|footer}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|DQI]][[Category:Main series templates|DQI]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Princess_Gwaelin&amp;diff=94454</id>
		<title>Princess Gwaelin</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Princess_Gwaelin&amp;diff=94454"/>
		<updated>2015-09-20T15:09:45Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=&amp;quot;Gwaelin&amp;quot;&lt;br /&gt;
|Game=Dragon Quest I&lt;br /&gt;
|Image=[[File:Gwaelin.png|200px]] &lt;br /&gt;
|Sprite=[[Image:Dq1gwaelin-sprite-NES.gif]]&lt;br /&gt;
|Japanese name=&lt;br /&gt;
|Roumaji=&lt;br /&gt;
|Title=Princess&lt;br /&gt;
|Class=&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=&lt;br /&gt;
|Family=[[Lorik]] (Father)&lt;br /&gt;
|}}&lt;br /&gt;
[[Image:Dq1 Gwaelin.jpg|right|border|250px]]&lt;br /&gt;
&#039;&#039;Princess Gwaelin&#039;&#039; is an NPC character in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;. She is the daughter of the [[Lorik|king]] of [[Tantegel]] and has been kidnapped by the [[Dragonlord]]. During the game, she can be rescued by [[Hero (Dragon Quest)|The Hero]] as a sidequest. This makes her the one and only sidequest present in the original &#039;&#039;[[Dragon Quest]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
She also appears in &#039;&#039;Dragon Quest Monsters&#039;&#039; (as &#039;&#039;&#039;Lady Laura&#039;&#039;&#039;). Defeating the dragon guarding her in that game allows Terry to recruit the dragon into his party.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Rescue===&lt;br /&gt;
The Hero may rescue Gwaelin during his quest to defeat the Dragonlord, though this is not a requirement to complete the game. She is located inside the [[Swamp Cave]] south of [[Kol]] which connects to the southeastern continent. In order to rescue Gwaelin, the Hero must fight and defeat a ferocious [[Green Dragon]] that guards her (rather lavish) cell. This monster is not visible on the dungeon map screen, but rather is trigger when the Hero steps on a specific tile (similar to the [[Golem]] which guards [[Mercado]]). If the Dragonlord is defeated prior to the Princess&#039; rescue, she will still be in her cell and able to be rescued, though the Green Dragon will not be present.&lt;br /&gt;
&lt;br /&gt;
After rescuing the princess, the Hero carries her back to her father at Tantegel castle. A sprite showing the hero carrying Gwaelin is used at this time. In the remakes of the game, the Dragonlord has a special reaction if she is being carried when the Hero confronts him. In it, he laughs heartily at the absurdity, and &#039;thanks&#039; the Hero for his kindness in bringing the Princess to him.&lt;br /&gt;
&lt;br /&gt;
===Tantegel Castle===&lt;br /&gt;
At Tantegel Castle, Gwaelin gives the Hero an item called the &#039;Princess&#039; Pledge&#039; which tells the Hero his exact distance from Tantegel on the map of [[Alefgard]] at the time it is used. It is useful in finding the Emblem of Erdrick later in the game.&lt;br /&gt;
&lt;br /&gt;
While at the castle, her highness occupies the empty space next to her father in the throne room. When spoken to in the NES version, she asks the Hero if he loves her. Answering yes triggers the short love music to play.&lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
If the Hero rescued Gwaelin during the game, then she will be present during the ending and join the protagonist on his journey to establish his own kingdom. The Hero will again carry the lass away as he leaves Alefgard after defeating the Dragonlord. If the Hero is already carrying her when the ending begins, the result is much the same, though a single line is different.&lt;br /&gt;
&lt;br /&gt;
===Future===&lt;br /&gt;
Eventually she and The Hero get married and settle in [[Torland]].  They have three children, who establish the kingdoms of [[Midenhall]], [[Cannock]], and [[Moonbrooke]].  100 years later, their descendants become the heroes of &#039;&#039;[[Dragon Quest II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also, a [[Lora&#039;s Cave|tunnel]] leading from Cannock to Moonbrooke was named after her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dq1-heroa.jpg&lt;br /&gt;
Image:GwaelinArt.png&lt;br /&gt;
Image:GwaelinChibi.png|Chibi art &lt;br /&gt;
Image:Gwaelin&amp;amp;Hero.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQI}}&lt;br /&gt;
[[Category:Dragon Quest I characters]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Lady_Lora&amp;diff=82294</id>
		<title>Lady Lora</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Lady_Lora&amp;diff=82294"/>
		<updated>2015-09-20T13:31:27Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: updating name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Princess Gwaelin]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Template:DQIINav&amp;diff=1494</id>
		<title>Template:DQIINav</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Template:DQIINav&amp;diff=1494"/>
		<updated>2015-09-19T04:36:11Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nav|header|DQII|Dragon Quest II}}&lt;br /&gt;
{{nav|subheader|Characters}}&lt;br /&gt;
{{nav|item|[[Hero (Dragon Quest II)| Prince of Middenhall]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Prince of Cannock]]}}&lt;br /&gt;
{{nav|item|[[Princess of Moonbrooke]]}}&lt;br /&gt;
{{nav|item|[[Princess of Cannock]]}}&lt;br /&gt;
{{nav|item|[[Don Calico]]}}&lt;br /&gt;
{{nav|item|[[Lagos]]}}&lt;br /&gt;
{{nav|item|[[Dragonlord&#039;s grandson]]}}&lt;br /&gt;
{{nav|item|[[Rubiss]]}}&lt;br /&gt;
{{nav|item|[[Hargon]]}}&lt;br /&gt;
{{nav|item|[[Malroth]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Towns|bg=alt}}&lt;br /&gt;
{{nav|item|[[Alefgard]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Beran]]}}&lt;br /&gt;
{{nav|item|[[Cannock]]}}&lt;br /&gt;
{{nav|item|[[Moonaham]]}}&lt;br /&gt;
{{nav|item|[[Rippleport]]}}&lt;br /&gt;
{{nav|item|[[Leftwyne]]}}&lt;br /&gt;
{{nav|item|[[Midenhall]]}}&lt;br /&gt;
{{nav|item|[[Moonbrooke]]}}&lt;br /&gt;
{{nav|item|[[Dirkandor]]}}&lt;br /&gt;
{{nav|item|[[Rendarak]]}}&lt;br /&gt;
{{nav|item|[[Southern Shrine]]}}&lt;br /&gt;
{{nav|item|[[Tantegel]]}}&lt;br /&gt;
{{nav|item|[[Torland]]}}&lt;br /&gt;
{{nav|item|[[Slewse]]}}&lt;br /&gt;
{{nav|item|[[Burrowell]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Zahan]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Dungeons}}&lt;br /&gt;
{{nav|item|[[Cave to Rendarak]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Charlock Castle]]}}&lt;br /&gt;
{{nav|item|[[Dragons Horn]]}}&lt;br /&gt;
{{nav|item|[[Hargon&#039;s Castle]]}}&lt;br /&gt;
{{nav|item|[[Lake Cave]]}}&lt;br /&gt;
{{nav|item|[[Lighthouse (Dragon Quest II)|Lighthouse]]}}&lt;br /&gt;
{{nav|item|[[Lora&#039;s Cave]]}}&lt;br /&gt;
{{nav|item|[[Sea Cave]]}}&lt;br /&gt;
{{nav|item|[[Spring of Bravery]]}}&lt;br /&gt;
{{nav|item|[[Swamp Cave]]}}&lt;br /&gt;
{{nav|item|[[Tower of the Moon]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Tower of Wind]]}}&lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Key Terms|bg=alt}}&lt;br /&gt;
{{nav|item|[[5 Sigils]] ([[Star Sigil|Star]] [[Moon Sigil|Moon]] [[Sun Sigil|Sun]] [[Water Sigil|Water]] [[Soul Sigil|Life]])|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Windbreaker]]}}&lt;br /&gt;
{{nav|item|[[Echo Flute]]}}&lt;br /&gt;
{{nav|item|[[False Idol]]}}&lt;br /&gt;
{{nav|item|[[Golden Key]]}}&lt;br /&gt;
{{nav|item|[[Jailers Key]]}}&lt;br /&gt;
{{nav|item|[[Yggdrasil Leaf]]}}&lt;br /&gt;
{{nav|item|[[Mirror of Ra]]}}&lt;br /&gt;
{{nav|item|[[Lottery]]}}&lt;br /&gt;
{{nav|item|[[Moon Shard]]}}&lt;br /&gt;
{{nav|item|[[Eye of Rubiss]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[Ship]]}}&lt;br /&gt;
{{nav|item|[[Silver Key]]}}&lt;br /&gt;
{{nav|item|[[Sunken treasure]]}}&lt;br /&gt;
{{nav|item|[[Teleportal]]}} &lt;br /&gt;
{{nav|item|[[Floodgate key]]}} &lt;br /&gt;
&lt;br /&gt;
{{nav|subheader|Lists}}&lt;br /&gt;
{{nav|item|[[List of armor in Dragon Quest II|Armor]]|nospacer=true}}&lt;br /&gt;
{{nav|item|[[List of enemies in Dragon Quest II|Enemies]]}}&lt;br /&gt;
{{nav|item|[[List of helmets in Dragon Quest II|Helmets]]}}&lt;br /&gt;
{{nav|item|[[List of items in Dragon Quest II|Items]]}}&lt;br /&gt;
{{nav|item|[[List of locations in Dragon Quest II|Locations]]}}&lt;br /&gt;
{{nav|item|[[List of shields in Dragon Quest II|Shields]]}}&lt;br /&gt;
{{nav|item|[[List of spells in Dragon Quest II|Spells]]}}&lt;br /&gt;
{{nav|item|[[List of weapons in Dragon Quest II|Weapons]]}}&lt;br /&gt;
{{nav|item|[[List of characters in Dragon Quest II|Main Characters]]}}&lt;br /&gt;
{{nav|item|[[List of minor characters in Dragon Quest II|Minor Characters]]}}&lt;br /&gt;
{{nav|item|[[List of shrines in Dragon Quest II|Shrines]]}}&lt;br /&gt;
{{nav|item|[[List of teleportals in Dragon Quest II|Teleportals]]}}&lt;br /&gt;
{{nav|footer}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation templates|DQII]][[Category:Main series templates|DQII]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Patty&amp;diff=90249</id>
		<title>Patty</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Patty&amp;diff=90249"/>
		<updated>2015-09-19T04:34:07Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name=&amp;quot;Patty&amp;quot;&lt;br /&gt;
|Game=&#039;&#039;Dragon Quest IX&#039;&#039;&lt;br /&gt;
|Image=[[Image:Dqix_patty.png]] &lt;br /&gt;
|Sprite=&lt;br /&gt;
|Japanese name=ルイーダ&lt;br /&gt;
|Roumaji=Ruīda&lt;br /&gt;
|Title=Party Planner&lt;br /&gt;
|Class=Thief&lt;br /&gt;
|Race=Human&lt;br /&gt;
|Age=Late 20&#039;s&lt;br /&gt;
|Family=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{Translation|&#039;&#039;&#039;Patty&#039;&#039;&#039;|ルイーダ|Ruīda|also known as &#039;&#039;&#039;Ruida&#039;&#039;&#039;, &#039;&#039;&#039;Luida&#039;&#039;&#039; or &#039;&#039;&#039;Lucia&#039;&#039;&#039; in the Japanese versions}}, is a recurring character from the [[Dragon Quest]] series. She first appeared in the [[Dragon Quest III]] which she is the proprietor of [[Patty&#039;s Party Planning Place|the bar]] in [[Aliahan]]. She functions as a party planner in the games she appears.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Patty utilizes the common village woman sprite in the original versions of &#039;&#039;III&#039;&#039;, &#039;&#039;V&#039;&#039;, and &#039;&#039;VI&#039;&#039;, switching this for the Bunny girl design in the assorted remade versions of those titles. Starting with &#039;&#039;IX&#039;&#039;, however, Patty is depicted as a tall woman with long blue hair wearing it in a ponytail and blue eyes. Her attire is that of a female bar-tender, donning a red/white shirt and a orange dress and wears brown boots. She wears jewellery on each of her wrists.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patty displays some personality in her brief dialogue in the older titles, being a perpetually cheery aid eager to set up the perfect adventuring party for the main character. In &#039;&#039;IX&#039;&#039;, she is presented as a woman of the world, whose stubbornness is exceeded only by her compassion for others. Always saying &amp;quot;dear&amp;quot;, &amp;quot;honey&amp;quot; or &amp;quot;sweetie&amp;quot; to the people she knows, along with the hero, she caries herself almost as an older sister. Her bullheadedness allows her to overcome hardships that would make others flinch, as demonstrated when she walked all the way  from Stornway to Angel Falls to get and bring Erinn&#039;s father back to Stornway. She is also a women of courage which she went in the Hexagon after the earthquake and explorers the entire cave before encountering the Hexagoon.&lt;br /&gt;
&lt;br /&gt;
== Dragon Quest III ==&lt;br /&gt;
Patty is the proprietor of [[Patty&#039;s Party Planning Place|her eponymous bar]] in [[Aliahan]]. She will organize a party for [[Hero (Dragon Quest III)|hero]] and offer words of advice.&lt;br /&gt;
&lt;br /&gt;
== Dragon Quest V ==&lt;br /&gt;
Patty has settled in [[Gotha]] this time around, managing the bar on the second floor of the castle. When not pouring drinks for the castle guards and gossiping with the ladies, she&#039;ll service her [[Hero (Dragon Quest V)|king]] by helping him assign the human members of his party. Rumor has it that this Patty has a soft spot for certain monster loving geezers...&lt;br /&gt;
&lt;br /&gt;
== Dragon Quest VI ==&lt;br /&gt;
Tucked away behind the bar in [[Alltrades Abbey]], Patty has improved her trade to the point that she can now manage the protagonist&#039;s more bestial buddies along with his human companions. How she got the head priest to allow her to set up a bar in an abbey is a question only the Goddess Herself can answer.&lt;br /&gt;
&lt;br /&gt;
== Dragon Quest IX ==&lt;br /&gt;
=== The Hexagon ===&lt;br /&gt;
Patty is introduced to the player while she was on her way to [[Angel Falls]] to find [[Erinn]]&#039;s father [[Edwinn]]. It turns out that she became lost in the Hexagon for some time, which is why the knights of Stornway are searching for her. Erinn remembers her name from her father, and she asks the hero to find rescue her. Once in the Hexagon the hero must explore and search for Patty, finding her trapped under a rock dislodged during the earthquake. After defeating the Hexagoon that was inside the Hexagon, she takes Erinn to [[Stornway]] in her father&#039;s stead to take over the inn.&lt;br /&gt;
&lt;br /&gt;
=== Stornway ===&lt;br /&gt;
In Stornway at the inn called Quester&#039;s Rest, she is functioned as the party planner for the hero. If you speak with Patty she can add, remove or create characters for the hero party.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
Her backstory is expanded during quest 125 (&amp;quot;Perk Up, Patty!&amp;quot;); completing it allows you to recruit her as a party member. Note that she still runs the party planner at the counter while inside the Quester&#039;s Rest.&lt;br /&gt;
{{DQIXQuest|125}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Patty is a level 28 [[thief]]. She is equipped with a [[deadly nightblade]], [[Patty&#039;s dirndl|her dirndl]], [[Patty&#039;s pumps|her shoes]], and a [[lucky pendant]], however you must manually assign her [[skill]] points.&lt;br /&gt;
&lt;br /&gt;
== Other Appearances ==&lt;br /&gt;
[[Image:Patty, Fortune Street.PNG|thumb|140px|Patty&#039;s appearance in Fortune Street.]]&lt;br /&gt;
Patty makes a appearance in [[Fortune Street]] in a cross-over game between the Mario and Dragon Quest series. On the American website of the game, she has been profiled as &amp;quot;A networking wiz who helps adventurers from behind the counter of her Party Planning Place. When it comes to running a business, she has no equal.&amp;quot;. Patty is known for her appearance as party planner in the Dragon Quest video games which she appears in.&lt;br /&gt;
&lt;br /&gt;
{{DQIX}}&lt;br /&gt;
[[Category:Dragon Quest III characters]]&lt;br /&gt;
[[Category:Dragon Quest IX characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Hammer&amp;diff=67565</id>
		<title>Hammer</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Hammer&amp;diff=67565"/>
		<updated>2015-09-19T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Dragon Quest VIII */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hammers are a recurring weapon type in the [[Dragon Quest (series)|Dragon Quest series]]. In the early series they tended to function as early and mid-game weapons, bowing out to swords as the player approached the final few areas in the games. However, they still found a place in many a player&#039;s inventory thanks to the [[Hela hammer]], one of the most useful tools for besting [[Metal Slime]]s.&lt;br /&gt;
&lt;br /&gt;
With the debut of Level-5 as the series developer in [[Dragon Quest VIII]], hammers have taken on a much more substantial role in the series, accumulating a varied and useful collection of unique skills.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest I]]===&lt;br /&gt;
*[[Oaken club]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest II]]===&lt;br /&gt;
*[[Oaken club]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
*[[Oaken club]]&lt;br /&gt;
*[[War Hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
*[[Oaken club]]&lt;br /&gt;
*[[Hela hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
*[[Giant mallet]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[War Hammer]]&lt;br /&gt;
*[[Hela hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
*[[Oaken club]]&lt;br /&gt;
*[[Giant mallet]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[War hammer]]&lt;br /&gt;
*[[Hela hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
*[[Oaken Club]]&lt;br /&gt;
*[[Giant mallet]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[War Hammer]]&lt;br /&gt;
*[[Hela hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
Hammers are referred to as &#039;&#039;Clubs&#039;&#039; in DQ8, and are one of the three weapon categories that former bandit [[Yangus]] can equip himself with. Clubs are primarily chosen for brute strength over attack options, with all available skills focusing on bludgeoning a single target for high damage or knocking them senseless for a turn. As with the other weapon families, investing skill points into hammers will improve the user&#039;s critical hit rate from 1/64 to 1/16 when equipped.&lt;br /&gt;
*[[Oaken Club]]&lt;br /&gt;
*[[Giant mallet]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[War hammer]]&lt;br /&gt;
*[[War hammer|Uber war hammer]]&lt;br /&gt;
*[[Hela hammer|Megaton Hammer]] (increased odds of landing a critical hit)&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
[[Gladiator]]s and [[Paladin]]s can equip hammers right out of the inn, and any character that invests 100 points into the [[List of hammer skills in Dragon Quest IX|skill line]] may use them as well.&lt;br /&gt;
*[[List of hammer alchemy recipes in Dragon Quest IX]]&lt;br /&gt;
*[[Oaken Club]]&lt;br /&gt;
*[[Oaken Club|Ace of Clubs]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[War hammer]]&lt;br /&gt;
*[[War hammer|Uber War hammer]]&lt;br /&gt;
*[[Giant Wrench]]&lt;br /&gt;
*[[Terra Tamper]]&lt;br /&gt;
*[[Terra Tamper|Terra Firmer]]&lt;br /&gt;
*[[Terra tamper|Terra hammer]]&lt;br /&gt;
*[[Marauder&#039;s maul]]&lt;br /&gt;
*[[Giant&#039;s Hammer]]&lt;br /&gt;
*[[Giant&#039;s Hammer|Titan&#039;s Hammer]]&lt;br /&gt;
*[[Hela hammer]]&lt;br /&gt;
*[[Hela hammer|Megaton Hammer]]&lt;br /&gt;
*[[Hela hammer|Warlord&#039;s Hammer]]&lt;br /&gt;
*[[Groundbreaker]]&lt;br /&gt;
*[[Groundbreaker|Earthsplitter]]&lt;br /&gt;
*[[Groundbreaker|Moonmasher]]&lt;br /&gt;
*[[Groundbreaker|StarSmasher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest I weapons]]&lt;br /&gt;
[[Category:Dragon Quest II weapons]]&lt;br /&gt;
[[Category:Dragon Quest III weapons]]&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest VI weapons]]&lt;br /&gt;
[[Category:Dragon Quest VII weapons]]&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;br /&gt;
[[Category: Weapon families]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Megaton_hammer&amp;diff=250124</id>
		<title>Megaton hammer</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Megaton_hammer&amp;diff=250124"/>
		<updated>2015-09-19T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: fixed critical hit rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MegatonHammer.png|right|border|140px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Megaton Hammer&#039;&#039;&#039; is a huge hammer that weighs heavy on the heads of those it hits.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
The megaton hammer has an attack bonus of +108, and changes [[Yangus]]&#039; critical hit rate from 1/64 (normal conditions) and [[Hammer|1/16 (skill trait)]] to 1/4 when using a normal attack. Though these merits are very impressive, some fans feel that the weapon, and as well as hammers as a whole, play something of second fiddle to the former bandit&#039;s other [[Hatchet Man|weapon]] choices.&lt;br /&gt;
&lt;br /&gt;
Recipe: [[Über war hammer]] + [[Conquerer&#039;s axe]] + [[Orichalcum]]&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
{{Equipment|header|name=Megaton Hammer|console=DS:DQ9}}&lt;br /&gt;
{{Equipment|stat|name=Type|modifier=Weapon (Hammer)}}&lt;br /&gt;
{{Equipment|stat|name=Rarity|modifier=★★★☆☆}}&lt;br /&gt;
{{Equipment|stat|name=Attack|modifier=+127}}&lt;br /&gt;
{{Equipment|stat|name=Found|modifier=1% chance in [[List_of_treasure_map_treasure_chest_ranks_in_Dragon_Quest_IX|Rank 8 chests]]}}&lt;br /&gt;
{{Equipment|stat|name=Recipe|modifier= Hela&#039;s hammer × 1 + Orichalcum × 1 + Densinium × 3}}&lt;br /&gt;
{{Equipment|footer|buyPrice=N/A|sellPrice=21200&lt;br /&gt;
   |flavor=A huge hammer that weighs heavy on the heads of those it hits.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragon Quest VIII weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_spells_in_Dragon_Quest_II&amp;diff=62868</id>
		<title>List of spells in Dragon Quest II</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_spells_in_Dragon_Quest_II&amp;diff=62868"/>
		<updated>2015-09-16T01:40:09Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are lists of spells found in various versions of [[Dragon Quest II]].&lt;br /&gt;
&lt;br /&gt;
==NES version==&lt;br /&gt;
{| class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
! Name !! MP Cost !! [[Prince of Cannock|PoC]] Level !! [[Princess of Moonbrooke|PoM]] Level !! Spell Type !! class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Antidote]] || 3 || 6 || 12 || Non-combat || Cures one ally of poison&lt;br /&gt;
|-&lt;br /&gt;
| [[Chance]] || 15 || || 25 || Support || Random effect (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Defeat]] || 4 || 23 || || Offensive || Kills a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Defense]] || 2 || || 10 || Support || Decreases the defense of all enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Explodet]] || 8 || || 19 || Offensive || Does ~60 damage to all enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Firebal]] || 2 || 3 || || Offensive || Does ~20 damage to one enemy&lt;br /&gt;
|-&lt;br /&gt;
| [[Firebane]] || 4 || 18 || || Offensive || Does ~30 damage to all enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] || 3 || 1 || || Healing || Restores ~30 HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[HealAll]] || 8 || || 15 || Healing || Restores full HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[Healmore]] || 5 || 14 || 1 || Healing || Restores ~50 HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[Increase]] || 2 || 20 || || Support || Increases defense of all allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Infernos]] || 4 || || 4 || Offensive || Does ~30 damage to a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Open]] || 2 || || 23 || Non-combat || Opens a locked door&lt;br /&gt;
|-&lt;br /&gt;
| [[Outside]] || 6 || 12 || 17 || Non-combat || Warps out of cave or tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Repel]] || 2 || || 8 || Non-combat || Reduces chance of random encounters with weaker enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Return]] || 6 || 10 || || Non-combat || Warps to the last place you saved&lt;br /&gt;
|-&lt;br /&gt;
| [[Revive]] || 15 || 25 || || Non-combat || Returns a dead ally to life with 1 HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice]] || 1 || 28 || || Offensive || Kills all enemies and the caster&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleep]] || 2 || || 2 || Support || Puts a group of enemies to sleep&lt;br /&gt;
|-&lt;br /&gt;
| [[StepGuard]] || 4 || 17 || 21 || Non-combat || Prevents damage from swamps and barriers&lt;br /&gt;
|-&lt;br /&gt;
| [[StopSpell]] || 3 || 8 || || Support || Prevents spells of a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Surround]] || 2 || || 6 || Support || Surrounds a group of enemies in illusions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Phone version==&lt;br /&gt;
This version gave the [[Princess of Moonbrooke]] [[Kazing]] rather than [[Safe Passage]]. Certain spells have been modified for balance purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;listTable sortable&amp;quot;&lt;br /&gt;
! Name !! MP Cost !! [[Prince of Cannock|PoC]] Level !! [[Princess of Moonbrooke|PoM]] Level !! Spell Type !! class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Click]] || 2 || || 23 || Non-combat || Opens a locked door&lt;br /&gt;
|-&lt;br /&gt;
| [[Dazzle]] || 2 || || 6 || Support || Surrounds a group of enemies in illusions&lt;br /&gt;
|-&lt;br /&gt;
| [[Evac]] || 6 || 12 || 17 || Non-combat || Warps out of cave or tower&lt;br /&gt;
|-&lt;br /&gt;
| [[Fizzle]] || 3 || 8 || || Support || Prevents spells of a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fullheal]] || 8 || || 15 || Healing || Restores full HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]] || 3 || 1 || || Healing || Restores ~30 HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[Hocus Pocus]] || 15 || || 25 || Support || Random effect (see below)&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Protection]] || 2 || || 8 || Non-combat || Reduces chance of random encounters with weaker enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaboom]] || 8 || || 19 || Offensive || Does 68~92 damage to all enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Kabuff]] || 2 || 20 || || Support || Increases defense of all allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Kasap]] || 2 || || 10 || Support || Decreases the defense of all enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamikazee]] || 1 || 28 || || Offensive || Kills all enemies and the caster&lt;br /&gt;
|-&lt;br /&gt;
| [[Kazing]] || 15 || 25 || 22 || Non-combat || Returns a dead ally to life with 1 HP&lt;br /&gt;
|-&lt;br /&gt;
| [[Midheal]] || 5 || 14 || 1 || Healing || Restores 85~100 HP to one ally&lt;br /&gt;
|-&lt;br /&gt;
| [[Safe Passage]] || 4 || 17 || || Non-combat || Prevents damage from swamps and barriers&lt;br /&gt;
|-&lt;br /&gt;
| [[Sizz]] || 2 || 3 || || Offensive || Does 10~17 damage to a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Sizzle]] || 4 || 18 || || Offensive || Does 50~65 damage to a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Snooze]] || 2 || || 2 || Support || Puts a group of enemies to sleep&lt;br /&gt;
|-&lt;br /&gt;
| [[Squelch]] || 3 || 6 || 12 || Non-combat || Cures one ally of poison&lt;br /&gt;
|-&lt;br /&gt;
| [[Thwhack]] || 4 || 23 || || Offensive || Kills a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Woosh]] || 4 || || 4 || Offensive || Does 17~33 damage to a group of enemies&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoom]] || 1 || 10 || || Non-combat || Warps to any location where you can save your game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chance effects==&lt;br /&gt;
* A [[Thwhack]] spell that affects all enemies.&lt;br /&gt;
* A [[Heal]] spell [[Multiheal|that affects all allies]].&lt;br /&gt;
* An [[Kabuff]] spell, but stronger than usual.&lt;br /&gt;
* All enemies become confused.&lt;br /&gt;
* A [[Snooze]] spell that affects all enemies.&lt;br /&gt;
* A [[Kasap]] spell, but stronger than usual.&lt;br /&gt;
* The &amp;quot;Sorcerers Call&amp;quot;, which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with [[Hargon]] or [[Malroth]], this merely restarts the battle.&lt;br /&gt;
* [[Revive]] a fallen party member with full HP restored.&lt;br /&gt;
&lt;br /&gt;
{{DQII}}&lt;br /&gt;
[[Category:Dragon Quest II lists]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Martial_Artist&amp;diff=248519</id>
		<title>Martial Artist</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Martial_Artist&amp;diff=248519"/>
		<updated>2015-09-13T19:45:30Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQIIIMartialArtistClass.png|thumb|300px|right|Martial Artists from &#039;&#039;[[Dragon Quest III]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;Instead of using swords, the Fighter uses his very body as a weapon.&#039;&#039;&lt;br /&gt;
--Description from [[Dragon Quest VIII]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Martial Artist&#039;&#039;&#039;, or &#039;&#039;&#039;Fighter&#039;&#039;&#039; in older localizations, is a class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Practitioners of the way of the fist possess high Agility, Strength, and Resilience, but low magical capability.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Fighters have a great amount of speed, agility, and strength. They can deal devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw, a Fighter&#039;s abilities will actually decrease, as his or her attack power will lower considerably. This is because Fighters prefer to attack with their bare hands, and so only claw type weapons will make their attack power rise.&lt;br /&gt;
&lt;br /&gt;
A fighter has a higher chance of scoring a critical hit on an enemy than other classes, their ratio being dependent on their level instead of staying at a fixed 1/64 chance throughout the game. In all versions the formula is &#039;&#039;LvL/256&#039;&#039;, capping at 64.&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest III]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NES version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 12 || 432&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 15 || 255&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 10 || 255&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 5 || 216&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 4 || 73&lt;br /&gt;
|-&lt;br /&gt;
|Luck || 1 || 218&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting equipment===&lt;br /&gt;
*[[Plain clothes|Clothes]]&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest VI]]==&lt;br /&gt;
Martial Artist is one of the basic classes available.  It is one of the prerequisites for the [[Gladiator]] vocation (along with [[Warrior]]), and for the [[Paladin]] vocation (along with [[Priest]]).&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Increased critical hit rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|White Belt&lt;br /&gt;
|[[Leg Sweep]]&lt;br /&gt;
|1&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A martial arts technique that knocks foes to the ground.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Yellow Belt&lt;br /&gt;
|[[Roundhouse Kick]]&lt;br /&gt;
|16&lt;br /&gt;
|One group&lt;br /&gt;
|A circular kick that pummels a single group of enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Green Belt&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|32&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Sends a whirlwind of sickles pirouetting into the enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Brown Belt&lt;br /&gt;
|[[Dodgy Dance]]&lt;br /&gt;
|60&lt;br /&gt;
|Self&lt;br /&gt;
|Fancy footwork that prepares the performer to take evasive maneuvers.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Black Belt&lt;br /&gt;
|[[Knuckle Sandwich]]&lt;br /&gt;
|90&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A powerfully focused and damaging bare-fisted strike.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Instructor&lt;br /&gt;
|[[Pressure Pointer]]&lt;br /&gt;
|125&lt;br /&gt;
|One enemy&lt;br /&gt;
|Targets a vital spot to take down an enemy instantly.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Dojo Master&lt;br /&gt;
|[[Heave-Ho]]&lt;br /&gt;
|158&lt;br /&gt;
|One enemy&lt;br /&gt;
|Ejects enemy from battle&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Fist of Fate&lt;br /&gt;
|[[Multifists]]&lt;br /&gt;
|200&lt;br /&gt;
|Variable&lt;br /&gt;
|A vicious four-hit strike on a random enemy.&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest VII]]==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +15 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
| -10 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| -20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Appearance&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| -50 Percent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|Nothing&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Novice&lt;br /&gt;
|[[Leg Sweep]]&lt;br /&gt;
|16&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Trips an enemy, preventing it from attacking the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Grappler&lt;br /&gt;
|[[Flying Knee]]&lt;br /&gt;
|32&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Performs a jump kick with low damage but higher accuracy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Black Belt&lt;br /&gt;
|[[Roundhouse Kick]]&lt;br /&gt;
|50&lt;br /&gt;
|One Group&lt;br /&gt;
|Attacks one group of enemies with decreasing damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Assassin&lt;br /&gt;
|[[Heave-Ho]]&lt;br /&gt;
|70&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Banishes a single enemy from battle. (Works like Poof)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ninja&lt;br /&gt;
|[[War Cry]]&lt;br /&gt;
|105&lt;br /&gt;
|All enemies&lt;br /&gt;
|If successful, will prevent all enemies from attacking the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Sensei&lt;br /&gt;
|[[Knuckle Sandwich]]&lt;br /&gt;
|130&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Does 50 Percent more damage than a regular attack&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Master&lt;br /&gt;
|[[Wind Sickles]]&lt;br /&gt;
|160&lt;br /&gt;
|One Enemy&lt;br /&gt;
|A wind based attack that becomes stronger the higher the level gained&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]&lt;br /&gt;
|[[Jock Dance]]&lt;br /&gt;
|One Group&lt;br /&gt;
|Attacks one group of enemies with decreasing damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Jester]]&lt;br /&gt;
|[[Retaliate]]&lt;br /&gt;
|Self&lt;br /&gt;
|Returns any attack against the caster back to the enemy&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mage]]&lt;br /&gt;
|[[Fire Air]]&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Does ~10HP in fire damage&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mariner]]&lt;br /&gt;
|[[Big Trip]]&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Damages the enemy and prevents them from acting the next turn&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shepherd]]&lt;br /&gt;
|[[Ram Attack]]&lt;br /&gt;
|Self/One Enemy&lt;br /&gt;
|Reduces self and one enemy to 20% HP&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]&lt;br /&gt;
|[[K.O. Punch]]&lt;br /&gt;
|One Enemy&lt;br /&gt;
|Has the chance of killing a single enemy&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
The Fighter&#039;s skill Wind Beast is worth learning as it grows in strength the higher the level. In terms of development, the fighter class is required to master in order to become a [[Dragoon]] and [[Paladin]]. The great thing about fighter class is that these two classes combine to make a [[Godhand]]. The Godhand is worth investing some time and battles in getting if the player is looking to go to the bonus dungeons.&lt;br /&gt;
&lt;br /&gt;
The Fighter&#039;s hybrid skills are not very exciting except for Jock Dance. However, Roundhouse does the same thing and it doesn&#039;t require changing into a [[Dancer]] to do so.&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest IX]]==&lt;br /&gt;
The &#039;&#039;&#039;Martial Artist&#039;&#039;&#039; (Monk) vocation is available at the start of the game and has the unique skill set &amp;quot;Focus.&amp;quot; Martial Artists can also use skill points to learn [[Fan]], [[Staff]], [[Claw]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is &amp;quot;Roaring Tirade,&amp;quot; which terrorizes all enemies and raises [[tension]] by one level.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+Focus&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Warcry]]||Intimidates a group of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|10||Natural Agility +10||Increases [[agility]] by 10&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Psyche Up]]||Increases tension by one level &lt;br /&gt;
|-&lt;br /&gt;
|22||Natural Strength +10||Increases [[strength]] by 10&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Mens Sana]]||Removes negative status effects&lt;br /&gt;
|-&lt;br /&gt;
|42||Natural Max HP +30||Increases maximum HP by 30 &lt;br /&gt;
|-&lt;br /&gt;
|55||[[Mind Over Matter]]||Protects against breath attack&lt;br /&gt;
|-&lt;br /&gt;
|68||Natural Agility +30||Increases agility by 30&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Meditation]]||Restores at least 80 HP&lt;br /&gt;
|-&lt;br /&gt;
|100||Natural Agility +60||Increases agility by 60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Martial Artists==&lt;br /&gt;
*Selectable class in &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
*[[Alena]]&lt;br /&gt;
*[[Carver]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dqix_ma.jpg|&#039;&#039;[[Dragon Quest IX|DQIX]]&#039;&#039; martial artist&lt;br /&gt;
Image:Dq3gbart07.jpg|&#039;&#039;[[Dragon Quest III]]&#039;&#039; martial artist&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;br /&gt;
&lt;br /&gt;
{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Priest&amp;diff=93966</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Priest&amp;diff=93966"/>
		<updated>2015-09-13T19:43:00Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQIIIPriestClass.png|thumb|300px|Priests from &#039;&#039;[[Dragon Quest III]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;The Cleric specializes in restorative and defensive spells&#039;&#039;&lt;br /&gt;
--Description in &#039;&#039;[[Dragon Quest VII]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Priest&#039;&#039;&#039;, &#039;&#039;&#039;Pilgrim&#039;&#039;&#039; or &#039;&#039;&#039;Cleric&#039;&#039;&#039; in older localizations, is a class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Priests specialize in healing and fortifying spells rather than offensive magic, and are some of the only characters who can learn to revive party members while in the field. Priests cannot equip heavy armor, but they can use weapons much like a Hero or a Warrior can. Priests do have initially more strength, agility and resilience than Magi, but on the whole, their physical combat potential is average at best.&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest III]]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NES version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 9 || 335&lt;br /&gt;
|-&lt;br /&gt;
| MP || 8 || 432&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 4 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 5 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 3 || 171&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 8 || 205&lt;br /&gt;
|-&lt;br /&gt;
|Luck || 3 || 183&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Starting equipment===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====([[Nintendo Entertainment System|NES]] Verison)====&lt;br /&gt;
*[[Oaken club|Club]]&lt;br /&gt;
*[[Wayfarer&#039;s clothes]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
====([[Game Boy|GBC]] Version)====&lt;br /&gt;
*[[Plain clothes|Clothes]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=NES}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Heal|level=1}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Poof|level=2}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Acceleratele|level=5}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Dazzle|level=7}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Sap|level=8}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Snooze|level=9}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Squelch|level=11}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Woosh|level=12}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Fizzle|level=13}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Midheal|level=14}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Tingle|level=15}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Cock-a-doodle-doo|level=16}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Kasap|level=18}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Bazoom|level=20}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Whack|level=22}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Zing|level=24}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Swoosh|level=26}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Thwhack|level=28}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Fullheal|level=30}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Insulatele|level=32}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Multiheal|level=34}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Kaswoosh|level=36}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Kazing|level=38}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=Kerplunk|level=41}}&lt;br /&gt;
{{CharacterSpellList|footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest VI]]==&lt;br /&gt;
Priest is one of the basic classes available. It is one of the prerequisites for the [[Sage]] vocation (along with [[Mage]]), and for the [[Paladin]] vocation (along with [[Martial Artist]]). &lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -30%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|rowspan=2|Neophyte&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|rowspan=2|1&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Poof]]&lt;br /&gt;
|One group&lt;br /&gt;
|Makes undead souls vanish in a flash of light.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|2&lt;br /&gt;
|rowspan=2|Pilgrim&lt;br /&gt;
|[[Woosh]]&lt;br /&gt;
|rowspan=2|19&lt;br /&gt;
|One group&lt;br /&gt;
|Slices through a group of enemies with a small whirlwind.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Squelch]]&lt;br /&gt;
|One ally&lt;br /&gt;
|Cures a single ally of the effects of poison.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|3&lt;br /&gt;
|rowspan=2|Cleric&lt;br /&gt;
|[[Buff]]&lt;br /&gt;
|rowspan=2|37&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises the defence of a single party member.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Fizzle]]&lt;br /&gt;
|One group&lt;br /&gt;
|Prevents enemy from using magic.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|4&lt;br /&gt;
|rowspan=2|Monk&lt;br /&gt;
|[[Midheal]]&lt;br /&gt;
|rowspan=2|50&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 75 HP to a single ally.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Tingle]]&lt;br /&gt;
|Self&lt;br /&gt;
|Cures all party members of the effects of sleep and paralysis.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|5&lt;br /&gt;
|rowspan=2|Pastor&lt;br /&gt;
|[[Whack]]&lt;br /&gt;
|rowspan=2|80&lt;br /&gt;
|One enemy&lt;br /&gt;
|A cursed incantation that sends an enemy to the hereafter.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Kabuff]]&lt;br /&gt;
|Party&lt;br /&gt;
|Raises the defence of all party members.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bishop&lt;br /&gt;
|[[Swoosh]]&lt;br /&gt;
|100&lt;br /&gt;
|One group&lt;br /&gt;
|Slices through a group of enemies with a powerful whirlwind.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|7&lt;br /&gt;
|rowspan=2|Archbishop&lt;br /&gt;
|[[Thwack]]&lt;br /&gt;
|rowspan=2|130&lt;br /&gt;
|One group&lt;br /&gt;
|Tries to instantly kill a group of enemies&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Fullheal]]&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores all HP to a single ally.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Pontiff&lt;br /&gt;
|[[Zing]]&lt;br /&gt;
|160&lt;br /&gt;
|One ally&lt;br /&gt;
|Occasionally resurrects a fallen ally with half HP restored.&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest VII]]==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| -10 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
| -30 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
| +10 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Appearance&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
|Null&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|[[Poof]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|Banishes one group of enemies from battle. (Party does not gain experience points)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Beginner&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|1&lt;br /&gt;
|One Ally&lt;br /&gt;
|Heals about 30HP to one ally&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Novice&lt;br /&gt;
|[[Woosh]]&lt;br /&gt;
|19&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes around 15HP in wind damage to one group of enemies&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Acolyte&lt;br /&gt;
|[[Buff]]&lt;br /&gt;
|37&lt;br /&gt;
|One Ally&lt;br /&gt;
|Raises the defense of one ally&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Prelate&lt;br /&gt;
|[[Fizzle]]&lt;br /&gt;
|50&lt;br /&gt;
|One Group&lt;br /&gt;
|Has a chance of preventing one group of enemies from casting spells&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Clergyman&lt;br /&gt;
|[[Midheal]]&lt;br /&gt;
|80&lt;br /&gt;
|One Ally&lt;br /&gt;
|Heals around 80HP to one ally&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Priest&lt;br /&gt;
|[[Swoosh]]&lt;br /&gt;
|100&lt;br /&gt;
|One Group&lt;br /&gt;
|Causes roughly 30HP in wind damage to one group of enemies&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Bishop&lt;br /&gt;
|[[Fullheal]]&lt;br /&gt;
|130&lt;br /&gt;
|One Ally&lt;br /&gt;
|Restores an ally to full HP&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|HiPriest&lt;br /&gt;
|[[Zing]]&lt;br /&gt;
|180&lt;br /&gt;
|One Ally&lt;br /&gt;
|Has the chance of restoring one fallen ally with half their Max HP&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bard]]&lt;br /&gt;
|[[Heal Song]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Restores 20HP to All Allies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]&lt;br /&gt;
|[[Death Dance]]&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Has a chance of killing all enemies&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Mariner]]&lt;br /&gt;
|[[Holy Aura]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Allies cannot be attacked but cannot attack&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shepherd]]&lt;br /&gt;
|[[Kabuff]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Increases the defense of all allies&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Usefulness===&lt;br /&gt;
One of the first classes that any player should choose for any party member is the Priest. All of the spells that the Priest learns are useful throughout the game. The only downside to this class is that the class takes a long time to master.&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest IX]]==&lt;br /&gt;
The priest vocation is available at the start of the game and has the unique skillset &amp;quot;Faith&amp;quot;. Priests can also use skill points to learn [[Spear]], [[Wand]], [[Staff]], and [[Shield]] skills. Their [[Coup-de-Grace]] is &amp;quot;Choir of Angels,&amp;quot; which heals all party members and removes negative status effects.&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|8||[[Divination]]||Tells its caster the experience needed to climb a level.&lt;br /&gt;
|-&lt;br /&gt;
|16||Natural Magical Mending +20||Permanently adds 20 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|28||[[Benediction]]||Lifts a curse from a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|40||Natural Max MP +10||Permanently adds 10 to Max MP&lt;br /&gt;
|-&lt;br /&gt;
|48||[[Rotstopper]]||Protects the party from undead enemies&#039; attacks.&lt;br /&gt;
|-&lt;br /&gt;
|56||Natural Magical Mending +60||Permanently adds 60 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|70||[[Alma Mater]]||Offers up a prayer to prevent instant death attacks.&lt;br /&gt;
|-&lt;br /&gt;
|80||Natural Max MP +20||Permanently adds 20 to Max MP&lt;br /&gt;
|-&lt;br /&gt;
|90||[[Care Prayer]]||Offers up a prayer to increase magical mending.&lt;br /&gt;
|-&lt;br /&gt;
|100||Natural Magical Mending +100||Permanently adds 100 to magical mending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]]||1||2||Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Squelch]]||3||2||Cures a single ally of the effects of [[poison]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Snooze]]||6||3||Puts a group of enemies to sleep.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buff]]||8||3||Raises the defence of a single party member.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cock-A-Doodle-Doo]]||11||2||Awakens any sleeping party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulate]]||14||4||Protects a party member from [[breath]]-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midheal]]||16||4||Restores at least 75 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zing]]||18||8||Resurrects a fallen ally, but sometimes fails.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whack]]||20||5||A cursed incantation that sends an enemy to the hereafter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tingle]]||22||2||Cures all party members of the effects of [[paralysis]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Moreheal]]||31||8||Restores at least 165 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thwack]]||34||10||A curse that sends a group of enemies to the hereafter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiheal]]||38||16||Restores at least 100 HP to all party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulatle]]||43||8||Protects the whole party from breath-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fullheal]]||47||24||Restores all HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kathwack]]||55||20||A curse that sends all enemies to the hereafter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Omniheal]]||65||128||Restores all HP to all party members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Priests==&lt;br /&gt;
*Selectable class in &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IX]]&#039;&#039;&lt;br /&gt;
*[[Kiryl]]&lt;br /&gt;
*[[Nevan]]&lt;br /&gt;
*[[Hero (Dragon Quest V)|The Hero of Dragon Quest V]], [[Meena]], and [[Angelo]] also have abilities from the Priest class set.&lt;br /&gt;
*[[Milly]] learns several priest abilities naturally.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dq3gbart09.jpg|Female Pilgrim from &#039;&#039;[[Dragon Quest III]]&#039;&#039;.&lt;br /&gt;
Dq3gbart10.jpg|Male Pilgrim from &#039;&#039;[[Dragon Quest III]]&#039;&#039;.&lt;br /&gt;
priest.png|DQIX priest&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kazing&amp;diff=79101</id>
		<title>Kazing</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kazing&amp;diff=79101"/>
		<updated>2015-08-30T04:13:04Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kazing&lt;br /&gt;
|image =[[Image:DQ3 Spell Kazing.png]] &lt;br /&gt;
|japanese = ザオリク&lt;br /&gt;
|romaji = Zaoriku&lt;br /&gt;
|old = Revive&lt;br /&gt;
|type = Restorative&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kazing&#039;&#039;&#039; is a recurring spell in the [[Dragon Quest (series)|Dragon Quest]] series. Unlike [[Zing]], it &#039;&#039;&#039;always&#039;&#039;&#039; succeeds.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest II]]===&lt;br /&gt;
First introduced as Revive, Kazing revives a dead party member, but only gives them 1 HP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s learned by the only by The [[Prince of Cannock]] at Level 25, but also learned by The [[Princess of Moonbrooke]] at Level 22 in the remakes.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
Revive is learned by both [[Priest]]s &amp;amp; [[Sage]]s at Level 38.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
Kazing is learned by [[Kiryl]] at level 33, and by [[Psaro (Character)|Psaro]] at level 38.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbatos/recruit|Barbatos]]||8&lt;br /&gt;
|-&lt;br /&gt;
|[[King cureslime/recruit|King cureslime]]||10&lt;br /&gt;
|-&lt;br /&gt;
|[[Orc king/recruit|Orc king]]||11&lt;br /&gt;
|-&lt;br /&gt;
|[[King slime/recruit|King slime]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cureslime/Recruit|Cureslime]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Son]]||27&lt;br /&gt;
|-&lt;br /&gt;
|[[Epipany/recruit|Epipany]]||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Hades helm/recruit|Hades helm]]||40&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkuisitor/recruit|Conkuisitor]]||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Rebjørn]]||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
Kazing is learned by [[Curie]] at level 17, [[Kingsley]] at level 20, and by [[Lizzie]] at level 25. Other characters can learn it by advancing to rank 6 of the [[Sage]] vocation.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Dragon Quest VIII]]&#039;&#039;===&lt;br /&gt;
Kazing is learned by [[Angelo]] at level 34. By investing 100 points into her Staff skill, [[Jessica]] can also learn this spell.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
Kazing is only available to [[Sage]]s at level 45. It costs 15 MP to cast.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dq2 revive.jpg|Princess of Moonbrooke being revived by Prince of Cannock. (&#039;&#039;Dragon Quest II&#039;&#039;)&lt;br /&gt;
Image:KazingSpell.png|Hero reviving Nera (&#039;&#039;Dragon Quest V&#039;&#039;)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest II spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kazap&amp;diff=78980</id>
		<title>Kazap</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kazap&amp;diff=78980"/>
		<updated>2015-08-30T04:07:54Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: MP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kazap&lt;br /&gt;
|image = [[image:DQ3 Spell Kazap.png]]&lt;br /&gt;
|japanese = ギガデイン&lt;br /&gt;
|romaji = Gigadein&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|old=Thordain&lt;br /&gt;
}}&lt;br /&gt;
Among the strongest of spells and available only for the [[Hero]] (or [[Hero (Class)|hero class]]), &#039;&#039;&#039;Kazap&#039;&#039;&#039; is a spell that smites enemies with holy lightning. Starting with &#039;&#039;Dragon Quest V&#039;&#039;, it targets a single group of enemies.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
The [[Hero (Dragon Quest III)|Hero]] learns it at level 41.  The [[Game Boy]] Color Version of the game calls it [[Thordain]].  The [[Rubiss sword]], which is exclusive to the GBC port has the effect of the spell when used as an item in battle. Regardless of the version being played, the spell deals between 175 and 225 points of damage to all enemies for 30 MP.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
Kazap is learned by [[Hero (Dragon Quest IV)|the Hero]] at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is now learned by a variety of companions.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Pip fighter/recruit|Pip fighter]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperanemon/recruit|Hyperanemon]]||20&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero&#039;s Son (Dragon Quest V)|Son]]||34&lt;br /&gt;
|-&lt;br /&gt;
|[[Rebjørn]]||65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
Kazap can only be learned by advancing to rank 4 of the [[Hero (Class)|Hero]] vocation and retains its damage and affect range from the previous game.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
Kazap is acquired by becoming a rank 6 [[Hero (Class)|Hero]] in the original playstation version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Giga Mutant monster vocation. If behaves as it did in the previous two games.&lt;br /&gt;
 &lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
Kazap is learned by mastering [[Hero (Dragon Quest VIII)|the Hero&#039;s]] Courage skill (100 points). As with nearly all spells in this installment, Kazap&#039;s initial damage range has been lowered to deal between 100 and 140 points to a single group, but may raised to its original potency once the protagonist&#039;s wisdom score reaches 480.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kaswoosh&amp;diff=78760</id>
		<title>Kaswoosh</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kaswoosh&amp;diff=78760"/>
		<updated>2015-08-30T03:59:44Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: Mp cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kaswoosh&lt;br /&gt;
|image = [[Image:DQ3 Spell Kaswoosh.png]]&lt;br /&gt;
|japanese =  バギクロス&lt;br /&gt;
|romaji = Bagikurosu&lt;br /&gt;
|type = Offensive&lt;br /&gt;
|old=Infermost, Aerocross&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The spell &#039;&#039;&#039;Kaswoosh&#039;&#039;&#039; (バギクロス &#039;&#039;Bagikurosu&#039;&#039; also known as &#039;&#039;&#039;Bagicross&#039;&#039;&#039;, originally localized in English as &#039;&#039;&#039;Infermost&#039;&#039;&#039;, and later localized as &#039;&#039;&#039;Aerocross&#039;&#039;&#039;) is used to attack an enemy group by conjuring a colossal tornado.  It is related to the weaker spells [[Woosh]] and [[Swoosh]], and the stronger spell [[Kaswooshle]].&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
Kaswoosh is learned by [[Priest]]s and [[Sage]]s at level 36, dealing between 60~120 damage for 9 MP.  [[Ortega]] uses this spell in his fight with [[King Hydra]].&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
Kaswoosh is learned by [[Meena]] at level 32 and is identical to its previous appearance.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
As the only offensive spell of the main character, Kaswoosh has been enhanced to deal between 80~180 damage and is cast for 8 MP.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#77479B; color: white;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperanemon/recruit|Hyperanemon]]||--&lt;br /&gt;
|-&lt;br /&gt;
|[[Goodybag/recruit|Goodybag]]||7&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrake marshal/recruit|Mandrake marshal]]||15&lt;br /&gt;
|-&lt;br /&gt;
|[[Old man of the sea/recruit|Old man of the sea]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawk man/recruit|Hawk man]]||25&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic marionette/recruit|Magic marionette]]||30&lt;br /&gt;
|-&lt;br /&gt;
|[[Hero (Dragon Quest V)|Hero]]||32&lt;br /&gt;
|-&lt;br /&gt;
|[[Conkuistador/recruit|Conkuistador]]||50&lt;br /&gt;
|-&lt;br /&gt;
|[[Epipany/recruit|Epipany]]||55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
Kaswoosh is learned by advancing to rank 4 of the [[Paladin]] vocation, keeping the parameters of it&#039;s previous appearance&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
Kaswoosh is learned by advancing to rank 4 as a [[Paladin]] and rank 8 as the [[Gerion (Class)|Gerion]] class.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VIII]]===&lt;br /&gt;
Kaswoosh is learned by [[Angelo]] at level 32. It possesses a base damage of 64~144 for 8 MP, and will steadily grow towards a cap of 120~200 damage once Angelo&#039;s wisdom surpasses 450.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
Learned by [[Minstrel]] Level 36 [[Luminary]] Level 45, requiring 26 MP to cast.&lt;br /&gt;
Rips through a group of enemies with a ferocious whirlwind, dealing 80~180 base damage. The spell will begin to reach it&#039;s cap of 155~255 once the caster&#039;s magical might surpasses 200.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DQVHeroSpell.png|[[Hero (Dragon Quest V)|Madason]] casting Kaswoosh&lt;br /&gt;
&amp;lt;gallery/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Dragon Quest III spells]]&lt;br /&gt;
[[Category:Dragon Quest IV spells]]&lt;br /&gt;
[[Category:Dragon Quest V spells]]&lt;br /&gt;
[[Category:Dragon Quest VI spells]]&lt;br /&gt;
[[Category:Dragon Quest VII spells]]&lt;br /&gt;
[[Category:Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Kafuddle&amp;diff=78252</id>
		<title>Kafuddle</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Kafuddle&amp;diff=78252"/>
		<updated>2015-08-28T04:24:52Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: Fixed range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Kafuddle&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = メダパニーマ&lt;br /&gt;
|romaji = Medapaniima&lt;br /&gt;
|old=N/A&lt;br /&gt;
|type = Debilitating&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kafuddle&#039;&#039;&#039; is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It is the improved from of [[Fuddle]], and behaves very similarly to [[Kasnooze]] in that, instead of following the &#039;&#039;100%, 75%, 25%, 0%&#039;&#039; resistance table it utilizes one based on &#039;&#039;100%, 100%, 50%, 0%&#039;&#039;. In other words, it treats the monster&#039;s resistance value as if it were one level lower.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VIII===&lt;br /&gt;
[[Angelo]] learns Kafuddle after investing 66 skill points into his Charisma skill set and costs 10 MP to cast, targeting &#039;&#039;&#039;all&#039;&#039;&#039; enemies.&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest IX===&lt;br /&gt;
Kauddle is learned by [[armamentalist]]s at level 31. It costs 10 MP to cast, has a base accuracy of 75%, and the spell will increase in accuracy once the caster&#039;s magical might reaches 50. When the value reaches 799, the spell will be 100% accurate barring enemy resistances.&lt;br /&gt;
&lt;br /&gt;
{{DQSpells}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[category: Dragon Quest VIII spells]]&lt;br /&gt;
[[Category:Dragon Quest IX spells]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Half-Inch&amp;diff=53486</id>
		<title>Half-Inch</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Half-Inch&amp;diff=53486"/>
		<updated>2015-07-29T02:10:37Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell Infobox&lt;br /&gt;
|title = Half-Inch&lt;br /&gt;
|image = &lt;br /&gt;
|japanese = &lt;br /&gt;
|romaji = Steal&lt;br /&gt;
|old = &lt;br /&gt;
|type = Skill&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Half-Inch&#039;&#039;&#039; is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It tries to steal an item from the enemy.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
This ability is learned with 10 skill points allocated into [[List of acquisitiveness skills in Dragon Quest IX|Acquisitiveness skill]]. The actual success rate is dependent on both the user&#039;s Deftness and the drop rate of the item, calculated as &#039;&#039;Steal Rate = (Drop Rate * 2)(1 + (Deftness – 51) / 474)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Etymology===&lt;br /&gt;
Half-inch is a Cockney English rhyming slang that means &#039;to steal (pinch)&#039;.&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[Category:Dragon Quest IX skills]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86200</id>
		<title>List of character statistics</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_character_statistics&amp;diff=86200"/>
		<updated>2015-07-29T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Deftness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of measurable statistics for playable characters which may be found throughout the &#039;&#039;[[Dragon Quest series|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Hit Points==&lt;br /&gt;
&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; determine how much health a character has remaining. All damage subtracts from this score, and if it reaches 0, the character can no longer participate in battle, and must be revived. HP can be restored via [[medicinal herb]]s, healing spells, resting at an [[inn]], etc.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Dragon Quest III]]&#039;&#039; and &#039;&#039;[[Dragon Quest IV|IV]]&#039;&#039;, &#039;&#039;&#039;Resilience&#039;&#039;&#039; directly determines your character&#039;s maximum &#039;&#039;&#039;Hit Points&#039;&#039;&#039;. The more a character&#039;s &#039;&#039;&#039;Resilience&#039;&#039;&#039; score increases upon leveling, the more &#039;&#039;&#039;Hit Points&#039;&#039;&#039; a character will receive upon the next level increase. &lt;br /&gt;
&lt;br /&gt;
In all other titles, the maximum HP a character has is generally determined by their level and (if applicable) class, with [[martial artist]]s, [[warrior]]s, and [[paladin]]s having the highest on average. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of life]] to increase their maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Magic Points==&lt;br /&gt;
&#039;&#039;&#039;Magic Points (MP)&#039;&#039;&#039; determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is too low. Some very special spells like [[Magic Burst]] will consume &#039;&#039;&#039;all&#039;&#039;&#039; remaining MP when cast. Starting with &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, skills were introduced that also consumed MP.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest III&#039;&#039;, &#039;&#039;&#039;Wisdom&#039;&#039;&#039; directly determines your character&#039;s maximum &#039;&#039;&#039;Magic Points&#039;&#039;&#039;, paralleling the &#039;&#039;&#039;Resilience&#039;&#039;&#039; stat.&lt;br /&gt;
&lt;br /&gt;
In other titles, the maximum MP a character has is generally determined by their level and (if applicable) class. Prior to &#039;&#039;Dragon Quest VI&#039;&#039;, non-magical characters had no MP pools as they had no use for them, but with the addition of skills, most characters began accumulating an MP pool even if they never learned actual spells. &lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of magic]] to increase their maximum MP.&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; measures how physically strong a character is, and is added to a character&#039;s weapon bonus in determining damage inflicted upon an enemy. In later installments, some skills depend on Strength for determining damage output, ignoring if a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of strength]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; determines a character&#039;s priority in turns. Additionally, in [[Dragon Quest VIII]] a character&#039;s agility will also determine their probability to dodge physical strikes. The game&#039;s programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands:&lt;br /&gt;
&lt;br /&gt;
*0~249: zero chance aside from equipment bonuses. &#039;&#039;&#039;Note&#039;&#039;&#039;: if a character has raised his or her Fisticuffs level to receive an increase in evasion, the default is raised to 50% before stacking with all other bonuses.&lt;br /&gt;
&lt;br /&gt;
*250~499: 2% chance.&lt;br /&gt;
&lt;br /&gt;
*500~749: 5% chance.&lt;br /&gt;
&lt;br /&gt;
*750~989: 11% chance.&lt;br /&gt;
&lt;br /&gt;
*999: 25% chance.&lt;br /&gt;
&lt;br /&gt;
As such, the spell [[acceleratle]] is vitally important when battling strong foes, even slower ones. &lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] versions of the first four games, as well as all versions of [[Dragon Quest III]], &#039;&#039;&#039;Agility&#039;&#039;&#039; also contributes to the character&#039;s innate defence. If a character has no armour or other defencive gear equipped in these titles, then their defence will be half of their &#039;&#039;&#039;agility&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of agility]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Resilience==&lt;br /&gt;
&#039;&#039;&#039;Resilience&#039;&#039;&#039; (&#039;&#039;also localized as &#039;&#039;&#039;Vitality&#039;&#039;&#039;&#039;&#039;) measures how durable a character is; it is added to a character&#039;s equipment defense totals in determining how much physical damage they may endure.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] titles, &#039;&#039;&#039;Resilience&#039;&#039;&#039; determines a character&#039;s potential &#039;&#039;&#039;Hit Points&#039;&#039;&#039;. The maximum &#039;&#039;&#039;Hit Points&#039;&#039;&#039; at any time is between 195~205% of your &#039;&#039;&#039;Resilience&#039;&#039;&#039; score.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of resilience]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Wisdom==&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; (&#039;&#039;also localized as &#039;&#039;&#039;Intelligence&#039;&#039;&#039;&#039;&#039;) measures a character&#039;s natural cognitive ability. &lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] titles, &#039;&#039;&#039;Wisdom&#039;&#039;&#039; determines a character&#039;s potential &#039;&#039;&#039;Magic Points&#039;&#039;&#039;. Your maximum &#039;&#039;&#039;Magic Points&#039;&#039;&#039; at any time is 195~205% of your &#039;&#039;&#039;Wisdom&#039;&#039;&#039; score. Additionally, the stat determined how quickly a character could learn a new spell in the 8-bit version of [[Dragon Quest IV]]. If the character&#039;s &#039;&#039;&#039;wisdom&#039;&#039;&#039; was not high enough, learning a spell could be delayed by up to five levels.&lt;br /&gt;
&lt;br /&gt;
In later titles, Wisdom is a curious attribute as it&#039;s function has changed greatly throughout the series. For the majority of its appearances, the Wisdom stat has controlled a character&#039;s ability to dodge harmful magic (I.E., a stat of 250 will give a character a twenty five percent chance to avoid a debilitating spell such as [[Snooze]]). Starting with &#039;&#039;[[Dragon Quest VIII]]&#039;&#039;, however, Wisdom has begun to effect the potency and power of spells, such as raising [[Frizz]]&#039;s power from 10~13 to 21~24 at higher values.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of wisdom]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] titles, &#039;&#039;&#039;Luck&#039;&#039;&#039; affects your character&#039;s chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.&lt;br /&gt;
&lt;br /&gt;
In later titles, &#039;&#039;&#039;Luck&#039;&#039;&#039; is a demonstration of a character&#039;s positive causality, in the frequency of how often they perform Critical Hits.&lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
&#039;&#039;&#039;Style&#039;&#039;&#039; is the predecessor of the Charm attribute to be found in later games, and as such it describes a character&#039;s innate charisma and attractiveness. Through the [[Luminary]] vocation, Style effects how often a monster may become temporarily enthralled by a character&#039;s appearance, stunning them for a short time. Outside of battle, Style determines a character&#039;s placement in the contests such as the World Style Ranking in &#039;&#039;[[Dragon Quest VI]]&#039;&#039; and &#039;&#039;[[Dragon Quest VII]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Deftness==&lt;br /&gt;
&#039;&#039;&#039;Deftness&#039;&#039;&#039; measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle. It should be noted that the &#039;&#039;&#039;Luck&#039;&#039;&#039; statistic is not present in games that feature Deftness.&lt;br /&gt;
&lt;br /&gt;
Steal rate is calculated as Steal Rate = (Drop Rate * 2)(1 + (Deftness – 51) / 474)&lt;br /&gt;
&lt;br /&gt;
Critical Hit rate is calculated as Deftness/100 + 3% (with weapon skill trait). Wearing the Critical Acclaim will add another 4%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of deftness]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Charm==&lt;br /&gt;
&#039;&#039;&#039;Charm&#039;&#039;&#039; is a measurement of a character&#039;s attractiveness. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is added to a character&#039;s equipment style rating in determining how often they may [[enthrall]] a monster.&lt;br /&gt;
&lt;br /&gt;
==Magical Mending==&lt;br /&gt;
&#039;&#039;&#039;Magical Mending&#039;&#039;&#039; determines how powerful a character&#039;s healing spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all healing spells, as well as certain offensive skills such as Solar Flair.&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of therapeusis]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Magical Might==&lt;br /&gt;
&#039;&#039;&#039;Magical Might&#039;&#039;&#039; determines how powerful a character&#039;s attack spells will be. Introduced in &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, it is calculated in all offensive magical spells, as well as magical skills such as [[Gigaslash]].&lt;br /&gt;
&lt;br /&gt;
Any character can consume a [[seed of sorcery]] to increase this attribute.&lt;br /&gt;
&lt;br /&gt;
==Attack==&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; is used to determine how hard a character can hit with melee attacks. It is checked against the enemy&#039;s Defense in calculation of damage inflicted.&lt;br /&gt;
&lt;br /&gt;
Attack is derived from a character&#039;s strength score added to their weapon&#039;s attack rating, which is  then divided by two, plus bonuses from certain accessories or traits.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; is used to determine how well a character or monster can withstand full contact melee attacks. It is checked against the enemy&#039;s Attack in calculation of damage inflicted. It has no effect on magical or breath damage.&lt;br /&gt;
&lt;br /&gt;
In the [[Nintendo Entertainment System|NES]] titles, &#039;&#039;&#039;Defense&#039;&#039;&#039; is the sum of half a character&#039;s Agility and the sum of their armor&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
In other titles, &#039;&#039;&#039;Defense&#039;&#039;&#039; is the sum of a character&#039;s resilience and the durability of their armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Statistics|*]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Tension&amp;diff=116506</id>
		<title>Tension</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Tension&amp;diff=116506"/>
		<updated>2015-07-29T01:57:38Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tension&#039;&#039;&#039; is a status effect in the [[Dragon Quest (series)|Dragon Quest Series]]. It was introduced in [[Dragon Quest VIII]] and surrounds the user in an aura of malice, multiplying their strength for the next attack.&lt;br /&gt;
&lt;br /&gt;
==Previous Incarnations==&lt;br /&gt;
In previous Dragon Quest games, there were skills that can increase damage on the next attack such as [[Focus Strength]]. These skills would only affect the user for one turn, and could not stack with successive uses.&lt;br /&gt;
&lt;br /&gt;
==What is Tension?==&lt;br /&gt;
Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called &#039;&#039;&#039;Psyche Up&#039;&#039;&#039; found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character.&lt;br /&gt;
&lt;br /&gt;
Tension&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
4 &lt;br /&gt;
&lt;br /&gt;
Modifier&lt;br /&gt;
&lt;br /&gt;
1  &lt;br /&gt;
&lt;br /&gt;
1.7&lt;br /&gt;
       &lt;br /&gt;
3 &lt;br /&gt;
       &lt;br /&gt;
5 &lt;br /&gt;
      &lt;br /&gt;
7.5&lt;br /&gt;
&lt;br /&gt;
It also works on magic as well:&lt;br /&gt;
&lt;br /&gt;
[[Angelo|Angelo&#039;s]] Multiheal spell will heal ~100 HP to everyone. In a state of 50 tension, it can heal ~500 HP to everyone.&lt;br /&gt;
&lt;br /&gt;
Tension does not work on skills that do no damage nor is it depleted when using such skills, such as the Underpants Dance.&lt;br /&gt;
&lt;br /&gt;
Once an action like attacking or spell casting uses tension, tension is returned to the normal level.&lt;br /&gt;
&lt;br /&gt;
Some enemies also have the ability of building tension, making them tougher in battles. Fortunately, monster tension is less effective than a human character&#039;s:&lt;br /&gt;
&lt;br /&gt;
Tension &lt;br /&gt;
  &lt;br /&gt;
0   &lt;br /&gt;
       &lt;br /&gt;
1  &lt;br /&gt;
        &lt;br /&gt;
2  &lt;br /&gt;
        &lt;br /&gt;
3 &lt;br /&gt;
         &lt;br /&gt;
4         &lt;br /&gt;
&lt;br /&gt;
Multiplier&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
1.5&lt;br /&gt;
&lt;br /&gt;
2.5&lt;br /&gt;
&lt;br /&gt;
3.5&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
==Super High Tension==&lt;br /&gt;
Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger.&lt;br /&gt;
&lt;br /&gt;
==Other Ways of Building Tension==&lt;br /&gt;
Besides Psyche Up, there are other ways of building Tension. In &#039;&#039;Dragon Quest VIII&#039;&#039;, the [[Timbrel of Tension]] boosted everyone&#039;s tension levels by one. A player could also make High Strung Cheese with alchemy, boosting everyone&#039;s tension levels by one.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest IX&#039;&#039;, [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member&#039;s tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]&#039;s &amp;quot;Guts&amp;quot; skill, raises tension whenever the character is hit while in effect.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
There are limits to Tension. Tension does not carry over after battle ends, with one exception: in &#039;&#039;Dragon Quest IX&#039;&#039;, the the Martial Artist&#039;s Manual allows it to be retained as long as it is in the character&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle.&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest VIII]]&lt;br /&gt;
[[Category:Dragon Quest IX]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Tension&amp;diff=116505</id>
		<title>Tension</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Tension&amp;diff=116505"/>
		<updated>2015-07-29T01:51:40Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: added modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tension&#039;&#039;&#039; is a status effect in the [[Dragon Quest (series)|Dragon Quest Series]]. It was introduced in [[Dragon Quest VIII]] and surrounds the user in an aura of malice, multiplying their strength for the next attack.&lt;br /&gt;
&lt;br /&gt;
==Previous Incarnations==&lt;br /&gt;
In previous Dragon Quest games, there were skills that can increase damage on the next attack such as [[Focus Strength]]. These skills would only affect the user for one turn, and could not stack with successive uses.&lt;br /&gt;
&lt;br /&gt;
==What is Tension?==&lt;br /&gt;
Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called &#039;&#039;&#039;Psyche Up&#039;&#039;&#039; found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing percentages that the next action will be: 5, 20, 50, and 100. These percentages are added to the normal stats of a character.&lt;br /&gt;
&lt;br /&gt;
Tension    Modifier&lt;br /&gt;
0          1&lt;br /&gt;
1          1.7&lt;br /&gt;
2          3&lt;br /&gt;
3          5&lt;br /&gt;
4          7.5&lt;br /&gt;
&lt;br /&gt;
It also works on magic as well:&lt;br /&gt;
&lt;br /&gt;
[[Angelo|Angelo&#039;s]] Multiheal spell will heal ~100 HP to everyone. In a state of 50 tension, it can heal ~500 HP to everyone.&lt;br /&gt;
&lt;br /&gt;
Tension does not work on skills that do no damage nor is it depleted when using such skills, such as the Underpants Dance.&lt;br /&gt;
&lt;br /&gt;
Once an action like attacking or spell casting uses tension, tension is returned to the normal level.&lt;br /&gt;
&lt;br /&gt;
Some enemies also have the ability of building tension, making them tougher in battles. Fortunately, monster tension is less effective than a human character&#039;s:&lt;br /&gt;
&lt;br /&gt;
Tension    Multiplier&lt;br /&gt;
0          1&lt;br /&gt;
1          1.5&lt;br /&gt;
2          2.5&lt;br /&gt;
3          3.5&lt;br /&gt;
4          5&lt;br /&gt;
&lt;br /&gt;
==Super High Tension==&lt;br /&gt;
Using Psyche Up normally, a party member can reach 50 tension without difficulty. However, there is only a 1/3 chance to increase from 50 to 100 tension, wasting the turn if the transition is not made. Fortunately that party member will not lose the tension already accumulated. When a character reaches 100 tension, their polygon model will change to reflect their anger.&lt;br /&gt;
&lt;br /&gt;
==Other Ways of Building Tension==&lt;br /&gt;
Besides Psyche Up, there are other ways of building Tension. In &#039;&#039;Dragon Quest VIII&#039;&#039;, the [[Timbrel of Tension]] boosted everyone&#039;s tension levels by one. A player could also make High Strung Cheese with alchemy, boosting everyone&#039;s tension levels by one.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dragon Quest IX&#039;&#039;, [[Hero (Dragon Quest IX)|the Hero]] has the ability [[Egg On]], building another party member&#039;s tension level by one. The ability [[Feel the Burn]], obtained by maxing out the [[Gladiator]]&#039;s &amp;quot;Guts&amp;quot; skill, raises tension whenever the character is hit while in effect.&lt;br /&gt;
&lt;br /&gt;
==Restrictions==&lt;br /&gt;
There are limits to Tension. Tension does not carry over after battle ends, with one exception: in &#039;&#039;Dragon Quest IX&#039;&#039;, the the Martial Artist&#039;s Manual allows it to be retained as long as it is in the character&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle.&lt;br /&gt;
[[Category:Recurring elements]]&lt;br /&gt;
[[Category:Dragon Quest VIII]]&lt;br /&gt;
[[Category:Dragon Quest IX]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Cobra_claw&amp;diff=28215</id>
		<title>Cobra claw</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Cobra_claw&amp;diff=28215"/>
		<updated>2015-07-17T22:51:41Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Cobra Claw&#039;&#039;&#039; is a recurring weapon in the [[Dragon Quest (series)|Dragon Quest]] franchise. It can lethally [[poison]] it&#039;s target, with the success of the infliction depending on the monster&#039;s resistance.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===[[Dragon Quest IV]]===&lt;br /&gt;
The cobra claw has an attack bonus of +80. It can only be wielded by [[Alena]] and [[Maya]] and appears in the remakes only.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest V]]===&lt;br /&gt;
The fire claw has an attack bonus of +90. It can only be wielded by [[Debora]] and several monster companions. It is found in [[Crocodilopolis]].&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
 Game Description:&amp;quot;&#039;&#039;Large toxic talons, hooked like those of a hellish demon.&amp;quot;&#039;&#039;&lt;br /&gt;
 Attack: 93&lt;br /&gt;
 Rarity: 2/5&lt;br /&gt;
 Cost: 29000G&lt;br /&gt;
 This item can be bought from &#039;&#039;[[Stornway]].&#039;&#039;(Post-Game)&lt;br /&gt;
 Note: This item can be upgraded to King Cobra Claws, by alchemizing Cobra Claws with 4 Terrible Tattoos and 4 Wings of Bat.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Dragon Quest IV weapons]]&lt;br /&gt;
[[Category:Dragon Quest V weapons]]&lt;br /&gt;
[[Category:Dragon Quest IX weapons]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Sage&amp;diff=101400</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Sage&amp;diff=101400"/>
		<updated>2015-07-15T02:19:18Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: mobile changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DQIIISageClass.png|300px|right]]&lt;br /&gt;
The &#039;&#039;&#039;Sage&#039;&#039;&#039; is a recurring vocation in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series. Proficient with both schools of magic, they are often the most powerful casters in their respective games.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Irrespective of the title is being played, the path of the Sage always entails steep prerequisites. &lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest III]]===&lt;br /&gt;
In order for a party member to become a Sage, that member must be level 20 and have the [[Book of Satori|Words of Wisdom]] and take it to the [[Alltrades Abbey (Dragon Quest III)|Alltrades Abbey]]. There, they may become a Sage. The [[Gadabout]] is the only class that doesn&#039;t need the scroll to become a Sage; instead, all they need is to reach level 20.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
In order to become a Sage, the party member must first master the [[Mage]] and the [[Priest]] vocations.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
In order to become a sage in &#039;&#039;Dragon Quest VII&#039;&#039;, the party member must first master both the Priest and Mage classes. As a Sage, that particular party member&#039;s spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest III==&lt;br /&gt;
===Stats===&lt;br /&gt;
&#039;&#039;NES version&#039;&#039;&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 1 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 52 || 396&lt;br /&gt;
|-&lt;br /&gt;
| MP || 0 || 494&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 8 || 155&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 27 || 215&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 13 || 255&lt;br /&gt;
|-&lt;br /&gt;
|Luck || 78 || 255&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Frizz]]|level=1}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Heal]]|level=1}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Poof]]|level=2}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Buff]]|level=4}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Crack]]|level=5}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Acceleratle]]|level=5}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Sizz]]|level=7}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Dazzle]]|level=7}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Sap]]|level=8}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kabuff]]|level=9}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Evac]]|level=9}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Snooze]]|level=9}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Bang]]|level=11}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Squelch]]|level=11}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Zoom]]|level=12}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Deceleratle]]|level=12}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Woosh]]|level=12}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Fizzle]]|level=13}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Sizzle]]|level=14}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Midheal]]|level=14}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Drain Magic]]|level=15}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Tingle]]|level=15}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Cock-a-doodle-doo]]|level=16}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Frizzle]]|level=17}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Peep]]|level=18}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kasap]]|level=18}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Safe Passage]]|level=19}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Crackle]]|level=20}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Bazoom]]|level=20}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Oomph]]|level=21}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Whack]]|level=22}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Boom]]|level=23}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Bounce]]|level=24}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Zing]]|level=24}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Tick-tock]]|level=25}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kacrack]]|level=26}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Swoosh]]|level=26}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Fuddle]]|level=27}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Thwhack]]|level=28}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kasizzle]]|level=29}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Sheen]]|level=30}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Fullheal]]|level=30}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kacrackle]]|level=32}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Insulatle]]|level=32}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Vanish]]|level=33}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Puff!]]|level=34}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Multiheal]]|level=34}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Click]]|level=35}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kafrizzle]]|level=36}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kaswoosh]]|level=36}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Morph]]|level=37}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kaboom]]|level=38}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kazing]]|level=38}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Hocus Pocus]]|level=40}}&lt;br /&gt;
{{CharacterSpellList|entry|spell=[[Kamikazee]]|level=41}}&lt;br /&gt;
{{CharacterSpellList|footer}}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest VI==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -30%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| MP cost reduction as rank increases&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +20 Max MP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Student&lt;br /&gt;
|[[Absorb Magic]]&lt;br /&gt;
|1&lt;br /&gt;
|Self&lt;br /&gt;
|Absorbs the MP of an incoming spell.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Scholar&lt;br /&gt;
|[[Insulatle]]&lt;br /&gt;
|25&lt;br /&gt;
|Party&lt;br /&gt;
|Forms a protective barrier that reduces the efficacy of enemy spells.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|3&lt;br /&gt;
|rowspan=3|Professor&lt;br /&gt;
|[[Bazoom]]&lt;br /&gt;
|rowspan=3|40&lt;br /&gt;
|One enemy&lt;br /&gt;
|Sends foes flying to a faraway location.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Oomph]]&lt;br /&gt;
|One ally&lt;br /&gt;
|Doubles the attack power of a single party member.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|MP Consumption -87.5%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|4&lt;br /&gt;
|rowspan=2|Philosopher&lt;br /&gt;
|[[Tidal Wave]]&lt;br /&gt;
|rowspan=2|70&lt;br /&gt;
|All enemies&lt;br /&gt;
|A massive ocean wave that damages all enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Summon]]&lt;br /&gt;
|Self&lt;br /&gt;
|Call upon a wandering spirit to assist in battle.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|5&lt;br /&gt;
|rowspan=3|Savant&lt;br /&gt;
|[[Multiheal]]&lt;br /&gt;
|rowspan=3|105&lt;br /&gt;
|Party&lt;br /&gt;
|Restores at least 100 HP to all party members.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Fissure]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Opens a rift in the earth that swallows up enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|MP Consumption -75%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|6&lt;br /&gt;
|rowspan=2|Genius&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|rowspan=2|150&lt;br /&gt;
|One ally&lt;br /&gt;
|Revives an ally to full HP&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[Kacrackle]]&lt;br /&gt;
|One group&lt;br /&gt;
|Lacerates all enemies with a raw volley of rasping ice.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|7&lt;br /&gt;
|rowspan=3|Enlightened One&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|rowspan=3|210&lt;br /&gt;
|Party&lt;br /&gt;
|Protects against magic&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Kamikazee]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Sacrifices self to hurt enemies&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|MP Consumption -62.5%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|8&lt;br /&gt;
|rowspan=3|Oracle&lt;br /&gt;
|[[Kaboom]]&lt;br /&gt;
|rowspan=3|260&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damages the enemies with a big explosion&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Kathwack]]&lt;br /&gt;
|All enemies&lt;br /&gt;
|Tries to kill all enemies&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|MP Consumption -50%&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest VII==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -30 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +5 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Resilience&lt;br /&gt;
| -20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Style&lt;br /&gt;
| Null&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +20 Percent&lt;br /&gt;
|-&lt;br /&gt;
|Mastery Bonus&lt;br /&gt;
| +20 Bonus to Wisdom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Student&lt;br /&gt;
|[[Thwack]]&lt;br /&gt;
|1&lt;br /&gt;
|One Group&lt;br /&gt;
|Has a low chance of instantly killing one group of enemies&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Counsel&lt;br /&gt;
|[[Insulatle]]&lt;br /&gt;
|15&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces the damage of fire and ice attacks&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Arbiter&lt;br /&gt;
|[[Kacrackle]]&lt;br /&gt;
|38&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~100 in ice damage&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Seer&lt;br /&gt;
|[[Magic Barrier]]&lt;br /&gt;
|65&lt;br /&gt;
|All Allies&lt;br /&gt;
|Reduces the damage of magic attacks to all allies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Oracle&lt;br /&gt;
|[[Multiheal]]&lt;br /&gt;
|110&lt;br /&gt;
|All Allies&lt;br /&gt;
|Heals ~100HP to all allies&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Wise One&lt;br /&gt;
|[[Kazing]]&lt;br /&gt;
|150&lt;br /&gt;
|One Ally&lt;br /&gt;
|Revives one fallen ally with full HP&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Elder&lt;br /&gt;
|[[Summon]]&lt;br /&gt;
|200&lt;br /&gt;
|Self&lt;br /&gt;
|Summons one of four deities to fight for the party&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Prophet&lt;br /&gt;
|[[Kaboom]]&lt;br /&gt;
|250&lt;br /&gt;
|All Enemies&lt;br /&gt;
|Causes ~140HP in explosion damage&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hybrid Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;20%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Hybrid&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Luminary]]&lt;br /&gt;
|[[Kerplunk Dance]]&lt;br /&gt;
|All Allies&lt;br /&gt;
|Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
==[[Dragon Quest IX]]==&lt;br /&gt;
(The Sage vocation is late in the game after completing Quest 115. Sages have the unique skillset &amp;quot;Enlightenment&amp;quot;, and can also use skill points to learn [[Boomerang]], [[Bow]], [[Wand]], and [[Shield]] skills. Their [[Coup-de-Grace]] is &amp;quot;Spelly Breath,&amp;quot; which recharges a portion of their MP.&lt;br /&gt;
&lt;br /&gt;
Sages are no longer the literal hybrid of [[Magi|mage]] and [[Priest]]s, but nevertheless have access to incredible magical capabilities. They can reinforce the party with kabuff and magic barrier, decimate foes with darkness and explosions, and keep their allies alive with Multi-and-Moreheal. However, Sages can&#039;t deal the same level of damage Magi can, nor can they heal as effectively as a Priest.  Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile combinations.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|4||Natural Magical Mending +20||Permanently adds 20 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Jack&#039;s Knack]]||Change vocations on the field&lt;br /&gt;
|-&lt;br /&gt;
|16||Natural Magical Might +20||Permanently adds 20 to magical might&lt;br /&gt;
|-&lt;br /&gt;
|22||[[Right as Rain]]||Rain shower restores HP for a few rounds&lt;br /&gt;
|-&lt;br /&gt;
|32||Natural Magical Mending +40||Permanently adds 40 to magical mending&lt;br /&gt;
|-&lt;br /&gt;
|42||[[Disruptive Wave]]||Dispels all status changes on enemies&lt;br /&gt;
|-&lt;br /&gt;
|55||Natural Magical Might +40||Permanently adds 40 to magical might&lt;br /&gt;
|-&lt;br /&gt;
|68||[[Caster Sugar]]||Temporarily boosts magical mending and magical might&lt;br /&gt;
|-&lt;br /&gt;
|82||Natural Max MP +60||Permanently adds 60 to max MP&lt;br /&gt;
|-&lt;br /&gt;
|100||MP Consumption -25%||Reduces MP costs by 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]]||2||2||Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zam]]||2||4||Strikes a single enemy with the power of darkness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Squelch]]||5||2||Cures a single ally of the effects of [[poison]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Evac]]||5||3||Exit instantly from dungeons, caves, and towers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bang]]||8||5||Damages all enemies with a small explosion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zammle]]||8||7||Smites a single enemy with the power of darkness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Divine Intervention]]||13||4||Weakens a group of enemies against attack spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midheal]]||16||4||Restores at least 75 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zing]]||20||8||Resurrects a fallen ally, but sometimes fails.&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiheal]]||24||16||Restores at least 100 HP to all party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Boom]]||27||10||Engulfs all enemies in a large explosion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kabuff]]||30||6||Raises the defence of all party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moreheal]]||33||8||Restores at least 165 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Barrier]]||38||6||Protects the whole party from attack spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazam]]||43||20||Smashes a single enemy with the power of darkness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazing]]||45||15||Resurrects a fallen ally every time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaboom]]||48||28||Blasts all enemies with a violent explosion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kazammle]]||61||45||Strikes a single enemy with stygian lightning.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaboomle]]||66||56||Blasts all enemies with an incredibly violent explosion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Burst]]||78||All||Unleashes all remaining MP in a fearsome explosion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Galley==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dq3gbart18.jpg|Male Sage, &#039;&#039;[[Dragon Quest III]]&#039;&#039; official artwork.&lt;br /&gt;
Image:Dq3gbart17.jpg|Female Sage, &#039;&#039;[[Dragon Quest III]]&#039;&#039; official artwork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DQIIIClasses}}&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQVIIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest III classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest VII classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Ranger&amp;diff=97140</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Ranger&amp;diff=97140"/>
		<updated>2015-07-15T02:08:15Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: added changes for mobile phone version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger.png|thumb|218px]]The &#039;&#039;&#039;Ranger&#039;&#039;&#039; is a character class in the &#039;&#039;[[Dragon Quest (series)|Dragon Quest]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Ranger differs from game to game. In &#039;&#039;[[Dragon Quest VI]]&#039;&#039;, the Ranger has good Agility and Wisdom. In &#039;&#039;[[Dragon Quest IX]]&#039;&#039;, the Ranger is most Deft of all vocations. In each incarnation, the Ranger learns an assortment of nature themed skills, and typically plays a supporting role in battle.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
===[[Dragon Quest VI]]===&lt;br /&gt;
A character requires skills from the [[Merchant]], [[Thief]] and [[Monster Master]] to become a Ranger.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest VII]]===&lt;br /&gt;
The Ranger vocation does not appear in Dragon Quest VII; due to a localization error, the [[Armamentalist]] vocation was dubbed the Ranger.&lt;br /&gt;
&lt;br /&gt;
===[[Dragon Quest IX]]===&lt;br /&gt;
[[Hero (Dragon Quest IX)|The Hero]] must finish the quest Ranger Changer to unlock this vocation. By talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Dragon Quest VI]]==&lt;br /&gt;
===Stat Changes===&lt;br /&gt;
{|width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Statistics&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Change&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Battles to Master&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Defence&lt;br /&gt;
| -20%&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
|Max HP&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Max MP&lt;br /&gt;
| +20%&lt;br /&gt;
|-&lt;br /&gt;
|Trait&lt;br /&gt;
| Increased chance of fleeing the enemy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mastery Bonus&#039;&#039;&#039;&lt;br /&gt;
| +20 Agility&lt;br /&gt;
|}&lt;br /&gt;
* In the SFC and DS versions of &#039;VI&#039;, the Ranger&#039;s MP is reduced by 30%&lt;br /&gt;
===Abilities===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Level&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Title&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Learns&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Battles Needed&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Target&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;Info&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;5%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;MP&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Woodcutter&lt;br /&gt;
|[[Holy Protection]]&lt;br /&gt;
|1&lt;br /&gt;
|Party&lt;br /&gt;
|Generates a holy aura that keeps weaker monsters away.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Trailblazer&lt;br /&gt;
|[[Venom Mist]]&lt;br /&gt;
|20&lt;br /&gt;
|One group&lt;br /&gt;
|Envenomates a group of enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gatherer&lt;br /&gt;
|[[Safe Passage]]&lt;br /&gt;
|50&lt;br /&gt;
|Party&lt;br /&gt;
|Travel with impunity across terrain that would otherwise cause harm.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Trapper&lt;br /&gt;
|[[Stomp]]&lt;br /&gt;
|80&lt;br /&gt;
|All enemies&lt;br /&gt;
|Creates a violent vibration that shakes up enemies.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Tracker&lt;br /&gt;
|[[Dazzleflash]]&lt;br /&gt;
|110&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Blinds the enemy with a bright flash of light.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Stalker&lt;br /&gt;
|[[Defending Champion]]&lt;br /&gt;
|140&lt;br /&gt;
|Self&lt;br /&gt;
|Greatly reduces the damage inflicted by physical attacks.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Predator&lt;br /&gt;
|[[Pyre o&#039; Fire]]&lt;br /&gt;
|170&lt;br /&gt;
|One enemy&lt;br /&gt;
|A pillar of flame that singes the enemy.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|King of the Hunt&lt;br /&gt;
|[[Backdraft]]&lt;br /&gt;
|200&lt;br /&gt;
|Self&lt;br /&gt;
|Whips up a tailwind that reflects an enemy breath attack.&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dragon Quest IX==&lt;br /&gt;
The Ranger vocation is unlocked late in the game after completing Quest 114. Rangers have the unique skillset &amp;quot;Ruggedness&amp;quot;, and can also use skill points to learn [[Axe]], [[Bow]], [[Boomerang]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is &amp;quot;Brownie Boost,&amp;quot; which increases attack, defense, and applies [[Insulate]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ruggedness===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color:white;&amp;quot;|Required points&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Effects&lt;br /&gt;
|-&lt;br /&gt;
|4||[[Soothe Sayer]]||Calms an enraged enemy&lt;br /&gt;
|-&lt;br /&gt;
|10||Natural Deftness +10||Permanently adds 10 to deftness&lt;br /&gt;
|-&lt;br /&gt;
|16||[[Mercy]]||Gives a weakened enemy a chance to escape&lt;br /&gt;
|-&lt;br /&gt;
|22||Natural Agility +20||Permanently adds 20 to agility&lt;br /&gt;
|-&lt;br /&gt;
|32||[[Vanish]]||Hides party on field; reduces user&#039;s chance of being attacked&lt;br /&gt;
|-&lt;br /&gt;
|42||Natural Resilience +20||Permanently adds 20 to resilience&lt;br /&gt;
|-&lt;br /&gt;
|55||[[Mist Me]]||Summons fog that thwarts enemy attacks&lt;br /&gt;
|-&lt;br /&gt;
|68||Natural Deftness +30||Permanently adds 30 to deftness&lt;br /&gt;
|-&lt;br /&gt;
|82||[[Wolf Whistle]]||Summons two wolves to attack enemy&lt;br /&gt;
|-&lt;br /&gt;
|100||Natural Deftness +60||Permanently adds 60 to deftness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|MP&lt;br /&gt;
!style=&amp;quot;background:#4682B4; color: white;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Safe Passage]]||3||2||Travel with impunity across harmful terrain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Squelch]]||4||2||Cures a single ally of the effects of [[poison]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Evac]]||7||3||Exit instantly from dungeons, caves, and towers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]]||10||2||Restores at least 30 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulate]]||12||4||Protects a party member from [[breath]]-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tingle]]||16||2||Cures all party members of the effects of [[paralysis]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Cock-a-doodle-doo]]||18||2||Awakens any sleeping party members.&lt;br /&gt;
|-&lt;br /&gt;
|[[Midheal]]||22||4||Restores at least 75 HP to a single ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zing]]||24||8||Resurrects a fallen ally, but sometimes fails.&lt;br /&gt;
|-&lt;br /&gt;
|[[Insulatle]]||26||8||Protects the whole party from breath-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moreheal]]||34||8||Restores at least 165 HP to a single ally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVIClasses}}&lt;br /&gt;
{{DQIXClasses}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Dragon Quest VI classes]]&lt;br /&gt;
[[Category:Dragon Quest IX classes]]{{Wikia}}&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Milly&amp;diff=139461</id>
		<title>Milly</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Milly&amp;diff=139461"/>
		<updated>2015-07-07T21:00:36Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Milly&lt;br /&gt;
|Game = [[Dragon Quest VI]]&amp;lt;br&amp;gt;[[Dragon Warrior Monsters]]&lt;br /&gt;
|Image = [[File:Muriel2.png]]&lt;br /&gt;
|Japanese name = ミレーユ&lt;br /&gt;
|Roumaji = Mirēyu&lt;br /&gt;
|Title=Mysterious Girl&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Age = 22(DQ6),10(DQM)&lt;br /&gt;
|Family = {{spoiler|start}}[[Terry]] (younger brother){{spoiler|end}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Milly&#039;&#039;&#039; (also known as &#039;&#039;Muriel&#039;&#039;, and as &#039;&#039;Milayou&#039;&#039; in &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;) is a main character in &#039;&#039;[[Dragon Quest VI]]&#039;&#039; and also appears in &#039;&#039;Dragon Quest Monsters&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, and two silver wristbands.&lt;br /&gt;
&lt;br /&gt;
Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It&#039;s because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw&#039;s Keep at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the young woman is perpetually serious, however; party chant and scripted cut-scenes reveal a sprightliness rivaling [[Ashlynn]]&#039;s, with Milly often succumbing to bouts of laughter and beaming smiles.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
===Dragon Quest Monsters===&lt;br /&gt;
In Dragon Quest Monsters, Milly ( dubbed Milayou in the game&#039;s localization) is kidnapped during the first scene of the game by a creature known as [[Warubou]], who takes her to [[Greatlog]] for an unknown reason. It is likely that the kingdom was searching for a contender in the Starry Night Tournament, though this is not hinted at. Around the end of the game, when her brother Terry enters the final rounds of the Starry Night Tournament, it is revealed that she is the current champion. Her party consists of a [[metal king slime]], a [[prism peacock]], and a [[coatol]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VI===&lt;br /&gt;
As the story of &#039;&#039;Dragon Quest VI&#039;&#039; unfolds, the player learns that Milly and Terry both lived in [[Felonia]] when they were children.  Milly was given to the former king of Felonia as a personal slave, and later imprisoned in the castle&#039;s dungeon when she resisted his advances. Milly later escaped, and met up with the [[Hero (Dragon Quest VI)|hero]] before the first attack on [[Murdaw]].&lt;br /&gt;
&lt;br /&gt;
Later, Milly brought the hero and [[Carver]] to Madame Luca, helping them to become visible in the lower world.  Milly then rejoined the hero&#039;s party, traveling the worlds until she had found her missing brother, helped defeat [[Mortamor]], and returned peace to the world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 5 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 63 || 700&lt;br /&gt;
|-&lt;br /&gt;
| MP || 50 || 800&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 12 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 35 || 450&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 25 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 45 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Style || 40 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Bronze knife]], [[Silk robe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*In the Super Famicom version of &#039;&#039;VI&#039;&#039;, Milly had a 15% innate resistance to MP-draining spells and skills, along with a total immunity to [[fuddle|befuddlement]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Aside from vocation abilities, Milly learns a few skills on her own:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#9747AB&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Squelch]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Cures a single ally of the effects of poison.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises the defence of a single party member.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Dazzle]]&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Envelops a group of enemies in illusions.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Evac]]&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|Party&lt;br /&gt;
|Exit instantly from dungeons, caves, and towers.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Crack]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|One enemy&lt;br /&gt;
|Pierces a single enemy with razor-sharp icicles. &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Snooze]]&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Puts a group of enemies to sleep.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|5&lt;br /&gt;
|13&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 75 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Bang]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damages all enemies with a small explosion.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Party&lt;br /&gt;
|Raises the defence of all party members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remake==&lt;br /&gt;
In the [[Super Nintendo Entertainment System|Super Famicom]] version, while Milly travels with The Hero and Carver to [[Lucid Grotto]] to retrieve the [[Dream dew]], she remained entirely inactive until the they became solid through use of the dew.&lt;br /&gt;
&lt;br /&gt;
In the  [[Nintendo DS]] version, she takes part in battles before hand, though as an uncontrollable character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq6Mireyu.jpg&lt;br /&gt;
File:Mireyu1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=Milly&amp;diff=139460</id>
		<title>Milly</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=Milly&amp;diff=139460"/>
		<updated>2015-07-07T20:57:08Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: /* Appearance and Personality */ will tweak more as I progress through the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Name = Milly&lt;br /&gt;
|Game = [[Dragon Quest VI]]&amp;lt;br&amp;gt;[[Dragon Warrior Monsters]]&lt;br /&gt;
|Image = [[File:Muriel2.png]]&lt;br /&gt;
|Japanese name = ミレーユ&lt;br /&gt;
|Roumaji = Mirēyu&lt;br /&gt;
|Title=Mysterious Girl&lt;br /&gt;
|Race = Human&lt;br /&gt;
|Age = 22(DQ6),10(DQM)&lt;br /&gt;
|Family = {{spoiler|start}}[[Terry]] (younger brother){{spoiler|end}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Milly&#039;&#039;&#039; (also known as &#039;&#039;Muriel&#039;&#039;, and as &#039;&#039;Milayou&#039;&#039; in &#039;&#039;[[Dragon Warrior Monsters]]&#039;&#039;) is a main character in &#039;&#039;[[Dragon Quest VI]]&#039;&#039; and also appears in &#039;&#039;Dragon Quest Monsters&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Milly dresses in a blue overcoat with white pants and blouse, and a breastplate from which her yellow streamers extend. Her accessories include a tiara with matching necklace, and two silver wristbands.&lt;br /&gt;
&lt;br /&gt;
Ever polite and compassionate, Milly keeps a calming, almost motherly air about herself that belies her young age. Though no true facade, this outer personality masks the scars of a harsh childhood, and hides a deeply rooted sense of longing to be close to others. It&#039;s because of the somber past that Milly possesses an indomitable sense of courage, as evidenced by her volunteering to assist in the attack on Murdaw&#039;s Keep at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
This is not to say that the young woman is perpetually serious, however; party chant and scripted cut-scenes reveal a sprightliness rivaling [[Ashlynn]]&#039;s, with Milly often succumbing to bouts of laughter and beaming smiles.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler|start}}&lt;br /&gt;
===Dragon Warrior Monsters===&lt;br /&gt;
In Dragon Warrior Monsters, Milly ( dubbed Milayou in the game&#039;s localization) is kidnapped during the first scene of the game by a creature known as [[Warubou]], who takes her to [[Greatlog]] for an unknown reason. It is likely that the kingdom was searching for a contender in the Starry Night Tournament, though this is not hinted at. Around the end of the game, when her brother Terry enters the final rounds of the Starry Night Tournament, it is revealed that she is the current champion. Her party consists of a [[metal king slime]], a [[prism peacock]], and a [[coatol]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Quest VI===&lt;br /&gt;
Through the gameplay of &#039;&#039;Dragon Quest VI&#039;&#039;, the player learns that Milly and Terry both lived in [[Felonia]] when they were children.  Milly was given to the former king of Felonia, and later imprisoned in the castle&#039;s dungeon.  Milly later escaped, and met up with the [[Hero (Dragon Quest VI)|hero]] before the first attack on [[Murdaw]].&lt;br /&gt;
&lt;br /&gt;
Later, Milly brought the hero and [[Carver]] to Madame Luca, helping them to become visible in the real world.  Milly then rejoined the hero&#039;s party, travelling the worlds until she had found her missing brother, helped defeat [[Mortamor]], and returned peace to the world.&lt;br /&gt;
{{spoiler|end}}&lt;br /&gt;
&lt;br /&gt;
==Base Stats==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#A3AB47&amp;quot;&lt;br /&gt;
| Attribute || Starting Stats || Maximum Stats&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
| Level || 5 || 99&lt;br /&gt;
|-&lt;br /&gt;
| HP || 63 || 700&lt;br /&gt;
|-&lt;br /&gt;
| MP || 50 || 800&lt;br /&gt;
|-&lt;br /&gt;
| Strength || 12 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 35 || 450&lt;br /&gt;
|-&lt;br /&gt;
| Resilience || 25 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom || 45 || 410&lt;br /&gt;
|-&lt;br /&gt;
| Style || 40 || 130&lt;br /&gt;
|-&lt;br /&gt;
| Initial gear ||colspan=2|[[Bronze knife]], [[Silk robe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*In the Super Famicom version of &#039;&#039;VI&#039;&#039;, Milly had a 15% innate resistance to MP-draining spells and skills, along with a total immunity to [[fuddle|befuddlement]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Aside from vocation abilities, Milly learns a few skills on her own:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:65%; height:100px; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&amp;lt;---!Headings are up first.!---&amp;gt; style=&amp;quot;font-weight:bold; background:#9747AB&amp;quot;&lt;br /&gt;
| Name || MP || Level || Target || Description&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Heal]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 30 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Squelch]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Cures a single ally of the effects of poison.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Buff]]&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|One ally&lt;br /&gt;
|Raises the defence of a single party member.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Dazzle]]&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Envelops a group of enemies in illusions.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Evac]]&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|Party&lt;br /&gt;
|Exit instantly from dungeons, caves, and towers.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Crack]]&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|One enemy&lt;br /&gt;
|Pierces a single enemy with razor-sharp icicles. &lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Snooze]]&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|Enemy group&lt;br /&gt;
|Puts a group of enemies to sleep.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Midheal]]&lt;br /&gt;
|5&lt;br /&gt;
|13&lt;br /&gt;
|One ally&lt;br /&gt;
|Restores at least 75 HP to a single ally.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Bang]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|All enemies&lt;br /&gt;
|Damages all enemies with a small explosion.&lt;br /&gt;
|- style=&amp;quot;font-weight:normal&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#A1A1A1&amp;quot;|[[Kabuff]]&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|Party&lt;br /&gt;
|Raises the defence of all party members.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remake==&lt;br /&gt;
In the [[Super Nintendo Entertainment System|Super Famicom]] version, while Milly travels with The Hero and Carver to [[Lucid Grotto]] to retrieve the [[Dream dew]], she remained entirely inactive until the they became solid through use of the dew.&lt;br /&gt;
&lt;br /&gt;
In the  [[Nintendo DS]] version, she takes part in battles before hand, though as an uncontrollable character.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dq6Mireyu.jpg&lt;br /&gt;
File:Mireyu1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Wikia}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DQVI}}&lt;br /&gt;
[[Category:Dragon Quest VI characters]]&lt;br /&gt;
[[Category:Party members]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
	<entry>
		<id>https://dragonquest-wiki.com/index.php?title=List_of_games&amp;diff=88347</id>
		<title>List of games</title>
		<link rel="alternate" type="text/html" href="https://dragonquest-wiki.com/index.php?title=List_of_games&amp;diff=88347"/>
		<updated>2015-06-16T16:30:44Z</updated>

		<summary type="html">&lt;p&gt;108.193.60.159: added mobile releases and rectified the region locking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of all &#039;&#039;Dragon Quest&#039;&#039; games, as of November 14, 2012.  Until the 2005 North American release of &#039;&#039;[[Dragon Quest VIII: Journey of the Cursed King]]&#039;&#039;, all North American releases were as &#039;&#039;Dragon Warrior&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&lt;br /&gt;
!width=&amp;quot;&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;&amp;quot;|System&lt;br /&gt;
!width=&amp;quot;&amp;quot;|Series&lt;br /&gt;
!width=&amp;quot;&amp;quot;|Japanese Release&lt;br /&gt;
!width=&amp;quot;&amp;quot;|North American Release&lt;br /&gt;
!width=&amp;quot;&amp;quot;|Australian Release&lt;br /&gt;
!width=&amp;quot;&amp;quot;|European Release&lt;br /&gt;
!width=&amp;quot;&amp;quot;|Region Lock&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest]]&lt;br /&gt;
|NES&lt;br /&gt;
|Main&lt;br /&gt;
|1986-05-27&lt;br /&gt;
|1989-08-XX&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest II]]&lt;br /&gt;
|NES&lt;br /&gt;
|Main&lt;br /&gt;
|1987-01-26&lt;br /&gt;
|1990-12-XX&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest III]]&lt;br /&gt;
|NES&lt;br /&gt;
|Main&lt;br /&gt;
|1988-02-10&lt;br /&gt;
|1991-06-12&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest IV]]&lt;br /&gt;
|NES&lt;br /&gt;
|Main&lt;br /&gt;
|1990-02-11&lt;br /&gt;
|1992-10-XX&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest V]]&lt;br /&gt;
|SFC&lt;br /&gt;
|Main&lt;br /&gt;
|1992-09-27&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest I &amp;amp; II]]&lt;br /&gt;
|SFC&lt;br /&gt;
|Main&lt;br /&gt;
|1993-12-18&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest VI]]&lt;br /&gt;
|SFC&lt;br /&gt;
|Main&lt;br /&gt;
|1995-12-09&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest III&lt;br /&gt;
|SFC&lt;br /&gt;
|Main&lt;br /&gt;
|1996-12-06&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters]]&lt;br /&gt;
|GB&lt;br /&gt;
|Monsters&lt;br /&gt;
|1998-09-25&lt;br /&gt;
|1999-12-31&lt;br /&gt;
|Not released&lt;br /&gt;
|2000-01-25&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest I &amp;amp; II&lt;br /&gt;
|GB&lt;br /&gt;
|Main&lt;br /&gt;
|1999-09-23&lt;br /&gt;
|2000-09-27&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest III&lt;br /&gt;
|GBC&lt;br /&gt;
|Main&lt;br /&gt;
|2000-12-08&lt;br /&gt;
|2001-07-07&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest VII]]&lt;br /&gt;
|PS&lt;br /&gt;
|Main&lt;br /&gt;
|2000-08-26&lt;br /&gt;
|2001-11-01&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters 2]]&lt;br /&gt;
|GBC&lt;br /&gt;
|Monsters&lt;br /&gt;
|2001-03-09&lt;br /&gt;
|2001-09-15&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest IV&lt;br /&gt;
|PS&lt;br /&gt;
|Main&lt;br /&gt;
|2001-11-22&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest Monsters 1+2&lt;br /&gt;
|PS&lt;br /&gt;
|Monsters&lt;br /&gt;
|2002-05-30&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters: Caravan Heart]]&lt;br /&gt;
|GBA&lt;br /&gt;
|Monsters&lt;br /&gt;
|2003-03-29&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Kenshin Dragon Quest]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Swords&lt;br /&gt;
|2003-09-19&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Some&lt;br /&gt;
|-&lt;br /&gt;
|[[Slime MoriMori Dragon Quest: Shougeki no Shippo Dan|Slime MoriMori Dragon Quest]]&lt;br /&gt;
|GBA&lt;br /&gt;
|Slime&lt;br /&gt;
|2003-11-14&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest V&lt;br /&gt;
|PS2&lt;br /&gt;
|Main&lt;br /&gt;
|2004-03-25&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest VIII]]&lt;br /&gt;
|PS2&lt;br /&gt;
|Main&lt;br /&gt;
|2004-11-27&lt;br /&gt;
|2005-11-15&lt;br /&gt;
|2006-04-12&lt;br /&gt;
|2006-04-13&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Heroes: Rocket Slime]]&lt;br /&gt;
|DS&lt;br /&gt;
|Slime&lt;br /&gt;
|2005-12-01&lt;br /&gt;
|2006-09-19&lt;br /&gt;
|unknown&lt;br /&gt;
|unknown&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters: Joker]]&lt;br /&gt;
|DS&lt;br /&gt;
|Monsters&lt;br /&gt;
|2006-12-28&lt;br /&gt;
|2007-11-06&lt;br /&gt;
|2008-03-13&lt;br /&gt;
|2008-03-14&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Swords]]&lt;br /&gt;
|Wii&lt;br /&gt;
|Swords&lt;br /&gt;
|2007-07-12&lt;br /&gt;
|2008-02-19&lt;br /&gt;
|2008-05-08&lt;br /&gt;
|2008-05-09&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest IV&lt;br /&gt;
|DS&lt;br /&gt;
|Main&lt;br /&gt;
|2007-11-22&lt;br /&gt;
|2008-09-16&lt;br /&gt;
|2008-09-11&lt;br /&gt;
|2008-09-12&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest V&lt;br /&gt;
|DS&lt;br /&gt;
|Main&lt;br /&gt;
|2008-07-17&lt;br /&gt;
|2009-02-17&lt;br /&gt;
|2009-02-19&lt;br /&gt;
|2009-02-20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest IX]]&lt;br /&gt;
|DS&lt;br /&gt;
|Main&lt;br /&gt;
|2009-07-11&lt;br /&gt;
|2010-07-11&lt;br /&gt;
|2010-08-19&lt;br /&gt;
|2010-07-23&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VI&lt;br /&gt;
|DS&lt;br /&gt;
|Main&lt;br /&gt;
|2010-01-28&lt;br /&gt;
|2011-02-14&lt;br /&gt;
|unknown&lt;br /&gt;
|2011-05-20&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters: Joker 2]]&lt;br /&gt;
|DS&lt;br /&gt;
|Monsters&lt;br /&gt;
|2010-04-08&lt;br /&gt;
|2011-09-19&lt;br /&gt;
|unknown&lt;br /&gt;
|2011-10-07&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest I, II, III&lt;br /&gt;
|Wii&lt;br /&gt;
|Main&lt;br /&gt;
|2011&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest Monsters]]&lt;br /&gt;
|3DS&lt;br /&gt;
|Monsters&lt;br /&gt;
|2012-05-31&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Not released&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest]]&lt;br /&gt;
|Mobile&lt;br /&gt;
|Main&lt;br /&gt;
|2013-11-08&lt;br /&gt;
|2014-09-11&lt;br /&gt;
|2014-09-11&lt;br /&gt;
|2014-09-11&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest II]]&lt;br /&gt;
|Mobile&lt;br /&gt;
|Main&lt;br /&gt;
|2014-07-26&lt;br /&gt;
|2014-10-09&lt;br /&gt;
|2014-10-09&lt;br /&gt;
|2014-10-09&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest III]]&lt;br /&gt;
|Mobile&lt;br /&gt;
|Main&lt;br /&gt;
|2014-09-25&lt;br /&gt;
|2014-12-04&lt;br /&gt;
|2014-12-04&lt;br /&gt;
|2014-12-04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest IV]]&lt;br /&gt;
|Mobile&lt;br /&gt;
|Main&lt;br /&gt;
|2014-04-17&lt;br /&gt;
|2014-08-07&lt;br /&gt;
|2014-08-07&lt;br /&gt;
|2014-08-07&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Quest V]]&lt;br /&gt;
|Mobile&lt;br /&gt;
|Main&lt;br /&gt;
|2014-12-12&lt;br /&gt;
|2015-01-22&lt;br /&gt;
|2015-01-22&lt;br /&gt;
|2015-01-22&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Quest VII&lt;br /&gt;
|3DS&lt;br /&gt;
|Main&lt;br /&gt;
|2013-02-07&lt;br /&gt;
|unknown&lt;br /&gt;
|unknown&lt;br /&gt;
|unknown&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Games|*]]&lt;/div&gt;</summary>
		<author><name>108.193.60.159</name></author>
	</entry>
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